Is there an issue? Send a MessageReason:
None
Changed line(s) 18 (click to see context) from:
!!Tropes used in Radiant Silvergun:
to:
Is there an issue? Send a MessageReason:
spoiler spaces and zero context
%%
%%Zero context entries are not allowed. Please add context before removing the comment tags.
%%
%%Zero context entries are not allowed. Please add context before removing the comment tags.
%%
Changed line(s) 17 (click to see context) from:
* AirborneAircraftCarrier: Tetra [[spoiler: and its doppelgänger Penta]].
to:
* AirborneAircraftCarrier: Tetra [[spoiler: and [[spoiler:and its doppelgänger Penta]].
Changed line(s) 22,23 (click to see context) from:
* AttackDrone: A few bosses have them.
* BigBad: The Stone-Like.
* BigBad: The Stone-Like.
to:
Changed line(s) 31,32 (click to see context) from:
* ChargedAttack: The ''collect'' type.
* ClimaxBoss: Most notably the second boss in Stage 5.
* ClimaxBoss: Most notably the second boss in Stage 5.
to:
Changed line(s) 34 (click to see context) from:
* ContinuingIsPainful: Continuing preserves your score and weapon levels...however, this will invalidate your score when you go to the ranking screen.
to:
* ContinuingIsPainful: Continuing preserves your score and weapon levels... however, this will invalidate your score when you go to the ranking screen.
Changed line(s) 36 (click to see context) from:
* DepopulationBomb: Seen in the end of Stage 2.
to:
Changed line(s) 43 (click to see context) from:
* EnergyBall: You and the enemies can fire out these.
to:
Changed line(s) 53 (click to see context) from:
* FrickinLaserBeams: Many bosses fire these.
to:
Changed line(s) 56 (click to see context) from:
* TheGoomba: Drones: they're small, they're weak, they don't attack much (unless on very hard difficulty) and they're everywhere. They're mainly used to get the chain meter high and to collect pink bullets.
to:
* TheGoomba: Drones: they're small, they're weak, they don't attack much (unless much, except on very hard difficulty) difficulty, and they're everywhere. They're mainly used to get the chain meter high and to collect pink bullets.
Changed line(s) 59,60 (click to see context) from:
* HomingProjectile: You can fire these, enemies can fire these.
* HotBlooded: Guy [[spoiler: to the point where he kamikaze-attacks the Stone-Like.]]
* HotBlooded: Guy [[spoiler: to the point where he kamikaze-attacks the Stone-Like.]]
to:
* HotBlooded: Guy
Changed line(s) 63 (click to see context) from:
* LaserBlade: The Radiant Sword.
to:
Changed line(s) 65 (click to see context) from:
* MeaningfulName: Creator's name is both a reference to [[spoiler: what he does at the end of the game]] and [[spoiler: that he's an AuthorAvatar of the game's designer, Hiroshi Iuchi]].
to:
* MeaningfulName: Creator's name is both a reference to [[spoiler: what [[spoiler:what he does at the end of the game]] and [[spoiler: that [[spoiler:that he's an AuthorAvatar of the game's designer, Hiroshi Iuchi]].
Changed line(s) 74 (click to see context) from:
* MirrorBoss: [[spoiler: Penta and its Silverguns, which use modified versions of your own attacks]].
to:
* MirrorBoss: [[spoiler: Penta [[spoiler:Penta and its Silverguns, which use modified versions of your own attacks]].
Changed line(s) 78 (click to see context) from:
* ThePhoenix: Ohtrigen, only in the Saturn version.
to:
Changed line(s) 80 (click to see context) from:
* PoorCommunicationKills: The BossSubtitles actually ''do'' provide useful information about the boss you're about to encounter, but it's intentionally made so cryptic the average gamer won't figure it out before the fight...or even far after the fact. That is, until you hit the FinalBoss, where you get three easy-to-follow hints:
to:
* PoorCommunicationKills: PoorCommunicationKills:
** The BossSubtitles actually ''do'' provide useful information about the boss you're about to encounter, but it's intentionally made so cryptic the average gamer won't figure it out before thefight...fight... or even far after the fact. That is, until you hit the FinalBoss, where you get three easy-to-follow hints:
** The BossSubtitles actually ''do'' provide useful information about the boss you're about to encounter, but it's intentionally made so cryptic the average gamer won't figure it out before the
Changed line(s) 86 (click to see context) from:
* RoarBeforeBeating: [=NASU=] (the robotic snake) roars before battle.
to:
* RoarBeforeBeating: [=NASU=] (the [=NASU=], the robotic snake) snake, roars before battle.
