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-->"[[BowelBreakingBricks Waaaay too fast for me...]] [[PottyFailure I gotta change my pants...]]"

to:

-->"[[BowelBreakingBricks Waaaay Way too fast for me...]] me,]] [[PottyFailure I gotta change my pants...]]"
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY : ''VideoGame/GrandPrixLegends'' meets [[ColinMcRaeRally modern]] [[VideoGame/RichardBurnsRally rally sims]] !



--> ''Three right, two left, caution rocks, straight, tightens, four right, jump...'' [[OhCrap (crash sound)]] ''Aw, my collection of dense sores... [[NeverLiveItDown This is not what I call rally driving...]]''

to:

--> ''Three right, two left, caution rocks, straight, tightens, four right, jump...'' [[OhCrap (crash sound)]] ''Aw, my collection of dense sores... [[NeverLiveItDown This is not what I call rally driving...]]''
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* NintendoHard : It says something when one reviewer [[http://www.eurogamer.net/articles/p_rallytrophy referred to it]] as the rally cousin of ''VideoGame/GrandPrixLegends''. It's generally considered as having an exceptional damage model and very realistic, yet accessible [[SomeDexterityRequired handling physics]] [[SeinfeldIsUnfunny (especially for its time)]]. Many rally racing fans consider it to be the second most hardcore game of the whole genre, right after ''RichardBurnsRally''.

to:

* NintendoHard : It says something when one reviewer [[http://www.eurogamer.net/articles/p_rallytrophy referred to it]] as the rally cousin of ''VideoGame/GrandPrixLegends''. It's generally considered as having an exceptional damage model and very realistic, yet accessible [[SomeDexterityRequired handling physics]] [[SeinfeldIsUnfunny (especially for its time)]]. Many rally racing fans consider it to be the second most hardcore game of the whole genre, right after ''RichardBurnsRally''.''VideoGame/RichardBurnsRally''.



* XMeetsY : ''VideoGame/GrandPrixLegends'' meets [[ColinMcRaeRally modern]] [[RichardBurnsRally rally sims]] !

to:

* XMeetsY : ''VideoGame/GrandPrixLegends'' meets [[ColinMcRaeRally modern]] [[RichardBurnsRally [[VideoGame/RichardBurnsRally rally sims]] !
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* SpiritualSuccessor: The first game of Bugbear's later ''{{VideoGame/FlatOut}}'' series inherited much of the physics engine and visual style from ''RallyTrophy'', albeit with many improvements.

to:

* SpiritualSuccessor: The first game of Bugbear's later ''{{VideoGame/FlatOut}}'' series inherited much of the physics engine and visual style from ''RallyTrophy'', ''VideoGame/RallyTrophy'', albeit with many improvements.
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Page move
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* CoolCar : Every damned one of them - and they're all just [[TookALevelInBadass somewhat modified versions]] of [[AwesomeYetPractical ordinary 1960s and 1970s passenger cars]]. Well, except [[ImprobablyCoolCar the two Lancias]], which were among the first purpose-built modern rally cars.

to:

* CoolCar : Every damned one of them - and they're all just [[TookALevelInBadass somewhat modified versions]] of [[AwesomeYetPractical [[SimpleYetAwesome ordinary 1960s and 1970s passenger cars]]. Well, except [[ImprobablyCoolCar the two Lancias]], which were among the first purpose-built modern rally cars.
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Sugar Wiki trope that doesn\'t go on Main/ articles


* BetterThanItSoundsVideoGames
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typos


The retro atmosphere is also enhanced by [[StylisticSuck grainy]] [[{{Retraux}} and traditional-looking menu screens]], more regionally-themed and lesser known national championships, lots of PlayedForLaughs elements and some genuinely quality folk-rock-esque intrumental music, with a heavy dose of 1960s guitar sound.

to:

The retro atmosphere is also enhanced by [[StylisticSuck grainy]] [[{{Retraux}} and traditional-looking menu screens]], more regionally-themed and lesser known national championships, lots of PlayedForLaughs elements and some genuinely quality folk-rock-esque folk-rock style intrumental music, with a heavy dose of 1960s guitar sound.



