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* AndThenJohnBecameAZombie: Steve is forced to kill his own father after he becomes a zombie, while Steve himself and Alexia Ashford both become t-Veronica monsters. Many of Wesker's subordinates also became zombies when they invaded Rockfort Island.

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* AndThenJohnBecameAZombie: AndThenJohnTurnedIntoAZombie: Steve is forced to kill his own father after he becomes a zombie, while Steve himself and Alexia Ashford both become t-Veronica monsters. Many of Wesker's subordinates also became zombies when they invaded Rockfort Island.
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* AndThenJohnBecameAZombie: Steve is forced to kill his own father after he becomes a zombie, while Steve himself and Alexia Ashford both become t-Veronica monsters. Many of Wesker's subordinates also became zombies when they invaded Rockfort Island.
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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In ''Code: Veronica X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier (while the player is still controlling Claire) as well. If that wasn't enough, the ''X'' version was even sold with a DVD titled ''Wesker's Report'', which was offered as a pre-order bonus.

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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches Chris' portion of the second disc.scenario. In ''Code: Veronica X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier (while the player is still controlling Claire) as well. If that wasn't enough, the ''X'' version was even sold with a DVD titled ''Wesker's Report'', which was offered as a pre-order bonus.
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'''''Resident Evil Code: Veronica''''' is the fourth game in the ResidentEvil franchise, originally released for the {{Dreamcast}} in 2000. While not part of the numbered series of sequels, a result of the game being made for the Dreamcast rather than on the {{PlayStation}} like previous installments, ''Code: Veronica'' continues the narrative from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''. An HD version was later released for the {{PlayStation 3}} and {{Xbox 360}} in 2011.

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'''''Resident Evil Code: Veronica''''' is the fourth game in the ResidentEvil franchise, originally released for the {{Dreamcast}} in 2000. While Despite being an {{oddly named sequel}} and not part of the a numbered series of sequels, a installment (a result of the game being made developed for the Dreamcast Dreamcast, rather than on the {{PlayStation}} like previous installments, titles), ''Code: Veronica'' continues the narrative story a few months from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''.X''''' (which also released for the Dreamcast, [[NoExportForYou albeit in Japan only]]). An HD version was later released for the {{PlayStation 3}} and {{Xbox 360}} in 2011.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/recv_372.jpg]]
[[caption-width-right:350:Someone's been sleeping through the apocalypse...]]

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[[quoteright:350:http://static.[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/recv_372.jpg]]
[[caption-width-right:350:Someone's been sleeping through
org/pmwiki/pub/images/Code_Veronica_main_visual_228.JPG]]
[[caption-width-right:300:The Redfield siblings. Together for
the apocalypse...first time ever.]]
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* NoExportForYou: The Dreamcast version of ''Code: Veronica X'' was never released outside Japan.
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'''''Resident Evil Code: Veronica''''' is the fourth game in the ResidentEvil franchise, originally released for the {{Dreamcast}} in 2000. While not part of the numbered series of sequels, a result of the game being made for the Dreamcast rather than on the {{PlayStation}} like previous installments, ''Code: Veronica'' continues the narrative from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''. An HD version was later released for the {{PlayStation 3}} and {{Xbox 360}}.

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'''''Resident Evil Code: Veronica''''' is the fourth game in the ResidentEvil franchise, originally released for the {{Dreamcast}} in 2000. While not part of the numbered series of sequels, a result of the game being made for the Dreamcast rather than on the {{PlayStation}} like previous installments, ''Code: Veronica'' continues the narrative from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''. An HD version was later released for the {{PlayStation 3}} and {{Xbox 360}}.
360}} in 2011.
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'''''Resident Evil Code: Veronica''''' is the fourth game in the ResidentEvil franchise, originally released for the {{Dreamcast}} in 2000. While not part of the numbered series of sequels, a result of the game being made for the Dreamcast rather than on the {{PlayStation}} like previous installments, ''Code: Veronica'' continues the narrative from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''. An HD version later released for the {{PlayStation 3}} and {{Xbox 360}}.

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'''''Resident Evil Code: Veronica''''' is the fourth game in the ResidentEvil franchise, originally released for the {{Dreamcast}} in 2000. While not part of the numbered series of sequels, a result of the game being made for the Dreamcast rather than on the {{PlayStation}} like previous installments, ''Code: Veronica'' continues the narrative from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''. An HD version was later released for the {{PlayStation 3}} and {{Xbox 360}}.

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'''''Resident Evil Code: Veronica''''' is the fourth ''ResidentEvil'' game released and the fifth game chronologically.

The game takes place three months after the destruction of Raccoon City; although a setback to Umbrella, they have yet to be toppled and are still producing their bioweapons. Having lost contact with her brother Chris, Claire Redfield attempts to infiltrate an Umbrella facility located in Paris. She is discovered and attempts to escape, only to run out of ammo in the resultant shootout and be captured by a lucky [[{{Mook}} mook]]. She is promptly flown out to Rockfort Island, an Umbrella prison complex on a small island somewhere in the South Seas.

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'''''Resident Evil Code: Veronica''''' is the fourth ''ResidentEvil'' game in the ResidentEvil franchise, originally released and for the fifth {{Dreamcast}} in 2000. While not part of the numbered series of sequels, a result of the game chronologically.

