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* MoneySpider

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* %%* MoneySpider



* [[spoiler:NiceJobBreakingItHero]]

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* *%% [[spoiler:NiceJobBreakingItHero]]



* ShoutOut: A twofer - one of the towns has a duck hanging out in the graveyard, which only says "Aclaf!" when you talk to it - a reference to both the old Aflac Duck and ''CastlevaniaII's'' infamous "graveyard duck".

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* ShoutOut: A twofer - one of the towns has a duck hanging out in the graveyard, which only says "Aclaf!" when you talk to it - a reference to both the old Aflac Duck and ''CastlevaniaII's'' ''[[VideoGame/CastlevaniaIISimonsQuest Castlevania II]]'s'' infamous "graveyard duck".



** The layout of the first town is almost identical to [[FinalFantasy Corneria]].

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** The layout of the first town is almost identical to [[FinalFantasy [[VideoGame/FinalFantasyI Corneria]].
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You editing: bad.


** The rare Guadianip items that lower the Guadias' stats the most during pact battles were originally Arino's business cards he's often shown exchanging with high-ranked people he meets during the show.

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* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head. It comes in various colors, often in [[ConspicuouslyLightPatch obvious locations]]. Don't expect to beat it too soon.]]

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* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head. It comes in various colors, often in [[ConspicuouslyLightPatch obvious locations]]. locations]] and the stronger ones reward you with both {{Lethal Joke Item}}s and {{Infinity Plus One Sword}}s when defeated. Don't expect to beat it them too soon.]]


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** The rare Guadianip items that lower the Guadias' stats the most during pact battles were originally Arino's business cards he's often shown exchanging with high-ranked people he meets during the show.


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* GratuitousJapanese: A lot of the endgame equipment has untranslated Japanese names, possibly as a way to try to work around the [[EnforcedTrope enforced]] 8 letter item name limit.
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* UpdatedRerelease: ''Rally King'' has two of them: ''SP'' in the original game and a tournament-based ''ex'' in the sequel. Talking of sequel, the first ''Haggle Man'' also has an expansion in the part of ''Koume Edition'', so does ''Star Prince'' with its' ''Score Attack Version''. Finally, there is ''Cosmic Gate'' on [[{{MSX}} MASA-X]], which, with all the extras, could be considered an in-universe PolishedPort.

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* UpdatedRerelease: ''Rally King'' has two of them: ''SP'' in the original game and a tournament-based ''ex'' in the sequel. Talking of sequel, the first ''Haggle Man'' also has an expansion in the part of ''Koume Edition'', so does ''Star Prince'' with its' ''Score Attack Version''. Finally, there is ''Cosmic Gate'' on [[{{MSX}} MASA-X]], which, with all the extras, gameplay extras such as actual bosses, could be considered an in-universe PolishedPort.PolishedPort, although due to the fact that it runs on a fictional counterpart to the MSX, it suffers from a more limited color palette.
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** AwesomeButImpractical: In the original ''Haggle Man'', it would be more probable that you'd summon your buddy in the completely wrong time (for instance, K9 when the enemies are on the other floor or Koume when they're outside the screen range). That would be later "fixed" for the sequel where the assist can be called any time you need.

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** AwesomeButImpractical: In the original ''Haggle Man'', it would be more probable that you'd summon your buddy in the completely wrong time (for instance, K9 when the enemies are on the other floor or Koume when they're outside the screen range). range), thanks to the fact that they're summoned instantly when you pick up the third scroll that's required to summon them. That would be later "fixed" for the sequel where the assist you can be called any time you need.choose when to summon them by pressing Up+B once you've collected three scrolls.
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* [[ForcedLevelGrinding Forced Money Grinding]]: You need to buy the 3-shot no less than three times.

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* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head. Its locations are incredibly obvious, but don't expect to be able to beat it too early!]]

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* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head. Its locations are incredibly obvious, but don't It comes in various colors, often in [[ConspicuouslyLightPatch obvious locations]]. Don't expect to be able to beat it too early!]]soon.]]



* BeCarefulWhatYouWishFor: When Haggleman 2 is released, Arino wishes for Haggleman to be cooler, but he doesn't like the [[DarkerAndEdgier "too cool" look]] Haggleman gets in the third game.



* ExcusePlot

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* ExcusePlotExcusePlot: A mean virtual Arino sends you to the past to play retrogames.



** During the ''Haggle Man 2'' scenario, Kid Arino thinks that Haggle Man looks cooler that he was in the first game, either because it's a sequel or because he wants Haggle Man to look cool. Then the third Haggle Man game turns out to have a DarkerAndEdgier makeover.

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** During the ''Haggle Man 2'' scenario, Kid Arino thinks that Haggle Man now looks cooler that he was in the first game, cooler, either because it's a sequel or because he wants Haggle Man to look cool. Then the third Haggle Man game turns out to have a DarkerAndEdgier makeover.


