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The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for the Platform/Playstation2 that plays similarly to this one.
to:
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for the Platform/Playstation2 Platform/PlayStation2 that plays similarly to this one.
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the UsefulNotes/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand (not [[Manga/{{Berserk}} those]] [[VideoGame/GodHand ones]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for the UsefulNotes/Playstation2 that plays similarly to this one.
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for the UsefulNotes/Playstation2 that plays similarly to this one.
to:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the UsefulNotes/PlayStation Platform/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand (not [[Manga/{{Berserk}} those]] [[VideoGame/GodHand ones]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for theUsefulNotes/Playstation2 Platform/Playstation2 that plays similarly to this one.
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for the
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* WidgetSeries: Probably the only fighting game where the strongest weapon is, not huge missiles, but ''smiley faces''. And that's not even considering the fighters themselves.
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Names The Same disambig
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the UsefulNotes/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} those]] [[VideoGame/GodHand ones]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
to:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the UsefulNotes/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] (not [[Manga/{{Berserk}} those]] [[VideoGame/GodHand ones]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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* {{BFS}}: Excalibur's schtick. His sword is so large he can't even throw items... and doesn't need to.
* BigBad: Daddy [[spoiler:...except he's just another pawn in God Hand's game.]]
* BigBad: Daddy [[spoiler:...except he's just another pawn in God Hand's game.]]
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* {{BFS}}: Excalibur's schtick. Excalibur wields one of these. His sword ginormo-sword is so large large, he can't even throw items... and doesn't need to.
items! He makes do with what he's got, though.
* BigBad: Daddy certainly looks, sounds and fights the part. [[spoiler:...except he's just another pawn in God Hand's game.]]
* BigBad: Daddy certainly looks, sounds and fights the part. [[spoiler:...except he's just another pawn in God Hand's game.]]
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** A bit earlier than that, [[spoiler:Daddy will send Zakos to help you in the battle against the God Hand right after you beat him.]]
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** A bit earlier than that, [[spoiler:Daddy will send his bravest and least beaten-up Zakos to help you in the battle against the God Hand right after you beat him.]]
* DiscoDan: Ultra Johnny has the mannerisms and the voice to qualify, not to mention the disco lightshow that is his special attack.
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* FinalExamBoss: [[spoiler:The God Hand can create grey-scale copies of other fighters in the game. Including the four starting characters that can't be fought otherwise.]]
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* FinalExamBoss: [[spoiler:The God Hand can create draw grey-scale copies of other fighters in the game. Including the four starting characters that can't be fought otherwise.]]
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* TheHandIsGod: [[spoiler:The God Hand stages the entire plot to amuse itself.]]
* HappyFunBall: The Smiley Ball. God help you if you underestimate its power.
* HeliCritter: Ultra Johnnys can somehow transform their bodies into helicopter blades, allowing them to fly around as a head and feet. John MK-2 can do it too, and that makes even ''less'' sense, since at least Ultra Johnnys are robots.
* HappyFunBall: The Smiley Ball. God help you if you underestimate its power.
* HeliCritter: Ultra Johnnys can somehow transform their bodies into helicopter blades, allowing them to fly around as a head and feet. John MK-2 can do it too, and that makes even ''less'' sense, since at least Ultra Johnnys are robots.
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* TheHandIsGod: [[spoiler:The God Hand stages the entire plot to amuse itself.happened because a very literal one of these got bored.]]
* HappyFunBall: The Smiley Ball.God help you if you Do not underestimate its power.
power if you value your lifebar.
* HeliCritter: UltraJohnnys Johnny, being a cyborg, can somehow transform their bodies his body into helicopter blades, a helicopter, with his legs forming the propeller, allowing them him to fly around as a head and feet. arms. John MK-2 can do it too, and that makes even ''less'' sense, since at least Ultra Johnnys are robots.as John's not even a cyborg.
* HappyFunBall: The Smiley Ball.
* HeliCritter: Ultra
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* JokeCharacter: The Zako is about as useful as you'd expect TheGoomba to be. What's worse is that John Calibur can do everything it can do better.
