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[[caption-width-right:350:some caption text]]

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** In Charles Randall's vicarage, Adam finds a copy of EdgarAllanPoe's "The Pit & the Pendulum".

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** In Charles Randall's vicarage, Adam finds a copy of EdgarAllanPoe's Creator/EdgarAllanPoe's "The Pit & the Pendulum".

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Added image; minor editing.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/realms_of_the_haunting_image.jpg]]
[[caption-width-right:350:some caption text]]



** While wandering around the Tower, Adam will frequently hear the voices of souls devoired by the Ire, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the sun as sackcloth, in the last days."

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** While wandering around the Tower, Adam will frequently hear the voices of souls devoired devoured by the Ire, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the sun as sackcloth, in the last days."



* Expy: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travelers.

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* Expy: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travelers.travellers.



* OlderThanTheyLook: [[spoiler:Claude Florentine]] ([[Really700YearsOld much older]] infact), [[spoiler:Rebecca Trevisard]].

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* OlderThanTheyLook: [[spoiler:Claude Florentine]] ([[Really700YearsOld much older]] infact), in fact), [[spoiler:Rebecca Trevisard]].



* TheComputerShallTauntYou: There's a small platforming section preceding Florentine's observatory. Everytime you fail to jump over the moving platforms, you will hear the disembodied laughter of mocking children.

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* TheComputerShallTauntYou: There's a small platforming section preceding Florentine's observatory. Everytime Every time you fail to jump over the moving platforms, you will hear the disembodied laughter of mocking children.
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** The address header of one of the letters which Adam finds in the Study reads: The Delberry, Arkham, Massachusetts. Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by HPLovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers.

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** The address header of one of the letters which Adam finds in the Study reads: The Delberry, Arkham, Massachusetts. Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by HPLovecraft Creator/HPLovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers.
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reasonable size now


NeedsWikiMagicLove.
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Added supergreatfriend\'s LP

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** supergreatfriend's Let's Play starts [[https://www.youtube.com/watch?v=UZdaz0dj7GI&list=PLaSPgE4K0SB3nJzB7yh_9r0acvMajUKKO here]]
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The original British version of the game (which lacks selectable difficulty) has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.

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The original British version of the game (which lacks selectable difficulty) has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.
UsefulNotes/{{Steam}}.
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* TheDevTeamThinksOfEverything: If you don't pick up the handgun at the very start of the game, a second one will appear in a small alcove just inside the mausoleum (as you would not be able to go back and retrieve the first one even if you wanted to, since the path is blocked.)
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* MultipleEndings

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* MultipleEndingsMultipleEndings: Though the bad ending might as well be considered a NonStandardGameOver.

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** Some of the rooms in Charles Randall's vicarage are covered with occult and astronomical symbols.

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** Some of the rooms in Charles Randall's vicarage are covered with occult and astronomical symbols. symbols.
* SchmuckBait: [[spoiler:About halfway through the game you're given a choice between picking up one of two swords - Eternity the Dragon Sword, the MacGuffin you're supposedly hunting down across the four realms, or Aelf's dagger. Think finding Eternity is an easy route to victory? Nope - picking it up means you automatically lose a fight with Belial in a cut scene immediately after ([[FridgeLogic for no adequately explained reason]]).]]
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** The house itself qualifies. Somehow the [[spoiler:sarcophagus in the study]] has a short ladder leading down to a passageway over a *river of clouds* which is roughly where the house entrance should be. Which might well intersect the [[spoiler:Mausoleum behind the bookcase]] but somehow doesn't.

