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* AwesomeButImpractical: The zombie horses. Name speaks for itself in why they're awesome, but they will rarely obey you and constantly steer to one side while you ride them.
** Unless you are heading south. The horses are trying to orient this way, to fulfill the old legend about horses bearing the dead south, where the land of the dead was originally thought to be.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The zombie horses. Name speaks for itself in why they're awesome, but they will rarely obey you and constantly steer to one side veer south while you ride them.
** Unless you are heading south. The horses are trying to orient this way, to fulfill the old legend about horses bearing the dead south, where the land of the dead was originally thought to be.
them.



*** "Ghoul" also serves as a ShoutOut to ''Film/NightoftheLivingDead1968'' as that was what the zombies in that film were called.

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*** "Ghoul" also serves as a ShoutOut to ''Film/NightoftheLivingDead1968'' ''Film/NightOfTheLivingDead1968'' as that was what the zombies in that film were called.



* ScrewThisImOuttaHere: A good portion of the U.S. Army decides to desert and flee to Mexico when the situation in the United States becomes untenable. John decides to join up with them to find away in to Mexico since the border is closed due to the plague.

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* ScrewThisImOuttaHere: A good portion of the U.S. Army decides to desert and flee to Mexico when the situation in the United States becomes untenable. John decides to join up with them to find away in to a way into Mexico since the border is closed due to the plague.



* TakeThatAudience: After learning that D.S [=McKenna=] intends to make a ZombieApocalypse movie, John snarls about what kind of sick-minded individual would watch and enjoy a film about the undead returning to life and devouring the living. Presumably the same sick-minded individuals would also enjoy playing a video game about the undead returning to life and devouring the living...
** And [=McKenna=]'s retort isn't exactly flattering either:
--> '''[=McKenna=]:''' : My kind sir: THE LOWEST COMMON DENOMINATOR!!! My people.

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* TakeThatAudience: After learning that D.S [=McKenna=] intends to make a ZombieApocalypse movie, John snarls about what kind of sick-minded individual would watch and enjoy a film about the undead returning to life and devouring the living. Presumably Presumably, the same sick-minded individuals would also enjoy playing a video game about the undead returning to life and devouring the living...
** And
living. [=McKenna=]'s retort isn't exactly flattering either:
--> '''[=McKenna=]:''' : My kind sir: THE LOWEST COMMON DENOMINATOR!!! My people.
either, as he refers to such people as the lowest common denominator.
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* HorsemenOfTheApocalypse: Well, ''horses'' at least. You can find, break, and ride the Four Horses of the Apocalypse - each of which has infinite stamina and its own special abilities:

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* HorsemenOfTheApocalypse: Well, ''horses'' at least. You can find, [[OlympusMons break, and ride the Four Horses of the Apocalypse Apocalypse]] - each of which has infinite stamina and its own special abilities:
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** Marston doesn't automatically holster his weapon like in the main game. Given how quickly the undead can gather, this is a blessing.


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* BroadStrokes: Takes this approach to the main campaign; John completed his mission and returned home [[spoiler:and is still shot at some point]], but parts of the story (For example, Professor [=MacDougal=] not only comes back, but judging by his comments Nastas seems to have survived his original fate) seem to differ at the details.


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* VersionExclusiveContent: It's likely a glitch, but the tomahawk and explosive rifle challenges only appear when bought as DLC for the main game, but not in the Game of the Year edition[[note]]The weapons themselves appear and work fine, but the player is left without the extra ammo gained from the challenges; this also only applies to ''Undead Nightmare'', and the challenges work properly in the main game[[/note]]. Thankfully, they aren't required for OneHundredPercentCompletion and this seems to have been fixed in the 2023 rerelease.
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Disambiguation


*** "Ghoul" also serves as a ShoutOut to ''Film/NightoftheLivingDead'' as that was what the zombies in that film were called.