Changed line(s) 90 (click to see context) from:
* SenselessSacrifice / StupidSacrifice: [[spoiler:Guy's attempt to destroy the Stone-Like at the end of Stage 5]].
to:
* SenselessSacrifice / StupidSacrifice: SenselessSacrifice: [[spoiler:Guy's attempt to destroy the Stone-Like at the end of Stage 5]].
Changed line(s) 93,94 (click to see context) from:
* ShootTheShaggyDog: [[spoiler: Pretty much the entire game was all for naught.]]
* ShoutOut: Most bosses in Radiant Silvergun are a reference to something else. [[spoiler: It goes hand in hand with the EternalRecurrence and {{Subtext}} commentary on the state of the gaming industry; some of these bosses are implied to both be man-made creations from previous cycles as well as other gaming titles]].
* ShoutOut: Most bosses in Radiant Silvergun are a reference to something else. [[spoiler: It goes hand in hand with the EternalRecurrence and {{Subtext}} commentary on the state of the gaming industry; some of these bosses are implied to both be man-made creations from previous cycles as well as other gaming titles]].
to:
* ShootTheShaggyDog: [[spoiler: Pretty [[spoiler:Pretty much the entire game was all for naught.]]
* ShoutOut: Most bosses in Radiant Silvergun are a reference to something else.[[spoiler: It [[spoiler:It goes hand in hand with the EternalRecurrence and {{Subtext}} commentary on the state of the gaming industry; some of these bosses are implied to both be man-made creations from previous cycles as well as other gaming titles]].
* ShoutOut: Most bosses in Radiant Silvergun are a reference to something else.
Changed line(s) 99 (click to see context) from:
* SinisterGeometry: The Stone-Like.
to:
Changed line(s) 109 (click to see context) from:
* StationaryBoss: Many bosses.
to:
Changed line(s) 111 (click to see context) from:
* SuperPrototype: The Silvergun fighters.
to:
Changed line(s) 117 (click to see context) from:
* TurtlePower: Bechew. It ''will'' [[{{Pun}} bea-chew]] up.
to:
Changed line(s) 119 (click to see context) from:
* UpdatedRerelease: One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].
to:
* UpdatedRerelease: UpdatedRerelease:
** One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].
** One of Microsoft's Tokyo Game Show 2010 announcements was an XBLA remake. There was much rejoicing... except from those hoping to [[CrackIsCheaper invest in legit Sega Saturn copies]].
Changed line(s) 123,124 (click to see context) from:
* WaveMotionGun: Many bosses have that.
* WeaponizedExhaust: Penta briefly uses these.
* WeaponizedExhaust: Penta briefly uses these.
to:
Changed line(s) 127 (click to see context) from:
** A ''broader'' one happens in [[spoiler: Stage 1, where you are sent back in time ''100,000 years'' by the Stone-Like. Not so coincidentally, this is roughly when modern humans, genetically speaking, first appeared]].
to:
** A ''broader'' one happens in [[spoiler: Stage [[spoiler:Stage 1, where you are sent back in time ''100,000 years'' by the Stone-Like. Not so coincidentally, this is roughly when modern humans, genetically speaking, first appeared]].
