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* TheBattleDidntCount: The game tells you to hide during the first Wesker fight and run out the seven minutes he's sparing for you. The ''Lost in Nightmares'' fight functions similarly, with you having to wait him out. A skilled player can [[https://www.youtube.com/watch?v=VOYMtYqxXP0 beat the shit out of Wesker using nothing but a knife]] and end the fight early, but [[ForegoneConclusion it will change nothing in the DLC's final cutscene]] and the main game's story will act like you hid from him. [[DeveloperForesight You get an achievement and a gem for your effort, though.]] During the second fight in the main game, while you have to directly fight him to proceed, it's with the goal of [[spoiler:restraining and injecting him in order to ''weaken'' him as opposed to beating him in a straight fight]]. Trying to do the latter will have it eventually be made clear that Wesker is immortal during that phase of the fight and will not die.

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* TheBattleDidntCount: The game tells you to hide during the first Wesker fight and run out the seven minutes he's sparing for you. The ''Lost in Nightmares'' fight functions similarly, with you having to wait him out. A skilled player can [[https://www.youtube.com/watch?v=VOYMtYqxXP0 beat the shit out of Wesker using nothing but a knife]] and end the fight early, but [[ForegoneConclusion it will change nothing in the DLC's final cutscene]] and the main game's story will act like you hid from him. [[DeveloperForesight [[DevelopersForesight You get an achievement and a gem for your effort, though.]] During the second fight in the main game, while you have to directly fight him to proceed, it's with the goal of [[spoiler:restraining and injecting him in order to ''weaken'' him as opposed to beating him in a straight fight]]. Trying to do the latter will have it eventually be made clear that Wesker is immortal during that phase of the fight and will not die.

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* TheBattleDidntCount: The game tells you to hide during the first Wesker fight and run out the seven minutes he's sparing for you. The ''Lost in Nightmares'' fight functions similarly, with you having to wait him out. A skilled player can [[https://www.youtube.com/watch?v=VOYMtYqxXP0 beat the shit out of Wesker using nothing but a knife]] and end the fight early, but [[ForegoneConclusion it will change nothing in the DLC's final cutscene]] and the main game's story will act like you hid from him. [[DeveloperForesight You get an achievement and a gem for your effort, though.]] During the second fight in the main game, while you have to directly fight him to proceed, it's with the goal of [[spoiler:restraining and injecting him in order to ''weaken'' him as opposed to beating him in a straight fight]]. Trying to do the latter will have it eventually be made clear that Wesker is immortal during that phase of the fight and will not die.



** On Professional, ''one hit'' from most attacks is enough to put you into the Dying state, which lasts a grand total of ''two seconds''. With how long some animations last, certain attacks can kill you outright and your partner won't be able to help. Since it takes time for your partner to pull out their first aid to heal you, where you can quickly die in the process unless they use it ''immediately'', it can actually be beneficial to ''not'' pick up health items. This is because resuscitating instantly stops your health from draining and puts you right back into the fight.

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** On Professional, ''one hit'' from most attacks is enough to put you into the Dying state, which lasts a grand total of ''two seconds''. With how long some animations last, certain attacks can kill you outright and your partner won't be able to help. Since it takes time for your partner to pull out their first aid to heal you, where you can quickly die in the process unless they use it ''immediately'', it can actually be beneficial to ''not'' pick up health items.herbs and first aid sprays and just use eggs instead. This is because resuscitating instantly stops your health from draining and puts you right back into the fight.
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* KickThemWhileTheyAreDown: Starting with this title, each character as a dedicated melee attack/downed finisher on a Majini that's lying face up or face down on the ground. Chris stomps them in the chest or head, and Sheva will stab them with her knife or use a double-knee drop depending on how the enemy is lying on the ground. All of the characters you can select in the Mercenaries Mode, have their own dedicated melee attacks and finishers as well.

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* KickThemWhileTheyAreDown: Starting with this title, each character as has a dedicated melee attack/downed finisher on a Majini that's lying face up or face down on the ground. Chris stomps them in the chest or head, and Sheva will stab them with her knife or use a double-knee drop depending on how the enemy is lying on the ground. All of the characters you can select in the Mercenaries Mode, have their own dedicated melee attacks and finishers as well.
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* KickThemWhileTheyAreDown: Starting with this title, each character as a dedicated melee attack/downed finisher on a Majini that's lying face up or face down on the ground. Chris stomps them in the chest or head, and Sheva will stab them with her knife or use a double-knee drop depending on how the enemy is lying on the ground. All of the characters you can select in the Mercenaries Mode, have their own dedicated melee attacks and finishers as well.
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* {{Superboss}}: The Red Executioner fought in the final Mercenaries map. It's larger, tougher, faster, and hits harder than the regular one, and also carries a flaming axe.

