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* TieredBySize: Silphium comes in unprefixed, and Small and Large prefix varieties, with Small and Large restoring less and more HitPoints than regular Silphium respectively, making the tiers: Small, "Medium", and Large.
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* OminousPipeOrgan: One of the bosses, Hyperion, is playing an extra ominous [[AccidentalPun organic]]-looking one during his boss fight. [[spoiler:As the fight progresses, it becomes increasingly obvious that the song she is playing is "(Don't Fear) The Reaper" by Music/BlueOysterCult.]]

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* OminousPipeOrgan: One of the bosses, Hyperion, is playing an extra ominous [[AccidentalPun organic]]-looking one during his boss fight. [[spoiler:As the fight progresses, it becomes increasingly obvious that the song she he is playing is "(Don't Fear) The Reaper" by Music/BlueOysterCult.]]
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''Returnal'' is a {{Roguelike}} ThirdPersonShooter with BulletHell elements developed by Creator/{{Housemarque}} and published by Creator/SonyInteractiveEntertainment. It was released on April 30th, 2021 initially as a UsefulNotes/PlayStation5 exclusive, and was later released on PC on February 15, 2023. It is most notably Housemarque's first [=AAA=] production.

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''Returnal'' is a {{Roguelike}} ThirdPersonShooter with BulletHell elements developed by Creator/{{Housemarque}} and published by Creator/SonyInteractiveEntertainment. It was released on April 30th, 2021 initially as a UsefulNotes/PlayStation5 Platform/PlayStation5 exclusive, and was later released on PC on February 15, 2023. It is most notably Housemarque's first [=AAA=] production.
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** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence. His most "overt" appearance is through [[spoiler:the boss of the Echoing Ruins, Hyperion, who is heavily implied to be based on Selene's memories of him]].

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** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence. His most "overt" appearance in the entire game is through [[spoiler:the boss of the Echoing Ruins, Hyperion, who is heavily implied to be based on Selene's memories of him]].
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** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence. [[spoiler:The boss, Hyperion, is heavily implied to be based on him.]]

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** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence. [[spoiler:The boss, His most "overt" appearance is through [[spoiler:the boss of the Echoing Ruins, Hyperion, who is heavily implied to be based on him.]]Selene's memories of him]].
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** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence.

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** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence. [[spoiler:The boss, Hyperion, is heavily implied to be based on him.]]
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* DisappearedDad:
** Selene's dad is {{implied|Trope}} to have been at least a downplayed example. While the player does learn a few substantial things about him throughout the game, namely that [[spoiler:he was a talented organist, his favorite song was "(Don't Fear) The Reaper" by Music/BlueOysterCult, and Selene's most vivid memory of him is him playing a "[[https://en.wikipedia.org/wiki/Swallow%27s_nest_organ swallow's nest organ]]" in a church]], he on the whole appears to been a mostly absent figure in her life, compared to her emotionally abusive mother, Theia's very overshadowing presence.
** It is played straight with the father of Selene's son, Helios, who by all means appears to be a complete non-entity in the story.
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The mythical Hyperion is a male/father figure, so I think that is what we should be going with


* LeftTheBackgroundMusicOn: The climb towards the confrontation with one of the bosses, Hyperion, is accompanied by sinster organ and synth music. Selene even complains about being able to hear it, feeling tormented by it. When Hyperion is encountered at the top of her tower, she is actually found hunched over an organ which she proceeds to keep playing for her entire boss fight. It is first when Hyperion finally goes down that the music, to Selene's outspoken relief, stops.

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* LeftTheBackgroundMusicOn: The climb towards the confrontation with one of the bosses, Hyperion, is accompanied by sinster organ and synth music. Selene even complains about being able to hear it, feeling tormented by it. When Hyperion is encountered at the top of her his tower, she he is actually found hunched over an organ which she he proceeds to keep playing for her entire boss fight. It is first when Hyperion finally goes down that the music, to Selene's outspoken relief, stops.



