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* AchievementMockery: There's an achievement for trying to turn the difficulty below Casual, the easiest available difficulty. There's also one for falling into a lava pit right after Cicini warns you not to.

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* AchievementMockery: There's an achievement for trying to turn the difficulty below Casual, the easiest available difficulty. There's also one for falling into a lava pit right after Cicini warns you not to. And the achievement for a run where you don't unlock any attacks is "So...Erina, do you expect to win with cuteness?" and features a picture of Erina sleeping.

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* CastFromHitPoints: The [[spoiler:Bunny Memories]] drains some of Erina's HP to deal massive damage to enemies in the center of the screen. This prevents its use in Dodgemaster achievements.

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* CastFromHitPoints: The [[spoiler:Bunny Memories]] drains some of Erina's HP to deal massive damage to enemies in the center of the screen. This prevents its use in Dodgemaster Dodge Master achievements.



** Turned against you with all bosses in Hell difficulty or higher, where they'll gain buffs to their attack, defense, and speed once you bring them down to their last slivers of health.

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** Turned against you with all bosses in Hell difficulty or higher, where they'll gain buffs to their attack, defense, and speed once you bring them down to their last slivers of about 10% health.



* EyelessFace: When [[MirrorBoss Illusion Alius]] uses a SuperMovePortraitAttack, its portrait is like Erina's, but monochrome and with no eyes. Averted with its sprite, which does have eyes.



* FourIsDeath: Taking a hit while under the effect of the [[ExactlyWhatItSaysOnTheTin Instant Death]] debuff deals a flat 4444 damage to the player, killing them in one hit.
* FunWithAcronyms: The UPRPRC stands for "Usagi [=PeRoPeRo=] Club".[[note]]"Usagi" is Japanese for rabbit, and "peropero" is Japanese onomatopoeia for licking[[/note]]

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* FourIsDeath: Taking a hit while under the effect of the [[ExactlyWhatItSaysOnTheTin Instant Death]] debuff deals a flat 4444 damage to the player, killing them in one hit.
hit if they don't have a LastChanceHitPoint.[[note]]On New Game+ runs, the debuff will increase in damage to match the player's increased stats, as a maxed player will likely have more than 4444 HP after a loop or two..[[/note]]
* FunWithAcronyms: The UPRPRC stands for "Usagi [=PeRoPeRo=] Club".[[note]]"Usagi" is Japanese for rabbit, and "peropero" is Japanese onomatopoeia for licking[[/note]]licking; thus, the entire acronym roughly means "Bunny Licking Club"[[/note]]



** Some attacks can't be dodged so the only way to avoid damage from them without using the bunny amulet or the super carrot is by jumping to turn them transparent or by not jumping if they're already transparent.
** At some parts, you have no quest so figuring out how to progress can be confusing.

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** Some attacks can't be dodged so the only way to avoid damage from them without using the bunny amulet or the super carrot is by jumping to turn them transparent or by not jumping if they're already transparent.
** At some parts, you have no quest markers, so figuring out how to progress can be confusing.



** Activating a left/right path on a BNA special boss isn't very clearly shown to begin with, but activating the Extreme Path (using a Cocoa Bomb during the difficulty selection) is only hinted at by a very vague achievement description. Activating Extreme+ mode (using a Cocoa Bomb right as the selection ends), on the other hand, isn't explained anywhere in the game.

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** Activating a left/right path on a BNA special boss isn't very clearly shown to begin with, but activating the Extreme Path (using a Cocoa Bomb during the difficulty selection) is only hinted at by a very vague achievement description. Activating Extreme+ mode (using a Cocoa Bomb right as the right path selection ends), on the other hand, isn't explained anywhere in the game.

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** Most achievements are very hard to get without using a special guide, and most of them need to be done over numerous save files.

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** Most achievements in general are very hard to get without using a special guide, and most of them need to be done over numerous save files.



** Activating a left/right path on a BNA special boss isn't very clearly shown to begin with, but activating the Extreme Path (using a Cocoa Bomb during the difficulty selection) is only hinted at by a very vague achievement description. Activating Extreme+ mode (using a Cocoa Bomb right as the selection ends), on the other hand, isn't explained anywhere in the game.



