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On the evening of September 29th, 1998 -- two months the Mansion Incident -- Leon Kennedy (a rookie cop late for his first assignment as a member of Raccoon City's police department) and Claire Redfield (the younger sister of missing [=STARS=] team member Chris Redfield) arrive in Raccoon City, only to discover it has a big problem: a T-Virus outbreak has spread throughout Raccoon City, leaving what few survivors remain in a living nightmare. Leon and Claire band together to fight their way through hordes of undead and bio-engineered creatures before eventually finding [[MegaCorp Umbrella Corporation's]] secret underground lab -- and learning exactly how Raccoon City's ZombieApocalypse happened.

''[=RE2=]'' has two different "routes", depending on which character a player chooses first; this choice determines which side of the story is seen and results in numerous smaller changes, such as which room a particular boss is fought in, on both routes.

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On the evening of September 29th, 1998 -- two months the Mansion Incident -- Leon Scott Kennedy (a rookie cop late for his first assignment as a member of Raccoon City's police department) and Claire Redfield (the younger sister of missing [=STARS=] team member Chris Redfield) arrive in Raccoon City, only to discover it has a big problem: a T-Virus outbreak has spread throughout Raccoon City, leaving what few survivors remain in a living nightmare. Leon and Claire band together to fight their way through hordes of undead and bio-engineered creatures before eventually finding [[MegaCorp Umbrella Corporation's]] secret underground lab -- and learning exactly how Raccoon City's ZombieApocalypse happened.

''[=RE2=]'' has In contrast to the first game, where the two different "routes", depending on which main characters' adventures were self-contained, ''Resident Evil 2'' allows players to play through the game as one character a player chooses first; this choice determines which side and then replay his or her storyline from the other character's perspective, resulting in up to four possible playthroughs. Actions that are performed by the first character will affect the environment of the story is seen and results in numerous smaller changes, such as which room a particular boss is fought in, on second character's scenario. There's also an additional minigame after finishing both routes.
characters' scenarios called "The [=4th=] Survivor", as well as a harder version of the same called "The Tofu Survivor." Later releases of the game added the "Extreme Battle" mode.
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The second game in Capcom's ResidentEvil franchise, '''''Resident Evil 2''''' was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''VideoGame/ResidentEvil'', Capcom immediately set up a team to work on a sequel in hopes of turning it into a yearly franchise. Initially scheduled for a Spring 1997 release, the original version of ''Resident Evil 2'' (now dubbed ''Resident Evil 1.5'') was not living up to the developers' expectations and rather than risk releasing a game they were unsatisfied with, they restarted game's development from scratch, delaying the game's release by a whole year. This ultimately proved to be the best course of action, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically-acclaimed Capcom games of all time. The game was re-released for the [=PS1=] with Dual Shock support months after its original release and was later ported to other platforms such as the PC, Nintendo64, {{Dreamcast}} and {{GameCube}}.

On the evening of September 29th, 1998 -- two months and five days after [[ResidentEvil1 the Mansion Incident]] -- Leon Kennedy (a rookie cop late for his first assignment as a member of Raccoon City's police department) and Claire Redfield (the younger sister of missing [=STARS=] team member Chris Redfield) arrive in Raccoon City, only to discover it has a big problem: a T-Virus outbreak has spread throughout Raccoon City, leaving what few survivors remain in a living nightmare. Leon and Claire band together to fight their way through hordes of undead and bio-engineered creatures before eventually finding [[MegaCorp Umbrella Corporation's]] secret underground lab -- and learning exactly how Raccoon City's ZombieApocalypse happened.

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The second game in Capcom's ResidentEvil franchise, '''''Resident Evil 2''''' was originally released for the {{PlayStation}} in 1998. After the unexpected success of the first ''VideoGame/ResidentEvil'', Capcom immediately set up a team to work on a sequel in hopes of turning it into a yearly franchise. Initially scheduled for a Spring 1997 release, the original version of ''Resident Evil 2'' (now dubbed ''Resident Evil 1.5'') was not living up to the developers' expectations and rather than risk releasing a game they were unsatisfied with, they restarted game's development from scratch, delaying the game's release by a whole year. This ultimately proved to be the best course of action, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically-acclaimed Capcom games of all time. The game was re-released for the [=PS1=] with Dual Shock support months after its original release and was later ported to other platforms such as the PC, Nintendo64, {{Nintendo 64}}, {{Dreamcast}} and {{GameCube}}.

On the evening of September 29th, 1998 -- two months and five days after [[ResidentEvil1 the Mansion Incident]] Incident -- Leon Kennedy (a rookie cop late for his first assignment as a member of Raccoon City's police department) and Claire Redfield (the younger sister of missing [=STARS=] team member Chris Redfield) arrive in Raccoon City, only to discover it has a big problem: a T-Virus outbreak has spread throughout Raccoon City, leaving what few survivors remain in a living nightmare. Leon and Claire band together to fight their way through hordes of undead and bio-engineered creatures before eventually finding [[MegaCorp Umbrella Corporation's]] secret underground lab -- and learning exactly how Raccoon City's ZombieApocalypse happened.
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'''''Resident Evil 2''''' is the second chapter in Capcom's ''ResidentEvil'' franchise.