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*** "Ghoul" also serves as a ShoutOut to ''Film/NightoftheLivingDead'' ''Film/NightoftheLivingDead1968'' as that was what the zombies in that film were called.
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Daylight Horror is disambig

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* AlwaysNight: Played with. The sun does rise, but it's usually never brighter than overcast and everything has an unhealthy pallor to it during the daytime.



* DaylightHorror / AlwaysNight: Played with. The sun does rise, but it's usually never brighter than overcast and everything has an unhealthy pallor to it during the daytime.

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* InhumanHuman: [[spoiler: In the epilogue, a now-deceased John rises from the grave as one of the living dead. However, due to being buried with a bottle of holy water he retains his mental faculties and hasn’t missed a step in badassery despite being a rotting, borderline unintelligible zombie.]]


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* InhumanHuman: [[spoiler: In the epilogue, a now-deceased John rises from the grave as one of the living dead. However, due to being buried with a bottle of holy water he retains his mental faculties and hasn’t missed a step in badassery despite being a rotting, borderline unintelligible zombie.]]


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* InSpiteOfANail: Even after saving the region from a zombie uprising and despite the disruption such an event would cause, [[spoiler:John will still be killed by Ross and his goons, Abigail will still die, and Jack will still abandon Beecher's Hope, nowhere to be found. The only upside is that John gets to come back as a sentient zombie.]]
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* AntiFrustrationFeatures:
** The game gives the player more dead-eye than the main game, since you need to be way more accurate with your shots.
** The presence of a mythical animal (sans the unicorn) is announced to you in the text box, and their approximate location is marked on the minimap. That said, if they leave said marked area the map won't update.
** When a town comes under attack, it takes a good while for it to become overwhelmed, giving you a lot of time to head there.
** Completing the Horses of the apocalypse challenge track gives you the blood pacts (which allow you to switch between them at will) for them all. And while the unicorn doesn't give you a deed/pact, it'll keep respawning on whistle until you switch to another horse.
** Some locations can never be lost to the undead, so you'll always have a place to rest at without having to fight.
** Like in the main game, challenges use ExactWords and thus can be made significantly easier if you think ahead; for example, one challenge requires you to kill 5 undead in 8 seconds using a sniper rifle - running up to them and executing/beating them with one works just fine.


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* GameplayAndStorySegregation:
** Sasquatches keep spawning in Tall Trees even after [[spoiler:John supposedly commits genocide on them]].
** In the post-game, no one bats an eye at [[spoiler:undead Marston]] and he's still treated the same as before.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: The tomahawk is a remarkably effective melee weapon.
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** Killing the chupacabra earns you the [[Machinima/RedVsBlue "Chupathingy"]] achievement.

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** Killing the chupacabra earns you the [[Machinima/RedVsBlue [[WebAnimation/RedVsBlue "Chupathingy"]] achievement.
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Nice Hat is now a disambig.


* NiceHat: The Legend of the Apocalypse outfit comes with a stylish wide-brimmed hat complete with a feather. [[spoiler: It's also the only outfit Zombie John can wear that has a hat.]]
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* EatsBabies: The Sasquatch Hunter claims this about the Sasquatch. [[spoiler:He's lying.]]
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* KarmaHoudini: [[spoiler:The Sasquatch Hunter is never punished for manipulating John into exterminating the peaceful Sasquatch.]]
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Update to some of the entries


* IdiotBall: Why did John need to run out to the barn to grab his shotgun? Wouldn't a experienced gunman like him be smart enough to keep a gun in his bedroom? Furthermore, what was his shotgun doing out in the barn instead of in a room in his house?
** And it appears that along with his clothes, he was keeping his revolver in the wardrobe. Right next to where he was standing.

