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* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for DiscOneFinalBoss Acceptance and True Final Boss Mother whose title takes up the whole screen]].
* BottomlessMagazines: Comes as standard with each of the player character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point. [[LampshadeHanging lampshaded]] by the Dummy at one point.
* ButThouMust: [[spoiler:After beating Acceptance until you reach shard 5, you don't get a choice about whether or not you're sitting in the throne and becoming Acceptance yourself. Possibly [[JustifiedTrope Justified]], as it's implied that Revita Kid is NotHimself during that moment.]]

to:

* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for DiscOneFinalBoss Acceptance and True Final Boss Mother TrueFinalBoss Mother, whose title takes titles take up the whole screen]].
* BottomlessMagazines: Comes as standard with each of the player character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point. It gets [[LampshadeHanging lampshaded]] by the Dummy at one point.
* ButThouMust: [[spoiler:After beating Acceptance until you reach shard 5, you don't get a choice about whether or not you're sitting in you sit on the throne and becoming become Acceptance yourself. Possibly [[JustifiedTrope Justified]], as it's implied that Revita Kid is NotHimself during that moment.]]



* DeathIsCheap: No matter how many times they die, the player character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again. [[spoiler: PlayedForDrama and even PlayedForHorror in later parts of the story.]]

to:

* DeathIsCheap: No matter how many times they die, the player character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again. [[spoiler: PlayedForDrama [[spoiler:PlayedForDrama and even PlayedForHorror in later parts of the story.]]



* DifficultButAwesome: The Rocket Launcher weapon fires explosive bullets that damage any enemy in a sizable radius... [[HoistByHisOwnPetard which can include yourself if you stand too close]], dealing a full heart of damage.

to:

* DifficultButAwesome: The Rocket Launcher weapon fires explosive bullets that damage any enemy in a sizable radius... radius… [[HoistByHisOwnPetard which can include yourself if you stand too close]], dealing a full heart of damage.



* EldritchLocation: The clocktower, with its ever-shifting layout between runs and the fact it's situated on top of floating rocks.

to:

* EldritchLocation: The clocktower, with its ever-shifting layout between runs and the fact that it's situated on top of floating rocks.



** [[spoiler:In the fifth area, the [[HopelessBossFight unbeatable]] [[WarmupBoss tutorial boss]] Enigma seemingly returns to act as the final boss, breaking the naming convention of all previous bosses being named after the first four of the FiveStagesOfGrief. Except that upon beating Enigma, you're met with the actual final boss, Acceptance.]]

to:

** [[spoiler:In the fifth area, the [[HopelessBossFight unbeatable]] [[WarmupBoss tutorial boss]] Enigma seemingly returns to act as the final boss, breaking the naming convention of all the previous bosses being named after the first four of the FiveStagesOfGrief. Except that upon beating Enigma, you're met with the actual final boss, Acceptance.]]



** [[spoiler:Acceptance, who is the more traditional Shadow, likely more a EnemyWithout than an EvilDoppelganger thanks to their description, saying that "only the strongest people can stare into the face of our own failures and not get crushed under the weight", their dialog, along with the fact that Revita Kid later [[IAmWhatIAm hugs them]], uniting to get to The Last Refuge.]]
** [[spoiler:Mother is TheUnfettered to Revita Kid's TheFettered. Mother was willing to do anything to "get out" of the clocktower, including cutting off her left ear. Revita Kid has to balance sacrificing their health for relics, and keeping their health. But Mother? When you fight her, she uses everything she had just to fight you, going so far as to break the machine's power that keeps her in stasis. Both are {{Determinator}}s, but Mother takes it more steps further than Revita Kid ever does. It's even [[LampshadeHanging lampshaded]] by the Caretaker at one point]]

to:

** [[spoiler:Acceptance, who is the more traditional Shadow, likely more a an EnemyWithout than an EvilDoppelganger thanks to their description, saying that "only the strongest people can stare into the face of our own failures and not get crushed under the weight", their dialog, along with the fact that Revita Kid later [[IAmWhatIAm hugs them]], uniting to get to The Last Refuge.]]
** [[spoiler:Mother is TheUnfettered to Revita Kid's TheFettered. Mother was willing to do anything to "get out" of the clocktower, including cutting off her left ear. Revita Kid has to balance sacrificing their health for relics, and keeping their health. But Mother? When you fight her, she uses everything she had just to fight you, going so far as to break the machine's power that keeps her in stasis. Both are {{Determinator}}s, but Mother takes it more steps further than Revita Kid ever does. It's even [[LampshadeHanging lampshaded]] by the Caretaker at one point]]point.]]
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Namespace changes


The game released on UsefulNotes/{{Steam}} in Early Access on March 3rd, 2021 and reached 1.0 on April 21st, 2022. It can be found [[https://store.steampowered.com/app/1175460/Revita/ here]] and for the UsefulNotes/NintendoSwitch right [[https://www.nintendo.com/store/products/revita-switch/ here]].

