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Authority Equals Asskicking has been disambiguated.


* AsskickingLeadsToLeadership: The Gearhead Boss is equipped with a grenade launcher and can take more damage than even a GiantMook, requiring more than 160 basic assault rifle rounds to put down. A handful of advanced wingsticks to the face will do him in pretty quickly, though. [[HoistByHisOwnPetard Pop rockets]] get the job done fast, as well.



* AuthorityEqualsAsskicking: The Gearhead Boss is equipped with a grenade launcher and can take more damage than even a GiantMook, requiring more than 160 basic assault rifle rounds to put down. A handful of advanced wingsticks to the face will do him in pretty quickly, though. [[HoistByHisOwnPetard Pop rockets]] get the job done fast, as well.
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Daylight Horror is a disambiguation


* DaylightHorror: The hospital in the "Dead City" level. Entire rooms covered in blood and organic matter. Its like Franchise/DeadSpace meets VideoGame/{{Fallout}} with that eerie light shining through all the broken windows.

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* HeartContainer: Apophis Infusion, a craftable item that boosts your character health by 10/11 points.

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* HeartContainer: Apophis Infusion, a craftable item that boosts your character character''s health by 10/11 points.



* ObviousBeta: The PC version of ''Rage'' is filled with so many graphical and engine glitches, seen on a wide variety of hardware, that it seems it wasn't even play-tested for anything other than the consoles. The fact that it apparently wasn't designed to work ''at all'' with ATI video cards (which are half the cards in existence) doesn't exactly help matters, either.



* RegeneratingHealth: One of the thing that makes Ark survivors special is the [[InsistentTerminology Nanotrites]] in their blood that rebuild their body from almost any damage. This is why so many people are keen on sending you out into dungeons full of hostiles, and also why the Authority wants to capture you.

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* RegeneratingHealth: One of the thing that makes Ark survivors special is the [[InsistentTerminology Nanotrites]] in their blood that rebuild their body from almost any damage. This is why so many people are keen on sending you out into dungeons full of hostiles, and also why the Authority wants to capture you. You can still use bandages if you urgently need to get back to full health.
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* AmbiguouslyHuman: At a glance, JK Stiles looks human, but his strange two-toed feet look almost alien. This is in addition to his extremely pale skin and the mysterious tubes he's connected to. This sets him apart from all other characters in the game, and [[RiddleForTheAges goes totally unexplained]].

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* AttackReflector: One upgrade line in 2 lets you melee attack incoming grenades to deflect them away, then deflect them away even if they're on the floor, and then finally reflect them back at the sender. The timing and 'lock on' for this is very generous.



* {{BFG}}: Plenty around (this is the developer that invented the [[VideoGame/{{Doom}} BFG]], after all), but the name of the [[EleventhHourSuperpower Authority Pulse Cannon's]] alternate ammo ''is'' BFG.

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* {{BFG}}: Plenty around (this is the developer that invented the [[VideoGame/{{Doom}} BFG]], after all), but the name of the [[EleventhHourSuperpower Authority Pulse Cannon's]] alternate ammo ''is'' BFG. In 2, you can even literally get ''the'' BFG (or something that looks and behaves very much like it) as an extra.



%%* BodyHorror: The mutants.

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%%* * BodyHorror: The mutants.mutants. Look no further than Dr. Kvasir's 'Legs', or most any of the really big 'Crusher' mutants or the Authority's battle-mutants. Facial issues are the most common; think cleft palate turned up to a thousand, and MoreTeethThanTheOsmondFamily.



* CoolCar: Your buggy, which can be outfitted with all manners of parts and weapons, both for racing and cruising around the wasteland.

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* CoolCar: Your buggy, which can be outfitted with all manners of parts and weapons, both for racing and cruising around the wasteland. In the second game you get the Phoenix, which is also armed to the gills when fully upgraded; you start out with just [[MoreDakka twin chainguns]], but then you can add an autocannon turret, guided missile launchers, and a [[DeathFromAbove burst-fire mortar rack]].



* HandCannon: The normally puny pistol becomes this when loaded with the right ammo.

