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* GottaCatchThemAll: All seven giant diamonds in each island must be collected in order to properly advance in the story.
to:
* GottaCatchThemAll: All seven giant diamonds in each island from the seven islands must be collected in order to properly advance in the story.
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* GottaCatchThemAll: All seven giant diamonds in each island must be collected in order to properly advance in the story.
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* PlotCoupon / '''GottaCatchThemAll''': Big diamonds [[spoiler:and mirrors]].
to:
* PlotCoupon / '''GottaCatchThemAll''': PlotCoupon: Big diamonds [[spoiler:and mirrors]].
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* SecretLevel: Accessible only by specific means.
to:
* SecretLevel: Accessible Such areas are accessible only by specific means.
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* TreasureIsBiggerInFiction: A large treasure chest awaits at the end of every non-boss level.
to:
* TreasureIsBiggerInFiction: A large treasure chest awaits at the end of every non-boss level.
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* EverythingTryingToKillYou:
to:
* EverythingTryingToKillYou: Everything's still trying to walk into you.
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** "Beware of the Skull's blood!! Otherwise, you will lose your all lives!!"
to:
** Special condition: "Beware of the Skull's blood!! Otherwise, you will lose your all lives!!"
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* OneHitPointWonder
to:
* OneHitPointWonderOneHitPointWonder: Bub and Bob still die if they touch anything.
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* SecretLevel
to:
* SecretLevelSecretLevel: Accessible only by specific means.
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* SuperDeformed
to:
* SuperDeformedSuperDeformed: Bub and Bob, as well as the many baddies in the game.
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* TreasureIsBiggerInFiction
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* TreasureIsBiggerInFictionTreasureIsBiggerInFiction: A large treasure chest awaits at the end of every non-boss level.
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* [[DamselInDistress People in Distress]]: [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
* DeathThrows: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* DeathThrows: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
to:
* [[DamselInDistress People in Distress]]: [[spoiler:[[TheLawOfConservationOfDetail [[spoiler:There are people jailed atop a hidden island. [[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
* DeathThrows:In When a player character dies, he is thrown off the platform and falls past the bottom of the screen in the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* DeathThrows:
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* EverythingTryingToKillYou
to:
* EverythingTryingToKillYouEverythingTryingToKillYou:
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** Upon defeating the TrueFinalBoss, he will say, [[VideoGame/StreetFighterI "What strength! But don't forget there are many monsters like me all over the world."]]
to:
** Upon defeating the TrueFinalBoss, he will may say, [[VideoGame/StreetFighterI "What strength! But don't forget there are many monsters like me all over the world."]]
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** Upon defeating the TrueFinalBoss, he will say, [[VideoGame/StreetFighterI "What strength! But don't forget there are many monsters like me all over the world."]]
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.
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* RedHeadedHero
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** The emulated arcade version in Taito Legends simply mutes the offending melody. Additionally, the North American NES version uses the original theme, but with a different melody.
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''Rainbow Islands: The Story of Bubble Bobble 2'' is a vertically-oriented platform game by Creator/{{Taito}}, originally released as an ArcadeGame in 1987.
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''Rainbow Islands: The Story of Bubble Bobble 2'' is a vertically-oriented platform game by Creator/{{Taito}}, originally released as an ArcadeGame UsefulNotes/ArcadeGame in 1987.
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* EverythingsBetterWithRainbows
to:
* EverythingsBetterWithRainbowsEverythingsBetterWithRainbows: Especially if rainbows can be used to kill your enemies!
** "Beware of the Skull's blood!! Otherwise, you will lose your all lives!!"
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* KidHero
to:
* KidHeroKidHero: Bub and Bob, naturally.
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* MultipleEndings
to:
* MultipleEndingsMultipleEndings: Like [[VideoGame/BubbleBobble the previous game]], there are some qualifications needed before you can get the true ending.
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Corrected tweaks and renamed tropes.