to:

The game released on UsefulNotes/{{Steam}} Platform/{{Steam}} in Early Access on March 3rd, 2021 and reached 1.0 on April 21st, 2022. It can be found [[https://store.steampowered.com/app/1175460/Revita/ here]] and for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch right [[https://www.nintendo.com/store/products/revita-switch/ here]].
Is there an issue? Send a MessageReason:
None


* AntiHoarding: Played with for keys; having a lot of them lowers your chances of getting more, yet having none increases your chances and can guarantee at least one appears in a shop. Even funnier, theres an achievement for getting 10 of them.

to:

* AntiHoarding: Played with for keys; having a lot of them lowers your chances of getting more, yet having none increases your chances and can guarantee at least one appears in a shop. Even funnier, theres there's an achievement for getting 10 of them.



* BeeAfraid: One area modifier will give a chance of rooms spawning Beyes, a bee with [[ThisIsADrill a drill-like stinger]] that lunges towards the player and tends to get stuck in the walls and floors. Then there's [[spoiler: the secret second area, the Hollow Hives, which has a plethora of bee themed enemies.]]

to:

* BeeAfraid: One area modifier will give a chance of rooms spawning Beyes, a bee with [[ThisIsADrill a drill-like stinger]] that lunges towards the player and tends to get stuck in the walls and floors. Then there's [[spoiler: the [[spoiler:the secret second area, the Hollow Hives, which has a plethora of bee themed enemies.]]enemies]].



* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for DiscOneFinalBoss Acceptance and True Final Boss Mother whose title takes up the whole screen.]]

to:

* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for DiscOneFinalBoss Acceptance and True Final Boss Mother whose title takes up the whole screen.]]screen]].



* ButThouMust: [[spoiler: After beating Acceptance until you reach shard 5, you don't get a choice about whether or not you're sitting in the throne and becoming Acceptance yourself. Possibly [[JustifiedTrope Justified]] as it's implied Revita Kid is NotHimself during that moment. ]]

to:

* ButThouMust: [[spoiler: After [[spoiler:After beating Acceptance until you reach shard 5, you don't get a choice about whether or not you're sitting in the throne and becoming Acceptance yourself. Possibly [[JustifiedTrope Justified]] Justified]], as it's implied that Revita Kid is NotHimself during that moment. moment.]]



* ChestMonster: There's a chance of a green, blue, or red chest being a mimic in disguise, with the rarer the chest the enemy mimics determining how strong it is (and how good the relic gotten from beating it will be.) There's a curse to make mimics more common while also having a chance to drop no relic when defeated, and an item to make mimics more common and to drop two relics when defeated.

to:

* ChestMonster: There's a chance of a green, blue, or red chest being a mimic in disguise, with the rarer the chest the enemy mimics determining how strong it is (and how good the relic gotten from beating it will be.) be). There's a curse to make mimics more common while also having a chance to drop no relic when defeated, and an item to make mimics more common and to drop two relics when defeated.



* FinalBossPreview: [[spoiler:The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance... and then you learn that Acceptance is actually just the DiscOneFinalBoss. ]]

to:

* FinalBossPreview: [[spoiler:The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance... Acceptance… and then you learn that Acceptance is actually just the DiscOneFinalBoss. DiscOneFinalBoss.]]



* FiveStagesOfGrief: The bosses are named after each of the stages, going in the traditional order. [[spoiler:At the top of the tower, you face Enigma seemingly as the FinalBoss, breaking the naming convention of the earlier bosses... until you realize that ''[[DoubleSubversion they weren't]]'' the final boss; that would be Acceptance.]]

to:

* FiveStagesOfGrief: The bosses are named after each of the stages, going in the traditional order. [[spoiler:At the top of the tower, you face Enigma seemingly as the FinalBoss, breaking the naming convention of the earlier bosses... bosses… until you realize that ''[[DoubleSubversion they weren't]]'' the final boss; that would be Acceptance.]]



** One of the area modifiers for [[spoiler: Hollow Hives]] makes a miniboss spawn.

to:

** One of the area modifiers for [[spoiler: Hollow [[spoiler:Hollow Hives]] makes a miniboss spawn.
Is there an issue? Send a MessageReason:
None


* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for the FinalBoss Acceptance, whose title takes up the whole screen.]]
* BottomlessMagazines: Comes as standard with each of the player character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point.

to:

* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for the FinalBoss Acceptance, DiscOneFinalBoss Acceptance and True Final Boss Mother whose title takes up the whole screen.]]
* BottomlessMagazines: Comes as standard with each of the player character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point. [[LampshadeHanging lampshaded]] by the Dummy at one point.
Is there an issue? Send a MessageReason:
None


* LuckStat: One of your stats, [[ExactlyWhatItSaysOnTheTin obviously enough.]] Having a large bonus in it positively influences a lot of factors, such as improving relics with on-chance activations, finding pickups, whether relics can be blessed, and so on. Of course, this also works against you if it goes into the negative.

to:

* LuckStat: One of your stats, [[ExactlyWhatItSaysOnTheTin obviously enough.]] enough]]. Having a large bonus in it positively influences a lot of factors, such as improving relics with on-chance activations, finding pickups, whether relics can be blessed, and so on. Of course, this also works against you if it goes into the negative.



