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* ControlRoomPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
* FlavorText: For basically every item, and some of them change between the {{Freeware}} Deluxe version, and the UsefulNotes/{{Steam}} UpdatedRerelease:
* FlavorText: For basically every item, and some of them change between the {{Freeware}} Deluxe version, and the UsefulNotes/{{Steam}} UpdatedRerelease:
to:
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* TileFlippingPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
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None
Changed line(s) 11,12 (click to see context) from:
This game is available on [=RPGMaker.net=] for free, with a UpdatedRerelease available for a cost, on UsefulNotes/{{Steam}}.
to:
This game is available on [=RPGMaker.net=] for free, with a UpdatedRerelease available for a cost, on UsefulNotes/{{Steam}}.
Platform/{{Steam}}.
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None
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/remnants_of_isolation.jpg]]
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Crosswicking.
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* NonDamagingStatusInflictionAttack: The Elemental Break type of CombinationAttack, applies a weakness to the element used to combine into the attack instead of involving the elemental attack itself.
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More accurate.
Changed line(s) 5,6 (click to see context) from:
So, they're imprisoned in a castle, that is itself in AnotherDimension.
to:
So, they're imprisoned in a castle, that is itself in AnotherDimension.
another dimension, making that a PrisonDimension.
Deleted line(s) 14,15 (click to see context) :
* AnotherDimension: As said in the game's description, the setting of the game is:
--> a castle in an isolated dimension
--> a castle in an isolated dimension
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* PrisonDimension: As said in the game's description, the setting of the game is "a castle in an isolated dimension", and it's meant to imprison mages.
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Crosswicking.
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* StatusInflictionAttack: The Elemental Break type of CombinationAttack makes the targeted enemy weak to the element used as a component of the combination.
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None
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* MagicMusic: Celesta's starting spell is creating a keyboard out of magic, then there's the final spells, "Dutiful Melody" and "Loyal Melody", with "Dutiful Melody" being described:
--> Power flows into the melody through your fingers
--> Power flows into the melody through your fingers
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* ThePowerOfLove: Referenced in one of the final spells, [[spoiler:Melchior's]], "Loyal Melody":
--> Love can reach across any distance, any world, and any dimension.
--> Love can reach across any distance, any world, and any dimension.
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* SupernaturalSealing: Celesta's final spell, "Dutiful Melody" to do this to the castle, as its description says: "Permanently seal away the castle." where most of the story takes place, so it can't harm anyone else, and explained more in the cutscene after casting:
--> Power flows into the melody through your fingers, wrapping the Castle of the Forsaken in an impenetrable solitude.
--> Power flows into the melody through your fingers, wrapping the Castle of the Forsaken in an impenetrable solitude.
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Alphabetization
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''Remnants of Isolation'' is a EasternRPG, made by Creator/VermillionNova, Creator/UnityRPG, and Creator/{{Sooz}}.
to:
''Remnants of Isolation'' is a EasternRPG, made by a team consisting of Creator/VermillionNova, Creator/UnityRPG, and Creator/{{Sooz}}.
* BlobMonster: The first enemies that can be encountered, are implied as they're called "Possessed Bloblets".
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
* ControlRoomPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
* ControlRoomPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
Deleted line(s) 34,38 (click to see context) :
* BlobMonster: The first enemies that can be encountered, are implied as they're called "Possessed Bloblets".
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
* ControlRoomPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
* ControlRoomPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
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Crosswicking.
Added DiffLines:
* PercentBasedValues: In the Deluxe version, Healing Liquids are described as:
--> Recovers 40% HP to a single character.
--> Recovers 40% HP to a single character.
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None
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* SignatureInstrument: Celesta's starting spell is creating a keyboard out of magic.
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None
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* UpdatedReRelease: The UsefulNotes/{{Steam}} version has custom monster graphics, instead of using standard VideoGame/RPGMaker monster assets, some different map tilings, and new FlavorText for some items, instead of purely functional text.
to:
* UpdatedReRelease: The UsefulNotes/{{Steam}} version has custom monster graphics, instead of using standard VideoGame/RPGMaker UsefulNotes/RPGMaker monster assets, some different map tilings, and new FlavorText for some items, instead of purely functional text.