* [[DamselInDistress People in Distress]]: [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
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* [[DistressedDamsel Distressed People]]: [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
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* HomeVersionSoundtrackReplacement: In the original arcade version and a handful of early ports, the background music used part of [[TheWizardofOz "Somewhere Over the Rainbow"]]. Most modern ports use a SuspiciouslySimilarSubstitute, or in the Game Boy Color version, the Bubble Bobble theme.
to:
* HomeVersionSoundtrackReplacement: In the original arcade version and a handful of early ports, the background music used part of [[TheWizardofOz "Somewhere Over [[Film/TheWizardofOz "Over the Rainbow"]]. Most modern ports use a SuspiciouslySimilarSubstitute, or in the Game Boy Color version, the Bubble Bobble theme.
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** In one boss level, the boss is a spaceship called... Electric Fan?!?!
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* GuideDangIt: For the best ending, you need to know you have to drop rainbows or use stars on enemies to get the diamonds.
to:
* GuideDangIt: For the best ending, you need to know you have to drop rainbows or use stars on enemies to get the diamonds. And where to make the enemies land.
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* RandomDrop: Though items may seem to appear randomly, there are counters in the background that determine when certain things drop. The rainbow diamonds' colors are dependent on [[http://www.gamefaqs.com/arcade/583612-rainbow-islands/faqs/760 where the enemy that spawns a diamond lands on the screen]].
to:
* RandomDrop: Though items may seem to appear randomly, there are counters in the background that determine when certain things drop. The rainbow diamonds' colors are dependent on [[http://www.gamefaqs.com/arcade/583612-rainbow-islands/faqs/760 where the enemy that spawns a diamond lands on the screen]].screen]], at least in the arcade.
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Changed line(s) 44 (click to see context) from:
* RandomDrop: Although there are counters in the background that determine when certain things drop, the critical diamonds appear to have a randomly determined color, or they may be dependent on how far from the center or an edge the enemy lands on the screen.
to:
* RandomDrop: Although Though items may seem to appear randomly, there are counters in the background that determine when certain things drop, the critical diamonds appear to have a randomly determined color, or they may be drop. The rainbow diamonds' colors are dependent on how far from the center or an edge [[http://www.gamefaqs.com/arcade/583612-rainbow-islands/faqs/760 where the enemy that spawns a diamond lands on the screen.screen]].
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* RandomDrop: Althoughthere are counters in the background that determine when certain things drop, the critical diamonds appear to have a randomly determined color.
to:
* RandomDrop: Althoughthere Although there are counters in the background that determine when certain things drop, the critical diamonds appear to have a randomly determined color.color, or they may be dependent on how far from the center or an edge the enemy lands on the screen.
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sort
* HundredPercentCompletion: You need to get each of the seven big diamonds on each of the first seven islands, and you need to collect 7 little diamonds to do that. If you miss one, you can't backtrack to previous islands.
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* HundredPercentCompletion: You need to get each of the seven big diamonds on each of the first seven islands, and you need to collect 7 little diamonds to do that. If you miss one, you can't backtrack to previous islands.
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General updates, but removed Turns Red as that\'s for health damage rather than through time.
Changed line(s) 28 (click to see context) from:
* GuideDangIt
to:
* GuideDangItGuideDangIt: For the best ending, you need to know you have to drop rainbows or use stars on enemies to get the diamonds.
* HundredPercentCompletion: You need to get each of the seven big diamonds on each of the first seven islands, and you need to collect 7 little diamonds to do that. If you miss one, you can't backtrack to previous islands.
* RandomDrop: Althoughthere are counters in the background that determine when certain things drop, the critical diamonds appear to have a randomly determined color.
Deleted line(s) 56 (click to see context) :
* TurnsRed
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* BlandNameProduct: [=WcDonald's=] French fries also appear here [[spoiler:in world 10, Bubble Island]].
