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* OneHitKill: The Rat traps can kill Rémy instantly upon contact. [[DownplayedTrope That is not the case in the GBA and DS versions]].



* SuperDrowningSkills: Downplayed and justified. Being a rat, Rémy cannot swim, but he doesn't instantly drown either. Instead, he is knocked back on contact with water and loses two blocks of health.

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* SuperDrowningSkills: Downplayed and justified. Being a rat, Rémy cannot swim, but he doesn't instantly drown either. Instead, he is knocked back on contact with water and loses two blocks of health. This is [[DownplayedTrope downplayed]] in the PSP version.
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* LawOfOneHundred:
** In the GBA version, collecting 100 cheese earns you an extra life. The DS version uses stars instead.
** Collecting 100 stars in every level in the Asobo version earns you 500 Gusteau points. The catch is that these are actually collectibles that you need for OneHunderedPercentCompletion where collecting 100 each level can earn you bonus level and content.
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* FallingChandelierOfDoom: Skinner accidentally has one dropped on him after Remy escapes him the final time.
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* DreamSequence: Each major level has 2-3 unique food items scattered around. When Rémy approaches them, it’s possible to trigger a dream sequence where he falls asleep next to them and has a level set in that food’s themed dream. Death only causes him to wake up.

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* DreamSequence: Each major level has 2-3 unique food items scattered around. When Rémy approaches them, it’s possible to trigger a dream sequence where he falls asleep next to them and has a level set in [[LevelAte that food’s themed dream.dream]]. Death only causes him to wake up.

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The video game adaptation of the award-winning Creator/{{Pixar}} animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

!! This game features the following tropes:

to:

The video game adaptation of the award-winning Creator/{{Pixar}} animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

!! This
restaurant).

!!This
game features the following tropes:



* AdvancingBossOfDoom: All the game's boss fights consist of Remy having to flee someone- justified, as he's a rat and can’t fight back. While the first consists of trying to flee from Linguini, the remaining three are all escapes from Skinner.

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* AdvancingBossOfDoom: All the game's boss fights consist of Remy having to flee someone- someone -- justified, as he's a rat and can’t fight back. While the first consists of trying to flee from Linguini, the remaining three are all escapes from Skinner.Skinner.
* AdaptationDeviation: Unlike in the movie, Rémy manages to escape from Linguini after fixing the soup. As a result, he reunites with his clan much earlier and helps them perform numerous heists over the course of the story, with his alliance with Linguini occurring later on and mostly being an afterthought until the end.



* TheManyDeathsOfYou: Rémy gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling, fainting and even being put into a bottle if a human captures him.
* MobileShrubbery: The game uses the exact VideoGame/{{Metal Gear|Solid}} mechanic of hiding underneath a cardboard box to sneak past enemies. Granted, the box (later, an overturned soup bowl) is rat-sized, so it’s more plausible for enemies to ignore them.

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* TheManyDeathsOfYou: Rémy gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling, fainting and even being put into in a bottle jar if a human captures him.
* MobileShrubbery: The game uses the exact VideoGame/{{Metal Gear|Solid}} mechanic of hiding underneath a cardboard box to sneak past enemies. Granted, the box (later, an overturned soup bowl) is rat-sized, so it’s it's more plausible for enemies to ignore them.
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* AdvancingBossOfDoom: All the game's boss fights consist of Remy having to flee someone- justified, as he's a rat and can’t fight back. While the first consists of trying to flee from Linguini, the remaining three are all escapes from Skinner.
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* HubLevel: All the levels are accessed through the Paris sewers.
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Quality upgrade.


[[quoteright:173:https://static.tvtropes.org/pmwiki/pub/images/thqrat_1472.jpg]]
The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

to:

[[quoteright:173:https://static.[[quoteright:200:https://static.tvtropes.org/pmwiki/pub/images/thqrat_1472.jpg]]
org/pmwiki/pub/images/ratatouille_psp.png]]
The video game adaptation of the award-winning Pixar Creator/{{Pixar}} animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

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* PlayableEpilogue: It’s entirely possible to play the game after the ending and revisit earlier levels, now with more health, and with reduced amount of enemies (i.e. Gusteau's will no longer have the cooks in it).

