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* ArrangeMode: ''Raiden IV Overkill'' has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "[[SurplusDamageBonus Overkill]]" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear.

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* ArrangeMode: ArrangeMode:
** The "New Version" build of ''Viper Phase 1'' removes the fininte-ammo sytsem of subweapons; they now last until you are killed. However, subweapons are less powerful as a counterbalance.
**
''Raiden IV Overkill'' has the "Overkill" mode, where attacking a medium-size or bigger enemy after it's been destroyed allows you to fill its "[[SurplusDamageBonus Overkill]]" meter, which, depending on the level of the Overkill meter filled, gives you score medals. In addition, Silver and Gold Score rings appear when you kill enemies quickly as they appear.
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* NintendoHard: Bullets move very fast, it takes many stages' worth of powerups to get your ship into a reasonably powerful state, losing a life knocks all of those powerups out of your ship making recovery nightmarishly difficult, and there's a sheer drought of extra lives; these games often only give one extra life in the entire game. The Seibu-produced games also don't give [[InvulnerableAttack invincibility when firing a bomb]], so it's quite difficult to whisk yourself of imminent death.

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* NintendoHard: Bullets move very fast, it takes many stages' worth of powerups to get your ship into a reasonably powerful state, losing a life knocks all of those powerups out of your ship making recovery nightmarishly difficult, and there's a sheer drought of extra lives; these games often only give one extra life in the entire game. The Seibu-produced games also don't give [[InvulnerableAttack invincibility when firing a bomb]], bomb]] and bombs take about a second to detonate, so it's quite difficult to whisk yourself of imminent death.
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* NintendoHard: The older games in the series show that just because only a few enemies do BulletHell doesn't mean it's any easier. Bullets move very fast, and there's a sheer drought of extra lives; these games often only give one extra life in the entire game.

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* NintendoHard: The older games in the series show that just because only a few enemies do BulletHell doesn't mean it's any easier. Bullets move very fast, it takes many stages' worth of powerups to get your ship into a reasonably powerful state, losing a life knocks all of those powerups out of your ship making recovery nightmarishly difficult, and there's a sheer drought of extra lives; these games often only give one extra life in the entire game.game. The Seibu-produced games also don't give [[InvulnerableAttack invincibility when firing a bomb]], so it's quite difficult to whisk yourself of imminent death.

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* AstralFinale: After completing stage 5 (of 8) in either of the first two games, you land back on the AirborneAircraftCarrier and take off into space for the final three stages.

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* AstralFinale: AstralFinale:
**
After completing stage 5 (of 8) in either of the first two games, you land back on the AirborneAircraftCarrier and take off into space for the final three stages.
** ''Raiden IV'' takes you into space for the fifth and final stage of the game. In the Xbox 360 / Additonal Mode on consoles, this part of the game is split up into three
stages.
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* AstralFinale: After completing stage 5 (of 8) in either of the first two games, you land back on the AirborneAircraftCarrier and take off into space for the final three stages.
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Added info about the 2023 rerelease of Raiden III

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* ''Raiden III × MIKADO MANIAX'': A 2023 rerelease for the [[UsefulNotes/{{Steam}} PC/Steam]], UsefulNotes/PlayStation5, UsefulNotes/PlayStation4, UsefulNotes/XboxSeriesXAndS, UsefulNotes/XboxOne, and UsefulNotes/NintendoSwitch. This enhanced rerelease updates the 2005 game with HD graphics, customizable wallpapers, and support for vertically rotated displays. It also features 20 remixed music tracks from the game by a group of artists produced by the Japanese arcade chain, Game Center Mikado. Featured remix artists are oSatoBan, Heavy Metal Raiden, Fantom Iris, O.T.K., Soshi Hosoi, Daisuke Matsumoto, Cosio, Keishi Yonao, Ryu☆, Raito, and Yu Shimoda.
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* NintendoHard: The older games in the series show that just because only a few enemies do BulletHell doesn't mean it's any easier.

to:

* NintendoHard: The older games in the series show that just because only a few enemies do BulletHell doesn't mean it's any easier. Bullets move very fast, and there's a sheer drought of extra lives; these games often only give one extra life in the entire game.
Is there an issue? Send a MessageReason:
None


* EarlyInstallmentWeirdness: The very first game only has two weapon types (the red SpreadShot and the blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not. It is also the only installment with point-based [[OneUp extends]].

