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''Redfall'' is a SurvivalHorror FirstPersonShooter video game developed by [[Creator/ArkaneStudios Arkane Austin]], published by [[Creator/{{Bethesda}} Bethesda Softworks]], and released on May 2, 2023 for UsefulNotes/XboxSeriesX|S and Windows.

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''Redfall'' is a SurvivalHorror FirstPersonShooter video game developed by [[Creator/ArkaneStudios Arkane Austin]], published by [[Creator/{{Bethesda}} Bethesda Softworks]], and released on May 2, 2023 for UsefulNotes/XboxSeriesX|S Platform/XboxSeriesXAndS and Windows.
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''Redfall'' is a SurvivalHorror FirstPersonShooter video game developed by [[Creator/ArkaneStudios Arkane Austin]], published by [[Creator/{{Bethesda}} Bethesda Softworks]], and released on May 2, 2023 for UsefulNotes/XboxSeriesXandS and Windows.

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''Redfall'' is a SurvivalHorror FirstPersonShooter video game developed by [[Creator/ArkaneStudios Arkane Austin]], published by [[Creator/{{Bethesda}} Bethesda Softworks]], and released on May 2, 2023 for UsefulNotes/XboxSeriesXandS UsefulNotes/XboxSeriesX|S and Windows.
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''Redfall'' is a SurvivalHorror FirstPersonShooter video game developed by [[Creator/ArkaneStudios Arkane Austin]], published by [[Creator/{{Bethesda}} Bethesda Softworks]], and released on May 2, 2023 for UsefulNotes/XboxSeriesXAndS and Windows.

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''Redfall'' is a SurvivalHorror FirstPersonShooter video game developed by [[Creator/ArkaneStudios Arkane Austin]], published by [[Creator/{{Bethesda}} Bethesda Softworks]], and released on May 2, 2023 for UsefulNotes/XboxSeriesXAndS UsefulNotes/XboxSeriesXandS and Windows.
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* AbsurdlyHighLevelCap: The game's level cap is 40. For comparison, a 100% playthrough of the game in which you do every mission and sidequest will probably get you to around level 24-25.

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* AbsurdlyHighLevelCap: The game's level cap is 40. For comparison, a 100% playthrough of the game in which you do every mission and sidequest will probably get you to around level 24-25.23-24.
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* DamageSpongeBoss: Bloody Tom's got about triple the amount of health as the other Vampire Gods (who already have about a dozen times the amount of health of a regular vampire). However, he's also the only Vampire God who fights you solo instead of also summoning vampire shades to swarm you.

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** Downplayed with Bellwether; they have ''slightly'' more health than cultists to reflect the fact they're professional warfighters rather than rogue civilians, their Engineers can deploy Cobra turrets to assist in combat, and they have dedicated snipers that are often better positioned than cultists armed with sniper rifles, but they're still killed quite easily.

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** Downplayed with Bellwether; they have ''slightly'' more health than (about 20%) compared to cultists to reflect the fact they're professional warfighters rather than rogue civilians, civilians (which does let them barely survive some OneHitKill attacks such as a fully upgraded Raven strike), their Engineers can deploy Cobra turrets to assist in combat, and they have dedicated snipers that are often better positioned than cultists armed with sniper rifles, but they're still killed quite easily.



* HostageSituation: The Night Manager underboss has a handful of civilian hostages tied up in the basement of his gas station with him, surrounded by barrels filled with gasoline. One stray bullet miss during your boss fight with him and the hostages are apt to go up in flames.



** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage (with the standard vampire bosses having about three times normal health, while the Special vampire bosses either have no enhanced health (Underbosses), 50% more health (Heartwood Fiends), or double health (Bellkeeper, Blackwood Sisters)). They may also have a random buff just like any other vampire.