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* NoFairCheating: You're allowed to use even the most [[GameBreaker game-breaking]] cheats and shortcuts to win the challenges Game Master Arino sends you, but you must play fair in Free Play Mode.

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* TheDoorSlamsYou: Haggleman can enter and exit doors to kill enemies close to them. Helpfully, entering a door affects all on-screen ones that share its color.



* GoombaStomp: One of two ways to kill enemies in the first two ''Haggle Man'' games.

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* GoombaStomp: One of two ways way to stun and then kill enemies in the first two ''Haggle Man'' games.



* TheDoorSlamsYou: The other way to kill enemies.

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* TheDoorSlamsYou: SequelDifficultySpike: The other way to kill enemies.
second game wastes no time in overwhelming you with enemies. Also, all bosses now have multiple HP.



* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head]].

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* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head]].head. Its locations are incredibly obvious, but don't expect to be able to beat it too early!]]



* EscapeRope: Naga Wings and the first hero's Warp ability.



* ShoutOut: A twofer - one of the towns has a duck hanging out in the graveyard, which only says "Aclaf!" when you talk to it - a reference to both the old Aflac Duck and ''CastlevaniaII's'' infamous "graveyard duck" reference.

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* ShoutOut: A twofer - one of the towns has a duck hanging out in the graveyard, which only says "Aclaf!" when you talk to it - a reference to both the old Aflac Duck and ''CastlevaniaII's'' infamous "graveyard duck" reference.duck".


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* TurnsRed: Asking for a pact with a Guadia makes it fight you at full power.

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** During the ''Haggle Man 2'' scenario, Kid Arino thinks that Haggle Man looks cooler that he was in the first game, either because it's a sequel or because he wants Haggle Man to look cool. Then the third Haggle Man game turns out to have a DarkerAndEdgier makeover.



* StrategyGuide: Arino comments on the ascension of strategy guides made for specific games. He feels that [=GameFan=] Magazine is enough for him.

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* StrategyGuide: Young Arino comments on the ascension of strategy guides made for specific games. He feels says that [=GameFan=] Magazine is enough for him.him.
* TakeThat: Kid Arino is bothered by the ProductPlacement nature of ''Rally King SP'' and wonders if that'll be common in the future.
-->''"Games should be games, and ads should just be ads."''
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* StrategyGuide

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* StrategyGuideStrategyGuide: Arino comments on the ascension of strategy guides made for specific games. He feels that [=GameFan=] Magazine is enough for him.

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* Metroidvania: The game is divided to three levels, which are, however, pretty huge and are still comprised of Hagglegears, local VideoGameTools, and tons of BackTracking...

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* Metroidvania: {{Metroidvania}}: The game is divided to three levels, which are, however, pretty huge and are still comprised of Hagglegears, local VideoGameTools, and tons of BackTracking...



* FutureMeScaresMe: Young Arino wonders if he'll actually be like ''that'' when he grows up.

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* FutureMeScaresMe: Young Arino wonders if he'll actually be like ''that'' when he grows up.up, though he's glad that his future self is still a gamer.


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* ReadTheFreakingManual: For information on game mechanics, you should read them. True to his real life self, Young Arino comments early on that he feels like a cheater if he reads them.
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* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have a second loop, absolutely not unlike ''GhostsNGoblins''.]]

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* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have a second loop, absolutely not unlike ''GhostsNGoblins''.''VideoGame/GhostsNGoblins''.]]
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* ShoutOut: An in game example, the purple power up acts the same way the Power up Cosmic Gate.
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* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like [[PunnyName Hugh Jass, Mike Rotch]] and, as the icing on the cake, [[UnfortunateNames Homer]] [[CampGay Sexual]]. Doubles as a ShoutOut to [[Series/TheSimpsons The Simpsons]], since those also were the names Bart used to phoneprank Moe Szyslak.

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* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like [[PunnyName Hugh Jass, Mike Rotch]] and, as the icing on the cake, [[UnfortunateNames Homer]] [[CampGay Sexual]]. Doubles as a ShoutOut to [[Series/TheSimpsons [[WesternAnimation/TheSimpsons The Simpsons]], since those also were the names Bart used to phoneprank Moe Szyslak.
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* Expy: The player character is [[SuperMario "a guy in overalls and a mustache"]] (actually a full beard), which Young Arino considers "kind of pathetic".

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* Expy: {{Expy}}: The player character is [[SuperMario "a guy in overalls and a mustache"]] (actually a full beard), which Young Arino considers "kind of pathetic".



* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like [[PunnyName Hugh Jass, Mike Rotch]] and, as the icing on the cake, [[UnfortunateNames Homer]] [[CampGay Sexual]].