The game takes place three
being made for the Dreamcast rather than on the {{PlayStation}} like previous installments, ''Code: Veronica'' continues the narrative from where ''ResidentEvil2'' left off, focusing on Claire Redfield as she continues her search for her missing brother Chris. Despite being initially billed as a Dreamcast-exclusive, ''Code: Veronica'' was later ported to the {{PlayStation 2}} and {{GameCube}} in the form of an updated version titled '''''Resident Evil Code: Veronica X'''''. An HD version later released for the {{PlayStation 3}} and {{Xbox 360}}.

Three
months after the destruction of Raccoon City; although a setback to Umbrella, they have yet to be toppled and are still producing their bioweapons. Having lost contact with her brother Chris, Claire Redfield attempts to infiltrate an Umbrella facility located in Paris. She is discovered and attempts to escape, only to run out of ammo in the resultant shootout and be captured by a lucky [[{{Mook}} mook]].security guard]]. She is promptly flown out to Rockfort Island, an Umbrella prison complex on a small island somewhere in the South Seas.


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''Code: Veronica'' was the first Resident Evil title in the main series to featured fully 3D environments instead on relying on pre-rendered backgrounds like in previous games. The protagonist changing system from ''Resident Evil 2'' was also carried over, but instead of choosing which character to start the game as, the player starts off the game as Claire and then plays most of the latter half as Chris.
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* OneWomanWail: Heard during Alexia's boss themes, and during Alfred's death.
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* AssholeVictim: The [[MorallyAmbiguousDoctorate sadistic doctor]] (named as Dr. Stoker in the novelisation) on Rockfort Island, who [[TortureTechnician horribly tortures the island's prisoners for kicks]], ends up becoming a zombie.

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* AxCrazy: Oh, good Lord, Alfred. Such is what happens when one forms bonds with someone that remained frozen for over a decade.

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* AxCrazy: Oh, good Lord, Alfred. Such is what happens when one forms bonds with someone that remained frozen for over a decade. It doesn't help that he was mentally unstable prior to Alexia's 15-year slumber.



** Also, [[spoiler:Steve, who's later subjected to the same experiment, but he goes back to human form before dying]]
* BondVillainStupidity: Subverted. While Alfred does subject Claire and Steve to an overly elaberate death trap (and gives up on it fairly quickly), he does try to shoot and kill them both before and after. He fails several times.

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** Also, [[spoiler:Steve, who's later subjected to the same experiment, but he goes back to human form before dying]]
dying.]]
* BondVillainStupidity: Subverted. While Alfred does subject Claire and Steve to an overly elaberate elaborate death trap (and gives up on it fairly quickly), he does try to shoot and kill them both before and after. He fails several times.


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* DiedInYourArmsTonight: [[spoiler:Alfred and Steve.]]


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* {{Leitmotif}}: The Ashford twins' favourite lullaby is heard multiple times in instrumental form ([[LonelyPianoPiece via an automated piano]], a music box, a carousel, etc.), and Alexia later sings it to Alfred [[spoiler: as he dies in her arms.]]

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* GlowingEyesOfDoom: Wesker's eyes sometimes flash red ''{{Terminator}}'' style, and a few of the zombies even have them for some reason.
** Goggles.

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* GlowingEyesOfDoom: Wesker's eyes sometimes flash red ''{{Terminator}}'' style, and a few of the zombies even have them for some reason.
** Goggles.
style.
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* AndIMustScream: Alexander Ashford was subjected to horrifying experiments by Alfred and Alexia, turning him into Nosferatu.


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* BlondGuysAreEvil / BlondesAreEvil: The Ashford twins, and Wesker.
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* BrotherSisterIncest[=/=]{{Twincest}}: Between Alfred and Alexia.

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* BrotherSisterIncest[=/=]{{Twincest}}: Between Implied between Alfred and Alexia.
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* BagOfSpilling: Happens all the time throughout the series, but a ''literal'' example occurs here where Chris drops a bag of equipment into the ocean at the beginning of his portion of the game.
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** The Rockfort Island Tyrant and the Nosferatu could also count.
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trope renamed at TRS


* LateToTheParty: Chris only makes it to Rockfort Island ''after'' Claire and Steve have already left and the self-destruct has already occurred.

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* LateToTheParty: LateToTheTragedy: Chris only makes it to Rockfort Island ''after'' Claire and Steve have already left and the self-destruct has already occurred.
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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In ''Code: Veronica X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier (while the player is still controlling Claire) as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as ''Wesker's Report'', which was offered as a pre-order bonus.

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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In ''Code: Veronica X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier (while the player is still controlling Claire) as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as titled ''Wesker's Report'', which was offered as a pre-order bonus.
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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In ''Code: Veronica X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as ''Wesker's Report'', which was offered as a pre-order bonus.

to:

* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In ''Code: Veronica X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier (while the player is still controlling Claire) as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as ''Wesker's Report'', which was offered as a pre-order bonus.



* SequelNumberSnarl: ''Code: Veronica'' was originally going to be ''Resident Evil 3''. However, since it was developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated more like a sidestory than a true sequel, despite being a more proper sequel to ''ResidentEvil2'' than ''[[{{Interquel}} Nemesis]]'' is.

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* SequelNumberSnarl: ''Code: Veronica'' was originally going to be ''Resident Evil 3''. However, since it was developed as a Dreamcast exclusive Dreamcast-exclusive at a time the franchise was still tied to the [=PlayStation=], it was officially designated as a side-game rather than being treated more like as a sidestory than a true numbered sequel, despite being a more proper sequel to ''ResidentEvil2'' (plot-wise and design-wise) than ''[[{{Interquel}} Nemesis]]'' is.

