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* ArtisticLicensePhysics: It's a futuristic arcade racing game, what do you expect? It stands out a bit in case of the DLC tracks, however, as the trope is [[{{ZigZaggedTrope}} zig-zagged]] in the Neptune track series. These take place in outer space, namely in high [[{{ExactlyWhatItSaysOnTheTin}} Neptune]] orbit and thus with a lack of gravity. Jumps essentially turn into long flying sections in which it is very easy to miss the track, but also possible to take some amazing shortcuts (so presumably, in this case, the AG devices on the ships actually [[{{ReverseThePolarity}} attract the ships]] to the track). Lack of gravity in space is quite correct, with the trope seemingly [[{{AvertedTrope}} averted]]; however, the ships (for gameplay reasons) still have capped, different top speeds, which makes no sense for flying/hovering objects outside of an atmosphere, where friction is not an issue.
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A new game, ''Redout: Space Assault'', is currently in the works. Set during humanity's attempts to colonize the rest of the solar system, it [[UnexpectedGameplayChange changes the gameplay]] into a space shooter flight simulator. It can be found [[https://store.steampowered.com/app/886060/Redout_Space_Assault/ here]].

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A new spin-off game, ''Redout: Space Assault'', is currently in the works. Set during humanity's attempts to colonize the rest of the solar system, it [[UnexpectedGameplayChange changes the gameplay]] into a space shooter flight simulator. It can be found [[https://store.steampowered.com/app/886060/Redout_Space_Assault/ here]].
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A new game, ''Redout: Space Assault'', is currently in the works. Set during humanity's attempts to colonize the rest of the solar system, it [[UnexpectedGameplayChange changes the gameplay]] into a space shooter flight simulator. It can be found [[https://store.steampowered.com/app/886060/Redout_Space_Assault/ here]].
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** Buran's name is taken from a Soviet reusable spacecraft programme that was basically their answer to America's Space Shuttle.

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** Buran's name is taken from a Soviet reusable spacecraft programme that was basically their answer to America's Space Shuttle. It is also the name of a wind that mostly blows around Western Russia, Iran and China, which explains the team's ship naming pattern based on types of storms.

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The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through 8 exotic locales. The crafts are all capable of strafing side to side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having upgradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.

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The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through 8 12 exotic locales. The crafts are all capable of strafing side to side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having upgradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.



* BubblegloopSwamp: Rotorua, the final DLC location in order of release alongside Sequoia, is set nearby Volcano, in New Zealand's North Island. There are floating rocks, water flowing upwards, and underground methane swamps that puzzle scientists even in the game's future.



* TheLostWoods: The Abruzzo tracks snake around the overgrowing forests and the coastline of the Italian region.

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* TheLostWoods: The Abruzzo tracks snake around the overgrowing forests and the coastline of the Italian region. Sequoia also counts, as it's set in the countryside of Alberta, Canada.



* UsefulNotes/TheMoon: [[CaptainObvious Well, the Moon.]]
* {{Mordor}}: Planetoid [=A219=] is a far-off planet visited by humans for its vast mining resources. It also has a rather... Ominous atmosphere.



* NotTheIntendedUse: There has been players using the lack of gravity in Neptune tracks and Energy Drain to play tag in asteroid fields.

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* NotTheIntendedUse: There has been players using the lack of gravity in the Neptune and Moon tracks and Energy Drain to play tag in asteroid fields.
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The game is set in the year 2560 AD, after a mass exodus from Earth, that has been stripped of all its natural resources and made too difficult to inhabit due to global warming. [[ColonizedSolarSystem Most humans have inhabited other planets and satellites within the Solar System like the Moon, Mars, Titan and the other moons of Saturn]] through {{terraforming}}, while the Earth is now largely used as a place for testing and amusement parks. Meanwhile, a popular sport, called the Solar Redout Racing League, or SRRL for short, the fastest - and most dangerous - racing championship ever conceived, has become far and away the most popular form of entertainment in the solar system.