* MarathonBoss: [[spoiler:Miru, Noah]], most of the post-game bosses, and most of the DLC bosses, especially in New Game Plus.

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* MarathonBoss: [[spoiler:Miru, Noah]], most of the post-game bosses, and most of the DLC bosses, especially in New Game Plus. All of them can generally take upwards of ten minutes for even an experienced player.


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* MercyInvincibility: The game is very generous with its immune frames after taking damage, and several items and badges can be used to increase it further, on top of the several {{Invulnerable Attack}}s you have. Turned on its head with the Mortality debuff, which strips the target of all immunity frames.
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* A digital artbook which has development notes, sketches and art of the characters, a character customizer, and a number of unused features that were cut or scrapped from the main game.

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* A digital artbook which has development notes, sketches and art of the characters, and a character customizer, and customizer. It also has a number of unused features that were cut or scrapped from the main game.
game, including experimental difficulties, cut encounters, and 4 extra playable characters in the Boss Rush.[[note]]Rita, Cicini, Syaro, and a standard UPRPRPC minion.[[/note]]
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** Technically, ''every'' boss is programmed to take gradual damage over time when not attacking, provided that you lack both the Piko Hammer and Ribbon. Normally, this can only ever happen with the tutorial fights against Cocoa or Ribbon (as the game forces you to take Ribbon after that point), but through certain exploits, it's possible to progress further without any weapons, leading to self-proclaimed "pacifist" runs.
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*** The Halloween DLC adds a new section of the Floating Graveyard, culminating in a DualBoss fight with Chocolate and Vanilla [[spoiler:and Cicini]].
*** "Ravine II", the first area of the ''Is The Order a DLC?'' expansion, is laced with spikes, spiked balls, crusher enemies that ''release bullets'' when they hit the ground, and ''wind currents'' that will impede your horizontal movement. The area has two gruellingly difficult bosses, [[spoiler:Pillar Saya halfway through the area, and Lilli & Pixie at the end]], with an EscapeSequence immediately after the latter boss.
*** [[spoiler:Hall of Memory II]], the second area of the ''Is The Order a DLC?'' expansion. After a short gauntlet of spikes, blocks that can only be broken by enemies, and [[VideoGame/MegaMan2 Quick Man lasers]], the area splits into four regions that must all be cleared to proceed. Each region has its own unique obstacle (plus lots of spikes) and a midboss at the end. In addition to there being very few enemies, the Bunny Amulet is taken away at the start of the area, only able to be retrieved just before the new TrueFinalBoss.

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*** The Halloween DLC adds a new section of the Floating Graveyard, Graveyard loaded with unconventional platforming and puzzles, culminating in a very difficult DualBoss fight with Chocolate and Vanilla [[spoiler:and Cicini]].
*** "Ravine II", II/Windy Ravine", the first area of the ''Is The Order a DLC?'' expansion, is laced with spikes, ridiculously damaging enemies, spiked balls, crusher enemies that ''release bullets'' when they hit the ground, and ''wind currents'' that will impede your horizontal movement. The area has two gruellingly difficult bosses, [[spoiler:Pillar Saya halfway through the area, and Lilli & Pixie at the end]], with an EscapeSequence immediately after the latter boss.
*** [[spoiler:Hall of Memory II]], II/Hall of Deep Memories]], the second area of the ''Is The Order a DLC?'' expansion. After a short gauntlet of spikes, blocks that can only be broken by enemies, and [[VideoGame/MegaMan2 Quick Man lasers]], the area splits into four regions that must all be cleared to proceed. Each region has its own unique obstacle (plus lots of spikes) and a midboss at the end. In addition to there being very few enemies, the Bunny Amulet is taken away at the start of the area, only able to be retrieved just before the new TrueFinalBoss.
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* ImmuneToFlinching: The Super Armor buff prevents stun. There's also Quick Reflex, which severely cuts down on the amount of stun time. Bosses will generally gain Quick Reflex if you try stunlocking them for too long, before getting Super Armor if they still fail to break out of your attack after that.

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* ImmuneToFlinching: The Super Armor buff prevents stun. There's also Quick Reflex, which severely cuts down on the amount of stun time. Bosses All bosses will generally gain Quick Reflex if you try stunlocking them for too long, before getting Super Armor if they still fail to break out of your attack after that.



