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Ugh, that's some negativity.


Either ways, the player character, [[UnfortunateNames Jack Hard]] ('''!!!'''), is an ex-Marine turned explorer and treasure hunter, who received intel about a sunken, WWII-era submarine, and is hired to investigate. Locating the submarine, Jack unexpectedly stumbles into a mechanized hatch leading into an underground tube station, one that leads him into a high-tech, not-quite secret (or particularly well-hidden) underwater base belonging to an unnamed terrorist syndicate, one who's developing high-tech weapons and a powerful warhead.

Being a badass ex-soldier in an FPS, Jack (of course) decides to wipe out the base and everyone in it, single-handedly across seven missions.

to:

Either ways, the The player character, [[UnfortunateNames Jack Hard]] ('''!!!'''), Hard, is an ex-Marine turned explorer and treasure hunter, who received intel about a sunken, WWII-era submarine, and is hired to investigate. Locating the submarine, Jack unexpectedly stumbles into a mechanized hatch leading into an underground tube station, one that leads him into a high-tech, not-quite secret (or particularly well-hidden) underwater base belonging to an unnamed terrorist syndicate, one who's developing high-tech weapons and a powerful warhead.

Being a badass ex-soldier in an FPS, Jack (of course) decides to wipe out the base and everyone in it, single-handedly across seven missions.



* AbandonedMine: One portion of the underwater base leads to a mine shaft, with some BottomlessPits Jack might slip and fall from.

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* AbandonedMine: One portion of the underwater base leads to a mine shaft, with some BottomlessPits Jack might slip and fall from.into.



* AttackItsWeakPoint: All of the bosses. They're massive, heavily-armed and shooting them wouldn't have any effect, but conveniently their power sources are marked by red lights that Jack can uncover and target.
* BlackoutBasement: Inevitable, since the game takes place entirely in an underwater facility there's plenty of areas without lights.

to:

* AttackItsWeakPoint: All of the bosses. They're massive, heavily-armed bosses are massive and heavily-armed, and shooting them wouldn't have any effect, but conveniently their power sources are marked by red lights that Jack can uncover and target.
* BlackoutBasement: Inevitable, since Since the game takes place entirely in an underwater facility there's plenty of areas without lights.



* StandardFPSGuns: The game couldn't get even more cliched than it already is, even for FPS standards. Jack's default weapon is his knife, and the first firearm he can collect is a pistol from his wounded partner Hammond before moving on to machine-guns and shotguns. The ''one'' firearm that sticks out is a laser blaster late in the game that helps in boss battles.

to:

* StandardFPSGuns: The game couldn't get even more cliched than it already is, even for FPS standards. Jack's default weapon is his knife, and the first firearm he can collect is a pistol from his wounded partner Hammond before moving on to machine-guns and shotguns. The ''one'' one firearm that sticks out is a laser blaster late in the game that helps in boss battles.



* TerroristsWithoutACause: The villains are a group of generic-as-hell terrorist organization called United Arms consisting of random guys in gasmasks running around with guns.
* UnderwaterBase: The entire game takes place within one of these, after Jack discovers their hidden entrance while exploring a ruined submarine.

to:

* TerroristsWithoutACause: The villains are a group of generic-as-hell generic terrorist organization called United Arms consisting of random guys in gasmasks running around with guns.
* UnderwaterBase: The entire game takes place within one of these, after Jack discovers their hidden entrance while exploring a ruined submarine.submarine.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/red_ocean_3.jpg]]

''Red Ocean'' is a FirstPersonShooter made by Collision Studios, an Indie German company, and is easily the best FPS game... [[OverlyNarrowSuperlative from Germany in 2007]].

No, really, the game was a recepient for the 2007 "[[https://web.archive.org/web/20100328181359/http://www.collision-studios.com/cms/ Deutscher Entwicklerpreis]]" German Developer Award, for the "Best German Action Game in 2007" (details courtesy of Website/TheOtherWiki).

Either ways, the player character, [[UnfortunateNames Jack Hard]] ('''!!!'''), is an ex-Marine turned explorer and treasure hunter, who received intel about a sunken, WWII-era submarine, and is hired to investigate. Locating the submarine, Jack unexpectedly stumbles into a mechanized hatch leading into an underground tube station, one that leads him into a high-tech, not-quite secret (or particularly well-hidden) underwater base belonging to an unnamed terrorist syndicate, one who's developing high-tech weapons and a powerful warhead.

Being a badass ex-soldier in an FPS, Jack (of course) decides to wipe out the base and everyone in it, single-handedly across seven missions.

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!! You hired me. Get used to me covering your ass.
* AbandonedMine: One portion of the underwater base leads to a mine shaft, with some BottomlessPits Jack might slip and fall from.
* AlmostDeadGuy: Right in the first level, Jack comes across his partner, Hammond, who infiltrated the hidden base before him and has been wounded by terrorist guards. Jack then collects Hammond's pistol and starts shooting.
* AttackItsWeakPoint: All of the bosses. They're massive, heavily-armed and shooting them wouldn't have any effect, but conveniently their power sources are marked by red lights that Jack can uncover and target.
* BlackoutBasement: Inevitable, since the game takes place entirely in an underwater facility there's plenty of areas without lights.
* BlindedByTheLight: Jack can obtain and use flashbombs, and they work surprisingly well because of the dim lighting mooks needs to work in.
* CrateExpectations: Jack collects spare ammo and supplies by smashing open crates, conveniently placed all around the base.
* ExcusePlot: Jack finds a hidden terrorist base, needs to kill everyone in it, and get out. That's all the game provides for a "plot".
* GasMaskMooks: Every single mook enemy wears gasmasks.
* GunsFiringUnderwater: Downplayed; there are several segments where Jack needs to go underwater to access a different part of the terrorist base, and his guns wouldn't fire underwater (not that underwater areas contain enemies). When he surface near an area with enemies, his weapon can somehow work perfectly without clogging issues, despite being underwater literally seconds ago.
* StandardFPSGuns: The game couldn't get even more cliched than it already is, even for FPS standards. Jack's default weapon is his knife, and the first firearm he can collect is a pistol from his wounded partner Hammond before moving on to machine-guns and shotguns. The ''one'' firearm that sticks out is a laser blaster late in the game that helps in boss battles.
* StationaryBoss: The first boss is a laser turret mounted in the arena's center, that Jack run circles around while aiming for it's weak spots, it's power nodes (built in the area's corners).
* TerroristsWithoutACause: The villains are a group of generic-as-hell terrorist organization called United Arms consisting of random guys in gasmasks running around with guns.
* UnderwaterBase: The entire game takes place within one of these, after Jack discovers their hidden entrance while exploring a ruined submarine.

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