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Boring But Practical and Difficult But Awesome aren't YMMV tropes, moved to main page.

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* BoringButPractical: Safety Discipline. Things like engaging the safety of your gun (if it has one) or simply slow holstering your gun whenever you don't need it aren't going to help you fight killdrones. However, practicing these extensively will ensure that you don't waste ammo or shoot yourself by accident.


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* DifficultButAwesome: The Colt Single Action Army is very slow to reload, requires manually cocking the hammer for every shot, and only has the standard 6 round capacity of revolvers. However, its .45 Colt bullets hit almost as hard as .50 Action Express, meaning that if you take careful aim, one shot will almost always be enough to take down a killdrone. The fact that a de-cocked hammer acts as a makeshift safety (preventing [[IjustShotMarvinInTheFace Glocklegging]]) doesn't hurt either. And of course, [[CoolGuns it's the Colt Single Action Army]]. With it you can channel your inner Creator/ClintEastwood or [[VideoGame/MetalGearSolid Revolver Ocelot]].
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* GameplayAndStorySegregation: The tape that describes the Desert Eagle gives it (and the people who use it) some scathing lambasting that borders on TheReasonYouSuckSpeech territory. Gameplay-wise, it's a [[GameBreaker useful gun to have]], due to the obscene power of the [=.50AE=] cartridge it uses. Just remember to safely holster it. [[WesternAnimation/AdventuresOfSonicTheHedgehog Bad things will happen]] [[IJustShotMarvinInTheFace if you]] [[PressXToDie don't]].
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** However, players of the original game who had sufficiently quick muscle memory when reloading semiautomatics may end up shooting themselves to death because of this game's added negligent discharge mechanic.
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* IJustShotMarvinInTheFace: An invoked and discussed trope. Reckless gun usage can result in a ton of accidental discharges or issues with the clip feeding into the slide, making your casings get stuck or worse. The biggest example of this is that you can accidentally shoot ''yourself'' if you don't holster slowly, or you holster while your safety is off.
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* DeconstructionGame: Even more so than the first game, ''Receiver 2'' is a clear TakeThat against GunPorn and firearms-focused media, as well as tackling the relationship modern society has with guns. In media, guns are portrayed as easy to use death machines that operate on a point-and-shoot basis. In ''Receiver 2'', guns are irritating and fussy pieces of equipment that require training, hand-eye coordination and muscle memory to effectively use, and even then there are too many random variables to use them without putting yourself at ''some'' level of risk. Aka, ''just like how guns are in real life.'' The game also lampoons the fascination society has with guns, treating them more like status symbols and toys rather than the deadly weapons they really are. The entries on the [[HandCannon Desert Eagle]] point out how the popular gun is [[AwesomeButImpractical cool yet dangerous and expensive]], while the Glock's lack of a safety turns what would be a useful weapon into a [[IJustShotMarvinInTheFace walking hazard for your health.]] At the same time, the game does {{Reconstruct}} these tropes- guns are ''weapons'' after all, and treating them with respect and diligently using them brings out their real effectiveness.

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* DeconstructionGame: Even more so than the first game, ''Receiver 2'' is a clear TakeThat against GunPorn and firearms-focused media, as well as tackling the relationship modern society has with guns. In media, guns are portrayed as easy to use death machines that operate on a point-and-shoot basis. In ''Receiver 2'', guns are irritating and fussy pieces of equipment that require training, hand-eye coordination and muscle memory to effectively use, and even then there are too many random variables to use factors like ricochets and accidental discharges that make using them without putting yourself at ''some'' level of risk.dangerous. Aka, ''just like how guns are in real life.'' The game also lampoons the fascination society has with guns, treating them more like status symbols and toys rather than the deadly weapons they really are. The entries on the [[HandCannon Desert Eagle]] point out how the popular iconic gun is [[AwesomeButImpractical cool yet dangerous and expensive]], while the Glock's lack of a safety and full-auto feature turns what would be a useful weapon into a [[IJustShotMarvinInTheFace walking [[IJustShotMarvinInTheFace hazard for your health.]] At the same time, the game does {{Reconstruct}} these tropes- guns are ''weapons'' after all, and treating them with respect and diligently using them brings out their real effectiveness.