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* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like [[PunnyName Hugh Jass, Mike Rotch]] and, as the icing on the cake, [[UnfortunateNames Homer]] [[CampGay Sexual]]. Doubles as a ShoutOut to [[Series/TheSimpsons The Simpsons]], since those also were the names Bart used to phoneprank Moe Szyslak.
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Everythings Better With Chickens was renamed to Clucking Funny and Garnishing The Story. Zero Context Examples and plain misuse is being removed.


* EverythingsBetterWithChickens: Seems to be parodied, in that everyone everywhere keeps ''ducks''.
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* QuirkyMinibossSquad: The trio from Cameraman Abe's very own manga, ''Delinquent Daimyos'', acts as this game's boss characters. Gets subverted, however, since they are separate from each other between the episodes.
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* ContinuityNod: There are more references to the show, apart from [[spoiler:[=GameGuadia=]]]. Say, if you've watched ''[[RetroGameMaster Game Center CX]]'', doesn't the king in the Centraan castle look familiar to you?
** There's also Guadianip, which was called "Kacho's Business Card" before the game went overseas! ...and if you thought showing Arino's business card to Guadias to increase their pact probability was drugged in and out, then check out the weapon dropped by [[spoiler:the white [=GameGuadia=]]]... Which is Slapstick. Of course, given that Arino is a comedian, even if he doesn't specialize in slapstick humor...



** Then there's [[{{Main/SoulSeries}} Soul frickin' Edge]]!

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** Then And then there's [[{{Main/SoulSeries}} Soul frickin' Edge]]!

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** The rivalry between two scientists is also a really obvious nod to ''[[{{VideoGame/MegaMan}} a certain classic series of the games...]]'' Apart from the popular opinion, however, the gameplay is not.



* BigEater: Koume, by the time of ''2''.



* DubNameChange: The Princess's actual name, never mentioned in the localizations, appears to be Hoozuki; Cyborg K9 is actually Karakuri Ken. Speaking of "karakuri", which roughly means "wind-up toy", if you stick to the Japanese title of the series, Haggle Man would be less of a stereotypical "intellegent robot" to you.



* AffectionateParody: The player character is [[SuperMario "a guy in overalls and a mustache"]] (actually a full beard), which Young Arino considers "kind of pathetic".

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* AffectionateParody: Expy: The player character is [[SuperMario "a guy in overalls and a mustache"]] (actually a full beard), which Young Arino considers "kind of pathetic".



** There's a multilayered joke in an item that only someone who's played DragonQuest will get. In DragonQuest, the 'warp to town' item is called a Chimera Wing. In Gaudia Quest, the equivalent item is called a Naga Wing... and the monsters labeled "Chimeras" look suspiciously like nagas.
*** The layout of the first town is almost identical to [[FinalFantasy Corneria]]



** There's a multilayered joke in an item that only someone who's played DragonQuest will get. In DragonQuest, the 'warp to town' item is called a Chimera Wing. In Gaudia Quest, the equivalent item is called a Naga Wing... and the monsters labeled "Chimeras" look suspiciously like nagas.
** The layout of the first town is almost identical to [[FinalFantasy Corneria]].
** Then there's [[{{Main/SoulSeries}} Soul frickin' Edge]]!



* UpdatedRerelease: ''Rally King'' has two of them: ''SP'' in the original game and a tournament-based ''ex'' in the sequel. Talking of sequel, the first ''Haggle Man'' also has an expansion in the part of ''Koume Edition'', so does ''Star Prince'' with its' ''Score Attack Version''. Finally, there is ''Cosmic Gate'' on [[{{MSX}} MASA-X]], which, with all the extras, could be considered an in-universe PolishedPort.



* XMeetsY: Just about every game in here is an already existing product with a new gimmick, either new or reimagined from somewhere else. In particular, ''Rally King'' can be best described as ''Road Fighter'' meets ''Zippy Race'''s courses, ''Guadia Quest'' is ''Dragon Quest'' fused with the monster recruitment scheme of ''Shin Megami Tensei'' and ''Haggle Man 3'' is basically ''Ninja Gaiden'' on {{Metroidvania}} rails.

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* XMeetsY: Just about every game in here is an already existing product with a new gimmick, either new or reimagined from somewhere else. In particular, ''Rally King'' can be best described as ''Road Fighter'' meets ''Zippy Race'''s courses, ''R.C. Pro A.M.'', ''Guadia Quest'' is ''Dragon Quest'' fused with the monster recruitment scheme of ''Shin Megami Tensei'' and ''Haggle Man 3'' is basically ''Ninja Gaiden'' on {{Metroidvania}} rails.
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* CheckpointStarvation: While Haggleman still respawns in the room where he died, you can save your game only, and only inbetween levels. This would be, of course, exploited by Game Master Arino, who would automatically turn the console off every time you beat a challenge, forcing you to watch the same Amatsumi intro cutscene at least three times.

