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dewicking cut trope


* ExcitedShowTitle
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* {{Wingdinglish}}: The low resolution makes it not immediately obvious, but the Jaggi lettering is English turned sideways. It spells out the developers' initials.

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* {{Wingdinglish}}: The low resolution makes it not immediately obvious, but the Jaggi lettering is English turned sideways. It spells out the developers' initials.[[note]]"LC" for Loren Carpenter, "DF" for David Fox, "CK" for Charlie Kellner, and "PL" for Peter Langston.[[/note]]
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One of the most memorable and infamous things about the game was that, sometimes, aliens would disguise themselves as human pilots. When such an impostor approached your ship, instead of the familiar knock-knock of a pilot wishing to be let in, you'd be treated to the sight of an alien jumping onto the cockpit window and smashing it, killing you if you didn't reactivate your shields fast enough. This was considered really frightening (especially since the manual only hinted at it), making ''Rescue'' one of the first truly scary video games.

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One of the most memorable and infamous things about the game was that, sometimes, aliens would disguise themselves as human pilots. When such an impostor approached your ship, instead of the familiar knock-knock of a pilot wishing to be let in, you'd be treated to the sight of an alien jumping onto the cockpit window and smashing it, killing you if you didn't [[DeadlyForceField reactivate your shields fast enough.enough]]. This was considered really frightening (especially since the manual only hinted at it), making ''Rescue'' one of the first truly scary video games.
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* DeadlyForceField: Your ship is usually protected by an "energy field" that burns all nearby life forms to a crisp. It can be turned on to incinerate an alien who was attempting to get into your ship... or [[VideoGameCrueltyPotential one of the unlucky pilots you're trying to rescue in the game]].

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* [[ExcitedShowTitle Excited Game Title!]]
* ExecutiveMeddling: Positive example--it was George Lucas who insisted the game have a combat element, as well as suggesting the alien impostor JumpScare.

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* [[ExcitedShowTitle Excited Game Title!]]
* ExecutiveMeddling: Positive example--it was George Lucas who insisted the game have a combat element, as well as suggesting the alien impostor JumpScare.
ExcitedShowTitle



* InspirationForTheWork: Lucasfilm's Loren Carpenter was responsible for the Genesis Effect CGI in ''Film/StarTrekIITheWrathOfKhan''. Game designer David Fox asked him if a similar landscape could be animated on a home computer, and Carpenter coded a demo that became the seed of ''Fractalus''.
** The launch sequence combined the Viper launch from ''Series/BattlestarGalactica1978'' with the pan down to a planet from the beginning of ''Film/ANewHope''.



* WorkingTitle: ''Behind Jaggi Lines''

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* WorkingTitle: ''Behind Jaggi Lines''

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You are a space pilot on a search-and-rescue mission to rescue downed spacemen stranded among the jagged mountains of planet Fractalus. Your task is to track down the crash-landed spaceships, land nearby and let the pilots into your ship, all while dealing with anti-aircraft turrets and nasty [[SuicideAttack kamikaze]] [=UFOs=]. At the time of its release, the game awed the players with its fractal-based, real-time kinda-3D graphics.

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You are a space an air pilot on a search-and-rescue mission to rescue downed spacemen stranded among the jagged mountains of planet Fractalus. Your task is to track down the crash-landed spaceships, land nearby and let the pilots into your ship, all while dealing with anti-aircraft turrets and nasty [[SuicideAttack kamikaze]] [=UFOs=]. At the time of its release, the game awed the players with its fractal-based, real-time kinda-3D graphics.


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* InterserviceRivalry: In-universe, air pilots (atmospheric flight specialists) were phased out of the Corps in favor of space pilots five years ago. Now that the Jaggi's have dug in on Fractalus, spacers trying to fly in that atmosphere keep getting shot down, so they brought in specialists to rescue them.
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** The launch sequence combined the Viper launch from ''Series/BattlestarGalacticaClassic'' with the pan down to a planet from the beginning of ''Film/ANewHope''.