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* DeconstructionGame: Even more so than the first game, ''Receiver 2'' is a clear TakeThat against GunPorn and firearms-focused media, as well as tackling the relationship modern society has with guns. In media, guns are portrayed as easy to use death machines that operate on a point-and-shoot basis. In ''Receiver 2'', guns are irritating and fussy pieces of equipment that require training, hand-eye coordination and muscle memory to effectively use, and even then there are too many random variables to use them without putting yourself at ''some'' level of risk. Aka, ''just like how guns are in real life.'' The game also lampoons the fascination society has with guns, treating them more like status symbols and toys rather than the deadly weapons they really are. The entries on the [[HandCannon Desert Eagle]] point out how the popular gun is [[AwesomeButImpractical cool yet dangerous and expensive]], while the Glock's lack of a safety turns what would be a useful weapon into a [[IJustShotMarvinInTheFace walking hazard for your health.]] At the same time, the game does {{Reconstruct}} these tropes- guns are ''weapons'' after all, and treating them with respect and diligently using them brings out their real effectiveness.



* DummiedOut: There's a good amount of unused content if you access the debug mode, an unusesd ending cutscene, an unfinished firing range and Receiver traning compound that was to be the tutorial, unfinished boss events such as a gunship and sniper drone and having to shut down a giant machine as well as leftovers for Steam Achievements , which don't exist in the current build.

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* DummiedOut: There's a good amount of unused content if you access the debug mode, an unusesd unused ending cutscene, an unfinished firing range and Receiver traning compound that was to be the tutorial, unfinished boss events such as a gunship and sniper drone and having to shut down a giant machine as well as leftovers for Steam Achievements , which don't exist in the current build.
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Changed wording to fit more in-line with the actual context of the game.


* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually good. As it turns out, those notes were written by someone who got drunk and instantly regretted doing so once he sees he [[FromBadToWorse sent those messages to other receivers]].]] This is a jab at how commonly RonTheDeathEater and DracoInLeatherPants theories spawn in some fandoms from SelectiveObliviousness.

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* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually good. As it turns out, those notes were written by someone who got drunk and instantly regretted doing so once he sees he [[FromBadToWorse sent those messages to other receivers]].]] This is a jab at how commonly RonTheDeathEater VillainProtagonist and DracoInLeatherPants RootingForTheEmpire theories spawn in some fandoms from SelectiveObliviousness.
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Added Damn You Muscle Memory example.

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* DamnYouMuscleMemory: Defied, the game actively encourages you to drill your firearm's operation controls so that you can reload quickly and instinctively. It also has the same controls as the first ''Receiver'', so any muscle memory should carry over if you played it. The game also has re-mappable controls, so you can adjust them to whatever suits you.

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* AlcoholInducedIdiocy: The gun safety note specifically mentions that, for reasons that should be obvious, you should never use firearms while intoxicated. [[spoiler:One Receiver didn't get the hint, and while he doesn't use his gun while drunk, he does write messages that wrongfully hint at the Receivers being liars. [[NiceJobBreakingItHero This misleads a different Receiver to believe that the Threat is good.]]]]



* FinaglesLaw: Discussed in the launch trailer (see the page quote), and this mindset is actively encouraged by the game itself.

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* FinaglesLaw: Discussed in the launch trailer (see the page quote), and this mindset is actively encouraged by the game itself. It's also discussed in one of the tapes, but it's incorrectly refereed to as MurphysLaw.



* SoftGlass: Averted. While it does sometimes work, simply running through a window with full force is not enough to reliably break through, you need to shoot it first to weaken it. And also, be careful you don't cut yourself when going through a broken window, because that will hurt you.

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* SoftGlass: Averted. While it does sometimes work, simply running through a window with full force is not enough to reliably break through, you need to shoot it first to weaken it. And also, be careful you don't cut yourself when going through a broken window, because that will hurt you.you.
* TakeThat: Some of the notes are from a person that starts to [[spoiler:[[MoralMyopia doubt the Receivers' cause]] once he starts getting messages from another person that says "DON'T TRUST OTHER RECEIVERS!" and starts to believe that the Threat is actually good. As it turns out, those notes were written by someone who got drunk and instantly regretted doing so once he sees he [[FromBadToWorse sent those messages to other receivers]].]] This is a jab at how commonly RonTheDeathEater and DracoInLeatherPants theories spawn in some fandoms from SelectiveObliviousness.
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Another correction on gun selection.