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The game is set in the year 2560 AD, after a mass exodus from Earth, an Earth that has been stripped of all its natural resources and made too difficult to inhabit due to global warming. [[ColonizedSolarSystem Most humans have inhabited other planets and satellites within the Solar System like the Moon, Mars, Titan and the other moons of Saturn]] through {{terraforming}}, while the Earth is now largely used as a place for testing and amusement parks. Meanwhile, a popular sport, called the Solar Redout Racing League, or SRRL for short, the fastest - and most dangerous - racing championship ever conceived, has become far and away the most popular form of entertainment in the solar system.

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Splitting into its subtropes.


* NamedAfterSomebodyFamous: Team Asera named their ships after Japanese historical figures: [[https://en.wikipedia.org/wiki/T%C5%8Dd%C5%8D_Takatora Takatora]], [[https://en.wikipedia.org/wiki/Ashikaga_Yoshihisa Yoshihisa]], [[https://en.wikipedia.org/wiki/Tokugawa_Yoshinobu Yoshinobu]], [[UsefulNotes/OdaNobunaga Nobunaga]].



* OneWordTitle:
** The game itself, also a {{Portmantitle}} of "Red" and "Out". It refers to the reddening of the vision caused by excessive blood flow to the head due to extreme negative g-forces.
** Some of the OST Tracks:
*** V.E.R.T.E.X's Breakpoint.
*** Cairo's tracks, which are all [[ThemeNaming named after desert winds]]: Calima, Khamsim, Simoom, Sirocco and Ghibli



* {{Portmantitle}}:
** The game itself, which is also a OneWordTitle. A fusion of "Red" and "Out".
** V.E.R.T.E.X's OST Track, "Breakpoint".
* ReligiousAndMythologicalThemeNaming:
** Some teams use this for their ships:
*** Koeniggswerth -- Myth/{{Classical|Mythology}} and Myth/NorseMythology: Centaur, Jormungandr, Yggdrasil, Odin.
*** Sulha -- Beings and spirits in Islamic folklore: Qareen, Djinni, Efreet, Marid.
** [=P-AR219's=] OST tracks are named after Hindu gods: Kali, Annapurna, Durga, Shiva and Vishnu.



*** Lunare -- Sports car naming conventions: [=GT9=] Stradale, [=GT10=] Veloce, [=GX210=] Corsa, GTX Competizione.
*** Koeniggswerth -- Myth/{{Classical|Mythology}} and Myth/NorseMythology: Centaur, Jormungandr, Yggdrasil, Odin.
*** Asera -- [[NamedAfterSomebodyFamous Japanese historical figures]]: [[https://en.wikipedia.org/wiki/T%C5%8Dd%C5%8D_Takatora Takatora]], [[https://en.wikipedia.org/wiki/Ashikaga_Yoshihisa Yoshihisa]], [[https://en.wikipedia.org/wiki/Tokugawa_Yoshinobu Yoshinobu]], [[UsefulNotes/OdaNobunaga Nobunaga]].
*** Sulha -- Beings and spirits in Islamic folklore: Qareen, Djinni, Efreet, Marid.



*** V.E.R.T.E.X's tracks are named after programming techniques: Voxel, Stack, Loop, Return Null and Breakpoint

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*** V.E.R.T.E.X's tracks are named after programming techniques: Voxel, Stack, Loop, Return Null and BreakpointBreakpoint.



*** [=P-AR219's=] tracks are named after Hindu gods: Kali, Annapurna, Durga, Shiva and Vishnu.


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* VehicularThemeNaming: Team Lunare has sports car naming conventions for their ships: [=GT9=] Stradale, [=GT10=] Veloce, [=GX210=] Corsa, GTX Competizione.
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Escaped some chacracters


*** P-AR219's tracks are named after Hindu gods: Kali, Annapurna, Durga, Shiva and Vishnu.

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*** P-AR219's [=P-AR219's=] tracks are named after Hindu gods: Kali, Annapurna, Durga, Shiva and Vishnu.
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*ArtificialStupidity: While the AI racers reasonably hold themselves up well, they do have slight tendency to shred themselves to pieces on more difficult circuit once every few laps.
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Outdented a line under the theme naming section to make sure it wasn't under another section


*** The Back To Earth DLC's bonus colors are named after founders of supercar brands: [[https://en.wikipedia.org/wiki/Enzo_Ferrari Enzo]], [[https://en.wikipedia.org/wiki/Ferruccio_Lamborghini Ferruccio]], [[https://en.wikipedia.org/wiki/Ettore_Bugatti Ettore]], [[https://en.wikipedia.org/wiki/Alfieri_Maserati Alfieri]] and [[https://en.wikipedia.org/wiki/Horacio_Pagani_(auto_executive) Horacio]].