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The second game in Capcom's ResidentEvil franchise, '''''Resident Evil 2''''' is 2''''' was originally released for the second chapter {{PlayStation}} in Capcom's ''ResidentEvil'' franchise.
1998. After the unexpected success of the first ''VideoGame/ResidentEvil'', Capcom immediately set up a team to work on a sequel in hopes of turning it into a yearly franchise. Initially scheduled for a Spring 1997 release, the original version of ''Resident Evil 2'' (now dubbed ''Resident Evil 1.5'') was not living up to the developers' expectations and rather than risk releasing a game they were unsatisfied with, they restarted game's development from scratch, delaying the game's release by a whole year. This ultimately proved to be the best course of action, as ''Resident Evil 2'' would go on to become one of the best-selling and most critically-acclaimed Capcom games of all time. The game was re-released for the [=PS1=] with Dual Shock support months after its original release and was later ported to other platforms such as the PC, Nintendo64, {{Dreamcast}} and {{GameCube}}.

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** Compared to the first game, there's a lot of ammo laying around. A LOT. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end the game playing as Leon with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and '''60''' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis. Ammunition would start breaking through the ceiling to rain down on him.
** Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
** This is also the first game in the series that has automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time [[labelnote:*]]Beat either "B" scenario in under 3 hours with an A or B rank for the MAC-11; do the same thing for the gatling gun, except in under 2 and a half hours[[/labelnote]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*:In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].
** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewer'' to explore. Two other locals include a police station and a gun shop - both reasonable sources of gun ammo.

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** Compared to the first game, there's a lot of ammo laying around. A LOT. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end the Leon's game playing as Leon with over 150 handgun bullets left over, 40-50 shotgun shells[[labelnote:info]]And that's only because it will likely see the most use[[/labelnote]], and '''60''' magnum rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis. Ammunition crisis – ammunition would start breaking through the ceiling to rain down on him.
**
him. Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
** This is also the first game in the series that has automatic weapons in its arsenal (a gatling gun and an MAC11, MAC-11, to be specific), but you need to beat the game in a certain period of time [[labelnote:*]]Beat [[labelnote:info]]Beat either "B" scenario in under 3 hours with an A or B rank for the MAC-11; do the same thing for the gatling gun, except in under 2 and a half hours[[/labelnote]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*:In models[[labelnote:info]]in the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which flamethrower, which is pretty useless) useless, and Jill's grenade launcher (whose whose ammo was very rare; there's rare, with only ''two'' sets of acid rounds available in the whole game]].
** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewer'' to explore. Two other locals include a police station and a gun shop - both reasonable sources of gun ammo.
game[[/labelnote]].
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** Compared to the first game, there's a lot of ammo laying around. A LOT. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end the game playing as Leon with over 150 handgun bullets left over, 40-50 shotgun shells[[hottip:*:And that's only because it will likely see the most use]], and '''60''' magnum rounds[[hottip:*:each of which, remember, is a OneHitKill on anything short of a boss]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis. Ammunition would start breaking through the ceiling to rain down on him.

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** Compared to the first game, there's a lot of ammo laying around. A LOT. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end the game playing as Leon with over 150 handgun bullets left over, 40-50 shotgun shells[[hottip:*:And shells[[labelnote:info]]And that's only because it will likely see the most use]], use[[/labelnote]], and '''60''' magnum rounds[[hottip:*:each rounds[[labelnote:info]]each of which, remember, is a OneHitKill on anything short of a boss]] boss[[/labelnote]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis. Ammunition would start breaking through the ceiling to rain down on him.



** This is also the first game in the series that has automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time [[hottip:*:Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; do the same thing for the gatling gun, except in under 2 and a half hours]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*:In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].

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** This is also the first game in the series that has automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time [[hottip:*:Beat [[labelnote:*]]Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; MAC-11; do the same thing for the gatling gun, except in under 2 and a half hours]] hours[[/labelnote]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*:In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].
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Those aren\'t semi-automatic, those are automatics.


** This is also the first game in the series that has semi-automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time [[hottip:*:Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; do the same thing for the gatling gun, except in under 2 and a half hours]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*:In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].

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** This is also the first game in the series that has semi-automatic automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time [[hottip:*:Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; do the same thing for the gatling gun, except in under 2 and a half hours]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*:In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].
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** This is also the first game in the series that has semi-automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time {{hottip:*Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; do the same thing for the gatling gun, except in under 2 and a half hours]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].

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** This is also the first game in the series that has semi-automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time {{hottip:*Beat [[hottip:*:Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; do the same thing for the gatling gun, except in under 2 and a half hours]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*In [[hottip:*:In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].

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** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewer'' to explore, including a police station.