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* JokeCharacter: The Zako is about as useful as you'd expect TheGoomba to be. What's worse is that John Calibur can do everything it he can do better.
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* LargeHam: Daddy.
* LethalJokeCharacter: Lilo is a little girl who's normally about as powerful as a ''[[{{TheGoomba}} Zako]]''. But if she grabs a charged Smiley Ball, she can change into Mamu, as close to a BossInMookClothing as this game gets, for about a minute.
** Ultra Johnny is a weaker version of John Mk-2, similar to how Zako is a weaker version of standard John Calibur. Unlike Zakos, however, Ultra Johnny is still of use even if John Mk-2 is unlocked, since his charged Smiley Ball attack is potentially the strongest attack in the game.
* LethalJokeCharacter: Lilo is a little girl who's normally about as powerful as a ''[[{{TheGoomba}} Zako]]''. But if she grabs a charged Smiley Ball, she can change into Mamu, as close to a BossInMookClothing as this game gets, for about a minute.
** Ultra Johnny is a weaker version of John Mk-2, similar to how Zako is a weaker version of standard John Calibur. Unlike Zakos, however, Ultra Johnny is still of use even if John Mk-2 is unlocked, since his charged Smiley Ball attack is potentially the strongest attack in the game.
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* LargeHam: Daddy.
Daddy is massive both in demeanor and in physical size.
* LethalJokeCharacter: Lilo is a little girl who's normally about as powerful as a ''[[{{TheGoomba}} Zako]]''. But if she grabs a charged Smiley Ball, she can change into the terrifying Mamu, as close to a BossInMookClothing as this game gets, for about a minute.
** Ultra Johnny is a weaker version of John Mk-2, similar to how Zako is a weaker version of standard John Calibur. Unlike Zakos, however, Ultra Johnnyis still of use has something to bring to the table even if John Mk-2 is unlocked, since unlocked: his disco death laser of a charged Smiley Ball attack is potentially the strongest attack in the game.
* LethalJokeCharacter: Lilo is a little girl who's normally about as powerful as a ''[[{{TheGoomba}} Zako]]''. But if she grabs a charged Smiley Ball, she can change into the terrifying Mamu, as close to a BossInMookClothing as this game gets, for about a minute.
** Ultra Johnny is a weaker version of John Mk-2, similar to how Zako is a weaker version of standard John Calibur. Unlike Zakos, however, Ultra Johnny
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* MightyGlacier: Mamu hits like a truck, but has below-average speed and is the biggest target in the game.
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* MightyGlacier: Mamu hits like a truck, truck and is very hard to stun out of attacks, but has below-average speed and is the biggest target in the game.
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* PowerUpMagnet: Lilo and Esper Dog can manually attract items to themselves.
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* PowerUpMagnet: Lilo Lilo(through sheer force of cute) and Esper Dog Dog(because he's got telekinesis as one of his powers) can manually attract items to themselves.
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* TheRival: John Calibur / John Mk-2.
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* TheRival: John Calibur / Calibur, who later upgrades to John Mk-2.
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* TrueFinalBoss: [[spoiler:After defeating Daddy, the God Hand will move to erase him - provoking your character to pick a fight.]]
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* TrueFinalBoss: [[spoiler:After defeating Daddy, the God Hand will call him and his army 'lame' and move to erase him - provoking your character to pick a fight.]]
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The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese.
to:
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese. See also ''VideoGame/TinyToonAdventuresDefendersOfTheUniverse'', an unreleased game by Treasure for the UsefulNotes/Playstation2 that plays similarly to this one.
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* TheHandIsGod: [[spoiler:The God Hand stages the entire plot to amuse itself.]]
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!!This game provides example of:
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!!This game provides example examples of:
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* AintTooProudToBeg: A lone, nearly-dead Zako can chose to stop fighting and start begging for mercy.
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* AintTooProudToBeg: A lone, nearly-dead Zako can chose choose to stop fighting and start begging for mercy.
