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* FinalSolution: If you choose to go to war with a faction, you have to wipe them out before you could leave the city. Though, you could choose to let the last survivors go.



** Played straight when [[spoiler: the PC decides to destroy Vancouver with the nuclear bomb, preventing the Omega virus from leaving the city at the cost of their life and the lives of everyone in the city.]]



* SanitySlippage: [[spoiler: As the advanced Omegavirus makes its way through your brain, your character starts seeing hallucinations of the dead, can't write without misspelling all the words, begin to suggest things to their survivors (such as howling to the blood red moon), and devour the living. Your other survivors aren't exempt from this as, occasionally,they will return to the fort in the middle of the night after having killed someone for it.]]

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* SanitySlippage: [[spoiler: As the advanced Omegavirus Omega-Virus makes its way through your brain, your character starts seeing hallucinations of the dead, can't write without misspelling all the words, begin to suggest suggesting weird things to their survivors (such as howling to the blood red blood-filled moon), and having the option to devour the living. Your other survivors aren't exempt from this as, occasionally,they will return to the fort in the middle of the night after having killed someone for it.]]
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* FunctionalAddict: You can get your soldiers addict to bath salts by purchasing them from the pharmacists and not distributing them to the other factions. Soldiers with this perk gain a defense bonus without any negative side effect, even if you haven't made any purchases in a while.


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* SanitySlippage: [[spoiler: As the advanced Omegavirus makes its way through your brain, your character starts seeing hallucinations of the dead, can't write without misspelling all the words, begin to suggest things to their survivors (such as howling to the blood red moon), and devour the living. Your other survivors aren't exempt from this as, occasionally,they will return to the fort in the middle of the night after having killed someone for it.]]


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* TakingYouWithMe: [[spoiler: In the "Blow it all up" ending, your PC can arm a nuclear armhead to destroy Vancouver and everyone in it. Senator Davis walks in and pleads with you to stop. She invokes, WeCanRuleTogether, but you can choose to go out fighting.]]
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** The player can choose to do this as [[spoiler: they are immune, and the research for the cure requires the brain tissue of an immune character, and it would result in death.]] Subverted, since your character will actually survive.
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* YouKillItYouBoughtIt: In a sense. If you help the Riffs [[spoiler: return to New York by doing a set of Fetch Quests]], you'll inherit all of their land, but the game treats it as if you have "defeated" them.
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* YouGottaHaveBlueHair: Cassandra and Dara both have purple hair. Andy, the Government's IT guy, has pink hair and it's mentioned several times.

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* YouGottaHaveBlueHair: Tiff actually has electric blue hair. Cassandra and Dara both have purple hair. Andy, the Government's IT guy, has pink hair and it's that trait is mentioned several times.
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* AliceAllusion: In the city of Hope, you travel underground [[spoiler: into a secret research facility]] and rabbit in a lab coat scurries past you. [[spoiler: Correction. A woman wearing a lab coat and a plastic rabbit mask scurries past you.]]


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** Dara from the 1337cREw sports a shirt like this.


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* YouGottaHaveBlueHair: Cassandra and Dara both have purple hair. Andy, the Government's IT guy, has pink hair and it's mentioned several times.
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* LinearWarriorsQuadraticWizards: A soldier survivor will be able to max their soldier skill to 10 the same as anyone else, sure, but Engineers and Scavengers are far superior in the long run for combat. When fully kitted out with a Minigun/Rocket Launcher and an Armored Truck, and appropriate training to use guns, a Soldier will still only middle at about level 18 on the soldier scale, or 19 if they're an Animal Lover equipped with a Bulldog. However, if you have a Scavenger with the [[CombatPragmatist Scrapper]] perk, a maxed Scavenging skill ''and'' a maxed Combat skill, they'll have ''20 levels'' in Combat, and that's ''without even equipping anything''. While their skill can ultimately only reach 30, a normal Soldier just can't catch up.
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** Andy's whip, described as 'more of a toy than anything' may be a reference to ToyStory.

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** Andy's whip, described as 'more of a toy than anything' may be a reference to ToyStory.''WesternAnimation/ToyStory''.
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*** There's just as much of a chance they'll ''go around'' the faction [[OverlyPersistentPredator to get to you]]!