* GenreThrowback : To 1960s and 1970s era rally racing. The whole point and theme of the game. With some AffectionateParody thrown in.

to:

* GenreThrowback : To 1960s and 1970s era rally racing. The whole point and theme of the game. With game, with some AffectionateParody thrown in.



--> "[[ThisIsForEmphasisBitch Please. Don't. Mow. The Lawn. With. My. Car...]]"

to:

--> "[[ThisIsForEmphasisBitch Please. Don't.Do. Not. Mow. The Lawn. With. My. Car...]]"



--> [[MostWonderfulSound Sweat, we're in the lead !]]

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--> [[MostWonderfulSound Sweat, Sweet, we're in the lead !]]

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Changed: 60

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* SomeDexterityRequired: To be expected in a rally racing sim. While the game is perfectly playable with keyboard control, installing a steering wheel helps.



* TryingToCatchMeFightingDirty: The Arcade mode offers a simpler, more classic racing challenge, consisting of a multi-lap circuit race against several AI-controlled opponents. Trouble is, while they are all fallible and ''do'' make mistakes, they also have an impressive amount of ArtificialBrilliance (which only rises with the difficulty level you choose) and they won't hesitate for a second [[RammingAlwaysWorks to push you off the road if possible]]. Naturally, [[BeatThemAtTheirOwnGame you can apply the same trick on them]]. A popular move is to use an opponent's car as a "springboard", [[MagnificentBastard pushing him off the road while avoiding sliding off it like him]]. However, it is often best just to opt for a BadassDriver solution : Evading any crashed opponents and [[DrivesLikeCrazy putting the pedal to the metal]].

to:

* TryingToCatchMeFightingDirty: The Arcade mode offers a simpler, more classic racing challenge, consisting of a multi-lap circuit race against several AI-controlled opponents. Trouble is, while they are all fallible and ''do'' make mistakes, they also have an impressive amount of ArtificialBrilliance (which only rises with the difficulty level you choose) and they won't hesitate for a second [[RammingAlwaysWorks to push you off the road if possible]]. Naturally, [[BeatThemAtTheirOwnGame you can apply the same trick on them]]. A popular move is to use an opponent's car as a "springboard", [[MagnificentBastard pushing him off the road while avoiding sliding off it like him]]. However, it is often best just to opt for a BadassDriver solution : Evading any crashed opponents and [[DrivesLikeCrazy Narrowly evading any crashed opponents]] [[SpeedRun and putting the pedal to the metal]].
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None

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* PetTheDog: While your co-driver will berate you for every crash or driving blunder, he doesn't hesitate to acknowledge your driving skills if you did well :
--> [[MostWonderfulSound Sweat, we're in the lead !]]
--> (''impressed grunt'') Pretty good...
--> Not spectacular, but not too shabby...
--> Not too bad, keep it focused !
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None


* NintendoHard : It says something when one reviewer [[http://www.eurogamer.net/articles/p_rallytrophy referred to it]] as the rally cousin of ''VideoGame/GrandPrixLegends''. It's generally considered as having an exceptional damage model and very realistic, yet accessible handling physics [[SeinfeldIsUnfunny (especially for its time)]]. Many rally racing fans consider it to be the second most hardcore game of the whole genre, right after ''RichardBurnsRally''.

to:

* NintendoHard : It says something when one reviewer [[http://www.eurogamer.net/articles/p_rallytrophy referred to it]] as the rally cousin of ''VideoGame/GrandPrixLegends''. It's generally considered as having an exceptional damage model and very realistic, yet accessible [[SomeDexterityRequired handling physics physics]] [[SeinfeldIsUnfunny (especially for its time)]]. Many rally racing fans consider it to be the second most hardcore game of the whole genre, right after ''RichardBurnsRally''.