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* OneTimeDungeon: The tutorial level Somewhere in France cannot be played again once completed, as Rémy ends up in Paris immediately afterwards.
* PlayableEpilogue: It’s It's entirely possible to play the game after the ending and revisit earlier levels, now with more health, and with reduced amount of enemies (i.e. Gusteau's will no longer have the cooks in it).



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* AdaptationExpansion: Whereas in the original Emile was just a kind but lazy brother to Rémy, here he becomes a mentor-like figure as he guides Rémy through the tutorial.

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* AdaptationExpansion: AdaptationalPersonalityChange:
**
Whereas in the original Emile was just a kind but lazy brother to Rémy, here he becomes a mentor-like figure as he guides Rémy through the tutorial.
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* SlideLevel: There are bonus levels and segments after each major level where Rémy slides down pipes. Falling off takes away two health points.
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Renamed one trope.


* AbsurdlySpaciousSewer – Downplayed. Here, it seems smaller than most examples, as although it houses an entire town, the place is from the rats' perspective.

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* AbsurdlySpaciousSewer – AbsurdlySpaciousSewer: Downplayed. Here, it seems smaller than most examples, as although it houses an entire town, the place is from the rats' perspective.



* ClownCarGrave: [[DownplayedTrope Downplayed]]. Outside Gusteau's there are rubbish bins which spawn cockroaches and in the restaurant levels there are first boxes of sea urchins, and later tubs of bubble-wrapped shrimps. Each of them can only keep 1-2 enemies at the time, and don’t spawn any more until those are killed.

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* ClownCarGrave: [[DownplayedTrope Downplayed]].{{Downplayed|Trope}}. Outside Gusteau's there are rubbish bins which spawn cockroaches and in the restaurant levels there are first boxes of sea urchins, and later tubs of bubble-wrapped shrimps. Each of them can only keep 1-2 enemies at the time, and don’t spawn any more until those are killed.



* MobileShrubbery: The game uses the exact [[VideoGame/MetalGearSolid Metal Gear]] mechanic of hiding underneath a cardboard box to sneak past enemies. Granted, the box (later, an overturned soup bowl) is rat-sized, so it’s more plausible for enemies to ignore them.

to:

* MobileShrubbery: The game uses the exact [[VideoGame/MetalGearSolid Metal Gear]] VideoGame/{{Metal Gear|Solid}} mechanic of hiding underneath a cardboard box to sneak past enemies. Granted, the box (later, an overturned soup bowl) is rat-sized, so it’s more plausible for enemies to ignore them.



* QuickTimeEvent: One is used every time Rémy gets captured by patrolling humans (or, in the first proper level, a dog) in order to free oneself.

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* QuickTimeEvent: PressXToNotDie: One event is used every time Rémy gets captured by patrolling humans (or, in the first proper level, a dog) in order to free oneself.

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** FridgeBrilliance: Perhaps he was looking to refill the stocks after the first raid on the restaurant?



* HyperAwareness: The enemies you cannot defeat and are meant to sneak past (all humans, as well as chickens/cats/lobsters acting like watchtowers) all have the standard green/yellow/red circular version.

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* HyperAwareness: HyperAwareness:
**
The enemies you cannot defeat and are meant to sneak past (all humans, as well as chickens/cats/lobsters acting like watchtowers) all have the standard green/yellow/red circular version.



* TheManyDeathsOfYou: Rémy gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling, and one where he is put into a bottle and thrown into the river if humans capture him.

to:

* TheManyDeathsOfYou: Rémy gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling, fainting and one where he is even being put into a bottle and thrown into the river if humans capture a human captures him.
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Zapping a first-person edit; the issues were reported here.


The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole (UnraisedGaming here i used to think this game was good).

to:

The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole (UnraisedGaming here i used to think this game was good).
whole.
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Edit


The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole (UnraisedGaming was here i used to think this game was good).

to:

The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole (UnraisedGaming was here i used to think this game was good).
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I played this game alot when i was a kid


The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

to:

The video game adaptation of the award-winning Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.
whole (UnraisedGaming was here i used to think this game was good).
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** Rémy, too. Here, he’s involved in more of his clan’s theme and seems to have a stronger moral compass, even if he ultimately goes along with their plans. And while the movie implied he had synesthesia, it certainly didn’t go as far as him having food-themed hallucinations.

to:

** Rémy, too. Here, he’s involved in more of he reunites with his clan’s theme clan earlier than in the movie and successfully escapes from Linguini upon their encounter, putting him squarely on the side of the rats this time around, and he seems to have a stronger moral compass, even if he ultimately goes along with their plans. And while the movie implied he had synesthesia, it certainly didn’t go as far as him having food-themed hallucinations.
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* ColorCodedForYourConvenience: The boxes carrying stars to collect have the picture of the item needed to break them on the side.

