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* ViolationOfCommonSense: The Smuggler gains more funds with increasing corruption, which actually makes it interesting to raise it somewhat.[[note]]He still suffers from its negative effects. In practice, the Smuggler's specific gameplay consists in juggling with the corruption's rate, to ensure it's high enough to gain more money but not too the point of crippling support and reputation too much[[/note]]

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* ViolationOfCommonSense: The Smuggler gains more funds with increasing corruption, the higher corruption is, which actually makes it interesting to raise it somewhat.[[note]]He still suffers from its negative effects. In practice, the Smuggler's specific gameplay consists in juggling with the corruption's rate, to ensure it's high enough to gain more money but not too to the point of crippling support and reputation too much[[/note]]
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* JokeCharacter: The Impulsive Shopper and the Trained Monkey advisors. The Impulsive Shopper randomly buys Initiatives if you try and save money, and the Trained Monkey randomly selects responses to events if you wait for the deadline to respond. Although both mostly exist to make the game harder, they do have a limited use: The Trained Monkey can occasionally make decisions that are not currently available, and its random decisions can always be avoided if you're paying attention. The Impulsive Shopper will never help an experienced player, but may sometimes purchase options the player has been neglecting while they've been focusing on fighting the insurgency and so can be moderately useful for beginners.
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* AddledAddict: One of the random events on Opium Trail involves your national troops being addicted to drugs, lowering their combat strength, unless additional measures are paid for to stop their addiction.


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* DrugsAreBad: On the map Opium Trail, the insurgents rely on the drug trade to finance their operation. Besides increasing their capability, too many active drug farms will wreck havoc among the region's citizens (possible lowering reputation in several random events) and your own national soldiers (generally requiring you to spend money to deal with their addiction or else suffer from weaker troops).
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* BriefcaseFullOfMoney: The FlavorText for the 4th Anti corruption initiative [[ImpliedTrope implies]] an attempt to make it a DefiedTrope, by banning the printing of high denomination currency.

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* BriefcaseFullOfMoney: The FlavorText for the 4th Anti corruption initiative [[ImpliedTrope implies]] an attempt to make it a DefiedTrope, by banning the printing of high denomination currency. The launch trailer also displays a briefcase full of money while talking about the governor's failure to control corruption.

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* DestructiveSaviour: The air force is this. Yes, they're very good at taking out insurgents, but they're not exactly precise weapons. If you employ airstrikes, occasionally you'll hit civilian targets.



* ElectionDayEpisode: One of the initiatives will start the election event chain, after giving you a small reputation boost. An event then will pop up asking you if you really want to hold an election. You can agree for a small fee, demand that it take place ASAP (costs more), or postpone (reputation hit). You will be periodically asked if you want to hold an election, with each option showing the likelihood of insurgents disrupting elections. If you hold an election and it's disrupted, you incur a reputation hit, while holding a successful election will gain you reputation points.

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* ElectionDayEpisode: One of the initiatives will start the election event chain, after giving you a small reputation boost. An event then will pop up asking you if you really want to hold an election. You can agree for a small fee, demand that it take place ASAP (costs more), more but gives a better reputation boost), or postpone (reputation hit). You will be periodically asked if you want to hold an election, with each option showing the likelihood of insurgents disrupting elections. If you hold an election and it's disrupted, you incur a reputation hit, while holding a successful election will gain you reputation points.

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* ZeroPercentApprovalRating: Once your reputation drops to zero, you lose the game.