Is there an issue? Send a MessageReason:
None
Deleted line(s) 109 (click to see context) :
* StableTimeLoop
Is there an issue? Send a MessageReason:
Zero Context Example
Deleted line(s) 54 (click to see context) :
* [[FromBadToWorse From Bad to]] [[UpToEleven (Much)]] [[{{Understatement}} Worse]]
Is there an issue? Send a MessageReason:
Zero Context Examples
Deleted line(s) 50 (click to see context) :
* FighterLaunchingSequence
Deleted line(s) 57 (click to see context) :
* GaiasVengeance
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Radiant Silvergun'' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the UsefulNotes/SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.
to:
''Radiant Silvergun'' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the UsefulNotes/SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade UsefulNotes/XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.
Is there an issue? Send a MessageReason:
None
Changed line(s) 80 (click to see context) from:
* OutOfOrder: In the scene during which the Stone-Like's explosion destroys the world occurs at exactly 9:38 PM according to one scene in the game. However, in Stage 2 (which took place on that same day,) the player does not reach the beginning of Stage 2E until 9:58 PM, exactly 20 minutes AFTER THE EXPLOSION SUPPOSEDLY TOOK PLACE. The player still has a little ways to go by this point until the end of the stage, too.
to:
* OutOfOrder: In-universe example. In the scene during which the Stone-Like's explosion destroys the world occurs at exactly 9:38 PM according to one scene in the game. However, in Stage 2 (which took place on that same day,) the player does not reach the beginning of Stage 2E until 9:58 PM, exactly 20 minutes AFTER THE EXPLOSION SUPPOSEDLY TOOK PLACE. The player still has a little ways to go by this point until the end of the stage, too.
Is there an issue? Send a MessageReason:
None
Changed line(s) 55 (click to see context) from:
* [[FromBadToWorse From Bad to]] [[UpToEleven (Much)]] [[{{Understatement}} worse]]
to:
* [[FromBadToWorse From Bad to]] [[UpToEleven (Much)]] [[{{Understatement}} worse]]Worse]]
Is there an issue? Send a MessageReason:
Was uncalled for, IMO.
Changed line(s) 55 (click to see context) from:
* {{From Bad To|Worse}} '''''[[UptoEleven Way]]''''' [[PrecisionFStrike Fucking]] [[FromBadToWorse Worse]]
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ShootTheShaggyDog: [[spoiler: Pretty much the entire game was all for naught.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 102 (click to see context) from:
* SkippableBoss: W(--)W in the Saturn version.[[note]]Yes, that boss' official name is W(--)W.[[/note[[ However, beating it can reward the player with bonus points.
to:
* SkippableBoss: W(--)W in the Saturn version.[[note]]Yes, that boss' official name is W(--)W.[[/note[[ [[/note]] However, beating it can reward the player with bonus points.
Is there an issue? Send a MessageReason:
Removed some examples that don't fit, as well as unspoilering and editing trope names in spoilers.
* AfterTheEnd: The game begins with the Stone-like causing the apocalypse, with only 4 people managing to survive.
Changed line(s) 19,21 (click to see context) from:
** [[spoiler: AfterTheEnd]]: [[spoiler: [[EternalRecurrence Again and again and again ...]]]]
* ApocalypseHow: The gamee ''opens up'' with a ApocalypseHow/{{Class 6}} example by the Stone-like. Four humans manage to survive it. [[spoiler:Until the end of the game.]]
* [[spoiler: ApocalypticLog: All of the ship's logs are this after the ending.]]
* ApocalypseHow: The gamee ''opens up'' with a ApocalypseHow/{{Class 6}} example by the Stone-like. Four humans manage to survive it. [[spoiler:Until the end of the game.]]
* [[spoiler: ApocalypticLog: All of the ship's logs are this after the ending.]]
to:
*
Deleted line(s) 23 (click to see context) :
* AwesomeMcCoolname: Just say the title of the game out loud and think of how awesome it sounds. "Radiant. Silvergun."
Changed line(s) 25 (click to see context) from:
* BossGame: Generally speaking, ''half the entire time spent'' in a typical playthrough is made up of boss fights, but Stage 6 is particularly loaded with bosses.
to:
* BossGame: BossBonanza: Generally speaking, ''half the entire time spent'' in a typical playthrough is made up of boss fights, but Stage 6 is particularly loaded with bosses.