* OminousPipeOrgan: One of the bosses, Hyperion, is playing an extra ominous [[AccidentalPun organic]]-looking one during her boss fight. [[spoiler:As the fight progresses, it becomes increasingly obvious that the song she is playing is "(Don't Fear) The Reaper" by Music/BlueOysterCult.]]

to:

* OminousPipeOrgan: One of the bosses, Hyperion, is playing an extra ominous [[AccidentalPun organic]]-looking one during her his boss fight. [[spoiler:As the fight progresses, it becomes increasingly obvious that the song she is playing is "(Don't Fear) The Reaper" by Music/BlueOysterCult.]]



* StationaryBoss: At the start of its boss fight, Hyperion is tethered to a pipe organ and cannot move. She starts breaking her tethers from the second phase onward, becoming more mobile as the fight progresses.

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* StationaryBoss: At the start of its boss fight, Hyperion is tethered to a pipe organ and cannot move. She He starts breaking her his tethers from the second phase onward, becoming more mobile as the fight progresses.
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* BreakMeter: Every enemy has a Stagger meter that fills up when taking damage, with some weapon types specializing in Stagger damage. If the meter fills up, the enemy will become stunned and take increased damage until they recover.
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[[PlayerCharacter Selene Vassos]] (voiced by Creator/JanePerry) is a Greek-American space pilot who crashes into an alien planet called [[MeaningfulName Atropos]], after trying to locate a mysterious signal she dubs "White Shadow". With her ship, Helios, sustaining critical damage, Selene is forced to explore the hostile environment of Atropos, using whatever equipment or weaponry she can find. Soon enough, however, she realizes that escaping Atropos won't be an easy task, and [[GroundhogDayLoop every death brings her back to the moment she crash-lands into the planet]].

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[[PlayerCharacter Selene Vassos]] (voiced by Creator/JanePerry) is a Greek-American space pilot who crashes into an alien planet called [[MeaningfulName Atropos]], after trying to locate a mysterious signal she dubs "White Shadow". With her ship, Helios, ''Helios'', sustaining critical damage, Selene is forced to explore the hostile environment of Atropos, using whatever equipment or weaponry she can find. Soon enough, however, she realizes that escaping Atropos won't be an easy task, and [[GroundhogDayLoop every death brings her back to the moment she crash-lands into the planet]].
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* NumerologicalMotif: 8:36. The clocks in the House sequences are always at 8:36. During the fourth House section, Selene tells her daughter to put her dinner in the microwave for 8:36. [[spoiler: It was the time on the dashboard clock when Selene had her accident.]]

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* NumerologicalMotif: 8:36. The clocks in the House sequences are always at 8:36. During the fourth House section, Selene tells her daughter to put her dinner in the microwave for 8:36. In the Tower of Sisyphus flashbacks, Selene's mother is in hospital room 836. [[spoiler: It was the time on the dashboard clock when Selene had her accident.]]
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* DrivingQuestion: Throughout Act 1, Selene is trying to find the answer to the phrase "Do you see the White Shadow?" that was sent to her across the galaxy from Atropos. The ending in Act 2 reveals the true significance of the phrase. [[spoiler: In the past, Selene and her daughter were driving down a moonlit road when her daughter asked "Do you see the White Shadow?" At first she thought it was the full moon, but it ended up being the Astronaut, which caused Selene to drive the car into the river.]]

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* DrivingQuestion: Throughout Act 1, Selene is trying to find the answer to the phrase "Do you see the White Shadow?" that was sent to her across the galaxy from Atropos. The ending in Act 2 reveals the true significance of the phrase. [[spoiler: In the past, Selene and her daughter son were driving down a moonlit road when her daughter son asked "Do you see the White Shadow?" At first she thought it was the full moon, but it ended up being the Astronaut, which caused Selene to drive the car into the river.]]
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''Returnal'' is a {{Roguelike}} ThirdPersonShooter with BulletHell elements developed by Creator/{{Housemarque}} and published by Creator/SonyInteractiveEntertainment as a UsefulNotes/PlayStation5 exclusive. It was released on April 30th, 2021. It is most notably Housemarque's first [=AAA=] production.

to:

''Returnal'' is a {{Roguelike}} ThirdPersonShooter with BulletHell elements developed by Creator/{{Housemarque}} and published by Creator/SonyInteractiveEntertainment as a UsefulNotes/PlayStation5 exclusive. Creator/SonyInteractiveEntertainment. It was released on April 30th, 2021.2021 initially as a UsefulNotes/PlayStation5 exclusive, and was later released on PC on February 15, 2023. It is most notably Housemarque's first [=AAA=] production.