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* ArtShift: Yukiwo is briefly show in a traditional anime-style in the intro cutscene.
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* ArtShift: Yukiwo is briefly show shown in a traditional anime-style in the intro cutscene.
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** Cannon Zako is more of a gimmick than anything else. Sure, it has projectiles, but they're weak, and it comes at the cost of no melee or throwing, meaning absolutely no LimitBreak (Ex Calibur at least has strong melee). The only other thing it has is a auto-counter. Not to mention that a Zako wearing washing machine armor isn't very intimidating.
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** Cannon Zako is more of a gimmick than anything else. Sure, it has projectiles, but they're weak, and it comes at the cost of no melee or throwing, meaning absolutely no LimitBreak (Ex Calibur at least has strong melee). The only other thing it has is a an auto-counter. Not to mention that a Zako wearing washing machine armor isn't very intimidating.
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the UsefulNotes/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[VideoGame/GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
to:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the UsefulNotes/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] those]] [[VideoGame/GodHand one]]) ones]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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Added DiffLines:
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/9b898db43f36125a4f9c13d7db4c165d.jpg]]
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* ExcusePlot: [[{{In-Universe}} Within the context of the game]] - the doodles fight each other on rather flimsy pretenses [[spoiler:and stop fighting when they no longer have to.]]
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* ExcusePlot: [[{{In-Universe}} Within InUniverse, within the context of the game]] game - the doodles fight each other on rather flimsy pretenses [[spoiler:and stop fighting when they no longer have to.]]
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[VideoGame/GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
to:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the PlayStation UsefulNotes/PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[VideoGame/GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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----
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----
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Changed line(s) 1,2 (click to see context) from:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
to:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by Creator/{{Treasure}}, released for the PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand [[VideoGame/GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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Added more tropes. May add more tomorrow.
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''Rakugaki Showtime'' shows examples for the following tropes:
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* FlunkyBoss: [[spoiler: The God Hand]].
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* FlunkyBoss: [[spoiler: The God Hand]].Hand.]]
* FragileSpeedster: Pii-tan and Hayate can outrun nearly everyone else, but have lower health.
* FragileSpeedster: Pii-tan and Hayate can outrun nearly everyone else, but have lower health.
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* JokeCharacter: The Zako is about as useful as you'd expect TheGoomba to be. What's worse is that Johnny Calibur can do everything it can do better.
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* HeliCritter: Ultra Johnnys can somehow transform their bodies into helicopter blades, allowing them to fly around as a head and feet. John MK-2 can do it too, and that makes even ''less'' sense, since at least Ultra Johnnys are robots.
* HyperDestructiveBouncingBall: John Mk-2's charge Smiley Ball move is to kick said smiley ball so it bounces off walls in random directions, dealing high damage if it hits.
* JokeCharacter: The Zako is about as useful as you'd expect TheGoomba to be. What's worse is thatJohnny John Calibur can do everything it can do better.
* HyperDestructiveBouncingBall: John Mk-2's charge Smiley Ball move is to kick said smiley ball so it bounces off walls in random directions, dealing high damage if it hits.
* JokeCharacter: The Zako is about as useful as you'd expect TheGoomba to be. What's worse is that
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** Ultra Johnny is a weaker version of Johnny Mk-2, similar to how Zako is a weaker version of standard Johnny Calibur. Unlike Zakos, however, Ultra Johnny is still of use even if Johnny Mk-2 is unlocked, since his charged Smiley Ball attack is potentially the strongest attack in the game.
to:
** Ultra Johnny is a weaker version of Johnny John Mk-2, similar to how Zako is a weaker version of standard Johnny John Calibur. Unlike Zakos, however, Ultra Johnny is still of use even if Johnny John Mk-2 is unlocked, since his charged Smiley Ball attack is potentially the strongest attack in the game.
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* {{Mooks}}: The comically inept Zako, and the slightly more imposing Ultra Johnny(s).
* MightyGlacier: Mamu hits like a truck, but has below-average speed and is the biggest target in the game.