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* HandCannon: The normally puny pistol becomes this when loaded with the right ammo. In the second game there's also the Diablo Magnum, which fires sticky projectiles. Minimal damage up front, but then you hit the alt fire to ''snap'' your fingers, lighting all of your targets on fire simultaneously.



* ShotgunsAreJustBetter: ''RAGE's'' shotgun is as effective as you'd expect from an Creator/IdSoftware game, able to deal with most threats and with plentiful ammo available. It also makes a pretty good melee weapon.

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* ShotgunsAreJustBetter: ''RAGE's'' shotgun is as effective as you'd expect from an Creator/IdSoftware game, able to deal with most threats and with plentiful ammo available. It also makes a pretty good melee weapon. In 2 it condenses the shell's shot into a concentrated slug when aimed, too. Either way, expect enemies to get BlownAcrossTheRoom. Convenient, if you're on a high platform or near a bottomless pit.



** The gun is less practical then the crossbow. The crossbow has multiple ammo types, faster firing speed and more ammo around the maps. A player with a good aim can use the crossbow in any situation that calls for long range fire power. Also, it brings up the question why there is a stand-one scope for the pistol, but not for the crossbow, as it can pull [[SwissArmyWeapon double duty]].

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** The gun is less practical then than the crossbow. The crossbow has multiple ammo types, faster firing speed and more ammo around the maps. A player with a good aim can use the crossbow in any situation that calls for long range fire power. Also, it brings up the question why there is a stand-one scope for the pistol, but not for the crossbow, as it can pull [[SwissArmyWeapon double duty]].



* TankGoodness: Part of 2's plot is repairing an Authority Predator tank to working order, after which you can call one in almost any time you like. It's pretty fast for its size and weight, protected by a non-regenerating energy shield, and armed with a powerful energy cannon that can obliterate most other vehicles in a single shot at most. It might not have treads (it has two wheels up front and four in the back), but it's definitely a pretty mean piece of hardware.



%%* WeaponizedCar: Of course.

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%%* * WeaponizedCar: Of course.course. To summarize CoolCar above, the Phoenix in 2 gets: twin chainguns, an autocannon turret, twin missile launchers, and a mortar rack.

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Nice Hat is now a disambig and Up To Eleven is being dewicked.


* AxeCrazy: There's a lot of this going around amongst the various bandit clans, particularly the Wasted, Ghosts, and Jackals. The Scorchers in the DLC take this UpToEleven.

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* AxeCrazy: There's a lot of this going around amongst the various bandit clans, particularly the Wasted, Ghosts, and Jackals. The Scorchers in the DLC take this UpToEleven.up to eleven.



* HarderThanHard: Nightmare difficulty, in the id Software tradition. The Scorchers DLC also adds an [[UpToEleven Ultra-Nightmare]] difficulty level.

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* HarderThanHard: Nightmare difficulty, in the id Software tradition. The Scorchers DLC also adds an [[UpToEleven Ultra-Nightmare]] Ultra-Nightmare difficulty level.



* NailEm: The Nail Gun added with the Scorcher's DLC is basically a submachine gun with the biggest ammo clip in the game. It even has two alternate ammo types available as soon as the player gets it: [[UpToEleven rebar spikes (that can pin enemies to walls) and railgun bolts (that can pin enemies THROUGH walls).]]

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* NailEm: The Nail Gun added with the Scorcher's DLC is basically a submachine gun with the biggest ammo clip in the game. It even has two alternate ammo types available as soon as the player gets it: [[UpToEleven rebar spikes (that can pin enemies to walls) and railgun bolts (that can pin enemies THROUGH walls).]]



* NiceHat: Many different wastelanders have one of these. Jani, one of the vendors at Subway Town, has a particularly nice one with a red skull on it.

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Vendor Trash is being disambiguated


* HyperspaceArsenal: By the end of the game, the player has acquired and is carrying a pistol, a shotgun ([[SawedOffShotgun two]] if you have the Anarchy Edition DLC), an assault rifle, a sniper rifle, a crossbow, a sub-machine gun, a rocket launcher, and a minigun. And that's just the weapons. You're also likely be carrying a load of quick use items, ItemCrafting components, and a bunch of VendorTrash.