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* IdiotBall: Why did John need to run out to the barn to grab his shotgun? shotgun, and leave his wife and son in the house with the unconscious, but not-fully-dead zombie-Uncle? Wouldn't a an experienced gunman like him be smart enough to keep a gun in his bedroom? Furthermore, what was his shotgun doing out in the barn instead of in a room in his house?
house? Yet furthermore, why didn't he urge his undefended wife and son to follow him closely, as much as why didn't they do so themselves?
** And it appears that along with his clothes, he was keeping his revolver in the wardrobe. Right next to where he was standing.standing when he beat his attacker down to the floor.
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* InhumanHuman: [[spoiler: In the epilogue, a now-deceased John rises from the grave as one of the living dead. However, due to being buried with a bottle of holy water he retains his mental faculties and hasn’t missed a step in badassery despite being a rotting, borderline unintelligible zombie.]]
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* EliteZombie: There are three types of special zombie among the hordes roaming the prairie:
** Bolters: An emaciated zombie that runs on all fours and can be identified through their hunched over gait. [[FragileSpeedster Despite their speed and unique movements making it harder to land a kill shot on them, they can be easily killed with a melee strike]].
** Bruisers: [[DeadWeight A morbidly obese zombie]]. Although usually slow, they will occasionally perform a FoeTossingCharge that can knock their victim down for a short time, rendering them vulnerable to attack should the Bruiser not be alone.
** Retchers: A glowing green zombie that can attack at range by [[ZombiePukeAttack spitting balls of corrosive vomit at their prey]]. [[DefeatEqualsExplosion They will also explode upon death]], [[TakingYouWithMe taking out anyone, human or zombie, that happens to be nearby]].
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* OurZombiesAreDifferent: These zombies pretty closely follow classic Romero rules: All dead bodies are reanimated at the time of the curse, the zombie plague can be spread through biting, and only headshots kill. An addition not found in Romero films is that fire and holy water kill them as well. The townsfolk often describe them as "drinking blood" and "howling at the moon," which is technically correct if you include their moaning. In another twist, anybody infected by the plague that hasn’t been fatally wounded by their attacker becomes a TechnicallyLivingZombie, displaying behaviour indistinguishable from their non-living brethren until the curse that made them is undone, whereupon they’ll gradually turn back to normal while the dead ones simply drop dead again.

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* OurZombiesAreDifferent: These zombies pretty closely follow classic Romero rules: All dead bodies are reanimated at the time of the curse, the zombie plague can be spread through biting, and only headshots kill. An addition not found in Romero films is that fire and holy water kill them as well. The townsfolk often describe them as "drinking blood" and "howling at the moon," which is technically correct if you include their moaning. In another twist, anybody infected by the plague that hasn’t been fatally wounded by their attacker becomes a TechnicallyLivingZombie, displaying behaviour indistinguishable from their non-living brethren until [[spoiler: the curse that made them is undone, whereupon they’ll gradually turn back to normal while the dead ones simply drop dead again.]]

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* MysticalPlague: [[spoiler: The origin of the ZombieApocalypse, being an ancient curse unleashed by a careless Abraham Reyes after stealing a sacred jade mask from the IndianBurialGround underneath Escalera.]]



* OurZombiesAreDifferent: These zombies pretty closely follow classic Romero rules: All dead bodies are reanimated at the time of the curse, the zombie plague can be spread through biting, and only headshots kill. An addition not found in Romero films is that fire and holy water kill them as well. The townsfolk often describe them as "drinking blood" and "howling at the moon," which is technically correct if you include their moaning.

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* OurZombiesAreDifferent: These zombies pretty closely follow classic Romero rules: All dead bodies are reanimated at the time of the curse, the zombie plague can be spread through biting, and only headshots kill. An addition not found in Romero films is that fire and holy water kill them as well. The townsfolk often describe them as "drinking blood" and "howling at the moon," which is technically correct if you include their moaning. In another twist, anybody infected by the plague that hasn’t been fatally wounded by their attacker becomes a TechnicallyLivingZombie, displaying behaviour indistinguishable from their non-living brethren until the curse that made them is undone, whereupon they’ll gradually turn back to normal while the dead ones simply drop dead again.