* {{Mooks}}: The comically inept Zako, and the slightly more imposing Ultra Johnny(s).
* {{Mooks}}: The comically inept Zako, and the slightly more imposing Ultra Johnny(s).
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* TheRival: Johnny Calibur / Johnny Mk-2.
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* PersonalSpaceInvader: Lilo can cling to an enemy and slowly drain their health until she is shook off. Her heart projectiles, as well as Mamu's kisses, are similar, but they only slow down fighters.
* PowerUpMagnet: Lilo and Esper Dog can manually attract items to themselves.
* PsychicPowers: Esper Dog.
* TheRival:Johnny John Calibur / Johnny John Mk-2.
* PowerUpMagnet: Lilo and Esper Dog can manually attract items to themselves.
* PsychicPowers: Esper Dog.
* TheRival:
* VideoGameFlight: Chosuke and Daddy are given mostly unrestricted flight, but can't jump normally.
* WidgetSeries: Probably the only fighting game where the strongest weapon is, not huge missiles, but ''smiley faces''. And that's not even considering the fighters themselves.
* WidgetSeries: Probably the only fighting game where the strongest weapon is, not huge missiles, but ''smiley faces''. And that's not even considering the fighters themselves.
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** In the Johnny Calibur/Johnny Mk-2 fights, there can be up to six enemies on the opposing side. Even for simple enemies, that's a little absurd.
to:
** In the Johnny Calibur/Johnny John Calibur/John Mk-2 fights, there can be up to six enemies on the opposing side. Even for simple enemies, that's a little absurd.
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Added a lot of tropes.
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* ActionGirl: Sasami, [[VideoGame/MischiefMakers Marina]]
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* {{Acrofatic}}: Mamu is easily the bulkiest character in the game. Doesn't stop her from running and jumping only slightly worse than most other characters.
* ActionGirl: Sasami, [[VideoGame/MischiefMakersMarina]]Marina]], Lilo, and Mamu.
* AintTooProudToBeg: A lone, nearly-dead Zako can chose to stop fighting and start begging for mercy.
* ActionGirl: Sasami, [[VideoGame/MischiefMakers
* AintTooProudToBeg: A lone, nearly-dead Zako can chose to stop fighting and start begging for mercy.
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* ArtShift: Momentarily, in the intro animation
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* ArtShift: Momentarily, Yukiwo is briefly show in a traditional anime-style in the intro animationcutscene.
** A bit earlier than that, [[spoiler:Daddy will send Zakos to help you in the battle against the God Hand right after you beat him.]]
* EvilKnockoff: [[spoiler:The God Hand sketches grey-scale fighters to assist him, which can include the player's character, even if they're playing as the (normally unfought) four starter characters.]]
* FinalExamBoss: [[spoiler:The God Hand can create grey-scale copies of other fighters in the game. Including the four starting characters that can't be fought otherwise.]]
* FlunkyBoss: [[spoiler: The God Hand]].
* TheGoomba: Zakos. You shouldn't be expecting much when their name has just about the same meaning as "small fry" in Japanese.
* FlunkyBoss: [[spoiler: The God Hand]].
* TheGoomba: Zakos. You shouldn't be expecting much when their name has just about the same meaning as "small fry" in Japanese.
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* LargeHam: Daddy
to:
* JokeCharacter: The Zako is about as useful as you'd expect TheGoomba to be. What's worse is that Johnny Calibur can do everything it can do better.
** Cannon Zako is more of a gimmick than anything else. Sure, it has projectiles, but they're weak, and it comes at the cost of no melee or throwing, meaning absolutely no LimitBreak (Ex Calibur at least has strong melee). The only other thing it has is a auto-counter. Not to mention that a Zako wearing washing machine armor isn't very intimidating.
* LargeHam:DaddyDaddy.
* LethalJokeCharacter: Lilo is a little girl who's normally about as powerful as a ''[[{{TheGoomba}} Zako]]''. But if she grabs a charged Smiley Ball, she can change into Mamu, as close to a BossInMookClothing as this game gets, for about a minute.
