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** Some have instead subscribed to the theory that the [=GBA=] version takes place ''after'' the console version, which works a bit better, since this theory explains how Rayman knows who Begoniax is, and you could make the excuse that they didn't manage to wipe out every Hoodlum in the console version, not to mention the existence of Dark Lums makes a bit more sense. However, even this theory has some issues, since the characters don't directly reference the console version, and the GBA version implies he was active the whole time between ''2'' and the GBA version of ''3'', which would make no sense if he was a lifeless statue during that gap, unless someone or something brought him BackFromTheDead.

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** Some have instead subscribed to the theory that the [=GBA=] version takes place ''after'' the console version, which works a bit better, since this theory explains how Rayman knows who Begoniax is, and you could make the excuse that they didn't manage to wipe out every Hoodlum in the console version, not to mention the existence of Dark Lums makes a bit more sense. However, even this theory has some issues, since the characters don't directly reference the console version, and the GBA version implies he Razorbeard was active the whole time between ''2'' and the GBA version of ''3'', which would make no sense if he was a lifeless statue during that gap, unless someone or something brought him BackFromTheDead.

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* CompilationRerelease: The UsefulNotes/GameBoyAdvance version of Rayman 3 would be re-bundled along with ''[[VideoGame/Rayman1 Rayman Advance]]'' as a little 10th anniversary package.

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* CompilationRerelease: The UsefulNotes/GameBoyAdvance version of Rayman 3 ''Rayman 3'' would be re-bundled along with ''[[VideoGame/Rayman1 Rayman Advance]]'' as a little 10th anniversary package.package.
* ContinuitySnarl: Trying to fit the Game Boy Advance version in the continuity of the series would mean having to use some FanWank to explain away inconsistencies. Some assume it takes place between ''Rayman 2'' and the console version of ''Rayman 3'', but that doesn't explain why Hoodlums exist before they were supposedly created by Andre. It also doesn't explain why the console version has the characters act as if it's the first time Globox ever swallowed a Dark Lum. Plus, Rayman talks as if he knows who Begoniax is, when they clearly don't recognize each other in the console version. Also, the console version implies there were no Dark Lums before Andre, which would make no sense if the GBA version takes place before the console version. However, this theory ''does'' provide an explanation for why Razorbeard (the main villain of ''Rayman 2'' and the GBA version of ''Rayman 3'') appears as a lifeless statue in the console version, since unlike in ''2'', he doesn't get away, which could lead to the theory that he was defeated for good here.
** Some have instead subscribed to the theory that the [=GBA=] version takes place ''after'' the console version, which works a bit better, since this theory explains how Rayman knows who Begoniax is, and you could make the excuse that they didn't manage to wipe out every Hoodlum in the console version, not to mention the existence of Dark Lums makes a bit more sense. However, even this theory has some issues, since the characters don't directly reference the console version, and the GBA version implies he was active the whole time between ''2'' and the GBA version of ''3'', which would make no sense if he was a lifeless statue during that gap, unless someone or something brought him BackFromTheDead.
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* RunningGag: For the first half of the game, Andre repeatedly forces Globox to drink plum juice, causing the blue frog to get drunk and do bizarre things like spawn bubbles for Rayman to jump on and inflating into the sky.
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* VideoGameCaringPotential: In Razoff's mansion, you can free the Uglies from their imprisonment, which rewards you with some red lums.
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-->-- '¡'Manual Synopsis'''

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-->-- '¡'Manual '''Manual Synopsis'''
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* TheDogWasTheMastermind: Who started the whole mess to begin with? None other than [[spoiler:Rayman's hands, who got free from their owner and scared a red Lum into becoming André.]]
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* TransformationSequence: The first time Rayman finds each power-up, a short cutscene plays featuring his fists (or hair, in the case of the Throttle Copter) being upgraded and Rayman's body [[ColorCodedForYourConvenience changing color]] before he strikes a triumphant pose.
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-->-- ''Manual Synopsis''

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-->-- ''Manual Synopsis''
'¡'Manual Synopsis'''
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* BleakLevel: The Desert of the Knaaren is a dramatic tone shift from the rest of the game, having an intense and really scary atmosphere, which only gets worse when you reach the underground area and have to deal with avoiding the invincible Knaaren and fending off Zombie Chickens.
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** In The Longest Shortcut, a passage opening is accompanied by an [[StarWars Imperial Klaxon.]]
** Early in the game, Andre throws a fairy out of his way and says "Buzz off, fairy! [[VideoGame/TheLegendOfZelda Zelda]] needs you!"