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* CheckpointStarvation: While Haggleman still respawns in the room where he died, you can save your game only, and only inbetween levels. This would be, of course, exploited by Game Master Arino, who would automatically turn the console off every time you beat a challenge, forcing you to watch the same Amatsumi intro cutscene at least three times. times.
* ExtendedGameplay: So you think defeating Choi in episode three ends the game? [[spoiler:Well, there is also Dark Haggle Man to be defeated. And then Haggleman Lady. Which is, three bosses in a row.]]
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* WorkingTitle: [=GameFan=] Magazine appears to have something of a prototype version titled ''Cosmic Force''. And, for whatever reason, [[UnreliableIllustrator the title screen of this exact prototype can be spotted in one of the issues!]]



* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[{{Creator/Namco}} Namco]], complete with the ''{{Galaga}}'' clone and its' logo's font used since ''Star Prince''. According to ''Game Center CX 2'', they've also created ''[[VideoGame/Pac-Man Wiz-Man]]'' two years after the aforementioned ''Cosmic Gate''.

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* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[{{Creator/Namco}} Namco]], complete with the ''{{Galaga}}'' clone and its' logo's font used since ''Star Prince''. According to ''Game Center CX 2'', they've also created ''[[VideoGame/Pac-Man ''[[{{VideoGame/Pac-Man}} Wiz-Man]]'' two years after the aforementioned ''Cosmic Gate''.


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* XMeetsY: Just about every game in here is an already existing product with a new gimmick, either new or reimagined from somewhere else. In particular, ''Rally King'' can be best described as ''Road Fighter'' meets ''Zippy Race'''s courses, ''Guadia Quest'' is ''Dragon Quest'' fused with the monster recruitment scheme of ''Shin Megami Tensei'' and ''Haggle Man 3'' is basically ''Ninja Gaiden'' on {{Metroidvania}} rails.

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* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[{{Creator/Namco}} Namco]], complete with the Galaxian clone and its' logo's font used since ''Star Prince''.
* ClassicCheatCode: Each of the games is loaded with cheat codes, but the most widespread would be [[spoiler:the SELECT+Left continue trick, which is used in no less than four games!]]

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* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[{{Creator/Namco}} Namco]], complete with the Galaxian ''{{Galaga}}'' clone and its' logo's font used since ''Star Prince''.
Prince''. According to ''Game Center CX 2'', they've also created ''[[VideoGame/Pac-Man Wiz-Man]]'' two years after the aforementioned ''Cosmic Gate''.
* ClassicCheatCode: Each of the games is loaded with cheat codes, but the most widespread would be [[spoiler:the SELECT+Left Start+Left continue trick, which is used in no less than four games!]]



* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like "Hugh Jass" and "Mike Rotch".
* HeyItsThatVoice: [[YuriLowenthal Young Arino]]: '''[[TengenToppaGurrenLagann "WHO THE HELL DO YOU THINK I AM?!?!"]]'''

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* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like "Hugh Jass" and "Mike Rotch".
* HeyItsThatVoice: [[YuriLowenthal Young Arino]]: '''[[TengenToppaGurrenLagann "WHO THE HELL DO YOU THINK I AM?!?!"]]'''
[[PunnyName Hugh Jass, Mike Rotch]] and, as the icing on the cake, [[UnfortunateNames Homer]] [[CampGay Sexual]].



* TooLongDidntDub: While the US version fared pretty well on adapting the source material to its' target audience, there are still some goofs met here and there. First, the Game Computer and all the cartridges for it look more similar to the original Famicom rather than NES. Second, the [[IntentionalEngrishForFunny Engrish bits]] are left in one game [[UpdatedRerelease (roughly two)]], ''Rally King'', which, oddly enough, appears to be Western-developed, according to [=GameFan=] Magazine and their partnership that spawned ''Rally King SP''!

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* TooLongDidntDub: While the US version fared pretty well on adapting the source material to its' target audience, there are still some goofs met here and there. there.
**
First, the Game Computer and all the cartridges for it look more similar to the original Famicom rather than NES. Second, the [[IntentionalEngrishForFunny Engrish bits]] are left in one game [[UpdatedRerelease (roughly two)]], ''Rally King'', which, oddly enough, appears to be Western-developed, according to [=GameFan=] Magazine and their partnership that spawned ''Rally King SP''!SP''!
** John Garland, Clarissa Arvin and Marvin P. Android are claimed to be the men behind ''Guadia Quest'' in one of the [=GameFan=] Magazine's articles, as game programmer, scriptwriter and monster designer respectively. [[spoiler:Not that these names appear in the credits, though, since not only they are replaced with Shinyah Ibihara, Hasabaun Suzui, Ryuoujin Arisaka (that's right, there are ''two'' scriptwriters) and G-Ichiron Matsumoto, the entire staff appears to be Japanese, loosely based on the ''Game Center CX'''s cast! InconsistentDub ahoy.]]



* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have to be beaten twice, absolutely not unlike ''GhostsNGoblins''.]]