** Ultra Johnny is a weaker version of Johnny Mk-2, similar to how Zako is a weaker version of standard Johnny Calibur. Unlike Zakos, however, Ultra Johnny is still of use even if Johnny Mk-2 is unlocked, since his charged Smiley Ball attack is potentially the strongest attack in the game.
* LimitBreak: By grabbing a charged Smiley Ball (which is charged as it hits fighters), fighters can execute a strong attack, unique to each character. Notably, two characters (Cannon Zako and Ex Calibur) can't actually perform these due to not being able to grab and throw items.
** Cannon Zako is more of a gimmick than anything else. Sure, it has projectiles, but they're weak, and it comes at the cost of no melee or throwing, meaning absolutely no LimitBreak (Ex Calibur at least has strong melee). The only other thing it has is a auto-counter. Not to mention that a Zako wearing washing machine armor isn't very intimidating.
* LargeHam:
* LethalJokeCharacter: Lilo is a little girl who's normally about as powerful as a ''[[{{TheGoomba}} Zako]]''. But if she grabs a charged Smiley Ball, she can change into Mamu, as close to a BossInMookClothing as this game gets, for about a minute.
** Ultra Johnny is a weaker version of Johnny Mk-2, similar to how Zako is a weaker version of standard Johnny Calibur. Unlike Zakos, however, Ultra Johnny is still of use even if Johnny Mk-2 is unlocked, since his charged Smiley Ball attack is potentially the strongest attack in the game.
* LimitBreak: By grabbing a charged Smiley Ball (which is charged as it hits fighters), fighters can execute a strong attack, unique to each character. Notably, two characters (Cannon Zako and Ex Calibur) can't actually perform these due to not being able to grab and throw items.
* MechanicallyUnusualFighter: Nearly every character has some aspect of them that makes them play very differently from the others.
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* TheRival: Jon Calibur / Jon [=MkII=]
to:
* TheRival: Jon Johnny Calibur / Jon [=MkII=]Johnny Mk-2.
* ShowsDamage: How close a character is to dying can be seen by how red-colored their outline is.
* TimeLimitBoss: For some reason, [[spoiler: the God Hand must be beat in about 270 seconds. A bit surprising, since every other fight had no timer.]]
* ShowsDamage: How close a character is to dying can be seen by how red-colored their outline is.
* TimeLimitBoss: For some reason, [[spoiler: the God Hand must be beat in about 270 seconds. A bit surprising, since every other fight had no timer.]]
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* ZergRush: The main reason the Zako, Cannon Zako, and Ultra Johnny fights can be tough is that any battle with them includes at least two more fighting at the same time (Zakos/Cannon Zakos) or as backup (Ultra Johnnys).
** In the Johnny Calibur/Johnny Mk-2 fights, there can be up to six enemies on the opposing side. Even for simple enemies, that's a little absurd.
** In the Johnny Calibur/Johnny Mk-2 fights, there can be up to six enemies on the opposing side. Even for simple enemies, that's a little absurd.
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* GuestFighter: Marina from ''VideoGame/MischiefMakers'', also by {{Treasure}}.
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* GuestFighter: Marina from ''VideoGame/MischiefMakers'', also by {{Treasure}}.''VideoGame/MischiefMakers''.
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by {{Treasure}}, released for the PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by {{Treasure}}, Creator/{{Treasure}}, released for the PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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Changed line(s) 1,2 (click to see context) from:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by {{Treasure}}, telling the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
to:
''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by {{Treasure}}, telling released for the PlayStation in 1999. It tells the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
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''RakugakiShowtime'' shows examples for the following tropes:
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''Rakugaki Showtime'' is a [[NoExportForYou Japan-only]] wacky FightingGame by {{Treasure}}, telling the story of a few doodles drawn to life by the God Hand ([[NamesTheSame not]] [[Manga/{{Berserk}} that]] [[GodHand one]]) for the purpose of defeating a group of evil doodles... ''also'' drawn to life by the God Hand, who is merely staging this epic battle for its own amusement. (Sounds vaguely like ''VideoGame/SuperSmashBros'''s Master Hand, doesn't it?)