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* BossInMookClothing: The very first Bandersnatch. The best weapon the player can use on it is either their pair of [=M100Ps=] or their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for Tyrant later on). Yes, the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' them with its one elastic arm.

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* BossInMookClothing: The very first Bandersnatch. The best weapon the player can use on it is either their pair of [=M100Ps=] or their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for the Tyrant later on). Yes, the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' them with its one elastic arm.



* CutscenePowerToTheMax: [[http://www.youtube.com/watch?v=Se4BERJ_wGI Steve vs. Bandersnatch]].
** How about Steve vs. Alfred?

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* CutscenePowerToTheMax: [[http://www.youtube.com/watch?v=Se4BERJ_wGI Steve vs. Bandersnatch]].
** How about Steve vs. Alfred?
a Bandersnatch]].



* GuideDangIt: You know the fire extinguisher, the one the you used way back at the very beginning of the game and then left in the security terminal? Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.

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* GuideDangIt: You know the fire extinguisher, the one the you used way back at the very beginning of the game and then left in the security terminal? [[spoiler: Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.]]



* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In the later ''Code: Veronica X'' release, not only is Wesker's face visible on the cover, but he shows up a lot earlier as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as ''Wesker's Report'', which was offered as a pre-order bonus.

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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In the later ''Code: Veronica X'' release, X'', not only is Wesker's face visible on the cover, but he shows up a lot earlier as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as ''Wesker's Report'', which was offered as a pre-order bonus.



* LostForever: You know that Extinguisher you used early in the game, and then might have left in the metal detector bin? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the Magnum.
** If you don't give Rodrigo the Hemostat, then trade your Lighter for a Lockpick, then have Chris fight the SkippableBoss Gulp Worm... you won't get the Lighter back, and the Sub-Machine Guns it unlocks.

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* LostForever: You know that Extinguisher extinguisher you used early in the game, and then might have left in the metal detector bin? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the Magnum.
magnum.
** If you don't give Rodrigo the Hemostat, hemostat, then trade your Lighter lighter for a Lockpick, lockpick, then have Chris fight the SkippableBoss Gulp Worm... you won't get the Lighter back, and the Sub-Machine Guns submachine guns it unlocks.



* SequelNumberSnarl: ''Code: Veronica'' was going to be ''Resident Evil 3''. However, since it was originally developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated more like a side story than a true sequel, despite being a more proper sequel to ''ResidentEvil2'' than ''[[{{Interquel}} Nemesis]]'' is.

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* SequelNumberSnarl: ''Code: Veronica'' was originally going to be ''Resident Evil 3''. However, since it was originally developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated more like a side story sidestory than a true sequel, despite being a more proper sequel to ''ResidentEvil2'' than ''[[{{Interquel}} Nemesis]]'' is.
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* SequelNumberSnarl: ''Code: Veronica'' was going to be ''Resident Evil 3''. However, since it was originally developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated more like a side story than a true sequel.

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* SequelNumberSnarl: ''Code: Veronica'' was going to be ''Resident Evil 3''. However, since it was originally developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated more like a side story than a true sequel.sequel, despite being a more proper sequel to ''ResidentEvil2'' than ''[[{{Interquel}} Nemesis]]'' is.

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** Played straight during the Battle Game, though.



** How about Steve vs. Alfred?



* EvilIsHammy

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* EvilIsHammyEvilIsHammy: Oh boy.



** Claire and Steve crashed at Latitude 82 degrees 17 minutes South and Longitude about 136 degrees East, which puts them in the vicinity of Antarctica's Southeast coast, but they're a good ways inland, so even in the summer we're still talking temperatures of at most -10 degrees C. Exposure is ''definitely'' still fatal.

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** Claire and Steve crashed at Latitude 82 degrees 17 minutes South and Longitude about 136 degrees East, which puts them in the vicinity of Antarctica's Southeast coast, but they're a good ways inland, so even in the summer Summer we're still talking temperatures of at most -10 degrees C. Exposure is ''definitely'' still fatal.



* LonelyPianoPiece: When the Ashford Lullaby was played on the piano.
* LostForever: You know that fire extinguisher you used early in the game, and then might have left in the metal detector bin? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.

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* LonelyPianoPiece: When the Ashford Lullaby was is played on the piano.
* LostForever: You know that fire extinguisher Extinguisher you used early in the game, and then might have left in the metal detector bin? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.Magnum.
** If you don't give Rodrigo the Hemostat, then trade your Lighter for a Lockpick, then have Chris fight the SkippableBoss Gulp Worm... you won't get the Lighter back, and the Sub-Machine Guns it unlocks.



* NakedOnArrival: Alexia, upon awakening as an adult from her cryogenic tube.

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* NakedOnArrival: Alexia, upon awakening as an adult from her cryogenic tube.



** Also Wesker while fighting Alexia. While ''wall running'', no less.



â—¦The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items Lost Forever (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).
â—¦While the Tyrant ''must'' be catapulted from the seaplane in order to be defeated, Claire can either do that five times in a row and defeat him... or choose to fight him, weaken him enough and ''then'' catapult him to his death.
â—¦Similarly with Nosferatu, Claire can OneHitKill him with a precise sniper shot or stab to the heart, bypassing the whole fight (though [[LuckBasedMission this requires quite a lot of luck in striking the one polygon]]).
â—¦Chris can fight the adult Albinoid from a safe distance and afterwards fetch the Eagle Plate unharmed... or he can just jump in, absorb some damage from the electrified pool and leave with the Plate without even fighting the Albinoid.
â—¦Same goes with the large Black Widow custodying Alexander's Pierce, except you can fetch the item in question ''without even getting hit once'', so there's even less of a reason to stay and fight the spider in the first place.