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* EarlyInstallmentWeirdness: The very first game only has two weapon types (the red SpreadShot and the blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not. It is also the only installment with point-based [[OneUp extends]]. There are only four stage themed shared amongst the eight stages; later games have as many themes as there are stages, or at least close to it, with ''Raiden II'' reusing only one theme ("Tragedy Flame" for stages 2 and 8).
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Per TRS, this is YMMV


* DifficultySpike: Usually occurs around the second or third stage.
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* EasierThanEasy: The "Practice" difficulty level. Even bosses don't [[BulletHell throw bullets]] at you in this level.

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* EasierThanEasy: The "Practice" difficulty level. level in MOSS-developed home titles. Even bosses don't [[BulletHell throw bullets]] at you in this level.level, and there are no EasyModeMockery either (unless you play Light Mode in ''IV'' that is).



* EasyModeMockery: Clear ''Raiden IV''[='=]s Light mode and you're treated to an ending cutscene where the AirborneAircraftCarrier you took off from gets attacked ([[SoundtrackDissonance to the tune of the happy ending theme]]). Then you're told to try Original mode and the game ends without going to the second loop.

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* EasyModeMockery: Clear ''Raiden IV''[='=]s Light mode and you're treated to an ending cutscene where the AirborneAircraftCarrier you took off from gets attacked ([[SoundtrackDissonance to the tune of the happy ending theme]]). Then you're told to try Original mode and the game ends without going to the second loop. Otherwise this trope is averted with [[EasierThanEasy Practice and Easy levels]] in MOSS-developed titles, making Light Mode an exception to the aversion.
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A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear and Blue Javelin ship comes from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.

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A spinoff of the ''Raiden'' series, taking place exclusively in outer space and featuring some different gameplay in the form of temporary secondary weapons. This is the game that the Judge Spear and Blue Javelin ship comes ships come from. Developed on the Seibu SPI arcade hardware, which the ''Raiden Fighters'' series also uses.



* ''Raiden IV × Mikado Remix'' (2021, UsefulNotes/NintendoSwitch): Another rerelease featuring all of the content from ''Overkill'' and a new arranged soundtrack sponsored by the Mikado arcade chain. Versions for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/{{Steam}} are [[https://realotakugamer.com/raiden-iv-x-mikado-remix-for-ps5ps4-xbox-one-xbox-series-pc-coming-west-in-2023/83709/?fbclid=IwAR3bkf9A1Z5hZOMKZP-_GdpfeIOYWMDHciQWX3KrgJHb_Ii8BlhvhXKSL4k set for a release in 2023]].

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* ''Raiden IV × Mikado Remix'' (2021, UsefulNotes/NintendoSwitch): Another rerelease featuring all of the content from ''Overkill'' and a new arranged soundtrack sponsored by the Mikado arcade chain. Versions chain, with versions for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/{{Steam}} are [[https://realotakugamer.com/raiden-iv-x-mikado-remix-for-ps5ps4-xbox-one-xbox-series-pc-coming-west-in-2023/83709/?fbclid=IwAR3bkf9A1Z5hZOMKZP-_GdpfeIOYWMDHciQWX3KrgJHb_Ii8BlhvhXKSL4k set for a release in 2023]].
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New console versions of Raiden IV × Mikado Remix for 2023


* ''Raiden IV x Mikado Remix'' (2021, UsefulNotes/NintendoSwitch): Another rerelease featuring all of the content from ''Overkill'' and a new arranged soundtrack sponsored by the Mikado arcade chain.

