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* BlackComedyRape: Implied to happen to Razzoff by Begoniax.
* BookEnds: The game begins with Rayman and Globox taking a nap as black lums swarm over the land. [[spoiler:The game ends with Rayman and Globox settling down for a nap when a flash- back shows how Rayman's hands wandered off to scare a red lum into becoming Andre.]]

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* BlackComedyRape: Implied to happen to Razzoff Razoff by Begoniax.
* BookEnds: BookEnds:
**
The game begins with Rayman and Globox taking a nap as black lums swarm over the land. [[spoiler:The game ends with Rayman and Globox settling down for a nap when a flash- back shows how Rayman's hands wandered off to scare a red lum into becoming Andre.]]]]
** Both the first and last enemies defeated in the game are Andre. The first time, it's his Hoodlum disguise, the second time, it's Andre himself.


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* OptOut: When Rayman and Globox begin their quest to get Andre out of the latter's stomach, Murfy decides to stay behind at the Fairy Council and doesn't reappear for the rets of the game.

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* GenreShift: Aside from the multiple unique gameplay variations per chapter, the game practically becomes a survival horror game when you get to the Desert of the Knaaren seeing as how they're completely invulnerable and kill you in a few hits. The final couple levels heavily involve piloting a flying vehicle called the Armaguiddon.

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* GenreShift: Aside from the multiple unique gameplay variations per chapter, the game practically becomes a survival horror SurvivalHorror game when you get to the Desert of the Knaaren seeing as how they're completely invulnerable and kill you in a few hits. The final couple levels heavily involve piloting a flying vehicle called the Armaguiddon.hits.



* UnexpectedGameplayChange: The snowboarding section in Summit Beyond the Clouds.

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* UnexpectedGameplayChange: UnexpectedGameplayChange:
** The very first section of the game involves playing as Murfy and flying Rayman through the Glade of Dreams, collecting red lums and avoiding Hoodlums. This gameplay style is not revisited at any point.
**
The snowboarding section in Summit Beyond the Clouds.Clouds.
** The final couple levels heavily involve piloting a flying vehicle called the Armaguiddon.
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* TokenHeroicOrc: One of the Knaaren has a much less growly voice (explained as a sore throat) and is the only one who seems to see anything wrong with attacking Rayman when he's alone. He is promptly silenced by another Knaaren.
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* SlippySlideyIceWorld: The Summit Beyond the Clouds takes place on a snowy mountain with plenty of icy caverns.

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* DeadpanSnarker: Murphy plays this role in the first level.
-->" This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, who's responsible for this garbage?"]]

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* DeadpanSnarker: Murphy Murfy plays this role in the first level.
-->" This -->This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, who's responsible for this garbage?"]]garbage?]]
* DemotedToExtra: In ''Rayman 2'', Murfy appeared all throughout the game to offer Rayman advice for a variety of situations. In this game, he only appears during the first world and completely vanishes afterwards.
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* HeroicMime: A [[DownplayedTrope downplayed]] example: Rayman makes all sorts of grunts and such, and occasionally says "Bravo me!" and "Yes!" after winning more difficult fights, but aside of that, you will only hear him actually talk a grand total of 6 times in the game (2 of which are in the video cutscenes).

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* HeroicMime: A [[DownplayedTrope downplayed]] example: Rayman makes all sorts of grunts and such, and occasionally says "Bravo "Yay me!" and "Yes!" after winning more difficult fights, but aside of that, you will only hear him actually talk a grand total of 6 times in the game (2 of which are in the video cutscenes).

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* ColorCodedForYourConvenience: In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is [[LampshadeHanging Lampshaded]] when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game.

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* ColorCodedForYourConvenience: In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is [[LampshadeHanging Lampshaded]] when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game. The colours and their respective power-ups are as follows:
** Green: Vortex
** Red: Heavy Metal Fist
** Blue: Lockjaw
** Orange: Shock Rocket
** Yellow: Throttle Copter
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* UnexpectedGameplayChange: The snowboarding section in Summit Beyond the Clouds.