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*** ** The Back To Earth DLC's bonus colors are named after founders of supercar brands: [[https://en.wikipedia.org/wiki/Enzo_Ferrari Enzo]], [[https://en.wikipedia.org/wiki/Ferruccio_Lamborghini Ferruccio]], [[https://en.wikipedia.org/wiki/Ettore_Bugatti Ettore]], [[https://en.wikipedia.org/wiki/Alfieri_Maserati Alfieri]] and [[https://en.wikipedia.org/wiki/Horacio_Pagani_(auto_executive) Horacio]].
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*NotTheIntendedUse: There has been players using the lack of gravity in Neptune tracks and Energy Drain to play tag in asteroid fields.

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* ThemeNaming: Many examples

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* ThemeNaming: Many examples Oh boy, where do we begin?


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*** The Back To Earth DLC's bonus colors are named after founders of supercar brands: [[https://en.wikipedia.org/wiki/Enzo_Ferrari Enzo]], [[https://en.wikipedia.org/wiki/Ferruccio_Lamborghini Ferruccio]], [[https://en.wikipedia.org/wiki/Ettore_Bugatti Ettore]], [[https://en.wikipedia.org/wiki/Alfieri_Maserati Alfieri]] and [[https://en.wikipedia.org/wiki/Horacio_Pagani_(auto_executive) Horacio]].

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Added racing track names to theme naming


** Mars's tracks are named after space machines that have orbited or explored Mars: [[https://en.wikipedia.org/wiki/Mariner_program Mariner]], [[https://en.wikipedia.org/wiki/Spirit_(rover) Spirit]], [[https://en.wikipedia.org/wiki/Curiosity_(rover) Curiosity]], [[https://en.wikipedia.org/wiki/Opportunity_(rover) Opportunity]], and [[https://en.wikipedia.org/wiki/Schiaparelli_EDM_lander Schiaparelli]]. The latter is also the name of a Martian crater.


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**Some of the racing complexes have common themes in their track names
***Cairo's tracks are all named after desert winds: Calima, Khamsim, Simoom, Sirocco and Ghibli
***V.E.R.T.E.X's tracks are named after programming techniques: Voxel, Stack, Loop, Return Null and Breakpoint
*** Mars's tracks are named after space machines that have orbited or explored Mars: [[https://en.wikipedia.org/wiki/Mariner_program Mariner]], [[https://en.wikipedia.org/wiki/Spirit_(rover) Spirit]], [[https://en.wikipedia.org/wiki/Curiosity_(rover) Curiosity]], [[https://en.wikipedia.org/wiki/Opportunity_(rover) Opportunity]], and [[https://en.wikipedia.org/wiki/Schiaparelli_EDM_lander Schiaparelli]]. The latter is also the name of a Martian crater.
***P-AR219's tracks are named after Hindu gods: Kali, Annapurna, Durga, Shiva and Vishnu.
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Removed a link I accidentally pasted into the article ._.


*** Sulha -- Beinhttps://open.spotify.com/track/6DkErvP1cHZ74FiiEU3ADfgs and spirits in Islamic folklore: Qareen, Djinni, Efreet, Marid.

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*** Sulha -- Beinhttps://open.spotify.com/track/6DkErvP1cHZ74FiiEU3ADfgs Beings and spirits in Islamic folklore: Qareen, Djinni, Efreet, Marid.