* RaceAgainstTheClock: Played straight most of the time, just as in RealLife rally racing and any serious rally game. Hence why you will have to combine highly-skilled handling and a good instinct for accelerating and braking in order to score the best possible times on a particular rally stage. Averted in Arcade mode - as it's name implies, it's a LighterAndSofter take on rallying, where you eschew the setting of new records and listening to pacenotes altogether, and instead go circuit racing with a handful of actual opponents.

to:

* RaceAgainstTheClock: Played straight most of the time, just as in RealLife rally racing and any serious rally game. Hence why you will have to combine [[SomeDexterityRequired highly-skilled handling and a good instinct for accelerating and braking braking]] in order to score the best possible times on a particular rally stage. Averted in Arcade mode - as it's name implies, it's a LighterAndSofter take on rallying, where you eschew the setting of new records and listening to pacenotes altogether, and instead go circuit racing with a handful of actual opponents.



* TryingToCatchMeFightingDirty: The Arcade mode offers a simpler, more classic racing challenge, consisting of a multi-lap circuit race against several AI-controlled opponents. Trouble is, while they are all fallible and make mistakes, they also have an impressive amount of ArtificialBrilliance (which only rises with the difficulty level you choose) and they won't hesitate for a second [[RammingAlwaysWorks to push you off the road if possible]]. Naturally, [[BeatThemAtTheirOwnGame you can apply the same trick on them]]. A popular move is to use an opponent's car as a "springboard", [[MagnificentBastard pushing him off the road while avoiding sliding off it like him]]. However, it is often best just to opt for a BadassDriver solution : Evading any crashed opponents and [[DrivesLikeCrazy putting the pedal to the metal]].

to:

* TryingToCatchMeFightingDirty: The Arcade mode offers a simpler, more classic racing challenge, consisting of a multi-lap circuit race against several AI-controlled opponents. Trouble is, while they are all fallible and ''do'' make mistakes, they also have an impressive amount of ArtificialBrilliance (which only rises with the difficulty level you choose) and they won't hesitate for a second [[RammingAlwaysWorks to push you off the road if possible]]. Naturally, [[BeatThemAtTheirOwnGame you can apply the same trick on them]]. A popular move is to use an opponent's car as a "springboard", [[MagnificentBastard pushing him off the road while avoiding sliding off it like him]]. However, it is often best just to opt for a BadassDriver solution : Evading any crashed opponents and [[DrivesLikeCrazy putting the pedal to the metal]].
Is there an issue? Send a MessageReason:
None


* WackyRacing: Present a bit in Arcade mode, where you race against a maximum of five opponents on a circuit track for at least three laps. While not outright vehicular combat, every single lap is a genuinely tense and thrilling experience. Standings of racers change easily and once a race starts, it's basically everyone man for himself. Even the background music is faster-paced and sounds a lot wackier than that of the stages in Rally mode.

to:

* WackyRacing: Present a bit in Arcade mode, where you race against a maximum of five opponents on a circuit track for at least three laps. While not outright vehicular combat, every single lap is a genuinely tense and thrilling experience. Standings of racers change easily and once a race starts, it's basically everyone every man for himself. Even the background music is faster-paced and sounds a lot wackier than that of the stages in Rally mode.
Is there an issue? Send a MessageReason:
None


* MinisculeRocking: Much of the game's soundtrack consists of themes barely longer than a minute or minute and a half. [[JustifiedTrope Justified]], since most of these themes are designed to run on a loop and provide incidental background music. Most of the time, players hardly even notice the looping, since the songs' ends blend seemlessly into each other.

to:

* MinisculeRocking: Much of the [[http://www.youtube.com/watch?v=XG3tdaM1DkA&list=PL31AE49B767731B68 game's soundtrack soundtrack]] consists of themes barely longer than a minute or minute and a half. [[JustifiedTrope Justified]], since most of these themes are designed to run on a loop and provide incidental background music. Most of the time, players hardly even notice the looping, since the songs' ends blend seemlessly into each other.
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* PintsizedPowerhouse: True to its RealLife counterpart, the Abarth-produced sports modification of the Fiat 600 lives up to this trope. It might be as small a car as the Mini Cooper, but it's a rear wheel drive and has a very powerful engine, making it a speedy and agile little racer. Unfortunately, the much more powerful engine also provides the disadvantage of the car easily oversteering or understeering at higher speeds if not driven with care.
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* DamnYouMuscleMemory: [[PlayingWithATrope Played with.]] Of all the 11 available cars, 8 are [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Rear-wheel-drive_layouts RWD]] and vary a lot in terms of performance and the amount of skill needed for driving them. While switching from one car to another, you'll often have to unlearn or rethink skills you've learned. It's generally better to start with the more easily accessible [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Front-wheel-drive_layouts FWD]] cars (the [[BadassNormal SAAB 96]], [[FragileSpeedster Lancia Fulvia]] and [[BadassAdorable Mini Cooper]]) and then gradually accustom yourself to the rear wheel drives. Some [=RWD=]s in the game can be literally sadistically hard to keep on the road along a straight line, with the [[CoolButInefficient Lancia]] [[CrazyAwesome Stratos]] and the 1960s version of the [[TheBigGuy Opel Kadett]] being [=RWD=] the worst offenders. But it's all justified, since those cars ''[[TruthInTelevision really were that hard to control]]''. Generally speaking, the most stable to drive [=RWD=] cars are probably the [[spoiler:Alfa Romeo Giullia and the Ford Cortina]].

to:

* DamnYouMuscleMemory: [[PlayingWithATrope Played with.]] Of all the 11 available cars, 8 are [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Rear-wheel-drive_layouts RWD]] and vary a lot in terms of performance and the amount of skill needed for driving them. While switching from one car to another, you'll often have to unlearn or rethink skills you've learned. It's generally better to start with the more easily accessible [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Front-wheel-drive_layouts FWD]] cars (the [[BadassNormal SAAB 96]], [[FragileSpeedster Lancia Fulvia]] and [[BadassAdorable Mini Cooper]]) and then gradually accustom yourself to the rear wheel drives. Some [=RWD=]s in the game can be literally sadistically hard to keep on the road along a straight line, with the [[CoolButInefficient Lancia]] [[CrazyAwesome Stratos]] and the 1960s version of the [[TheBigGuy Opel Kadett]] being [=RWD=] the worst offenders. But it's all justified, since those cars ''[[TruthInTelevision really were that hard to control]]''. Generally speaking, the most stable to drive [=RWD=] cars are probably the [[spoiler:Alfa Romeo Giullia and the Ford Cortina]].
Is there an issue? Send a MessageReason:
None


The retro atmosphere is also enhanced by grainy and traditional-looking menu screens, more regionally-themed and lesser known national championships, lots of PlayedForLaughs elements and some genuinely quality folk-rock-esque intrumental music, with a heavy dose of 1960s guitar sound.

to:

The retro atmosphere is also enhanced by grainy [[StylisticSuck grainy]] [[{{Retraux}} and traditional-looking menu screens, screens]], more regionally-themed and lesser known national championships, lots of PlayedForLaughs elements and some genuinely quality folk-rock-esque intrumental music, with a heavy dose of 1960s guitar sound.
Is there an issue? Send a MessageReason:
None


* GenreThrowback : To 1960s and 1970s era rally racing. The whole point and theme of the game.

to:

* GenreThrowback : To 1960s and 1970s era rally racing. The whole point and theme of the game. With some AffectionateParody thrown in.

Added: 173

Changed: 106

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''Rally Trophy'' is a rally racing SimulationGame, the commercial debut of Finnish DrivingGame developer Creator/BugbearEntertainment [[note]]better known these days for their BlackComedy demolition derby game series, ''VideoGame/{{FlatOut}}''[[/note]], first published by Jo Wood Productions in autumn 2001. The game was in development since the late 90s and became a surprise hit, with lots of critical acclaim by players and reviewers alike.

to:

''Rally Trophy'' is a rally racing SimulationGame, {{simulation game}}, the commercial debut of Finnish DrivingGame {{driving game}} developer Creator/BugbearEntertainment [[note]]better known these days for their BlackComedy demolition derby game series, ''VideoGame/{{FlatOut}}''[[/note]], first published by Jo Wood [=JoWood=] Productions in autumn 2001. The game was in development since the late 90s 1990s and became a surprise hit, with lots of critical acclaim by players and reviewers alike.