* LagCancel: The Frame Cancel badge allows Erina to cancel out of the long animation of her fifth Hammer Combo attack by pressing down.

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* LagCancel: The Frame Cancel badge allows Erina to cancel out of the long animation of her fifth Hammer Combo attack by pressing down. Cocoa has this ability by default, due to her basic attack being an infinite auto-combo.
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** Additionally, one of the post-game areas (Forgotten Cave II) is a gauntlet solely consisting of consecutive battles against weaker (but [[StandardStatusEffects debuff-spamming]]) copies of every boss you've fought so far (save [[spoiler:Noah and Miriam]]). This culminates in an encounter with Illusion Alius IV before a boss battle with [[spoiler:Rumi]].

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** Additionally, one of the post-game areas (Forgotten Cave II) is a gauntlet solely consisting of consecutive battles against weaker (but [[StandardStatusEffects [[StatusEffects debuff-spamming]]) copies of every boss you've fought so far (save [[spoiler:Noah and Miriam]]). This culminates in an encounter with Illusion Alius IV before a boss battle with [[spoiler:Rumi]].
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* FinalExamBoss: [[spoiler:Miriam]], whose attacks encompass every item the player has ''collected''. She also throws out illusions of nearly every character who's joined the town up to that point.

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* FinalExamBoss: [[spoiler:Miriam]], whose attacks encompass every item the player has ''collected''. She also throws out illusions of nearly every character who's joined in the town up to that point.game.

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* GreaterScopeVillain: [[spoiler:Cicini's father, who's been trying to find a way to teleport to Rabi Rabi Island, threatening the peace that Noah sacrificed herself to achieve. Fortunately, Cicini's curiosity means that she now has the device he was going to use to get there, and eventually figures out how to seal the island forever.]]

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** Bringing yourself to 1 HP with the Survival badge and using both [[CriticalStatusBuff Crisis Boost and the Carrot Launcher]] will turn you into a OneHitPointWonder that will die to so much as a stiff breeze, but will also deal so much damage that it's possibly to outright defeat easier bosses with a single extended combo. This strategy is often used for those trying to do [[NoDamageRun Dodge Master]] achievements.
* GreaterScopeVillain: [[spoiler:Cicini's father, who's been trying to find a way to teleport to Rabi Rabi Island, threatening the peace that Noah sacrificed herself to achieve. Fortunately, Cicini's curiosity means that she now has the device he was going to use to get there, and eventually figures out how to seal the island forever. Somewhat subverted, as his motivations are stated to be scientific curiosity rather than outright malice - it's just that the island being discovered could lead to disastrous consequences.]]


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* NoDamageRun: Enforced by the Dodge Master Achievement for each boss from Chapter 1-8, where you have to defeat them without taking any damage whatsoever. A few of the later bosses will give you multiple hits before being disqualified, but since they tend to be {{Marathon Boss}}es...


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* StoneWall: The DEF trade badge enforces this by giving you 20% damage reduction at the cost of 15% of your damage output.
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* DamageSpongeBoss: Initially subverted. All bosses generally have enough HP that if you aren't trying to actively burst them down, they'll last ''just'' long enough to go through most of their attack patterns before being defeated; easier difficulties will let you kill them faster and vice versa, but none of them get particularly long if you're not playing too defensively. However, in the endgame and DLC encounters, the bosses have a ''lot'' of moves, and their HP is extremely high to match, turning almost every endgame encounter into a MarathonBoss lasting upwards of 10 minutes. Not helping is that several of the endgame bosses either have invincibility phases, gimmicks that make you unable to damage them for a certain time, or multiple health bars.
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* {{Combos}}: The game has a rank-based combo meter that increases as you get more and more hits in (increased if you chain together unique attacks), and decreases if you go too long without hitting anything or get hurt. A higher combo ranking grant you a proportional damage boost for as long as you can keep the combo going.

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* {{Combos}}: The game has a rank-based combo meter that increases as you get more and more hits in (increased if you chain together unique attacks), and decreases if you go too long without hitting anything or get hurt. A higher combo ranking grant you a proportional damage boost for as long as you can keep the combo going. The P Hairpin, obtained by doing a side quest in Plurkwood, amplifies this damage boost by 25-35%.