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* DyingDream: [[spoiler:One interpretation of the story is that it's a death fantasy Selene is experiencing as she dies of her injuries from the second car crash.]]



* DyingDream: [[spoiler:One interpretation of the story is that it's a death fantasy Selene is experiencing as she dies of her injuries from the second car crash.]]
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* CareerEndingInjury: [[spoiler:The accident left Selene's mother a paraplegic, ending her opportunity to be an astronaut and troubled her so greatly that she didn't want to go through physical rehab.]]
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* BizarreAlienBiology: The fauna of Atropos fits this to a T. Save for the extinct and [[HumanoidAlien largely humanoid]] Sentients, the aliens are a nightmarish combination of [[BioluminesceneIsCool bioluminescence]], tentacles, and some bizarrely impossible asymmetry.

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* BizarreAlienBiology: The fauna of Atropos fits this to a T. Save for the extinct and [[HumanoidAlien largely humanoid]] Sentients, the aliens are a nightmarish combination of [[BioluminesceneIsCool [[BioluminescenceIsCool bioluminescence]], tentacles, and some bizarrely impossible asymmetry.
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* BreakMeter: In addition to regular damage, some weapons and artifacts add Stagger Power to your weapon. Stagger builds up as a meter on enemies, and filling it all the way stuns them for a bit, letting Selene really bring the pain.

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* BreakMeter: In addition BizarreAlienBiology: The fauna of Atropos fits this to regular damage, a T. Save for the extinct and [[HumanoidAlien largely humanoid]] Sentients, the aliens are a nightmarish combination of [[BioluminesceneIsCool bioluminescence]], tentacles, and some weapons and artifacts add Stagger Power to your weapon. Stagger builds up as a meter on enemies, and filling it all the way stuns them for a bit, letting Selene really bring the pain.bizarrely impossible asymmetry.
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* DrivingQuestion: Throughout Act 1, Selene is trying to find the answer to the phrase "Do you see the White Shadow?" that was sent to her across the galaxy from Atropos. The ending in Act 2 reveals the true significance of the phrase. [[spoiler: In the past, Selene and her daughter were driving down a moonlit road when her daughter asked "Do you see the White Shadow?" At first she thought it was the full moon, but it ended up being the Astronaut, which caused Selene to drive the car into the river.]]


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* NumerologicalMotif: 8:36. The clocks in the House sequences are always at 8:36. During the fourth House section, Selene tells her daughter to put her dinner in the microwave for 8:36. [[spoiler: It was the time on the dashboard clock when Selene had her accident.]]
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* RecurringRiff: A unique melody dogs Selene through the Echoing Ruins, which she recalls from her time on Earth. She would often play it on the piano in her spare time, but hearing it on Atropos over and over seems to cause her a serious amount of distress. Tracking down the source of the music and silencing it becomes one of her primary objectives. [[spoiler:It's eventually revealed to be "(Don't Fear) The Reaper" by Music/BlueOysterCult, and was the song playing on the car radio when Selene had the car crash that resulted in her son's death.]]

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* RecurringRiff: A unique melody dogs Selene through the Echoing Ruins, which she recalls from her time on Earth. She would often play it on the piano in her spare time, but hearing it on Atropos over and over seems to cause her a serious amount of distress. Tracking down the source of the music and silencing it becomes one of her primary objectives. [[spoiler:It's eventually revealed to be "(Don't Fear) The Reaper" by Music/BlueOysterCult, and that it was the song playing on the car radio when Selene had the car crash that resulted in her son's death.]]



** Selene's running commentary on what’s going on around her gradually changes over the course of the game. In the earlier areas, she approaches her situation with cautious curiosity, documenting her discoveries and making scientific notes; but as her situation grows more desperate she loses her composure, until by the end of the game pretty much every word that comes out of her mouth is delusional, pseudo-religious nonsense.