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* HyperspaceArsenal: By the end of the game, the player has acquired and is carrying a pistol, a shotgun ([[SawedOffShotgun two]] if you have the Anarchy Edition DLC), an assault rifle, a sniper rifle, a crossbow, a sub-machine gun, a rocket launcher, and a minigun. And that's just the weapons. You're also likely be carrying a load of quick use items, ItemCrafting components, and a bunch of VendorTrash.ShopFodder.



* SequelHook: The game ends [[spoiler:with the Resistance triggering the emergence of countless Arks, filled with even more numerous people who would be invaluable against the Authority. In essence, they are both an army and the people needed to rebuild after the army is finished. And then... cut to credits. The BigBad is never fought, and the Authority is far from destroyed.]]

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* SequelHook: The game ends [[spoiler:with the Resistance triggering the emergence of countless Arks, filled with even more numerous people who would be invaluable against the Authority. In essence, they are both an army and the people needed to rebuild after the army is finished. And then... cut to credits. The BigBad is never fought, and the Authority is far from destroyed.]]destroyed]].
* ShopFodder: The wasteland is littered with old bottles, tools, books, and so forth that exist for no other reason than to be sold for cash. Even Feltrite, which is supposedly the most valuable substance around, falls into this category (you can trade 20 for a defib upgrade, but that's it).



* VendorTrash: The wasteland is littered with old bottles, tools, books, and so forth that exist for no other reason than to be sold for cash. Even Feltrite, which is supposedly the most valuable substance around, falls into this category (you can trade 20 for a defib upgrade, but that's it).
* WeaponizedCar: Of course.

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* VendorTrash: The wasteland is littered with old bottles, tools, books, and so forth that exist for no other reason than to be sold for cash. Even Feltrite, which is supposedly the most valuable substance around, falls into this category (you can trade 20 for a defib upgrade, but that's it).
*
%%* WeaponizedCar: Of course.
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* ArmorIsUseless: Armor essentially counts as a secondary health layer. Each piece has to be broken off to cause actual damage to the limb beneath it, unless you have armor piercing rounds or explosives to get around it. There's a version of the club mutant clad in bony armor, which can take much more punishment than its unarmored cousin.

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* ArmorIsUseless: Armor For enemies, armor essentially counts as a secondary health layer. Each piece has to be broken off to cause actual damage to the limb beneath it, unless you have armor piercing rounds or explosives to get around it. There's a version of the club mutant clad in bony armor, which can take much more punishment than its unarmored cousin.
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* RevolversAreJustBetter: The Settler pistol, your starting weapon, is a hefty revolver that holds a whopping twelve rounds. Additional ammo types include the heftier Fat Boys (which are limited to six-round cylinders), [[MoreDakka all-in-one]] Killbursts, and Fat Mammas (which act like Fat Boys with the added benefit of [[OneHitPolyKill penetration]]). In comparison, everyone else in the game who carries a pistol is limited to a Colt .45.

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* RevolversAreJustBetter: The Settler pistol, your starting weapon, is a hefty revolver that holds a whopping twelve rounds. Additional It's not very impressive at first, but it becomes a lot more useful once you gain access to alternate ammo types include the types-the heftier Fat Boys (which are limited to six-round cylinders), [[MoreDakka all-in-one]] Killbursts, and Fat Mammas (which act like Fat Boys with the added benefit of [[OneHitPolyKill penetration]]). In comparison, everyone else in the game who carries a pistol is limited to a Colt .45.

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* RealityEnsues: Killing an enemy with an explosive weapon will [[ChunkySalsaRule vaporize them]], along with whatever ammo or money they had on them. If you want to play around with those neat "Pop Rocket" rounds for your shotgun, you'd better be willing to give up whatever items the poor schmuck you just blasted was carrying.


