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'''''Rescue Raiders''''' was a 1984 UsefulNotes/AppleII game from Creator/SirTech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.

to:

'''''Rescue Raiders''''' was a 1984 UsefulNotes/AppleII Platform/AppleII game from Creator/SirTech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.



The game's creators later [[VideoGameRemake remade it]] for [[UsefulNotes/IBMPersonalComputer DOS]] and [[UsefulNotes/AppleMacintosh Mac OS]] as '''''Armor Alley'''''. This version added a multiplayer mode, with up to two pilots per team.

to:

The game's creators later [[VideoGameRemake remade it]] for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer DOS]] and [[UsefulNotes/AppleMacintosh [[Platform/AppleMacintosh Mac OS]] as '''''Armor Alley'''''. This version added a multiplayer mode, with up to two pilots per team.
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* CaptainObvious -- One of the "Battle Hints" is "Low fuel means low fuel."
* TheComputerIsALyingBastard -- Another Battle Hint is "Never believe everything you read."
%% * MotionParallax -- An optional feature, in case you find it distracting. You can also disable the scenic background altogether.
* WarIsHell -- The snippets of story in the game and the manual have this theme.

to:

* CaptainObvious -- CaptainObvious: One of the "Battle Hints" is "Low fuel means low fuel."
* TheComputerIsALyingBastard -- TheComputerIsALyingBastard: Another Battle Hint is "Never believe everything you read."
%% * MotionParallax -- An MotionParallax: The scenic background is layered by parallax scrolling, although it's an optional feature, in case you find it feature that can be disabled if found distracting. You can also disable the scenic background altogether.
* WarIsHell -- WarIsHell: The snippets of story in the game and the manual have this theme.
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* VulnerableConvoy: Tanks are powerful, but are as powerless against a bomb-dropping helicopter as the demolition vans they protect
* ThePasswordIsAlwaysSwordfish: It's actually [[spoiler: ZIPPY. Among other things, it enables the player to get extra and invulnerable helicopters and instantaneously move the helicopter to wherever the player wants on the battlefield]]


to:

* VulnerableConvoy: Tanks are powerful, but are as powerless against a bomb-dropping helicopter as the demolition vans they protect
protect.
* ThePasswordIsAlwaysSwordfish: It's actually [[spoiler: ZIPPY. Among other things, it enables the player to get extra and invulnerable helicopters and instantaneously move the helicopter to wherever the player wants on the battlefield]]

battlefield]].

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None


* AttractMode: The computer plays itself while displaying credits and high scores.

to:

%% * AttractMode: The computer plays itself while displaying credits and high scores.



* ScoringPoints: The point system is [[WordOfGod loosely based]] [[KarmaMeter on morality]], penalizing protracted and costly battles.

to:

* ScoringPoints: The point system is [[WordOfGod loosely based]] based [[KarmaMeter on morality]], penalizing protracted and costly battles.



* MotionParallax -- An optional feature, in case you find it distracting. You can also disable the scenic background altogether.

to:

%% * MotionParallax -- An optional feature, in case you find it distracting. You can also disable the scenic background altogether.

Added: 4

Changed: 582

Is there an issue? Send a MessageReason:
Cleanup: ZCE, formatting, removed "subverted" from a non-subversion


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* AntiAir -- Copters are the target of anti-aircraft gun emplacements, and of the missile carrier (a unit which [[TakingYouWithMe self-destructs upon launching its single missile]]).
* AttractMode -- The computer plays itself while displaying credits and high scores.
* EnemyDetectingRadar -- Displays everything on the entire length of the battlefield.
* GarrisonableStructures -- Bunkers.
* GunshipRescue -- The player can effect these.
* IdiosyncraticWipes -- The intro uses a wipe suggestive of helicopter blades.
* MakeWrongWhatOnceWentRight -- The game's ExcusePlot--omitted from the remake--has [[StupidJetpackHitler terrorists going back in time to aid Hitler]], while your forces [[TerminatorTwosome use another time machine to track and stop them]].
* MyRulesAreNotYourRules -- You lose if you run out of copters. The AI player has unlimited copters.
* ScoringPoints -- The point system is [[WordOfGod loosely based]] [[KarmaMeter on morality]], penalizing protracted and costly battles.
* ShowsDamage -- Your copter emits smoke until repaired.
* TankGoodness -- Tanks are the most powerful mobile ground unit...
* ThePasswordIsAlwaysSwordfish -- Subverted. It's actually [[spoiler: ZIPPY.]] Among other things, it enables the player to get invulnerable helicopters for free and the ability to instantaneously move the helicopter to wherever the player wants on the battlefield.
* VulnerableConvoy -- ...but are as powerless against a bomb-dropping helicopter as the demolition vans they protect.