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** Selene's running commentary on what’s what's going on around her gradually changes over the course of the game. In the earlier areas, she approaches her situation with cautious curiosity, documenting her discoveries and making scientific notes; but as her situation grows more desperate she loses her composure, until by the end of the game pretty much every word that comes out of her mouth is delusional, pseudo-religious nonsense.

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Proper alphabetizing.


* OneUp: There are a few ways for Selene to keep herself in the current loop a little longer when her health reaches 0, such as the Astronaut Figurine or Reconstructors, which bring back Selene after a fatal blow on the spot/at the reconstructor's location, respectively.



* AmbiguousTimePeriod: The game's events are implied to take place within a couple decades of the present day - Apollo-esque astronaut suits are familiar, and a Playstation 5 can be seen in a flashback - but ASTRA's sleek spacesuits and deep-space shuttles are closer to science fiction. [[spoiler:It's a major hint that the game's events aren't entirely real.]]

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* AmbiguousTimePeriod: The game's events are implied to take place within a couple decades of the present day - Apollo-esque astronaut suits are familiar, and a Playstation 5 can be seen in a flashback - -- but ASTRA's sleek spacesuits and deep-space shuttles are closer to science fiction. [[spoiler:It's a major hint that the game's events aren't entirely real.]]



* ATasteOfPower: The [[PlayEveryDay daily challenges]] can offer this early on, as they can equip the player with weapons they haven't collected yet, stacked with multiple, high-level traits that can make short work of the enemies they encounter.



* TheMusketeer: Selene's main combat options are the [[LaserBlade Atropian Blade]] and whatever [[RayGun laser gun]] she can get her hands on.



* OneUp: There are a few ways for Selene to keep herself in the current loop a little longer when her health reaches 0, such as the Astronaut Figurine or Reconstructors, which bring back Selene after a fatal blow on the spot/at the reconstructor's location, respectively.* PhotoMode: Added as of 2.0 Update with classic lens and lighting settings.

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* OneUp: There are a few ways for Selene to keep herself in the current loop a little longer when her health reaches 0, such as the Astronaut Figurine or Reconstructors, which bring back Selene after a fatal blow on the spot/at the reconstructor's location, respectively.* PhotoMode: Added as of 2.0 Update with classic lens and lighting settings.



* TheMusketeer: Selene's main combat options are the [[LaserBlade Atropian Blade]] and whatever [[RayGun laser gun]] she can get her hands on.

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* TheMusketeer: Selene's main combat options are ATasteOfPower: The [[PlayEveryDay daily challenges]] can offer this early on, as they can equip the [[LaserBlade Atropian Blade]] and whatever [[RayGun laser gun]] she player with weapons they haven't collected yet, stacked with multiple, high-level traits that can get her hands on.make short work of the enemies they encounter.
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* AmbiguousTimePeriod: The game's events are implied to take place within a couple decades of the present day - Apollo-esque astronaut suits are familiar, and a Playstation 5 can be seen in a flashback - but ASTRA's sleek spacesuits and deep-space shuttles are closer to science fiction. [[spoiler:It's a major hint that the game's events aren't entirely real.]]


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* MissionControlIsOffItsMeds: Enemies and items receive log entries back at Helios' console, but all of them are corrupt to some extent. In several cases, especially those related to motherhood or reproduction, the usually dry item descriptions change to sinister stream-of-consciousness ranting.

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* OneUp: There are a few ways for Selene to keep herself in the current loop a little longer when her health reaches 0, such as the Astronaut Figurine or Reconstructors, which bring back Selene after a fatal blow on the spot/at the reconstructor's location, respectively.

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* OneUp: There are AbusiveParents: One of the story's main themes. [[spoiler:Selene's mother Theia is implied to be merely neglectful before the crash, but turned into a few ways for resentful, emotionally abusive horror after the accident left her paraplegic, to the point where Selene to keep herself in eventually [[SelfMadeOrphan shoved her down the current loop a little longer when stairs of her health reaches 0, such as farmhouse and set the Astronaut Figurine or Reconstructors, which bring back entire building on fire]] just to be free of her. Selene after a fatal blow on the spot/at the reconstructor's location, respectively.in turn was just as resentful towards her son, Helios, though it horrified her to realize she'd become no different than her mother.]]



