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** While wandering around the Tower, Adam will frequently hear the voices of souls devoired by the Ire, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the Sun as sackcloth, in the last days."

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** While wandering around the Tower, Adam will frequently hear the voices of souls devoired by the Ire, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the Sun sun as sackcloth, in the last days."



* CosmicKeystone: The seven seals, whose breaking will plunge the world into eternal darkness, as envisaged by [[spoiler:Florentine]].

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* CosmicKeystone: The seven seals, whose breaking will plunge the world into eternal darkness, as envisaged envisioned by [[spoiler:Florentine]].
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* BoomStick: Most of the magical weapons Adam finds qualify for this trope.

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* AsTheGoodBookSays: There are several instances in the game, where biblical quotes are implemented in the game:

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* AlwaysNight: As long as you're in Heled anyway. Usually in combination with DramaticThunder.
* AsTheGoodBookSays: There are several instances in the game, where biblical quotes are implemented in the game:


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* BookcasePassage: [[spoiler:There's the secret passage leading to the Mausoleum, hidden behind a bookcase in the Study.]]

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* Doppelganger: Inside the Halls of Doppelgangis, the demon of insight and personality, Adam happens upon a copy of himself, seated on a throne and stating that "Goodness reflects the light, and evil bears the seed of all darkness. Choose well."

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* Doppelganger: {{Doppelganger}}: Inside the Halls of Doppelgangis, the demon of insight and personality, Adam happens upon a copy of himself, seated on a throne and stating that "Goodness reflects the light, and evil bears the seed of all darkness. Choose well."


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* LockedDoor: Most of the doors in the mansion are initially warded by magic and can only be opened after having progressed beyond a certain point in the game.


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* ShoutOut:
** The address header of one of the letters which Adam finds in the Study reads: The Delberry, Arkham, Massachusetts. Arkham is a fictional city in Massachusetts, part of the Lovecraft Country setting created by H. P. Lovecraft and is featured in many of his stories, as well as those of other Cthulhu Mythos writers.
** At the beginning of the game, the player can pick up Thomas Wolfe's novel "Look Homeward, Angel" from a small table in the mansion's entrance hall.
** In Charles Randall's vicarage, Adam finds a copy of Edgar Allan Poe's "The Pit & the Pendulum".

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* AsTheGoodBookSays: There are several instances in the game, where biblical quotes are implemented in the game, mostly as writings on walls:
** In the Mausoleum there is a wooden door adorned with a passage from the Second Epistle to the Corinthians (King James translation): "And no marvel; for Satan himself is transformed into an angel of light. Therefore it is no great thing if his ministers also be transformed as the ministers of righteousness."
** In the ominently greenish room with the throne where Adam receives the marks, there is two passages from the King James version of the Bible, written on the wall: "My people are destroyed for lack of knowledge" (Hosea 4:6) and "I will also send wild beasts amongst you." (Leviticus 26:22).
** While wandering around the Tower, Adam will frequently hear the voices of lost souls, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the Sun as sackcloth, in the last days."

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* AsTheGoodBookSays: There are several instances in the game, where biblical quotes are implemented in the game, mostly as writings on walls:
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** In the Mausoleum there is a wooden door adorned with bearing a passage from the Second Epistle to the Corinthians 11:14f (King James translation): "And no marvel; for Satan himself is transformed into an angel of light. Therefore it is no great thing if his ministers also be transformed as the ministers of righteousness."
** In the ominently ominously greenish room with where Adam sits on the throne where Adam and receives the marks, there is are two passages from the King James version of the Bible, written on the wall: "My people are destroyed for lack of knowledge" (Hosea 4:6) and "I will also send wild beasts amongst you." (Leviticus 26:22).
** While wandering around the Tower, Adam will frequently hear the voices of lost souls, souls devoired by the Ire, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the Sun as sackcloth, in the last days."
* BadMoonRising: During one of the cutscenes when Adam and Rebecca first access the courtyard with the hanging skeletons, a red moon can be seen, potentially a reference to a passage from the Book of Revelation that talks about the opening of the sixth seal: "And I beheld when he had opened the sixth seal, and, lo, there was a great earthquake; and the sun became black as sackcloth of hair, and the moon became as blood.
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* DeadMansHand: Partially. Adam and Rebecca find an Ace of Spades (which in popular myth is referred to as the "death card"), left by Gaul at the main entrance of the house, on which is written "Adam, now it begins."



* Doppelgänger: Inside the Halls of Doppelgangis, the demon of insight and personality, Adam happens upon a copy of himself, seated on a throne and stating that "Goodness reflects the light, and evil bears the seed of all darkness. Choose well."

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* Doppelgänger: Doppelganger: Inside the Halls of Doppelgangis, the demon of insight and personality, Adam happens upon a copy of himself, seated on a throne and stating that "Goodness reflects the light, and evil bears the seed of all darkness. Choose well."