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* ColorCodedForYourConvenience: ColourCodedForYourConvenience: The boxes carrying stars to collect have the picture of the item needed to break them on the side.



* TheDevTeamThinksOfEverything: If you manage to get the bubble-wrapped shrimp to fall into the sink, its bubble will expand and fill up the whole sink, trapping it there.

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* TheDevTeamThinksOfEverything: DevelopersForesight: If you manage to get the bubble-wrapped shrimp to fall into the sink, its bubble will expand and fill up the whole sink, trapping it there.

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The Obi Wan has been merged with Mentor Archetype. Misuse and zero context examples will be cut.


* TheObiWan: Like in the film, Gusteau arrives several times to give you guidance.



* SpiritAdvisor: Like in the film, Gusteau arrives several times to give you guidance.



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* DarkAndStormyNight: Like in the film, the night where Rémy and his family wash up in the sewers is rendered in this way. Stormy is not just for show: lightning strikes will frequently topple trees right in your path.


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* ItWasADarkAndStormyNight: Like in the film, the night where Rémy and his family wash up in the sewers is rendered in this way. Stormy is not just for show: lightning strikes will frequently topple trees right in your path.

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* FloatingPlatforms: The dream sequences typically consist of multiple food items floating in the air like platforms.
* GoodBadBugs: In both restaurant levels, it’s possible to jump right into the soup pan that houses the strangely-hostile lobsters. The results are pretty hilarious.

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* FloatingPlatforms: The dream sequences typically consist of multiple food items floating in the air like platforms. \n* GoodBadBugs: In both restaurant levels, it’s possible to jump right into the soup pan that houses the strangely-hostile lobsters. The results are pretty hilarious.
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None


The video game adaptation of the award-winning Pixar’s animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Remi’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Remi was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

to:

The video game adaptation of the award-winning Pixar’s Pixar animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Remi’s Rémy’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Remi Rémy was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.



* AbsurdlySpaciousSewer – Downplayed. Here, it seems smaller than most examples, as although it houses an entire town, the place is from the rat’s perspective.
* AdaptationExpansion: Whereas in the original Emile was just a kind but lazy brother to Remi, here he becomes a mentor-like figure as he guides Remi through the tutorial. Later on, he’s also a hacking expert of sorts, as you always control him during the hacking minigames.
** Remi, too. Here, he’s involved in more of his clan’s theme and seems to have a stronger moral compass, even if he ultimately goes along with their plans. And while the movie implied he had synesthesia, it certainly didn’t went as far as him having food-themed hallucinations.
* BanditMook: The two Gusteau restaurant levels feature crabs sitting underneath overturned saucepans, with only a claw protruding. They don’t directly attack (although jumping onto the bowl will inflict damage), but they’ll steal anything Remi carries in his plot, which is usually plot or gameplay-critical. Luckily, they’ll steal the bomb bottles you carry as well, and blow themselves up with them.

to:

* AbsurdlySpaciousSewer – Downplayed. Here, it seems smaller than most examples, as although it houses an entire town, the place is from the rat’s rats' perspective.
* AdaptationExpansion: Whereas in the original Emile was just a kind but lazy brother to Remi, Rémy, here he becomes a mentor-like figure as he guides Remi Rémy through the tutorial. Later on, he’s also a hacking expert of sorts, as you always control him during the hacking minigames.
tutorial.
** Remi, Rémy, too. Here, he’s involved in more of his clan’s theme and seems to have a stronger moral compass, even if he ultimately goes along with their plans. And while the movie implied he had synesthesia, it certainly didn’t went go as far as him having food-themed hallucinations.
* BanditMook: The two Gusteau restaurant levels feature crabs sitting underneath overturned saucepans, with only a claw protruding. They don’t directly attack (although jumping onto the bowl will inflict damage), but they’ll steal anything Remi Rémy carries in his plot, paws, which is usually plot or gameplay-critical. Luckily, they’ll steal the bomb bottles you carry as well, and blow themselves up with them.