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â—¦The ** The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items Lost Forever (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).
â—¦While ** While the Tyrant ''must'' be catapulted from the seaplane in order to be defeated, Claire can either do that five times in a row and defeat him... or choose to fight him, weaken him enough and ''then'' catapult him to his death.
â—¦Similarly ** Similarly with Nosferatu, Claire can OneHitKill him with a precise sniper shot or stab to the heart, bypassing the whole fight (though [[LuckBasedMission this requires quite a lot of luck in striking the one polygon]]).
â—¦Chris ** Chris can fight the adult Albinoid from a safe distance and afterwards fetch the Eagle Plate unharmed... or he can just jump in, absorb some damage from the electrified pool and leave with the Plate without even fighting the Albinoid.
â—¦Same ** Same goes with the large Black Widow custodying Alexander's Pierce, except you can fetch the item in question ''without even getting hit once'', so there's even less of a reason to stay and fight the spider in the first place.



** The Magnum is a one-hit kill against any normal enemy and tears through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a Duralumin Case, which means the player can quite easily overlook them.

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** The Magnum is a one-hit kill OneHitKill against any normal enemy and tears through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a Duralumin Case, which means the player can quite easily overlook them.them.
*** It's already pretty easy to bypass even getting the Magnum by [[spoiler:forgetting to put the Extinguisher in the Item Box before Claire leaves Rockfort]].
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* HopelessBossFight: [[spoiler:Mutant Steve]]. Cannot be defeated, and will kill the player in two hits, lest there're a couple of full-health items handy (or heavy-duty weaponry to hold him off while running away).


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* SkippableBoss: With the exception of [[HopelessBossFight Hopeless Boss]] [[spoiler:Steve]] and FinalBoss [[spoiler:Alexia]], every other BossBattle is skippable to some degree:
â—¦The Gulp Worm can be skipped not once but twice; the first time by Claire, the second time by Chris. However, doing so the second time results in a couple of items Lost Forever (assuming [[spoiler:Claire gave Rodrigo the hemostat earlier]]; otherwise there's no point in fighting it).
â—¦While the Tyrant ''must'' be catapulted from the seaplane in order to be defeated, Claire can either do that five times in a row and defeat him... or choose to fight him, weaken him enough and ''then'' catapult him to his death.
â—¦Similarly with Nosferatu, Claire can OneHitKill him with a precise sniper shot or stab to the heart, bypassing the whole fight (though [[LuckBasedMission this requires quite a lot of luck in striking the one polygon]]).
â—¦Chris can fight the adult Albinoid from a safe distance and afterwards fetch the Eagle Plate unharmed... or he can just jump in, absorb some damage from the electrified pool and leave with the Plate without even fighting the Albinoid.
â—¦Same goes with the large Black Widow custodying Alexander's Pierce, except you can fetch the item in question ''without even getting hit once'', so there's even less of a reason to stay and fight the spider in the first place.
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* AndYourRewardIsClothes: Averted in the main game, but the Battle Game mode has an alternate version of Claire who wears a tank top, hot pants and go-go boots.


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* {{Minigame}}: The Battle Game available upon completing the main story mode.
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* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In the later ''Code: Veronica X'' release, not only is Wesker's face visible on the cover, but he shows up a lot earlier as well.

to:

* LateArrivalSpoiler: In the original Dreamcast release, Wesker's return was a big twist that isn't revealed until the player reaches the second disc. In the later ''Code: Veronica X'' release, not only is Wesker's face visible on the cover, but he shows up a lot earlier as well. If that wasn't enough, the ''X'' version was even sold with a bonus DVD known as ''Wesker's Report'', which was offered as a pre-order bonus.
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* LateArrivalSpoiler: The original [[SegaDreamcast Sega Dreamcast]] version of ''Code: Veronica'' kept Wesker's return a secret until halfway through Disc 2. In the later ''X'' version, not only is Wesker's face visible on the cover art, but some copies of the game came with a limited edition DVD titled ''Wesker's Report''.

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* LateArrivalSpoiler: The In the original [[SegaDreamcast Sega Dreamcast]] version of ''Code: Veronica'' kept Dreamcast release, Wesker's return was a secret big twist that isn't revealed until halfway through Disc 2. the player reaches the second disc. In the later ''X'' version, ''Code: Veronica X'' release, not only is Wesker's face visible on the cover art, cover, but some copies of the game came with he shows up a limited edition DVD titled ''Wesker's Report''.lot earlier as well.
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* SequelNumberSnarl: ''Code: Veronica'' was going to be ''Resident Evil 3''. However, since it was originally developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated as as side story rather than a true sequel.

to:

* SequelNumberSnarl: ''Code: Veronica'' was going to be ''Resident Evil 3''. However, since it was originally developed as a Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated as as more like a side story rather than a true sequel.



* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. In ''X'', a long extra scene while that clock is ticking was included. Somehow, Chris still barely escapes.

to:

* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. In ''X'', ''X'' includes a long extra scene while that clock is ticking was included.ticking. Somehow, Chris still barely escapes.