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** This is also the first game in the series that has semi-automatic weapons in its arsenal (a gatling gun and an MAC11, to be specific), but you need to beat the game in a certain period of time {{hottip:*Beat either "B" scenario in under 3 hours with an A or B rank for the MAC11; do the same thing for the gatling gun, except in under 2 and a half hours]] in order to get them. There's also customized shotgun and handgun models.[[hottip:*In the first game, only three kinds of guns are available: a Beretta handgun, a Remington shotgun, and a Colt Python magnum. There's also Chris' flamethrower (which is pretty useless) and Jill's grenade launcher (whose ammo was very rare; there's only ''two'' sets of acid rounds available in the whole game]].
** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewer'' to explore, including explore. Two other locals include a police station.station and a gun shop - both reasonable sources of gun ammo.
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* GangstaStyle: One of Leon's alternate outfits is a gangster outfit, complete with sideways hat. He also holds any pistol-type weapon in this fashion, and it even affects the gun's firing rate.

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** Actually, there was another one, albeit not really an item. The player can choose to use the Anti-B.O.W. sprinklers in the lab during the first scenario to weaken the enemies along their pathway. However, if they do so, then the Ivy enemies would be stronger and poisonous in the second scenario; as a note found in the lab basement in the note confirms that the enemies build up an anti-body against the Anti-B.O.W. gas.

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** Actually, there was another one, albeit not really an item. The player can choose to use the Anti-B.O.W. sprinklers in the lab during the first scenario to weaken the enemies along their pathway. However, if they do so, then the Ivy enemies would be stronger and poisonous in the second scenario; as a scenario. A note found in the lab basement in the note second scenario confirms that the enemies build up an anti-body against the Anti-B.O.W. gas.
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** Actually, there was another one, albeit not really an item. The player can choose to use the Anti-B.O.W. sprinklers in the lab during the first scenario to weaken the enemies along their pathway. However, if they do so, then the Ivy enemies would be stronger and poisonous in the second scenario; as a note found in the lab basement in the note confirms that the enemies build up an anti-body against the Anti-B.O.W. gas.
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** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewere'' to explore, including a police station.

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** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewere'' ''sewer'' to explore, including a police station.



** Hell, it does no damage to enemies. The only use that it has is playing the "Leon being hurt" sound clip.

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** Hell, it It does no damage to enemies. The only use that it has is playing the "Leon being hurt" sound clip.

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* BlondGuysAreEvil: William Birkin.



** This is especially egregious when you remember that the idea that one of the ''advertised selling points'' was that you would have to be careful which character took what items, because they wouldn't be there for the other character. Aside from the submachine gun and sidepack, no such choices need to be made.

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** This is especially egregious when you remember that the idea that one of the ''advertised ''[[NeverTrustATrailer advertised selling points'' points]]'' [[NeverTrustATrailer was that you would have to be careful which character took what items, because they wouldn't be there for the other character.character]]. Aside from the submachine gun and sidepack, no such choices need to be made.



* ChestBurster: Victims implanted with G-virus embryos (but only if they don't share blood ties to the original host - Birkin, in this case) have this happen to them moments after implantation.



* ClippedWingAngel: Birkin's fourth form is a LightningBruiser capable of outrunning the player and killing them in about three bites if he's in the right mood. His fifth form is a gigantic blob that moves very slowly and can only attack at melee range.

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* ClippedWingAngel: Birkin's fourth form is a LightningBruiser capable of outrunning the player and killing them in about three bites if he's in the right mood. His fifth form is a [[BlobMonster gigantic blob blob]] that moves very slowly and can only attack at melee range.



* ComeWithMeIfYouWantToLive: Leon tries persuading Ben, who is in jail, with, "Look, if you wanna live, then you're gonna have to leave with me," when Ben thinks he's safe from monsters, unaware that Leon is "[[SoleSurvivor the only cop left alive]]" in the police department.

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* ComeWithMeIfYouWantToLive: Leon tries persuading Ben, who is has locked himself in jail, a jail cell, with, "Look, if you wanna live, then you're gonna have to leave with me," when Ben thinks he's safe from monsters, unaware that Leon is "[[SoleSurvivor the only cop left alive]]" in the police department.



** In the first ''{{Resident Evil}}'', players can find a file written by a researcher named John who uses his girlfriend's name as the password of a nearby computer - Ada. In ''2'', Ada Wong tells Leon that she's looking for her boyfriend John.

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** In the first ''{{Resident Evil}}'', players can find a file written by a an Umbrella researcher named John who uses his girlfriend's name as the password of a nearby computer - Ada. In ''2'', Ada Wong tells Leon that she's looking for her boyfriend John.



* DisneyDeath: Ada.



* GasMaskMooks: Hunk's hit team.

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* GasMaskMooks: Hunk's HUNK's hit team.
* {{Gorn}}: The death of Brian (in Claire's Scenario A) and Ben (in Leon's Scenario A).
* GoryDiscretionShot: Birkin's slaughter of the Umbrella Special Forces Alpha
team.