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** The launch sequence combined the Viper launch from ''Series/BattlestarGalacticaClassic'' ''Series/BattlestarGalactica1978'' with the pan down to a planet from the beginning of ''Film/ANewHope''.
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Adding image. Not the cover, but that one is more iconic I\'d say.

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[[quoteright:336:http://static.tvtropes.org/pmwiki/pub/images/rescue_on_fractalus_p61_1403.png]]

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You are a space pilot on a search-and-rescue mission to rescue downed spacemen stranded among the jagged mountains of planet Fractalus. Your task is to track down the crash-landed spaceships, land nearby and let the pilots into your ship, all while dealing with anti-aircraft turrets and nasty kamikaze [=UFOs=]. At the time of its release, the game awed the players with its fractal-based, real-time kinda-3D graphics.

One of the most memorable and infamous things about the game was that, sometimes, aliens would disguise themselves as human pilots; when such an impostor approached your ship, the player, instead of the familiar knock-knock of a pilot wishing to be let in, would be treated to the sight of an alien jumping onto the cockpit window and smashing it, killing the player if he didn't reactivate his shields fast enough. This was considered really frightening (especially since the manual didn't forewarn that something like this could happen), and ''Rescue'' might very well have been one of the first truly scary video games.

to:

You are a space pilot on a search-and-rescue mission to rescue downed spacemen stranded among the jagged mountains of planet Fractalus. Your task is to track down the crash-landed spaceships, land nearby and let the pilots into your ship, all while dealing with anti-aircraft turrets and nasty kamikaze [[SuicideAttack kamikaze]] [=UFOs=]. At the time of its release, the game awed the players with its fractal-based, real-time kinda-3D graphics.

One of the most memorable and infamous things about the game was that, sometimes, aliens would disguise themselves as human pilots; when pilots. When such an impostor approached your ship, the player, instead of the familiar knock-knock of a pilot wishing to be let in, would you'd be treated to the sight of an alien jumping onto the cockpit window and smashing it, killing the player you if he you didn't reactivate his your shields fast enough. This was considered really frightening (especially since the manual didn't forewarn that something like this could happen), and only hinted at it), making ''Rescue'' might very well have been one of the first truly scary video games.games.



!!Tropes on Fractalus:
* ExcitedShowTitle
* ExecutiveMeddling: Positive example--the anti-aircraft turrets and the disguised aliens were added at George Lucas's insistence that the game should have a combat element to it.

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!!Tropes !!''Tropes on Fractalus:
Fractalus!''

* ExcitedShowTitle
ColorCodedForYourConvenience: Ace pilots wear purple helmets instead of the usual white. Aliens' heads are green.
** [[spoiler:Later on, the aliens get savvy enough to wear the white helmets.]]
* CreatorCameo: The programmers posed in costume as pilots for the packaging and manual.
* [[ExcitedShowTitle Excited Game Title!]]
* ExecutiveMeddling: Positive example--the anti-aircraft turrets and the disguised aliens were added at example--it was George Lucas's insistence that Lucas who insisted the game should have a combat element to it.element, as well as suggesting the alien impostor JumpScare.



* JumpScare: The alien's attack.
* MeaningfulName: "Fractalus", the planet with a landscape generated through fractal theory. The aliens "Jaggi", meanwhile, has their name inspired by the pixelated, jagged graphics.