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** The house itself qualifies. Somehow the [[spoiler:sarcophagus in the study]] has a short ladder leading down to a passageway over a *river ''river of clouds* clouds'' which is roughly where the house entrance should be. Which might well intersect the [[spoiler:Mausoleum behind the bookcase]] but somehow doesn't.
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** The house itself qualifies. Somehow the [[spoiler:sarcophagus in the study]] has a short ladder leading down to a passageway over a *river of clouds* which is roughly where the house entrance should be. Which might well intersect the [[spoiler:Mausoleum behind the bookcase]] but somehow doesn't.
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The British version of the game (which lacks selectable difficulty) has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.

to:

The original British version of the game (which lacks selectable difficulty) has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.
Is there an issue? Send a MessageReason:
None


The game has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.

to:

The British version of the game (which lacks selectable difficulty) has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

The game has been available on GOG.com for some time, and was recently released in April 2014 on {{Steam}}.
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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin Interactive. The 3D engine used in this game was borrowed from Gremlin's own ''VideoGame/{{Normality}}''.

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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin Interactive. The 3D engine used in this game was borrowed from Gremlin's own ''VideoGame/{{Normality}}''.
''VideoGame/{{Normality}}''. The game combines point-and-click adventure game elements with first-person shooter action and exploration.
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* UnusualUninterestingSight: Adam isn't particularly disturbed when demons suddenly appear out of nowhere and start attacking him. When he first meets Rebecca, he simply remarks "people are trying to kill me"... to describe fighting through dozens of teleporting demons, killer robots, and walking skeletons.

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* UnusualUninterestingSight: UnusuallyUninterestingSight: Adam isn't particularly disturbed when demons suddenly appear out of nowhere and start attacking him. When he first meets Rebecca, he simply remarks "people are trying to kill me"... to describe fighting through dozens of teleporting demons, killer robots, and walking skeletons.
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* UnusualUninterestingSight: Adam isn't particularly disturbed when demons suddenly appear out of nowhere and start attacking him. When he first meets Rebecca, he simply remarks "people are trying to kill me"... to describe fighting through dozens of teleporting demons, killer robots, and walking skeletons.

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* BigBad: [[spoiler: Claude Florentine turns out to be the main antagonist behind most of the happenings in the game.]]
** BigBadDuumvirate: [[spoiler: Belial is also running around, and while he's a rival[=/=]enemy of Florentine, he still has the same goal of bringing about the Apocalypse.]]
** BiggerBad: [[spoiler: The evil energy known to humans as "Satan" is the ultimate focus of the game's events. Both Florentine and Belial are trying to trigger the Apocalypse by incarnating Satan in a physical form. Satan himself never makes an appearance, and is depicted in the game as such an overwhelming force that if he were to appear, everyone would have already lost.]]
* BittersweetEnding[=/=]DownerEnding: [[spoiler: The ''good'' ending turns into this. Adam succeeds in stopping the Apocalypse and even frees the trapped soul of his father... and gets put into a mental asylum for all his trouble. The ending is also ambiguous enough that it can be interpreted that Adam is just crazy and hallucinated the whole thing (although that's hardly the only possible interpretation).]]



** The final confrontation with [[spoiler: Florentine]] is all resolved in a cutscene, albeit a particularly lengthy one that suitable wraps up the game.



* Expy: The Eyre is essentially Machin Shin from ''TheWheelOfTime'', a vague, ominous force of evil that roams the waygates between worlds and consumes unwary travelers.



** PostClimaxConfrontation: [[spoiler: By the time you fight the Dodger, Florentine has already been dealt with and the world has already been saved. The Dodger is just a big monster that appears at the very moment you think the game is about to end, to try and prevent you from escaping the mansion.]]



* GiantSpaceFleaFromNowhere: [[spoiler: The "final boss fight" with the Dodger verges on this. There ''is'' a single lore entry in the game that explains where the Dodger came from and why it's significant to the plot, but it otherwise plays no role in the plot at all until it suddenly shows up at the very end and tries to kill you.]]



** SwordBeam: Eternity shoots magical projectiles when you finally complete it, making it one of the most powerful weapons in the game.



* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a [[BreakableWeapons Breakable Weapon]] because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists.