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** In The Longest Shortcut, a passage opening is accompanied by an [[StarWars [[Franchise/StarWars Imperial Klaxon.]]
** Early in the game, Andre throws a fairy out of his way and says "Buzz off, fairy! [[VideoGame/TheLegendOfZelda [[Franchise/TheLegendOfZelda Zelda]] needs you!"
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* OptOut: When Rayman and Globox begin their quest to get Andre out of the latter's stomach, Murfy decides to stay behind at the Fairy Council and doesn't reappear for the rets of the game.

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* OptOut: When Rayman and Globox begin their quest to get Andre out of the latter's stomach, Murfy decides to stay behind at the Fairy Council and doesn't reappear for the rets rest of the game.
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[[caption-width-right:300:[[{{Tagline}} Ready for Action!]] [[note]] Woah, no, no, no, no, no, no, he's not ready yet![[/note]]]]

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[[caption-width-right:300:[[{{Tagline}} Ready for Action!]] [[note]] Globox: Woah, no, no, no, no, no, no, he's not ready yet![[/note]]]]
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[[caption-width-right:300:[[{{Tagline}} Ready for Action! [[note]] Woah, no, no, no, no, no, no, he's not ready yet![[/note]]]]]]

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[[caption-width-right:300:[[{{Tagline}} Ready for Action! Action!]] [[note]] Woah, no, no, no, no, no, no, he's not ready yet![[/note]]]]]]
yet![[/note]]]]
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[[caption-width-right:300:[[{{Tagline}} Ready for Action!]]]]

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[[caption-width-right:300:[[{{Tagline}} Ready for Action!]]]]
Action! [[note]] Woah, no, no, no, no, no, no, he's not ready yet![[/note]]]]]]
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** While attempting to open the doors, Globox can be heard calling out "KlaatuBaradaNikto!" He also spouts off quite a few others if you stick around and listen for long enough. "[[Literature/SnowWhite Mirror, mirror, on the wall...]] nah, that won't work." "[[Film/MaryPoppins Supercalifragilisticexpialidocious!]]" and "[[WesternAnimation/{{Cinderella}} Bibbidi bobbidi boo!]]" are particularly noteworthy.

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** While attempting to open the doors, Globox can be heard calling out "KlaatuBaradaNikto!" He also spouts off quite a few others if you stick around and listen for long enough. "[[Literature/SnowWhite Mirror, mirror, on the wall...]] nah, that won't work." "[[Film/MaryPoppins Supercalifragilisticexpialidocious!]]" and "[[WesternAnimation/{{Cinderella}} Bibbidi bobbidi boo!]]" are particularly noteworthy.[[note]]Around this time, Ubisoft had the license to publish Creator/{{Disney}} games. One of them was ''VideoGame/WinnieThePoohsRumblyTumblyAdventure'', the Game Boy Advance port of which was even bundled in a 2-in-1 cartridge with the GBA port of ''Rayman 3'' at the tail end of the GBA's lifespan in Europe.[[/note]]


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** When Rayman first puts on the Throttle Copter power-up in the Bog of Murk, it briefly takes on the appearance of WesternAnimation/MickeyMouse ears before Rayman forces it to work properly.
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*** Said fairy also asks if Rayman is [[Literature/TheGrinchWhoStolechristmas Cindy Lou Who]] immediately before that.

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*** Said fairy also asks if Rayman is [[Literature/TheGrinchWhoStolechristmas [[WesternAnimation/HowTheGrinchStolechristmas Cindy Lou Who]] immediately before that.
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*** Said fairy also asks if Rayman is [[Literature/TheGrinchWhoStolechristmas Cindy Lou Who]] immediately before that.
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* DarkerAndEdgier: ''Rayman 3'' features a lot more "edgy" humor than it's predecessor, but is otherwise fairly lighthearted. That being said, a lot of the levels in the game are even grimmer than ''Rayman 2'', with standouts like the Bog of Murk, a desolate, rainy swamp set at night, and the Desert of the Knaaren, where the game [[spoiler: undergoes a temporary GenreShift into ''SurvivalHorror'', of all things!]]
* DeadpanSnarker: Murfy plays this role in the first level.
-->This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, who's responsible for this garbage?]]

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* DarkerAndEdgier: ''Rayman 3'' features a lot more "edgy" humor than it's predecessor, but is otherwise fairly lighthearted. That being said, the tone costantly swaps in between some points of the game, with some levels having a lot different tone or events in the plot change the tone. Some of the levels in the game are even grimmer than ''Rayman 2'', with standouts like the Bog of Murk, a desolate, rainy swamp set at night, and the Desert of the Knaaren, where the game [[spoiler: undergoes a temporary GenreShift into ''SurvivalHorror'', of all things!]]
* DeadpanSnarker: Murfy plays this role in the first level.
level. Much to the Manual's annoyance.
-->This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, Please, who's responsible for this garbage?]]
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* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' direct sequel to ''Rayman 3'' (unless you count ''Hoodlums'' ''Revenge'', which chronologially takes place after 3.

