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* AdamAndEvePlot: [[spoiler:After the complete annihilation of humanity and the Stone-like having fallen silent, the Creator creates clones of Buster and Reana in the far past to restart humanity once again. His name alone makes the allusion even more blatant]].



%%* BigBad: The Stone-Like.
* [[spoiler: BadGuyWins]]: [[spoiler: The Stone-like ultimately succeeds in eradicating humanity, though Creator resurrects the species via cloning in a StableTimeLoop.]]

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%%* * BigBad: The Stone-Like.
Stone-Like is ultimately the prime motivator and obstacle for the heroes, though it is not really evil in the traditional sense.
* [[spoiler: BadGuyWins]]: BadGuyWins: [[spoiler: The Stone-like ultimately succeeds in eradicating humanity, though Creator resurrects the species via cloning in a StableTimeLoop.]]


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* GoOutwithASmile: [[spoiler:The Creator, after having successfully cloned Buster and Reana, is shown to look at them with joy before he finally collapses and shuts down for good]].
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* KillEmAll: The game '''starts''' with a cutscene of this happening to Earth.

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* KillEmAll: The game '''starts''' with a cutscene showing all of humanity getting wiped out apart from the main characters. [[spoiler:Those die to in the end and are now stuck in a time loop of this happening over and over again. It's like they tried to Earth.out-Ideon [[Anime/SpaceRunawayIdeon Ideon]]]].
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* DepopulationBomb: The game opens with the Stone Like scouring the Earth in a brilliant white light, annihilating all of humanity except those who happened to be in orbit.

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* DepopulationBomb: The game opens with the Stone Like Stone-Like scouring the Earth in a brilliant white light, annihilating all of humanity except those who happened to be in orbit.



* OhCrap: [[spoiler:Reana and Buster can only react with ardent terror as the Stone Like unleashes a new wave of light, a terror that only get's worse as they desperately try to outrun it]].

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* OhCrap: [[spoiler:Reana and Buster can only react with ardent terror as the Stone Like Stone-Like unleashes a new wave of light, a terror that only get's worse as they desperately try to outrun it]].



* OutrunTheFireball: [[spoiler:After the FinalBoss, the Stone Like once again unleashes the same bright light that annihilated humanity forcing Reana and Buster to try and outrunning it. [[SubvertedTrope Unfortunately it catches up to them]]]].

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* OutrunTheFireball: [[spoiler:After the FinalBoss, the Stone Like Stone-Like once again unleashes the same bright light that annihilated humanity forcing Reana and Buster to try and outrunning it. [[SubvertedTrope Unfortunately it catches up to them]]]].

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%%* DepopulationBomb: Seen in the end of Stage 2.

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%%* * DepopulationBomb: Seen in The game opens with the end Stone Like scouring the Earth in a brilliant white light, annihilating all of Stage 2.humanity except those who happened to be in orbit.



* MarathonBoss: When you fail to get combos and upgrade your weapons, you'll be fighting some of the later bosses and especially the FinalBoss for a long time.
* MarathonLevel: What the game lacks in terms of number of stages[[note]]In Arcade Mode, there's only four full-bodied stages, three of which you go through due to a mutually-exclusive choice, and two {{Boss Only Level}}s. Saturn Mode, on the other hand, makes Stage 6 much longer and makes you go through all six stages.[[/note]], it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''



* MarathonBoss: When you fail to get combos and upgrade your weapons, you'll be fighting some of the later bosses and especially the FinalBoss for a long time.
* MarathonLevel: What the game lacks in terms of number of stages[[note]]In Arcade Mode, there's only four full-bodied stages, three of which you go through due to a mutually-exclusive choice, and two {{Boss Only Level}}s. Saturn Mode, on the other hand, makes Stage 6 much longer and makes you go through all six stages.[[/note]], it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''



* MoodWhiplash: The opening of the game starts as one would expect some standard SuperRobot anime with everyone getting ready for whatever threat they are about to face. Then cut to a bright light enveloping the earth with the narrator stating in a somber tone that all of humanity has been wiped out.



* OhCrap: [[spoiler:Reana and Buster can only react with ardent terror as the Stone Like unleashes a new wave of light, a terror that only get's worse as they desperately try to outrun it]].



* OutrunTheFireball: [[spoiler:After the FinalBoss, the Stone Like once again unleashes the same bright light that annihilated humanity forcing Reana and Buster to try and outrunning it. [[SubvertedTrope Unfortunately it catches up to them]]]].