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Crosswicking


* AloneWithThePsycho: Big time. You have to fight [[spoiler:Miru (possessed by Noah) in a [[RoomFullOfCrazy room full of crazy]] in an empty hospital in another world after she knocks out Ribbon.]]

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* AllTheWorldsAreAStage: The first "post-game" area is the Hall of Memory, where you run through a series of rooms modeled after other areas throughout the game.
* AloneWithThePsycho: Big time. You have to fight [[spoiler:Miru (possessed by Noah) in a [[RoomFullOfCrazy room full of crazy]] in an empty hospital in another world after she knocks out Ribbon.]]
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** The Piko Hammer has almost the same name and appearance as the Piko Piko Hammer from VideoGame/SonicTheHedgehog.

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* EasierThanEasy: Casual difficulty, below Novice. [[spoiler:Then there's Bunny Heaven, which makes all of the bosses level 1 and Erina move faster.]]
* EasyLevelsHardBosses: The levels themselves are mostly simple platforming, but the bosses can and will easily destroy you with their [[Franchise/TouhouProject Touhou-esque]] BulletHell patterns. [[spoiler:Subverted in the post-game; the levels get fiendishly hard at that point.]]

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* EasierThanEasy: Casual difficulty, below Novice. [[spoiler:Then there's Bunny Heaven, which makes all of the bosses level 1 and Erina move faster.faster, and Erina 200%, which causes Erina to start the game with every item and an absurd number of powerups.]]
* EasyLevelsHardBosses: The levels themselves are mostly simple platforming, platforming with some enemies thrown in, but the bosses can and will easily destroy you with their [[Franchise/TouhouProject Touhou-esque]] BulletHell patterns. [[spoiler:Subverted in the post-game; the levels get fiendishly hard at that point.]]



** Erina's second and third hammer strikes deal greatly increased damage to targets behind her. This isn't explained anywhere in-game, but proves incredibly helpful when defeating bosses quickly.



* ImmuneToFlinching: The Super Armor buff prevents stun. There's also Quick Reflex, which severely cuts down on the amount of stun time.

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* ImmuneToFlinching: The Super Armor buff prevents stun. There's also Quick Reflex, which severely cuts down on the amount of stun time. Bosses will generally gain Quick Reflex if you try stunlocking them for too long, before getting Super Armor if they still fail to break out of your attack after that.



* LastChanceHitPoint: The Survival badge lets Erina survive an otherwise-fatal attack with 1 HP. Being at 1 HP will also disable the healing effects of Ribbon's green magic, requiring Erina to use an item or defeat an enemy to get back above 1 HP. Certain bosses also have this ability, becoming immune to damage for a while after reaching 1 HP.

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* LastChanceHitPoint: The Survival badge lets Erina survive an otherwise-fatal attack with 1 HP. Being at 1 HP will also disable the healing effects of Ribbon's green magic, requiring Erina to use an item or defeat an enemy to get back above 1 HP. Certain bosses also have this ability, becoming immune to damage for a while after reaching 1 HP.HP so they can launch a final attack or trigger a transition.

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* SuperNotDrowningSkills: Erina and Ribbon have no problems with breathing underwater. Although, they tend to move very slow if you don't have a special item.

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* SuperNotDrowningSkills: Erina and Ribbon have no problems with breathing underwater. Although, they tend to move very slow if you don't have a special item.the Water Orb obtained after defeating Nieve.



* TooAwesomeToUse: Downplayed. The Gold Carrot found [[spoiler:in a secret area at the top of the Icy Summit]], is the only food item in the game that will fully restore your HP when consumed. Only one of them exists, but it'll respawn at its original location if you eat it, meaning that you'll need to run all the way back to its resting place if you ate it and want another one.



* TurnsRed: Many bosses will bust out new and more dangerous attacks the closer they are to defeat. This is also one of the features of Hell difficulty and up. When near death, bosses gain buffs to attack, defense, and speed.