* IDontLikeTheSoundOfThatPlace: Sheol

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* IDontLikeTheSoundOfThatPlace: SheolSheol.


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** Disthron probably provided the first recorded LP of the game on Youtube, [[http://www.youtube.com/playlist?list=PLBDE506623EEE768E back in 2008]].
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* AsTheGoodBookSays: There are several instances in the game, where biblical quotes are implemented in the game, mostly as writings on walls:
** In the Mausoleum there is a wooden door adorned with a passage from the Second Epistle to the Corinthians (King James translation): "And no marvel; for Satan himself is transformed into an angel of light. Therefore it is no great thing if his ministers also be transformed as the ministers of righteousness."
** In the ominently greenish room with the throne where Adam receives the marks, there is two passages from the King James version of the Bible, written on the wall: "My people are destroyed for lack of knowledge" (Hosea 4:6) and "I will also send wild beasts amongst you." (Leviticus 26:22).
** While wandering around the Tower, Adam will frequently hear the voices of lost souls, one of them reciting a passage from the Book of Revelation 6:12: "And the moon shall turn as blood and the Sun as sackcloth, in the last days."


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* Doppelgänger: Inside the Halls of Doppelgangis, the demon of insight and personality, Adam happens upon a copy of himself, seated on a throne and stating that "Goodness reflects the light, and evil bears the seed of all darkness. Choose well."


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* NumerologicalMotif: Seven Seals, seven serpent statues, seven gems in Raysiel's Tower.


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* SwordOfPlotAdvancement: Eternity.
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* InterdimensionalTravelDevice: The tower gates in combination the Egyptian masks.

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* InterdimensionalTravelDevice: The tower gates in combination with the Egyptian masks.
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* BookSafe: [[spoiler:Florentine likes to hide plot-relevant keys in his journals]], making it a vital aspect for the player to actually bother reading/inspecting them.


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* CosmicKeystone: The seven seals, whose breaking will plunge the world into eternal darkness, as envisaged by [[spoiler:Florentine]].


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* InterdimensionalTravelDevice: The tower gates in combination the Egyptian masks.


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* SupernaturalAid: The Holy Relics, pieces of Aelf's equipment, which he entrusts Adam with to offer assistance.
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* FetchQuest: Collecting sixteen brains in one of the labyrinthine stages of Sheol.


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* IDontLikeTheSoundOfThatPlace: Sheol


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* OlderThanTheyLook: [[spoiler:Claude Florentine]] ([[Really700YearsOld much older]] infact), [[spoiler:Rebecca Trevisard]]
* ReligiousAndMythologicalThemeNaming: The more prominent examples include Abaddon, [[spoiler:Aelf, who is later on revealed to be an incarnation of sorts of the biblical Saint Michael]], [[NamesToRunAwayFromReallyFast Belial]], and Raphael.


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* ThrowingYourSwordAlwaysWorks: [[spoiler:As part of the good ending of the game, Aelf will throw his weapon and successfully impale Florentine without breaking the last seal he wears as a necklace, provided the player has chosen the right conversation tree during the final showdown in the Chamber of the Soulstone.]]
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** Kikoskia has his own Let's Play on that game, which starts [[http://www.youtube.com/watch?v=e_mkpxHcdew here]].
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* MasterOfIllusion: [[spoiler:Belial whose signature is Lie.]]

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* MasterOfIllusion: [[spoiler:Belial whose signature is Lie.]][[spoiler:Belial]]
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* TooAwesomeToUse: Florentine's Staff which isn't rechargeable unlike most of the other weapons in the game.
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* MasterOfIllusion: [[Belial whose signature is Lie.]]

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* MasterOfIllusion: [[Belial [[spoiler:Belial whose signature is Lie.]]
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* MasterOfIllusion: [[Belial whose signature is Lie.]]
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** There's another one in the graveyard [[spoiler: after you escape Belial's prison.]]
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* KarmaHoudini: [[spoiler:Raysiel]]
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* Bizarrchitecture: In order to obtain a magnifying glass and a chalice necessary to solve the riddle in Arqua, Adam and Rebecca have to make their way through a room whose wondrous staircase design seems to have been inspired by M. C. Escher's lithograph "Relativity".

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* Bizarrchitecture: {{Bizarrchitecture}}: In order to obtain a magnifying glass and a chalice necessary to solve the riddle in Arqua, Adam and Rebecca have to make their way through a room whose wondrous staircase design seems to have been inspired by M. C. Escher's lithograph "Relativity".
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* Bizarrchitecture: In order to obtain a magnifying glass and a chalice necessary to solve the riddle in Arqua, Adam and Rebecca have to make their way through a room whose wondrous staircase design seems to have been inspired by M. C. Escher's lithograph "Relativity".
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* ItWasADarkAndStormyNight
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* ItWasADarkAndStormyNight

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* EvilSorcerer: [[spoiler:Claude Florentine]] who has a [[DealWithTheDevil Deal with the Devil]].