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*** There's just as much of a chance they'll ''go around'' the faction [[OverlyPersistentPredator [[SuperPersistentPredator to get to you]]!
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* PyrrhicVictory: [[spoiler:Destroying the Government in Vancouver without pursuing the Missile silo will result in this. Yay, we won the war!

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* PyrrhicVictory: [[spoiler:Destroying the Government in Vancouver without pursuing the Missile silo will result in this. Yay, we won the war!war! Wait... [[ExplainExplainOhCrap we're still infected...]] It's too late [[MadnessMantra it's too late it's too late]]!-]]

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The Gangster Perk is geared more towards the sharp-dressed Mobster variant than a biker.


** The Player character is this, if they have the Gang Member/Gangster perk.



* BaitAndSwitch: The game implies that Lily's dad might not even be alive anymore when you encounter her, leading to uncertainty if you decide to give her medicine. [[spoiler:Turns out he is, and the medicine you give him (should you give it to him) saved his life!]]

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* BadassDriver: [[CaptainObvious Survivors with the "Driver" perk]].
* BaitAndSwitch: The game implies that Lily's dad might not even be alive anymore when you encounter her, leading to uncertainty if you decide to give her medicine. [[spoiler:Turns out he is, and the medicine you give him Lily (should you give it to him) her) saved his life!]]



* CloudCuckooLand: Nelson is this in spades, and outright described as a haven for hippies, hipsters, activists, cults, etc. The four factions living there are [[NewAgeRetroHippie the Luddies]], [[StrawFeminist the Dahlias]], the Pig Farmers[[spoiler: see ImAHumanitarian below]], and the [[ReligionOfEvil Church]] [[ApocalypseCult of the]] [[CultColony Chosen Ones]].

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* CloudCuckooLand: Nelson is this in spades, and outright described as a haven for hippies, hipsters, activists, cults, etc. The four factions living there are [[NewAgeRetroHippie the Luddies]], [[StrawFeminist the Dahlias]], the Pig Farmers[[spoiler: see (see ImAHumanitarian below]], below)]], and the [[ReligionOfEvil Church]] [[ApocalypseCult of the]] [[CultColony Chosen Ones]].



* CrisisOfFaith: Survivors with the [[TheFundamentalist Devout]] perk will undergo this and lose their perk after a few weeks of not having a church in the fort.

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* CrisisOfFaith: [[ExaggeratedTrope Exaggerated]]. Survivors with the [[TheFundamentalist Devout]] perk will undergo this and lose their perk after a few weeks of not having a church in the fort.



* MagikarpPower: Children are definitely this. They arrive at/are born in your fort, and when they turn 14 in-game, they turn into adult survivors that can be sent out to do missions. More often than not, by the time they grow up they'll already be maxed out in their stats, and are even their own sub-class of survivor with backstories only they can access. Of course, depending on how young they are when they first come to your fort (''[[UpToEleven Especially]]'' if they were ''born'' between two of your survivors), they will take a very long time to reach the age of 14. Heck, the pregnancies alone take the actual 9 months a baby is born after!

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* MagikarpPower: Children are definitely fall right into this. They arrive at/are born in your fort, and when they turn 14 in-game, they turn into adult survivors that can be sent out to do missions. More often than not, by the time they grow up they'll already be maxed out in their stats, and are even their own sub-class of survivor with backstories only they can access. Of course, depending on how young they are when they first come to your fort (''[[UpToEleven Especially]]'' if they were ''born'' between two of your survivors), they will take a very long time to reach the age of 14. Heck, the pregnancies alone take the actual 9 months a baby is born after!



* [[AdaptationDyeJob Sequel Dye Job]] / [[AdaptationSpeciesChange Sequel Species Change]]: The Riffs are now truer to [[Film/TheWarriors their inspirational material]], in contrast to their previous description in 2 as bikers.