to:

%% * AntiAir -- AntiAir: Copters are the target of anti-aircraft gun emplacements, and of the missile carrier (a unit which [[TakingYouWithMe self-destructs upon launching its single missile]]).
* AttractMode -- AttractMode: The computer plays itself while displaying credits and high scores.
* EnemyDetectingRadar -- EnemyDetectingRadar: Displays everything on the entire length of the battlefield.
%% * GarrisonableStructures -- GarrisonableStructures: Bunkers.
%% * GunshipRescue -- GunshipRescue: The player can effect these.
* IdiosyncraticWipes -- IdiosyncraticWipes: The intro uses a wipe suggestive of helicopter blades.
* MakeWrongWhatOnceWentRight -- MakeWrongWhatOnceWentRight: The game's ExcusePlot--omitted from the remake--has [[StupidJetpackHitler terrorists going back in time to aid Hitler]], while your forces [[TerminatorTwosome use another time machine to track and stop them]].
* MyRulesAreNotYourRules -- MyRulesAreNotYourRules: You lose if you run out of copters. The AI player has unlimited copters.
* ScoringPoints -- ScoringPoints: The point system is [[WordOfGod loosely based]] [[KarmaMeter on morality]], penalizing protracted and costly battles.
* ShowsDamage -- ShowsDamage: Your copter emits smoke until repaired.
%% * TankGoodness -- TankGoodness: Tanks are the most powerful mobile ground unit...
* ThePasswordIsAlwaysSwordfish -- Subverted. It's actually [[spoiler: ZIPPY.]] Among other things, it enables the player to get invulnerable helicopters for free and the ability to instantaneously move the helicopter to wherever the player wants on the battlefield.
* VulnerableConvoy -- ...
VulnerableConvoy: Tanks are powerful, but are as powerless against a bomb-dropping helicopter as the demolition vans they protect.
protect
* ThePasswordIsAlwaysSwordfish: It's actually [[spoiler: ZIPPY. Among other things, it enables the player to get extra and invulnerable helicopters and instantaneously move the helicopter to wherever the player wants on the battlefield]]

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None


* ThePasswordIsAlwaysSwordfish -- Subverted. It's actually [[spoiler: ZIPPY. Among other things, it enables the player to get extra and invulnerable helicopters and instantaneously move the helicopter to wherever the player wants on the battlefield]]

to:

* ThePasswordIsAlwaysSwordfish -- Subverted. It's actually [[spoiler: ZIPPY. ]] Among other things, it enables the player to get extra and invulnerable helicopters for free and the ability to instantaneously move the helicopter to wherever the player wants on the battlefield]]battlefield.
Is there an issue? Send a MessageReason:
Added a trope entry, The Password is Always Swordfish.