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* TurnsRed: Many bosses will bust out new and more dangerous attacks the closer they are to defeat. This is also one of the features of Hell difficulty and up. When up; when near death, bosses gain buffs to attack, defense, and speed.speed.
** Several of the {{Bonus Boss}}es featured in the postgame will heal themselves if you try to eat a food item during their fight. Played straight by [[spoiler:SP Cocoa, Ribbon, Ashuri, and Saya]], who will gain massive temporary buffs if you try to heal.



** Boss battle with [[spoiler:Rumi]] puts a shooter section after each [[SequentialBoss boss phase]].

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** Boss The boss battle with [[spoiler:Rumi]] puts a similar shooter section after each [[SequentialBoss boss phase]].



** The cocoa bombs you buy from Cocoa can be used to do meaningless damage to residents of Rabi Rabi Town and temporarily destroy buildings. If you do it to Cocoa, she takes a billion damage and stays in her taking cover animation and you get an achievement called <●> ω <●>.

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** The cocoa bombs you buy from Cocoa can be used to do meaningless damage to residents of Rabi Rabi Town and temporarily destroy buildings. If you do it to Cocoa, she takes a billion damage and stays in her taking cover animation and you get an achievement called <●> ω <●>.achievement.
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* AchievementMockery: There's an achievement for trying to turn the difficulty below Casual, the easiest available difficulty. There's also one for falling into a lava pit right after Cicini warns you not to.
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* MinimalistRun: [[inuniverse]] There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent run.

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* MinimalistRun: [[inuniverse]] [[invoked]] There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent run.
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* MinimalistRun: There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent run.

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* MinimalistRun: [[inuniverse]] There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent run.
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* SituationalSword: The Rainbow Egg's boost effect gives you the normally enemy-exclusive Bunny Lover buff, which halves incoming damage if the enemy is a bunny. It only has an effect on [[spoiler:Keke Bunny, Noah, Irisu, and Erina the Forgotten Maiden]].

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* SituationalSword: The Rainbow Egg's boost effect gives you the normally enemy-exclusive Bunny Lover buff, which halves incoming damage if the enemy is a bunny.bunny...which doesn't do you many favors when Erina is explicitly stated to be the only (known) bunny on the island. It only has an effect on [[spoiler:Keke Bunny, Noah, Irisu, and Erina the Forgotten Maiden]].

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* SequenceBreaking: Not only possible, but actually ''encouraged'', as the game gives many achievements for doing things out of order, as well as a myriad of ways to do so.

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** Taken UpToEleven with the ''Order'' DLC, [[spoiler:which adds a secret room that lets you skip from Chapter 1 all the way to ''Chapter 9'' instantly.]] Beating the game this way is required for one of the secret achievements, [[spoiler:Bunny Hop]].
* SequenceBreaking: Not only possible, but actually ''encouraged'', as the game doesn't really do much to enforce a specific order of progression, and actually gives many achievements for doing things out of order, conventional order as well as a myriad of ways to do so.
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** {{Inverted}} with [[spoiler:Miriam]], who can hijack Ribbon and discharge your EN at you as projectiles.

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** {{Inverted}} with [[spoiler:Miriam]], who can hijack Ribbon and discharge your EN at you as projectiles.projectiles using the Soul Heart.



** The Freeze status effect hurts you if you attack while you have it. The problem arises when Nixie inflicts Freeze & Ban Skill on you at the same time so you can't attack yet you lose almost all of your health in about a second because Ribbon's preexisting boost attack & the carrot bomb that automatically fell out of you when you got hit are both arbitrarily counted as your attacks.

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** The Freeze status effect hurts you if you attack use any SP-draining moves while you have it. The problem arises when Nixie inflicts Freeze & Ban Skill on you at the same time so you can't attack yet you lose almost all of your health in about a second because Ribbon's preexisting boost attack & the carrot bomb that automatically fell out of you when you got hit are both arbitrarily counted as your attacks.



* MinimalistRun: There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items.

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* MinimalistRun: There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent run.

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* AntiFrustrationFeatures: Most of the "Dodge Master" achievements require taking [[FlawlessVictory no damage]]...''except'' for five particularly long bosses, in which case depending on the achievement you are allowed to take up to three hits.