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* EvilSorcerer: [[spoiler:Claude Florentine]] who has a [[DealWithTheDevil Deal with the Devil]].DealWithTheDevil.



* HauntedHouse: The mansion which also appears to be [[BiggerOnTheInside significantly bigger on the inside]].
* HedgeMaze: Raquia, which if you mess up Raysiel's sleep pattern will turn into a [[GardenOfEvil Garden of Evil]], ripe with sneakily placed chainsaws, pitfalls and hedge reconfigurations.

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* HauntedHouse: The mansion which also appears to be [[BiggerOnTheInside significantly bigger on the inside]].
BiggerOnTheInside.
* HedgeMaze: Raquia, which if you mess up Raysiel's sleep pattern will turn into a [[GardenOfEvil Garden of Evil]], GardenOfEvil, ripe with sneakily placed chainsaws, pitfalls and hedge reconfigurations.



* ThatOnePuzzle: The trials of Sheol, more commonly known as the marathon of remarkably contrived and far-fetched puzzles that occurs late in the game.
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* HedgeMaze: Raquia, which if you mess up Raysiel's sleep pattern will turn into a [[GardenOfEvil Garden of Evil]].

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* HedgeMaze: Raquia, which if you mess up Raysiel's sleep pattern will turn into a [[GardenOfEvil Garden of Evil]].Evil]], ripe with sneakily placed chainsaws, pitfalls and hedge reconfigurations.



* ThatOnePuzzle: The trials of Sheol, more commonly known as the puzzle marathon that occurs late in the game.

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* ThatOnePuzzle: The trials of Sheol, more commonly known as the puzzle marathon of remarkably contrived and far-fetched puzzles that occurs late in the game.
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* EvilSorcerer: [[spoiler:Claude Florentine]] who has a [[DealWithTheDevil Deal with the Devil]].
* FullMotionVideo
* HauntedHouse: The mansion which also appears to be [[BiggerOnTheInside significantly bigger on the inside]].
* HedgeMaze: Raquia, which if you mess up Raysiel's sleep pattern will turn into a [[GardenOfEvil Garden of Evil]].


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* HypercompetentSidekick: Rebecca, a lecturer with psychic abilities who is also quite knowledgable about history, theology and the occult.


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* MacGuffin: The Shrive.


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* ThatOnePuzzle: The trials of Sheol, more commonly known as the puzzle marathon that occurs late in the game.
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* SuperDrowningSkills: Adam can fight demon forces with guns and a magic staff, but when it comes to deep water, he sinks like a rock.

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* SuperDrowningSkills: Adam can fight demon forces with guns and a magic staff, but when it comes to deep water, he sinks like a rock. [[SubvertedTrope Subverted]] in that it is possible to get out of the water before he drowns, but sometimes it's not that easy.
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* SuperDrowningSkills: Adam can fight demon forces with guns and a magic staff, but when it comes to deep water, he sinks like a rock.
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* CaptainObvious: When the player selects certain things for Adam to look at, he'll say what they are out loud. One of the more amusing ones happens right after a cutscene where Adam is seen looking at a clothed skeleton that's among many others.
-->'''Adam''': Bone. Looks human.


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** Someone else on YouTube also has a Let's Play of this game, which starts [[http://www.youtube.com/watch?v=nMRqhrNfI3E here]].

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* DifficultyLevels: You can adjust the difficulty on a number of counts.
* TheHero: Adam Randall.
* LetsPlay: [=deatheven13=] has a set of clips for this game on YouTube.
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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin. The 3D engine used in this game was borrowed from Gremlin's own ''Normality''.

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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin. Gremlin Interactive. The 3D engine used in this game was borrowed from Gremlin's own ''Normality''.
''VideoGame/{{Normality}}''.
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''Realms of the Haunting'' is a British adventure game, played from the first-person perspective, released in 1997 by Gremlin. The 3D engine used in this game was borrowed from Gremlin's own ''Normality''.

Adam Randall ventures to a haunted house in order to investigate the mysterious circumstances around his father's death. As he enters, however, the doors locks behind him and he is forced to journey throughout the entire house while looking for answers as well as means of escaping it. Along the way he meets up with the psychic woman Rebecca Trevisard who provides Adam with guidance as they work together in trying to escape. Adam soon discovers the house contains portals to several different universes, and that he is the Chosen One who must prevent the final apocalypic battle between the forces of good and evil.

The game has over 40 hours of content and includes many different universes to travel, and has a plot which involves multiple sides fighting for their own causes. The beginning gives the idea of Adam being against demonic forces, but later on player finds himself caught in much deeper plot between different forces, where demons play only one role.

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