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* {{Superboss}}: The Red Executioner fought in the final Mercenaries map.map, "Prison". It's larger, tougher, faster, and hits harder than the regular one, and also carries a flaming axe.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: The Red Executioner fought in the final Mercenaries map. It's larger, tougher, faster, and hits harder than the regular one, and also carries a flaming axe.


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* {{Superboss}}: The Red Executioner fought in the final Mercenaries map. It's larger, tougher, faster, and hits harder than the regular one, and also carries a flaming axe.
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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for UsefulNotes/NintendoSwitch in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 Platform/PlayStation3, Platform/Xbox360 and [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] in 2009 and for UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom.
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* LowTechSpears: The Wetlands Majini wear grass skirts and wield spears, bows, and wooden shields like stereotypical African natives, unlike those in the city or the firearms-wielding soldiers, due to their Plagas infection causing them to revert back to the ways of their ancestors.
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* CigarChomper: The Gatling Majini have a lit stogie clenched between their teeth, which they manage to hang onto even when killed.
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** What definitely didn't help was the beginning of Chapter 3, which shifted the setting from modern-day urban Africa to a much more rural enemies, and changed the enemies from a variety of races in casual contemporary clothing to very dark-skinned Africans wearing loincloths and war paint, charging out of their mud huts wielding primitive spears and screaming war cries. {{Hand Wave}}d (if only just) if you read the diary of a kid from the village, where he points out that in general the adults don't usually wear the tribal stuff, and actually regressed due to becoming infected.

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** What definitely didn't help was the beginning of Chapter 3, which shifted the setting from modern-day urban Africa to a much more rural enemies, and changed the enemies from a variety of races in casual contemporary clothing to very dark-skinned Africans wearing loincloths and war paint, charging out of their mud huts wielding primitive spears and screaming war cries. {{Hand Wave}}d (if only just) if you read the diary of a kid from the village, where he points out that in general the adults don't usually wear the tribal stuff, and actually regressed due to becoming infected. Why this didn't happen with any other group infected by Las Plagas [[VoodooShark is left unanswered]][[note]]The village in 4 is established to have been incredibly isolated and technologically backwards even before everyone was infected[[/note]].
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Daylight Horror is a disambiguation


* DaylightHorror: Many levels are set during the day.
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* BossAlteringConsequence: You can kill the Uroboros monster with your guns if you choose to, and you'll win a valuable gold ring that way, but you are encouraged to lure it into the furnace on your first run as your guns are likely not strong enough at that point.
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* RatedMForManly: Chris, this time around.
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* ThereIsAnother: [[spoiler:Documents found in the game hinted that Albert isn't the only candidate for Spencer's Project W since he is listed as subject No. 013. Spencer's notes revealed that there is one other candidate still alive at the time of ''Lost in Nightmares'' DLC, subject No. 012, aka Alex Wesker (who also wrote a report detailing Project W).]]
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grammar


** In 2023, yes ''fourteen years'' after its initial release, Capcom finally patched to the game to give players the option of completely removing cutscene [=QTEs=].

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** In 2023, yes ''fourteen years'' after its initial release, Capcom finally patched to the game to give players the option of completely removing cutscene [=QTEs=].
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** In 2023, yes ''fourteen years'' after its initial release, Capcom finally patched to the game to give players the option of completely removing cutscene [=QTEs=].

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Fix


* FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" scenario is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be]].
* FanDisservice: Wesker takes in Uroboros out of desperation during the last phase of the final battle, turning his shirtless torso into a tentacled monstrosity with an exposed heart and elongated right arm infused with plane debris. After taking enough damage, his left arm turns into a mass of tentacles.

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* FanDisservice: FanDisservice:
**
[[spoiler:Jill's battle suit during the "Desperate Escape" scenario is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be]].
* FanDisservice: Wesker ** [[spoiler:Wesker takes in Uroboros out of desperation during the last phase of the final battle, turning his shirtless torso into a tentacled monstrosity with an exposed heart and elongated right arm infused with plane debris. After taking enough damage, his left arm turns into a mass of tentacles.]]