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Added more to the Theme Naming trope


* ThemeNaming: Each of the teams follow a certain naming pattern for their ships.
** ESA-AGR -- Infantry units: Vanguard, Hussar, Lancer, Dragoon.
** Lunare -- Sports car naming conventions: [=GT9=] Stradale, [=GT10=] Veloce, [=GX210=] Corsa, GTX Competizione.
** Koeniggswerth -- Myth/{{Classical|Mythology}} and Myth/NorseMythology: Centaur, Jormungandr, Yggdrasil, Odin.
** Asera -- [[NamedAfterSomebodyFamous Japanese historical figures]]: [[https://en.wikipedia.org/wiki/T%C5%8Dd%C5%8D_Takatora Takatora]], [[https://en.wikipedia.org/wiki/Ashikaga_Yoshihisa Yoshihisa]], [[https://en.wikipedia.org/wiki/Tokugawa_Yoshinobu Yoshinobu]], [[UsefulNotes/OdaNobunaga Nobunaga]].
** Sulha -- Beings and spirits in Islamic folklore: Qareen, Djinni, Efreet, Marid.
** Conqueror -- Romanticized versions of Native American names: Gila, Na'isha, Ehawee, Ii'ni.
** Buran -- Types of storms [[GratuitousRussian in Russian]]: Molniya[[note]]lightning bolt[[/note]], Shtorm[[note]]thunderstorm[[/note]], Uragan[[note]]hurricane[[/note]], Tayfun[[note]][[ExactlyWhatItSaysOnTheTin Well... typhoon]][[/note]].

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* ThemeNaming: Each Many examples
**Each
of the teams follow a certain naming pattern for their ships.
** *** ESA-AGR -- Infantry units: Vanguard, Hussar, Lancer, Dragoon.
** *** Lunare -- Sports car naming conventions: [=GT9=] Stradale, [=GT10=] Veloce, [=GX210=] Corsa, GTX Competizione.
** *** Koeniggswerth -- Myth/{{Classical|Mythology}} and Myth/NorseMythology: Centaur, Jormungandr, Yggdrasil, Odin.
** *** Asera -- [[NamedAfterSomebodyFamous Japanese historical figures]]: [[https://en.wikipedia.org/wiki/T%C5%8Dd%C5%8D_Takatora Takatora]], [[https://en.wikipedia.org/wiki/Ashikaga_Yoshihisa Yoshihisa]], [[https://en.wikipedia.org/wiki/Tokugawa_Yoshinobu Yoshinobu]], [[UsefulNotes/OdaNobunaga Nobunaga]].
** *** Sulha -- Beings Beinhttps://open.spotify.com/track/6DkErvP1cHZ74FiiEU3ADfgs and spirits in Islamic folklore: Qareen, Djinni, Efreet, Marid.
** *** Conqueror -- Romanticized versions of Native American names: Gila, Na'isha, Ehawee, Ii'ni.
** *** Buran -- Types of storms [[GratuitousRussian in Russian]]: Molniya[[note]]lightning bolt[[/note]], Shtorm[[note]]thunderstorm[[/note]], Uragan[[note]]hurricane[[/note]], Tayfun[[note]][[ExactlyWhatItSaysOnTheTin Well... typhoon]][[/note]].typhoon]][[/note]].
**Many of the OST tracks for each racing complex follow common naming themes, especially in the DLC tracks.
***Neptune: "Great Dark Spot" referring to a storm on neptune, and "Red Storm"
***V.E.R.T.E.X: "Zero Point Energy" and "Chaos Potential" referring to scientific concepts
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Updated refrences to the neptune dlc being the final DLC


* AstralFinale: The UsefulNotes/{{Neptune}} tracks are set around a space station built by NASA and the SRRL committee above the eponymous planet, and by virtue of being the second DLC track, it is also currently the final venue you race on in the Career mode.

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* AstralFinale: The UsefulNotes/{{Neptune}} tracks are set around a space station built by NASA and the SRRL committee above the eponymous planet, and by virtue of being the second DLC track, it is also currently one of the final venue venues you race on in the Career mode.
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** Koeniggswerth -- {{Classical|Mythology}} and NorseMythology: Centaur, Jormungandr, Yggdrasil, Odin.

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** Koeniggswerth -- {{Classical|Mythology}} Myth/{{Classical|Mythology}} and NorseMythology: Myth/NorseMythology: Centaur, Jormungandr, Yggdrasil, Odin.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* WackyRacing: Duh.
* XMeetsY: ''VideoGame/FZero'' meets ''VideoGame/StarWarsEpisodeIRacer''.

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* WackyRacing: Duh.
* XMeetsY: ''VideoGame/FZero'' meets ''VideoGame/StarWarsEpisodeIRacer''.
Duh.