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* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have to be beaten twice, a second loop, absolutely not unlike ''GhostsNGoblins''.]]

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* BondCreatures: The [[{{Mons}} Guadias]], whom you must defeat [[BossInMookClothing in a random battle]] if you want to earn their services. However, unlike usual [[SummonMagic Summoned Monsters]], Guadias will act automatically after building up their attack for a few rounds.

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* BondCreatures: The [[{{Mons}} Guadias]], whom you must defeat [[BossInMookClothing in a random battle]] if you want to earn their services. However, unlike usual [[SummonMagic Summoned Monsters]], Guadias will act automatically after building up their attack for a few rounds.moves.



* ForcedLevelGrinding: Apart from that you will ''obviously'' need to grind to defeat monsters, bosses and unneeded Guadias, Arino himself will set you a goal to get level 7 for the second ''Guadia Quest'' challenge.



* SomethingCompletelyDifferent: The games up to this point have no save function and are basically endless play. Guadia Quest introduces a lot of new mechanics.

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* SomethingCompletelyDifferent: The games up Compared to this point have no save function and are basically endless play. Guadia Quest introduces all the previous titles, ''Guadia Quest'' takes a lot more hours to beat, features a lot more strategy to it, and is the first out of new mechanics.the bunch to have a save feature.



* WithThisHerring: The party starts out woefully underequipped despite being sent off to do the king's will.

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* WithThisHerring: The party starts out woefully underequipped despite being sent off to do the king's will.
will. He, however, also gives 500 ducats so the party would get all the needed equipment by themselves.



* CheckpointStarvation: While Haggleman still respawns in the room where he died, you can save your game only, and only inbetween levels. This would be, of course, exploited by Game Master Arino, who would automatically turn the console off every time you beat a challenge, forcing you to watch the same Amatsumi intro cutscene at least three times.



* DistaffCounterpart: Haggleman Lady

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* DistaffCounterpart: Haggleman LadyLady.



* Metroidvania: The game is divided to three levels, which are, however, pretty huge and are still comprised of Hagglegears, local VideoGameTools, and tons of BackTracking...



* PublicDomainArtifact: The Imperial Regalia of Japan serve as the game's {{Plot Coupon}}s

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* PublicDomainArtifact: The Imperial Regalia of Japan serve as the game's {{Plot Coupon}}s
Coupon}}s.



* ClassicCheatCode: Each of the games are loaded with cheat codes, but the most widespread would be [[spoiler:the SELECT+Left continue trick, which is used in no less than four games!]]

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* ClassicCheatCode: Each of the games are is loaded with cheat codes, but the most widespread would be [[spoiler:the SELECT+Left continue trick, which is used in no less than four games!]]



** A particularly on-point extension is when one of the editorial letters is penned by "Dave H.". The real-life GameFan magazine was founded and ran by Dave Halverson

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** A particularly on-point extension is when one of the editorial letters is penned by "Dave H.". The real-life GameFan [=GameFan=] magazine was founded and ran by Dave HalversonHalverson.



** ''Arino no Chousenjou'', the Japanese subtitle of this game, is very obviously based off ''TakeshisChallenge'', which also was featured [[RetroGameMaster on the actual show.]] Oh, and that's not all yet: [[spoiler:even the post-credit sequence is basically a one huge WaitingPuzzle!]]



* ThatsAllFolks: Just wait a minute after RGC's credits.
** Better yet, wait 30 minutes.
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* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[Creator/Namco Namco]], complete with the Galaxian clone and its' logo's font used since ''Star Prince''.

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* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[Creator/Namco [[{{Creator/Namco}} Namco]], complete with the Galaxian clone and its' logo's font used since ''Star Prince''.

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* EndlessGame: averted - the game ends when you beat the last of 64 stages. But if you want to keep building your score higher and higher, you can [[spoiler:open a final Cosmic Gate during stage 64...]]

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* EndlessGame: averted Averted - the game ends when you beat the last of 64 stages. But if you want to keep building your score higher and higher, you can [[spoiler:open a final Cosmic Gate during stage 64...]]



* AffectionateParody: Of VideoGame/MegaMan to an extent.

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* AffectionateParody: Of VideoGame/MegaMan to an extent.Well yeah, it does derive some of the gameplay elements from ''Ninja Jajamaru-Kun'', going as far that both series feature ninja protagonists and introduce vertical stage scrolling by part two.



* AssistCharacter: Koume, Little Zenmai and Cyborg K9, as soon as you collect three scrolls that summon one of them.
** AwesomeButImpractical: In the original ''Haggle Man'', it would be more probable that you'd summon your buddy in the completely wrong time (for instance, K9 when the enemies are on the other floor or Koume when they're outside the screen range). That would be later "fixed" for the sequel where the assist can be called any time you need.