** In addition, your government can be customised and given various bonuses with up to 6 advisors divided by color, with 5 possible advisors in each role : green (military strength) [[note]]Instructor, who trains national soldiers without Coalition forces; Chef, who allows for longer deployment of Coalition soldiers; Observer, who lowers the risk of civilian casualties due to airstrikes; Arms Dealer, who increases national soldier's strength; Drill Sergeant, who speeds up national soldiers' training[[/note]], blue (military bonuses) [[note]]Censor, who reduces Reputation loss when Insurgents capture a zone; Pilot, who increases the frequency of airstrikes; Tactician, who makes the Insurgents take casualties when fleeing a zone; Engineer, who makes garrisons appear faster; Logistics Expert, who allows soldiers to move faster through secured zones[[/note]], yellow (civilian matters) [[note]]Tax Collector, who gives you more budget the more secure zones you own; Realist, who delays Reputation loss due to a lack of stability; Investigative Reporter, who makes anti-Corruption efforts more efficient; Private Donor, who gives you a starting bonus budget; Wealthy Exile, who prevents budget reduction due to low Reputation[[/note]], pink (law enforcment and diplomacy) [[note]]Religious Leader, who decreases Insurgent strength when stabilizing zones; Tribal Elder, who delays the start of the insurgency; Militia Chief, who makes the initial insurgency weaker at the cost of augmented Corruption; Police Chief, who makes law enforcment initiative more efficient; Negociator, who makes peace talks faster[[/note]], orange (intel and PR) [[note]]Journalist, who allows you to get intel on zones faster; Village Elder, who boosts support gain in remote areas; Farmer, who boosts support gain in rural areas; Town Planner, who boosts support gain in urban areas; Doctor, who reduce the number of hostile civilians faster[[/note]] and purple (game modifiers) [[note]]Armchair Architect, who gives you a randomly placed HQ in exchange for a cash boost; Tourist, who gives you intel on more zones at the beginning of the game; Celebrity, who gives you a Reputation boost at the beginning of the game; Impulsive Shopper, who buys random initiatives if you own a certain sum of money; Trained Monkey, who randomly replies to events once they run out of time[[/note]].

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** In addition, your government can be customised customized and given various bonuses with up to 6 advisors divided by color, with 5 possible advisors in each role : green (military strength) [[note]]Instructor, who trains national soldiers without Coalition forces; Chef, who allows for longer deployment of Coalition soldiers; Observer, who lowers the risk of civilian casualties due to airstrikes; Arms Dealer, who increases national soldier's strength; Drill Sergeant, who speeds up national soldiers' training[[/note]], blue (military bonuses) [[note]]Censor, who reduces Reputation loss when Insurgents capture a zone; Pilot, who increases the frequency of airstrikes; Tactician, who makes the Insurgents take casualties when fleeing a zone; Engineer, who makes garrisons appear faster; Logistics Expert, who allows soldiers to move faster through secured zones[[/note]], yellow (civilian matters) [[note]]Tax Collector, who gives you more budget the more secure zones you own; Realist, who delays Reputation loss due to a lack of stability; Investigative Reporter, who makes anti-Corruption efforts more efficient; Private Donor, who gives you a starting bonus budget; Wealthy Exile, who prevents budget reduction due to low Reputation[[/note]], pink (law enforcment enforcement and diplomacy) [[note]]Religious Leader, who decreases Insurgent strength when stabilizing zones; Tribal Elder, who delays the start of the insurgency; Militia Chief, who makes the initial insurgency weaker at the cost of augmented Corruption; Police Chief, who makes law enforcment enforcement initiative more efficient; Negociator, Negotiator, who makes peace talks faster[[/note]], orange (intel and PR) [[note]]Journalist, who allows you to get intel on zones faster; Village Elder, who boosts support gain in remote areas; Farmer, who boosts support gain in rural areas; Town Planner, who boosts support gain in urban areas; Doctor, who reduce the number of hostile civilians faster[[/note]] and purple (game modifiers) [[note]]Armchair Architect, who gives you a randomly placed HQ in exchange for a cash boost; Tourist, who gives you intel on more zones at the beginning of the game; Celebrity, who gives you a Reputation boost at the beginning of the game; Impulsive Shopper, who buys random initiatives if you own a certain sum of money; Trained Monkey, who randomly replies to events once they run out of time[[/note]].



* HelloInsertNameHere: you do get to name your OperationBlank.