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The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through exotic locales. The crafts are all capable of strafing side to side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having upgradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.

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The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through 8 exotic locales. The crafts are all capable of strafing side to side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having upgradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.



* AmazingTechnicolorBattlefield: The V.E.R.T.E.X. venue, from the eponymous DLC, is oh so much this. Justified, as it is a simulation program for SRRL pilot training.

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* AmazingTechnicolorBattlefield: The V.E.R.T.E.X. venue, from the eponymous DLC, is oh so much this. Justified, as it is a simulation program for SRRL pilot training.



* FunWithAcronyms: V.E.R.T.E.X.'s name stands for '''V'''irtual '''E'''nvironment for '''R'''edout '''T'''raining '''EX'''perience.



* SceneryPorn: In spades.

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* PhantomZone: V.E.R.T.E.X., the second paid DLC venue, is a simulation program purposely created for SRRL pilot training.
* SceneryPorn: In spades.Unsurprising, considering this game was built with Unreal Engine 4.
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** Some of the career events have a special, hidden Platinum medal objective that is far tougher to beat than the other three objectives. Intimate knowledge of both your ship and the track, as well as advanced techniques, are crucial to win these medals.

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** Some of the career events have a special, hidden [[GuideDangIt hidden]] Platinum medal objective that is far tougher to beat than the other three objectives. Intimate knowledge of both your ship and the track, as well as advanced techniques, are crucial to win these medals.
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* {{EMP}}: One of the active power-ups. When used, it slows down rival ships in a short radius, as well as depleting their energy bar and making their interface glitch out for a few seconds.

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* {{EMP}}: One of the active power-ups. When used, it slows down rival ships in a short radius, as well as depleting their energy bar and making their interface glitch out for a few seconds. You're definitely not going to make many friends if you use this power-up online, that's for sure.
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The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through exotic locales. The crafts are all capable of strafing side to side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having up-gradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.

to:

The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through exotic locales. The crafts are all capable of strafing side to side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having up-gradable upgradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.



* AllThereInTheManual: The game has a surprising amount of lore, for both the competing teams and the racing locales, which is however explained in the game itself within the ship select and track select screens. However, the backstory behind the dawn of the SRRL isn't explained within the game.

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* AllThereInTheManual: The game has a surprising an incredibly large amount of lore, lore for both the competing teams and teams, the racing locales, and even the power-ups, which is however explained in the game itself within the ship select ship, track, and track power-up select screens. However, the backstory behind the dawn of the SRRL isn't explained within the game.
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The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through exotic locales. The anti-gravity crafts are all capable of strafing side to side. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having up-gradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.

to:

The game's core mechanics take a lot from older futuristic racing titles: the racers have to pilot extremely fast crafts around long circuits that twist and turn their way through exotic locales. The anti-gravity crafts are all capable of strafing side to side.side, enhancing their cornering abilities while also making less maneuverable crafts able to drift through corners. There are four classes, one faster than the other, and there are 7 teams (originally 6) to choose from, each having up-gradable crafts with their own quirks. However, what really sets this game apart is its boost system: you have an energy bar that slowly fills up overtime, which can be used for quick bursts of speed or power-ups like [=EMP=]s, track magnets, and turbo boosts.
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None


* {{EMP}}: One of the active power-ups.

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* {{EMP}}: One of the active power-ups. When used, it slows down rival ships in a short radius, as well as depleting their energy bar and making their interface glitch out for a few seconds.



* JackOfAllStats: The ESA-AGR ships have above-average stats across the board.

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* JackOfAllStats: The ESA-AGR ships have above-average stats across the board.board, with particular focus on acceleration and handling.



* ManaDrain: The Energy Drainer power-up is pretty self-explanatory.

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* ManaDrain: The Energy Drainer power-up is pretty self-explanatory. Upon activation it locks on a random nearby ship and drains energy from them. Because of this, it's the only active power-up that can be used anytime.
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* SharkTunnel: Aside from (obviously) Europa, [[LethalLavaLand Volcano of all places]] features one, at the end of Fingertips; Abruzzo also has one, at the end of Mountain Road.
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''Redout'' is a futuristic RacingGame developed by Italian indie outfit [=34BigThings=]. Largely inspired by games like ''VideoGame/{{Wipeout}}'' and ''VideoGame/FZero'', it was self-released on Steam on September 2, 2016, and is set to drop on UsefulNotes/NintendoSwitch on July 25, and on UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 1.