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* AntiFrustrationFeatures: The game has a lot of them to balance out its high level of difficulty.
**
Most of the "Dodge Master" achievements require taking [[FlawlessVictory no damage]]...''except'' for five particularly long bosses, in which case depending on the achievement you are allowed to take up to three hits.



*** And if you really insist on completing the game on a certain difficulty level (normal or below only, see MercyMode below) despite not having the superhuman skills to finish the hellish boss fights, you may choose to get a set of free damage reduction buffs for the fight from your third fail on the same boss onward, the free buff will become stronger if you fail another three tries on that same boss, and so on.

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*** And if you really insist on completing the game on a certain difficulty level (normal or below only, see MercyMode below) despite not having the superhuman skills to finish the hellish boss fights, you may choose to get a set of free damage reduction buffs for the fight from your third fail on the same boss boss/area onward, the free buff will become stronger if you fail another three tries on that same boss, boss/area, and so on.on. Note, however, that the game will start reducing how strong the buffs can get if you make it past certain points.


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** If you're doing a low-percent run, some of the longer boss fights that would normally need more firepower will change to slightly altered versions with various handicaps. Examples include [[spoiler:Rumi]] going from six health bars to effectively one, and [[spoiler:Irisu]] losing many of her buffs and gaining Cursed for most of the fight.

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* ArmorPiercingAttack: The [[spoiler:Bunny Memories]] ignores all defense-altering buffs and invulnerability (except if the target has outright disappeared from the screen) but does a variable amount of damage depending on who you're using it on. The Rainbow Egg's boost effect also damages bosses through invulnerability, although it's harder to notice.



** {{Downplayed}} with Cashback badge's hidden effect, which fires at the boss while expending a single EN.

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** {{Downplayed}} with the Cashback badge's hidden effect, which fires at the boss while expending a single EN.



* CollisionDamage: Present on most enemies. The Pure Love badge stops collision damage from all female bosses, and the Fire Orb lets Erina inflict collision damage back onto enemies. Some of the cheaper bosses will exploit collision damage by leaping into you right before you touch the ground after you jump over one of their attacks.
* {{Combos}}: The game has a rank-based combo meter that increases as you get more and more hits in, and decreases if you go too long without hitting anything or get hurt. A higher combo ranking grant you a proportional damage boost for as long as you can keep the combo going.

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* CollisionDamage: Present on most enemies. The Pure Love badge stops collision damage from all female bosses, bosses (read: every single named one), and the Fire Orb lets Erina inflict collision damage back onto enemies. Some of the cheaper bosses will exploit collision damage by leaping into you right before you touch the ground after you jump over one of their attacks.
* {{Combos}}: The game has a rank-based combo meter that increases as you get more and more hits in, in (increased if you chain together unique attacks), and decreases if you go too long without hitting anything or get hurt. A higher combo ranking grant you a proportional damage boost for as long as you can keep the combo going.



** The Crisis Boost badge gives you a substantial 25% damage buff when below 20% HP, and the orange Carrot Shooter that Ribbon can get deals damage scaling with how little HP you have left.



* DoubleJump: One of the abilities Erina can learn. She can also get two extra jumps in the ''Is The Order a DLC?'' expansion, but only during boss fights.

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* DoubleJump: One of the abilities Erina can learn. She can also get two extra jumps by picking up the Wind Blessing in the ''Is The Order a DLC?'' expansion, but those only work during boss fights.



* DummiedOut:
** Quite a few beta version features didn't make it into the final game including: a couple bosses, a few missions, extra playable characters (Rita, Cicini and Syaro), and some unused difficulty modes (Unknown and Impossible). A large number of these features were eventually added back in through the Artbook DLC, though with a warning that not all of the features are stable (indeed, certain bosses are known for sometimes crashing the game on Impossible mode).
** The Ravine II area was added as part of the Halloween update but remained inaccessible outside of glitches until its official addition in the ''Is The Order a DLC?'' expansion.



* IdiosyncraticDifficultyLevels: Beyond Casual, Easy, Normal and Hard, there's Hell (unlocked after beating the game on Hard) and the aptly-named [[HarderThanHard Bunny Extinction Mode,]] unlocked after clearing the post-game on Hell difficulty. The Artbook also includes Unknown and Impossible difficulty.