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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a [[BreakableWeapons Breakable Weapon]] because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists. To top it off, it isn't even noticeably more powerful than the other magical weapons, which ''don't'' permanently run out of uses. You'd only want to save the Staff because [[spoiler: the Final Boss is specifically weak against it.]]
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** The address header of one of the letters which Adam finds in the Study reads: The Delberry, Arkham, Massachusetts. Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by H. P. Lovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers.

to:

** The address header of one of the letters which Adam finds in the Study reads: The Delberry, Arkham, Massachusetts. Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by H. P. Lovecraft HPLovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers.



** In Charles Randall's vicarage, Adam finds a copy of Edgar Allan Poe's "The Pit & the Pendulum".

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** In Charles Randall's vicarage, Adam finds a copy of Edgar Allan Poe's EdgarAllanPoe's "The Pit & the Pendulum".
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* TheVeryDefinitelyFinalDungeon: Sheol.
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* FinalBoss: [[spoiler:The Dodger]]
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* ReallySevenHundredYearsOld: [[spoiler:Claude Florentine]]
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* DragonWithAnAgenda: Belial
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* VillainousBreakdown: [[spoiler: Gaul freaks out after he draws a deck full of jokers which symbolizes his defeat.]]
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* DisneyVillainDeath: [[spoiler: Claude Florentine falls victim to this after Aelf throws a sword into his chest.]]
** [[spoiler: Gaul gets punched into a pit by Hawk.]]
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* CutsceneBoss: The first time you confront Belial.

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** Gaul (which is the German expression for donkey or in a more derogatory sense, an old, incapable horse; notice how in one of the cutscenes Gaul sort of limps which could be a reference to him being the vessel for the Power of Satan should the seventh seal be broken; on the other hand, the name Gaul could also refer to the person from the Roman-era region, there's another entity in the game called the Ire, after all).

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** Gaul (which Gaul, which is the German expression for donkey or or, in a more derogatory sense, an old, incapable horse; notice horse. Notice how in one of the cutscenes Gaul sort of limps limps, which could be a reference to him being the vessel for the Power of Satan Satan, should the seventh seal be broken; on broken. On the other hand, the name Gaul could also refer to the person from the Roman-era region, region; there's another entity in the game called the Ire, after all).all.



* HellIsThatNoise:
** There's a spot in the Mausoleum where you will hear the weeping of an old woman.
** The grammophone in the study qualifies as well.
** Walking over dead rats is acoustically "enhanced", sort of constituting the crunchy equivalent of NailsOnABlackboard.

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* AlwaysCheckBehindTheChair: Some keys are placed in inconspicuous locations and thus quite easy to miss, such as [[spoiler:the Outhouse Key in a small basin in one of the courtyards]], or [[spoiler:the Belltower key hidden in Florentine's journal]]. Also, and this is rather due to technical shortcomings, it's advisable to look at wooden boxes from all angles, lest you miss any valuable ammunition.



* ApocalypseCult: Florentine's Temple of the Morning Star.

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* AnimalThemeNaming:
** Hawk, the captive angel that you have to free.
** Gaul (which is the German expression for donkey or in a more derogatory sense, an old, incapable horse; notice how in one of the cutscenes Gaul sort of limps which could be a reference to him being the vessel for the Power of Satan should the seventh seal be broken; on the other hand, the name Gaul could also refer to the person from the Roman-era region, there's another entity in the game called the Ire, after all).
* AnotherDimension: There are four realms: Heled, Raquia, Arqua and Sheol, which are interconnected by the Tower.
* ApocalypseCult: Florentine's The Temple of the Morning Star.



* GreenRocks: Green crystals appear in several instances, being shards of the Soulstone and usually serving the purpose of teleportation, as in you need one of these to meet the Gnarl, and later on to gain access to Sheol.



* HellIsThatNoise:
** There's a spot in the Mausoleum where you will hear the weeping of an old woman.
** The grammophone in the study qualifies as well.
** Walking over dead rats is acoustically "enhanced", sort of constituting the crunchy equivalent of NailsOnABlackboard.



* KnightTemplar: There's a painting in the mansion, depicting Florentine dressed in common Templar attire.

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* KnightTemplar: There's a painting in the mansion, depicting Florentine [[spoiler:Florentine dressed in common Templar attire.attire]].