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* HalfTheManHeUsedToBe: Brian Irons in Claire's Scenario B, courtesy of Birkin.


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* {{Leitmotif}}: Birkin's boss themes.


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* SelfDestructMechanism: In the Umbrella lab, and [[spoiler:even on the train.]]

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** This is especially egregious when you remember that the idea that one of the ''advertised selling points'' was that you would have to be careful which character took what items, because they wouldn't be there for the other character. Aside from the submachine gun and inventory pack, no such choices need to be made.

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** This is especially egregious when you remember that the idea that one of the ''advertised selling points'' was that you would have to be careful which character took what items, because they wouldn't be there for the other character. Aside from the submachine gun and inventory pack, sidepack, no such choices need to be made.made.
* ChekhovsGun: Sherry's pendant. It turns out to be concealing [[spoiler:a G-virus sample]] Annette put in there for safekeeping, fearing William's plans to betray Umbrella would be exposed. She was right.

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* DirtyCop: Police Chief Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs he goes mad and deliberately screws up the efforts of the R.P.D. to try and save people to the extent of murdering some of the survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover of the outbreak to kidnap, rape, and murder her.

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* DirtyCop: Police Chief Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs he goes mad and deliberately screws up the efforts of the R.P.D. to try and save people to the extent of murdering some of the survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover of the outbreak to kidnap, possibly rape, and murder her.



* EvenEvilHasLovedOnes: Annette and Sherry were the loved ones to William's evil.



* HideYourChildren: Averted with Sherry, who can be killed by zombies or Cerberus hounds. Played mostly straight with the fact that you hardly ever find any zombified children.

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* HideYourChildren: Averted with Sherry, who can be killed by zombies or Cerberus hounds. Played mostly straight with the fact that you hardly ever find any no zombified children.children can be found.



* IntrepidReporter: Ben.



* LetsSplitUpGang: Unlike ResidentEvil1, in which they separated on purpose, Leon and Claire are initially separated against their will by a big explosion. Still played straight as early on in each scenario they run into each other again, and promptly decide to split up and search for survivors.

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* LetsSplitUpGang: Unlike ResidentEvil1, ''ResidentEvil1'', in which they separated on purpose, Leon and Claire are initially separated against their will by a big explosion. Still played straight as early on in each scenario they run into each other again, and promptly decide to split up and search for survivors.



* ParentalAbandonment: By the end of the game, Sherry has lost both of her parents.



* [[PinkGirlBlueBoy Red Girl, Blue Boy]]: The colors most notable in Leon and Claire are blue and red respectively.

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* [[PinkGirlBlueBoy Red Girl, Blue Boy]]: The colors most notable in Leon and Claire are blue and red pink respectively.



* SayMyName: '''''ADA, WAIT!'''''

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* SayMyName: '''''ADA, WAIT!'''''"ADA, WAIT!"
** "Sherry! Sherry!"
** "ADAAAAAAAA!"


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* UndyingLoyalty: Annette is still loyal to William, even though he's now a mutant killing machine, and [[BerserkButton threatens to shoot Claire for "killing" him]]. This trait is removed in ''Darkside Chronicles'', in which she wants to stop her mutated husband's rampage.
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Not really.


* EasterEgg: Wesker's desk seems to have nothing but clutter, but if you search it ''[[GuideDangIt fifty times]]'', you'll find a roll of film. Develop it to get a photograph of Rebecca in a basketball uniform... which looks like a [[SpecialEffectFailure conspicuous photoshop]] of her head over a stock photo...

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* EasterEgg: Wesker's desk seems to have nothing but clutter, but if you search it ''[[GuideDangIt fifty times]]'', you'll find a roll of film. Develop it to get a photograph of Rebecca in a basketball uniform... which looks like a [[SpecialEffectFailure conspicuous photoshop]] of her head over a stock photo...uniform.
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* EasterEgg: Wesker's desk seems to have nothing but clutter, but if you search it ''[[GuideDangIt fifty times]]'', you'll find a roll of film. Develop it to get a photograph of Rebecca in a basketball uniform... which looks like a [[SpecialEffectFailure conspicuous photoshop]] of her head over a stock photo...
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* SequelHook: In a semi-hidden room, a large containment tube can be found seemingly destroyed from the inside and an empty weapons briefcase nearby...


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* VisualPun: The train [[spoiler:that is used to evacuate Raccoon City]] is a GALAXIE-5000 AKA a "G-train". The G is bright red to make it more clear.
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* {{Minigame}}: "The [=4th=] Survivor" and "Tofu Survivor" scenarios. The ''Dual Shock Version'' added the "Extreme Battle" mode.
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* AndYourRewardIsClothes: The Brad Vickers zombie, who only appears if the player reaches the police station without picking any item, possesses a locker key that allows the player to change his or her character's outfit. Unlike other games in the series, there's no need to finish the game first to change clothes.