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* AbnormalAmmo: One of the new weapons for Undead Nightmare, the Civil War-era [[BreakOutTheMuseumPiece Blunderbuss]], can be "loaded with just about anything". Once this weapon is unlocked, zombies without ammo belts, who previously gave you nothing (except an angry Marston), now provide you with [[BloodyHilarious "undead parts"]] to stuff into your blunderbuss and [[LudicrousGibs instantly gib]] your targets with.

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* AbnormalAmmo: One of the new weapons for Undead Nightmare, the Civil War-era [[BreakOutTheMuseumPiece Blunderbuss]], can be "loaded with just about anything". Once this weapon is unlocked, zombies without ammo belts, who previously gave you nothing (except an angry Marston), now provide you with [[BloodyHilarious "undead parts"]] to stuff into your blunderbuss and [[LudicrousGibs instantly gib]] your targets with. You can also use [[KillItWithFire phosphorous coating]] to give your bullets an extra kick for a short duration, allowing the player to OneHitKill a zombie without requiring the usual headshot.


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* SicklyGreenGlow: The Retchers glow with a sickly greenish light, with even their projectile vomiting and death explosions coloured the same.
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* ChurchMilitant: The mission of Las Hermanas becomes this as even nuns are forced to bring up arms to fend off the undead.
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* AllMythsAreTrue: Alongside zombies, there are [[BigfootSasquatchAndYeti sasquatches]], [[{{Chupacabra}} chupacabras]], [[{{Unicorn}} unicorns]], and the [[HorsemenOfTheApocalypse Four Horses of the Apocalypse]].

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* AllMythsAreTrue: Alongside zombies, there are [[BigfootSasquatchAndYeti sasquatches]], [[{{Chupacabra}} chupacabras]], [[{{Unicorn}} unicorns]], and the [[HorsemenOfTheApocalypse Four Horses of the Apocalypse]]. Plus, [[spoiler: An ancient Aztec mask is behind all this but somehow water that's been blessed by a priest has some effect on the undead.]]
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* TheDeadCanDance: When you return to Seth after completing his first mission, he will be seen having a full on jamboree with multiple undead.

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Jack's dog in RDR 1 was named Rufus. Cain was the stray that he adopted and is implied to have been killed by Micah in RDR 2.


* HideYourChildren: No children appear apart from Millicent Waterbury, who is 15 years old and a boy that shows up in a cutscene for the mission "Missing Souls."

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* HideYourChildren: No children appear apart from Jack, Millicent Waterbury, who Waterbury (who is 15 years old old), and a boy about Jack's age that shows up in a cutscene for the mission "Missing Souls."



***"Ghoul" also serves as a ShoutOut to ''Film/NightoftheLivingDead'' as that was what the zombies in that film were called.



* WhatHappenedToTheMouse: Jack's dog Cain is briefly seen running away early in the game. You never see him again.

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* WhatHappenedToTheMouse: Jack's dog Cain Rufus is briefly seen running away early in the game. You never see him again.
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* BelievingTheirOwnLies: In spite of trying to work his usual magic by selling phony zombie cures, West Dickens seems to be confident that he's at the very least developed a repellent as indicated by him eagerly trying to show it to John.


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* HandWave: You can start Marshall Johnson's mission in the middle of Armadillo being beset upon by the zombies, triggering a cutscene where John casually enters his office and talks with him as if everything outside wasn't going to hell. A line from the Marshall explains that the zombies often randomly come and go, with this instance being one where they've magically left so he and John could talk about how Jonah and Eli are missing.
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Linking


** There are multiplayer characters named for Creator/WesCraven, Creator/SamRaimi, Music/MichaelJackson, and yes, even Uwe Boll.

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** There are multiplayer characters named for Creator/WesCraven, Creator/SamRaimi, Music/MichaelJackson, and yes, even Uwe Boll.Creator/UweBoll.

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