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The alignments are clearly invoked.


* CharacterAlignment: In Patch 3.4, the game introduced the OrderVersusChaos alignment in addition to the classic Good versus Evil. And with it, sorted the nine base factions into cells in the alignment grid:
** Fairies: ChaoticGood
** Elves: NeutralGood
** Angels: LawfulGood
** Goblins: NeutralEvil
** Undead: LawfulEvil
** Demons: ChaoticEvil
** Titans: LawfulNeutral
** Druids: TrueNeutral
** Faceless: ChaoticNeutral

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* CharacterAlignment: [[invoked]]CharacterAlignment: In Patch 3.4, the game introduced the OrderVersusChaos alignment in addition to the classic Good versus Evil. And with it, sorted the nine base factions into cells in the alignment grid:
** Fairies: ChaoticGood
[[invoked]]ChaoticGood
** Elves: NeutralGood
[[invoked]]NeutralGood
** Angels: LawfulGood
[[invoked]]LawfulGood
** Goblins: NeutralEvil
[[invoked]]NeutralEvil
** Undead: LawfulEvil
[[invoked]]LawfulEvil
** Demons: ChaoticEvil
[[invoked]]ChaoticEvil
** Titans: LawfulNeutral
[[invoked]]LawfulNeutral
** Druids: TrueNeutral
[[invoked]]TrueNeutral
** Faceless: ChaoticNeutral[[invoked]]ChaoticNeutral
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** Each of the six alignments on both axes also has a faction to embody it:

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** Each of the six alignments on both axes also has a an elite faction (known as a Prestige Faction) to embody it:
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** Goblins: NeuralEvil

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** Goblins: NeuralEvil NeutralEvil
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Each of the six alignments on both axes also has a faction to embody it:
** Dwarves: Good
** Drow: Evil
** Dragons: Neutral
** Archons: Order
** Djinns: Chaos
** Makers: Balance

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** Each of the six alignments on both axes also has a faction to embody it:
** *** Dwarves: Good
** *** Drow: Evil
** *** Dragons: Neutral
** *** Archons: Order
** *** Djinns: Chaos
** *** Makers: Balance

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Changed: 99

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* CharacterAlignment: In Patch 3.4, the game introduced the OrderVersusChaos alignment in addition to the classic Good versus Evil. And with it, introduced three new factions to embody it: Archons for Order, Makers for Balance, and Djinns for Chaos.

to:

* CharacterAlignment: In Patch 3.4, the game introduced the OrderVersusChaos alignment in addition to the classic Good versus Evil. And with it, introduced three new sorted the nine base factions into cells in the alignment grid:
** Fairies: ChaoticGood
** Elves: NeutralGood
** Angels: LawfulGood
** Goblins: NeuralEvil
** Undead: LawfulEvil
** Demons: ChaoticEvil
** Titans: LawfulNeutral
** Druids: TrueNeutral
** Faceless: ChaoticNeutral
Each of the six alignments on both axes also has a faction
to embody it: Archons for Order, Makers for Balance, and Djinns for Chaos.it:
** Dwarves: Good
** Drow: Evil
** Dragons: Neutral
** Archons: Order
** Djinns: Chaos
** Makers: Balance
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EMMM disambig


* EenieMeenieMinyMoai: The Makers, said to have been the ones who shaped the world, are fashioned after the Moai statues.
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* ReducedResourceCost: Certain upgrades reduce the resource cost multiplier (e.g. Fairy changing the multipliter from 1.15 to 1.13.

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* ReducedResourceCost: Certain upgrades reduce the resource cost multiplier (e.g. Fairy changing the multipliter multiplier from 1.15 to 1.13.
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Added DiffLines:

* ReducedResourceCost: Certain upgrades reduce the resource cost multiplier (e.g. Fairy changing the multipliter from 1.15 to 1.13.
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Added DiffLines:

* FireIceDuo: Two event-only factions are available only during the Summer Festival event, the chaotic [[PlayingWithFire Summeraans]] and the meticulous [[AnIcePerson Winterly]].
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* PointBuildSystem: The Research mechanic, first introduced in the "Secrets of the Realms" patch, allows you to choose a limited amount of upgrades from 6 different Research Facilities. You can only pick 4 from each Facility, but as you progress through the game and depending on the faction chosen, you can increase this limit as well as choose from unique upgrades, allowing the possibility of more diverse builds.