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* UnexpectedlyRealisticGameplay: Killing an enemy with an explosive weapon will [[ChunkySalsaRule vaporize them]], along with whatever ammo or money they had on them. If you want to play around with those neat "Pop Rocket" rounds for your shotgun, you'd better be willing to give up whatever items the poor schmuck you just blasted was carrying.
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* DeadlyRemoteControlToy: The RC Bomb Car, also referred to as RC-XD (Remote Controlled EXplosive Device), is a quick-use item. It is a small radio-controlled car loaded with explosives. Nicholas Raine, as well as other people using them, can drive a bomb car through ventilation shafts or behind cover and then detonate the car.

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* DeadlyRemoteControlToy: The RC Bomb Car, also referred to as RC-XD (Remote Controlled EXplosive [=EXplosive=] Device), is a quick-use item. It is a small radio-controlled car loaded with explosives. Nicholas Raine, as well as other people using them, can drive a bomb car through ventilation shafts or behind cover and then detonate the car.
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* DeadlyRemoteControlToy: The RC Bomb Car, also referred to as RC-XD (Remote Controlled EXplosive Device), is a quick-use item. It is a small radio-controlled car loaded with explosives. Nicholas Raine, as well as other people using them, can drive a bomb car through ventilation shafts or behind cover and then detonate the car.
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More accurate?


Early gameplay videos focused on the vehicular combat aspect of the game, leading to speculation that id was PlayingAgainstType by releasing a non-FPS game. More recent information clarified that the game is primarily an FPS with significant racing, free-driving, and RPG elements. And yes, comparisons to ''VideoGame/{{Borderlands}}'' are inevitable.

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Early gameplay videos focused on the vehicular combat aspect of the game, leading to speculation that id was PlayingAgainstType by releasing a non-FPS game. More recent information clarified that the game is primarily an FPS with significant racing, free-driving, and RPG elements. And yes, comparisons to ''VideoGame/{{Borderlands}}'' ''VideoGame/Borderlands1'' are inevitable.
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* DiscOneNuke: Starting a new game with the Scorchers DLC installed gives you access to the Nailgun very early on. When loaded with sharpened rebar it can OneHitKill virtually every standard enemy in the game, brings down [[GiantMook heavies]] with two headshots ''and'' lets you reuse spikes by taking them from the bodies.

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* DiscOneNuke: DiscOneNuke:
**
Starting a new game with the Scorchers DLC installed gives you access to the Nailgun very early on. When loaded with sharpened rebar it can OneHitKill virtually every standard enemy in the game, brings down [[GiantMook heavies]] with two headshots ''and'' lets you reuse spikes by taking them from the bodies.bodies.
** The video poker game in the casino introduced in ''The Scorchers'' DLC is basically a license to print money as long as you understand the basics of video poker, as the payout odds are massively in the player's favor due to the game allowing you to draw twice per game. This easily gives you enough cash to max out all your ammo and supplies.
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* ExcusePlot: Big rock hits earth. You survive. You get lots of cool weapons, blow some shit up, and try to save the world.

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* ExcusePlot: Big rock hits earth. You survive. You get lots of cool weapons, blow some shit up, and try to save the world.do odd jobs for various people, then fight against a totalitarian regime.
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* LimitedLoadout: While you can go into your invetory and select from all of your available weapons at any time, you only have four "quick-use" slots.
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** The asteroid also passes through the rings of Saturn on its way to Earth. Any asteroid getting that close to Saturn would almost certainly be caught in the gas giant's gravity and hit Saturn, not continue on to Earth.

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** The asteroid also passes through the rings of Saturn on its way to Earth. Any asteroid getting that close to Saturn would almost certainly be caught in the gas giant's gravity and hit Saturn, Saturn (or if it's moving fast enough to escape, possibly be shattered by the flyby ''a la'' [[https://en.wikipedia.org/wiki/Comet_Shoemaker%E2%80%93Levy_9 Comet Shoemaker-Levy 9]]), not continue on to Earth.
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** Finally, while an impact from 99942 Apophis would be nothing to sneeze at (the blast would be far larger than TheTunguskaEvent or any nuclear weapon ever detonated), it ''probably'' wouldn't cause a mass extinction event as depicted in the game (the Chixculub meteorite is estimated to have been a minimum of thirty times bigger).

