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* CameraScrew: The camera has a tendency to get stuck in places where it's not supposed to, making obstacles impossible to see. The only consolation is that you can snap it with the shoulder buttons.
Tabs MOD

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dewicking cut trope


* AtlantisIsBoring: Certainly not! The visuals and music of the Atlantis levels are quite beautiful (although its future level's music sounds like a grieving requiem for a lost city that will never be discovered).

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* AtlantisIsBoring: Certainly not! AwesomeUnderwaterWorld: The visuals and music of the Atlantis levels are quite beautiful (although its future level's music sounds like a grieving requiem for a lost city that will never be discovered).
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Added an example.

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* CameraScrew: The camera has a tendency to get stuck in places where it's not supposed to, making obstacles impossible to see. The only consolation is that you can snap it with the shoulder buttons.
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* LifeMeter: A HeartSymbol in the top-left corner indicates Rascal's health.

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* LifeMeter: A HeartSymbol in the top-left corner indicates Rascal's health. One also appears in the top-middle of the screen during the battles with Chronon to indicate his health. To distinguish the two meters during these battles, Chronon's is black.
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Added an example.

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* LifeMeter: A HeartSymbol in the top-left corner indicates Rascal's health.
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Added an example.

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* RuleOfThree: Three of Rascal's teachers end their gradings on him from his report card with "Says [historical figure] will help him, if he asks him nicely!"
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That is a YMMV trope about annoying enemies, not sure if that would count.


* GoddamnedBats: Pun aside, minor enemies (including bats) will spawn every so often in most levels. Most of the time they will just meander about, but sometimes they will actually go for Rascal upon spawning.
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* FiendishFish:

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%% * FiendishFish:



* GiantEnemyCrab:

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%% * GiantEnemyCrab:



* NintendoHard: See FakeDifficulty

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%% * NintendoHard: See FakeDifficulty



* SpidersAreScary:

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%% * SpidersAreScary:



* WhyDidItHaveToBeSnakes:

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%% * WhyDidItHaveToBeSnakes:



* YouDirtyRat:

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%% * YouDirtyRat:
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TheOneWith that boy travelling across time to save his dad.
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* FoolsMap: An unintended and unfortunate case. The maps in the game aren't detailed at all, only showing the general layout of a stage and only provide you with a vague idea of where in the level you are, which makes them almost useless for navigating the levels.
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* GoddamnedBats: Pun aside, minor enemies (including bats) will spawn every so often in most levels.

to:

* GoddamnedBats: Pun aside, minor enemies (including bats) will spawn every so often in most levels. Most of the time they will just meander about, but sometimes they will actually go for Rascal upon spawning.



* MacGuffin: The Time Clock. Each past and present level is focused around collecting all six pieces of it, some of which are either hidden, require a puzzle to solve or guarded by prominent enemies.

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* MacGuffin: The Time Clock. Each past and present level is focused around collecting all six pieces of it, some of which are either hidden, require a puzzle to solve solve, are hidden or even guarded by prominent enemies.
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* AllThereInTheManual: Most of the story outside the game's opening along with character/enemy backstories are found in the game's manual.

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* AllThereInTheManual: Most of the story outside the game's opening along with character/enemy backstories are found in the game's manual. Curiously, the American manual omits the sections on Rascal's school report and the "Rascal Questionnaire".
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The school report is only found in the European manual


* UnusuallyUninterestingSight: If the report card in the game manual is any indication, Rascal's teachers are incredibly lackadaisical toward the boy's encyclopedic and very detailed knowledge of history, giving him grades no higher than an A. It's especially noticeable with his metalworking class teacher, who excitedly notes that Rascal is creating a working time machine in their class...and gives Rascal a mere ''B-''.

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* UnusuallyUninterestingSight: If the report card in the European version's game manual is any indication, Rascal's teachers are incredibly lackadaisical toward the boy's encyclopedic and very detailed knowledge of history, giving him grades no higher than an A. It's especially noticeable with his metalworking class teacher, who excitedly notes that Rascal is creating a working time machine in their class...and gives Rascal a mere ''B-''.
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* AbnormalAmmo: The Bubble Gun, which shoots bubbles of various strengths and ranges depending how much ammo is left. There's also the time-related items Chronon uses in each battle with him.

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* AbnormalAmmo: The Bubble Gun, which shoots bubbles of various strengths and ranges depending how much ammo is left. There's also the time-related items Chronon uses also employs this in each battle with him.him (through the use of hourglasses and sundials).



* AndIMustScream: What happens to Chronon at the game's conclusion. After Rascal and his father escape back into their house, the Time Bubble they emerged from bursts apart on Chronon, permanently trapping him between time.