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moving non-character trope to main page


* AbortedArc: Despite Wesker having a collection of most of the viruses the franchise has introduced (the only one he lacked being the t+G Virus from ''[[VideoGame/ResidentEvilGunSurvivor Dead Aim]]''), building him up as a threat by having so many at his disposal, none of them besides [[VideoGame/ResidentEvil4 Las Plagas]] were used, and there's little indication they were used in his own experiments with Uroboros.



* BigNo: When Wesker is about to [[spoiler:kill Chris at the Spencer Estate]], Jill shouts "No!" before tackling him with herself into an abyssal ravine.



* ContinuityNod: Chris mentions Leon's report about the Ganados from ''VideoGame/ResidentEvil4''.

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* ContinuityNod: ContinuityNod:
**
Chris mentions Leon's report about the Ganados from ''VideoGame/ResidentEvil4''.''VideoGame/ResidentEvil4''.
** Chris gets Hunk's Neckbreaker from ''4''. Josh similarly seems to have adopted many moves found in Leon from ''4''[='=]s Mercenaries.



* ExcuseMeWhileIMultitask: In the first present-day encounter Wesker has with Chris and Sheva, he picks up his phone in the midst of fighting and leaves after his call.



* FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" scenario is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.]]

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* FanDisservice: [[spoiler:Jill's battle suit during the "Desperate Escape" scenario is unzipped to the point where it shows off a little bit of her cleavage, but she's still got a horrible injury on her chest from where the P99 implant used to be.]]be]].
* FanDisservice: Wesker takes in Uroboros out of desperation during the last phase of the final battle, turning his shirtless torso into a tentacled monstrosity with an exposed heart and elongated right arm infused with plane debris. After taking enough damage, his left arm turns into a mass of tentacles.



* FinalBoss: Wesker serves as the final boss after an appropriately huge buildup, series-wide and level-wise.



* KillItWithFire: Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, there is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.

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* KillItWithFire: KillItWithFire:
**
Uroboros, a virus that turns those infected with it into a writhing mass of infinitely-regenerating black oozing tentacles. Fortunately for every Uroboros fight, there is a source of fire nearby. At least one of these is properly justified, too; it's in a test lab, and they had better be packing flamethrowers to take care of any out-of-control experiments.experiments.
** In Mercenaries Reunion, Rebecca gets flame sprays to kill majini with.



* KilledOffForReal: The ending has apparently [[spoiler:killed Wesker for good. Regardless of some allusions to the possibility he may still be alive, Wesker]] has not canonically returned well into the eighth numbered installment.



* LastVillainStand: At the end, Wesker's lost practically everything. He's killed off and betrayed all of his allies, his resources are gone, and Chris and Sheva have just managed to crash his plane, robbing him of his only chance to unleash Uroboros upon the world. All he has left is a single canister of the virus. Wesker refuses to surrender and [[OneWingedAngel exposes himself to Uroboros]] (which would have eventually consumed him had he won), all for one last chance to finally kill Chris.



* PunchCatch: Wesker catches Chris' fist when he tries to punch him during their showdown in Spencer's last estate, causing him great pain.



** After being dropped in the volcano and burning, Wesker screams Chris' name in a [[VillainousBreakdown frenzied rage]].



* ShieldedCoreBoss: In the final battle, Wesker's exposed heart is constantly shielded by a mass of tentacles. When he takes enough damage, he will plant his arm on the ground and raise a storm of tentacles to defend himself; after he's done, his heart will be exposed briefly.



* TakingYouWithMe: Wesker tries to take Chris and Sheva with him after he is finally defeated by them. Dying painfully in volcanic lava and seeing his enemies about to escape in a helicopter, Wesker becomes [[VillainousBreakdown enraged at the thought of facing his own mortality and the idea that ultimate victory would belong to his hated enemy Chris Redfield]]. With the last of his strength, Wesker attempts to drag the helicopter into the lava using his Uroboros tentacles. Chris and Sheva free themselves by firing rockets directly at Wesker, obliterating him.