* DeadGuyJunior: In reverse! [[spoiler:Selene is implied to have named her ship, Helios, after her dead son.]]

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* DeadGuyJunior: In reverse! [[spoiler:Selene is implied to have named her ship, Helios, after her dead son.]] Also played straight: [[spoiler:In the DLC, her son is hinted to have been named after Selene's dead brother.]]



* ExistentialHorror: [[spoiler:As the player gather and put together the clues providing the game's story, it becomes clear that the crux of the plot is that Selene is essentially forced to relive her own worst nightmare over and over, time again and again. [[AndIMustScream And even death, whatever forms it comes in, will never save her.]] Even when it seems she have managed to escape Atropos, she is still not safe; the midpoint game has Selene managing the feat of calling a rescue team, who pick her up and get her off the planet, allowing her living out her natural lifespan in peaceful retirement on Earth, and eventually dying from old age. But this doesn't stop the cycle -- after all is said and done, she is once more forced to wake up on Atropos at the point were she woke up the first time and go through everything again. And there is no appearent reason ''why'' all of this happening to her, other that the vague and rather ambigous suggestion that it might be her own guilt that is keeping her trapped in a DyingDream.]]

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* DyingDream: [[spoiler:One interpretation of the story is that it's a death fantasy Selene is experiencing as she dies of her injuries from the second car crash.]]
* ExistentialHorror: [[spoiler:As the player gather and put together the clues providing the game's story, it becomes clear that the crux of the plot is that Selene is essentially forced to relive her own worst nightmare over and over, time again and again. [[AndIMustScream And even death, whatever forms it comes in, will never save her.]] Even when it seems she have managed to escape Atropos, she is still not safe; the midpoint game has Selene managing the feat of calling a rescue team, who pick her up and get her off the planet, allowing her living out her natural lifespan in peaceful retirement on Earth, and eventually dying from old age. But this doesn't stop the cycle -- after all is said and done, she is once more forced to wake up on Atropos at the point were she woke up the first time and go through everything again. And there is no appearent reason ''why'' all of this happening to her, other that the vague and rather ambigous ambiguous suggestion that it might be her own guilt that is keeping her trapped in a DyingDream.]]



* GroundhogDayLoop: Selene is doomed to loop back to the crash after each and every death. [[spoiler:The idea ends up being subverted, however. It doesn't take long for Selene and the player to encounter evidence that her actions leave lasting changes on Atropos. Then there is the fact that she will occasionally run into a corpse of one of her previous selves, still lying where she fell, though showing obvious signs of decay and exposure to the elements. Turns that whatever is happening on Atropos is [[WellThisIsNotThatTrope not truly a "Groundhog Day" Loop]]. It is a ResurrectionDeathLoop. Selene might die and get resurrected over and over, but time on Atropos keeps on moving along independent of what is happening to her.]] [[spoiler:Even after she gets off Atropos, although the true ending implies Selene was able to break the loop.]]

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* GroundhogDayLoop: Selene is doomed to loop back to the crash after each and every death. [[spoiler:The idea ends up being subverted, however. It doesn't take long for Selene and the player to encounter evidence that her actions leave lasting changes on Atropos. Then there is the fact that she will occasionally run into a corpse of one of her previous selves, still lying where she fell, though showing obvious signs of decay and exposure to the elements. Turns that whatever is happening on Atropos is [[WellThisIsNotThatTrope not truly a "Groundhog Day" Loop]]. It is a ResurrectionDeathLoop. Selene might die and get resurrected over and over, but time on Atropos keeps on moving along independent of what is happening to her.]] [[spoiler:Even after she gets off Atropos, although the true ending implies Selene was able to break the loop.]]



* PhotoMode: Added as of 2.0 Update with classic lens and lighting settings.