** [[spoiler: In the fifth area, the [[HopelessBossFight unbeatable]] [[WarmupBoss tutorial boss]] Enigma seemingly returns to act as the final boss, breaking the naming convention of all previous bosses being named after the first four of the FiveStagesOfGrief. Except that upon beating Enigma, you're met with the actual final boss, Acceptance.]]
** However, when playing a 5 Lucent Shard run or higher, [[spoiler: there is a sixth area with a new final boss Mother. Except, after beating three phases of increasing difficulty, the kid is then taken to the TrueFinalBoss: Regret.]]

to:

** [[spoiler: In [[spoiler:In the fifth area, the [[HopelessBossFight unbeatable]] [[WarmupBoss tutorial boss]] Enigma seemingly returns to act as the final boss, breaking the naming convention of all previous bosses being named after the first four of the FiveStagesOfGrief. Except that upon beating Enigma, you're met with the actual final boss, Acceptance.]]
** However, when playing a 5 Lucent Shard run or higher, [[spoiler: there [[spoiler:there is a sixth area with a new final boss boss, Mother. Except, after beating three phases of increasing difficulty, the kid is then taken to the TrueFinalBoss: Regret.]]Regret]].



** [[spoiler: Acceptance, who is the more traditional Shadow, likely more a EnemyWithout then an EvilDoppelganger thanks to their description, saying that "only the strongest people can stare into the face of our own failures and not get crushed under the weight", their dialog, along with the fact that Revita Kid later [[IAmWhatIAm hugs them]], uniting to get to The Last Refuge.]]
** [[spoiler: Mother is TheUnfettered to Revita Kid's TheFettered. Mother was willing to do anything to "get out" of the clocktower, including cutting off her left ear. Revita Kid has to balance sacrificing their health for relics, and keeping their health. But Mother? When you fight her, she uses everything she had just to fight you, going so far as to break the machine's power that keeps her in status. Both are {{Determinator}}, but Mother takes it more step further than Revita Kid ever does. It's even [[LampshadeHanging lampshaded]] by the Caretaker at one point]]
* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones. [[spoiler:Except Acceptance, who turns more gray then red.]]

to:

** [[spoiler: Acceptance, [[spoiler:Acceptance, who is the more traditional Shadow, likely more a EnemyWithout then than an EvilDoppelganger thanks to their description, saying that "only the strongest people can stare into the face of our own failures and not get crushed under the weight", their dialog, along with the fact that Revita Kid later [[IAmWhatIAm hugs them]], uniting to get to The Last Refuge.]]
** [[spoiler: Mother [[spoiler:Mother is TheUnfettered to Revita Kid's TheFettered. Mother was willing to do anything to "get out" of the clocktower, including cutting off her left ear. Revita Kid has to balance sacrificing their health for relics, and keeping their health. But Mother? When you fight her, she uses everything she had just to fight you, going so far as to break the machine's power that keeps her in status. stasis. Both are {{Determinator}}, {{Determinator}}s, but Mother takes it more step steps further than Revita Kid ever does. It's even [[LampshadeHanging lampshaded]] by the Caretaker at one point]]
* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones. [[spoiler:Except Acceptance, who turns more gray then than red.]]
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None

Added DiffLines:

* SaveScumming: Actually Downplayed. When autosaving was added, you can only do it once. WordOfGod confirms that this is to prevent Save Scuming.


Added DiffLines:

* ShadowArchetype: Revita Kid gets two:
** [[spoiler: Acceptance, who is the more traditional Shadow, likely more a EnemyWithout then an EvilDoppelganger thanks to their description, saying that "only the strongest people can stare into the face of our own failures and not get crushed under the weight", their dialog, along with the fact that Revita Kid later [[IAmWhatIAm hugs them]], uniting to get to The Last Refuge.]]
** [[spoiler: Mother is TheUnfettered to Revita Kid's TheFettered. Mother was willing to do anything to "get out" of the clocktower, including cutting off her left ear. Revita Kid has to balance sacrificing their health for relics, and keeping their health. But Mother? When you fight her, she uses everything she had just to fight you, going so far as to break the machine's power that keeps her in status. Both are {{Determinator}}, but Mother takes it more step further than Revita Kid ever does. It's even [[LampshadeHanging lampshaded]] by the Caretaker at one point]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ChestMonster: There's a chance of a green, blue, or red chest being a mimic in disguise, with the rarer the chest the enemy mimics determining how strong it is (and how good the relic gotten from beating it will be.) There's a curse to make mimics more common while also having a chance to drop no relic when defeated, and an item to make mimics more common and to drop two relics when defeated.
Is there an issue? Send a MessageReason:
Nice Hat is dewicked, and none of the disambigs fit this entry.