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* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' direct sequel to ''Rayman 3'' (unless you count ''Hoodlums'' ''Revenge'', which chronologially takes place after 3.3).
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TRS cleanup. Deleting unclear examples


* UnderwaterBossBattle: Céloche in the Land of the Livid Dead.
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* PhotoMode: And quite an early example at that, since the game came out in 2003.
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* AbortedArc: Andre's quest to reach the Heart of the World and steal its power is quickly dropped after he's accidentally swallowed by Globox. Even after finally escaping, he demonstrates no further interest in the Heart and instead allies with Reflux to steal Gumsi's scepter and use ''that'' to TakeOverTheWorld.

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* AbortedArc: Andre's quest to reach the Heart of the World and steal its power is quickly dropped after he's accidentally swallowed by Globox. Even after finally escaping, he demonstrates no further interest in the Heart and instead allies with Reflux to steal Gumsi's scepter and use ''that'' it to TakeOverTheWorld.TakeOverTheWorld instead.
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* VillainOpeningScene

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* VillainOpeningSceneVillainOpeningScene: The opening to the game has Andre assembling an army of black Lums and having them steal fur from animals to transform themselves into Hoodlums.
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Rayman's next appearance was in the party game ''[[VideoGame/RavingRabbids Rayman: Raving Rabbids]]''. The next ''Rayman'' platform game, 2011's ''VideoGame/RaymanOrigins'', returned to 2D.

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Rayman's next appearance was in the party game ''[[VideoGame/RavingRabbids Rayman: Raving Rabbids]]''. The next ''Rayman'' platform game, 2011's ''VideoGame/RaymanOrigins'', returned to 2D.marked the return of 2D in the series.
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Rayman's next appearance was in the party game ''[[VideoGame/RavingRabbids Rayman: Raving Rabbids]]''. The next ''Rayman'' platform game, 2011's ''VideoGame/RaymanOrigins'', returned to 2D.
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----
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The gameplay is largely the same 3-D platforming that ''VideoGame/Rayman2TheGreatEscape'' had, but with more emphasis on power-ups, combat and mini-games. The games tone is also considerably LighterAndSofter than the previous game, with the characters being much more wisecracking and self-referential than before, going into outright fourth wall busting and shout outs to not only the previous game, but also other series as well. This is the first (and so far, only) ''Rayman'' game that features American voice actors to play the characters.

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The gameplay is largely the same 3-D platforming that ''VideoGame/Rayman2TheGreatEscape'' had, but with more emphasis on power-ups, combat and mini-games. The games tone is also considerably LighterAndSofter than the previous game, with the characters being much more wacky, wisecracking and self-referential than before, going into outright fourth wall busting and shout outs to not only the previous game, but also other series as well. This is the first (and so far, only) ''Rayman'' game that features American voice actors to play the characters.
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opinion


A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/Rayman2TheGreatEscape'' and this game (even if the three don't exactly line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

The game's plot concerns the uprising of the titular Hoodlums- red lums that have become corrupted into Black Lums. The Hoodlums have created an army to take over the world led by their leader, the superintelligent Andre. It's up to Rayman to stop them- only for Globox to accidentally ''[[SwallowedWhole eat Andre]]'', leading to Rayman's quest becoming taking Globox to the doctors so that he can release Andre from Globox's stomach and destroy him for good, preferably before Andre eats his way out of Globox.

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A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/Rayman2TheGreatEscape'' and this game (even if the three don't exactly line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

The game's plot concerns the uprising of the titular Hoodlums- Hoodlums - red lums that have become corrupted into Black Lums. The Hoodlums have created an army to take over the world led by their leader, the superintelligent Andre. It's up to Rayman to stop them- them - only for Globox to accidentally ''[[SwallowedWhole eat Andre]]'', leading to Rayman's quest becoming taking Globox to the doctors so that he can release Andre from Globox's stomach and destroy him for good, preferably before Andre eats his way out of Globox.
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A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/Rayman2TheGreatEscape'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

to:

A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/Rayman2TheGreatEscape'' and this game. (Even game (even if the three doesn't exaclty don't exactly line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

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* AbortedArc: Andre's quest to reach the Heart of the World and steal its power is quickly dropped after he's accidentally swallowed by Globox. Even after finally escaping, he demonstrates no further interest in the Heart and instead allies with Reflux to steal Gumsi's scepter and use ''that'' to TakeOverTheWorld.



--> "Now that you have me where you want me, I suppose you’ll want to take advantage of me, won’t you?! …Won’t you?"

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--> "Now that you have me where you want me, I suppose you’ll you'll want to take advantage of me, won’t you?! …Won’t you?"

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