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* InexplicableTreasureChests: A huge chest drops down at the end of each level.
to:
* InexplicableTreasureChests: A huge chest containing food items drops down at the end of each level.
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Changed line(s) 28 (click to see context) from:
* HomeVersionSoundtrackReplacement: The original arcade version and a handful of early ports used [[TheWizardofOz "Somehwere Over the Rainbow"]] as background music. Most modern ports use a SuspiciouslySimilarSubstitute.
to:
* HomeVersionSoundtrackReplacement: The In the original arcade version and a handful of early ports ports, the background music used part of [[TheWizardofOz "Somehwere "Somewhere Over the Rainbow"]] as background music. Rainbow"]]. Most modern ports use a SuspiciouslySimilarSubstitute.SuspiciouslySimilarSubstitute, or in the Game Boy Color version, the Bubble Bobble theme.
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* RiseToTheChallenge: Wait too long and the water begins to rise.
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None
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* PointOfNoContinues: [[spoiler:After world 7 unless the player goes into a secret room with [[http://tjasink.com/games/ri/items2.html a big "CONT." book]]]].
to:
* PointOfNoContinues: [[spoiler:After world 7 unless the player goes into a secret room with [[http://tjasink.com/games/ri/items2.html a big "CONT." book]]]].(Continue) book]] and gets that]].
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* GratuitousEnglish / BlindIdiotTranslation
to:
* GratuitousEnglish / BlindIdiotTranslationBlindIdiotTranslation: For example, the final boss is known as "The Boss of Shadow".
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* PointOfNoContinues: [[spoiler:After world 7 unless the player goes into a secret room with [[http://tjasink.com/games/ri/items2.html a big "CONT." book]]]].
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* ShoutOut / NostalgiaLevel: So many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''VideoGame/{{Arkanoid}}'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''{{Darius}}'' Island?
to:
* ShoutOut / NostalgiaLevel: So many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''VideoGame/{{Arkanoid}}'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''{{Darius}}'' Island?''VideoGame/BubbleBobble''; the other two secret islands in the arcade version are based on ''VideoGame/TheFairylandStory'' and ''VideoGame/{{Darius}}''.
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* [[DistressedDamsel Distressed People]] [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
to:
* [[DistressedDamsel Distressed People]] People]]: [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
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* HomeVersionSoundtrackReplacement: The original arcade version and a handful of early ports used [[TheWizardofOz "Somehwere Over the Rainbow"]] as background music. Most modern ports use a SuspiciouslySimilarSubstitute.
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to:
!!This video game has examples of:
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* CanonDiscontinuity: [[spoiler:The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.]]
to:
* CanonDiscontinuity: [[spoiler:The The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.]]
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* PlotCoupon / '''GottaCatchThemAll''' : Big diamonds [[spoiler:and mirrors]].
to:
* PlotCoupon / '''GottaCatchThemAll''' : '''GottaCatchThemAll''': Big diamonds [[spoiler:and mirrors]].
Changed line(s) 43 (click to see context) from:
* ShoutOut / NostalgiaLevel - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''{{Darius}}'' Island?
to:
* ShoutOut / NostalgiaLevel - so NostalgiaLevel: So many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', ''VideoGame/{{Arkanoid}}'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''{{Darius}}'' Island?
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* SuperDrowningSkills - Bub or Bob die if they ''touch'' water.
to:
* SuperDrowningSkills - SuperDrowningSkills: Bub or Bob die if they ''touch'' water.
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Removing ptitles, if there were any
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* [=~It's A Wonderful Failure~=]: [[spoiler:If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in TheAlcatraz with eleven other victims who've also been transformed.]]
to:
* [=~It's A Wonderful Failure~=]: ItsAWonderfulFailure: [[spoiler:If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in TheAlcatraz with eleven other victims who've also been transformed.]]
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''Rainbow Islands: The Story of Bubble Bobble 2'' is a sequel to ''VideoGame/BubbleBobble''. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.