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* [[AdaptationDyeJob Sequel Dye Job]] / [[AdaptationSpeciesChange Sequel Species Change]]: The Riffs are now truer to [[Film/TheWarriors their inspirational material]], PyrrhicVictory: [[spoiler:Destroying the Government in contrast to their previous description Vancouver without pursuing the Missile silo will result in 2 as bikers.this. Yay, we won the war!



* RealityEnsues: Leaving survivors to work any non-guard-duty job in a building that is at extreme risk of being overrun ''will'' result in people getting injured/dying if the zombies attack that building. And if they ''win''...

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* RealityEnsues: Leaving survivors to work any non-guard-duty job in a building that is at extreme risk of being overrun ''will'' result in people getting injured/dying if the zombies attack that building. And if they ''win''...



*** There's just as much of a chance they'll ''go around'' the faction [[OverlyPersistentPredator to get to you]]!



** ScrewTheRulesIMakeThem: You can just confiscate the equipment item[[spoiler:, which causes said briber to [[WhatTheHellHero leave the fort]]]]. Although depending on what your rules on Private Property are, no rules are really being broken in this case.

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** ScrewTheRulesIMakeThem: You can just confiscate the equipment item[[spoiler:, which causes said briber to [[WhatTheHellHero leave the fort]]]]. Although depending on what your rules on Private Property are, [[GameplayAndStorySegregation no rules are really being broken in this case.case]].


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* [[AdaptationDyeJob Sequel Dye Job]] / [[AdaptationSpeciesChange Sequel Species Change]]: The Riffs are now truer to [[Film/TheWarriors their inspirational material]], in contrast to their previous description in 2 as bikers.
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* PrivateMilitaryContractor: If you're in good favor with Gustav, you may occasionally receive an offer for some of his mercenaries to clear out any unowned tile of zombies, in exchange for some rations. [[OneHitPolykill This can include massed zombies and even]] ''[[UpToEleven hordes.]]''

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Lost Forever is now called Permanently Missable Content. Transformed very long brackets into a clickable note.


* LostForever: Some Leader perks can only be obtained once through the story, such as Shop Clerk, Retiree, Hobo, Politician, Programmer, and Rockstar. Similarly, if you don't pick Doctor as your first Leader perk, don't expect to get it at any point in the campaign.



* OurZombiesAreDifferent: In Rebuild 3, an entire opposing faction, the Rotten, is comprised of semi-still-human zombies (who resent the name being used on them). In certain cases you can even gain one of them as a member of your faction. [If they do, they can even marry and have kids! The kids will inherit the green skin of the Rotten parent, but not their immunity to zombieism. Also, unlike their Rotten parent, they will (like their human parent) still need to eat.]
** Also, there is [[spoiler:Mr. Clark]], and his horde of trained zombies.

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* OurZombiesAreDifferent: OurZombiesAreDifferent:
**
In Rebuild 3, ''Rebuild 3'', an entire opposing faction, the Rotten, is comprised of semi-still-human zombies (who resent the name being used on them). In certain cases you can even gain one of them as a member of your faction. [If [[note]]If they do, they can even marry and have kids! The kids will inherit the green skin of the Rotten parent, but not their immunity to zombieism. Also, unlike their Rotten parent, they will (like their human parent) still need to eat.]
[[/note]]
** Also, there is [[spoiler:Mr. Clark]], Clark]] and his horde of trained zombies.



** Gustav also has a "zombie trainer" sideshow act with a zombie trained to do tricks. [[spoiler:It doesn't end well, potentially.]]

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** Gustav also has a "zombie trainer" sideshow act with a zombie trained to do tricks. [[spoiler:It doesn't end well, potentially.]]]]
* PermanentlyMissableContent: Some Leader perks can only be obtained once through the story, such as Shop Clerk, Retiree, Hobo, Politician, Programmer, and Rockstar. Similarly, if you don't pick Doctor as your first Leader perk, don't expect to get it at any point in the campaign.
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** One of the science books you can find is a [[{{Minecraft}} Guide to FTB 9000]]