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* AndIMustScream: What happens to Chronon at the game's conclusion. After Rascal and his father escape back into their house, the Time Bubble they emerged from bursts apart on the powerless Chronon, permanently trapping him between time.



* BonusBoss: Gordon The Good Natured is an optional mini-boss in the first level. If you go to his location in the cellar, you can fight him. A particularly infamous case because you get absolutely nothing at all for beating him, making it pointless (though there is an extra life in his area, however you do not have to actually fight him to get it). He later shows up in the final level and ''must'' be fought.
* BossOnlyLevel: All of the future levels feature battles with Chronon utilising various tactics in each battle. This also applies to the Corridors of Time, which itself features battles with both familiar and not-so-familiar foes.

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* BonusBoss: Gordon The Good Natured Good-Natured is an optional mini-boss in the first level. If you go to his location in the cellar, you can fight him. A particularly infamous case because you get absolutely nothing at all for beating him, making it pointless (though there is an extra life in his area, however you do not have to actually fight him to get it). He later shows up in the final level and ''must'' be fought.
* BossOnlyLevel: All of the future levels feature battles with Chronon utilising Chronon, who utilises various tactics in each battle. This also applies to the Corridors of Time, which itself features battles with both familiar and not-so-familiar foes.



* ColorCodedForYourConvenience: Each level has several colored doors which can only be opened by finding the corresponding-colored key. The Atlantis levels take this one stage further not only in that the "keys" are pearls, but also have to be put in corresponding-colored ''clams'' before the doors can be opened.

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* ColorCodedForYourConvenience: Each level has several colored doors which can only be opened by finding the corresponding-colored key. The Atlantis levels take this one stage further not only in that the "keys" are pearls, but also have to be put in corresponding-colored ''clams'' before the respective doors can be opened.



* FakeDifficulty: Poor weaponry and health, Tank Controls, useless maps, bad camera, all of it makes the game needlessly hard.

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* FakeDifficulty: Poor weaponry and health, Tank Controls, TankControls, useless maps, bad camera, all of it makes the game needlessly hard.



* GoddamnedBats: Minor enemies will spawn every so often in most levels.

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* GoddamnedBats: Minor Pun aside, minor enemies (including bats) will spawn every so often in most levels.

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*AndIMustScream: What happens to Chronon at the game's conclusion. After Rascal and his father escape back into their house, the Time Bubble they emerged from bursts apart on Chronon, permanently trapping him between time.



* SealedEvilInACan: What Chronon becomes at the game's conclusion. After Rascal and his father escape back into their house, the Time Bubble they emerged from bursts apart on Chronon, permanently trapping him between time.
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Don't know if this applies.

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*SealedEvilInACan: What Chronon becomes at the game's conclusion. After Rascal and his father escape back into their house, the Time Bubble they emerged from bursts apart on Chronon, permanently trapping him between time.
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*YourSizeMayVary: Certain minor enemies from one level show up in a later level as a bigger version of themselves. Case in point, the crabs that spawn in the Atlantis past level later show up in the Jolly Raider past level as slightly larger versions of themselves.
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*GoddamnedBats: Minor enemies will spawn every so often in most levels.
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None

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*FiendishFish:


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*GiantEnemyCrab:
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* SpidersAreScary

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* SpidersAreScarySpidersAreScary:



VocalDissonance:

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VocalDissonance:*VocalDissonance:

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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of ''Franchise/TombRaider''.

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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of ''Franchise/TombRaider''.after seeing ''Franchise/TombRaider''.
*SpidersAreScary


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*WhyDidItHaveToBeSnakes:


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*YouDirtyRat:
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*EternalEngine: The Dodgy City future (boss) level appears to be set inside a factory, making it stand out far more than the prior boss levels.
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* GiantSpider: In the present version of the wild west level, there is a giant version of the common spider enemies that drops down from the ceiling at one point.

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* GiantSpider: In the Hollywood level (the present version of the wild west level, Dodgy City), there is a giant version of the common spider enemies that drops down from the ceiling at one point.
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* NintendoHard

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* NintendoHardNintendoHard: See FakeDifficulty
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* NintendoHard: Let's see: Poor controls, check. Poor camera, check. Poor weapon, check.

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* NintendoHard: Let's see: Poor controls, check. Poor camera, check. Poor weapon, check.NintendoHard

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* BonusBoss: Gordon The Good Natured is an optional mini-boss in the first level. If you go to his location in the cellar, you can fight him. A particularly infamous case because you get absolutely nothing at all for beating him, making it pointless (though there is an extra life in his area, however you do not have to actually fight him to get it). He later shows up in the final level and ''must'' be fought.