** The Magnum is a one-hit kill against any normal enemy and tears through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a Duralumin Case, which means you can quite easily overlook them.
* TragicMonster: Nosferatu and [[spoiler:mutant Steve]].
* UpdatedRerelease: ''Code: Veronica X'' for Dreamcast ([[NoExportForYou in Japan only]]), [=PS2=] and [=GameCube=]. Further explored in ''Code: Veronica X HD'' for Xbox 360 and [=PS3=].
* VillainousCrossdresser: [[spoiler:Alfred Ashford. Justified in the fact that he has a split personality disorder]].
* WaveMotionGun[=/=]{{BFG}}: The linear launcher.
* WhatHappenedToTheMouse: Finding D.I.J.'s Diary in the battle minigame tells you ''exactly'' what the mouse was up to. Fittingly, the mouse is the ''only'' peripheral character [[PutOnABus to get any closure]].

to:

** The Magnum is a one-hit kill against any normal enemy and tears through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a Duralumin Case, which means you the player can quite easily overlook them.
* TragicMonster: Nosferatu and [[spoiler:mutant [[spoiler:Mutant Steve]].
* UpdatedRerelease: ''Code: Veronica X'' for the Dreamcast ([[NoExportForYou in Japan only]]), [=PS2=] [=PlayStation 2=] and [=GameCube=]. Further explored in ''Code: Veronica X HD'' for the Xbox 360 and [=PS3=].
[=PlayStation 3=].
* VillainousCrossdresser: [[spoiler:Alfred Ashford.[[spoiler:Alfred. Justified in the fact that he has a split personality disorder]].
* WaveMotionGun[=/=]{{BFG}}: The linear launcher.
Linear Launcher.
* WhatHappenedToTheMouse: Finding D.I.J.'s Diary in the battle minigame Battle Game tells you the player ''exactly'' what the mouse was up to. Fittingly, the mouse is the ''only'' peripheral character [[PutOnABus to get any closure]].
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''ResidentEvil Code: Veronica'' is the fourth ResidentEvil game released and the fifth game chronologically.

to:

''ResidentEvil '''''Resident Evil Code: Veronica'' Veronica''''' is the fourth ResidentEvil ''ResidentEvil'' game released and the fifth game chronologically.



Stumbling up the stairs, she finds herself in a small cemetery, and quickly realizes what the disaster is as decaying bodies rip through the sodden earth and start shambling towards her. Fleeing for the comparative shelter of the nearby walled-off yard, she is not pleased when someone in the guard tower opens fire on her. Waiting for a lull in the shooting, she fires back with a recovered pistol and destroys the spotlight, intimidating her assailant into surrender. Said assailant turns out to be a teenaged boy of about Claire's age named Steve Burnside, who explains he's also a prisoner here on Rockfort. Claire immediately suggests they team up, well aware of the danger that must be present if the T-Virus has gotten loose, but Steve declares she'll simply slow him down and wanders off alone.

to:

Stumbling up the stairs, she finds herself in a small cemetery, and quickly realizes what the disaster is as decaying bodies rip through the sodden earth and start shambling towards her. Fleeing for the comparative shelter of the nearby walled-off yard, she is not pleased when someone in the guard tower opens fire on her. Waiting for a lull in the shooting, she fires back with a recovered pistol and destroys the spotlight, intimidating her assailant into surrender. Said assailant turns out to be a teenaged boy of about Claire's age named Steve Burnside, who explains he's also a prisoner here on Rockfort. Claire immediately suggests they team up, well aware of the danger that must be present if the T-Virus has gotten loose, but Steve declares she'll simply slow him down and wanders off alone.



** TookALevelInBadass: Claire Redfield, to a surprising degree.

to:

** TookALevelInBadass: Claire Redfield, Claire, to a surprising degree.



* BigBad: Alexia Ashford

to:

* BigBad: Alexia AshfordAlexia.



* BossInMookClothing: The very first Bandersnatch. The best weapon you can use on it is either your pair of [=M100Ps=] or your much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for Tyrant later on). Yes, you can ''try'' to run to its left side where it has no arm, but it can still ''slap'' you with its one elastic arm.

to:

* BossInMookClothing: The very first Bandersnatch. The best weapon you the player can use on it is either your their pair of [=M100Ps=] or your their much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for Tyrant later on). Yes, you the player can ''try'' to run to its left side where it has no arm, but it can still ''slap'' you them with its one elastic arm.



* ColonCancer: Averted. The official title of the game is ''Resident Evil Code: Veronica'', and the "X" is merely tacked onto the end with no colon.

to:

* ColonCancer: Averted. The official title of the game is ''Resident Evil Code: Veronica'', and the "X" ''X'' is merely tacked onto the end with no colon.



* DiscOneFinalBoss: Alfred Ashford.

to:

* DiscOneFinalBoss: Alfred Ashford.Alfred.



*** The novel explains it by giving Alexia psychic powers (to the point that the narration from her point of view really gives the impression of her being omnipotent). The fact that she could project herself in an island half around the globe (or the fact that she knows that an agent of Umbrella is there) [[HolyShitQuotient scares the shit out of Wesker]] (the novel is based on the original version where Wesker is utterly dominated by Alexia unlike in X).

to:

*** The novel explains it by giving Alexia psychic powers (to the point that the narration from her point of view really gives the impression of her being omnipotent). The fact that she could project herself in an island half around the globe (or the fact that she knows that an agent of Umbrella is there) [[HolyShitQuotient scares the shit out of Wesker]] (the novel is based on the original version where Wesker is utterly dominated by Alexia unlike in X).''X'').