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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage (with the standard vampire bosses having about three times normal health, while the Special vampire bosses either have no enhanced about 20%-25% more health (Underbosses), 50% more health (Heartwood Fiends), or double health (Bellkeeper, Blackwood Sisters)). They may also have a random buff just like any other vampire.
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* AbsurdlyHighLevelCap: The game's level cap is 40. For comparison, a 100% playthrough of the game in which you do every mission and sidequest will probably get you to around level 24-25.
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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage (with the standard vampire bosses having about three times normal health, while the Special vampire bosses have about 50% more health than normal). They may also have a random buff just like any other vampire.
** A named Rook called The Skinner will spawn in Twintree Wellness Center after you complete the "The Key to Wellness" mission, and will probably be waiting for you as soon as you exit Ms. Whisper's dimension, [[KaizoTrap just when you thought the quest was over]]. He's ''very'' tanky, with multiple times the durability of a regular Rook (even the Totality, another named Rook that appears in the FinalBoss fight, isn't anywhere as tough), but lacks the lightning storm attack the regular Rooks use.

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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage (with the standard vampire bosses having about three times normal health, while the Special vampire bosses either have about no enhanced health (Underbosses), 50% more health than normal).(Heartwood Fiends), or double health (Bellkeeper, Blackwood Sisters)). They may also have a random buff just like any other vampire.
** A named Rook called The Skinner will spawn in Twintree Wellness Center after you complete the "The Key to Wellness" mission, and will probably be waiting for you as soon as you exit Ms. Whisper's dimension, [[KaizoTrap just when you thought the quest was over]]. He's ''very'' tanky, with multiple times double the durability of a regular Rook (even the Totality, another named Rook that appears in the FinalBoss fight, isn't anywhere as tough), but lacks the lightning storm attack the regular Rooks use.
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* GiantMook: The Rook is a big, beefy LightningBruiser vampire who gets sent in to punish you if you've annoyed the Vampire Gods enough with your actions (such as completing objectives, killing Special Vampires, or setting off car alarms). He's fast and relentless, hits hard, and has roughly 4 times the durability of a normal vampire. You also have to contend with random lightning strikes while fighting him, and since he can attack you anywhere on the map you may also have to deal with cultists or regular vampires being drawn into the fight as well. On the plus side, he's guaranteed to drop an Unrivaled (Legendary) tier weapon upon being killed.

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* GiantMook: The Rook is a big, beefy LightningBruiser vampire who gets sent in to punish you if you've annoyed the Vampire Gods enough with your actions (such as completing objectives, killing Special Vampires, or setting off car alarms). He's fast and relentless, hits hard, and has roughly 4 5 times the durability of a normal vampire. You also have to contend with random lightning strikes while fighting him, and since he can attack you anywhere on the map you may also have to deal with cultists or regular vampires being drawn into the fight as well. On the plus side, he's guaranteed to drop an Unrivaled (Legendary) tier weapon upon being killed.
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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage (generally having about 3 times the normal amount of hit points of a standard version of that enemy). They may also have a random buff just like any other vampire.

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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage (generally (with the standard vampire bosses having about 3 three times the normal amount of hit points of a standard version of that enemy).health, while the Special vampire bosses have about 50% more health than normal). They may also have a random buff just like any other vampire.
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* SuperPrototype: Many of the Unrivaled (Legendary) weapons are Bellwether advanced experimental prototypes that have been sent to Redfall but not in significant enough numbers for the rank-and-file troops to be using them.
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** There are 3 different types of "Special" vampires; Anglers which can turn invisible and also pull you towards them with a psychic tether for an unblockable bite attack, Siphons which can drain your health from afar as long as they have line-of-sight on you, and Shrouds which reduce your vision range to a dozen meters or so and also throw homing energy balls. Vampires including Special vampires also randomly can have various buffs, such as a rotating energy shield that projects them, the ability to buff all allies around them with shields, or electrified attacks.

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** There are 3 different types of "Special" vampires; Anglers which can turn invisible and also pull you towards them with a psychic tether for an unblockable bite attack, Siphons which can drain your health from afar as long as they have line-of-sight on you, and Shrouds which reduce your vision range to a dozen meters or so and also throw homing energy balls. All 3 have about 3 times the health of a regular vampire. Vampires including Special vampires also randomly can have various buffs, such as a rotating energy shield that projects them, the ability to buff all allies around them with shields, or electrified attacks.