* DamnYouMuscleMemory: [[PlayingWithATrope Played with.]] Of all the 11 available cars, 8 are [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Rear-wheel-drive_layouts RWD]] and vary a lot in terms of performance and the amount of skill needed for driving them. While switching from one car to another, you'll often have to unlearn or rethink skills you've learned. It's generally better to start with the more easily accessible [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Front-wheel-drive_layouts FWD]] cars (the [[BadassNormal SAAB 96]], [[FragileSpeedster Lancia Fulvia]] and [[BadassAdorable Mini Cooper]]) and then gradually accustom yourself to the rear wheel drives. Some [=RWD=]s in the game can be literally sadistically hard to keep on the road along a straight line, with the [[CoolButInefficient Lancia]] [[CrazyAwesome Stratos]] and the 1960s version of the [[TheBigGuy Opel Kadett]] being the worst offenders. But it's all justified, since those cars ''[[TruthInTelevision really were that hard to control]]''. Generally speaking, the most stable to drive [=RWD=] cars are probably the [[spoiler:Alfa Romeo Giullia and the Ford Cortina]].

to:

* DamnYouMuscleMemory: [[PlayingWithATrope Played with.]] Of all the 11 available cars, 8 are [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Rear-wheel-drive_layouts RWD]] and vary a lot in terms of performance and the amount of skill needed for driving them. While switching from one car to another, you'll often have to unlearn or rethink skills you've learned. It's generally better to start with the more easily accessible [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Front-wheel-drive_layouts FWD]] cars (the [[BadassNormal SAAB 96]], [[FragileSpeedster Lancia Fulvia]] and [[BadassAdorable Mini Cooper]]) and then gradually accustom yourself to the rear wheel drives. Some [=RWD=]s in the game can be literally sadistically hard to keep on the road along a straight line, with the [[CoolButInefficient Lancia]] [[CrazyAwesome Stratos]] and the 1960s version of the [[TheBigGuy Opel Kadett]] being [=RWD=] the worst offenders. But it's all justified, since those cars ''[[TruthInTelevision really were that hard to control]]''. Generally speaking, the most stable to drive [=RWD=] cars are probably the [[spoiler:Alfa Romeo Giullia and the Ford Cortina]].



* {{Leitmotif}}: Each country in the game has its own music themes - two alternating ones for the rally stages in Rally mode and one for the circuit races of Arcade mode.



* MadeOfIron: Massively averted in Rally mode ([[AcceptableBreaksFromReality outside of your engine dying completely]]). Even if you avoid scratching the car's body even once, certain parts of the cars undercarriages will gradually accumulate wear over the course of several stages and will require replacement. On the other hand, the trope is played completely straight in Arcade mode, where you can focus on racing against opponents [[LighterAndSofter without having to worry about any kind of damage]].
* MinisculeRocking: Much of the game's soundtrack consists of songs barely longer than a minute or minute and a half. [[JustifiedTrope Justified]], since most of these songs are designed to run on a loop and provide incidental background music. Most of the time, players hardly even notice the looping, since the songs' ends blend seemlessly into each other.

to:

* MadeOfIron: Massively averted in Rally mode ([[AcceptableBreaksFromReality outside of your engine dying completely]]). Even if you completely avoid scratching the car's body even once, body, certain parts of the cars undercarriages car's undercarriage will gradually accumulate wear over the course of several stages and will require replacement. On the other hand, the trope is played completely straight in Arcade mode, where you can focus on racing against opponents [[LighterAndSofter without having to worry about any kind of damage]].
* MinisculeRocking: Much of the game's soundtrack consists of songs themes barely longer than a minute or minute and a half. [[JustifiedTrope Justified]], since most of these songs themes are designed to run on a loop and provide incidental background music. Most of the time, players hardly even notice the looping, since the songs' ends blend seemlessly into each other.