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* IdiosyncraticDifficultyLevels: Beyond Casual, Easy, Normal and Hard, there's Hell (unlocked after beating the game on Hard) and the aptly-named [[HarderThanHard Bunny Extinction Mode,]] unlocked after clearing the post-game on Hell difficulty. The Artbook also includes experimental Unknown and Impossible difficulty.difficulties.



** Downplayed with the [[spoiler:Bunny Memories]]. Erina can still take damage while using it, but her HP won't go below 1.

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** Downplayed with the [[spoiler:Bunny Memories]]. Erina can still take damage while using it, but her HP won't go below 1. It does, however, make her immune to certain attacks like shockwaves and some lasers, although it's inconsistent.
* KillSat: The Sunny Beam's boost attack visually resembles this, calling down delayed beams of light to smite enemies from above. Several enemies and bosses have similar-looking attacks.


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* MagicMissileStorm: Most bosses attack this way, and most of Ribbon's boost attacks also qualify. Cicini and Syaro, on the other hand, replace these with [[MacrossMissileMassacre actual missiles]].


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* SituationalSword: The Rainbow Egg's boost effect gives you the normally enemy-exclusive Bunny Lover buff, which halves incoming damage if the enemy is a bunny. It only has an effect on [[spoiler:Keke Bunny, Noah, Irisu, and Erina the Forgotten Maiden]].

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[[folder:Expansions and Secondary Products]]
* ''Is the Order a DLC?'' acts as an expansion to the main game, concluding the story by adding two post-game chapters with 3 new bosses, along with a variety of items and other miscellaneous additions.

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[[folder:Expansions and Secondary Products]]
* ''Is the Order a DLC?'' acts as an expansion to the main game, concluding the story by adding two post-game chapters with 3 new bosses, along with a variety of few items and other miscellaneous additions.



* A digital artbook which has development notes, sketches and art of the characters, a character customizer, and a number of unused features that were DummiedOut of the main game.
[[/folder]]

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* A digital artbook which has development notes, sketches and art of the characters, a character customizer, and a number of unused features that were DummiedOut of cut or scrapped from the main game.
[[/folder]]
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** One of the unlockable game modes, which is ExactlyWhatItSaysOnTheTin, although many bosses have adjusted stats to better fit into the mode. In addition, it has several variants that are unlocked gradually as you progress in the main game:

to:

** One of the unlockable game modes, which is ExactlyWhatItSaysOnTheTin, although many bosses have adjusted lowered stats and changes to their fight to better fit into the mode. In addition, it has several variants that are unlocked gradually as you progress in the main game:



*** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush, Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam, DamageReduction, and endurance phase)[[/labelnote]]

to:

*** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush, Rush), Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam, DamageReduction, and endurance phase)[[/labelnote]]



*** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (without her hallway intermission phases and cut-in attack), Irisu in Wonderland (without her debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]

to:

*** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (without her hallway intermission phases and cut-in attack), (starting from the point when you get Ribbon back, but with no defense drop), Irisu in Wonderland (without her debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]
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Added DiffLines:

Over the course of its history, the game has gained a number of DLC and supplementary material:
[[folder:Expansions and Secondary Products]]
* ''Is the Order a DLC?'' acts as an expansion to the main game, concluding the story by adding two post-game chapters with 3 new bosses, along with a variety of items and other miscellaneous additions.
* ''Before Next Adventure'', which adds new costumes, achievements, and cutscenes, along with 4 gruelingly tough [[BonusBoss Special Bosses]] and a mode where you can [[PromotedToPlayable play as Cocoa]].
* ''Cicini's Halloween'', a free Halloween-themed DLC that adds a new region to the Floating Graveyard, alongside a corresponding BonusBoss.
* An Original Soundtrack DLC which provides exactly that, along with a second Orchestra Arrangement version. There's also a DLC to give Erina and Ribbon orchestra costumes and the option to change the in-game music to the orchestra version.
* A digital artbook which has development notes, sketches and art of the characters, a character customizer, and a number of unused features that were DummiedOut of the main game.
[[/folder]]
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Formatting.