The game features the same guns that were present in the original (Colt [=M1911A1=], Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 new ones: the SIG Sauer P226, Beretta 92FS, Desert Eagle, Hi-Point C-9, and Colt Single Action Army.

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The game features the same guns that were present in the original (Colt [=M1911A1=], Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 6 new ones: the Colt Detective Special, SIG Sauer P226, Beretta 92FS, Desert Eagle, Hi-Point C-9, and Colt Single Action Army.
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Correction on gun selection.


The game features the same guns that were present in the original (Colt [=M1911A1=], Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 new ones: the Glock 40, Beretta 92FS, Desert Eagle, Hi-Point C-9, and Colt Single Action Army.

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The game features the same guns that were present in the original (Colt [=M1911A1=], Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 new ones: the Glock 40, SIG Sauer P226, Beretta 92FS, Desert Eagle, Hi-Point C-9, and Colt Single Action Army.
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Added AKA 47 example.

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* AKA47: Averted, all guns have their real world names and designations (if they were used as service weapons).
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Added Concealment Equals Cover example.

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* ConcealmentEqualsCover: Averted. Turrets can shoot you through wooden planks, glass, and other objects that can't sufficiently stop bullets. But so can you.
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** In one of the rooms, 3 trapezoid shaped tables are arranged against each-other to look like the [[VideoGame/AssassinsCreed Animus logo]].

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** In one of the rooms, 3 trapezoid shaped tables are arranged against each-other to look like the [[VideoGame/AssassinsCreed Animus Abstergo Industries logo]].

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* DummiedOut: There's a good amount of unused content if you access the debug mode, an unusesd ending cutscene, an unfinished firing range and Receiver traning compound that was to be the tutorial, unfinished boss events such as a gunship and sniper drone and having to shut down a giant machine as well as leftovers for Steam Achievements , which don't exist in the current build.



* NoEnding: [[spoiler: You collect all the tapes and the game just resets, there's not even a ending slide like the original.]]

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* NoEnding: [[spoiler: You collect all the tapes and the game just resets, there's not even a ending slide like the original.original, there's an ending cutscene in debug mode but it seems unfinished and doesn't play if you actually finished game.]]
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* CutAndPasteEnvironments: Present, and discussed. One of the diskettes has someone comment that they don't think any of these buildings are real, exactly.
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* NoEnding: [[spoiler: You collect all the tapes and the game just resets, there's not even a ending slide like the original.]]
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* UsefulNotes/GunSafety: The game has a lot of information on how to properly handle firearms in a safe manner, to the point where reading the page can help you play the game better. However, like the Useful Notes page, [[DoNotTryThisAtHome it enforces that playing the game is not a substitute]] for firearm safety training with a professional.


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* ShoutOut: Wolfire seems to be a fan of these.
** Some arcade cabinets can be found around the building environments. Most of them are generic, but two of them are of ''VideoGame/{{Overgrowth}}'' and ''VideoGame/{{Polybius}}''.
** In one of the rooms, 3 trapezoid shaped tables are arranged against each-other to look like the [[VideoGame/AssassinsCreed Animus logo]].
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* OneHitPointWonder: Zig-zagged. Gunshots from turrets and taser kill drones still kill you in one hit, but the player character can survive slight falls more reliably, and a slight cut from a broken window won't ''always'' kill you, but there's no guarantee you'll survive, so it's best to avoid doing it altogether.

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* OneHitPointWonder: Zig-zagged. Gunshots from turrets and taser kill drones still usually kill you in one hit, but the player character can survive slight falls more reliably, and a slight cut from a broken window or a leg wound from accidentally shooting yourself while improperly holstering your weapon won't ''always'' kill you, but there's no guarantee you'll survive, so it's best to avoid doing it altogether.

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Fixed typos and added more examples.