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* AnimalMotifs:
** The Hollow Man's symbol is a butterfly. It turns out [[spoiler: he kept butterflies in his mansion greenhouse, and used a needle decorated as a butterfly to draw blood from his daughter to treat his own early-onset dementia, doing this so frequently he ultimately killed her by accident.]]
** Bellwether's symbol is that of a ram, as their name is a biblical reference to a ram with a bell around its neck used by shepherds to lead their flock.



** Downplayed with Bellwether; they have ''slightly'' more health than cultists to reflect the fact they're professional warfighters rather than rogue civilians, and their Engineers can deploy Cobra turrets to assist in combat, but they're still killed quite easily.

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** Downplayed with Bellwether; they have ''slightly'' more health than cultists to reflect the fact they're professional warfighters rather than rogue civilians, and their Engineers can deploy Cobra turrets to assist in combat, and they have dedicated snipers that are often better positioned than cultists armed with sniper rifles, but they're still killed quite easily.
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* FieryCoverUp: Bellwhether Security is in Redfall to destroy all evidence linking Aevum Pharmaceuticals and Elias Kurtz to the vampire outbreak, and LeaveNoWitnesses. This puts them in opposition to both the vampires[=/=]cultists and the human survivors.

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* FieryCoverUp: Bellwhether Bellwether Security is in Redfall to destroy all evidence linking Aevum Pharmaceuticals and Elias Kurtz to the vampire outbreak, and LeaveNoWitnesses. This puts them in opposition to both the vampires[=/=]cultists and the human survivors.

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* CainAndAbel: Bill, the survivor on the radio trying to rally the other survivors, will repeatedly mention his brother Bob who sold him out and joined the cultists. Bob can be found later on in one of the final missions as a Ms Whisper cultist leader. He seems to either summon or transform into a Shroud when you kill him.

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* CainAndAbel: CainAndAbel:
**
Bill, the survivor on the radio trying to rally the other survivors, will repeatedly mention his brother Bob who sold him out and joined the cultists. Bob can be found later on in one of the final missions as a Ms Whisper cultist leader. He seems to either summon or transform into a Shroud when you kill him.him.
** Dr. Hunt mentions having a brother who was well-meaning but always a bit odd, who fell in with the cultists and ultimately murdered Dr. Hunt's wife and kidnapped his son to be fed to the vampires.
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* UnexpectedlyRealisticGameplay: While the game doesn't have bullet drop, bullets do lose power over distance, and do so at different rates depending on what weapon is used. Pistols lose damage over distance quite quickly, assault rifles less so, while sniper rifles remain effective even at very long range. Silencers increase the rate at which this happens even more.
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* LaserSight: Bellwether's dedicated snipers have laser sights on their sniper rifles, which clues you in that they're aiming at you. Cultists armed with sniper rifles ''don't'' have a laser sight, which actually can make them much more dangerous as they can snipe you without you being able to tell their location.
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* OurVampiresAreDifferent: The vampires are all the product of Aevum's genetic research into a specialized source of blood that was meant to make them immortal but instead turned the executives and scientists into vampire gods that have turned everyone in Redfall into bloodsucking monsters. Overall they're a more modern take on vampirism; a vampire bite itself doesn't transfer the condition (you get bitten plenty of times fighting Anglers), rather vampires feed chosen humans their blood, which causes them to be engulfed in a blood amber cocoon in which they slowly transform into a vampire. While they occasionally turn unwilling victims (i.e. Jason and [[spoiler: Dr. Hunt]]'s father), for the most part vampire candidates are assholes who sold out in exchange for immortality.