* MercyInvincibility: given to both Haggle Man and [=HM2=]'s bosses.
* MultiMookMelee: each level.
* {{NINJA}}: Robot Ninja Haggle Man is a ninja...
* NinjaPirateZombieRobot: ...and a robot. (He throws gear shuriken!)

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* MercyInvincibility: given Given to both Haggle Man and [=HM2=]'s bosses.
* MultiMookMelee: On each level.
* {{NINJA}}: Robot Ninja Haggle Man is a ninja...
* NinjaPirateZombieRobot: ...and a robot. (He
NinjaPirateZombieRobot: It's ''all'' in the title. He even throws gear shuriken!)shuriken!



* SmartBomb: Haggle Man's three companions.

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* SmartBomb: Haggle Man's three companions.



* ClassicCheatCode: Each of the games are loaded with cheat codes.

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* BitingTheHandHumor: TOMATO is basically an alternate universe version of [[Creator/Namco Namco]], complete with the Galaxian clone and its' logo's font used since ''Star Prince''.
* ClassicCheatCode: Each of the games are loaded with cheat codes.codes, but the most widespread would be [[spoiler:the SELECT+Left continue trick, which is used in no less than four games!]]



* TooLongDidntDub: While the US version fared pretty well on adapting the source material to its' target audience, there are still some goofs met here and there. First, the Game Computer and all the cartridges for it look more similar to the original Famicom rather than NES. Second, the [[IntentionalEngrishForFunny Engrish bits]] are left in one game [[UpdatedRerelease (roughly two)]], ''Rally King'', which, oddly enough, appears to be Western-developed, according to [=GameFan=] Magazine and their partnership that spawned ''Rally King SP''!



* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have a fake final boss and ending halfway through, after which you have to go through tougher versions of the previous levels.]]

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* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have a fake final boss and ending halfway through, after which you have to go through tougher versions of the previous levels.be beaten twice, absolutely not unlike ''GhostsNGoblins''.]]

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** The latter also appears as a [[spoiler:top secret Guadia monster in ''Guadia Quest'']] later on.



* {{Foreshadowing}}: A huge portion of the games in [=GameFan=]'s Top 5 charts are basically [[MixAndMatch mashups of the other games' names]], but then there is a couple that would actually show up in the sequel: ''Muteki-Ken Kung Fu'' and ''Detective Kacho''.



** The first game wasn't released in Europe or Australia, either. However, the lack of [[RegionCoding Region Coding]] in all DS cards DOES make up for it...at least for people living in the United Kingdom, Australia, and New Zealand.

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** The first game wasn't released in Europe or Australia, either. However, the lack of [[RegionCoding Region Coding]] in all DS cards DOES make up for it...at At least for people living in the United Kingdom, Australia, and New Zealand.



** ''Guadia Quest'' also contains a nod to the so-called "graveyard duck" in ''VideoGame/CastlevaniaIISimonsQuest'', by having an actual duck roam around one of the town's graveyards.
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** Better yet, wait 30 minutes.
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**A particularly on-point extension is when one of the editorial letters is penned by "Dave H.". The real-life GameFan magazine was founded and ran by Dave Halverson
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''Retro Game Challenge'' (a.k.a. ''Game Center CX: Arino's Challenge'') is a Nintendo DS game based on the Japanese TV series ''RetroGameMaster''. In the game, your character is pulled back in time to TheEighties and the childhood of one Shinya Arino (based on the host of the show himself), and are tasked with meeting the challenges of his evil-self-from-the-present by playing eight different 8-bit games, which emulate the style of actual Family Computer games of that time. Only then will you be able to return to your own world.

Each of the eight mini-games comes with its own fully colored and illustrated (in-game) manual, and Kid Arino will periodically buy game magazines that contain cheat codes (which you ''are'' allowed to use against his future self) that you can browse while playing.

Absolutely ''no'' marketing in America led to poor sales, which means that XSEED [[NoExportForYou didn't bring the sequel to America.]] But have no fear: a FanTranslation [[http://rgc2.overfold.net/ is in the works]].

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!!Styles emulated by the mini-games:
* DrivingGame: ''Rally King'' and ''Rally King SP''.
* {{Platformer}}: the ''Robot Ninja Haggle Man'' trilogy (the first two are based on a Japan-only Jaleco game titled ''Ninja Jajamaru-Kun'', while the third is a ''{{Ninja Gaiden}}'' pastiche).
* RolePlayingGame: ''Guadia Quest'' (heavily based on ''DragonQuest'', even having the menu you need to bring up to talk to people)
* ShootEmUp: ''Cosmic Gate'' (modeled after ''{{Galaga}}'') and ''Star Prince'' (a pastiche of ''VideoGame/StarSoldier'').

!!Cosmic Gate provides examples of:
* AsteroidThicket / BonusStage
* BigCreepyCrawlies / BugWar
* EndlessGame: averted - the game ends when you beat the last of 64 stages. But if you want to keep building your score higher and higher, you can [[spoiler:open a final Cosmic Gate during stage 64...]]
* OneUp: Revealed when you destroy enough mid-sized asteroids in an asteroid field.
* WarpZone: the titular Cosmic Gates.