->''"It is here. No more planning, no more training, no more time. It. Is. Here. Appropriate firearm discipline is paramount to your survival: the Threat will not wait while you fumble rounds into your magazine, The Threat will not wait for you to slowly chamber a round, The Threat will not wait to kill you. Find the tapes, they are our only chance for survival. Be constantly vigilant, always assume the worst, and take no chances. The threat will insure anything can go wrong, will go wrong. Be ready for your firearm to jam, be ready for the glass beneath your feet to shatter, be ready for anything. Make no mistake that the full force of The Threat can and will overwhelm even the strongest of Receivers, so use any time you have to drill your firearm, and study your enemy. Your life depends on it. If you are hearing this, know you are one of the few, listen to the tapes, this is our last transmission. It. Is. He-[END TRANSMISSION]"''\\

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->''"It is here. No more planning, no more training, no more time. It. Is. Here. Appropriate firearm discipline is paramount to your survival: the Threat will not wait while you fumble rounds into your magazine, The the Threat will not wait for you to slowly chamber a round, The the Threat will not wait to kill you. Find the tapes, they are our only chance for survival. Be constantly vigilant, always assume the worst, and take no chances. The threat will insure anything can go wrong, will go wrong. Be ready for your firearm to jam, be ready for the glass beneath your feet to shatter, be ready for anything. Make no mistake that the full force of The the Threat can and will overwhelm even the strongest of Receivers, so use any time you have to drill your firearm, and study your enemy. Your life depends on it. If you are hearing this, know you are one of the few, listen to the tapes, this is our last transmission. It. Is. He-[END TRANSMISSION]"''\\



''Receiver 2'' is the sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games. The game was released on April 14th, 2020 release, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].

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''Receiver 2'' is the sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games. The game was released on April 14th, 2020 release, 2020, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].



* DrivenToSuicide: [[spoiler:The Mind-kill attacks this way, it can cause you to do so too if you pick up certain Tapes.]].
** This can be turned off in the options, [[{{UsefulNotes/Trigger}} thankfully]].

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* DrivenToSuicide: [[spoiler:The Mind-kill attacks this way, it can cause [[spoiler: The Threat [[PeoplePuppets weaponizes this]]. If you find a tape of someone who is suicidal and have a loaded firearm on your hand, the Threat will force you to do so too load your gun, rack the slide/cock the hammer, and [[AteHisGun turn it on yourself]]. Fortunately, if you pick up certain Tapes.]].
** This can be turned off in the options, [[{{UsefulNotes/Trigger}} thankfully]].
[[ItWorksBetterWithBullets get rid of your ammo before this happens]], [[BungledSuicide it won't work]].]]



** You can survive shooting yourself due to poor gun safety once a run.
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** This can be turned off in the options, [[{{UsefulNotes/Trigger}} thankfully]].
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*DrivenToSuicide: [[spoiler:The Mind-kill attacks this way, it can cause you to do so too if you pick up certain Tapes.]].


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** You can survive shooting yourself due to poor gun safety once a run.

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->''"If you are listening to this message in a promotional context, your mind is already under attack by the Threat. To prepare for the mind kill, you must follow these instructions precisely."''\\
-- Reveal Trailer

''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games. The game is set for an April 14th, 2020 release, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].

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->''"If ->''"It is here. No more planning, no more training, no more time. It. Is. Here. Appropriate firearm discipline is paramount to your survival: the Threat will not wait while you fumble rounds into your magazine, The Threat will not wait for you to slowly chamber a round, The Threat will not wait to kill you. Find the tapes, they are our only chance for survival. Be constantly vigilant, always assume the worst, and take no chances. The threat will insure anything can go wrong, will go wrong. Be ready for your firearm to jam, be ready for the glass beneath your feet to shatter, be ready for anything. Make no mistake that the full force of The Threat can and will overwhelm even the strongest of Receivers, so use any time you have to drill your firearm, and study your enemy. Your life depends on it. If you are listening hearing this, know you are one of the few, listen to the tapes, this message in a promotional context, your mind is already under attack by the Threat. To prepare for the mind kill, you must follow these instructions precisely."''\\
our last transmission. It. Is. He-[END TRANSMISSION]"''\\
-- Reveal Trailer

[[https://youtu.be/g-SgoKBIE24 Launch Trailer]]

''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games. The game is set for an was released on April 14th, 2020 release, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].



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Page is under construction and NeedsWikiMagicLove.