* One of the unlockable game modes, which is ExactlyWhatItSaysOnTheTin, although many bosses have adjusted stats to better fit into the mode. In addition, it has several variants that are unlocked gradually as you progress in the main game:
** The normal Boss Rush has you consecutively fight every main story boss save for the FinalBoss.[[labelnote:In order]]Tutorial Cocoa, Ribbon, Tutorial Ashuri, Green Kotri, Rita (with her Shadow variant attacks), Cicini, Syaro, Chocolate, Saya, Vanilla, Pandora (with her Shadow variant attacks), Cocoa, Blue Kotri, Nieve, Seana, Nixie, Aruarune, Ashuri, Red Kotri, Lilith (without her air battle), Miru (with Ribbon and no gradual defense drop)[[/labelnote]]
** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush, Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam, DamageReduction, and endurance phase)[[/labelnote]]
** True Boss Rush is a combination of both the Boss Rush and Another Boss Rush, having you fight every mandatory boss in the game consecutively.
** Erina Boss Rush, which includes all bosses not already battled, such as the initial DLC bosses and the postgame [[BonusBoss SP bosses]]. [[labelnote:In order]]Keke Bunny, Poor Cat Cocoa, Delicious Food Ribbon, Lust for Research Ashuri, Halloween Chocolate/Vanilla, Pillar Saya, Lilli and Pixie, Erina the Forgotten Maiden (without her endurance phase)[[/labelnote]]
** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (without her hallway intermission phases and cut-in attack), Irisu in Wonderland (without her debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]
* Additionally, one of the post-game areas (Forgotten Cave II) is a gauntlet solely consisting of consecutive battles against weaker (but [[StandardStatusEffects debuff-spamming]]) copies of every boss you've fought so far (save [[spoiler:Noah and Miriam]]). This culminates in an encounter with Illusion Alius IV before a boss battle with [[spoiler:Rumi]].

to:

* ** One of the unlockable game modes, which is ExactlyWhatItSaysOnTheTin, although many bosses have adjusted stats to better fit into the mode. In addition, it has several variants that are unlocked gradually as you progress in the main game:
** *** The normal Boss Rush has you consecutively fight every main story boss save for the FinalBoss.[[labelnote:In order]]Tutorial Cocoa, Ribbon, Tutorial Ashuri, Green Kotri, Rita (with her Shadow variant attacks), Cicini, Syaro, Chocolate, Saya, Vanilla, Pandora (with her Shadow variant attacks), Cocoa, Blue Kotri, Nieve, Seana, Nixie, Aruarune, Ashuri, Red Kotri, Lilith (without her air battle), Miru (with Ribbon and no gradual defense drop)[[/labelnote]]
** *** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush, Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam, DamageReduction, and endurance phase)[[/labelnote]]
** *** True Boss Rush is a combination of both the Boss Rush and Another Boss Rush, having you fight every mandatory boss in the game consecutively.
** *** Erina Boss Rush, which includes all bosses not already battled, such as the initial DLC bosses and the postgame [[BonusBoss SP bosses]]. [[labelnote:In order]]Keke Bunny, Poor Cat Cocoa, Delicious Food Ribbon, Lust for Research Ashuri, Halloween Chocolate/Vanilla, Pillar Saya, Lilli and Pixie, Erina the Forgotten Maiden (without her endurance phase)[[/labelnote]]
** *** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (without her hallway intermission phases and cut-in attack), Irisu in Wonderland (without her debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]
* ** Additionally, one of the post-game areas (Forgotten Cave II) is a gauntlet solely consisting of consecutive battles against weaker (but [[StandardStatusEffects debuff-spamming]]) copies of every boss you've fought so far (save [[spoiler:Noah and Miriam]]). This culminates in an encounter with Illusion Alius IV before a boss battle with [[spoiler:Rumi]].
Is there an issue? Send a MessageReason:
None


** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (without her hallway intermission phases and cut-in attack), Irisu in Wonderland (without her endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]

to:

** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (without her hallway intermission phases and cut-in attack), Irisu in Wonderland (without her endurance debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]
Is there an issue? Send a MessageReason:
None


** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush, Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam and endurance phase)[[/labelnote]]

to:

** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush, Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam spam, DamageReduction, and endurance phase)[[/labelnote]]

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