** Progessing far enough through the game will eventually let you unlock hats to put on the player character. They provide no gameplay benefit, they're just there to [[NiceHat make you look nice.]]

to:

** Progessing far enough through the game will eventually let you unlock hats to put on the player character. They provide no gameplay benefit, they're just there to [[NiceHat make you look nice.]]
Is there an issue? Send a MessageReason:
None


* AntiHoarding: Played with for keys; having a lot of them lowers your chances of getting more, yet having none increases your chances and can guarantee at least one appears in a shop.

to:

* AntiHoarding: Played with for keys; having a lot of them lowers your chances of getting more, yet having none increases your chances and can guarantee at least one appears in a shop. Even funnier, theres an achievement for getting 10 of them.



* DeathIsCheap: No matter how many times they die, the player character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again.

to:

* DeathIsCheap: No matter how many times they die, the player character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again. [[spoiler: PlayedForDrama and even PlayedForHorror in later parts of the story.]]

Added: 803

Changed: 616

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None


* AchievementMockery: There are three notable ones: One for exiting a room without picking up a pickup, one for dying to your own explosions, and one for getting nothing out of a vending machine 3 times in a row.

to:

* AchievementMockery: There are three notable ones: One for exiting a room without picking up a pickup, one for [[ExplosiveStupidity dying to your own explosions, explosions]], and one for getting nothing out of a vending machine 3 times in a row.row (the icon for which depicts [[PercussiveMaintenance a vending machine getting kicked out of frustration]]).



* AntiHoarding: Played with for keys; having a lot of them lowers your chances of getting more, yet having none increases your chances and can guarantee at least one appears in a shop.



* ButThouMust!: [[spoiler: After beating Acceptance until you reach shard 5, you don't get a choose about whether or not your siting in the throne and becoming Acceptance yourself. Possibly [[JustifiedTrope Justified]] as its implied Revita Kid is NotHimself during that moment. ]]

to:

* ButThouMust!: ButThouMust: [[spoiler: After beating Acceptance until you reach shard 5, you don't get a choose choice about whether or not your siting you're sitting in the throne and becoming Acceptance yourself. Possibly [[JustifiedTrope Justified]] as its it's implied Revita Kid is NotHimself during that moment. ]]



* CosmeticAward: Progessing far enough through the game will eventually let you unlock hats to put on the player character. They provide no gameplay benefit, they're just there to [[NiceHat make you look nice.]]

to:

* CosmeticAward: CosmeticAward:
**
Progessing far enough through the game will eventually let you unlock hats to put on the player character. They provide no gameplay benefit, they're just there to [[NiceHat make you look nice.]]
** [[spoiler:There's also the [[BlingBlingBang Golden Guns]], which applies a permanent golden tint to any gun variant you beat [[HarderThanHard Shard 30]] with, but are otherwise no different than what you used to get them.
]]



* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones. [[Expect Acceptance, who turns more gray then red.]]

to:

* StoryBreadcrumbs: The majority of the plot is only revealed to the player through the Lost Notes they find throughout the tower, often after fulfilling certain conditions like beating runs on higher Shard levels.
* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones. [[Expect [[spoiler:Except Acceptance, who turns more gray then red.]]

Added: 423

Changed: 10

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None


* ButThouMust!: [[spoiler: After beating Acceptance until you reach shard 5, you don't get a choose about whether or not your siting in the throne and becoming Acceptance yourself. Possibly [[JustifiedTrope Justified]] as its implied Revita Kid is NotHimself during that moment. ]]



* ContentWarnings: Booting up the game each time gives you a warning that this game deals with Grief, Loss, Mental Health issues and suicide.



** One of the area modifiers for [[Hollow Hives]] makes a miniboss spawn

to:

** One of the area modifiers for [[Hollow [[spoiler: Hollow Hives]] makes a miniboss spawnspawn.

Added: 586

Changed: 429

Is there an issue? Send a MessageReason:
None


* AchievementMockery: There are three notable ones: One for exiting a room without picking up a pickup, one for dying to your own explosions, and one for getting nothing out of a vending machine 3 times in a row.