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* GettingCrapPastTheRadar: There are some very...suggestive...jokes in this game, it's quite surprising that this got an Everyone rating instead of a Teen rating. Also, plum juice acts as alcohol, as mentioned below. See Begoniax for the best examples.
** The encounter with the second doctor alludes weeds.
*** Subverted slightly in the re-release, as some content has been censored: One such example is one fairy council scene has the "Oh my God" line removed.
** [[http://www.rayman-fanpage.de/rayman3_neu/grafik_desktop/R3-US.jpg The advertising itself,]] involving...[[GagPenis size puns.]]
** The ESRB must've caught on to this for the re-release as it was bumped up to an E10+ rating.

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%% * GettingCrapPastTheRadar: There GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are some very...suggestive...jokes in reading this game, it's quite surprising that this got an Everyone rating instead of a Teen rating. Also, plum juice acts as alcohol, as mentioned below. See Begoniax for the best examples.
** The encounter with the second doctor alludes weeds.
*** Subverted slightly
in the re-release, as some content has been censored: One such future, please check the trope page to make sure your example is one fairy council scene has fits the "Oh my God" line removed.
** [[http://www.rayman-fanpage.de/rayman3_neu/grafik_desktop/R3-US.jpg The advertising itself,]] involving...[[GagPenis size puns.]]
** The ESRB must've caught on to this for the re-release as it was bumped up to an E10+ rating.
current definition.



* ICantBelieveItsNotHeroin: Plum juice and Globox's reactions to it. Also counts as [[GettingCrapPastTheRadar Getting Crap Past the Radar]], since he clearly gets drunk off it.

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* ICantBelieveItsNotHeroin: Plum juice and Globox's reactions to it. Also counts as [[GettingCrapPastTheRadar Getting Crap Past the Radar]], since he clearly gets drunk off it.

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** The GBA version has Admiral Razorbeard returning from ''VideoGame/Rayman2'' to use the black lum Globox swallowed as part of another evil plan.

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** The GBA version has Admiral Razorbeard returning from ''VideoGame/Rayman2'' ''VideoGame/Rayman2TheGreatEscape'' to use the black lum Globox swallowed as part of another evil plan.

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* InNameOnly: The UsefulNotes/GameBoyAdvance version of Rayman 3 is basically a side-scroller with elements largely inspired by ''VideoGame/{{Rayman 2}}'', with only the story and superficial elements of Rayman 3 (i.e. the occasional Hoodlum) sandwiched in. The same goes for the mobile/N-gage versions.

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* InNameOnly: The UsefulNotes/GameBoyAdvance version of Rayman 3 is basically a side-scroller with elements largely inspired by ''VideoGame/{{Rayman 2}}'', ''VideoGame/Rayman2TheGreatEscape'', with only the story and superficial elements of Rayman 3 (i.e. the occasional Hoodlum) sandwiched in. The same goes for the mobile/N-gage versions.

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A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

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A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' ''VideoGame/Rayman2TheGreatEscape'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.
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* CompilationRerelease: The UsefulNotes/GameBoyAdvance version of Rayman 3 would be re-bundled along with ''[[VideoGame/{{Rayman1995}} Rayman Advance]]'' as a little 10th anniversary package.

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* CompilationRerelease: The UsefulNotes/GameBoyAdvance version of Rayman 3 would be re-bundled along with ''[[VideoGame/{{Rayman1995}} ''[[VideoGame/Rayman1 Rayman Advance]]'' as a little 10th anniversary package.
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The gameplay is largely the same 3-D platforming that ''VideoGame/{{Rayman 2}}: The Great Escape'' had, but with more emphasis on power-ups, combat and mini-games. The games tone is also considerably LighterAndSofter than the previous game, with the characters being much more wisecracking and self-referential than before, going into outright fourth wall busting and shout outs to not only the previous game, but also other series as well. This is the first (and so far, only) ''Rayman'' game that features American voice actors to play the characters.