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* HelloInsertNameHere: you You do get to name your OperationBlank.



* RapePillageAndBurn: Not only is “Civillian Shakedowns” an initiative for the warlord, checking the pillage box. The game also explicitly uses ellipses when alluding to some of the activities the national soldiers get up to, saying “The militia have a different mindset to normal soldiers...” suggesting that this is what the “Turn a blind eye” option entails.

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* RapePillageAndBurn: Not only is “Civillian “Civilian Shakedowns” an initiative for the warlord, checking the pillage box. The game also explicitly uses ellipses when alluding to some of the activities the national soldiers get up to, saying “The militia have a different mindset to normal soldiers...” suggesting that this is what the “Turn a blind eye” option entails.



* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals for his benefits.

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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals for his and your benefits.



* ViolationOfCommonSense: The Smuggler gains more funds the higer corruption is, which actually make interesting to raise it somewhat.[[note]]He still suffers from its negative effects. In practice, the Smuggler's specific gameplay consists in juggling with the corruption's rate, to ensure it's high enough to gain more money but not too the point of crippling support and reputation too much[[/note]]

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* ViolationOfCommonSense: The Smuggler gains more funds the higer corruption is, with increasing corruption, which actually make makes it interesting to raise it somewhat.[[note]]He still suffers from its negative effects. In practice, the Smuggler's specific gameplay consists in juggling with the corruption's rate, to ensure it's high enough to gain more money but not too the point of crippling support and reputation too much[[/note]]
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* NintendoHard: ''And how.'' Not only do you have to battle with insurgents (which are a headache in and of themselves), but you also have to juggle your budget, reputation, public support, random events, and internal corruption. Even on the game's "Casual" setting, this game can be '''very''' tough.

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* NintendoHard: ''And how.'' Not only do you have to battle with insurgents (which are a headache in and of themselves), but you also have to juggle your budget, reputation, public support, random events, inflation, and internal corruption. Even on the game's "Casual" setting, this game can be '''very''' tough.
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* NintendoHard: ''And how.'' Not only do you have to battle with insurgents (which are a headache in and of themselves), but you also have to juggle your budget, reputation, public support, random events, and internal corruption. Even on the game's "Casual" setting, this game can be '''very''' tough.
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Addition of content about Mosul dam

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** The map Azure Dam is an expy of Mosul Dam[[https://en.wikipedia.org/wiki/Mosul_Dam]]. Mosul Dam was built unwisely on top of karst rocks (limestone/gypsum) which dissolve when they come into contact with water so concrete has to be pumped into the foundation below the dam to stop it collapsing and flooding Mosul below 65ft/20m of water and Baghdad under 15ft/4.6m of water. Additionally the dam had been captured by ISIS in 2014 and work to shore up the foundations not carried out and delayed for security reasons.
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* LeaveNoSurvivors: It's one of the way of stabilizing the region. It's possible to arrange a peace deal with the insurgents that could damage your reputation... or just keep attacking them, until you are able to encircle and destroy them. After some time, if you keep the Insurgents in check as they will try to establish other camps in unstable zones, the civilian initiatives will build up support in all the zones. As soon all the zones are stabilized the game will end. This is also an achievement in game, called "Peace is for wimps".
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* NoCommunitiesWereHarmed: As mentioned under RippedFromTheHeadlines, the unnamed country which serves as the game's setting is obviously a lawyer-friendly version of UsefulNotes/{{Afghanistan}}.


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* ViolationOfCommonSense: The Smuggler gains more funds the higer corruption is, which actually make interesting to raise it somewhat.[[note]]He still suffers from its negative effects. In practice, the Smuggler's specific gameplay consists in juggling with the corruption's rate, to ensure it's high enough to gain more money but not too the point of crippling support and reputation too much[[/note]]
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* RapePillageAndBurn: Not only is “Civillian Shakedowns” an initiative for the warlord, checking the pillage box. However the game uses ellipses when alluding to some of their activities saying “The militia have a different mindset to normal soldiers...” suggesting that this is what the “Turn a blind eye” option entails.