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* PointBuildSystem: The Research mechanic, first introduced in the "Secrets of the Realms" patch, allows you to choose a limited amount of upgrades from 6 six different Research Facilities. Facilities [[spoiler: and a secret forbidden 7th facility]]. You can only pick 4 four from each Facility, but as you progress through the game and depending on the faction chosen, you can increase this limit as well as choose from unique upgrades, allowing the possibility of more diverse builds.
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** Fairies: Lilac

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** Fairies: Lilac Pink



** Goblins: Dark Olive

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** Goblins: Dark Olive
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* FactionCalculus: Unique among idle games and probably ''Realm Grinder'''s defining feature, the game offers a total of 16 factions—divided into three alignments—for the player to form allegiances with, each promoting a different and distinct approach in amassing unfathomable wealth.

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* FactionCalculus: Unique among idle games and probably ''Realm Grinder'''s defining feature, the game offers a total of 16 factions—divided into three alignments—for the player to form allegiances with, each promoting a different and distinct approach in amassing unfathomable wealth. In practice, the Mercenary faction has exclusive upgrades depending on which of the three alignments you pursue, effectively making three Mercenary sub-factions, bumping that number to 18.
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* WizardsFromOuterSpace: Possibly the Archons. It may sound like they're angels on steroids, but their upgrades suggest they belong more in a sci-fi setting, with mentions of time and interstellar travel. It's closest analogue to another fictional race is with [[Characters/MarvelComicsSpecies Marvel Comics' Celestials]].

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* WizardsFromOuterSpace: Possibly the Archons. It may sound like they're angels on steroids, but their upgrades suggest they belong more in a sci-fi setting, with mentions of time and interstellar travel. It's Their closest analogue to another fictional race is with [[Characters/MarvelComicsSpecies Marvel Comics' Celestials]].

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Changed: 8

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* AdorableEvilMinions: Your assistants, oddly-endearing Lilliputian creatures that help gather more treasure for your kingdom. Naturally depending on your faction they may not be evil nor adorable.

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* AdorableEvilMinions: Your assistants, oddly-endearing Lilliputian creatures that help gather more treasure for your kingdom. Naturally Naturally, depending on your faction faction, they may not be evil nor adorable.



* AscendToAHigherPlaneOfExistence: Eventually your treasury will overflow with so much gold that it completely [[KillScreen distorts the very fabric of reality]]. The game's solution to this problem? Essentially make you a god. Gods care not for the trifling gold currency of mortals, anything of interest can simply be taken for free or with fancier, scarcer ''diamond'' coins.[[labelnote:*]] Unfortunately your godhood does not matter to other races, you must transact with them normally with their preferred currency.[[/labelnote]] Later patches meant that more ascensions were needed, and your treasure would be replaced with emerald and amethyst coins.

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* AscendToAHigherPlaneOfExistence: Eventually Eventually, your treasury will overflow with so much gold that it completely [[KillScreen distorts the very fabric of reality]]. The game's solution to this problem? Essentially make you a god. Gods care not for the trifling gold currency of mortals, anything of interest can simply be taken for free or with fancier, scarcer ''diamond'' coins.[[labelnote:*]] Unfortunately Unfortunately, your godhood does not matter to other races, you must transact with them normally with their preferred currency.[[/labelnote]] Later patches meant that more ascensions were needed, and your treasure would be replaced with emerald and amethyst coins.



* BoringButPractical: Many upgrades and researches boost production lowly at first but are dependent on a statistic that increases over time, such as spells cat, mana produced or, well, time spent in a single game.

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* BoringButPractical: Many upgrades and researches boost production lowly slowly at first but are dependent on a statistic that increases over time, such as spells cat, cast, mana produced or, well, time spent in a single game.



** Very early game you're likely to use Elves's higher faction coin chance for quicker setup runs, while midgame faction coins aren't as important and therefore choosing other perks is better.

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** Very early game game, you're likely to use Elves's higher faction coin chance for quicker setup runs, while midgame faction coins aren't as important important, and therefore therefore, choosing other perks is better.