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None
Changed line(s) 12 (click to see context) from:
* AncestralWeapon: The FlavorText of the imprisoned Melchior's starting weapon, the Trusty Axe labels it as one for him:
to:
* AncestralWeapon: The In UsefulNotes/{{Steam}} version's FlavorText of the imprisoned Melchior's starting weapon, StarterEquipment, the Trusty Axe labels it as one for him:
Changed line(s) 16,17 (click to see context) from:
* FlavorText: For basically every item, such as:
** Trusty Axe: A well-kept family heirloom. Looks like it won't be passed down to any future generations now.
** Trusty Axe: A well-kept family heirloom. Looks like it won't be passed down to any future generations now.
to:
* FlavorText: For basically every item, such as:
and some of them change between the {{Freeware}} Deluxe version, and the UsefulNotes/{{Steam}} UpdatedRerelease:
** TrustyAxe: Axe:
*** Deluxe version:
----> This was given to Melchior when he was a child. It is well kept, and polished to look like new.
*** UsefulNotes/{{Steam}} version:
----> A well-kept family heirloom. Looks like it won't be passed down to any future generationsnow.now.
** Steel Pipe:
*** Deluxe version:
----> A small pipe. Not very effective, but at least it's something.
*** UsefulNotes/{{Steam}} version:
----> Whatever this used to carry has left rust and stains. It's rough and brittle in your hands.
** Leather Top, same between versions:
---> Made with the best leather.
** Worn-out Dress, same between versions:
---> Provides minimal protection.
** Trusty
*** Deluxe version:
----> This was given to Melchior when he was a child. It is well kept, and polished to look like new.
*** UsefulNotes/{{Steam}} version:
----> A well-kept family heirloom. Looks like it won't be passed down to any future generations
** Steel Pipe:
*** Deluxe version:
----> A small pipe. Not very effective, but at least it's something.
*** UsefulNotes/{{Steam}} version:
----> Whatever this used to carry has left rust and stains. It's rough and brittle in your hands.
** Leather Top, same between versions:
---> Made with the best leather.
** Worn-out Dress, same between versions:
---> Provides minimal protection.
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* UpdatedReRelease: The UsefulNotes/{{Steam}} version has custom monster graphics, instead of using standard VideoGame/RPGMaker monster assets, some different map tilings, and FlavorText for items, instead of purely functional text.
to:
* UpdatedReRelease: The UsefulNotes/{{Steam}} version has custom monster graphics, instead of using standard VideoGame/RPGMaker monster assets, some different map tilings, and new FlavorText for some items, instead of purely functional text.
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More clear.
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It's about a boy and a girl, Celesta and Melchior, who, as mages, drain the {{mana}} from the world around them, killing the world.
to:
It's about a boy girl and a girl, boy, Celesta and Melchior, respectively, who, as mages, drain the {{mana}} from the world around them, killing the world.
Is there an issue? Send a MessageReason:
Alphabetization fix.
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
Deleted line(s) 48,50 (click to see context) :
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
Is there an issue? Send a MessageReason:
Not actually currency, is just coded that way. - https://tvtropes.org/pmwiki/posts.php?discussion=13543987200A54420100&page=430#comment-10730
Deleted line(s) 53 (click to see context) :
* WeirdCurrency: Souls are the currency of the game, but presumably are only useful inside the castle where the game takes place, as it possesses strange crafting stations to create items from said souls.
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None
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* HeartOfTheMatter: There's something called the Heart of the Castle, that allows the castle that the game takes place in, to keep running. [[spoiler: It's Celesta.]] [[spoiler: It generates magic. Something though impossible, for a living being to do.]]
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None
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* ControlRoomPuzzle: In the Prison Of Flesh, Melchior must manipulate a series of about 10 switches, that control the positions of neighboring switches, and a corresponding bridge's sections' existence or non-existence.
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Deleted line(s) 16 (click to see context) :
* FictionalCurrency: Souls are the currency of the game, but presumably are only useful inside the castle where the game takes place, as it possesses strange crafting stations to create items from said souls.