Changed line(s) 29 (click to see context) from:
* BulletHell: Radiant Silvergun has its moments, but the pace is somewhat slower than your typical shooter of this level.
to:
* BulletHell: Radiant Silvergun It has its moments, but the pace is somewhat slower than your typical shooter of this level.
Changed line(s) 38 (click to see context) from:
* DoesThisRemindYouOfAnything: The [[http://web.archive.org/web/20080419104927/http://www.emuxhaven.net/~silver/Link%20Stage%20Explanation.html Stage 1]] dialogue is intentional symbolism for [[spoiler:ExecutiveMeddling between game retailers, developers, and publishers, with hardcore gamers caught in the middle]].
to:
* DoesThisRemindYouOfAnything: The home console version's [[http://web.archive.org/web/20080419104927/http://www.emuxhaven.net/~silver/Link%20Stage%20Explanation.html Stage 1]] dialogue is intentional symbolism for [[spoiler:ExecutiveMeddling between game retailers, developers, and publishers, with hardcore gamers caught in the middle]].
Changed line(s) 40 (click to see context) from:
* [[spoiler: DownerEnding / GainaxEnding / AdamAndEvePlot / EternalRecurrence]]: The ending in a nutshell.
to:
* [[spoiler: DownerEnding / GainaxEnding / AdamAndEvePlot / EternalRecurrence]]: The ending in a nutshell.DownerEnding: [[spoiler:All of humanity dies, and the GroundhogDayLoop the Stone-like enacts is implied to be more of an EternalRecurrence.]]
Changed line(s) 43 (click to see context) from:
* EnemySummoner: Walker mid-boss in Stage 4E.
to:
* EnemySummoner: The Walker mid-boss in Stage 4E.[=4E=].
Changed line(s) 46 (click to see context) from:
* EvilElevator: You'll be fighting one called [=UE2A-GAL=] which tends to replace its broken components at the end of Stage 2.
to:
* EvilElevator: You'll be fighting one called [=UE2A-GAL=] which tends to replace its broken components [=UE2A-GAL=], the boss at the end of Stage 2.2. It has the ability to replace its parts as soon as you destroy them.
Changed line(s) 48 (click to see context) from:
* [[EverythingsBetterWithSpinning Everything's Better With Spinning]]: The dodecagon [=DAIKAI10=], the centipede [=DAN-564=], the walking fortress [=CA2-EKZO=], and Xiga, the ''avatar of divine wrath''.
to:
* [[EverythingsBetterWithSpinning Everything's Better With Spinning]]: EverythingsBetterWithSpinning: The dodecagon [=DAIKAI10=], the centipede [=DAN-564=], the walking fortress [=CA2-EKZO=], and Xiga, the ''avatar of divine wrath''.
Changed line(s) 83 (click to see context) from:
* [[spoiler: PlotlineDeath: Extra lives won't help in this case.]]
to:
* [[spoiler: PlotlineDeath: Extra lives won't help in this case.[[spoiler:At the very end, the last two humans die.]]
Changed line(s) 90,91 (click to see context) from:
* RoarBeforeBeating: [=NASU=] the robotic snake roars before battle.
* ScoringPoints: Killing 3 enemies of the same color results in "chain" bonuses, which get higher as you score more successive chains. No, unlike in ''VideoGame/{{Ikaruga}}'', which at least has the mercy to let you change colors between chains, shooting a single enemy of a different color will result in losing your chain. Ignoring this trope is '''not''' recommmended, as your weapons need points to level up, and if you are scoring poorly, your weapons will become outdated by the later stages.
* ScoringPoints: Killing 3 enemies of the same color results in "chain" bonuses, which get higher as you score more successive chains. No, unlike in ''VideoGame/{{Ikaruga}}'', which at least has the mercy to let you change colors between chains, shooting a single enemy of a different color will result in losing your chain. Ignoring this trope is '''not''' recommmended, as your weapons need points to level up, and if you are scoring poorly, your weapons will become outdated by the later stages.
to:
* RoarBeforeBeating: [=NASU=] the (the robotic snake snake) roars before battle.