* WackyRacing: Present a bit in Arcade mode, where you race against a maximum of five opponents on a circuit track for at least three laps. While not outright vehicular combat, every single lap is a genuinely tense and thrilling experience. Standings of racers change easily and once a race starts, it's basically everyone man for himself. Even the background music plays a lot faster and sounds a lot wackier than on the stages of the Rally mode.

to:

* WackyRacing: Present a bit in Arcade mode, where you race against a maximum of five opponents on a circuit track for at least three laps. While not outright vehicular combat, every single lap is a genuinely tense and thrilling experience. Standings of racers change easily and once a race starts, it's basically everyone man for himself. Even the background music plays a lot faster is faster-paced and sounds a lot wackier than on that of the stages of the in Rally mode.
Is there an issue? Send a MessageReason:
None

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* BadassDriver: Your five opponents in Arcade mode. And ''you yourself'' [[DareToBeBadass will have to become one]], in order to gradually win all the championships on higher difficulties.


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* HelloInsertNameHere: You can assign a name, surname and national flag to your racer.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MadeOfIron: Massively averted in Rally mode ([[AcceptableBreaksFromReality outside of your engine dying completely]]). Even if you avoid scratching the car's body even once, certain parts of the cars undercarriages will gradually accumulate wear over the course of several stages and will require replacement. On the other hand, the trope is played completely straight in Arcade mode, where you can focus on racing against opponents [[LighterAndSofter without having to worry about any kind of damage]].
* MinisculeRocking: Much of the game's soundtrack consists of songs barely longer than a minute or minute and a half. [[JustifiedTrope Justified]], since most of these songs are designed to run on a loop and provide incidental background music. Most of the time, players hardly even notice the looping, since the songs' ends blend seemlessly into each other.
* {{Montage}}: The [[http://youtu.be/vKdZm4CHpCE intro cutscene]], complete with vivid MinisculeRocking and an ActionHoggingOpening involving over half of the game's cars.


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* RaceAgainstTheClock: Played straight most of the time, just as in RealLife rally racing and any serious rally game. Hence why you will have to combine highly-skilled handling and a good instinct for accelerating and braking in order to score the best possible times on a particular rally stage. Averted in Arcade mode - as it's name implies, it's a LighterAndSofter take on rallying, where you eschew the setting of new records and listening to pacenotes altogether, and instead go circuit racing with a handful of actual opponents.


Added DiffLines:

* TryingToCatchMeFightingDirty: The Arcade mode offers a simpler, more classic racing challenge, consisting of a multi-lap circuit race against several AI-controlled opponents. Trouble is, while they are all fallible and make mistakes, they also have an impressive amount of ArtificialBrilliance (which only rises with the difficulty level you choose) and they won't hesitate for a second [[RammingAlwaysWorks to push you off the road if possible]]. Naturally, [[BeatThemAtTheirOwnGame you can apply the same trick on them]]. A popular move is to use an opponent's car as a "springboard", [[MagnificentBastard pushing him off the road while avoiding sliding off it like him]]. However, it is often best just to opt for a BadassDriver solution : Evading any crashed opponents and [[DrivesLikeCrazy putting the pedal to the metal]].


Added DiffLines:

* WackyRacing: Present a bit in Arcade mode, where you race against a maximum of five opponents on a circuit track for at least three laps. While not outright vehicular combat, every single lap is a genuinely tense and thrilling experience. Standings of racers change easily and once a race starts, it's basically everyone man for himself. Even the background music plays a lot faster and sounds a lot wackier than on the stages of the Rally mode.
Is there an issue? Send a MessageReason:
None


--> "[[Please. Don't. Mow. The Lawn. With. My. Car...]]"

to:

--> "[[Please."[[ThisIsForEmphasisBitch Please. Don't. Mow. The Lawn. With. My. Car...]]"
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* LargeHam: Your co-driver, particularly in some instances.
--> "[[NoIndoorVoice Stick to the track, pleeeaaase !]]"
--> "[[Please. Don't. Mow. The Lawn. With. My. Car...]]"
--> (animal runs across the road) "[[ScreamsLikeALittleGirl Waaaatch ooouuut !]]"