** Wesker gets one at the end of X.

to:

** Wesker gets one at the end of X.''X''.



* GuideDangIt: You know the fire extinguisher, the one you used way back at the very beginning of the game and then left in the security terminal? Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.

to:

* GuideDangIt: You know the fire extinguisher, the one the you used way back at the very beginning of the game and then left in the security terminal? Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.



* KarmaHoudini: Suffice to say, Wesker went on to star in more Resident Evil games...
* LateArrivalSpoiler: The original [[SegaDreamcast Dreamcast]] version of ''Code: Veronica'' kept Wesker's return a secret until halfway through the second disc. In the later ''X'' version, not only is Wesker's face visible on the cover art, but some copies of the game came with a limited edition DVD titled "Wesker's Report".
* LateToTheParty: Chris only makes it to Rockfort ''after'' Claire and Steve have already left and the self-destruct has already occurred.

to:

* KarmaHoudini: Suffice to say, Wesker went on to star in more Resident Evil ''Resident Evil'' games...
* LateArrivalSpoiler: The original [[SegaDreamcast Sega Dreamcast]] version of ''Code: Veronica'' kept Wesker's return a secret until halfway through the second disc. Disc 2. In the later ''X'' version, not only is Wesker's face visible on the cover art, but some copies of the game came with a limited edition DVD titled "Wesker's Report".
''Wesker's Report''.
* LateToTheParty: Chris only makes it to Rockfort Island ''after'' Claire and Steve have already left and the self-destruct has already occurred.



* NoCelebritiesWereHarmed: Popular conception has it that Steve Burnside's haircut was altered to lessen his likeness to Leonardo [=DiCaprio=]. The irony is that Steve's hair is likened to Leon's now, to the point that some people thought that Steve was Leon.
* NoHoldsBarredBeatdown: Wesker gives Chris an impressive beating in the ending of ''Code: Veronica X'' and brutally manhandles Claire earlier on. Both times, he's interrupted before he can finish them off.
* OhCrap: Wesker gets one of these moments in the original release when Alexia mutates in front of him. She follows it up by slapping him down the stairs.

to:

* NoCelebritiesWereHarmed: Popular conception has it that Steve Burnside's Steve's haircut was altered to lessen his likeness to Leonardo [=DiCaprio=]. The irony is that Steve's hair is likened to Leon's now, to the point that some people thought that Steve was Leon.
* NoHoldsBarredBeatdown: Wesker brutally mahandles Claire in their first encounter. He later gives Chris an impressive beating [[spoiler: in the ending of ''Code: Veronica X'' and brutally manhandles Claire earlier on. X''.]] Both times, he's interrupted before he can finish them off.
* OhCrap: Wesker gets one of these moments in the original release version when Alexia mutates in front of him. She follows it up by slapping him down the stairs.



* SequelNumberSnarl: ''Code: Veronica'' was intended to be the true sequel to ''ResidentEvil2'', but since it was originally developed as a Dreamcast-exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated as as side-game instead of a numbered sequel.

to:

* SequelNumberSnarl: ''Code: Veronica'' was intended going to be the true sequel to ''ResidentEvil2'', but ''Resident Evil 3''. However, since it was originally developed as a Dreamcast-exclusive Dreamcast exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated as as side-game instead of side story rather than a numbered true sequel.



* StillWearingTheOldColors: Chris is in a STARS uniform, despite them being disbanded for months.
* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. The re-release includes a long extra scene while that clock is ticking, but somehow Chris still barely escapes.

to:

* StillWearingTheOldColors: Chris is in a STARS S.T.A.R.S. uniform, despite them being disbanded for months.
* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. The re-release includes In ''X'', a long extra scene while that clock is ticking, but somehow ticking was included. Somehow, Chris still barely escapes.
Is there an issue? Send a MessageReason:
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/recv_372.jpg]]
[[caption-width-right:350:Someone's been sleeping through the apocalypse...]]
''ResidentEvil Code: Veronica'' is the fourth ResidentEvil game released and the fifth game chronologically.

The game takes place three months after the destruction of Raccoon City; although a setback to Umbrella, they have yet to be toppled and are still producing their bioweapons. Having lost contact with her brother Chris, Claire Redfield attempts to infiltrate an Umbrella facility located in Paris. She is discovered and attempts to escape, only to run out of ammo in the resultant shootout and be captured by a lucky [[{{Mook}} mook]]. She is promptly flown out to Rockfort Island, an Umbrella prison complex on a small island somewhere in the South Seas.

While she is confined to a solitary cell, however, an attack is made on the island, causing a T-Virus outbreak. Claire becomes aware of this only when an injured guard, by sheer coincidence the same man who managed to capture her in Paris, stumbles down into the solitary cell to seek shelter. In an attack of conscience, the man releases her and tells her that the island is finished, so she's free to go.

Stumbling up the stairs, she finds herself in a small cemetery, and quickly realizes what the disaster is as decaying bodies rip through the sodden earth and start shambling towards her. Fleeing for the comparative shelter of the nearby walled-off yard, she is not pleased when someone in the guard tower opens fire on her. Waiting for a lull in the shooting, she fires back with a recovered pistol and destroys the spotlight, intimidating her assailant into surrender. Said assailant turns out to be a teenaged boy of about Claire's age named Steve Burnside, who explains he's also a prisoner here on Rockfort. Claire immediately suggests they team up, well aware of the danger that must be present if the T-Virus has gotten loose, but Steve declares she'll simply slow him down and wanders off alone.