* FinalBossPreview: [[spoiler:The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance.]]

to:

* FinalBossPreview: [[spoiler:The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance.Acceptance... and then you learn that Acceptance is actually just the DiscOneFinalBoss. ]]



* KingMook: Speaking to the hero [=NPC=] at the beginning of an area will place an encounter with a miniboss in one of the area's floors. Said miniboss is an enlarged version of the {{Mooks}} from the current area, with increased health, speed, and more dangerous attacks compared to their regular counterparts.

to:

* KingMook: KingMook:
**
Speaking to the hero [=NPC=] at the beginning of an area will place an encounter with a miniboss in one of the area's floors. Said miniboss is an enlarged version of the {{Mooks}} from the current area, with increased health, speed, and more dangerous attacks compared to their regular counterparts.counterparts.
** One of the area modifiers for [[Hollow Hives]] makes a miniboss spawn



* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones.

to:

* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones. [[Expect Acceptance, who turns more gray then red.]]

Added: 323

Changed: 202

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None


* ShoutOut: Some of the relics are references to other indie games in both appearance and function, such as the [[VideoGame/{{Celeste}} Winged Strawberry]] (boosts your stats as long as you don't dash) and the [[VideoGame/HollowKnight Shade Cloak]] (lets you damage enemies by dashing through them).

to:

* ShoutOut: Some of the relics are references to other indie games in both appearance and function, such as the function:
** The
[[VideoGame/{{Celeste}} Winged Strawberry]] (boosts boosts your stats as long as you don't dash) and the dash.
** The
[[VideoGame/HollowKnight Shade Cloak]] (lets lets you damage enemies by dashing through them).them.
** [[VideoGame/OneStepFromEden Tri Ragnarok]], which hits one enemy with a {{BFS}} for lots of damage after enough enemies are killed.
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None


* WallJump: A staple of movement, allowing you to carefully manuver around enemies and their bullets with the right usage.

to:

* WallJump: A staple of movement, allowing you to carefully manuver maneuver around enemies and their bullets with the right usage.

Added: 3116

Changed: 794

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None


* BeeAfraid: One area modifier will give a chance of rooms spawning Beyes, a drill like bee that lunges towards the player and tend to get stuck in the walls and floors. Then there's [[spoiler: the secret second area, the Hollow Hives, which has a plethora of bee themed enemies.]]

to:

* AttackOfTheFiftyFootWhatever: [[spoiler:Regret is vastly bigger than the player, so much so that they take up nearly the entire screen when up close.]]
* BeeAfraid: One area modifier will give a chance of rooms spawning Beyes, a drill like bee with [[ThisIsADrill a drill-like stinger]] that lunges towards the player and tend tends to get stuck in the walls and floors. Then there's [[spoiler: the secret second area, the Hollow Hives, which has a plethora of bee themed enemies.]]



* BlackoutBasement: Area modifiers can sometimes cause certain rooms to be filled with darkness, reducing your vision. This can also be applied to ''every room'' should you get afflicted with the Blindness curse.



* ComebackMechanic: Some relics are focused around helping you recover from really bad situations, some of which are the [[CriticalStatusBuff Emergency Syringe]] and the [[OneUp Devil's Pact]].

to:

* ComebackMechanic: Some relics are focused around helping you recover from really bad situations, some of which are the [[CriticalStatusBuff Emergency Syringe]] Syringe]], [[LastChanceHitPoint Life Vest]], and the [[OneUp Devil's Pact]].



* GiveMeYourInventoryItem: The Technician, met at the start of each area after the first, offers to build you portals that give you shortcuts in exchange for soul coins, materials, and the [[NoDamageRun Memento]] of the previous area's boss.
* TheGoomba: Fleyes and their variants have one strategy that boils down to "fly towards you and hopefully [[CollisionDamage bump into you]]".
* GrapplingHookPistol: The Scorpio Hook lets you zip into any surface it hits, while also giving you invincibility the whole way.
* GroundPound: The Taurus Boots make you drop from the air to hit enemies on the ground, dealing more damage the longer the fall.



* LuckManipulationMechanic: A few relics and permanent upgrades allow you to reroll shop offerings, either by shooting the item or by spending health at a sign, respectively.
* LuckStat: One of your stats, [[ExactlyWhatItSaysOnTheTin obviously enough.]] Having a large bonus in it positively influences a lot of factors, such as improving relics with on-chance activations, finding pickups, whether relics can be blessed, and so on. Of course, this also works against you if it goes into the negative.



* MetalSlime: Greedlings are uncommon enemies that fit the bill: runs away when attacked or approached, drops a ton of pickups as they're damaged, and disappears if not killed fast enough.



* MonsterCompendium: Freeing the Librarian lets you look at a bestiary of every enemy you've encountered, as well as descriptions and health values if you kill a certain amount of each one.



* PinballProjectile: The Virgo Staff shoots orbs of energy that bounce off any surface and damage any enemy they hit.