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* RapePillageAndBurn: Not only is “Civillian Shakedowns” an initiative for the warlord, checking the pillage box. However the The game also explicitly uses ellipses when alluding to some of their the activities the national soldiers get up to, saying “The militia have a different mindset to normal soldiers...” suggesting that this is what the “Turn a blind eye” option entails.
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* RapePillageAndBurn: Not only is “Civillian Shakedowns” an initiative for the warlord, checking the pillage box. However the game uses ellipses when alluding to some of their activities saying “The militia have a different mindset to normal soldiers...” suggesting that this is what the “Turn a blind eye” option entails.
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Added in a update, the Campaign mode is less an actual story and more a challenge run; there are five regions needing to be stabilized, each done in proximity of each other. The kicker is that the regions have at least three modifiers that both positively and adversely affect gameplay; a region may have, for instance, faster National training at the cost of strength due to local traditions, a disorganized insurgency which reduces their combat strength at the cost of the inability to negotiate peace, and a shortage of fuel, leading to slower travel speeds.

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Added in a update, the Campaign mode is less an actual story and more a challenge run; there are five regions needing within the country that need to be stabilized, each done in proximity of each other. The kicker is that the regions have at least three modifiers that both positively and adversely affect gameplay; a region may have, for instance, faster National training at the cost of strength due to local traditions, a disorganized insurgency which reduces their combat strength at the cost of the inability to negotiate peace, and a shortage of fuel, leading to slower travel speeds.



** Warlord - national troops are the Warlord's private militia (can train them quickly and cheaply, but they will periodically ask for more money or get rowdy). Can also act like a dictator. Can only be unlocked by beating each map on Brutal difficulty (or by [[BribingYourWayToVictory paying real money]]).

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** Warlord - national troops are the Warlord's private militia (can (starts out with the Militia initiative, can train them troops quickly and cheaply, but they will periodically ask for more money or get rowdy). Can also act like a dictator. Can only be unlocked by beating each map on Brutal difficulty (or by [[BribingYourWayToVictory paying real money]]).



** Development Director - can deploy civilian experts to prioritize zones for development.

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** Development Director - can deploy civilian experts to prioritize zones for development. Less military units.
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Adding onto that, governors and advisors both become tired once a region is completed with them, forcing you to switch your tactics up unless you have a Combat Tactic that allows reuse of them without negative effects.

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!! Campaign

Added in a update, the Campaign mode is less an actual story and more a challenge run; there are five regions needing to be stabilized, each done in proximity of each other. The kicker is that the regions have at least three modifiers that both positively and adversely affect gameplay; a region may have, for instance, faster National training at the cost of strength due to local traditions, a disorganized insurgency which reduces their combat strength at the cost of the inability to negotiate peace, and a shortage of fuel, leading to slower travel speeds.

In addition to these regional modifiers, both you and the insurgents gain Combat Tactics every two regions. One game you may able to extend Coalition soldiers' deployments by winning battles with them while having tanks that can travel through ''any'' terrain, while the insurgency gains the ability to ambush any unit who enters a no-intel zone and becomes far more aggressive to put you off balance.

Fail even ''one'' region and the whole campaign is over barring a certain Combat Tactic.



* AwesomeButImpractical: Yeah, tanks are cool. Yeah, in open terrain they'll roll right over the insurgents. But they're useless in a support role, and what's worse, they can't go into battle in the mountains to take the fight to the insurgents. The loss of support they cause is just the cherry on top.

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* AwesomeButImpractical: Yeah, tanks are cool. Yeah, in open terrain they'll roll right over the insurgents. But they're useless in a support role, and what's worse, they can't go into battle in the mountains to take the fight to the insurgents. The loss of support they cause is just the cherry on top. They're a bit more practical in Campaign mode, where several Combat Tactics counter every last one of their weaknesses, including their inability to travel through mountains, but you're at the mercy of the RandomNumberGod if you intend on relying on tanks.