Changed: 176

Removed: 89

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* GenreThrowback : The whole point and theme of the game.
* IdiosyncraticDifficultyLevels :

to:

* GenreThrowback : To 1960s and 1970s era rally racing. The whole point and theme of the game.
* IdiosyncraticDifficultyLevels :: They also influence which cars, countries and stages you can select.



*** The difficulty levels also influence which cars, countries and stages you can select.



* NintendoHard : It says something when one of the reviewers called it the rally cousin of ''VideoGame/GrandPrixLegends''. It's generally considered as having an exceptional damage model and very realistic, yet accessible handling physics [[SeinfeldIsUnfunny (especially for its time)]]. Many rally racing fans consider it to be the second most hardcore game of the whole genre, right after ''RichardBurnsRally''.

to:

* NintendoHard : It says something when one of the reviewers called it reviewer [[http://www.eurogamer.net/articles/p_rallytrophy referred to it]] as the rally cousin of ''VideoGame/GrandPrixLegends''. It's generally considered as having an exceptional damage model and very realistic, yet accessible handling physics [[SeinfeldIsUnfunny (especially for its time)]]. Many rally racing fans consider it to be the second most hardcore game of the whole genre, right after ''RichardBurnsRally''.
Is there an issue? Send a MessageReason:
None


* DamnYouMuscleMemory: [[PlayingWithATrope Played with.]] Of all the 11 available cars, 8 are [=RWD=] and vary a lot in terms of performance and the amount of skill needed for driving them. While switching from one car to another, you'll often have to unlearn or rethink skills you've learned. It's generally better to start with the more easily accessible [=FWD=] cars (the [[BadassNormal SAAB 96]], [[FragileSpeedster Lancia Fulvia]] and [[BadassAdorable Mini Cooper]]) and then gradually accustom yourself to the rear wheel drives. Some [=RWD=]s in the game can be literally sadistically hard to keep on the road along a straight line, with the [[CoolButInefficient Lancia]] [[CrazyAwesome Stratos]] and the 1960s version of the [[TheBigGuy Opel Kadett]] being the worst offenders. But it's all justified, since those cars ''[[TruthInTelevision really were that hard to control]]''. Generally speaking, the most stable to drive [=RWD=] cars are probably the [[spoiler:Alfa Romeo Giullia and the Ford Cortina]].

to:

* DamnYouMuscleMemory: [[PlayingWithATrope Played with.]] Of all the 11 available cars, 8 are [=RWD=] [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Rear-wheel-drive_layouts RWD]] and vary a lot in terms of performance and the amount of skill needed for driving them. While switching from one car to another, you'll often have to unlearn or rethink skills you've learned. It's generally better to start with the more easily accessible [=FWD=] [[https://en.wikipedia.org/wiki/Rear-wheel_drive#Front-wheel-drive_layouts FWD]] cars (the [[BadassNormal SAAB 96]], [[FragileSpeedster Lancia Fulvia]] and [[BadassAdorable Mini Cooper]]) and then gradually accustom yourself to the rear wheel drives. Some [=RWD=]s in the game can be literally sadistically hard to keep on the road along a straight line, with the [[CoolButInefficient Lancia]] [[CrazyAwesome Stratos]] and the 1960s version of the [[TheBigGuy Opel Kadett]] being the worst offenders. But it's all justified, since those cars ''[[TruthInTelevision really were that hard to control]]''. Generally speaking, the most stable to drive [=RWD=] cars are probably the [[spoiler:Alfa Romeo Giullia and the Ford Cortina]].
Is there an issue? Send a MessageReason:
None


* AceCustom: Each car in the game has a standard rally version and a factory team version. Naturally, the more powerful (and often cooler-looking) factory team version of the car only gets unlocked as you progress through the game.

to:

* AceCustom: Each car in the game has a standard rally version and a factory team version. Naturally, the more powerful (and often cooler-looking) factory team version of the car only gets unlocked as you progress through the game.game, winning new national championships or setting new time records on stages.
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Added DiffLines:

* AceCustom: Each car in the game has a standard rally version and a factory team version. Naturally, the more powerful (and often cooler-looking) factory team version of the car only gets unlocked as you progress through the game.