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* OneUp: There are a few ways for Selene to keep herself in the current loop a little longer when her health reaches 0, such as the Astronaut Figurine or Reconstructors, which bring back Selene after a fatal blow on the spot/at the reconstructor's location, respectively.* PhotoMode: Added as of 2.0 Update with classic lens and lighting settings.


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* TheUnfought: [[spoiler:A monstrous octopus-like alien is implied to be the cause of the loop, but every time Selene encounters it, she flashes back to the car crash and wakes up back where she started. It may not even be hostile, assuming the real cause of the loop is Selene herself.]]


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* WhamLine: An innocuous line in the DLC sheds a lot of light on Selene's trauma and the nature of the loop. [[spoiler:In a newspaper article detailing Theia's crash, the final sentence mentions that there were ''two'' children in the car alongside Theia. This, along with several other hints throughout the DLC, strongly implies that Helios wasn't just Selene's son - he was named after her brother, who died in the crash. By abandoning him in the car, Selene "killed" Helios twice, and is herself condemned to die over and over again as penance.]]
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* ExistentialHorror: [[spoiler:As the player gather and put together the clues providing the game's story, it becomes clear that the crux of the plot is that Selene is essentially forced to relive her own worst nightmare over and over, time again and again. [[AndIMustScream And even death, whatever forms it comes in, will never save her.]] Even when it seems she have managed to escape Atropos, she is still not safe; the midpoint game has Selene managing the feat of calling a rescue team, who pick her up and get her off the planet, allowing her living out her natural lifespan in peaceful retirement on Earth, and eventually dying from old age. But this doesn't stop the cycle -- after all is said and done, she is once more forced to wake up on Atropos at the point were she woke up the first time and go through everything again.]]

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* ExistentialHorror: [[spoiler:As the player gather and put together the clues providing the game's story, it becomes clear that the crux of the plot is that Selene is essentially forced to relive her own worst nightmare over and over, time again and again. [[AndIMustScream And even death, whatever forms it comes in, will never save her.]] Even when it seems she have managed to escape Atropos, she is still not safe; the midpoint game has Selene managing the feat of calling a rescue team, who pick her up and get her off the planet, allowing her living out her natural lifespan in peaceful retirement on Earth, and eventually dying from old age. But this doesn't stop the cycle -- after all is said and done, she is once more forced to wake up on Atropos at the point were she woke up the first time and go through everything again. And there is no appearent reason ''why'' all of this happening to her, other that the vague and rather ambigous suggestion that it might be her own guilt that is keeping her trapped in a DyingDream.]]



* GroundhogDayLoop: Selene is doomed to loop back to the crash after each and every death. [[spoiler:The idea is quickly subverted, however. It doesn't take long for Selene and the player to encounter evidence that her actions leave lasting changes on Atropos. Then there is the fact that she will occasionally run into a corpse of one of her previous selves, still lying where she fell, though showing obvious signs of decay and exposure to the elements. Turns that whatever is happening on Atropos is [[WellThisIsNotThatTrope not truly a "Groundhog Day" Loop]]. It is a ResurrectionDeathLoop. Selene might die and get resurrected over and over, but time on Atropos keeps on moving along independent of what is happening to her.]] [[spoiler:Even after she gets off Atropos, although the true ending implies Selene was able to break the loop.]]

to:

* GroundhogDayLoop: Selene is doomed to loop back to the crash after each and every death. [[spoiler:The idea is quickly ends up being subverted, however. It doesn't take long for Selene and the player to encounter evidence that her actions leave lasting changes on Atropos. Then there is the fact that she will occasionally run into a corpse of one of her previous selves, still lying where she fell, though showing obvious signs of decay and exposure to the elements. Turns that whatever is happening on Atropos is [[WellThisIsNotThatTrope not truly a "Groundhog Day" Loop]]. It is a ResurrectionDeathLoop. Selene might die and get resurrected over and over, but time on Atropos keeps on moving along independent of what is happening to her.]] [[spoiler:Even after she gets off Atropos, although the true ending implies Selene was able to break the loop.]]
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* DeathAsGameMechanic: Every time the main character Selene perishes, [[GroundhogDayLoop time loops to the moment where her ship crashed]], albeit with the weapons and power-ups she collected and paths she unlocked still available.

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