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[[folder:Click here for a detailed explanation of the gameplay]]



!! Regions



!! Insurgents



!! Meters



!! Gameplay Modifiers




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[[/folder]]
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* RippedFromTheHeadlines: The game is essentially a CaptainErsatz title about fighting the insurgency in Afghanistan and to a lesser extent Iraq. While the country is never named directly, the game begins in April 2002 in the aftermath of an "invasion", with a "Coalition" of forces trying to help the government gain control of the country. There are also other references: the Troop Surge random event can occur if the game goes long enough, with the Coalition leader giving the player 2 Coalition units to end the war once and for all. Another event sees the Coalition distracted with an unnamed other war where they request one of the player's Coalition units to be temporarily withdrawn, probably referring to the division of resources between Iraq and Afghanistan.

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* RippedFromTheHeadlines: The game is essentially a CaptainErsatz title about fighting the insurgency in Afghanistan and to a lesser extent Iraq. While the country is never named directly, the game begins in April 2002 in the aftermath of an "invasion", with a "Coalition" of forces trying to help the government gain control of the country. There are also other references: the Troop Surge random event can occur if the game goes long enough, with the Coalition leader giving the player 2 Coalition units to end the war once and for all. Another event sees the Coalition distracted with an unnamed other war where they request one of the player's Coalition units to be temporarily withdrawn, probably referring to the division of resources between Iraq and Afghanistan. The creators outright admit on the Steam page that the game takes inspiration from Afghanistan.



* SamusIsAGirl: One random event involves angry locals claiming Coalition men are molesting local women during security check-ups, while the Coalition claims women are only checked up by female soldiers. You can either tell the locals to deal with it (lowering support in the long run), ask the Coalition to stop security checks on women (giving Insurgents a boost) or send envoys to watch over the soldiers during their operations (which costs money). Choosing the last option reveals that locals didn't knew about the female soldiers due to their heavy military gear and helmet, solving the issue peacefully.

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* SamusIsAGirl: One random event involves angry locals claiming Coalition men are molesting local women during security check-ups, while the Coalition claims women are only checked up by female soldiers. You can either tell the locals to deal with it (lowering support in the long run), ask the Coalition to stop security checks on women (giving Insurgents a boost) or send envoys to watch over the soldiers during their operations (which costs money). Choosing the last option reveals that locals didn't knew know about the female soldiers due to their heavy military gear and helmet, helmets, solving the issue peacefully.
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* NoKillLikeOverkill: A Campaign upgrade lets tank units kill an insurgent unit on their arrival, presumably by running them over. There is even an achievement if you kill the last one in the zone through this: "The Subtle Approach".
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* NoWomansLand: Downplayed at first; two of the seven governors (Economist and Banker) and several of the advisors are women, but the region is clearly very conservative towards women. Spending money on education initiatives will also trigger an event that allows the government to pass laws to guarantee gender equality (at the cost of angering remote areas, deemed more conservative) and the Coalition soldiers include female soldiers (revealed in a random event). Ends up averted if you supported gender equality reforms, with the national airline hiring its first female pilot and a TV channel aimed towards women becoming a big success, which raises support since both the pilot and the TV host claims in an interview this couldn't have happened without your intervention.

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* NoWomansLand: Downplayed at first; two three of the seven eight governors (Economist (Economist, Banker, and Banker) Development Director) and several of the advisors are women, but the region is clearly very conservative towards women. Spending money on education initiatives will also trigger an event that allows the government to pass laws to guarantee gender equality (at the cost of angering remote areas, deemed more conservative) and the Coalition soldiers include female soldiers (revealed in a random event). Ends up averted if you supported gender equality reforms, with the national airline hiring its first female pilot and a TV channel aimed towards women becoming a big success, which raises support since both the pilot and the TV host claims in an interview this couldn't have happened without your intervention.
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** The "retired" part is between apostrophes in-game, leaving the reformed part quite ambiguous.