* TheVeryDefinitelyFinalDungeon: [[spoiler:The Last Refuge, only accessible after obtaining the Strange Key and using it to unlock the door with the heart-shaped lock in Ticking Tower Top at least once, itself only possible on Shard 5 or above.]]

to:

* RecoilBoost: One of the more useful {{advanced movement technique}}s is that firing your gun at the same time as you jump gives you a significant boost in height, letting you reach platforms that are way higher than normal. There's even a note at Memoria Station labelled "Reaching places you probably shouldn't be able to reach 101" that spells it out for you.
* ShoutOut: Some of the relics are references to other indie games in both appearance and function, such as the [[VideoGame/{{Celeste}} Winged Strawberry]] (boosts your stats as long as you don't dash) and the [[VideoGame/HollowKnight Shade Cloak]] (lets you damage enemies by dashing through them).
* TurnsRed: Every boss enrages on reaching half health, where they perform a specific barrage of attacks and potentially gain new ones.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Last Refuge, only accessible after obtaining the Strange Key and using it to unlock the door with the heart-shaped lock in Ticking Tower Top at least once, itself only possible on Shard 5 or above.]]]]
* VideoGameDashing: The Kid has a dash that lets them dodge any damage for its duration, at the cost of needing to recharge for a split second each time.
* WallJump: A staple of movement, allowing you to carefully manuver around enemies and their bullets with the right usage.

Added: 394

Changed: 10

Is there an issue? Send a MessageReason:
None


* BossSubtitles: Each of the main bosses have one, [[spoiler:with extra flair for the FinalBoss Acceptance, whose title takes up the whole screen.]]



** However, when playing a 5 Lucent Shard run or higher, [[spoiler: there is a sixth area with a new final boss Mother. Except, after beating three phases of increasing difficulty, the kid is then taken to the real final boss: Regret.]]

to:

** However, when playing a 5 Lucent Shard run or higher, [[spoiler: there is a sixth area with a new final boss Mother. Except, after beating three phases of increasing difficulty, the kid is then taken to the real final boss: TrueFinalBoss: Regret.]]



* QuestForIdentity: The player character wakes up in the metro with no recollection of their name or who they were, and the only thing they know is that the key to remembering what they lost lies somewhere in the clocktower that the metro leads to.

to:

* QuestForIdentity: The player character wakes up in the metro with no recollection of their name or who they were, and the only thing they know is that the key to remembering what they lost lies somewhere in the clocktower that the metro leads to.to.
* TheVeryDefinitelyFinalDungeon: [[spoiler:The Last Refuge, only accessible after obtaining the Strange Key and using it to unlock the door with the heart-shaped lock in Ticking Tower Top at least once, itself only possible on Shard 5 or above.]]
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Changed some spoiler tags for consistency.


* FinalBossPreview: The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. [[spoiler:Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance.]]

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* FinalBossPreview: The [[spoiler:The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. [[spoiler:Granted, Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance.]]



* HopelessBossFight: At the end of the tutorial, you fight an Enigma that is very weak compared to when you face them as a FinalBoss. Too bad that when you get them down to their second phase, they resort to an attack that chains you in place and completely stops you from doing anything, at which point you're guaranteed to die and be sent to the hub for the first time.

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* HopelessBossFight: At the end of the tutorial, you fight an Enigma that is very weak compared [[spoiler:compared to when you face them as a FinalBoss.FinalBoss]]. Too bad that when you get them down to their second phase, they resort to an attack that chains you in place and completely stops you from doing anything, at which point you're guaranteed to die and be sent to the hub for the first time.
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* BeeAfraid: One area modifier will give a chance of rooms spawning Beyes, a drill like bee that lunges towards the player and tend to get stuck in the walls and floors. Then there's [[spoiler: the secret second area, the Hollow Hives, which has a plethora of bee themed enemies.]]


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* FishingMinigame: One of the [=NPCs=] you can save unlocks fishing by the pond. You can catch a variety of fish (or hook new lures with different stats for fishing) and then sell the fish to the [=NPC=] for soul coins.


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* PreFinalBoss: Revita has two examples.
** [[spoiler: In the fifth area, the [[HopelessBossFight unbeatable]] [[WarmupBoss tutorial boss]] Enigma seemingly returns to act as the final boss, breaking the naming convention of all previous bosses being named after the first four of the FiveStagesOfGrief. Except that upon beating Enigma, you're met with the actual final boss, Acceptance.]]
** However, when playing a 5 Lucent Shard run or higher, [[spoiler: there is a sixth area with a new final boss Mother. Except, after beating three phases of increasing difficulty, the kid is then taken to the real final boss: Regret.]]
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The game released on UsefulNotes/{{Steam}} in Early Access on March 3rd, 2021 and reached 1.0 on April 21st, 2022. It can be found [[https://store.steampowered.com/app/1175460/Revita/ here]].