Added DiffLines:

* ThePasswordIsAlwaysSwordfish -- Subverted. It's actually [[spoiler: ZIPPY. Among other things, it enables the player to get extra and invulnerable helicopters and instantaneously move the helicopter to wherever the player wants on the battlefield]]
Is there an issue? Send a MessageReason:
None


'''''Rescue Raiders''''' was a 1984 UsefulNotes/AppleII game from Sir-Tech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.

to:

'''''Rescue Raiders''''' was a 1984 UsefulNotes/AppleII game from Sir-Tech Creator/SirTech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.
Is there an issue? Send a MessageReason:
None


The game's creators later [[VideoGameRemake remade it]] for [[IBMPersonalComputer DOS]] and [[AppleMacintosh Mac OS]] as '''''Armor Alley'''''. This version added a multiplayer mode, with up to two pilots per team.

to:

The game's creators later [[VideoGameRemake remade it]] for [[IBMPersonalComputer [[UsefulNotes/IBMPersonalComputer DOS]] and [[AppleMacintosh [[UsefulNotes/AppleMacintosh Mac OS]] as '''''Armor Alley'''''. This version added a multiplayer mode, with up to two pilots per team.
Is there an issue? Send a MessageReason:
None


'''''Rescue Raiders''''' was a 1984 AppleII game from Sir-Tech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.

to:

'''''Rescue Raiders''''' was a 1984 AppleII UsefulNotes/AppleII game from Sir-Tech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.
Is there an issue? Send a MessageReason:
None


* ScoringPoints -- The point system is [[KarmaMeter loosely based on morality]], penalizing protracted and costly battles.

to:

* ScoringPoints -- The point system is [[WordOfGod loosely based]] [[KarmaMeter loosely based on morality]], penalizing protracted and costly battles.



* MotionParallax -- An optional feature, in case you find it too distracting. You can go a step further and disable the scenic background altogether.

to:

* MotionParallax -- An optional feature, in case you find it too distracting. You can go a step further and also disable the scenic background altogether.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''''Rescue Raiders''''' was a 1984 AppleII game from Sir-Tech that combined the [[SideView side-scrolling]] helicopter action of ''VideoGame/{{Choplifter}}'' with one of the first implementations of RealTimeStrategy.

Two sides with identical capabilities vie to [[InstantWinCondition destroy each other's headquarters]] by [[EscortMission escorting a demolition team]] to the opposite end of the battlefield. In addition to dispatching these teams and other ground units, players directly pilot a [[HeroUnit heavily-armed helicopter]].

The game's creators later [[VideoGameRemake remade it]] for [[IBMPersonalComputer DOS]] and [[AppleMacintosh Mac OS]] as '''''Armor Alley'''''. This version added a multiplayer mode, with up to two pilots per team.

!! Tropes found in ''Rescue Raiders'':

* AntiAir -- Copters are the target of anti-aircraft gun emplacements, and of the missile carrier (a unit which [[TakingYouWithMe self-destructs upon launching its single missile]]).
* AttractMode -- The computer plays itself while displaying credits and high scores.
* EnemyDetectingRadar -- Displays everything on the entire length of the battlefield.
* GarrisonableStructures -- Bunkers.
* GunshipRescue -- The player can effect these.
* IdiosyncraticWipes -- The intro uses a wipe suggestive of helicopter blades.
* MakeWrongWhatOnceWentRight -- The game's ExcusePlot--omitted from the remake--has [[StupidJetpackHitler terrorists going back in time to aid Hitler]], while your forces [[TerminatorTwosome use another time machine to track and stop them]].
* MyRulesAreNotYourRules -- You lose if you run out of copters. The AI player has unlimited copters.
* ScoringPoints -- The point system is [[KarmaMeter loosely based on morality]], penalizing protracted and costly battles.
* ShowsDamage -- Your copter emits smoke until repaired.
* TankGoodness -- Tanks are the most powerful mobile ground unit...
* VulnerableConvoy -- ...but are as powerless against a bomb-dropping helicopter as the demolition vans they protect.

!! Tropes specific to ''Armor Alley'':

* CaptainObvious -- One of the "Battle Hints" is "Low fuel means low fuel."
* TheComputerIsALyingBastard -- Another Battle Hint is "Never believe everything you read."
* MotionParallax -- An optional feature, in case you find it too distracting. You can go a step further and disable the scenic background altogether.
* WarIsHell -- The snippets of story in the game and the manual have this theme.
--> I don't recognize any of the guys I'm with here, and I don't know if it's because they're green troops and all my friends are dead, or [[TraumaInducedAmnesia because I'm losing my mind]].

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