* ScoringPoints: Killing 3 enemies of the same color results in "chain" bonuses, which get higher as you score more successive chains.No, However, unlike in ''VideoGame/{{Ikaruga}}'', which ''VideoGame/{{Ikaruga}}'' (which at least has the mercy to let you change colors between chains, chains), shooting a single enemy of a different color will result in losing your chain. Ignoring this trope is '''not''' recommmended, ''not'' recommended, as your weapons need points to level up, and if you are scoring poorly, your weapons will become outdated by the later stages.
* ScoringPoints: Killing 3 enemies of the same color results in "chain" bonuses, which get higher as you score more successive chains.
Deleted line(s) 97 (click to see context) :
* [[spoiler:ShootTheShaggyDog]]
Changed line(s) 104 (click to see context) from:
* SkippableBoss: W(--)W in the Saturn version. Yes, that boss' official name is W(--)W. However, beating it can reward the player with bonus points.
to:
* SkippableBoss: W(--)W in the Saturn version. Yes, [[note]]Yes, that boss' official name is W(--)W. W(--)W.[[/note[[ However, beating it can reward the player with bonus points.
Changed line(s) 106,109 (click to see context) from:
-->'''Igarashi''': "On other matters, I recall that today is the last day of your tests! Our superiors have placed a lot of expectations on these new models, so ''please'', do your best!"\\
'''Guy''': *tsk tsk tsk* "C'mon, pops, you don't need tests if you've got the guts!"\\
'''Igarashi''': "So, Tengai, just how ''is'' my son doing on the tests?"\\
'''Tengai''': "... Heheh... '''HE'S THE WORST DAMN PILOT IN THE HISTORY OF THE ACADEMY!'''"\\
'''Guy''': *tsk tsk tsk* "C'mon, pops, you don't need tests if you've got the guts!"\\
'''Igarashi''': "So, Tengai, just how ''is'' my son doing on the tests?"\\
'''Tengai''': "... Heheh... '''HE'S THE WORST DAMN PILOT IN THE HISTORY OF THE ACADEMY!'''"\\
to:
-->'''Igarashi''': "On On other matters, I recall that today is the last day of your tests! Our superiors have placed a lot of expectations on these new models, so ''please'', do your best!"\\
best!\\
'''Guy''': *tsk tsk tsk*"C'mon, C'mon, pops, you don't need tests if you've got the guts!"\\
guts!\\
'''Igarashi''':"So, So, Tengai, just how ''is'' my son doing on the tests?"\\
'''Tengai''': "...tests?\\
'''Tengai''': ... Heheh... '''HE'S THE WORST DAMN PILOT IN THE HISTORY OF THEACADEMY!'''"\\ACADEMY!'''\\
'''Guy''': *tsk tsk tsk*
'''Igarashi''':
'''Tengai''': "...
'''Tengai''': ... Heheh... '''HE'S THE WORST DAMN PILOT IN THE HISTORY OF THE
Is there an issue? Send a MessageReason:
None
* AwesomeMcCoolname: Just say the title of the game out loud and think of how awesome it sounds. "Radiant. Silvergun."
Changed line(s) 39 (click to see context) from:
%% * [[spoiler: DownerEnding / GainaxEnding / AdamAndEvePlot / EternalRecurrence]]
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* DownerEnding: Nothing like ''the annihilation of all life on Earth'' as part of the game's backstory and console-exclusive introductory cutscene!
to:
* DownerEnding: DownerBeginning: Nothing like ''the annihilation of all life on Earth'' as part of the game's backstory and console-exclusive introductory cutscene!
Is there an issue? Send a MessageReason:
Please list only one trope per example; also this is a hell of a Zero Context Example.
Changed line(s) 38 (click to see context) from:
* [[spoiler: DownerEnding / GainaxEnding / AdamAndEvePlot / EternalRecurrence]]
to:
* DownerEnding: Nothing like ''the annihilation of all life on Earth'' as part of the game's backstory and console-exclusive introductory cutscene!