A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums'' ''Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

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The gameplay is largely the same 3-D platforming that ''VideoGame/{{Rayman 2}}: The Great Escape'' ''VideoGame/Rayman2TheGreatEscape'' had, but with more emphasis on power-ups, combat and mini-games. The games tone is also considerably LighterAndSofter than the previous game, with the characters being much more wisecracking and self-referential than before, going into outright fourth wall busting and shout outs to not only the previous game, but also other series as well. This is the first (and so far, only) ''Rayman'' game that features American voice actors to play the characters.

A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums'' ''Revenge'', ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.
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* DolledUpInstallment: The GBA version started out as a simply portable version of The second game. But by the time it hit store shelves, 3 was already out and it was instead turned into something of an hybrid of the 2.

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* DolledUpInstallment: The GBA version started out as a simply portable version of The the second game. But by the time it hit store shelves, 3 was already out and it was instead turned into something of an hybrid of the 2.two.
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A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

to:

A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, instead being more of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', ''Hoodlums'' ''Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.



* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' direct sequel to ''Rayman 3''.

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* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' direct sequel to ''Rayman 3''.3'' (unless you count ''Hoodlums'' ''Revenge'', which chronologially takes place after 3.
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* NostalgiaLevel: The minigames ''2D Madness'' and ''2D Nightmare'' (the latter is [=GameCube=] only and the method of unlocking it is unknown) are tributes to the original Rayman game. They are based on the Dream Forest and Picture City respectively.

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* NostalgiaLevel: The minigames ''2D Madness'' and ''2D Nightmare'' (the latter is [=GameCube=] only and due to a glitch innacesible without hacking the method of unlocking it is unknown) game) are tributes to the original Rayman game. They are based on the Dream Forest and Picture City respectively.
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A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, owing more to ''VideoGame/{{Rayman 2}}'' instead. A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.

to:

A Game Boy Advance and N-Gage side-scrolling version of ''Rayman 3'' was also produced, but it has ''very'' little in common with the console version save the appearance of Andre and the occasional hoodlum, owing instead being more to of a {{Interquel}} bridging the gap between ''VideoGame/{{Rayman 2}}'' instead.and this game. (Even if the three doesn't exaclty line up very well). A sequel to the handheld version, also on the GBA, called ''Hoodlums' Revenge'', was later produced. That game more accurately represented the console ''Rayman 3'' through an isometric viewpoint which provided gameplay in 3 dimensions. The forgettable Java mobile and Symbian versions are short, original 2D platformers, not unlike the GBA version.
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* DolledUpInstallment: The GBA version started out as a simply portable version of The second game. But by the time it hit store shelves, 3 was already out and it was instead turned into something of an hybrid of the 2.

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* ScreenCrunch: Despite being a ReformulatedGame, the GBA port of ''[[VideoGame/Rayman3HoodlumHavoc Rayman 3]]'' focused more on sprite detail than playability. As a result, finding lums is an absolute chore thanks to the limited view. Its sequel, ''VideoGame/RaymanRavingRabbids'' wasn't any better about this.

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* ScreenCrunch: ScreenCrunch:
**
Despite being a ReformulatedGame, the GBA port of ''[[VideoGame/Rayman3HoodlumHavoc Rayman 3]]'' focused more on sprite detail than playability. As a result, finding lums is an absolute chore thanks to the limited view. Its sequel, ''VideoGame/RaymanRavingRabbids'' wasn't any better about this.this.
** The N-Gage version was a port of the GBA version, trading in horizontal screen space for vertical. The already [[GuideDangIt hard to find]] lums have become even harder to locate thanks to the resolution and fighting enemies has become an absolute chore.
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* ScreenCrunch: Despite being a ReformulatedGame, the GBA port of ''[[VideoGame/Rayman3HoodlumHavoc Rayman 3]]'' focused more on sprite detail than playability. As a result, finding lums is an absolute chore thanks to the limited view. Its sequel, ''VideoGame/RaymanRavingRabbids'' wasn't any better about this.
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* HatOfFlight: One of the combat fatigues that Rayman can use is the Throttle Copter, a helmet that allows him to fly higher. This can be found in a yellow can of Laser-Washing Powder. Unfortunately, this combat fatigue is the one with the shortest time limit, lasting only three seconds.
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* ArsonMurderAndJaywalking: Some of the death threats the Knaaren dish against Rayman:

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* ArsonMurderAndJaywalking: Some of the death threats the Knaaren dish against Rayman:Rayman are... [[CutHisHeartOutWithASpoon odd]].
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-->''Globox'': Ah, the Land of the Livid Dead, at last! In any case, it's nice and calm here. And here I was expecting a scary place filled with terrifying ghouls.