Added DiffLines:
* WeirdCurrency: Souls are the currency of the game, but presumably are only useful inside the castle where the game takes place, as it possesses strange crafting stations to create items from said souls.
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Fix
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* UpdatedRelease: The UsefulNotes/{{Steam}} version has custom monster graphics, instead of using standard VideoGame/RPGMaker monster assets, some different map tilings, and FlavorText for items, instead of purely functional text.
to:
* UpdatedRelease: UpdatedReRelease: The UsefulNotes/{{Steam}} version has custom monster graphics, instead of using standard VideoGame/RPGMaker monster assets, some different map tilings, and FlavorText for items, instead of purely functional text.
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None
* FictionalCurrency: Souls are the currency of the game, but presumably are only useful inside the castle where the game takes place, as it possesses strange crafting stations to create items from said souls.
Changed line(s) 20,22 (click to see context) from:
** The second barrier that is possible to encouter and beyond, are discussed with Celesta's thoughts being narrated, comparing them as similar to the ones that kept her in her cell. They're deactivated using switches scattered around the area.
* BlobMonster: The first enemies that can be encountered, are implied as they're called "Posessed Bloblets".
* HitPoints: Contracted to HP, where the free version says that Healing Liquids restore 40% of it.
* BlobMonster: The first enemies that can be encountered, are implied as they're called "Posessed Bloblets".
* HitPoints: Contracted to HP, where the free version says that Healing Liquids restore 40% of it.
to:
** The second barrier that is possible to encouter encounter and beyond, are discussed with Celesta's thoughts being narrated, comparing them as similar to the ones that kept her in her cell. They're deactivated using switches scattered around the area.
* BlobMonster: The first enemies that can be encountered, are implied as they're called"Posessed "Possessed Bloblets".
* HitPoints: Contracted to HP,where the and referenced in multiple menus:
** The free version says that Healing Liquids restore 40% ofit.it, directly in its item description.
** All versions state consumables' effects while on the shop screen, showing the percentage of HP healed by such healing items.
* LifeDrain: Celesta's Arcane Pulse does this. Healing exactly the amount of health the enemy lost. If the damage done is more than the enemy's remaining health, Celesta will heal by the amount of damage it took to bring the enemy to 0 HitPoints.
* BlobMonster: The first enemies that can be encountered, are implied as they're called
* HitPoints: Contracted to HP,
** The free version says that Healing Liquids restore 40% of
** All versions state consumables' effects while on the shop screen, showing the percentage of HP healed by such healing items.
* LifeDrain: Celesta's Arcane Pulse does this. Healing exactly the amount of health the enemy lost. If the damage done is more than the enemy's remaining health, Celesta will heal by the amount of damage it took to bring the enemy to 0 HitPoints.
Changed line(s) 28 (click to see context) from:
* PaintingTheMedium: When the Girl who would be named Celesta leaves her cage, the narration has a pause after the ellipsis in this narration:
to:
* PaintingTheMedium: When the Girl who would be named Celesta leaves her cage, the narration has a pause after the ellipsis in this narration:narration, presumably to show surprise:
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None
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''Remnants of Isolation'' is a EasternRPG, made by Creator/VermillionNova.
to:
''Remnants of Isolation'' is a EasternRPG, made by Creator/VermillionNova.
Creator/VermillionNova, Creator/UnityRPG, and Creator/{{Sooz}}.
* HitPoints: Contracted to HP, where the free version says that Healing Liquids restore 40% of it.
Changed line(s) 41 (click to see context) from:
* PointOfNoReturn: Celesta cannot return to her cell with Melchior once they team up.
to:
* PointOfNoReturn: Celesta cannot return to her cell with Melchior once they team up.up, [[spoiler:she does eventually re-enter the cell's room, but not the cell itself]]. So the books inside her cell can never be read.