* ThereIsNoKillLikeOverkill: Sheva and Chris [[spoiler:disembowel Wesker's heart with their knives, then tag him with a double rocket launcher headshot while his entire lower half burns in a volcano]].
* ThisCannotBe: When Wesker's low on health at the very last phase of the final battle in 5, he despondently mutters he can't lose to Chris.



* TookAThirdOption: In the final battle against Wesker Chris can grab him and Sheva is faced with either letting Wesker kill him or shoot both of them. What does she do? *stab* *stab stab* *stabby stabby stabby* [[WhenAllYouHaveIsAHammer *stabby stabby stabby stabby* *stab stab stab stab stab*]]

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* TookAThirdOption: In the final battle against Wesker Wesker, Chris can grab him and Sheva is faced with either letting Wesker kill him or shoot both of them. What does she do? *stab* *stab stab* *stabby stabby stabby* [[WhenAllYouHaveIsAHammer *stabby stabby stabby stabby* *stab stab stab stab stab*]]
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** During one section when Chris and Sheva must cross an alligator-infested lake on foot, the alligators will always ignore the A.I.-controlled partner. Out of all frustrating deaths the A.I. might suffer from, the developers mercifully spared us that one.
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* NeckSnap: One of the melee finishers. Can be performed by stunning an enemy onto its knees and going up behind it.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for UsefulNotes/NintendoSwitch in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.

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''Resident Evil 5'' is the [[SequelNumberSnarl seventh]] main game in Creator/{{Capcom}}'s ''Franchise/ResidentEvil'' franchise, released for the UsefulNotes/PlayStation3, UsefulNotes/Xbox360 and [[UsefulNotes/IBMPersonalComputer PC]] in 2009 and for UsefulNotes/NintendoSwitch in 2019. Initially announced in 2005, a few months after the release of ''VideoGame/ResidentEvil4'', ''[=RE5=]'' was notably the first ''Resident Evil'' game in the main series produced after Creator/ShinjiMikami left Capcom. Capcom.

In an effort to reach a wider userbase, Capcom developed ''[=RE5=]'' as a {{multiplatform}} release from the get-go rather than targeting a specific console as was the case with previous numbered installments. Featuring the same play mechanics and interface introduced in ''[=RE4=]'', ''[=RE5=]'' added an online co-op system that allowed the main story to be experienced by up to two players simultaneously. The developers also addressed criticism of ''[=RE4=]'''s loose ties to previous games by writing a storyline for ''[=RE5=]'' focusing on the longtime rivalry between Chris Redfield and his arch-nemesis Albert Wesker 10 years after the events of ''[[VideoGame/ResidentEvilCodeVeronica Code: Veronica]]''. It went on to become Capcom's best-selling game of all time by a significant margin, only being beaten out by ''VideoGame/MonsterHunterWorld'' in 2018.
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Typo.


* SawedOffShotgun: This game introduces the Hydra, an unlockable triple-barrelled shotgun with the barrel sawed off as shrot as possible. It only holds 10 rounds at maximum and has a long reload time, but makes up for it with tremendous up-close firepower. Chris and Wesker can even fire the thing one-handed (though Sheva still needs to steady it with both hands.)

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* SawedOffShotgun: This game introduces the Hydra, an unlockable triple-barrelled shotgun with the barrel sawed off as shrot short as possible. It only holds 10 rounds at maximum and has a long reload time, but makes up for it with tremendous up-close firepower. Chris and Wesker can even fire the thing one-handed (though Sheva still needs to steady it with both hands.)
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* SawedOffShotgun: This game introduces the Hydra, an unlockable triple-barrelled shotgun with the barrel sawed off as shrot as possible. It only holds 10 rounds at maximum and has a long reload time, but makes up for it with tremendous up-close firepower. Chris and Wesker can even fire the thing one-handed (though Sheva still needs to steady it with both hands.)
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* CarChaseShootOut: After Doug saves them from some Majini, Chris and Sheeva board a jeep to go meet up with some of the BSAA forces in another village to chase after Irving. However some of the Majini give chase in their own jeeps and motorcycles, forcing the pair to defend their ride as they make their way across the Savannah.

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* CarChaseShootOut: After Doug saves them from some Majini, Chris and Sheeva Sheva board a jeep to go meet up with some of the BSAA forces in another village to chase after Irving. However some of the Majini give chase in their own jeeps and motorcycles, forcing the pair to defend their ride as they make their way across the Savannah.

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