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-->''Globox'': -->'''Globox''': Ah, the Land of the Livid Dead, at last! In any case, it's nice and calm here. And here I was expecting a scary place filled with terrifying ghouls.
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* YouHaveResearchedBreathing: Near the climax of the game, [[spoiler:the king of the Knaaren bestows upon Rayman the power to... make funny faces. It has the plot-important function of causing black Lums to laugh and revert them to red Lums, which is used to neutralize André, but still, it's just making a funny face.]]

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* YouHaveResearchedBreathing: Near the climax of the game, [[spoiler:the king of the Knaaren bestows upon Rayman the power to... make funny faces. It has the plot-important function of causing black Lums to laugh and revert them to red Lums, which is used to neutralize André, but still, it's just making a funny face.still.]]
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* YouHaveResearchedBreathing: Near the climax of the game, [[spoiler:the king of the Knaaren bestows upon Rayman the power to... make funny faces. Here, grimacing causes black Lums to laugh and revert them to red Lums, which is used to neutralize André.]]

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* YouHaveResearchedBreathing: Near the climax of the game, [[spoiler:the king of the Knaaren bestows upon Rayman the power to... make funny faces. Here, grimacing causes It has the plot-important function of causing black Lums to laugh and revert them to red Lums, which is used to neutralize André.André, but still, it's just making a funny face.]]

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* VillainProtagonist: Not Rayman, [[spoiler: but his hands.]]

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* VillainProtagonist: Not Rayman, [[spoiler: but [[spoiler:but his hands.]]


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* YouHaveResearchedBreathing: Near the climax of the game, [[spoiler:the king of the Knaaren bestows upon Rayman the power to... make funny faces. Here, grimacing causes black Lums to laugh and revert them to red Lums, which is used to neutralize André.]]

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* EarlyInstallmentWeirdness: The Land of the Livid Dead makes its first appearance in this game, and it's completely unrelated to the version found in ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends''. Instead of a cartoon version of hell, this version is located in a mild Celtic plain, full of grass and stone structures. Globox even lampshades this.
-->''Globox'': Ah, the Land of the Livid Dead, at last! In any case, it's nice and calm here. And here I was expecting a scary place filled with terrifying ghouls.

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* EarlyInstallmentWeirdness: The Land of the Livid Dead makes its first appearance in this game, and it's completely unrelated to the version found in ''VideoGame/RaymanOrigins'' and ''VideoGame/RaymanLegends''. Instead of a cartoon version of hell, this version is located in a mild Celtic plain, full of grass and stone structures. Globox even lampshades this.\n-->''Globox'': Ah, the Land of the Livid Dead, at last! In any case, it's nice and calm here. And here I was expecting a scary place filled with terrifying ghouls.



* NonIndicativeName: The Land of the Livid Dead is actually quite calm and tranquil when it's not being invaded by Hoodlums. Could be referring to the purplish colouring though. There's also the Longest Shortcut which isn't a shortcut at all.

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* NonIndicativeName: The Land of the Livid Dead is actually quite calm and tranquil when it's not being invaded by Hoodlums. Could be referring to the purplish colouring though. coloring though. Globox even lampshades this.
-->''Globox'': Ah, the Land of the Livid Dead, at last! In any case, it's nice and calm here. And here I was expecting a scary place filled with terrifying ghouls.
**
There's also the Longest Shortcut Shortcut, which isn't a shortcut at all.
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** The ESRB must've caught on to this for the re-release as it was bumped up to an E10 rating for its HD re-release.

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** The ESRB must've caught on to this for the re-release as it was bumped up to an E10 rating for its HD re-release.E10+ rating.
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Added DiffLines:

** The ESRB must've caught on to this for the re-release as it was bumped up to an E10 rating for its HD re-release.

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