%%* WaveMotionGun: Many bosses have that.

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%%* * WaveMotionGun: Many bosses have that.huge beam cannons whose shoots can cover a good chunk of the screen.
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* PrimaryColorHero: The ''Tetra'''s Silverguns are blue, red and yellow, and the ship itself is blue and white.

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* PrimaryColorHero: PrimaryColorChampion: The ''Tetra'''s Silverguns are blue, red and yellow, and the ship itself is blue and white.

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* PlotlineDeath: [[spoiler:At the very end, the last two humans die.]]

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* PlotlineDeath: [[spoiler:At the end of Stage 5, Guy and Tengai sacrifice themselves to destroy the Stone-Like's beam cannon. At the very end, Reana and Buster are seemingly incinerated when the last two humans die.Stone-Like is defeated.]]


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* PrimaryColorHero: The ''Tetra'''s Silverguns are blue, red and yellow, and the ship itself is blue and white.
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* AirborneAircraftCarrier: Tetra [[spoiler:and its doppelgänger Penta]].
* AllThereInTheManual: There's additional backstory in Igarashi's journal, which put more focus on the researchers' findings. As it turned out, in addition to the Stone-Like and the Creator robot, the prehistoric layer contained what appeared to be ruins that seemed too technologically advanced for the time period. [[spoiler:Coincidentally, HQ is built ''right on top of it.'']]

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* AirborneAircraftCarrier: Tetra [[spoiler:and its doppelgänger sister ship Penta]].
* AllThereInTheManual: There's additional backstory in Igarashi's journal, which put more focus on the researchers' findings. As it turned out, in addition to the Stone-Like and the Creator robot, Creator's fossilized torso, the prehistoric layer contained what appeared to be ruins that seemed too technologically advanced for the time period. [[spoiler:Coincidentally, the EDA HQ is built ''right on top of it.'']]



* ButWhatAboutTheAstronauts: The Tetra's barely able to escape to an orbit around the Earth at the end of Stage 2. Stage 3 starts with them returning to Earth after a year because they had exhausted their food and energy supplies.

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* ButWhatAboutTheAstronauts: The Tetra's Tetra and its crew barely able to escape to an orbit around the Earth at the end of Stage 2. Stage 3 starts with them returning to Earth after a year because they had exhausted their food and energy supplies.



* HotBlooded: Guy [[spoiler:to the point where he kamikaze-attacks the Stone-Like.]]

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* HotBlooded: Guy [[spoiler:to the point where he kamikaze-attacks Kamikaze attacks the Stone-Like.beam weapon the Stone-Like tried to destroy the Tetra and the EDA Headquarters with.]]



* SenselessSacrifice: [[spoiler:Guy's attempt to destroy the Stone-Like at the end of Stage 5]].

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* SenselessSacrifice: [[spoiler:Guy's [[spoiler:Tengai's attempt to destroy the Stone-Like at the end of Stage 5]].5, after Guy sacrifices himself to destroy the beam cannon to save Creator]].
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* [[spoiler: BadGuyWins]]: [[spoiler: The Stone-like ultimately succeeds in eradicating humanity, though Creator resurrects the species via cloning in a StableTimeLoop.]]
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Quality upgrade.


%%Zero context entries are not allowed. Please add context before removing the comment tags.

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%%Zero context %%Zero-context entries are not allowed. Please add context before removing the comment tags.



[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/RadiantSilvergunTitle.JPG]]

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[[quoteright:320:https://static.[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/RadiantSilvergunTitle.JPG]]org/pmwiki/pub/images/silvergun.png]]
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* BattleshipRaid: Stage 5, "Victim", involves two of these.
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* ArrangeMode: In the Story mode added in the UsefulNotes/SegaSaturn port, instead of choosing from Stage 2 or Stage 4 after completing Stage 3, you do both Stage 2 and Stage 4 in a row. This mode also allows you to access a NewGamePlus mode where the Silvergun's weapon levels are carried over to another playthrough. On the downside, you have limited continues (Or, in the [=XBox 360=] port, none at all).
** The UsefulNotes/Xbox360 port has an unlockable ''VideoGame/{{Ikaruga}}'' mode which switches up the scoring system[[note]]sets of three enemies don't have to be the same color to continue the chain, but the combo score {{Cap}} is 25,600 instead of 100,000[[/note]] to more resemble it.
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* EasierThanEasy: The console ports have a "Very Easy" difficulty. Which actually means "NintendoHard". Yes, the game is ''that'' brutal on all difficulty levels.

