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*AbnormalAmmo: The Bubble Gun, which shoots bubbles of various strengths and ranges depending how much ammo is left. There's also the time-related items Chronon uses in each battle with him.
*AfterTheEnd: The future levels are implied to be this, seemingly set long after the end of humanity.



* AtlantisIsBoring: Certainly not! The visuals and music of the Atlantis levels are quite beautiful.

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* AtlantisIsBoring: Certainly not! The visuals and music of the Atlantis levels are quite beautiful.beautiful (although its future level's music sounds like a grieving requiem for a lost city that will never be discovered).



* BossOnlyLevel: All the future levels feature battles with Chronon utilising various tactics in each battle. This also applies to the Corridors of Time, which itself features battles with both familiar and not-so-familiar foes.

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* BossOnlyLevel: All of the future levels feature battles with Chronon utilising various tactics in each battle. This also applies to the Corridors of Time, which itself features battles with both familiar and not-so-familiar foes.
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* Macguffin: The Time Clock. Each past and present level is focused around collecting all six pieces of it, some of which are either hidden, require a puzzle to solve or guarded by prominent enemies.

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* Macguffin: MacGuffin: The Time Clock. Each past and present level is focused around collecting all six pieces of it, some of which are either hidden, require a puzzle to solve or guarded by prominent enemies.
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*Macguffin: The Time Clock. Each past and present level is focused around collecting all six pieces of it, some of which are either hidden, require a puzzle to solve or guarded by prominent enemies.
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''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/{{Psygnosis}} for the [=PlayStation=] in 1998, with character designs courtesy of the London branch of Creator/JimHensonsCreatureShop.

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''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/{{Psygnosis}} for the [=PlayStation=] UsefulNotes/PlayStation in 1998, with character designs courtesy of the London branch of Creator/JimHensonsCreatureShop.
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* VocalDissonance: Rascal's VoiceGrunting consists of extremely high-pitched squeals.

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* VocalDissonance: Rascal's VoiceGrunting consists of extremely high-pitched squeals.screams.
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* VocalDissonance: Rascal's VoiceGrunting consists of extremely high-pitched squeals.
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* EverythingTryingToKillYou: Rats, bats, spiders, lionfish, crabs, scorpions, snakes, eagles. Not to mention several background objects or the like.

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* EverythingTryingToKillYou: Rats, bats, spiders, lionfish, crabs, scorpions, snakes, eagles. Not to mention several background objects or And those are just some of the like.minor ones!

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misc. edits; also Convection Schmonvection is really just for lava and other hot liquids


Callum "Rascal" Clockwise goes down to his inventor father's lab one night just in time to find it invaded by monsters and his father captured by the evil time master Chronon. In the ensuing confrontation, Chronon and Rascal's father are sucked into a time vortex and lost in time. Armed with just his father's Bubble Gun, Rascal sets out on a time-hopping adventure to stop Chronon and save his father.



!!The game provides examples of:

* AllThereInTheManual: Most of the story outside the game's opening along with character/enemy backstories are found in the game's manual.



* ConvectionSchmonvection: Literally anything can hurt you whether it's harmless or not.

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* ConvectionSchmonvection: Literally anything can hurt you whether it's harmless or not.In the [[LethalLavaLand lava sections]] of Castle Hackalott.



* ItsAllThereInTheManual: Most of the story outside the game's opening along with character/enemy backstories are found in the game's manual.

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* ItsAllThereInTheManual: Most of the story outside the game's opening along with character/enemy backstories are found in the game's manual.KidHero: Rascal himself.
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* ExcusePlot: Rascal is just set on rescuing his dad.
* GameplayAndStorySegregation:

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* ExcusePlot: Rascal is just set on rescuing his dad.
dad, having to chase him and Chronon through time to do so.
* GameplayAndStorySegregation:GameplayAndStorySegregation: The manual claims that Chronon stole the time machine plans after he kidnapped Rascal's father. The game's intro instead shows that in his attempts to extract the information from the professor, Chronon accidentally activated the time machine and was pulled through time, taking the professor with him.



* {{Mayincatec}}: The Aztec Temple at Chichimeca, including it's present day counterpart.

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* {{Mayincatec}}: The Aztec Temple at Chichimeca, including it's its present day counterpart.
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''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/{{Psygnosis}} for the [=PlayStation=] in 1998, with character designs courtesy of the London branch of Jim Henson's Creature Shop.

to:

''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/{{Psygnosis}} for the [=PlayStation=] in 1998, with character designs courtesy of the London branch of Jim Henson's Creature Shop.
Creator/JimHensonsCreatureShop.
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* BossOnlyLevel: All the future levels feature battles with Chronon utilising various tactics in each battle.