* CharacterAlignment: In Patch 3.4, the game introduced the OrderVersusChaos alignment in addition to the classic Good versus Evil. And with it, introduced three new factions to embody it: Archons for Order, Makers for Balance, and Djinns for Chaos.



* FactionCalculus: Unique among idle games and probably ''Realm Grinder'''s defining feature, the game offers a total of 13 factions—divided into three alignments—for the player to form allegiances with, each promoting a different and distinct approach in amassing unfathomable wealth.

to:

* FactionCalculus: Unique among idle games and probably ''Realm Grinder'''s defining feature, the game offers a total of 13 16 factions—divided into three alignments—for the player to form allegiances with, each promoting a different and distinct approach in amassing unfathomable wealth.



** Several Neutral researches require spending two days as that faction. Fortunately it isn't required to do so in a single game.
** Getting the Djinn's unique building requires 5 day's worth of activity time from Chaos spells. Fortunately it counts combined spell time, and since you likely have 5 Chaos-aligned spells when playing as them, it only takes one day.

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** Several Neutral researches require spending two days as that faction. Fortunately Fortunately, it isn't required to do so in a single game.
** Getting the Djinn's unique building requires 5 day's worth of activity time from Chaos spells. Fortunately Fortunately, it counts combined spell time, and since you likely have 5 Chaos-aligned spells when playing as them, it only takes one day.



* SecretArt: After completing a quest to unlock a faction's unique building, the Research Facilities open, where you can unlock special upgrades that only specific factions can use. Prestige factions gain an additional 3 along with the standard 6 for every race, one for each combination. Only an Elven/Dwarven alliance for example can use the "Alloys" upgrade.

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* SecretArt: After completing a quest to unlock a faction's unique building, the Research Facilities open, where you can unlock special upgrades that only specific factions can use. Prestige factions gain an additional 3 along with the standard 6 for every race, one for each combination. Only an Elven/Dwarven alliance alliance, for example example, can use the "Alloys" upgrade.



* SkillPointReset: You must purchase upgrades again every time you abdicate or reincarnate. Fortunately the game lets you do so with a single button and can let you save Mercenary and Research configurations.

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* SkillPointReset: You must purchase upgrades again every time you abdicate or reincarnate. Fortunately Fortunately, the game lets you do so with a single button and can let you save Mercenary and Research configurations.

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** Archons: Blue Gray
** Djinns: Light Purple
** Makers: Gray



* EarlyGameHell: As is the norm for IdleGames. However, unlike Abdications where you get a massive income boost, every Reincarnation is a new EarlyGameHell, because you don't start out with any Gems (the main source of income bonuses at the start). Trophies and Reincarnation bonuses can help as you accumulate them.

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* EarlyGameHell: As is the norm for IdleGames.an IdleGame. However, unlike Abdications where you get a massive income boost, every Reincarnation is a new EarlyGameHell, because you don't start out with any Gems (the main source of income bonuses at the start). Trophies and Reincarnation bonuses can help as you accumulate them.them.
* EenieMeenieMinyMoai: The Makers, said to have been the ones who shaped the world, are fashioned after the Moai statues.


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* MassiveRaceSelection: As of Patch 4.2, the game has introduced 15 races for the player to grind for coins with, each with their own ideas on how to make you the richest in the realm. It has the original six Vanilla factions, split between Good (Fairy, Elf, Angel) and Evil (Undead, Goblin, Demon), three Neutral factions (Titan, Druid, Faceless), three Prestige factions (Dwarf, Drow, Dragon), and three Elite factions (Archon, Djinn, Makers). There's also, of course, the Mercenary faction, which lets you pick and choose from every race and make your own custom faction, making it 16 factions in total. There are also mini-factions from events, such as the Summeraans and the Winterly from the 2016 Summer Festival.


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* OurGeniesAreDifferent: The game has Djinns as a playable faction, and they're so different that they don't look like djinns at all. They, or at least their masks, look more like the [[AsianFoxSpirit Japanese kitsune]].


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* WizardsFromOuterSpace: Possibly the Archons. It may sound like they're angels on steroids, but their upgrades suggest they belong more in a sci-fi setting, with mentions of time and interstellar travel. It's closest analogue to another fictional race is with [[Characters/MarvelComicsSpecies Marvel Comics' Celestials]].

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