* MakingASplash:
** There's a type of enemy that can only be killed by using a chalice filled with water from a fountain.
** There are two instances where you have to splash water at doors for them to open (cf. Arqua, as well as the room where you find Aelf's Dagger and free Hawk later on).



* MirrorMonster: Literally. One of the trials of Sheol require you to walk around and smash a perimeter of mirrors. If you look directly into them, though, a monster will come right out of it and chase you. The only way to defeat it is to have it reflected in the mirror and then break it.

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* TheMenInBlack: A type of enemy, and one of the more dangerous ones, adept at firing guns and magical projectiles.
* MirrorMonster: Literally. One of the trials of Sheol require you to walk around and smash a perimeter of mirrors. If you look directly into them, though, a monster will come right out of it and chase you. The only way to defeat it is to [[spoiler:to have it reflected in the mirror and then break it.it]].
* MultipleEndings



* OlderThanTheyLook: [[spoiler:Claude Florentine]] ([[Really700YearsOld much older]] infact), [[spoiler:Rebecca Trevisard]]

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* OlderThanTheyLook: [[spoiler:Claude Florentine]] ([[Really700YearsOld much older]] infact), [[spoiler:Rebecca Trevisard]]Trevisard]].
* {{Prison}}: While the House itself can be considered a large prison (and as such mimicking the architectural features of a mental institution, too), imprisonment is a recurring theme in the game: Raysiel threatens to lock you up for eternity if you wake him up in your attempt to acquire the Key of Tears, necessary for freeing Hawk; late in the game, Adam is put in a cell by Belial; Abaddon is trapped in a red light.
* PsychicPowers: Rebecca is adept at extra-sensory perception, not least thanks to an eye-shaped pendant with which she can also communicate remote events to Adam.



* StandardFPSGuns: You got yer shotgun, yer Colt-45 and, when all else fails, yer 19th century grenade launcher.



* TheComputerShallTauntYou: There's a small platforming section preceding Florentine's observatory. Everytime you fail to jump over the moving platforms, you will hear the disembodied laughter of mocking children.



* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a BreakableWeapon because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists.

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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game, hence a case of a BreakableWeapon [[BreakableWeapons Breakable Weapon]] because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists.

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* AlwaysNight: As long as you're in Heled anyway. Usually in combination with DramaticThunder.

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* AlwaysNight: As long as you're in Heled anyway. Usually in combination with DramaticThunder. The Tower qualifies as well.
* ApocalypseCult: Florentine's Temple of the Morning Star.



* KnightTemplar: There's a painting in the mansion, depicting Florentine dressed in common Templar attire.



* MirrorMonster: Literally. One of the trials of Sheol require you to walk around and smash a perimeter of mirrors. If you look directly into them, though, a monster will come right out of it and chase you. The only way to defeat it is to have it reflected in the mirror and then break it.



* RoomFullOfCrazy:
** Some walls in Florentine's observatory bear lengthy agitated writings.
** Some of the rooms in Charles Randall's vicarage are covered with occult and astronomical symbols.



* SpookyPainting: There are two paintings in the entrance hall of the mansion, depicting a dark face with red blinking eyes that seem to observe you.



* SuspiciousVideogameGenerosity: One of the cells in Belial's prison harbours a good deal of ammunition and health vials, an accomodation one should not miss, considering there's an imminent fight against a multitude of gun-wielding men in black outside in the rainy night.



* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game.

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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game.game, hence a case of a BreakableWeapon because once you've used up all of its charges, it basically deteriorates into a mere walking stick (or as Rebecca puts it, "you might still get some home-runs with it."). Even when it's attack power is depleted, though, its competence as a device to teleport to certain areas of the house still persists.
* WhisperingGhosts:
** Whenever you approach a tower gate, you hear a disembodied voice asking you to "combine the face with soul, traveller."
** The statues in the courtyard say things like "The marked one approaches" and "Take us back to the gardens" when Adam approaches them.

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