The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
to:
''Rainbow Islands: The Story of Bubble Bobble 2'' is a sequel to ''VideoGame/BubbleBobble''. vertically-oriented platform game by Creator/{{Taito}}, originally released as an ArcadeGame in 1987.
Following on from the end ofthat game, ''VideoGame/BubbleBobble'', Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.
The main difference betweenRainbow Islands ''Rainbow Islands'' and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
Following on from the end of
The main difference between
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Added DiffLines:
''Rainbow Islands: The Story of Bubble Bobble 2'' is a sequel to ''VideoGame/BubbleBobble''. Following on from the end of that game, Bub and Bob have regained their human forms and now have to fight their way through the Rainbow Islands, seven differently themed islands each with different enemies and a huge boss at the end. Complicating this mission is the fact the islands are flooding, and each level must be completed before the water reaches the top, since the water kills instantly when touched.
The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.
It has had a few {{Video Game Remake}}s:
* [-Rainbow Islands Revolution (DS, PSP) (2005-08)-]
* [-Rainbow Islands Evolution (PSP) (2007-08)-]
* [-Rainbow Islands: Towering Adventure (Wii) (2009)-]
----
* AttackOfThe50FootWhatever: Bosses.
* CanonDiscontinuity: [[spoiler:The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.]]
* ColorCodedMultiplayer: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* DeathThrows: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[DistressedDamsel Distressed People]] [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
* EverythingFades: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* EverythingsBetterWithRainbows
* EverythingTryingToKillYou
* FloatingInABubble: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[BadExportForYou Japan is lucky to be able to use the D-pad.]]
* GiantSpider: The first boss.
* GratuitousEnglish / BlindIdiotTranslation
* GuideDangIt
* ImprobableWeaponUser: Rainbows
* InexplicableTreasureChests: A huge chest drops down at the end of each level.
* [=~It's A Wonderful Failure~=]: [[spoiler:If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in TheAlcatraz with eleven other victims who've also been transformed.]]
* KidHero
* KingMook: Some bosses are just huge versions of regular enemies.
* LateArrivalSpoiler: It is a sequel to Bubble Bobble, so the characters are humans.
* TheLawOfConservationOfDetail: No story details are shown until the player gets the first Bad Ending. Maybe those rainbow diamonds [[LostForever that disappear more quickly]] are important...
* MultipleEndings
* NotQuiteBackToNormal: The OneHitPointWonder factor still occurs even though Bub and Bob have turned back into humans.
* OneHitPointWonder
* OneWingedAngel: The TrueFinalBoss will reveal his true form after being defeated once.
* PlotCoupon / '''GottaCatchThemAll''' : Big diamonds [[spoiler:and mirrors]].
* RedHeadedHero
* RemilitarizedZone: World 2. It's not called "Combat Island" for nothing.
* SecretLevel
* ShoutOut / NostalgiaLevel - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''{{Darius}}'' Island?
* StalkedByTheBell: "Hurry!"
* SuperDeformed
* SuperDrowningSkills - Bub or Bob die if they ''touch'' water.
* TertiarySexualCharacteristics: [[spoiler:Three of the eleven [[TheAlcatraz Alcatraz]] victims in the final secret world are female green bubble dragons, each with a small pink bow on the corner of their head.]]
* ThemeTuneCameo: The [[EarWorm Bubble Bobble theme]] appears in this.
* ThemeTwinNaming: Bub(by) and Bob(by).
* ToyTime: World 4.
* TreasureIsBiggerInFiction
* TurnsRed
* WingdingEyes: In an exaggerated variant, characters die with their eyes getting ''crossed off by a literal black line''.
----
The main difference between Rainbow Islands and its predecessor is the increased size of the levels, which are many screens high. It also introduces a new weapon for defeating bad guys; rainbows, which are fired in front of the player and have an arc shape, so that they can trap enemies, be stood or bounced on, and, most importantly, collapsed, which is the best way to destroy enemies.