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The game released on UsefulNotes/{{Steam}} in Early Access on March 3rd, 2021 and reached 1.0 on April 21st, 2022. It can be found [[https://store.steampowered.com/app/1175460/Revita/ here]] and for the UsefulNotes/NintendoSwitch right [[https://www.nintendo.com/store/products/revita-switch/ here]].
Is there an issue? Send a MessageReason:
None


The game released on UsefulNotes/{{Steam}} in Early Access on March 3rd, 2021 and can be found [[https://store.steampowered.com/app/1175460/Revita/ here]]. It is set to receive its 1.0 update in early 2022.

to:

The game released on UsefulNotes/{{Steam}} in Early Access on March 3rd, 2021 and reached 1.0 on April 21st, 2022. It can be found [[https://store.steampowered.com/app/1175460/Revita/ here]]. It is set to receive its 1.0 update in early 2022.
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None

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* ChooseAHandicap: With the "Cursed Choice" upgrade, whenever you would be inflicted with a curse, you get to choose between two of them instead of it being chosen for you randomly. Can be indispensable on runs with high [[ChallengeRun Lucent Shard]] counts, as they can come with modifiers that make more relics corrupted or even make you start the run with them.
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* {{Macrogame}}: The soul coins and materials earned from each boss can be used to unlock more relics at the Imprisoned, or build more special rooms and unlock passive abilities that help in subsequent runs.

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* AmnesiacHero: The player character knows nothing about what they went through before reaching the clocktower, only that they must find answers somewhere at the top of it.



* {{BFS}}: The Sword of Leo, a celestial weapon that deals decent damage to any enemies in its path, as well as destroying any enemy bullets it hits. Said sword is about 1.5 times as tall as the main character.
* BottomlessMagazines: Comes as standard with each of the main character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point.

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* {{BFS}}: The Sword of Leo, a celestial weapon that deals decent damage to any enemies in its path, as well as destroying any enemy bullets it hits. Said sword is about 1.5 times as tall as the main player character.
* BottomlessMagazines: Comes as standard with each of the main player character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point.



* DeathIsCheap: No matter how many times they die, the main character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again.

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* ComebackMechanic: Some relics are focused around helping you recover from really bad situations, some of which are the [[CriticalStatusBuff Emergency Syringe]] and the [[OneUp Devil's Pact]].
* CosmeticAward: Progessing far enough through the game will eventually let you unlock hats to put on the player character. They provide no gameplay benefit, they're just there to [[NiceHat make you look nice.]]
* CrosshairAware: Many attacks in the game, typically from bosses or very dangerous enemies, are indicated with red lines or zones that indicate where an attack is going to land, or where an enemy is going to move themselves after burrowing or teleporting.
* DamageOverTime: A staple of some of the relics, which allow you to inflict StatusEffects like poison, burn, or electrocution. The Worn Out Glove relic also applies this to freezing.
* DeathIsCheap: No matter how many times they die, the main player character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again.again.
* {{Determinator}}: The description for the basic soul gun states it was "manifested through your will to keep going", showing how strongly the player character feels about climbing the clocktower.
* DifficultButAwesome: The Rocket Launcher weapon fires explosive bullets that damage any enemy in a sizable radius... [[HoistByHisOwnPetard which can include yourself if you stand too close]], dealing a full heart of damage.
* DoubleUnlock: Unlocking new relics are twofold: finding the Imprisoned Key corresponding to it (either through enemy {{random drop}}s or through Secrets at the caretaker), and bringing the key to the Imprisoned where you can unlock them for soul coins.
* EldritchLocation: The clocktower, with its ever-shifting layout between runs and the fact it's situated on top of floating rocks.
* EquipmentUpgrade: The blacksmith met at the end of normal areas lets you upgrade most relics, increasing the stat bonuses they give and generally increasing their effectiveness, provided you have the heart containers or, if you're lucky, a Relic Hammer.



* MirrorBoss: [[spoiler:Acceptance takes the form of an ethereal silhouette of the main character, and their moveset revolves around empowered versions of the celestial weapons you've already used, with occasional usage of the main soul gun for good measure.]]

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* KingMook: Speaking to the hero [=NPC=] at the beginning of an area will place an encounter with a miniboss in one of the area's floors. Said miniboss is an enlarged version of the {{Mooks}} from the current area, with increased health, speed, and more dangerous attacks compared to their regular counterparts.
* MirrorBoss: [[spoiler:Acceptance takes the form of an ethereal silhouette of the main player character, and their moveset revolves around empowered versions of the celestial weapons you've already used, with occasional usage of the main soul gun for good measure.]]]]
* NoNameGiven: The player character is colloquially known as "Revita Kid", yet there's no indication of what their real name is or if they even have one.



* PurpleIsPowerful: Anything corrupted is associated with purple, to indicate how much more dangerous they are than anything else.