Fortunately for him, he and Claire continually run into each other, and wind up having to help each other against the sole remaining survivor -- the demented Alfred Ashford, former commander of the island. After numerous escapes from the psychotic aristocrat, they finally manage to board a seaplane and escape, just as Alfred detonates the self-destruct system. Unfortunately for them, Alfred also escaped the blaze and seizes control of their plane by remote control, crashing them into a derelict Umbrella facility somewhere in Antarctica.

Meanwhile, Chris Redfield, having been alerted to Claire's location early after she escaped by an email she sent from a computer in a guard station, arrives at Rockfort Island to find it in ruins. Narrowly escaping a confrontation with Albert Wesker, presumed dead in the [[ResidentEvil1 Mansion Incident]], he finally manages to track Claire and Steve's location and sets off to rescue them from Alfred's even crazier sister, Alexia Ashford...

Check out the [[ShoutOut/ResidentEvilCodeVeronica Shout Out]] page.
----
!!This game includes examples of:
* ActionGirl: Claire Redfield.
* AristocratsAreEvil: Alfred and Alexia Ashford are of noble birth and ''completely out of their minds''.
* AttackOfTheFiftyFootWhatever: The Gulp Worm and Giant Black Widow.
* AxCrazy: Oh, good Lord, Alfred. Such is what happens when one forms bonds with someone that remained frozen for over a decade.
* BackFromTheDead: Wesker, having returned from his death in the original game.
* {{Badass}}:
** BadassAbnormal: This is the game that reveals that Wesker's had some enhancements since the first game.
** TookALevelInBadass: Claire Redfield, to a surprising degree.
* BareYourMidriff: Claire.
* BigBad: Alexia Ashford
* BigBrotherInstinct: Chris goes all the way to Antarctica to rescue his sister.
* BodyHorror: Alexia's transformations.
** Nosferatu, the product of a failed experiment on the twins' father. Sports bondage, EyelessFace, razor-tipped CombatTentacles, exposed beating heart, poisonous breath, etc.
** Also, [[spoiler:Steve, who's later subjected to the same experiment, but he goes back to human form before dying]]
* BondVillainStupidity: Subverted. While Alfred does subject Claire and Steve to an overly elaberate death trap (and gives up on it fairly quickly), he does try to shoot and kill them both before and after. He fails several times.
* BossInMookClothing: The very first Bandersnatch. The best weapon you can use on it is either your pair of [=M100Ps=] or your much more valuable explosive-tipped arrows (which a prudent gamer will probably rather save for Tyrant later on). Yes, you can ''try'' to run to its left side where it has no arm, but it can still ''slap'' you with its one elastic arm.
* BottomlessMagazines: Averted with the Calico M100-P pistols. They have a percentage-based ammo count but still have a factually accurate 100 rounds each.
* BrotherSisterIncest[=/=]{{Twincest}}: Between Alfred and Alexia.
* ColonCancer: Averted. The official title of the game is ''Resident Evil Code: Veronica'', and the "X" is merely tacked onto the end with no colon.
* CreepyTwins: The Ashford twins.
* CutsceneIncompetence: When [[spoiler:Steve's father]], now a zombie, tries to munch on Claire, she apparently forgets all about the weapons she's been carrying around the whole game. Let alone Steve doing nothing for a while, saying how he can't help her. Justified in that he just found out [[spoiler:that his dad is dead the hard way]]. The kid's still human.
* CutscenePowerToTheMax: [[http://www.youtube.com/watch?v=Se4BERJ_wGI Steve vs. Bandersnatch]].
* DiscOneFinalBoss: Alfred Ashford.
* EmergencyWeapon: This is the first game in the series where the knife is actually useful since it registers multiple hits as the blade slices through enemies instead of one measly stab.
* EvilBrit: The Ashford twins.
* EvilIsHammy
* EvilLaugh: About half of Alexia's dialogue, [[FridgeLogic some of which she will turn to a camera that she cannot possibly know anyone is looking at]], laugh, and turn it off.
*** The novel explains it by giving Alexia psychic powers (to the point that the narration from her point of view really gives the impression of her being omnipotent). The fact that she could project herself in an island half around the globe (or the fact that she knows that an agent of Umbrella is there) [[HolyShitQuotient scares the shit out of Wesker]] (the novel is based on the original version where Wesker is utterly dominated by Alexia unlike in X).
** Alfred does it too, but it's closer to a NoblewomansLaugh.
** Wesker gets one at the end of X.
* ExposedToTheElements:
** Umbrella's Antarctic facility is clearly no longer heated, but lightly dressed Claire and Steve barely seem to notice. Claire even has an outdoor boss battle in a snowstorm. Oddly, Capcom didn't even get this right as the game is set in December, during the Southern Hemisphere's summer, and Antarctica ''could'' be survivable. But the game goes out of its way to show how cold it is.
** Claire and Steve crashed at Latitude 82 degrees 17 minutes South and Longitude about 136 degrees East, which puts them in the vicinity of Antarctica's Southeast coast, but they're a good ways inland, so even in the summer we're still talking temperatures of at most -10 degrees C. Exposure is ''definitely'' still fatal.
* FaceMonsterTurn: [[spoiler:Steve is infected with T-Veronica]] and attacks Claire until ThePowerOfLove stops him from killing her. He then returns to (almost) normal after being mortally wounded.