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* FinaglesLaw: Discussed in the launch trailer (see the page quote), and this mindset is actively encouraged by the game itself.
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* GhostCity: The metropolitan environment that the player explores is completely devoid of other people, the only things accompanying you are kill-drones.

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* GhostCity: The metropolitan environment that the player explores is completely devoid of other people, the only things accompanying you are kill-drones.kill-drones.
* OneHitPointWonder: Zig-zagged. Gunshots from turrets and taser kill drones still kill you in one hit, but the player character can survive slight falls more reliably, and a slight cut from a broken window won't ''always'' kill you, but there's no guarantee you'll survive, so it's best to avoid doing it altogether.
* RecklessGunUsage: Discouraged, the game makes an active effort to educate you on proper firearm safety. If you don't follow the proper procedure for holstering your gun in a safe position for example, [[IJustShotMarvinInTheFace you WILL shoot yourself and die]].
* SoftGlass: Averted. While it does sometimes work, simply running through a window with full force is not enough to reliably break through, you need to shoot it first to weaken it. And also, be careful you don't cut yourself when going through a broken window, because that will hurt you.
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Added release date.


''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games. The game is set for an early 2020 release, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].

to:

''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games. The game is set for an early April 14th, 2020 release, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].
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Fixed a typo and added last gun to list.


The game features the same guns that were present in the original (Colt M1911A1, Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 new ones. Namely, the Glock 40, Beretta 92FS, Desert Eagle, and the Colt Single Action Army.

to:

The game features the same guns that were present in the original (Colt M1911A1, [=M1911A1=], Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 new ones. Namely, ones: the Glock 40, Beretta 92FS, Desert Eagle, Hi-Point C-9, and the Colt Single Action Army.
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Updated weapons list.


The game features the same guns that were present in the original (Colt M1911, Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds new ones. Namely, the Glock 40, and the Colt Single Action Army.

to:

The game features the same guns that were present in the original (Colt M1911, M1911A1, Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds 5 new ones. Namely, the Glock 40, Beretta 92FS, Desert Eagle, and the Colt Single Action Army.
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Added release info and link to trailer.


''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games.

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''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games.
Games. The game is set for an early 2020 release, see the reveal trailer [[https://youtu.be/dHj30kG6Et0 here]].
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Created the game's page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/receiver_2_logo_portrait_red.png]]
[[caption-width-right:350:♪This is the time we have prepared for...♪]]
->''"If you are listening to this message in a promotional context, your mind is already under attack by the Threat. To prepare for the mind kill, you must follow these instructions precisely."''\\
-- Reveal Trailer

''Receiver 2'' is the upcoming sequel to ''VideoGame/{{Receiver}}'', once again developed by Wolfire Games.

The game, like the original, places the operation and mechanics of firearms center-stage as the focus of game-play. If you want to reload for example, you need to remove the magazine from the firearm, insert bullets into it, re-insert the magazine, and pull the slide to chamber a round.

And you have to do it all manually.

Pressing "R" does not automatically reload your gun with a cool animation. You have to do each step by yourself; while trying to avoid turrets and flying taser kill-drones that are coming after you.

Your objective is to navigate a metropolitan city in the United States and collect cassette tapes to prepare yourself against the Threat and become an awake [[TitleDrop Receiver]].

The game features the same guns that were present in the original (Colt M1911, Smith & Wesson Model 10, and Glock 17 with FSS-G Fire Select), but also adds new ones. Namely, the Glock 40, and the Colt Single Action Army.

!!Tropes
* AfterTheEnd: Several places in the city appear to have been abandoned or trashed as a result of the mind kill.
* AllOrNothingReloads: Just like in the original game, simply by the virtue of the gun operation mechanics, this is averted.
* ArtEvolution: The original game looked decent enough, but lacked textures in its environments and the city was pretty obviously a backdrop. This game features much more advanced lighting, gun models, and detailed environments.
* FirstPersonGhost: Like the first game, all items you manipulate and use hover in front of you. However, if you look at your reflection in a mirror or glass window, you'll see [[spoiler:yourself as a gun range target]].
* GhostCity: The metropolitan environment that the player explores is completely devoid of other people, the only things accompanying you are kill-drones.

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