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Bonus Boss has been disambiguated. Replacing and adding Optional Boss.


* BonusBoss: Tartarus, the boss only fought at the end of the boss rush, which is [[spoiler:your ship from the first game with some spruced up attacks.]]


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* OptionalBoss: Tartarus, the boss only fought at the end of the boss rush, which is [[spoiler:your ship from the first game with some spruced up attacks.]]
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* ArbitraryMaximumRange: Plasma weapons' main weakness is their really short range as their damage and fire rate are high otherwise, despite the game taking place in space. Other weapons have infinite range.

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* ArbitraryMaximumRange: ArbitraryWeaponRange: Plasma weapons' main weakness is their really short range as their damage and fire rate are high otherwise, despite the game taking place in space. Other weapons have infinite range.
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Added an example.

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* PlaylistSoundtrack: The sound menu has options to switch between the three tracks once one finishes playing one after the other or randomly.

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Added an example.


* AchievementMockery: Some achievements are earned for dying several times. They give more max HP in the sequel, so hey, hopefully it doesn't happen as often now.



* NotActuallyCosmeticAward: Each achievement earned boosts some stat slightly.

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* NotActuallyCosmeticAward: Each achievement earned boosts some stat slightly.slightly, with additional levels adding to the effect.
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Added an example from the new trope page.

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* CloseContactDangerBenefit: The game fills the focus meter and multiplier slightly every time you graze.
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Added an example (may fit other tropes better).

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* TurnsRed: Once a boss takes enough damage, they lose a part and switch up their attack pattern.
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Fixed trope name.


* BraggingRightReward: After beating the five bosses and boss rush, you charge the warp core and can use focus endlessly. Of course, it's only there for survival mode or bombless/damageless runs, as the main major challenges have been beaten.

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* BraggingRightReward: BraggingRightsReward: After beating the five bosses and boss rush, you charge the warp core and can use focus endlessly. Of course, it's only there for survival mode or bombless/damageless runs, as the main major challenges have been beaten.
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Started this page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/reac2.jpg]]
[[caption-width-right:350:Some of the BulletHell you should expect.]]

''Reactance'' is an UsefulNotes/AdobeFlash video game released in 2011. It's a BulletHell vertical shooter in which you dodge monochrome bullets. Each enemy killed gives points which can be spent on upgrades. You also have a tiny hitbox and there are five weapons to choose from. There are 15 levels and every fifth one has a boss.

The sequel, ''Reactance 2'', was released in 2012. It shakes up the gameplay considerably by introducing a focus meter, usable bombs, attachable weapons, and modifiers (two for the ship and each weapon, plus one for the bomb). There are now 25 levels and again a boss every fifth one. Oh, and it has color.
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!!Tropes in the original/both games:
* BossRush: There's a boss run mode in the sequel where you refight slightly stronger versions of the five previously fought bosses and an exclusive sixth one.
* BulletHell: Hundreds of monochrome/colorful bullets in simplistic, but difficult to dodge patterns.
* CollisionDamage: Colliding into an enemy deals damage to you and them. Though the damage you take is painfully high.
* DeliberatelyMonochrome: The original goes for only black, white, and grey. It's still available as an option in the sequel.
* FlawlessVictory: Beating a level without taking damage marks it with a star.
* InfinityPlusOneSword: The Laser is the best and most expensive weapon in the first game. It deals high damage, is wide, can attack the sides, and shoots bullets that come near you. It even makes the game lag on weaker computers and at higher resolutions, which is a plus when dealing with a shmup.
* RegeneratingHealth: Both games have an upgrade which slowly regenerates the ship's health.
* WarmUpBoss: Both the first boss of the original and Argo in the sequel have low HP and a predictable attack pattern. Argo does have a TurnsRed moment and can last a bit longer, but only deals 5 damage with each shot and is no issue in general.

!!Tropes in the sequel:
* ArbitraryMaximumRange: Plasma weapons' main weakness is their really short range as their damage and fire rate are high otherwise, despite the game taking place in space. Other weapons have infinite range.
* BonusBoss: Tartarus, the boss only fought at the end of the boss rush, which is [[spoiler:your ship from the first game with some spruced up attacks.]]
* BraggingRightReward: After beating the five bosses and boss rush, you charge the warp core and can use focus endlessly. Of course, it's only there for survival mode or bombless/damageless runs, as the main major challenges have been beaten.
* HitboxDissonance: Your hitbox is the one pixel in the center of your ship instead of the entirety of it.
* HomingLasers: You can add the homing modifier to your lasers which will make them bend to hit the enemies at the cost of some damage. As one of the Kongregate comments stated, it gives you "BENDY LASERS!"
* MookMaker: Level 13 introduces enemies which produce yellow triangle foes endlessly.
* NotActuallyCosmeticAward: Each achievement earned boosts some stat slightly.
* RecursiveAmmo: Some bullets split into bullets. The big bullets from the spawner enemies in level 13 fire a big one after death which splits into four which also split into eight.
* SequelHook: After beating the boss rush, AC himself states he might make another one someday. He didn't.
* SuperPersistentPredator: Those enemies which first appear in level 12. They won't disappear until you kill them and will chase after you, shooting waves of bullets in the meantime.
* WakeUpCallBoss: Aegis. It deals four times as much damage as the previous boss, has two fairly tricky bullet patterns with more of them as it TurnsRed, and a lot more health. Taking advantage of Focus and HitboxDissonance is of utmost importance here.
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