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* AndYourRewardIsClothes: The Brad Vickers zombie, who only appears if the player reaches the police station without picking any item, possesses a locker key that allows the player to change his Leon or her character's Claire's outfit. Unlike other games in the series, there's no need to finish the game first to change clothes.
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** There's some justification in this; whereas the first game was set in an abandoned mansion in the woods with low resources, Claire and Leon have an entire town and a ''sewere'' to explore, including a police station.
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* ChewingTheScenery: Irons in his last scene.
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Corrected the name of one boss.


* PreMortemOneLiner: Leon and Claire were the first ones to have this against the Tyrant.

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* PreMortemOneLiner: Leon and Claire were the first ones to have this against the Tyrant.Mr. X.
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* AndYourRewardIsClothes: The Brad Vickers zombie, who only appears if the player reaches the police station without picking any item, possesses a locker key that allows the player to change his or her character's outfit. Unlike other games in the series, there's no need to finish the game first to change clothes.
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* DirtyCop: Police Chief Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs he goes mad and deliberately screws up the efforts of the R.C.P.D. to try and save people to the extent of murdering some of the survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover of the outbreak to kidnap, rape, and murder her.

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* DirtyCop: Police Chief Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs he goes mad and deliberately screws up the efforts of the R.C.P.D. to try and save people to the extent of murdering some of the survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover of the outbreak to kidnap, rape, and murder her.
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** Leon, a rookie police officer, and Claire Redfield, who can handle firearms just as well as he can despite being a college student.
** S.D. Perry's novelization of ResidentEvil2, the [=RE5=] viral campaign, and ''[[ResidentEvilDarksideChronicles The Darkside Chronicles]]'' attempts to HandWave this by saying that Chris taught his sister some skills for self-defense.

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** Leon, a rookie police officer, and Claire Redfield, Claire, who can handle firearms just as well as he can despite being a college student.
** S.D. Perry's novelization of ResidentEvil2, the [=RE5=] viral campaign, and ''[[ResidentEvilDarksideChronicles The Darkside Chronicles]]'' Later works attempts to HandWave this by saying that Chris taught his sister some skills for self-defense.

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Keep it simple. If people want to know about the plot in RE 6, then they can go to the game\'s own article.


* WhatHappenedToTheMouse: Sherry. She gets mentioned a few more times after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but isn't actually seen again.
** Sherry's going to be in {{Resident Evil 6}}, apparently. She's going to be the support character for the third protagonist. And she's a [[HospitalHottie medical expert, and quite hot]].

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* WhatHappenedToTheMouse: Sherry. She gets mentioned a few more times after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but isn't actually seen again.
** Sherry's going to be in {{Resident Evil 6}}, apparently. She's going to be the support character for the third protagonist. And she's a [[HospitalHottie medical expert, and quite hot]].
again until ''ResidentEvil6''.
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** One of the extra files in the [=N64=] version namedrops Hunk's boss "Christine Henri", who is actually an antagonist from a Japanese-only ''Biohazard'' audio drama which starred Ada Wong. Since none of the drama [=CDs=] were released outside Japan, many players had no idea who Henri was supposed to be.

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** One of the extra files in the [=N64=] version namedrops mentions Hunk's boss "Christine Henri", who is actually an antagonist from a Japanese-only ''Biohazard'' audio drama which starred starring Ada Wong. Wong ("The Ada the Spy Lives"). Since none of the drama [=CDs=] were ever released outside Japan, many players had no idea who Henri was supposed to be.be and thought it was just a foreshadowing for a sequel.
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** Sherry's going to be in {{Resident Evil 6}}, apparently. She's going to be the support character for the third protagonist. And she's a [[HospitalHottie medical expert, and quite hot]].
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/re2_3256.jpg]]
[[caption-width-right:300:The end result of driving under the influence of the T-Virus.]]

'''''Resident Evil 2''''' is the second chapter in Capcom's ''ResidentEvil'' franchise.

On the evening of September 29th, 1998 -- two months and five days after [[ResidentEvil1 the Mansion Incident]] -- Leon Kennedy (a rookie cop late for his first assignment as a member of Raccoon City's police department) and Claire Redfield (the younger sister of missing [=STARS=] team member Chris Redfield) arrive in Raccoon City, only to discover it has a big problem: a T-Virus outbreak has spread throughout Raccoon City, leaving what few survivors remain in a living nightmare. Leon and Claire band together to fight their way through hordes of undead and bio-engineered creatures before eventually finding [[MegaCorp Umbrella Corporation's]] secret underground lab -- and learning exactly how Raccoon City's ZombieApocalypse happened.

''[=RE2=]'' has two different "routes", depending on which character a player chooses first; this choice determines which side of the story is seen and results in numerous smaller changes, such as which room a particular boss is fought in, on both routes.