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* ''Raiden IV x × Mikado Remix'' (2021, UsefulNotes/NintendoSwitch): Another rerelease featuring all of the content from ''Overkill'' and a new arranged soundtrack sponsored by the Mikado arcade chain. Versions for the UsefulNotes/PlayStation4, UsefulNotes/PlayStation5, UsefulNotes/XboxOne, UsefulNotes/XboxSeriesXAndS, and UsefulNotes/{{Steam}} are [[https://realotakugamer.com/raiden-iv-x-mikado-remix-for-ps5ps4-xbox-one-xbox-series-pc-coming-west-in-2023/83709/?fbclid=IwAR3bkf9A1Z5hZOMKZP-_GdpfeIOYWMDHciQWX3KrgJHb_Ii8BlhvhXKSL4k set for a release in 2023]].
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* EverythingsBetterWithCows: Every game's first stage sends you flying over a farm with some cows. Cows that have ''animated sprites.''
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* AntiFrustrationFeaturs: The ''Arcade Archives'' version of ''Raiden'' allows the player to start a game from the 2nd player side as well as to adjust the starting [[DynamicDifficulty rank]], as in the original version of the game starting rank is determined by what stage the AttractMode is showing when you insert your coins, [[GuideDangIt which isn't hinted at]] in the original arcade release.

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* AntiFrustrationFeaturs: AntiFrustrationFeatures: The ''Arcade Archives'' version of ''Raiden'' allows the player to start a game from the 2nd player side as well as to adjust the starting [[DynamicDifficulty rank]], as in the original version of the game starting rank is determined by what stage the AttractMode is showing when you insert your coins, [[GuideDangIt which isn't hinted at]] in the original arcade release.
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Added DiffLines:

* AntiFrustrationFeaturs: The ''Arcade Archives'' version of ''Raiden'' allows the player to start a game from the 2nd player side as well as to adjust the starting [[DynamicDifficulty rank]], as in the original version of the game starting rank is determined by what stage the AttractMode is showing when you insert your coins, [[GuideDangIt which isn't hinted at]] in the original arcade release.
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* MercyMode: In all games except ''V'', if you lose all your lives, a 'P' item drops from your ship. If you continue, you can claim it and power your weapons up to maximum.

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* MercyMode: In all games except ''V'', if you lose all your lives, a 'P' item drops from your ship. If you continue, you can claim it and power your weapons up to maximum. [[ContinuingIsPainful Too bad you lose all of that extra firepower]] when you [[NintendoHard (likely) inevitably]] die again.
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* GuideDangIt: ''Raiden I'' had [[https://twitter.com/Plasmo_STG/status/1410705815233781767 convoluted rules]] for how it handled its DynamicDifficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. Most unusual however, is that the rank changes depending on which cycle the AttractMode was at when inserting a coin (something that the e-manual for the Arcade Archives versions only vaguely aludes to by stating that inserting credits at different time affects the game's difficulty), with default rank being when the Stage 7 demo is running.

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* GuideDangIt: ''Raiden I'' had has [[https://twitter.com/Plasmo_STG/status/1410705815233781767 convoluted rules]] for how it handled handles its DynamicDifficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. Most unusual however, is that the rank changes depending on which cycle the AttractMode was at when inserting a coin (something that the e-manual for the Arcade Archives ''Arcade Archives'' versions only vaguely aludes to by stating that inserting credits at different time affects the game's difficulty), with default rank being when the Stage 7 demo is running.


* GuideDangIt: ''Raiden I'' had [[https://twitter.com/Plasmo_STG/status/1410705815233781767 convoluted rules]] for how it handled its DynamicDifficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. On top of that there's a vague note in the [=PS4=] port's manual that states even inserting credits affects the game's difficulty (it doesn't explain if it's just a random roll upon a new game or if inserting coins at ''any'' point changes the difficulty).