* FixedCamera
* GasChamber: The TortureCellar and part of the Training Facility basement.
* GiantSpaceFleaFromNowhere: The Gulp Worm.
* GigglingVillain: The Ashford twins.
* GlamourFailure: The reason why Wesker wears his sunglasses everywhere is to not show off his gold/red cat eyes.
* AGodAmI: Alexia.
* GlowingEyesOfDoom: Wesker's eyes sometimes flash red ''{{Terminator}}'' style, and a few of the zombies even have them for some reason.
** Goggles.
* GuideDangIt: You know the fire extinguisher, the one you used way back at the very beginning of the game and then left in the security terminal? Well you better take it with you to Antarctica or you're not getting the magnum, which makes the final boss much easier to handle.
* GunsAkimbo: The gold lugers, submachine guns, and calico pistols are all paired and are each able to target two different enemies at once.
* GunFu: Claire went to John Woo's school in between games. Steve must have gone to the same school.
* TheHeavy: Alfred's the one who drives the plot.
* KarmaHoudini: Suffice to say, Wesker went on to star in more Resident Evil games...
* LateArrivalSpoiler: The original [[SegaDreamcast Dreamcast]] version of ''Code: Veronica'' kept Wesker's return a secret until halfway through the second disc. In the later ''X'' version, not only is Wesker's face visible on the cover art, but some copies of the game came with a limited edition DVD titled "Wesker's Report".
* LateToTheParty: Chris only makes it to Rockfort ''after'' Claire and Steve have already left and the self-destruct has already occurred.
* LethalJokeItem: The knife, for the first time in the series, proves to be a viable weapon against individual zombies or even small groups.
* LetsSplitUpGang: Claire is GenreSavvy enough now to try and avoid this, but Steve is so moody and confused that he keeps running off on his own anyway.
* LonelyPianoPiece: When the Ashford Lullaby was played on the piano.
* LostForever: You know that fire extinguisher you used early in the game, and then might have left in the metal detector bin? Well you better go get it before the island's self destruct sequence starts, otherwise, you're not going to get the magnum.
* NakedOnArrival: Alexia, upon awakening as an adult from her cryogenic tube.
* NoCelebritiesWereHarmed: Popular conception has it that Steve Burnside's haircut was altered to lessen his likeness to Leonardo [=DiCaprio=]. The irony is that Steve's hair is likened to Leon's now, to the point that some people thought that Steve was Leon.
* NoHoldsBarredBeatdown: Wesker gives Chris an impressive beating in the ending of ''Code: Veronica X'' and brutally manhandles Claire earlier on. Both times, he's interrupted before he can finish them off.
* OhCrap: Wesker gets one of these moments in the original release when Alexia mutates in front of him. She follows it up by slapping him down the stairs.
* OutrunTheFireball: Chris's escape in both versions.
* ThePasswordIsAlwaysSwordfish: The final puzzle of the game is to enter a password which is [[spoiler:Veronica. Acts as a TitleDrop too]].
* RedEyesTakeWarning: Wesker, Alexia and [[spoiler:Steve]].
* SaunaOfDeath: The trap room in the Palace.
* SequelNumberSnarl: ''Code: Veronica'' was intended to be the true sequel to ''ResidentEvil2'', but since it was originally developed as a Dreamcast-exclusive at a time the franchise was still tied to the [=PlayStation=], it was treated as as side-game instead of a numbered sequel.
* SoLongAndThanksForAllTheGear: Don't take any big guns when you switch back to Claire, or you won't be able to get them back as Chris.
* StakingTheLovedOne: [[spoiler:Steve is forced to kill his father after the latter becomes a zombie.]]
* StillWearingTheOldColors: Chris is in a STARS uniform, despite them being disbanded for months.
* TalkingIsAFreeAction: In the original version, Chris kills Alexia, triggering the self-destruct which he barely escapes. The re-release includes a long extra scene while that clock is ticking, but somehow Chris still barely escapes.
* TankControls
* TooAwesomeToUse:
** You'd best get used to the pistol and the bowgun, and get used to running out of ammo for both, because you won't start finding enough ammunition for bigger guns to actually stockpile until about the last third of the game.
** The Magnum is a one-hit kill against any normal enemy and tears through bosses, but there are only eighteen bullets for it in the entire game. Six of them are inside a Duralumin Case, which means you can quite easily overlook them.
* TragicMonster: Nosferatu and [[spoiler:mutant Steve]].
* UpdatedRerelease: ''Code: Veronica X'' for Dreamcast ([[NoExportForYou in Japan only]]), [=PS2=] and [=GameCube=]. Further explored in ''Code: Veronica X HD'' for Xbox 360 and [=PS3=].
* VillainousCrossdresser: [[spoiler:Alfred Ashford. Justified in the fact that he has a split personality disorder]].
* WaveMotionGun[=/=]{{BFG}}: The linear launcher.
* WhatHappenedToTheMouse: Finding D.I.J.'s Diary in the battle minigame tells you ''exactly'' what the mouse was up to. Fittingly, the mouse is the ''only'' peripheral character [[PutOnABus to get any closure]].
* ZombieApocalypse: Subverted. This time, the zombies don't get the great spotlight.
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