* BottomlessPits: Each time there’s a slide through the pipes, there will be gaps in the sheeting to slide around as well as the possibility of sliding overboard. Thankfully, it’s not an insta-kill, although it does remove 2 segments of the health bar (i.e 50% at the start and 25% at the end). If you do die in this way, the cutscene will even show Remi falling and falling, not once hitting the ground.

to:

* BottomlessPits: Each time there’s a slide through the pipes, there will be gaps in the sheeting to slide around as well as the possibility of sliding overboard. Thankfully, it’s not an insta-kill, although it does remove 2 segments of the health bar (i.e 50% at the start and 25% at the end). If you do die in this way, the cutscene will even show Remi Rémy falling and falling, not once hitting the ground.



* ClownCarGrave: [[DownplayedTrope Downplayed]]. Outside Gusteau there are rubbish bins which spawn cockroaches and in the restaurant levels there are firstly boxes of sea urchins, and later tubs of bubble-wrapped shrimps. Each of them can only keep 1-2 enemies at the time, and doesn’t spawn any more until those are killed.
* CollectionSidequest: Throughout the game, you’re tasked to collect small yellow stars, in reference to the rating stars Gusteau restaurant lost after Ego’s review and his death. Each major level also has a secondary collection sidequest of items to improve the rat town
* CollisionDamage: Happens on contact with water and the mook spawning grounds (see above), with Remi immediately ejected a fair distance back. This also occurs if he touches hostile humans, although usually it’ll just eject him without dealing damage.
* ColorCodedForYourConvenience: The boxes carrying stars to collect have the picture of the item needed to break them on them.
* ContrivedCoincidence: The head of the restaurant just happened to browse the Parisian grocery market the day Remi and co. decide to pull a heist.

to:

* ClownCarGrave: [[DownplayedTrope Downplayed]]. Outside Gusteau Gusteau's there are rubbish bins which spawn cockroaches and in the restaurant levels there are firstly first boxes of sea urchins, and later tubs of bubble-wrapped shrimps. Each of them can only keep 1-2 enemies at the time, and doesn’t don’t spawn any more until those are killed.
* CollectionSidequest: Throughout the game, you’re tasked to collect small yellow stars, in reference to the rating stars Gusteau Gusteau's restaurant lost after Ego’s review and his death. Each major level also has a secondary collection sidequest of items to improve the rat town
town.
* CollisionDamage: Happens on contact with water and the mook spawning grounds (see above), with Remi Rémy immediately ejected a fair distance back. This also occurs if he touches hostile humans, although usually it’ll just eject him without dealing damage.
* ColorCodedForYourConvenience: The boxes carrying stars to collect have the picture of the item needed to break them on them.
the side.
* ContrivedCoincidence: The head of the restaurant just happened to browse the Parisian grocery market the day Remi Rémy and co. decide to pull a heist.



* ConvenientItemPlacement: The healing item, cheese, is more-or-less justified, since the levels all occur in food-related settings. However, it’s far more difficult to understand the catapults used to launch Remi into some hard-to-reach position. Do Gusteau chefs really have time to play with these things?
* DarkAndStormyNight: Like in the film, the night where Remi and his family wash up in the sewers is rendered in this way. Stormy is not just for show: lightning strikes will frequently topple trees right in your path.
* TheDevTeamThinksOfEverything: If you manage to get the bubble-wrapped shrimp to fall into the sink, it’s bubble will expand and fill up the whole sink, trapping it there.
* DivineAssistance: Every time you finish a level, Remi gains an extra block of health, which is explained as the rat gods being pleased with you and granting you extra health.
* DoubleJump: Where would we be without it? There’s some effort to justify it, as Remi backflips during the jump, implying that he uses whole-body muscles rather than simply pushing off of air.
* DreamSequence: Each major level has 2-3 unique food items scattered around. When Remi approaches them, it’s possible to trigger a dream sequence where he falls asleep next to them and has a level set in that platformer’s themed dream. Death only causes him to wake up.
* FastballSpecial: Remi can find makeshift spoon-driven catapults (which use cheese as balance, no less!) on each level that’ll propel him to a secluded spot is he uses them

to:

* ConvenientItemPlacement: The healing item, cheese, is more-or-less justified, since the levels all occur in food-related settings. However, it’s far more difficult to understand the catapults used to launch Remi Rémy into some hard-to-reach position. positions. Do Gusteau Gusteau's chefs really have time to play with these things?
* DarkAndStormyNight: Like in the film, the night where Remi Rémy and his family wash up in the sewers is rendered in this way. Stormy is not just for show: lightning strikes will frequently topple trees right in your path.
* TheDevTeamThinksOfEverything: If you manage to get the bubble-wrapped shrimp to fall into the sink, it’s its bubble will expand and fill up the whole sink, trapping it there.
* DivineAssistance: Every time you finish a level, Remi Rémy gains an extra block of health, which is explained as the rat gods being pleased with you and granting you extra health.
* DoubleJump: Where would we be without it? There’s some effort to justify it, as Remi Rémy backflips during the jump, implying that he uses whole-body muscles rather than simply pushing off of air.
* DreamSequence: Each major level has 2-3 unique food items scattered around. When Remi Rémy approaches them, it’s possible to trigger a dream sequence where he falls asleep next to them and has a level set in that platformer’s food’s themed dream. Death only causes him to wake up.
* FastballSpecial: Remi Rémy can find makeshift spoon-driven catapults (which use cheese as balance, no less!) on each level that’ll propel him to a secluded spot is if he uses themthem.



* {{Hammerspace}}: Averted, as Remi can only carry a single large item to fit in his paws.
* HyperactiveMetabolism: Remi heals by consuming cheese, with a triangular slice to restore one block of health bar, larger chunk for three bars and a whole circle to heal the entire remaining life.
* HyperAwareness: The enemies you cannot defeat and are meant to sneak past (all humans, as well as chicken/cats/lobsters acting like watchtowers) all have the standard green/yellow/red circular version.
** Every time Remi uses his sense of smell, it turns the screen purple and forms a guiding path towards the current plot destination.
* TheManyDeathsOfYou: Remi gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling off and one where he is put into a bottle and thrown into the river if humans capture him.

to:

* {{Hammerspace}}: Averted, as Remi Rémy can only carry a single large item to fit in his paws.
* HyperactiveMetabolism: Remi Rémy heals by consuming cheese, with a triangular slice to restore one block of health bar, larger chunk for three bars and a whole circle to heal the entire remaining life.
* HyperAwareness: The enemies you cannot defeat and are meant to sneak past (all humans, as well as chicken/cats/lobsters chickens/cats/lobsters acting like watchtowers) all have the standard green/yellow/red circular version.
** Every time Remi Rémy uses his sense of smell, it turns the screen purple and forms a guiding path towards the current plot destination.
* TheManyDeathsOfYou: Remi Rémy gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling off falling, and one where he is put into a bottle and thrown into the river if humans capture him.



* PlayableEpilogue: It’s entirely possible to play the game after the ending and revisit earlier levels, now with more health, and with reduced amount of enemies (i.e. Gusteau will no longer have the cooks in it).
* QuickTimeEvent: One is used every time Remi gets captured by patrolling humans (or, in the first proper level, a dog) in order to free oneself.

to:

* PlayableEpilogue: It’s entirely possible to play the game after the ending and revisit earlier levels, now with more health, and with reduced amount of enemies (i.e. Gusteau Gusteau's will no longer have the cooks in it).
* QuickTimeEvent: One is used every time Remi Rémy gets captured by patrolling humans (or, in the first proper level, a dog) in order to free oneself.



* SpinAttack: The default attack Remi has is to spin quickly, hitting enemies with his tail. It has tiny range and only works on a few enemies, though, so the player is encouraged to pick up spoons whenever necessary.
* SuperDrowningSkills: Downplayed and justified. Being a rat, Remi cannot swim, but he doesn’t instantly drown either. Instead, he is knocked back on contact with water and loses two blocks of health.
* TightRopeWalking: One of Remi’s special abilities is to move across ropes. It’s still possible to fall off if you’re not careful, unless you run across them on all fours.
* VideoGameSetpiece: The chase sequences, which get rather elaborate with time. There’s also the aquatic sequence immediately after the tutorial, which extends and dramatizes the shorter moment in the film into full-scale obstacle traverse course.
* WallCrawl: Remi can crawl up the hand towels really well here.