The game has been praised for being surprisingly complex, largely due to its enormous array of potential collectibles and the various ways of obtaining them.
It has had a few {{Video Game Remake}}s:
* [-Rainbow Islands Revolution (DS, PSP) (2005-08)-]
* [-Rainbow Islands Evolution (PSP) (2007-08)-]
* [-Rainbow Islands: Towering Adventure (Wii) (2009)-]
----
* AttackOfThe50FootWhatever: Bosses.
* CanonDiscontinuity: [[spoiler:The ''Bubble Bobble'' enemies have expanded versions of their attacks that never show up in later games.]]
* ColorCodedMultiplayer: player 1 has to play as Bub (green shirt) and player 2 has to play as Bob (blue shirt).
* DeathThrows: In the US/Japanese NES version. Otherwise, the player character hits the platform he was shot off of.
* [[DistressedDamsel Distressed People]] [[spoiler:[[TheLawOfConservationOfDetail The player does not know this the first time around, though.]]]]
* EverythingFades: An item that's been left alone disappears, with ambiguous but simple eight out-ward facing lines.
* EverythingsBetterWithRainbows
* EverythingTryingToKillYou
* FloatingInABubble: In ''Rainbow Islands Revolution'' (DS), Bub is in a bubble and must be dragged around with the stylus. [[BadExportForYou Japan is lucky to be able to use the D-pad.]]
* GiantSpider: The first boss.
* GratuitousEnglish / BlindIdiotTranslation
* GuideDangIt
* ImprobableWeaponUser: Rainbows
* InexplicableTreasureChests: A huge chest drops down at the end of each level.
* [=~It's A Wonderful Failure~=]: [[spoiler:If Bub/Bob gets trapped in the True Final Boss's bubble (thus getting re-transformed into a bubble dragon by it) on his last life, instead of a blank game over screen, he gets locked in TheAlcatraz with eleven other victims who've also been transformed.]]
* KidHero
* KingMook: Some bosses are just huge versions of regular enemies.
* LateArrivalSpoiler: It is a sequel to Bubble Bobble, so the characters are humans.
* TheLawOfConservationOfDetail: No story details are shown until the player gets the first Bad Ending. Maybe those rainbow diamonds [[LostForever that disappear more quickly]] are important...
* MultipleEndings
* NotQuiteBackToNormal: The OneHitPointWonder factor still occurs even though Bub and Bob have turned back into humans.
* OneHitPointWonder
* OneWingedAngel: The TrueFinalBoss will reveal his true form after being defeated once.
* PlotCoupon / '''GottaCatchThemAll''' : Big diamonds [[spoiler:and mirrors]].
* RedHeadedHero
* RemilitarizedZone: World 2. It's not called "Combat Island" for nothing.
* SecretLevel
* ShoutOut / NostalgiaLevel - so many that they take up a sizable chunk of the game! The entire fifth world, sound effects, enemies, boss and all, is a homage to ''Arkanoid'', but the secret levels also are homages to Taito's other games. The last one, Bubble Island, is excusable, as this is the sequel to Bubble Bobble... still... ''{{Darius}}'' Island?
* StalkedByTheBell: "Hurry!"
* SuperDeformed
* SuperDrowningSkills - Bub or Bob die if they ''touch'' water.
* TertiarySexualCharacteristics: [[spoiler:Three of the eleven [[TheAlcatraz Alcatraz]] victims in the final secret world are female green bubble dragons, each with a small pink bow on the corner of their head.]]
* ThemeTuneCameo: The [[EarWorm Bubble Bobble theme]] appears in this.
* ThemeTwinNaming: Bub(by) and Bob(by).
* ToyTime: World 4.
* TreasureIsBiggerInFiction
* TurnsRed
* WingdingEyes: In an exaggerated variant, characters die with their eyes getting ''crossed off by a literal black line''.
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