Changed line(s) 45 (click to see context) from:
* UpdatedRelease: The UsefulNotes/{{Steam}} version has improved, custom monster graphics, instead of using standard VideoGame/RPGMaker assets, and FlavorText for items, instead of purely functional text.
to:
* UpdatedRelease: The UsefulNotes/{{Steam}} version has improved, custom monster graphics, instead of using standard VideoGame/RPGMaker monster assets, some different map tilings, and FlavorText for items, instead of purely functional text.
Is there an issue? Send a MessageReason:
Fix
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This game is available on [=RPGMaker.net=] for free, with a UpdatedRerelase available for a cost, on UsefulNotes/{{Steam}}.
to:
This game is available on [=RPGMaker.net=] for free, with a UpdatedRerelase UpdatedRerelease available for a cost, on UsefulNotes/{{Steam}}.
Is there an issue? Send a MessageReason:
None
Changed line(s) 45 (click to see context) from:
* UpdatedRelease: The UsefulNotes/{{Steam}} version has improved, custom graphics, instead of using standard VideoGame/RPGMaker assets.
to:
* UpdatedRelease: The UsefulNotes/{{Steam}} version has improved, custom monster graphics, instead of using standard VideoGame/RPGMaker assets.assets, and FlavorText for items, instead of purely functional text.
Is there an issue? Send a MessageReason:
Making this page.
Added DiffLines:
''Remnants of Isolation'' is a EasternRPG, made by Creator/VermillionNova.
It's about a boy and a girl, Celesta and Melchior, who, as mages, drain the {{mana}} from the world around them, killing the world.
So, they're imprisoned in a castle, that is itself in AnotherDimension.
Celesta, was initially nameless, and she was imprisoned first, and NeverLearnedToRead. When she's inadvertently freed by Melchior, he names her after a celesta, due to her ability to summon a piano-like magical construct, and they team up to explore the castle together.
This game is available on [=RPGMaker.net=] for free, with a UpdatedRerelase available for a cost, on UsefulNotes/{{Steam}}.
!! This game provides examples of:
* AncestralWeapon: The FlavorText of the imprisoned Melchior's starting weapon, the Trusty Axe labels it as one for him:
--> A well-kept family heirloom. Looks like it won't be passed down to any future generations now.
* AnotherDimension: As said in the game's description, the setting of the game is:
--> a castle in an isolated dimension
* FlavorText: For basically every item, such as:
** Trusty Axe: A well-kept family heirloom. Looks like it won't be passed down to any future generations now.
* ForceField: Invisible barriers keep Celesta and Melchior away from areas:
** The first one kept Celesta in her cell.
** The second barrier that is possible to encouter and beyond, are discussed with Celesta's thoughts being narrated, comparing them as similar to the ones that kept her in her cell. They're deactivated using switches scattered around the area.
* BlobMonster: The first enemies that can be encountered, are implied as they're called "Posessed Bloblets".
* {{Mana}}: As said in the game's description:
--> Magic is a curse. A plague upon the world and those that live in it. Those that are born with this curse unwittingly sap the mana from the earth they stand in. [... Mana is] the world's lifeblood
* NeverLearnedToRead: The girl who would be named Celesta, as said when examining the bookshelves in her cell:
--> A huge library of books.\\
But you were never taught how to read.
* PaintingTheMedium: When the Girl who would be named Celesta leaves her cage, the narration has a pause after the ellipsis in this narration:
--> The barrier that kept you here... It's gone!
* PictorialSpeechBubble: Usually from Celesta, before her naming:
** From the Girl who would be named Celesta:
*** In the opening cutscene, she has a one, of a ConfusedQuestionMark, after the door to her cell disappears.
*** When she takes her first step out of her cage, she says an exclamation mark, presumably from surprise that the ForceField is gone and she can leave. Preceding that was narration that ended on a question mark:
----> The barrier that kept you here... It's gone!
*** When leaving her cage, she says a ConfusedQuestionMark when looking back to where the barrier was, presumably confused about its disappearance.
*** If she re-enters her cage after she leaves it, she says an exclamation mark, and then narration with an exclamation mark pops up:
----> Suddenly, you feel a familiar pressure push down onto your chest. You are losing magic at an alarming rate!\\
You have lost all your MP!