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* BossOnlyLevel: All the future levels feature battles with Chronon utilising various tactics in each battle. This also applies to the Corridors of Time, which itself features battles with both familiar and not-so-familiar foes.



* NintendoHard:

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* NintendoHard:NintendoHard: Let's see: Poor controls, check. Poor camera, check. Poor weapon, check.
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* ExcusePlot:

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* ExcusePlot:ExcusePlot: Rascal is just set on rescuing his dad.
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* Mayincatec: The Aztec Temple at Chichimeca, including it's present day counterpart.

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* Mayincatec: {{Mayincatec}}: The Aztec Temple at Chichimeca, including it's present day counterpart.
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* BigFancyCastle: Castle Hackalott.


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* TheWildWest: Dodgy City, in its past form.
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* AtlantisIsBoring: Certainly not! The visuals and music of the Atlantis levels are quite beautiful.


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* EverythingTryingToKillYou: Rats, bats, spiders, lionfish, crabs, scorpions, snakes, eagles. Not to mention several background objects or the like.


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* GangplankGalleon: The Jolly Raider Pirate Ship levels.


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* Mayincatec: The Aztec Temple at Chichimeca, including it's present day counterpart.
* MisplacedWildlife: Largely averted with the minor enemies which are mostly appropriate for the levels they spawn in. The lionfish from the past level of Atlantis stand out as they aren't evolved for terrestrial living.

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* BossOnlyLevel: All the future levels feature battles with Chronon utilising various tactics in each battle.
* BrainwashedAndCrazy: The reason many of the characters in the game attack Rascal; Chronon used his powers to hypnotise them.
* ConvectionSchmonvection: Literally anything can hurt you whether it's harmless or not.



* ItsAllThereInTheManual:

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* ItsAllThereInTheManual:TheGhost: Pun aside (ghosts appear as a hazard in a few areas in the Castle Hackalott present level), several characters mentioned in the manual don't appear at all.
* ItsAllThereInTheManual: Most of the story outside the game's opening along with character/enemy backstories are found in the game's manual.
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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of Franchise/TombRaider.

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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of Franchise/TombRaider.''Franchise/TombRaider''.
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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of Franchise/Tomb Raider.

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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of Franchise/Tomb Raider.Franchise/TombRaider.
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* SomeDexterityRequired: A reason for the game's poor popularity. The developers initially wanted directional controls, but the publisher insisted on rotational controls to try and keep up with the likes of Franchise/Tomb Raider.
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''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/{{Psygnosis}} for the [=PlayStation=], with character designs courtesy of the London branch of Jim Henson's Creature Shop.

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''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/{{Psygnosis}} for the [=PlayStation=], [=PlayStation=] in 1998, with character designs courtesy of the London branch of Jim Henson's Creature Shop.
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''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/Psygnosis for the [=PlayStation=], with character designs courtesy of the London branch of Jim Henson's Creature Shop.

to:

''Rascal'' is a video game developed by Creator/TravellersTales and published by Creator/Psygnosis Creator/{{Psygnosis}} for the [=PlayStation=], with character designs courtesy of the London branch of Jim Henson's Creature Shop.
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''Rascal'' is a video game developed by Traveller's Tales and published by Psygnosis for the [=PlayStation=], with character designs courtesy of the London branch of Jim Henson's Creature Shop.

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''Rascal'' is a video game developed by Traveller's Tales Creator/TravellersTales and published by Psygnosis Creator/Psygnosis for the [=PlayStation=], with character designs courtesy of the London branch of Jim Henson's Creature Shop.

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!This page is under construction



'''(Under Construction)'''
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TheOneWith that boy travelling across time to save his dad.

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* GameplayAndStorySegregation

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* GameplayAndStorySegregationGameplayAndStorySegregation:
* ItsAllThereInTheManual:
* NintendoHard:
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'''(Under Construction)'''
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''Rascal'' is a video game developed by Traveller's Tales and published by Psygnosis for the [[=PlayStation=]], with character designs courtesy of the London branch of Jim Henson's Creature Shop.

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''Rascal'' is a video game developed by Traveller's Tales and published by Psygnosis for the [[=PlayStation=]], [=PlayStation=], with character designs courtesy of the London branch of Jim Henson's Creature Shop.
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Starting off on new article on lesser-known game

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''Rascal'' is a video game developed by Traveller's Tales and published by Psygnosis for the [[=PlayStation=]], with character designs courtesy of the London branch of Jim Henson's Creature Shop.
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* ExcusePlot:
* GameplayAndStorySegregation
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