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* PurpleIsPowerful: Anything corrupted is associated with purple, to indicate how much more dangerous they are than anything else.else.
* QuestForIdentity: The player character wakes up in the metro with no recollection of their name or who they were, and the only thing they know is that the key to remembering what they lost lies somewhere in the clocktower that the metro leads to.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/revita_header.jpg]]
[[caption-width-right:350:]]

->''"You shouldn't have come, little one. Every time you die and wake up on that metro, there's a little less of you and a little more of me. Distressing, isn't it?"''
-->-- '''Enigma'''

''Revita'' is a {{Roguelike}} action-[[PlatformGame platformer]] developed by Benjamin "[=BenStar=]" Kiefer. The game follows an amnesiac kid who finds themselves climbing a mysterious, constantly shifting clocktower. Every failure has them wake up back on the metro constantly traveling to the tower, yet they try again and again, only driven by the desire to keep going and find some answers.

The tower has many relics and upgrades to be had throughout its floors, as well as merchants peddling relics of their own. However, the player must sacrifice their health if they want to obtain relics to increase their power and be mindful while doing so, lest overconfidence lead them to an early death. With careful management of their life and the focusing of their defeated enemies' souls to heal, they will empower their weapon enough to climb through the tower's many dangers and possibly reclaim the memories they lost along the way...

The game released on UsefulNotes/{{Steam}} in Early Access on March 3rd, 2021 and can be found [[https://store.steampowered.com/app/1175460/Revita/ here]]. It is set to receive its 1.0 update in early 2022.
----
!!''Revita'' provides examples of:

* AchievementSystem: Early in the game, you unlock the ability to earn Secrets through the Caretaker at the tree in Memoria Station. Through completing these, the player can earn more Imprisoned Keys to unlock more relics with, and more blueprints to unlock more helpful rooms and abilities for each run.
* AndYourRewardIsInteriorDecorating: Some secrets, mainly tied to completing certain levels of [[ChallengeRun Lucent Shards]], reward blueprints that just provide decorations for the station and provide no gameplay benefit.
* AntiFrustrationFeatures: There are many accessibility options that you can change to fit the game to your needs, such as changing the game's speed, reducing the damage the player takes, marking the player character and the enemies with colored outlines, and more.
* {{BFS}}: The Sword of Leo, a celestial weapon that deals decent damage to any enemies in its path, as well as destroying any enemy bullets it hits. Said sword is about 1.5 times as tall as the main character.
* BottomlessMagazines: Comes as standard with each of the main character's main weapons; you can keep holding the trigger and not have to worry about ammo or reloading at any point.
* CastFromHitPoints: One of the game's core mechanics. If you want to get relics to upgrade yourself beyond the plentiful but individually small pickups, you'll have to find mother statues, shops, or chests, all of which demand a certain amount of your HP as currency. In addition, there's also the blacksmith met in the metro at the end of each area. He'll be able to upgrade the bonuses given by your relics, though at the expense of your ''max'' HP instead.
* ChallengeRun: Beating a run for the first time earns you your first Lucent Shard. Activating these before a run increases the difficulty incrementally, where you can earn the next shard and keep making the game even harder.
* DeathIsCheap: No matter how many times they die, the main character always finds themselves back on a train to Memoria Station, where they can take the train back to the clocktower to try again.
* FinalBossPreview: The Enigma you fight as part of the tutorial is the very same Enigma that you fight as a FinalBoss, where they understandably have a much stronger and faster moveset than last time. [[spoiler:Granted, they're only the PreFinalBoss next to the ''real'' final boss, Acceptance.]]
* FiveStagesOfGrief: The bosses are named after each of the stages, going in the traditional order. [[spoiler:At the top of the tower, you face Enigma seemingly as the FinalBoss, breaking the naming convention of the earlier bosses... until you realize that ''[[DoubleSubversion they weren't]]'' the final boss; that would be Acceptance.]]
* HopelessBossFight: At the end of the tutorial, you fight an Enigma that is very weak compared to when you face them as a FinalBoss. Too bad that when you get them down to their second phase, they resort to an attack that chains you in place and completely stops you from doing anything, at which point you're guaranteed to die and be sent to the hub for the first time.
* MirrorBoss: [[spoiler:Acceptance takes the form of an ethereal silhouette of the main character, and their moveset revolves around empowered versions of the celestial weapons you've already used, with occasional usage of the main soul gun for good measure.]]
* OminousVisualGlitch: Most things associated with being cursed, like enemies or relics, are given a glitchy, static-like effect to indicate their corruption.
* PowerAtAPrice: You'll occasionally come across a relic that is especially powerful at the point of the run you're at, but it will have a glitchy effect and be labelled as "corrupted". Taking this relic will inflict you with a curse, a penalty that sticks with you for the run and can have all sorts of effects ranging from making enemies show up as silhouettes to taking away your ability to heal through focusing unless you're in a room with enemies.
* PurpleIsPowerful: Anything corrupted is associated with purple, to indicate how much more dangerous they are than anything else.

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