** Melchior: He says a SweatDrop after fighting a battle on the spur of land that houses the second lever of Sky Garden. Then, with his head down, he says:
---> I... Oh man. Fighting on my own is rough!\\
I need to get back to Celesta as soon as possible.
* PointOfNoReturn: Celesta cannot return to her cell with Melchior once they team up.
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
* UpdatedRelease: The UsefulNotes/{{Steam}} version has improved, custom graphics, instead of using standard VideoGame/RPGMaker assets.
* TheXOfY: ''Remnants of Isolation''
----
It's about a boy and a girl, Celesta and Melchior, who, as mages, drain the {{mana}} from the world around them, killing the world.
So, they're imprisoned in a castle, that is itself in AnotherDimension.
Celesta, was initially nameless, and she was imprisoned first, and NeverLearnedToRead. When she's inadvertently freed by Melchior, he names her after a celesta, due to her ability to summon a piano-like magical construct, and they team up to explore the castle together.
This game is available on [=RPGMaker.net=] for free, with a UpdatedRerelase available for a cost, on UsefulNotes/{{Steam}}.
!! This game provides examples of:
* AncestralWeapon: The FlavorText of the imprisoned Melchior's starting weapon, the Trusty Axe labels it as one for him:
--> A well-kept family heirloom. Looks like it won't be passed down to any future generations now.
* AnotherDimension: As said in the game's description, the setting of the game is:
--> a castle in an isolated dimension
* FlavorText: For basically every item, such as:
** Trusty Axe: A well-kept family heirloom. Looks like it won't be passed down to any future generations now.
* ForceField: Invisible barriers keep Celesta and Melchior away from areas:
** The first one kept Celesta in her cell.
** The second barrier that is possible to encouter and beyond, are discussed with Celesta's thoughts being narrated, comparing them as similar to the ones that kept her in her cell. They're deactivated using switches scattered around the area.
* BlobMonster: The first enemies that can be encountered, are implied as they're called "Posessed Bloblets".
* {{Mana}}: As said in the game's description:
--> Magic is a curse. A plague upon the world and those that live in it. Those that are born with this curse unwittingly sap the mana from the earth they stand in. [... Mana is] the world's lifeblood
* NeverLearnedToRead: The girl who would be named Celesta, as said when examining the bookshelves in her cell:
--> A huge library of books.\\
But you were never taught how to read.
* PaintingTheMedium: When the Girl who would be named Celesta leaves her cage, the narration has a pause after the ellipsis in this narration:
--> The barrier that kept you here... It's gone!
* PictorialSpeechBubble: Usually from Celesta, before her naming:
** From the Girl who would be named Celesta:
*** In the opening cutscene, she has a one, of a ConfusedQuestionMark, after the door to her cell disappears.
*** When she takes her first step out of her cage, she says an exclamation mark, presumably from surprise that the ForceField is gone and she can leave. Preceding that was narration that ended on a question mark:
----> The barrier that kept you here... It's gone!
*** When leaving her cage, she says a ConfusedQuestionMark when looking back to where the barrier was, presumably confused about its disappearance.
*** If she re-enters her cage after she leaves it, she says an exclamation mark, and then narration with an exclamation mark pops up:
----> Suddenly, you feel a familiar pressure push down onto your chest. You are losing magic at an alarming rate!\\
You have lost all your MP!
** Melchior: He says a SweatDrop after fighting a battle on the spur of land that houses the second lever of Sky Garden. Then, with his head down, he says:
---> I... Oh man. Fighting on my own is rough!\\
I need to get back to Celesta as soon as possible.
* PointOfNoReturn: Celesta cannot return to her cell with Melchior once they team up.
* ConfusedQuestionMark: Multiple times from the Girl who would be named Celesta:
** In the opening cutscene, she has a PictorialSpeechBubble of a question mark, after the door to her cell disappears.
** When leaving her cage, she says a PictorialSpeechBubble when looking back to where the barrier was, presumably confused about its disappearance.
* UpdatedRelease: The UsefulNotes/{{Steam}} version has improved, custom graphics, instead of using standard VideoGame/RPGMaker assets.
* TheXOfY: ''Remnants of Isolation''
----