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* GuideDangIt: ''Raiden I'' had [[https://twitter.com/Plasmo_STG/status/1410705815233781767 convoluted rules]] for how it handled its DynamicDifficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. On top of Most unusual however, is that there's a vague note in the [=PS4=] port's manual rank changes depending on which cycle the AttractMode was at when inserting a coin (something that states even the e-manual for the Arcade Archives versions only vaguely aludes to by stating that inserting credits at different time affects the game's difficulty (it doesn't explain if it's just a random roll upon a new game or if inserting coins at ''any'' point changes difficulty), with default rank being when the difficulty).Stage 7 demo is running.
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None

Added DiffLines:

* GuideDangIt: ''Raiden I'' had [[https://twitter.com/Plasmo_STG/status/1410705815233781767 convoluted rules]] for how it handled its DynamicDifficulty. Player 2 starts at a lower rank and the Laser and Missile powerups raise rank while Wide and Homing lowers it. On top of that there's a vague note in the [=PS4=] port's manual that states even inserting credits affects the game's difficulty (it doesn't explain if it's just a random roll upon a new game or if inserting coins at ''any'' point changes the difficulty).
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None


* ''Raiden IV x Mikado Remix'' (2021, UsefulNotes/NintendoSwitch)

to:

* ''Raiden IV x Mikado Remix'' (2021, UsefulNotes/NintendoSwitch)UsefulNotes/NintendoSwitch): Another rerelease featuring all of the content from ''Overkill'' and a new arranged soundtrack sponsored by the Mikado arcade chain.
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Cleaned up some inaccurate info


* LightningGun: Come on! Don't fool us with the laser-beam shape, Plasma! We know you to actually be lightning!
* LightningLash :The lightning whip is one of the best power-ups available for players, accessible by collecting two purple power cells, which turns the titular plane's machine-guns into an electrified whip that slaps around the screen, taking every enemy that gets into it's way. By collecting three or more purple cells, and the electrified whip becomes as thick as the player himself and electrocutes enemies en masse, and deals serious damage to bosses. It looks as awesome as it sounds◊.

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* LightningGun: Come on! Don't fool us with the laser-beam shape, Bend Plasma! We know you to actually be lightning!
* LightningLash :The lightning whip LightningLash: The Bend Plasma is one of the best power-ups available for players, accessible by collecting two this. It starts as a rapid firing purple power cells, which turns laser stream. Continuously firing it will overcharge it and turn the titular plane's machine-guns weapon into an electrified whip a plasma stream that slaps around the screen, taking every enemy that gets into it's way. By collecting three or more purple cells, and the electrified whip becomes as thick as the player himself and electrocutes enemies en masse, and deals serious damage locks on to bosses.multiple enemies. It looks as awesome as it sounds◊.
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Crosswicked new trope Lightning Lash.

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* LightningLash :The lightning whip is one of the best power-ups available for players, accessible by collecting two purple power cells, which turns the titular plane's machine-guns into an electrified whip that slaps around the screen, taking every enemy that gets into it's way. By collecting three or more purple cells, and the electrified whip becomes as thick as the player himself and electrocutes enemies en masse, and deals serious damage to bosses. It looks as awesome as it sounds◊.
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None


* EarlyInstallmentWeirdness: The very first game only has two weapon types (the red SpreadShot and the blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not.

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* EarlyInstallmentWeirdness: The very first game only has two weapon types (the red SpreadShot and the blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not. It is also the only installment with point-based [[OneUp extends]].
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None


* EarlyInstallmentWeirdness: The very first game lacks the series' signature Bend Plasma weapon, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not.

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* EarlyInstallmentWeirdness: The very first game lacks only has two weapon types (the red SpreadShot and the series' signature Bend Plasma weapon, blue laser) while all later games have at least three, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not.