to:

* SpinAttack: The default attack Remi Rémy has is to spin quickly, hitting enemies with his tail. It has tiny range and only works on a few enemies, though, so the player is encouraged to pick up spoons whenever necessary.
* SuperDrowningSkills: Downplayed and justified. Being a rat, Remi Rémy cannot swim, but he doesn’t instantly drown either. Instead, he is knocked back on contact with water and loses two blocks of health.
* TightRopeWalking: One of Remi’s Rémy’s special abilities is to move across ropes. It’s still possible to fall off if you’re not careful, unless you run across them on all fours.
* VideoGameSetpiece: The chase sequences, which get rather elaborate with time. There’s also the aquatic sequence immediately after the tutorial, which extends and dramatizes the shorter moment in the film into a full-scale obstacle traverse course.
* WallCrawl: Remi Rémy can crawl up the hand towels really well here.
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* AdaptationExpansion: Whereas in the original Emile was just a kind but lazy brother to Remi, here he becomes a mentor-like figure as he guides Remi through the tutorial. Later on, he’s also a hacking expert of sorts, as you always control him during the hacking minigames.
** Remi, too. Here, he’s involved in more of his clan’s theme and seems to have a stronger moral compass, even if he ultimately goes along with their plans. And while the movie implied he had synesthesia, it certainly didn’t went as far as him having food-themed hallucinations.
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[[quoteright:173:http://static.tvtropes.org/pmwiki/pub/images/thqrat_1472.jpg]]
The video game adaptation of the award-winning Pixar’s animated film, released alongside it on all major platforms in 2007. It follows the plot of the film more closely than most films, focusing on Remi’s interaction with the clan and his reluctant assistance in their food heists, which happen either just before crucial events (the theft of Gusteau’s food waste just before Remi was found by Linguini) or during the film’s time skips (the theft from the Parisian grocery market, implied to happen sometime after Linguini became head of the restaurant.) It had reasonable sales and reviews, with most agreeing it averted TheProblemWithLicensedGames and was OK on the whole.

!! This game features the following tropes:

* AbsurdlySpaciousSewer – Downplayed. Here, it seems smaller than most examples, as although it houses an entire town, the place is from the rat’s perspective.
* BanditMook: The two Gusteau restaurant levels feature crabs sitting underneath overturned saucepans, with only a claw protruding. They don’t directly attack (although jumping onto the bowl will inflict damage), but they’ll steal anything Remi carries in his plot, which is usually plot or gameplay-critical. Luckily, they’ll steal the bomb bottles you carry as well, and blow themselves up with them.
* BloodlessCarnage: As expected in a Pixar film adaptation.
* BottomlessPits: Each time there’s a slide through the pipes, there will be gaps in the sheeting to slide around as well as the possibility of sliding overboard. Thankfully, it’s not an insta-kill, although it does remove 2 segments of the health bar (i.e 50% at the start and 25% at the end). If you do die in this way, the cutscene will even show Remi falling and falling, not once hitting the ground.
* ChaseScene: All major Levels typically end in one.
* ClownCarGrave: [[DownplayedTrope Downplayed]]. Outside Gusteau there are rubbish bins which spawn cockroaches and in the restaurant levels there are firstly boxes of sea urchins, and later tubs of bubble-wrapped shrimps. Each of them can only keep 1-2 enemies at the time, and doesn’t spawn any more until those are killed.
* CollectionSidequest: Throughout the game, you’re tasked to collect small yellow stars, in reference to the rating stars Gusteau restaurant lost after Ego’s review and his death. Each major level also has a secondary collection sidequest of items to improve the rat town
* CollisionDamage: Happens on contact with water and the mook spawning grounds (see above), with Remi immediately ejected a fair distance back. This also occurs if he touches hostile humans, although usually it’ll just eject him without dealing damage.
* ColorCodedForYourConvenience: The boxes carrying stars to collect have the picture of the item needed to break them on them.
* ContrivedCoincidence: The head of the restaurant just happened to browse the Parisian grocery market the day Remi and co. decide to pull a heist.
** FridgeBrilliance: Perhaps he was looking to refill the stocks after the first raid on the restaurant?
* ConvenientItemPlacement: The healing item, cheese, is more-or-less justified, since the levels all occur in food-related settings. However, it’s far more difficult to understand the catapults used to launch Remi into some hard-to-reach position. Do Gusteau chefs really have time to play with these things?
* DarkAndStormyNight: Like in the film, the night where Remi and his family wash up in the sewers is rendered in this way. Stormy is not just for show: lightning strikes will frequently topple trees right in your path.
* TheDevTeamThinksOfEverything: If you manage to get the bubble-wrapped shrimp to fall into the sink, it’s bubble will expand and fill up the whole sink, trapping it there.
* DivineAssistance: Every time you finish a level, Remi gains an extra block of health, which is explained as the rat gods being pleased with you and granting you extra health.
* DoubleJump: Where would we be without it? There’s some effort to justify it, as Remi backflips during the jump, implying that he uses whole-body muscles rather than simply pushing off of air.
* DreamSequence: Each major level has 2-3 unique food items scattered around. When Remi approaches them, it’s possible to trigger a dream sequence where he falls asleep next to them and has a level set in that platformer’s themed dream. Death only causes him to wake up.
* FastballSpecial: Remi can find makeshift spoon-driven catapults (which use cheese as balance, no less!) on each level that’ll propel him to a secluded spot is he uses them
* FloatingPlatforms: The dream sequences typically consist of multiple food items floating in the air like platforms.
* GoodBadBugs: In both restaurant levels, it’s possible to jump right into the soup pan that houses the strangely-hostile lobsters. The results are pretty hilarious.
* {{Hammerspace}}: Averted, as Remi can only carry a single large item to fit in his paws.
* HyperactiveMetabolism: Remi heals by consuming cheese, with a triangular slice to restore one block of health bar, larger chunk for three bars and a whole circle to heal the entire remaining life.
* HyperAwareness: The enemies you cannot defeat and are meant to sneak past (all humans, as well as chicken/cats/lobsters acting like watchtowers) all have the standard green/yellow/red circular version.
** Every time Remi uses his sense of smell, it turns the screen purple and forms a guiding path towards the current plot destination.
* TheManyDeathsOfYou: Remi gets some rather impressive FMV cutscenes depending on the death method: there’s him drowning, falling off and one where he is put into a bottle and thrown into the river if humans capture him.
* MobileShrubbery: The game uses the exact [[VideoGame/MetalGearSolid Metal Gear]] mechanic of hiding underneath a cardboard box to sneak past enemies. Granted, the box (later, an overturned soup bowl) is rat-sized, so it’s more plausible for enemies to ignore them.
* MotionBlur: Occurs if you run on all fours.
* NoticeThis: Important things (like ropes on which you can move or towels to climb) are highlighted when you walk closer to them.
* TheObiWan: Like in the film, Gusteau arrives several times to give you guidance.
* OncePerEpisode: Each major level firstly has you accomplish five or six minor tasks leading up to the grand plan, which is then executed through several mini-games. After that, there’ll be a chase sequence from one of the humans and/or a slide down the sewer through the pipes.
* PlayableEpilogue: It’s entirely possible to play the game after the ending and revisit earlier levels, now with more health, and with reduced amount of enemies (i.e. Gusteau will no longer have the cooks in it).
* QuickTimeEvent: One is used every time Remi gets captured by patrolling humans (or, in the first proper level, a dog) in order to free oneself.
* SimonSaysMinigame: Certain levels, especially the cooking challenges, are completed through this game.
* SpinAttack: The default attack Remi has is to spin quickly, hitting enemies with his tail. It has tiny range and only works on a few enemies, though, so the player is encouraged to pick up spoons whenever necessary.
* SuperDrowningSkills: Downplayed and justified. Being a rat, Remi cannot swim, but he doesn’t instantly drown either. Instead, he is knocked back on contact with water and loses two blocks of health.
* TightRopeWalking: One of Remi’s special abilities is to move across ropes. It’s still possible to fall off if you’re not careful, unless you run across them on all fours.
* VideoGameSetpiece: The chase sequences, which get rather elaborate with time. There’s also the aquatic sequence immediately after the tutorial, which extends and dramatizes the shorter moment in the film into full-scale obstacle traverse course.
* WallCrawl: Remi can crawl up the hand towels really well here.

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