%% * [[spoiler: DownerEnding / GainaxEnding / AdamAndEvePlot / EternalRecurrence]]
%% * [[spoiler: DownerEnding / GainaxEnding / AdamAndEvePlot / EternalRecurrence]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThirteenIsUnlucky: The events of the game take place on July 13th.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* ApocalypseHow: The gamee ''opens up'' with a ApocalypseHow/{{Class 6}} example by the Stone-like.
to:
* ApocalypseHow: The gamee ''opens up'' with a ApocalypseHow/{{Class 6}} example by the Stone-like. Four humans manage to survive it. [[spoiler:Until the end of the game.]]
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ApocalypseHow: The gamee ''opens up'' with a ApocalypseHow/{{Class 6}} example by the Stone-like.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Radiant Silvergun'' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.
to:
''Radiant Silvergun'' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the SegaSaturn UsefulNotes/SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,8 (click to see context) from:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.
The gameplay is rather unique, allowing you to use any of ''seven'' weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Failure to do results in a near {{Unwinnable}} scenario against the FinalBoss, as underleveled weapons are ineffective and rendered useless. The game is designed so that there is almost always a 'right' weapon for any situation. Like previous Treasure games, ''Radiant Silvergun'' concentrates heavily on boss battles. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player.
The gameplay is rather unique, allowing you to use any of ''seven'' weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Failure to do results in a near {{Unwinnable}} scenario against the FinalBoss, as underleveled weapons are ineffective and rendered useless. The game is designed so that there is almost always a 'right' weapon for any situation. Like previous Treasure games, ''Radiant Silvergun'' concentrates heavily on boss battles. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player.
to:
The gameplay is rather unique, allowing
Is there an issue? Send a MessageReason:
None
Changed line(s) 96 (click to see context) from:
** The Gallop you face off against in Stage 3C is a direct reference to the ''[[RType R-Type]]'' series. The name references ''Armored Police Unit Gallop,'' which is set in the series and takes place around ''R-Type Delta''. Gallop itself has three {{Attack Drone}}s that behave just like the Force Device and Bits (and that includes ''[[RammingAlwaysWorks launching the "Force" at you!]]''), as well as a WaveMotionGun like the R-Type fighters.
to:
** The Gallop you face off against in Stage 3C is a direct reference to the ''[[RType R-Type]]'' ''VideoGame/RType'' series. The name references ''Armored Police Unit Gallop,'' which is set in the series and takes place around ''R-Type Delta''. Gallop itself has three {{Attack Drone}}s that behave just like the Force Device and Bits (and that includes ''[[RammingAlwaysWorks launching the "Force" at you!]]''), as well as a WaveMotionGun like the R-Type fighters.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24,25 (click to see context) from:
* BossSubtitles: Complete with GratuitousEnglish to give nonsensical advice in place of the nonsensical move lists of ''GunstarHeroes''!
** Though considering the Stone-Like's [[SurprisinglyGoodEnglish understandable English]], the {{Engrish}}y advice is likely [[RuleOfFun intentional]].
** Though considering the Stone-Like's [[SurprisinglyGoodEnglish understandable English]], the {{Engrish}}y advice is likely [[RuleOfFun intentional]].
to:
* BossOnlyLevel: Stage 6 (in the arcade version) is nothing but a fight against [[spoiler:Xiga]]. Stage 1 (in ''every'' version) is [[spoiler:a [[HoldTheLine "fight"]] against the Stone-like.]]
* BossSubtitles: Complete with GratuitousEnglish to give nonsensical advice in place of the nonsensical move lists of''GunstarHeroes''!
** Though considering''VideoGame/GunstarHeroes''! Considering the Stone-Like's [[SurprisinglyGoodEnglish understandable English]], though, the {{Engrish}}y advice is likely [[RuleOfFun intentional]].