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Removed: 97

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* CheckPoint: The Japanese version of ''Raiden'' has these.
** DifficultyByRegion: Other versions do not, and cause the player to respawn in place if killed.

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* CheckPoint: The Japanese version of ''Raiden'' has these.
** DifficultyByRegion:
these. [[DifficultyByRegion Other versions do not, and cause the player to respawn in place if killed.]]


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* EarlyInstallmentWeirdness: The very first game lacks the series' signature Bend Plasma weapon, and the Japanese version of it in particular has checkpoints whereas the export versions and all subsequent games do not.
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Added DiffLines:

* ''Raiden IV x Mikado Remix'' (2021, UsefulNotes/NintendoSwitch)
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The first game in the series developed by MOSS after Seibu Kaihatsu disbanded in 1998; also released for the Playstation 2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam eight years later.

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The first game in the series developed by MOSS after Seibu Kaihatsu disbanded in 1998; also released for the Playstation 2 UsefulNotes/Playstation2 and the PC. It replaces the Bend Plasma with the green Proton Laser. The Windows PC versions were initially exclusive to Japanese computers before rereleased internationally on Steam eight years later.



* ''Raiden IV: Overkill'' (2014, PlayStation 3): An UpdatedRerelease of ''IV'' with a new game mode. Later released on PC/Steam.

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* ''Raiden IV: Overkill'' (2014, PlayStation 3): UsefulNotes/PlayStation3): An UpdatedRerelease of ''IV'' with a new game mode. Later released on PC/Steam.



* ''Raiden V: Director's Cut'' (2018): An UpdatedRerelease that adds co-op play and bonus stages. First released on the Playstation 4 and on PC/Steam, then released on the UsefulNotes/NintendoSwitch in 2019.

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* ''Raiden V: Director's Cut'' (2018): An UpdatedRerelease that adds co-op play and bonus stages. First released on the Playstation 4 UsefulNotes/Playstation4 and on PC/Steam, then released on the UsefulNotes/NintendoSwitch in 2019.



* ''The Raiden Project'' (1996): Released on the PlayStation, it includes the first two games.

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* ''The Raiden Project'' (1996): Released on the PlayStation, UsefulNotes/PlayStation, it includes the first two games.
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Considered a standalone game despite being an UpdatedRerelease of ''Raiden II'', it looks like the base game at first glance, but [[MissionPackSequel it has a lot of new content]], such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. The console port was [[NoExportForYou released only in Japan]] for the PlayStation in 1995.

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Considered a standalone game despite being an UpdatedRerelease of ''Raiden II'', it looks like the base game at first glance, but [[MissionPackSequel it has a lot of new content]], such as a more elaborate scoring system, three different game modes, and the addition of music from the first ''Raiden'' to the soundtrack. The console port was [[NoExportForYou released only in Japan]] for the PlayStation UsefulNotes/PlayStation in 1995.
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* GainaxEnding: ''Raiden III'''s ending. [[spoiler: Your ship flies into the crashed remains of a fighter shown before the first boss battle in the original game, then it transforms into a fairy and flies away. Was your ship a fairy the whole time?]]

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* GainaxEnding: ''Raiden III'''s ending. [[spoiler: Your ship flies into the crashed remains of a fighter the original Fighting Thunder shown before the first boss battle in the original game, then it transforms into a fairy and flies away. Was your ship a fairy the whole time?]]
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Reduced size of image thumbnail from 350px to 192px


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/86d3b4bf0e561a228ef7417e47fed27a.jpg]]
[[caption-width-right:350:The flyer for the first game.]]

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[[quoteright:350:https://static.[[quoteright:192:https://static.tvtropes.org/pmwiki/pub/images/86d3b4bf0e561a228ef7417e47fed27a.jpg]]
[[caption-width-right:350:The [[caption-width-right:192:Arcade flyer for the first game.]]
game]]

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