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* OurVampiresAreDifferent: The vampires are all the product of Aevum's genetic research into a specialized source of blood that was meant to make them immortal but instead turned the executives and scientists into vampire gods that have turned everyone in Redfall into bloodsucking monsters. Overall they're a more modern take on vampirism; a vampire bite itself doesn't transfer the condition (you get bitten plenty of times fighting Anglers), Anglers, and there are plenty of dead civilians laying around town who were killed by vampires and who you don't have to worry about getting up again), rather vampires feed chosen humans their blood, which causes them to be engulfed in a blood amber cocoon in which they slowly transform into a vampire. While they occasionally turn unwilling victims (i.e. Jason and [[spoiler: Dr. Hunt]]'s father), for the most part vampire candidates are assholes who sold out in exchange for immortality.
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* GiantMook: The Rook is a big, beefy LightningBruiser vampire who gets sent in to punish you if you've annoyed the Vampire Gods enough with your actions (such as completing objectives, killing Special Vampires, or setting off car alarms). He's fast and relentless, hits hard, and has roughly 4 times the durability of a normal vampire. You also have to contend with random lightning strikes while fighting him, and since he can attack you anywhere on the map you may also have to deal with cultists or regular vampires being drawn into the fight as well. On the plus side, he's guaranteed to drop an Unrivaled (Legendary) tier weapon upon being killed.

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* CainAndAbel: Bill, the survivor on the radio trying to rally the other survivors, will repeatedly mention his brother Bob who sold him out and joined the cultists. Bob can be found later on in one of the final missions as a Ms Whisper cultist leader. He seems to either summon or transform into a Shroud when you kill him.



* DirtyCoward: If you shoot your way into the Bloody Tom cult's headquarters, Coselle the leader of Blood Tom's cult will lock herself in a closet and leave the crane control that opens the door to Bloody Tom's dimension on her desk. When you arrive in her office she'll beg you to just take the controller and leave her alone.

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* DirtyCoward: DirtyCoward:
** The vampire underboss Curator Gould will flee to the museum's roof after you damage them enough.
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If you shoot your way into the Bloody Tom cult's headquarters, Coselle the leader of Blood Bloody Tom's cult will lock herself in a closet and leave the crane control that opens the door to Bloody Tom's dimension on her desk. When you arrive in her office she'll beg you to just take the controller and leave her alone. If you infiltrate the cult and go through with their ritual instead, Bloody Tom's Bellkeeper will have you kill her as your final test, likely sensing she's an opportunist rather than a fanatical believer.



* OurVampiresAreDifferent: The vampires are all the product of Aevum's genetic research into a specialized source of blood that was meant to make them immortal but instead turned the executives and scientists into vampire gods that have turned everyone in Redfall into bloodsucking monsters.

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* OurVampiresAreDifferent: The vampires are all the product of Aevum's genetic research into a specialized source of blood that was meant to make them immortal but instead turned the executives and scientists into vampire gods that have turned everyone in Redfall into bloodsucking monsters. Overall they're a more modern take on vampirism; a vampire bite itself doesn't transfer the condition (you get bitten plenty of times fighting Anglers), rather vampires feed chosen humans their blood, which causes them to be engulfed in a blood amber cocoon in which they slowly transform into a vampire. While they occasionally turn unwilling victims (i.e. Jason and [[spoiler: Dr. Hunt]]'s father), for the most part vampire candidates are assholes who sold out in exchange for immortality.


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* SacrificialLion: [[spoiler: Dr. Hunt, one of the 3 main supporting characters in the first half of the game, gets killed at the end of his quest chain after he goes to visit his mother's grave and gets killed by his now-vampirized father]].
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* TheRenfield: Each Vampire God has a cult of human followers who serve them in hopes of being rewarded with the addictive "blood trance" as well as the possibility of being made into a vampire. There's also Bellwether Security, who work for Aevum Pharmaceuticals, a company which is run by the Vampire Gods (though their current orders are to kill the Vampire Gods, since in their current state they're considered "evidence" rather than "VIPs").