!!Haggle Man 1 and Haggle Man 2 provide examples of:
* AffectionateParody: Of VideoGame/MegaMan to an extent.
* AdjectiveNounFred: Robot Ninja Haggle Man
* DistressedDamsel
* GoombaStomp: One of two ways to kill enemies in the first two ''Haggle Man'' games.
* GoodBadTranslation: Intentional: his original name is Haguruman, which is a pun on the Japanese word for "gear". Extended in the 3rd game, where he can equip Hagglegears, or [[DepartmentOfRedundancyDepartment Geargears]].
* MercyInvincibility: given to both Haggle Man and [=HM2=]'s bosses.
* MultiMookMelee: each level.
* {{NINJA}}: Robot Ninja Haggle Man is a ninja...
* NinjaPirateZombieRobot: ...and a robot. (He throws gear shuriken!)
* TheDoorSlamsYou: The other way to kill enemies.
* SmartBomb: Haggle Man's three companions.

!!Rally King and Rally King SP provide examples of:
* AffectionateParody: The player character is [[SuperMario "a guy in overalls and a mustache"]] (actually a full beard), which Young Arino considers "kind of pathetic".
* NitroBoost: In Rally King and Rally King SP, doing drifts can give you boosts.
* ProductPlacement: ''Rally King SP'' is a joint venture between ''Rally King''[='=]s developer, [=GameFan=] Magazine, and a ramen noodle company.
** And also TruthInTelevision, as special "sponsor editions" of games (such as ''[[http://www.atarihq.com/tsr/fc/gradiusa.html Archimendes Gradius]]'' and ''[[http://www.nindb.net/ann-super-mario-bros.html All-Night Nippon Super Mario Bros.]]'') were not unheard of back in the Famicom era.
* PaletteSwap: In ''SP'', the palettes for all the tracks past 3 are changed, to be set at night.

!!Star Prince provides examples of:
* CombiningMecha: One of the minibosses. Defeat it before it completely links up to get a technical bonus. Since the whole game is a big ShoutOut to ''Star Soldier'', this miniboss is a joke on Lalios, a miniboss from ''Star Force'' who behaves in the exact same way and offers the same opportunity for a technical bonus.
* DeflectorShields
* MutuallyExclusivePowerups
* OneUp: Hidden beneath certain tiles.
* ReverseShrapnel: The "Spark Shot", which fires shots in all directions when you absorb three enemy bullets with your barrier. It even [[MercyInvincibility makes you invincible for a moment]], making it excellent for use as a point-blank weapon.
* SmartBomb: Available by, get this, shooting a powerup instead of collecting it.

!!Guadia Quest provides examples of:
* AffectionateParody: Of DragonQuest.
** There's a multilayered joke in an item that only someone who's played DragonQuest will get. In DragonQuest, the 'warp to town' item is called a Chimera Wing. In Gaudia Quest, the equivalent item is called a Naga Wing... and the monsters labeled "Chimeras" look suspiciously like nagas.
*** The layout of the first town is almost identical to [[FinalFantasy Corneria]]
* BagOfSharing: The party as a whole has 63 item slots to share among them, equipped weaponry and your journal included.
* BeefGate: If you cross a bridge to another landmass, you can expect to be beat down by disproportionately powerful foes, which serves only as a way to keep you corralled in the area where the game progression wants you to be.
* BondCreatures: The [[{{Mons}} Guadias]], whom you must defeat [[BossInMookClothing in a random battle]] if you want to earn their services. However, unlike usual [[SummonMagic Summoned Monsters]], Guadias will act automatically after building up their attack for a few rounds.
* BonusBoss: [[spoiler:[=GameGuadia=], represented by Arino's disembodied head]].
* DevelopmentHell: An InUniverse example; the game's original planned release in September 1986 gets delayed all the way to September 1987, possibly [[LampshadeHanging lampshading]] how major RPG releases got delayed back in the day (and still do).
* DownerEnding: [[spoiler:Even though you vanquished the Dark Scream, you still killed the Dark Lord and Holy King on his orders, violated the treaty, and completely shattered the peace between the three worlds. NiceJobBreakingItHero. It is inferred that for all you did, you at least brought hope, and that the people's desire for peace could still lead to something good in the long run, "[[SequelHook but that is a tale for another day.]]"]]
* EvilTowerOfOminousness: Celestial Tower, the "reaching infinitely into the sky" type.
* EverythingsBetterWithChickens: Seems to be parodied, in that everyone everywhere keeps ''ducks''.
* MoneySpider
* MonsterAllies: Part of the gameplay in Guadia Quest is to make pacts with special "Guadia" monsters, who then pop in during battle to do attacks. Some Guadias are better suited to certain foes, making getting the best Guadia for the job part of the strategy.
* [[spoiler:NiceJobBreakingItHero]]
* ScheduleSlip: ''Guadia Quest''[='=]s release date gets pushed back twice.
* ShoutOut: A twofer - one of the towns has a duck hanging out in the graveyard, which only says "Aclaf!" when you talk to it - a reference to both the old Aflac Duck and ''CastlevaniaII's'' infamous "graveyard duck" reference.
* SomethingCompletelyDifferent: The games up to this point have no save function and are basically endless play. Guadia Quest introduces a lot of new mechanics.
* StupidityIsTheOnlyOption: [[spoiler:The king's excuses to send the scions off his various errands get flimsier as the game progresses, but you still have to do them.]]
* WithThisHerring: The party starts out woefully underequipped despite being sent off to do the king's will.