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** Finally, while an impact from 99942 Apophis would be nothing to sneeze at (the blast would be far larger than TheTunguskaEvent or any nuclear weapon ever detonated), it ''probably'' wouldn't cause a mass extinction event ''VideoGame/{{Fallout}}''-style apocalypse as depicted in the game (the Chixculub meteorite is estimated to have been a minimum of thirty times bigger).

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* SciFiWritersHaveNoSenseOfScale: The opening cinematic has some serious scale issues. The curvature of the moon is visible when the asteroid passes it close enough to knock off material. That should have made the asteroid big enough that A) it would be spherical, and B) Earth would probably have shattered, never mind any form of life surviving, arks or no. Also, the moon and Earth are ''way'' too close together.

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* SciFiWritersHaveNoSenseOfScale: The opening cinematic has some serious scale issues. issues.
**
The curvature of the moon Moon is visible when the asteroid passes it close enough to knock off material. That should have made the asteroid big enough that A) it would be spherical, and B) Earth would probably have shattered, never mind any form of life surviving, arks or no. The asteroid in question, 99942 Apophis, is not nearly that big: "only" 370 meters in diameter and estimated to mass 61 million tons. Also, the moon Moon and Earth are ''way'' too close together.together.


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** Finally, while an impact from 99942 Apophis would be nothing to sneeze at (the blast would be far larger than TheTunguskaEvent or any nuclear weapon ever detonated), it ''probably'' wouldn't cause a mass extinction event as depicted in the game (the Chixculub meteorite is estimated to have been a minimum of thirty times bigger).
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** [[spoiler: Because Dr. Kvasir and Loosum Hager are alive in ''VideoGame/Rage2'', however, the canonicity of the novelization is disputable.]]
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* DeathIsASlapOnTheWrist: If you happen to be blown up in the competitive death racing scene, you respawn a second later with a full health meter for your vehicle and no ammo or items lost. All you lose is your speed, which may or may not be enough for opposing racers to catch up on. This applies to your opponents too - which makes Rocket Races all about delaying your opponents to steal first rather than about eliminating them entirely.
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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.

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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way.way or by using a Shield. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.

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* CoOpMultiplayer: The only on-foot multiplayer mode is Co-Op. Given id's long history of competitive deathmatch modes, this took many fans by surprise. There is competitive death racing, however.
* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.




* CoOpMultiplayer: The only on-foot multiplayer mode is Co-Op. Given id's long history of competitive deathmatch modes, this took many fans by surprise. There is competitive death racing, however.
* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.
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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a component player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.

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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a component competent player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.

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* CyberCyclops: The Authority's helmets give them this appearance, complete with RedEyesTakeWarning. They aren't actually cycloptic, of course.

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* CyberCyclops: The Authority's helmets give them this appearance, complete with RedEyesTakeWarning. They aren't actually cycloptic, of course.


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* TheComputerIsACheatingBastard: Your vehicle's [[HomingProjectile homing rockets]] trail enemies loosely, and are easy to miss with if your opponent's swerving at all. Meanwhile enemy homing rockets can trail you indefinitely, follow sharper turns than your own do, and can only be thrown off by a lucky turn or a wide turn around a wall / object in the way. Opposing racers ''will'' abuse the hell out of this in Rocket Races and Rocket Rallies, since otherwise they're at a sharp disadvantage against a component player. [[{{InvertedTrope}} On the flip side]], however, you take less damage from rockets than enemies, and if both of your rockets hit a target, it's nearly an assured OneHitKill.
* CyberCyclops: The Authority's helmets give them this appearance, complete with RedEyesTakeWarning. They aren't actually cycloptic, of course.
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* AutomaticCrossbow: Averted, it's a weapon from the future but the Desert Striker crossbow's technology is for sniping and having a variety of bolts to use - not rapid-fire.

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* AutomaticCrossbow: Averted, it's It's a weapon from the future but and the Desert Striker crossbow's technology is makes it a semi-automatic weapon for sniping and having a variety of bolts to use - not rapid-fire.use.

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