''This game has a [[ShoutOut/ResidentEvil2 Shout Out]] page.''
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!!This game provides examples of:
* AbsurdlySpaciousSewer: Some of the corridors in the cavernous sewers were larger than the ones in the police station.
* ActionizedSequel:
** Compared to the first game, there's a lot of ammo laying around. A LOT. How much, you ask? If you played aggressively, and killed nearly everything you came across, you'd end the game playing as Leon with over 150 handgun bullets left over, 40-50 shotgun shells[[hottip:*:And that's only because it will likely see the most use]], and '''60''' magnum rounds[[hottip:*:each of which, remember, is a OneHitKill on anything short of a boss]] burning a hole in your pocket. This can lead to a very short final boss fight and crying once you realized that you've wasted your time chipping away at bosses for nothing. This game gave rise to the legend that Leon would be the perfect companion in a hostage crisis. Ammunition would start breaking through the ceiling to rain down on him.
** Claire isn't far behind: by the same standards, you can finish the A scenario with 180 bolts, 100 bullets and at least 20 grenade launcher shells of all kinds.
* AllThereInTheManual: The official name of William Birkin's monster form is "[[OneLetterName G]]", but nobody in the game actually calls him that.
* AirVentPassageway: How Sherry gets around, most notably in the finale. Also averts OffscreenTeleportation - if you look closely at the areas she's seen disappearing into or out of, there's usually a vent or opening that Claire will note is too small for an adult. Also, Ada does it once with Leon's help.
* AloofAlly: Ada always gives off that feeling.
* AttackOfThe50FootWhatever: A crocodile about the size of a bus waits in the sewers, grown to humongous size by the T-virus.
* AwesomeButImpractical: The Colt SAA's weakness isn't in its power, but in the fact that it can only hold six bullets and takes quite a bit more time to reload than a clip-loaded handgun. However, those six bullets fire ''much'' faster than any other weapon short of the submachine gun, meaning that it's excellent against single to dual enemies. Anything more than that, though, and you're screwed.
* BackForTheDead: Brad Vickers shows up as a zombie, though it's easy to miss him.
* BadassNormal:
** Leon, a rookie police officer, and Claire Redfield, who can handle firearms just as well as he can despite being a college student.
** S.D. Perry's novelization of ResidentEvil2, the [=RE5=] viral campaign, and ''[[ResidentEvilDarksideChronicles The Darkside Chronicles]]'' attempts to HandWave this by saying that Chris taught his sister some skills for self-defense.
* {{Bizarrchitecture}}: Where are the toilets? Apparently NobodyPoops, so they obviously didn't bother to build any restrooms.
** A cable car platform, behind the sewer, which you have to wade through sludge to get to? Check. A moving bridge that costs as much as, or more than, two separate stationary bridges? Check. An overhang in a cavern under the city's precinct, built there for no reason other than linking the chief's personal dungeon to the sewers? Check. A main fuse set in the middle of an access hallway? Check.
* BlandNameProduct: Tons, one of which (the "Cool Soda" vending machines) got replaced in later versions for being a bit too close to infringing on Coca-Cola's likeness.
* BodyHorror:
** William Birkin goes through five different forms, each one more horrific then the last.
** G-Imago, or "Baby", the horrible pseudo-G form that erupts from a doomed NPC ''Film/{{Alien}}''-style courtesy of a FaceFullOfAlienWingWong from Birkin.
** Marvin's quick degeneration into a zombie.
* BroadStrokes: Leon and Claire are running around the same police station, sewers and research facility at ostensibly the same time, yet only run into each other a couple of times before the ending. On top of that, they ''both'' have to explore the entire precinct, unlock every door and solve all of its puzzles, some of which are identical yet yield different items, some of which are completely different.
** There is no overlap in items between the two characters despite there presumably being two copies of everything. They both restore power to the lab by building a new main fuse. And the first character you play as never runs into Mr. X even ''once'' or even witnesses any of the broken walls and ceilings he leaves behind despite him relentlessly stalking the scenario B character.
** This is especially egregious when you remember that the idea that one of the ''advertised selling points'' was that you would have to be careful which character took what items, because they wouldn't be there for the other character. Aside from the submachine gun and inventory pack, no such choices need to be made.
* ClippedWingAngel: Birkin's fourth form is a LightningBruiser capable of outrunning the player and killing them in about three bites if he's in the right mood. His fifth form is a gigantic blob that moves very slowly and can only attack at melee range.
* [[ClownCarGrave Clown Car Windows]]
* ComeWithMeIfYouWantToLive: Leon tries persuading Ben, who is in jail, with, "Look, if you wanna live, then you're gonna have to leave with me," when Ben thinks he's safe from monsters, unaware that Leon is "[[SoleSurvivor the only cop left alive]]" in the police department.