!!Haggle Man 3 provides examples of:
* BottomlessPits: Combine these with non-linear levels full of one-way paths to earlier rooms, and screens with a never-ending barrage of enemies just waiting to knock you off whatever platforms you have available, and it's possible to go through the entire game dying ''only'' from falling in pits.
* DarkerAndEdgier
* DistaffCounterpart: Haggleman Lady
* FightingYourFriend: [[spoiler: Haggleman Lady challenges you after your victory.]]
* GenreShift: ''Haggle Man 3'' looks and plays vastly different than the first two ''Haggle Man'' games, resembling something closer to the NES ''NinjaGaiden'' titles.
** TookALevelInBadass: The title character, able to upgrade himself, use a sword, able to take more than two hits, and overall looks cooler.
* PowersAsPrograms: Hagglegears are equipped this way.
* PublicDomainArtifact: The Imperial Regalia of Japan serve as the game's {{Plot Coupon}}s

!!Retro Game Challenge in general provides examples of:
* AuthorAvatar: Arino appears both as a young boy and a disembodied [[BrainAge Kawashima]]-style head.
* AWinnerIsYou: The endings to most of the games.
* ClassicCheatCode: Each of the games are loaded with cheat codes.
* EveryTenThousandPoints: Some of the games (such as TOMATO's two shooters) give you extra lives at certain numbers of points.
* ExcusePlot
* FutureMeScaresMe: Young Arino wonders if he'll actually be like ''that'' when he grows up.
* GettingCrapPastTheRadar: Some of the names in the [=GameFan=] letters section are a bit racy for an E game, with joke names like "Hugh Jass" and "Mike Rotch".
* HeyItsThatVoice: [[YuriLowenthal Young Arino]]: '''[[TengenToppaGurrenLagann "WHO THE HELL DO YOU THINK I AM?!?!"]]'''
* IntentionalEngrishForFunny: "Your adventure is not end!", etc.
** ''Star Prince'' has the especially hilarious "'''''GREAT!'''''" in big flashing letters, followed by "Finaly you saved ancient times ROYAL POWER!" "Thanks for playing - And you will get final bonus!", before counting up the bonus points for however many lives you have left.
* NoCelebritiesWereHarmed: The "[=GameFan=] Magazine" parody (see {{Woolseyism}} on the YMMV page) extends as far as its staff writers, thinly veiled {{Shout Out}}s to actual game journalists. For instance, Dan Sock standing in for Dan "Shoe" Hsu, Johnny England for John Davison, "Milkman" for James Mielke, and others.
* NoExportForYou: It's a series created by NamcoBandai and the first one didn't sell. What do you think?
** The first game wasn't released in Europe or Australia, either. However, the lack of [[RegionCoding Region Coding]] in all DS cards DOES make up for it...at least for people living in the United Kingdom, Australia, and New Zealand.
* OneHitPointWonder: ''Cosmic Gate'' and ''Star Prince''.
* {{Pastiche}}
* PaletteSwap
* {{Retraux}}
* ScoringPoints
* ShoutOut: The American translation references a few other XSEED-published game characters, including [[ShadowHearts John Garland]] and [[WildArmsXF Clarissa Arwin]] as "programmers" of ''Guadia Quest''.
** Young Arino also compliments your skills by comparing you to the kid in [[Film/TheWizard "that game movie where they run away to Los Angeles" that has "The Glove Of Power"]].
** ''Guadia Quest'' also contains a nod to the so-called "graveyard duck" in ''VideoGame/CastlevaniaIISimonsQuest'', by having an actual duck roam around one of the town's graveyards.
* StrategyGuide
* ThatsAllFolks: Just wait a minute after RGC's credits.
* UrbanLegendOfZelda: Young Arino will often comment on playground rumors. Sometimes they provide real tips and secrets, but more often than not they'll be just that, rumors.
* YourPrincessIsInAnotherCastle: [[spoiler: ''Haggle Man'', ''Haggle Man 2'', and ''Star Prince'' all have a fake final boss and ending halfway through, after which you have to go through tougher versions of the previous levels.]]
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