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* LifeMeter: Averted. You simply need an Achievement Rate of 70% or higher to clear the song. In the first ''REFLEC BEAT'', defeating your opponent also results in a stage clear, with the 70% requirement simply being a fallback in case you lose.

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* LifeMeter: Averted.LifeMeter:
** Generally averted.
You simply need an Achievement Rate of 70% or higher to clear the song. In the first ''REFLEC BEAT'', defeating your opponent also results in a stage clear, with the 70% requirement simply being a fallback in case you lose.lose.
** Averted for the Pastel Wonder Traveler event; see UnexpectedGameplayChange below.



* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

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* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a an immediate NonstandardGameOver. Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
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* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Survive but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

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* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Survive Surviving but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
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* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Survive but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the a {{boss|Battle}} opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Survive but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
Is there an issue? Send a MessageReason:
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* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonstandardGameOver. Survive but failing to defeat the boss will cause the boss's lost HP to carry over to the next time you fight it. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
Is there an issue? Send a MessageReason:
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* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonStandardGameOver. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.

to:

* UnexpectedGameplayChange: The Pastel Wonder Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonStandardGameOver.NonstandardGameOver. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
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* UnexpectedGameplayChange : The Pastel Wonder Traveller event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonStandardGameOver.

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* UnexpectedGameplayChange : UnexpectedGameplayChange: The Pastel Wonder Traveller Traveler event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonStandardGameOver. Defeating a boss unlocks a PlotCoupon needed to unlock the FinalBoss of the event.
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* SequelEscalation: ''colette'' gives you two extra Just Reflec gauge segments, for a total of five.

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* SequelEscalation: ''colette'' gives you two extra Just Reflec gauge segments, for a total of five.five.
* UnexpectedGameplayChange : The Pastel Wonder Traveller event in ''colette''[='=]s "All Seasons" arc, where instead of the usual battle point system, you and the opponent have HitPoints and your goal is to deplete the boss's HP by getting Justs and Just Reflecs without getting reduced to 0 HP yourself (by getting Goods or worse). Running out of HP results in a NonStandardGameOver.
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** Autumn (September 2013 - December 2013)
** All Seasons (December 2013; ongoing)

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** Autumn (September 2013 - December 2013)
2013; ongoing)
** All Seasons (December 2013; ongoing)
2013 - ?)
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** All Seasons (December 2013 - September 2014)

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** All Seasons (December 2013 - September 2014)
2013; ongoing)



* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is one long pan-seasonal phase running from December 2013 to September 2014.

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* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is one long a pan-seasonal phase running from December 2013 to September 2014.phase.
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* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is one long phase running from December 2013 to September 2014.

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* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is one long pan-seasonal phase running from December 2013 to September 2014.
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''colette'' is divided into four seasonal phases, each with its own new songs, unlock system, and removed songs:

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''colette'' is divided into four multiple seasonal phases, each with its own new songs, unlock system, and removed songs:
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** Autumn (September 2013; ongoing)

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** Autumn (September 2013; ongoing)
2013 - December 2013)
** All Seasons (December 2013 - September 2014)



* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems.

to:

* SeasonalBaggage: ''colette'' has four different seasonal phases depending on the current real-world season, each with its own set of new songs and unlock systems. Subverted with the fifth season, "All Seasons", which is one long phase running from December 2013 to September 2014.
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** Trails the Japanese version on updates, and if its sibling game ''[[{{jubeat}} jukebeat]]'' is of any indication, will most likely have different licensed songs.

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** Trails the Japanese version on updates, and if its sibling game ''[[{{jubeat}} jukebeat]]'' is of any indication, will most likely currently does not have different any licensed songs.
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hottip cleanup


* ScoringPoints: 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[hottip:*:Since you must get a JUST to Just Reflec an object, this means 13 points total]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[hottip:*:Since missing an object inherently takes off 3 points, this is a 13-point penalty in total]]. In addition, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting a [[NoDamageRun Full Combo]].

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* ScoringPoints: 3 points for getting a "JUST" judgement on an object, 2 for a "GREAT", 1 for a "GOOD", and -3 for a "MISS". In addition, performing a Just Reflec will add an extra 10 points[[hottip:*:Since points[[note]]Since you must get a JUST to Just Reflec an object, this means 13 points total]], total[[/note]], and missing a Just Reflec object targeted at you will deduct 10 extra points[[hottip:*:Since points[[note]]Since missing an object inherently takes off 3 points, this is a 13-point penalty in total]].total[[/note]]. In addition, you get huge bonuses for clearing a song with only 1 or 2 misses, or getting a [[NoDamageRun Full Combo]].
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** Summer (June 2013; ongoing)
** Autumn (September 2013 - ???)