* CoversAlwaysLie: Some versions of the cover show a mechanical dragon. The description also mentions mechanical dragons. The mechanical dragon does not appear anywhere in the game. The only dragon is Gordon, who is a flesh and blood dragon.



* FakeDifficulty: Poor weaponry and health, Tank Controls, useless maps, bad camera, all of it makes the game needlessly hard.



* GiantSpider: In the present version of the wild west level, there is a giant version of the common spider enemies that drops down from the ceiling at one point.



* SilenceIsGolden: There is no dialogue at all in the game aside from the occasional "Ow!" Rascal makes when hurt. Even in the opening cutscene, the only dialogue is gibberish. However, this was ''not'' considered a good thing by most players.



* TankControls: The game was not originally supposed to have these, but the developer forced the game to use them at the last minute with no time to redesign the game, which pretty much destroyed the controls.



* VocalDissonance: Rascal's VoiceGrunting consists of extremely high-pitched screams that almost sound like mouse squeaks.

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* VocalDissonance: Rascal's VocalDissonance:
** Rascal’s
VoiceGrunting consists of extremely high-pitched screams that almost sound like mouse squeaks.squeaks.
** Mrs. Washboard, the only female enemy in the game, has the same male grunt as the other enemies.

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* PoisonMushroom: Enemies can sometimes drop red pick-ups with skull and crossbones on them that injure Rascal when picked up.

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* PoisonMushroom: Enemies can sometimes drop red pick-ups with skull and crossbones on them (referred to in the manual as "Chronon's gift") that injure Rascal when picked up.up.
*PunnyName: Several characters' names are a play on words of something, most notably the teachers mentioned in Rascal's report card in the manual (each being a play on words of something regarding the particular subject they teach).
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*ColorCodedForYourConvenience: Each level has several colored doors which can only be opened by finding the corresponding-colored key. The Atlantis levels take this one stage further not only in that the "keys" are pearls, but also have to be put in corresponding-colored ''clams'' before the doors can be opened.

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misc edits; added a page image


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rascalcover.jpg]]
[[caption-width-right:350:Kicking butt, saving his dad, and getting back in time to finish his homework.]]



* AmericanKirbyIsHardcore: The [[https://upload.wikimedia.org/wikipedia/en/thumb/d/d7/Rascal_Coverart.png/220px-Rascal_Coverart.png North American box art]] features a determined-looking Rascal taking aim with his bubble gun while surrounded by lightning and angry looking enemies. The PAL box art (pictured above) is similar, featuring Rascal walking through a white starburst graphic with his angry enemies around him in bubbles. Finally, the Japanese box art [[https://gamefaqs1.cbsistatic.com/box/4/8/7/6487_front.jpg depicts a mischievous-looking chibi-style Rascal]] on a brightly-colored bubble-covered background with several (also mildly redesigned) enemies behind him.



* AWinnerIsYou: Curiously, you get nothing[[labelnote:*]][[WebVideo/{{Caddicarus}} Othing. Thing. Hing. Ing. Ng. G. NOTHING.]][[/labelnote]] for beating certain bosses such as Gordon in Castle Hackalott. Averted with the overall game itself, which does have an ending sequence.



* BrainwashedAndCrazy: The reason many of the characters in the game attack Rascal; Chronon used his powers to hypnotise them.

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* BrainwashedAndCrazy: The reason many of the characters in the game attack Rascal; Chronon used his powers to hypnotise hypnotize them.



* GraphicsInducedSuperDeformed: Rascal's proportions in cutscenes and the cover and game art are visibly more realistic, whereas in normal gameplay [[https://xtremeretro.com/wp-content/uploads/2014/11/Rascal-Psygnosis-PlayStation-Xtreme-Retro-7.png he takes on a much shorter and squat appearance]].



* PoisonMushroom: Enemies can sometimes drop red pick-ups with skull and crossbones on them that injure Rascal when picked up.



* VocalDissonance: Rascal's VoiceGrunting consists of extremely high-pitched screams.

to:

* UnusuallyUninterestingSight: If the report card in the game manual is any indication, Rascal's teachers are incredibly lackadaisical toward the boy's encyclopedic and very detailed knowledge of history, giving him grades no higher than an A. It's especially noticeable with his metalworking class teacher, who excitedly notes that Rascal is creating a working time machine in their class...and gives Rascal a mere ''B-''.
* VocalDissonance: Rascal's VoiceGrunting consists of extremely high-pitched screams.screams that almost sound like mouse squeaks.
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Added DiffLines:

*TakingYouWithMe: Chronon attempts to do this with Rascal's father in the game's ending.

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