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* EasierThanEasy: The console ports have a "Very Easy" difficulty. Which actually means "NintendoHard". Yes, [[NintendoHard On their own terms, anyway.]][[note]]Yes, this is the game is ''that'' brutal on all easiest difficulty levels.of the game.[[/note]]
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* {{Foreshadowing}}: In the opening, the two scientists working on the Stone-like discuss about using clones to speed up their work, which is usually done by Robonoids. [[spoiler: It’s excatly how Creator manages to resurrect humanity.]]
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* UpdatedRerelease: One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].

to:

* UpdatedRerelease: One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].
Is there an issue? Send a MessageReason:
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The gameplay is rather unique, allowing various combinations of three buttons to fire any of ''seven'' weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Failure to do results in a near {{Unwinnable}} scenario against the FinalBoss, as underleveled weapons are ineffective and rendered useless. The game is designed so that there is almost always a 'right' weapon for any situation. Like previous Treasure games, ''Radiant Silvergun'' concentrates heavily on boss battles. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player.

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The gameplay is rather unique, allowing various combinations of three buttons to fire any of ''seven'' weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Failure to do so results in a near {{Unwinnable}} scenario against the FinalBoss, as underleveled weapons are ineffective and rendered useless. The game is designed so that there is almost always a 'right' weapon for any situation. Like previous Treasure games, ''Radiant Silvergun'' concentrates heavily on boss battles. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player.



* BossOnlyLevel: Stage 6 (in the arcade version) is nothing but a fight against [[spoiler:Xiga]]. Stage 1 (in ''every'' version) is [[spoiler:a [[HoldTheLine "fight"]] against the Stone-like.]]

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* BossOnlyLevel: Stage 6 (in the arcade version) is nothing but a fight against [[spoiler:Xiga]]. Stage 1 (in ''every'' version) is [[spoiler:a [[HoldTheLine "fight"]] against the Stone-like.]]Stone-like, where you have to endure its attacks for a full minute]]
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* AnachronicOrder: The game starts you off on Stage 3 (Return), then after that you have the option to go to either Stage 2 (Reminiscence), which occurs prior to the events of Stage 3, or Stage 4 (Evasion), set after Stage 3. Then the game continues to Stages 5 (Victim) and 6 (Stone-Like), culminating in [[spoiler: Stage 1 (Link), the ''first'' stage chronologically.]]

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* AnachronicOrder: The game starts you off on Stage 3 (Return), then after that you have the option to go to either Stage 2 (Reminiscence), which occurs prior to the events of Stage 3, or Stage 4 (Evasion), set after Stage 3. Then the game continues to Stages Stage 5 (Victim) and Stage 6 (Stone-Like), (The Origin), culminating in [[spoiler: Stage 1 (Link), the ''first'' stage chronologically.]]
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* AnachronicOrder: The game starts you off on Stage 3 (Return), then after that you have the option to go to either Stage 2 (Reminiscence) which occurs prior to the events of Stage 3, or Stage 4 (Evasion), set after Stage 3. Then the game continues to Stages 5 (Victim) and 6 (Stone-Like), culminating in [[spoiler: Stage 1 (Link), the ''first'' stage chronologically.]]

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* AnachronicOrder: The game starts you off on Stage 3 (Return), then after that you have the option to go to either Stage 2 (Reminiscence) (Reminiscence), which occurs prior to the events of Stage 3, or Stage 4 (Evasion), set after Stage 3. Then the game continues to Stages 5 (Victim) and 6 (Stone-Like), culminating in [[spoiler: Stage 1 (Link), the ''first'' stage chronologically.]]
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* AnachronicOrder: The game starts you off on Stage 3, then after that you have the option to go to Stage 2 (events prior to Stage 3) or Stage 4 (in chronological order). Then the game continues to Stages 5 and 6, culminating with what is numbered as the [[spoiler:''first'']] stage in the game.