The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese.
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''RakugakiShowtime'' shows examples for the following tropes:
* ActionGirl: Sasami, [[VideoGame/MischiefMakers Marina]]
* ArtInitiatesLife
* ArtShift: Momentarily, in the intro animation
* AmbiguousGender: The God Hand has a child's voice that could easily belong to either gender.
* {{BFS}}: Excalibur's schtick. His sword is so large he can't even throw items... and doesn't need to.
* BigBad: Daddy [[spoiler:...except he's just another pawn in God Hand's game.]]
* DefeatMeansFriendship: [[spoiler:The God Hand grants the doodles their freedom after getting thoroughly trashed by them.]]
* DidYouJustPunchOutCthulhu
* DynamicDifficulty: The game will increase or decrease difficulty based on your performance.
* ExcusePlot: [[{{In-Universe}} Within the context of the game]] - the doodles fight each other on rather flimsy pretenses [[spoiler:and stop fighting when they no longer have to.]]
* FightingGame
* GuestFighter: Marina from ''VideoGame/MischiefMakers'', also by {{Treasure}}.
* HappyFunBall: The Smiley Ball. God help you if you underestimate its power.
* LargeHam: Daddy
* {{Mooks}}: The comically inept Zako, and the slightly more imposing Ultra Johnny(s).
* TheManBehindTheMan: [[spoiler:The God Hand stages the entire plot to amuse itself.]]
* NintendoHard: The game itself is not hard to beat - but to beat the game on hard mode, you not only have to be good enough to get to hard mode, but good enough to stay there. (See DynamicDifficulty above)
* TheRival: Jon Calibur / Jon [=MkII=]
* TrueFinalBoss: [[spoiler:After defeating Daddy, the God Hand will move to erase him - provoking your character to pick a fight.]]
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The gameplay can be described as ''VideoGame/PowerStone'' meets ''VideoGame/SuperDodgeBall'' - the two-dimensional fighters move around on a 3D plane and can attack each other at will, but will spend most of their time picking up whatever they can and throwing it at their enemies. Gameplay is fast and frantic, the visuals are amusing, and the story is simple enough to be understood with little knowledge of Japanese.
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''RakugakiShowtime'' shows examples for the following tropes:
* ActionGirl: Sasami, [[VideoGame/MischiefMakers Marina]]
* ArtInitiatesLife
* ArtShift: Momentarily, in the intro animation
* AmbiguousGender: The God Hand has a child's voice that could easily belong to either gender.
* {{BFS}}: Excalibur's schtick. His sword is so large he can't even throw items... and doesn't need to.
* BigBad: Daddy [[spoiler:...except he's just another pawn in God Hand's game.]]
* DefeatMeansFriendship: [[spoiler:The God Hand grants the doodles their freedom after getting thoroughly trashed by them.]]
* DidYouJustPunchOutCthulhu
* DynamicDifficulty: The game will increase or decrease difficulty based on your performance.
* ExcusePlot: [[{{In-Universe}} Within the context of the game]] - the doodles fight each other on rather flimsy pretenses [[spoiler:and stop fighting when they no longer have to.]]
* FightingGame
* GuestFighter: Marina from ''VideoGame/MischiefMakers'', also by {{Treasure}}.
* HappyFunBall: The Smiley Ball. God help you if you underestimate its power.
* LargeHam: Daddy
* {{Mooks}}: The comically inept Zako, and the slightly more imposing Ultra Johnny(s).
* TheManBehindTheMan: [[spoiler:The God Hand stages the entire plot to amuse itself.]]
* NintendoHard: The game itself is not hard to beat - but to beat the game on hard mode, you not only have to be good enough to get to hard mode, but good enough to stay there. (See DynamicDifficulty above)
* TheRival: Jon Calibur / Jon [=MkII=]
* TrueFinalBoss: [[spoiler:After defeating Daddy, the God Hand will move to erase him - provoking your character to pick a fight.]]
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