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** One of the science books you can find is a [[{{Minecraft}} [[VideoGame/{{Minecraft}} Guide to FTB 9000]]
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** When meeting with a faction, you will sometimes be asked to hand over one of your survivors as a recruit. If you hand one over in most cases, they'll not be missed, since they'll marvel at how much better life is at the faction. With the Pig Farmers, however, [[spoiler:said recruit is heavily implied to become part of their [[ImAHumanitarian food supply]].]]
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* BewareTheSillyOnes: Nothing's stopping your soldiers from having the Eccentric perk.
** Hell, most of the ''factions'' can fall under this; give a faction enough time or aid and they'll max out their faction Strength, making them a force to be reckoned with. Particularly major examples include the Luddies, the L33tCrew, the Pharmacists and the Rotten.
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* UselessItem: The Pea Shooter. It's one level higher than the ordinary pistol, and grants the Green Thumb perk. Sure, an extra level in defense is nice, and it's a quirky little item that lets your farmers be armed... now if only farmers were actively involved in zombie/faction attacks.
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** Thought you could feel safe while that zombie horde is either walled or exterminated by the faction that blocks them from you? ''Wrong''. Chances are they'll just mow right through the opposing faction towards your fort.
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** You can recruit Diane[[spoiler:'s son, Mason]] Moon in Kelowna if you [[spoiler:destroy the Last Judgement Gang's presence without the DAHLIAS' help]]. After doing so, [[spoiler:he and Erica, his companion]] will inform you that they're actually not a couple, just a team, and that [[spoiler:he's]] not "into girls like that." Despite this, [[spoiler:he]] does[[spoiler:n't have the gay perk, and]], due to the possibility of the way relationships work in this game, can either become enemies or even romance her if left alone together enough.
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* DeterminedHomesteader: Sometimes you will encounter survivors while reclaiming a tile, which leads to them shooting at your builder. If you keep approaching after their warning shot, they'll [[HonorBeforeReason kill themselves]].

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* AscendedMeme: InUniverse for the Luddies; Owen, their leader, is touted as King Owen Ludd I, with accompanying fanfare. If you form an alliance with the Luddies, he'll admit that it started as a joke.


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* AscendedMeme: InUniverse for the Luddies; Owen, their leader, is touted as King Owen Ludd I, with accompanying fanfare. If you form an alliance with the Luddies, he'll admit that it started as a joke.
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* AscendedMeme: InUniverse for the Luddies; Owen, their leader, is touted as King Owen Ludd I, with accompanying fanfare. If you form an alliance with the Luddies, he'll admit that it started as a joke.
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** If you send a survivor to a high-danger mission and they get injured, you'd expect them to be injured from the zombies, right? Wrong. Sometimes the journal entries reveal it was an angry raccoon defending it's territory, a yappy dog that makes you trip and twist your ankle, a rusted nail, and so on.
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* BaitAndSwitch: The game implies that Lily's dad might not even be alive anymore when you encounter her, leading to uncertainty if you decide to give her medicine. [[spoiler:Turns out he is, and the medicine you give him (should you give it to him) saved his life!]]
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* LostForever: Some Leader perks can only be obtained once through the story, such as Shop Clerk, Retiree, Hobo, Politician, Programmer, and Rockstar. Similarly, if you don't pick Doctor as your first Leader perk, don't expect to get it at any point in the campaign.


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* ToughLove: This is what the Gang Leader perk is [[ImpliedTrope implied]] to invoke[[note]]+2 defense, and no happiness loss from injuries/death[[/note]].
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** Intense Focus is another one. -1 levels to all of a survivor's skills, and in exchange... they learn faster on missions. This means a survivor will have lower end-game stats, but hey, at least they got to the max first, right?
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** The "Rebellious" trait icon looks like the [[Film/StarWars Rebel Alliance Starbird]].
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* YeOldeButcheredeEnglishe: With a high enough leadership skill, the character you send to meet with a faction can resort to this to reach a happy conclusion when a faction demands that you swear loyalty to them.

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* YeOldeButcheredeEnglishe: With a high enough leadership skill, the character you send to meet with a faction can resort to this to reach a happy conclusion when a faction demands that you swear loyalty to them. The other faction assumes you're being extra flowery and likes it, while your own people understand that it's all a joke and don't get upset.
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** [[spoiler:Mason Moon]] has this with his friend Erica.

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