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** The "retired" 'retired' part is between apostrophes in-game, leaving the reformed part quite ambiguous.
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** The "retired" part is between apostrophes in-game, leaving the reformed part quite ambiguous.
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** The map Black Caves does away with the Captain Ersatz, as it is the literal translation of the infamous [[https://en.wikipedia.org/wiki/Tora_Bora Tora Bora]] cave system.
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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals for his benefit.

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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals for his benefit.benefits.
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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals for his benifit.

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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals for his benifit.benefit.
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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals to his ends.

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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals to for his ends.benifit.
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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives and all six of them are dedicated to bully and misuse the locals to his ends.

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* TokenEvilTeammate: The Warlord. He has 6 unique initiatives (the most of any governors) and all six of them are dedicated to bully and misuse the locals to his ends.
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* TokenEvilTeammate: The Warlord. He has 5 unique initiatives and all five of them are dedicated to bully and misuse the locals to his ends.

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* TokenEvilTeammate: The Warlord. He has 5 6 unique initiatives and all five six of them are dedicated to bully and misuse the locals to his ends.
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* TokenEvilTeammate: The Warlord. He has 5 unique initiatives and all five of them are dedicated to bully and misuse the locals to his ends.

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* NoWomansLand: Downplayed at first; two of the seven governors (Economist and Banker) and several of the advisors are women, but the area is clearly very conservative towards women. Spending money on education initiatives will also trigger an event that allows the government to pass laws to guarantee gender equality (at the cost of angering remote areas, deemed more conservative) and the Coalition soldiers include female soldiers (revealed in a random event). Ends up averted if you supported gender equality reforms, with the national airline hiring it's first female pilot and a TV channel aimed towards women becoming a big success, which raises support since both the pilot and the TV host claims in an interview this couldn't have happened without your intervention.

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* NoWomansLand: Downplayed at first; two of the seven governors (Economist and Banker) and several of the advisors are women, but the area region is clearly very conservative towards women. Spending money on education initiatives will also trigger an event that allows the government to pass laws to guarantee gender equality (at the cost of angering remote areas, deemed more conservative) and the Coalition soldiers include female soldiers (revealed in a random event). Ends up averted if you supported gender equality reforms, with the national airline hiring it's its first female pilot and a TV channel aimed towards women becoming a big success, which raises support since both the pilot and the TV host claims in an interview this couldn't have happened without your intervention.



* ObviousRulePatch: A popular tactic for high-difficulty Azure Dam runs was to simply plop the HQ on the dam itself, providing a massive amount of security for the region's major game mechanic. The Campaign mode update removed it from valid HQ locations.



* PoliceBrutality: one random event is the nomination of a new militia leader who vows to take a hard line against crime and Insurgents, raising concerns. If left alone, another event will happen where the militia is found guilty of abusing his powers. You can choose to arrest the leader (militia becomes less effective at slowing down Insurgents) or let it go (support loss).

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* PoliceBrutality: one random event is the nomination of a new militia leader who vows to take a hard line against crime and Insurgents, raising concerns. If left alone, After some time, another event will happen where the militia is found guilty of abusing his powers. You can choose to arrest the leader (militia becomes less effective at slowing down or fending off Insurgents) or let it go (support loss).loss, worsened with justice system reforms.).



* ReformedCriminal: The Smuggler is a retired ArmsDealer who can bring in their unique skills at exploiting chaos and corruption to fund their operation, at the expense of being much more sensitive to the negative effects of corruption, precisely ''because'' they a former criminal.

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* ReformedCriminal: The Smuggler is a retired ArmsDealer who can bring in their unique skills at exploiting chaos and corruption to fund their operation, at the expense of being much more sensitive to the negative effects of corruption, precisely ''because'' they they're a former criminal.

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