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* FogOfDoom: The acidic atmosphere both reduces visibility and dissolves the flight suits of exposed pilots.
* InUniverseGameClock: A day on Fractalus lasts only nine minutes, and it gets dark enough at night that you can only see by the flashes of weapons fire.
** EndlessDaytime: The first 15 missions take place near the south pole during the summer, so you don't have to worry about the sun setting.
* InspirationForTheWork: Lucasfilm's Loren Carpenter was responsible for the Genesis Effect CGI in ''Film/StarTrekIITheWrathOfKhan''. Game designer David Fox asked him if a similar landscape could be animated on a home computer, and Carpenter coded a demo that became the seed of ''Fractalus''.
** The launch sequence combined the Viper launch from ''Series/BattlestarGalacticaClassic'' with the pan down to a planet from the beginning of ''Film/ANewHope''.
* JumpScare: The alien's attack.
attack.
--> '''David Fox:''' I still get emails from people recalling their first experience with the Jaggi monster. People have fallen off chairs, let out an involuntary scream that brought college dorm-mates running to see if they were okay, and kids have run out of the room crying to their mothers (I don't feel too good about that one).
* MeaningfulName: "Fractalus", the planet with a landscape generated through fractal theory. The aliens alien "Jaggi", meanwhile, has had their name inspired by the pixelated, jagged graphics.graphics.
* ScoringPoints: In addition to hundreds of points for destroying enemies and rescuing allies, you receive one point for every second of flight.
* SerialNumbersFiledOff: [[invoked]] The initial design document for what was then called ''Rebel Rescue'' had you piloting an "X-Wing-like craft" and specified that "any similarities between this game and the rescue scene on the ice planet Hoth are purely coincidental." (Prior to Lucasfilm getting into game development, it had sold off the video game rights to ''Franchise/StarWars''.)
* TechnicalPacifist: As originally designed, the player would have flown an unarmed rescue craft, whose only defense against enemy saucers would be to [[WronskiFeint lure them into crashes against the canyon walls]]. The lead developer described himself as "a peace-loving hippie at heart," who "didn't want to create a game in which you had to shoot things."


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* {{Wingdinglish}}: The low resolution makes it not immediately obvious, but the Jaggi lettering is English turned sideways. It spells out the developers' initials.


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''Rescue on Fractalus!'' is a 1984 game by [[Creator/LucasArts Lucasfilm Games]]--one of the first games created by the young company.

You are a space pilot on a search-and-rescue mission to rescue downed spacemen stranded among the jagged mountains of planet Fractalus. Your task is to track down the crash-landed spaceships, land nearby and let the pilots into your ship, all while dealing with anti-aircraft turrets and nasty kamikaze [=UFOs=]. At the time of its release, the game awed the players with its fractal-based, real-time kinda-3D graphics.

One of the most memorable and infamous things about the game was that, sometimes, aliens would disguise themselves as human pilots; when such an impostor approached your ship, the player, instead of the familiar knock-knock of a pilot wishing to be let in, would be treated to the sight of an alien jumping onto the cockpit window and smashing it, killing the player if he didn't reactivate his shields fast enough. This was considered really frightening (especially since the manual didn't forewarn that something like this could happen), and ''Rescue'' might very well have been one of the first truly scary video games.
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!!Tropes on Fractalus:
* ExcitedShowTitle
* ExecutiveMeddling: Positive example--the anti-aircraft turrets and the disguised aliens were added at George Lucas's insistence that the game should have a combat element to it.
* FighterLaunchingSequence: A first-person launch sequence from the player's orbital base to the planet below.
* JumpScare: The alien's attack.
* MeaningfulName: "Fractalus", the planet with a landscape generated through fractal theory. The aliens "Jaggi", meanwhile, has their name inspired by the pixelated, jagged graphics.
* VideoGameCrueltyPotential: If you aren't interested in actually rescuing your comrade, there are plenty of ways to kill him instead, such as turning on your fighter's engines when he's outside (instantly incinerating him), shooting his crashed ship while he's sheltering inside it, or refusing to open your airlock when he knocks to be let in (the acidic atmosphere of the planet eats through his spacesuit and kills him if he stays outside for more than a minute — you can actually hear his knocks getting fainter and feebler as time passes).
* AWolfInSheepsClothing: The disguised aliens.
* WorkingTitle: ''Behind Jaggi Lines''
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