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* TheRenfield: Each Vampire God has a cult of human followers who serve them in hopes of being rewarded with the addictive "blood trance" as well as the possibility of being made into a vampire. There's also Bellwether Security, who work for Aevum Pharmaceuticals, a company which is run by the Vampire Gods (though their current orders are to kill the Vampire Gods, since in their current state they're considered "evidence" rather than "VIPs")."[=VIPs=]").
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* TheRenfield: Each Vampire God has a cult of human followers who serve them in hopes of being rewarded with the addictive "blood trance" as well as the possibility of being made into a vampire. There's also Bellwether Security, who work for Aevum Pharmaceuticals, a company which is run by the Vampire Gods.

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* TheRenfield: Each Vampire God has a cult of human followers who serve them in hopes of being rewarded with the addictive "blood trance" as well as the possibility of being made into a vampire. There's also Bellwether Security, who work for Aevum Pharmaceuticals, a company which is run by the Vampire Gods.Gods (though their current orders are to kill the Vampire Gods, since in their current state they're considered "evidence" rather than "VIPs").

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** Cultists may randomly spawn as an elite version with special attributes, though they still go down just as fast as the regular ones. These are given a special name such as Cultist Mistborn, Cultist Bloodskin, Cultist Reaper, etc.

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** Cultists may randomly spawn as an elite version with special attributes, attributes (such as instantly summoning[=/=]transforming into a vampire upon being killed), though they still go down just as fast as the regular ones. These are given a special name such as Cultist Mistborn, Cultist Bloodskin, Cultist Reaper, etc.etc.
** Downplayed with Bellwether; they have ''slightly'' more health than cultists to reflect the fact they're professional warfighters rather than rogue civilians, and their Engineers can deploy Cobra turrets to assist in combat, but they're still killed quite easily.


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* SetAMookToKillAMook: In several missions in which you're task with infiltrating a Bellwether stronghold, you can disable the generator powering their [=UV=] light perimeter, allowing the vampires to invade and fight the Bellwether defenders to the death and allowing you to pick off the weakened survivors.

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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage. They may also have a random buff just like any other vampire.

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** Underbosses and other mini-boss named vampires are just versions of standard regular or Special vampires with much more health and higher damage.damage (generally having about 3 times the normal amount of hit points of a standard version of that enemy). They may also have a random buff just like any other vampire.



* TheNightThatNeverEnds: As the announcement trailer ends and the sun rises, a mysterious figure watches over the heroes just before a mysterious shadow obscures the sun. The game starts with this happening, allowing the vampires to roam in the daytime thanks to the lack of UV rays.

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* TheNightThatNeverEnds: As the announcement trailer ends and the sun rises, a mysterious figure watches over the heroes just before a mysterious shadow obscures the sun. The game starts with this happening, allowing the vampires to roam in the daytime thanks to the lack of UV rays. Devinder compares it to a typical British day, an area of the world somewhat infamous for being cloudy[=/=]smoggy and lacking direct sunlight.



** Jacob's crow can be summoned to mark enemies or (with upgrades) attack them. It will also occasionally comment on the situations Jacob finds himself in.
** Layla can summon her vampire ex-boyfriend Jason to help in combat (he apparently underwent the same medical experimentation as she did, which is why he didn't go completely psycho after becoming a vampire).

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** Jacob's crow raven can be summoned to mark enemies or (with upgrades) attack them. It will also occasionally comment on the situations Jacob finds himself in.
** Layla can summon her vampire ex-boyfriend Jason to help in combat (he apparently underwent the same medical experimentation as that she did, which is why he didn't go completely psycho after becoming a vampire). vampire).
* OnlySixFaces: There are only about 6 different vampire character models (3 male and 3 female), and each of the Special vampire types only have a single character model. This can lead to some odd results, such as characters who are repeated referred to as male being a female Shroud when you fight them. The game possibly tries to lampshade this in an early background note that makes a big deal of referred to a Shroud character with gender non-specific pronouns, possibly implying the Shrouds are meant to be gender non-binary, but that just feels like a VoodooShark explanation.


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* ShortRangeShotgun: The one-hit-kill range of the game's shotguns against human enemies is remarkably short, probably about 15 feet or less. They're more intended for close-range combat against vampires, who tend to be in-your-face due to being melee-focused.

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