* ContinuityNod:
** In the first ''{{Resident Evil}}'', players can find a file written by a researcher named John who uses his girlfriend's name as the password of a nearby computer - Ada. In ''2'', Ada Wong tells Leon that she's looking for her boyfriend John.
** In the [=N64=] version of this game, the player can find a report by Rebecca loosely describing the [[ResidentEvil0 death of Billy Coen]]. This was years before ''Zero'' was released, which was still under development for the [=N64=] before switching platforms to the [=GameCube=].
** One of the extra files in the [=N64=] version namedrops Hunk's boss "Christine Henri", who is actually an antagonist from a Japanese-only ''Biohazard'' audio drama which starred Ada Wong. Since none of the drama [=CDs=] were released outside Japan, many players had no idea who Henri was supposed to be.
* DeadExMachina: Ada Wong.
* DeadlineNews: Defied by Ben Bertolucci, who realizes what he's gotten into and locks himself in a jail cell for protection. It doesn't work, but at least the guy tried.
* DemotedToExtra: Done literally to Marvin Branagh and John Kendo, who were both intended to be important supporting characters in ''Resident Evil 1.5'', but were reduced to bit parts in this game.
* DevelopmentGag: Tofu was initially created to test the game's collision detection.
* DirtyCop: Police Chief Irons is this to the core, as well as a psychotic lunatic with several known cases of DomesticAbuse and was charged with rape in his college days. Not only is he taking regular bribes for Umbrella and working to cover their hides, but when the outbreak finally occurs he goes mad and deliberately screws up the efforts of the R.C.P.D. to try and save people to the extent of murdering some of the survivors himself. And when the mayor sent his daughter to the police station believing it would be safe, Irons uses the cover of the outbreak to kidnap, rape, and murder her.
* DullSurprise: Sherry at some points.
* EvilIsHammy
* ForWantOfANail: In the intro, Leon and Claire are attacked from the backseat of the police car they're driving. Depending on whether Leon crashes head-on or spins around and crashes in reverse (read: whose disc you put in first), the plot of the game takes some significant deviations.
* FourIsDeath: The main character of the 4th Survivor is HUNK, who's later revealed to have the nickname "Mister Death".
* GasMaskMooks: Hunk's hit team.
* TheGuardsMustBeCrazy: Raccoon City is, according to later games, under military quarantine but somehow both Leon and Claire manage to drive right into town without even learning what's happening. Also, helicopters come and go with impunity.
* HarderThanHard: The unlockable scenarios. HUNK is given a very limited amount of ammo and healing items to slog his way through a ''very'' crowded police station, and Tofu is given only a knife.
* HideYourChildren: Averted with Sherry, who can be killed by zombies or Cerberus hounds. Played mostly straight with the fact that you hardly ever find any zombified children.
* ImplacableMan: Birkin and Mr. X.
* ImprobableWeaponUser: In the S.T.A.R.S. office, you can see a photograph of the entire team. At the lower left corner is an unidentified character who is, for no apparent reason, packing a ''mortar.'' He does not appear in any of the games and was eliminated from the photo in ''Darkside Chronicles''.
* ItsAWonderfulFailure: Dying may result in a brutal animation of your character getting graphically killed by whatever baddie did you in. Spiders are a notable exception. This is only true for the original two-disc PlayStation game and the PC edition.
* ItsTheOnlyWayToBeSure: First the secret underground research facility, [[spoiler:then the train used to evacuate it]], explode to contain biohazardous material.
* JokeCharacter: You can play through HUNK's "4th Survivor" minigame ''as a giant, knife-wielding block of Tofu'' that wears Jill's beret. Crank the CrazyAwesome all the way UpToEleven.
* KillItWithFire:
** The flame grenades are the second most powerful gun ammo Claire finds in the game. Naturally, they kill Ivies with one shot.
** Leon can aquire a flamethrower that can kill two Ivies with the tap of a button.
* LadyInRed: Ada Wong.
* LastKiss: In the [[http://www.youtube.com/watch?v=TV3a5CfJrMs Leon B scenario of this game]], after [[spoiler:dispatching Mr. X and getting mortally wounded herself, Ada shares one last kiss with Leon before she (apparently) [[DiedInYourArmsTonight dies in his arms]]. ([[UnexplainedRecovery She gets better a little later without any explanation, though.]])]]
* LetsSplitUpGang: Unlike ResidentEvil1, in which they separated on purpose, Leon and Claire are initially separated against their will by a big explosion. Still played straight as early on in each scenario they run into each other again, and promptly decide to split up and search for survivors.
* LightningBruiser:
** After spending the whole game as an ImplacableMan MightyGlacier, Mr. X turns into one of these for the final battle against him.
** Birkin's fourth form. It is faster than the player, jumps all over the place, climbs on the walls, takes a hell of a beating, and can kill you in two or three bites.
* MadeOfIron: Leon takes a bullet through the chest and is back on his feet running at full speed five minutes later as if nothing happened.