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** Summer (June 2013; ongoing)
2013 - September 2013)
** Autumn (September 2013 - ???)
2013; ongoing)
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to:

** Autumn (September 2013 - ???)
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Added DiffLines:

* IdiosyncraticDifficultyLevels: Averted, which is unusual by BEMANI standards. The difficulties are simply labeled Basic, Medium, and Hard.

Added: 100

Changed: 37

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* AlphaStrike: Fill up all three of your Just Reflec gauges, then wait for a cluster of three notes and JR them in rapid succession. This can overwhelm the opponent with multiple high-speed notes, causing them to lose upwards of 30 extra points at once. ''colette'' facilitates this sort of attack further, granting you five JR gauges instead of three.

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* AlphaStrike: Fill up all three of your Just Reflec gauges, gauge segments, then wait for a cluster of three notes and JR them in rapid succession. This can overwhelm the opponent with multiple high-speed notes, causing them to lose upwards of 30 extra points at once. ''colette'' [[SequelEscalation facilitates this sort of attack further, further]], granting you five JR gauges segments instead of three.



* SequelDifficultySpike: The first game has no Top markers on Basic, and two on Medium and Hard. ''limelight'' adds two Top markers on Basic, and a third one on Hard.

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* SequelDifficultySpike: The first game has no Top markers on Basic, and two on Medium and Hard. ''limelight'' adds two Top markers on Basic, and a third one on Hard.Hard.
* SequelEscalation: ''colette'' gives you two extra Just Reflec gauge segments, for a total of five.
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None

Added DiffLines:

* AlphaStrike: Fill up all three of your Just Reflec gauges, then wait for a cluster of three notes and JR them in rapid succession. This can overwhelm the opponent with multiple high-speed notes, causing them to lose upwards of 30 extra points at once. ''colette'' facilitates this sort of attack further, granting you five JR gauges instead of three.
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None


* NintendoHard: While other falling-note games have notes fall vertically in columns, this particular series has notes coming down at different angles, and in larger densities reading notes can be quite irritating, especially since non-TOP notes are randomized on every playthrough. TOP make the game even more difficult, as they have to be hit at a higher altitude than regular notes.

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* NintendoHard: While other falling-note games have notes fall vertically in columns, this particular series has notes coming down at different angles, angles in a manner reminiscent of BulletHell games, and in larger densities reading notes can be quite irritating, especially since non-TOP notes are randomized on every playthrough. TOP make the game even more difficult, as they have to be hit at a higher altitude than regular notes.
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* NintendoHard

to:

* NintendoHardNintendoHard: While other falling-note games have notes fall vertically in columns, this particular series has notes coming down at different angles, and in larger densities reading notes can be quite irritating, especially since non-TOP notes are randomized on every playthrough. TOP make the game even more difficult, as they have to be hit at a higher altitude than regular notes.

Added: 68

Changed: 2

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* TheBGrade: Getting a B (60-69.9%) is actually a ''failing'' grade.



* RankInflation: Pretty bad in this game. To illustrate, the grade for getting an Achievement Rate between 70% (minimum needed to clear the song) and 80% is an '''A'''. In other words, ''a B grade is grounds for a GameOver.''

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* RankInflation: Pretty bad in this game. To illustrate, the grade for getting an Achievement Rate between 70% (minimum needed to clear the song) and 80% is an '''A'''. In other words, ''a B grade is grounds for a GameOver.''GameOver''.
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** Though this doesn't have quite as much subtext as DJ YOSHITAKA and Sota Fujimori, collaborating under the artist "VENUS"

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** Though this doesn't have quite as much subtext as DJ YOSHITAKA and Sota Fujimori, collaborating under the artist "VENUS""VENUS".
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Added DiffLines:

** Though this doesn't have quite as much subtext as DJ YOSHITAKA and Sota Fujimori, collaborating under the artist "VENUS"
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Added DiffLines:

* EasternZodiac: ''colette'' added two crossover songs in January 2013 to celebrate the year of the snake: [[VideoGame/{{beatmania}} "Snake Stick"]] and [[VideoGame/PopnMusic "Kagachi"]] (Snake God).
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Added DiffLines:

* ColorCodedMultiplayer: One player is red (more like pink), the other is blue. Both sides will have different object patterns at times, although the total object count is the same for both sides.
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Added DiffLines:

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** Spring (March 2013 - ???)

to:

** Spring (March 2013 - ???)
June 2013)
** Summer (June 2013; ongoing)
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* LifeMeter: Averted. You simply need an Achievement Rate of 70% or higher to clear the song. In the first ''REFLEC BEAT'', defeating your opponent also results in a stage clear.

to:

* LifeMeter: Averted. You simply need an Achievement Rate of 70% or higher to clear the song. In the first ''REFLEC BEAT'', defeating your opponent also results in a stage clear.clear, with the 70% requirement simply being a fallback in case you lose.
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Added DiffLines:

* HomoeroticSubtext: The song "Juicy". Its artist? "kors k [[{{Engrish}} Lovers]] DJ Yoshitaka".

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