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* UnlockableContent: New stages and cars (including the [[AceCustom factory team versions]]) become available as you gradually progress through the main championship campaign (career mode) on gradually increasing difficulty levels.
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An archived version of the game's official site can be seen [[http://web.archive.org/web/20050210165316/http://rally.jowood.com/ here]] and its developer site can be seen [[http://web.archive.org/web/20090312062554/http://www.bugbear.fi/rallytrophy/ here]].

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An archived version of the game's official site can be seen [[http://web.archive.org/web/20050210165316/http://rally.jowood.com/ here]] and its developer site can be seen [[http://web.archive.org/web/20090312062554/http://www.bugbear.fi/rallytrophy/ here]].
here]]. Patches, wallpapers, etc. are still downloadable from the official site.
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An archived version of the game's official site can be seen [[http://web.archive.org/web/20090312062554/http://www.bugbear.fi/rallytrophy/ here]].

to:

An archived version of the game's official site can be seen [[http://web.archive.org/web/20050210165316/http://rally.jowood.com/ here]] and its developer site can be seen [[http://web.archive.org/web/20090312062554/http://www.bugbear.fi/rallytrophy/ here]].
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Added DiffLines:

An archived version of the game's official site can be seen [[http://web.archive.org/web/20090312062554/http://www.bugbear.fi/rallytrophy/ here]].
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The retro atmosphere is also enhanced by grainy and traditional-looking menu screens, more regionally-themed and lesser known national championships, lots of PlayedForLaughs elements and some genuinely quality folk-rock-esque intrumental music, with a heavy dose of 60s guitar sound.

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The retro atmosphere is also enhanced by grainy and traditional-looking menu screens, more regionally-themed and lesser known national championships, lots of PlayedForLaughs elements and some genuinely quality folk-rock-esque intrumental music, with a heavy dose of 60s 1960s guitar sound.



* CoolCar : Every damned one of them - and they're all just [[TookALevelInBadass somewhat modified versions]] of [[AwesomeYetPractical ordinary 60s and 70s passenger cars]]. Well, except [[ImprobablyCoolCar the two Lancias]], which were among the first purpose-built modern rally cars.

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* CoolCar : Every damned one of them - and they're all just [[TookALevelInBadass somewhat modified versions]] of [[AwesomeYetPractical ordinary 60s 1960s and 70s 1970s passenger cars]]. Well, except [[ImprobablyCoolCar the two Lancias]], which were among the first purpose-built modern rally cars.



* DarkestAfrica : Kenya, a staple of rally games, is the second country in the championship.

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* DarkestAfrica : Kenya, UsefulNotes/{{Kenya}}, a staple of rally games, is the second country in the championship.



* InVehicleInvulnerability : Played straight, but with a subversion or two : As your windshield and front lights get damaged, your line of sight diminishes and gets a bit obscured (especially on night stages).

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* InVehicleInvulnerability : Played straight, but with a subversion or two : two. As your windshield and front lights get damaged, your line of sight diminishes and gets a bit obscured (especially on night stages).



* NorseByNorsewest : Sweden and Finland, being traiditional rally racing countries, feature in the championship. An aversion of this trope, since they're portrayed faithfully and differ quite a bit from each other (it helps that Sweden is the obligatory "snow and winter" country of the championship).

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* NorseByNorsewest : Sweden UsefulNotes/{{Sweden}} and Finland, UsefulNotes/{{Finland}}, being traiditional rally racing countries, feature in the championship. An aversion of this trope, since they're portrayed faithfully and differ quite a bit from each other (it helps that Sweden is the obligatory "snow and winter" country of the championship).



* YodelLand : The fifth and final country in the championship mode is Switzerland.

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* YodelLand : The fifth and final country in the championship mode is Switzerland.UsefulNotes/{{Switzerland}}.

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