* TheManyDeathsOfYou: The player death screens are the most elaborate GameOver screens in the series. [[http://www.youtube.com/watch?v=Z5V10iTam8g See]] [[http://www.youtube.com/watch?v=5xZqT8kaYZQ for]] [[http://www.youtube.com/watch?v=CdN73jWNV0Q yourself]].
* ManEatingPlant: the Ivy B.O.W. is a humanoid plant-thing that sprays venom and lashes victims to death with its vine arms and can in fact bite your character's heads off. Its official name is "Plant 43", as it's a derivative of [[ResidentEvil1 Plant 42]]. If you get any bright ideas to try and poison them, though, ''forget it''. It just makes ''them'' poisonous. Naturally quite a pest to Leon who only has the Custom Shotgun, the Magnum and maybe the Submachine Gun to take them on with, unless he's found the flamethrower[[hottip:*:Check the locker in the BOW Gas room.]]. Of course, the B character can turn the sprinklers on him/herself, which means weakened Ivies with no poison.
* MamaBear: Claire, to Sherry Birkin.
* MightyGlacier:
** Mr. X.
** Birkin in his first form and his final form.
* MultipleEndings: Two or four, depending on whether you consider the "A" scenarios to have endings or are fake outs for the true endings. Nothing you do in game changes the endings though, only which character you play first.
* NeverSmileAtACrocodile: Expecially if it's a giant, virus-mutated sewer Alligator.
* NotNowKiddo: Claire and Ada frequently talk over, shush or flat out ignore Leon. You can hear the poor guy's frustration building up as time goes on.
* OneHitKill: Even after fully healing, first-form Birkin can charge a strong attack that instantly kills Leon or Claire with one hit.
* PreMortemOneLiner: Leon and Claire were the first ones to have this against the Tyrant.
-->'''Leon''': Game over.
-->'''Claire''': You lose, big guy.
* [[PinkGirlBlueBoy Red Girl, Blue Boy]]: The colors most notable in Leon and Claire are blue and red respectively.
* [[DoomDoors Quake Elevators]]: The sliding doors in the laboratory facility.
* RoomFullOfZombies: You open an unassuming door (in a save room, no less) and zombies shamble in.
* RuleOfFunny: The Tofu Survivor. Made even funnier because it's a SelfImposedChallenge breed of {{minigame}}.
* SayMyName: '''''ADA, WAIT!'''''
* ShoutOut: Capcom used to draw upon a lot of movies for ideas in their games back in the day. Heck, most Resident Evil games, excluding the recent ones, are chock full of film references (mostly horror). Check the ShoutOut page.
* SmallGirlBigGun: Claire, the untrained college student, gets a lightning-throwing spark gun and a grenade launcher. Leon, the police officer, gets a customizable shotgun and a magnum. Either one can also pick up a submachine gun. You can even use a [=GameShark=] to give Sherry guns.
** The ''NewGamePlus'' mode also can give the players a huge gatling gun and a rocket launcher, depending on the rating they got when finishing the game.
* ShapeshifterBaggage: Birkin abuses this.
* SolveTheSoupCans:
** The chess-themed lock on the Raccoon sewers.
** The faux-Aztec stone lock in Irons' office.
* TankControls
* UnusableEnemyEquipment: The [=MP5s=] carried by HUNK's team cannot be picked up even though you can see them. Justified because by that point they've been sitting in dank sewer water for a week.
** In fact, there is a MP5 weapon usable, but can only be obtained by Gameshark.
** Hell, it does no damage to enemies. The only use that it has is playing the "Leon being hurt" sound clip.
* VideoGameCaringPotential: Sherry, first and memorable example of this in the ''ResidentEvil'' series.
* VillainProtagonist: HUNK in the Fourth Survivor. Not only is his team partially responsible for the outbreak, but he makes sure to escape Raccoon City with a sample of the G-Virus. The ending text even notes "End of one nightmare, prelude to another..."
* WhereTheHellIsSpringfield: During the intro, a sign for "Grady's Inn" is visible, and it has a phone number with a 212 area code. 212 is exclusive to NewYorkCity, which Raccoon City is most definitely not modeled after.
* [[WhatHappenedToMommy What Happened To Daddy]]: William Birkin.
* WhatHappenedToTheMouse: Sherry. She gets mentioned a few more times after ''[=RE2=]'' (namely in the epilogues in ''[=RE3=]'' and in ''Wesker's Report''), but isn't actually seen again.
* WolverineClaws: Birkin grows a rather large set of them.
* WorstAid:
** When Leon is injured, Ada dresses the wound... by wrapping the bandages outside his clothes. And she pulled the bullet out, they're in a sewer, and there's a {{zombie apocalypse}} occurring at the time.
*** The "bandages outside his clothes" is probably RuleOfPerception. If Ada takes the uniform off, applies bandages and then puts the uniform back on, all off screen, the bandages will be invisible and the audience will be left wondering if she actually ''did'' anything.
*** "I finished bandaging your wounds, Leon," or perhaps a narrative text that says "Ada bandaged Leon's wounds, who then put his uniform back on."
* ZombieApocalypse: A much better fit here than in ''ResidentEvil1''. The mansion had maybe a hundred or so people working in it. Raccoon City had a population of ''100,000+'', practically all of whom became zombies.
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