* BossSubtitles: Complete with GratuitousEnglish to give nonsensical advice in place of the nonsensical move lists of
** Though considering
Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* DoesThisRemindYouOfAnything: The [[http://silver.emuxhaven.net/Link%20Stage%20Explanation.html Stage 1 and ending]] dialogue and monologue is intentional symbolism for [[spoiler:ExecutiveMeddling between game retailers, developers, and publishers, with hardcore gamers caught in the middle]].
to:
* DoesThisRemindYouOfAnything: The [[http://silver.[[http://web.archive.org/web/20080419104927/http://www.emuxhaven.net/Link%20Stage%20Explanation.net/~silver/Link%20Stage%20Explanation.html Stage 1 and ending]] 1]] dialogue and monologue is intentional symbolism for [[spoiler:ExecutiveMeddling between game retailers, developers, and publishers, with hardcore gamers caught in the middle]].
Is there an issue? Send a MessageReason:
The opening of the game is not a spoiler
Changed line(s) 56 (click to see context) from:
* GhostPlanet: Stages 3-6. [[spoiler: [[EverybodysDeadDave EVERYONE except the group on the Tetra dies when the Stone-Like goes berserk]]]].
to:
* GhostPlanet: Stages 3-6. [[spoiler: [[EverybodysDeadDave EVERYONE except the group on the Tetra dies when the Stone-Like goes berserk]]]].berserk]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade on September 14, 2011.
to:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japan]] for the arcades (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade [[RemadeForTheExport internationally]] on September 14, 2011.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
The gameplay is rather unique, allowing you to use any of seven weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Failure to do results in a near {{Unwinnable}} scenario against the FinalBoss, as underleveled weapons are ineffective and rendered useless. Like previous Treasure games, ''Radiant Silvergun'' concentrates heavily on boss battles. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player.
to:
The gameplay is rather unique, allowing you to use any of seven ''seven'' weapons at any time, as well as a charged attack. Weapons gain in strength as you score points with them, and destroying a chain of enemies that have the same color gives higher and higher bonuses as the chain continues. Thus, you'll need to use a variety of attack methods to level up evenly, as well as NOT destroying enemies of other colors so as to not break the chain. Failure to do results in a near {{Unwinnable}} scenario against the FinalBoss, as underleveled weapons are ineffective and rendered useless. The game is designed so that there is almost always a 'right' weapon for any situation. Like previous Treasure games, ''Radiant Silvergun'' concentrates heavily on boss battles.battles. The bosses in the game are designed so that they have multiple 'sections' which, if all destroyed before the 'core' of the boss, will award the players with point bonuses. Being able to apply the right weapons on any different boss is key to obtaining these bonuses. The infamous boss warning screen appears about two dozen times and bosses take numerous different forms to try to annihilate the player.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japanese arcades]] (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade on September 14, 2011.
to:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in Japanese arcades]] Japan]] for the arcades (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade on September 14, 2011.
Is there an issue? Send a MessageReason:
Radiant Silvergun is No Export for you.
Changed line(s) 5,6 (click to see context) from:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, released in arcades (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade on September 14, 2011.
to:
'''''Radiant Silvergun''''' is a vertical scrolling shooter by Creator/{{Treasure}}, [[NoExportForYou released exclusively in arcades Japanese arcades]] (on the Sega Titan-Video hardware) and on the SegaSaturn in 1998. It was [[UpdatedRerelease ported to]] XboxLiveArcade on September 14, 2011.
Is there an issue? Send a MessageReason:
None
* HoldTheLine: The FinalBoss cannot be harmed at all; you have to survive its attacks for 60 seconds.
Changed line(s) 115 (click to see context) from:
* TimedMission: Bosses will self-destruct if the player spends too much time fighting them, resulting in less points.
to:
* TimedMission: TimeLimitBoss: Bosses will self-destruct if the player spends too much time fighting them, resulting in less points.points. See HoldTheLine for an inversion.
Is there an issue? Send a MessageReason:
None
Changed line(s) 33 (click to see context) from:
* ContinuingIsPainful: Averted; continuing preserves your score and weapon levels. If you're credit feeding a lot you're probably not scoring well anyways.
to:
* ContinuingIsPainful: Averted; continuing Continuing preserves your score and weapon levels. If you're credit feeding a lot you're probably not scoring well anyways.levels...however, this will invalidate your score when you go to the ranking screen.