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* AnachronicOrder: The game starts you off on Stage 3, 3 (Return), then after that you have the option to go to either Stage 2 (events (Reminiscence) which occurs prior to the events of Stage 3) 3, or Stage 4 (in chronological order). (Evasion), set after Stage 3. Then the game continues to Stages 5 (Victim) and 6, 6 (Stone-Like), culminating with what is numbered as in [[spoiler: Stage 1 (Link), the [[spoiler:''first'']] ''first'' stage in the game.chronologically.]]
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* AnachronicOrder: Stage progression is as follows: Stage 3 (Return) -> Stage 2 (Reminiscence) and/or Stage 4 (Evasion) (depending on version) -> Stage 5 (Victim) -> Stage 6 (Stone-Like) -> [[spoiler:Stage 1 (Link)]]. The numbers indicate their chronological order.

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* AnachronicOrder: The game starts you off on Stage progression is as follows: Stage 3 (Return) -> 3, then after that you have the option to go to Stage 2 (Reminiscence) and/or (events prior to Stage 3) or Stage 4 (Evasion) (depending on version) -> Stage 5 (Victim) -> Stage 6 (Stone-Like) -> [[spoiler:Stage 1 (Link)]]. The numbers indicate their (in chronological order.order). Then the game continues to Stages 5 and 6, culminating with what is numbered as the [[spoiler:''first'']] stage in the game.

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* UpdatedRerelease:
** One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].

to:

* UpdatedRerelease:
**
UpdatedRerelease: One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].

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* FlashbackEpisode: Stage 2 takes place one year prior and covers what happened leading up to the Stone-Like wiping out all of humanity.


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* WholeEpisodeFlashback: Stage 2 takes place one year prior and covers what happened leading up to the Stone-Like wiping out all of humanity.
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* FlashbackEpisode: Stage 2 takes place one year prior and covers what happened leading up to the Stone-Like wiping out all of humanity.
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* MarathonLevel: What the game lacks in terms of number of stages[[note]]In Arcade Mode, there's only four full-bodied stages, three of which you go throughh due to a mutually-exclusive choice, and two {{Boss Only Level}}s. Saturn Mode, on the other hand, makes Stage 6 much longer and makes you go through all six stages.[[/note]], it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''

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* MarathonLevel: What the game lacks in terms of number of stages[[note]]In Arcade Mode, there's only four full-bodied stages, three of which you go throughh through due to a mutually-exclusive choice, and two {{Boss Only Level}}s. Saturn Mode, on the other hand, makes Stage 6 much longer and makes you go through all six stages.[[/note]], it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''
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* MarathonLevel: What the game lacks in terms of number of stages, it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''

to:

* MarathonLevel: What the game lacks in terms of number of stages[[note]]In Arcade Mode, there's only four full-bodied stages, three of which you go throughh due to a mutually-exclusive choice, and two {{Boss Only Level}}s. Saturn Mode, on the other hand, makes Stage 6 much longer and makes you go through all six stages.[[/note]], it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''

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* MarathonBoss: When you fail to get combos and upgrade your weapons, you'll be fighting some of the later bosses and especially the FinalBoss for a long time.



* MarathonBoss: When you fail to get combos and upgrade your weapons, you'll be fighting some of the later bosses and especially the FinalBoss for a long time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MarathonLevel: What the game lacks in terms of number of stages, it makes up for by making them very long. Stage 3, the first stage in the game, takes about ''ten minutes'' to complete. The longest stage in the game is Stage 4, which takes ''twice that long!''

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%%* LaserBlade: The Radiant Sword.

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%%* * LaserBlade: The Radiant Sword.Sword, which extends out from the player's ship and swings to the opposite direction of the player's movement.


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* LimitBreak: Hyper Sword, triggered by collecting enough purple bullets with the Radiant Sword, and then using the sword. It's a pair of {{BFS}}es that swing from back to front, doing massive damage to all enemies that they touch.
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* EasierThanEasy: The console ports have a "Very Easy" difficulty. Which, unfortunately, can be described as "still NintendoHard".

to:

* EasierThanEasy: The console ports have a "Very Easy" difficulty. Which, unfortunately, can be described as "still NintendoHard".Which actually means "NintendoHard". Yes, the game is ''that'' brutal on all difficulty levels.
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* ApocalypseHow: The game ''opens up'' with a ApocalypseHow/{{Class 6}} example by the Stone-like. Four humans manage to survive it. [[spoiler:Until the end of the game.]]

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* ApocalypseHow: The game ''opens up'' ''[[DownerBeginning opens up]]'' with a ApocalypseHow/{{Class 6}} example by the Stone-like. Four humans manage to survive it. [[spoiler:Until the end of the game.]]

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