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''Redout'' is a futuristic RacingGame developed by Italian indie outfit [=34BigThings=]. Largely inspired by games like ''VideoGame/{{Wipeout}}'' and ''VideoGame/FZero'', it was self-released on Steam on September 2, 2016, and is set to drop on UsefulNotes/Playstation4, UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch on July 25, and on UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 1.
August 29.
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* MeaningfulName: The game title itself refers to a reddening of the vision caused by excessive blood flow to the head due to extreme negative g-forces. Said effect is also emulated in-game.

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* MeaningfulName: The game title itself refers to a reddening of the vision caused by excessive blood flow to the head due to extreme negative g-forces. [[InterfaceScrew Said effect is also emulated in-game.]]
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The game is set in the year 2560 AD, after a mass exodus from Earth, that has been stripped of all its natural resources and made too difficult to inhabit due to global warming. [[ColonizedSolarSystem Most humans have inhabited other planets and satellites within the Solar System like the Moon, Mars, Titan and the other moons of Saturn]], while the Earth is now largely used as a place for testing and amusement parks. Meanwhile, a popular sport, called the Solar Redout Racing League, or SRRL for short, the fastest - and most dangerous - racing championship ever conceived, has become far and away the most popular form of entertainment in the solar system.

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The game is set in the year 2560 AD, after a mass exodus from Earth, that has been stripped of all its natural resources and made too difficult to inhabit due to global warming. [[ColonizedSolarSystem Most humans have inhabited other planets and satellites within the Solar System like the Moon, Mars, Titan and the other moons of Saturn]], Saturn]] through {{terraforming}}, while the Earth is now largely used as a place for testing and amusement parks. Meanwhile, a popular sport, called the Solar Redout Racing League, or SRRL for short, the fastest - and most dangerous - racing championship ever conceived, has become far and away the most popular form of entertainment in the solar system.



* AstralFinale: The Neptune tracks are set around a space station built by NASA and the SRRL committee above the eponymous planet, and by virtue of being the second DLC track, it is also currently the final venue you race on in the Career mode.

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* AstralFinale: The Neptune UsefulNotes/{{Neptune}} tracks are set around a space station built by NASA and the SRRL committee above the eponymous planet, and by virtue of being the second DLC track, it is also currently the final venue you race on in the Career mode.



* UnderTheSea: Played with Europa. Most of the Europa tracks race in the massive ocean covered by the thick icy crust of Jupiter's moon. There are parts where you race above the ocean, though, like in Hydro Thunder, Spinning Pipe, and Surface Sprint.

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* UnderTheSea: Played with Europa. [[UsefulNotes/TheMoonsOfJupiter Europa]]. Most of the Europa tracks them race in the massive ocean covered by the thick icy crust of Jupiter's moon. There are parts where you race above the ocean, though, like in Hydro Thunder, Spinning Pipe, and Surface Sprint.
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** One of the events in Mars DLC was named after real-life [[https://en.wikipedia.org/wiki/Curiosity_(rover) Curiosity robotic rovers]] used by NASA.

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** One of the events in Mars DLC was Mars's tracks are named after real-life space machines that have orbited or explored Mars: [[https://en.wikipedia.org/wiki/Mariner_program Mariner]], [[https://en.wikipedia.org/wiki/Spirit_(rover) Spirit]], [[https://en.wikipedia.org/wiki/Curiosity_(rover) Curiosity robotic rovers]] used by NASA.Curiosity]], [[https://en.wikipedia.org/wiki/Opportunity_(rover) Opportunity]], and [[https://en.wikipedia.org/wiki/Schiaparelli_EDM_lander Schiaparelli]]. The latter is also the name of a Martian crater.
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* [[EveryCarIsAPinto Every Ship Is a Pinto]]: Depleted your hull integrity or went way off the track? Enjoy looking at your ship spectacularly exploding into multiple tiny pieces!

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