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* CopyProtection: The game has a fake DLC registered with Steam, which can't be purchased by legitimate players, but the Steam emulators used for piracy can download ''all'' DLC for a game. This fake DLC prevents the game from progessing past the first chapter, and also opens the game's Steam store page in your web browser ''every frame''. In addition to being an unsubtle hint as to what they'd like you to do instead, it's likely to flood your computer's RAM and make the game unplayably slow. In case anyone catches on to that trick, the game also softlocks after beating a boss in chapter 2 if it detects anything wrong with steam_api.dll.
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Fixing disambig wicks.


** Another enemy has the same purpose and design as the Thwomp from ''Franchise/SuperMarioBros'', albeit with rabbit ears and a CatSmile.

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** Another enemy has the same purpose and design as the Thwomp from ''Franchise/SuperMarioBros'', albeit with rabbit ears and a CatSmile.cat smile.



** The Piko Hammer has almost the same name and appearance as the Piko Piko Hammer from VideoGame/SonicTheHedgehog.

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** The Piko Hammer has almost the same name and appearance as the Piko Piko Hammer from VideoGame/SonicTheHedgehog.Franchise/SonicTheHedgehog.
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** An extra point regarding the BNA bosses is that they have four levels of difficulty adjustment on their own, determined by a screen-dividing HUD that appears during a dodge-friendly phase early in the fight. They are triggered by: staying on the left side of the divide (Normal, or "Left-Side"), staying on the right (Hard, or "Right-Side"), pissing the boss off with a Cocoa Bomb during the selection (Extreme), or staying on the right and using a Cocoa Bomb ''while'' the HUD is fading away (Extreme+)[[labelnote:*]](which sounds like an [[invoked]]UrbanLegendOfZelda, but no, this is an intended interaction [[GuideDangIt not listed anywhere]])[[/labelnote]]. While their attack patterns don't change, level spikes and extra buffs are layered on with each difficulty.

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** An extra point regarding the BNA bosses is that they have four levels of difficulty adjustment on their own, determined by a screen-dividing HUD that appears during a dodge-friendly phase early in the fight. They are triggered by: staying on the left side of the divide (Normal, or "Left-Side"), staying on the right (Hard, or "Right-Side"), pissing the boss off with a Cocoa Bomb during the selection (Extreme), or staying on the right and using a Cocoa Bomb ''while'' the HUD is fading away (Extreme+)[[labelnote:*]](which sounds like an [[invoked]]UrbanLegendOfZelda, but no, this is an intended interaction [[GuideDangIt not listed anywhere]])[[/labelnote]].anywhere]]; SP Miru must be defeated on this difficulty for an achievement)[[/labelnote]]. While their attack patterns don't change, level spikes and extra buffs are layered on with each difficulty.

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* {{Superboss}}: Special/SP Bosses, unlocked after Chapter 8. They're immensely souped-up versions of existing bosses which don't progress the game nor provide anything of tangible value, and can usually surpass even the {{True Final Boss}}es in difficulty. The base game has SP Cocoa, Ribbon, and Ashuri, and ''Before Next Adventure'' adds SP Irisu, Rita, Syaro, and Miru. [[note]]Pillar Saya and Erina the Forgotten Maiden in the ''Order'' DLC fit the bill on the surface, but are not optional and must be defeated to progress the story[[/note]] ''Good luck trying to beat any of them.''

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* {{Superboss}}: Special/SP Bosses, unlocked after Chapter 8. They're immensely souped-up versions of existing bosses which don't progress the game nor provide anything of tangible value, and can usually surpass even the {{True Final Boss}}es in difficulty. difficulty.
**
The base game has SP Cocoa, Ribbon, and Ashuri, and ''Before Next Adventure'' adds SP Irisu, Rita, Syaro, and Miru. [[note]]Pillar Saya and Erina the Forgotten Maiden in the ''Order'' DLC fit the bill on the surface, but are not optional and must be defeated to progress the story[[/note]] ''Good luck trying to beat any of them.''''
** An extra point regarding the BNA bosses is that they have four levels of difficulty adjustment on their own, determined by a screen-dividing HUD that appears during a dodge-friendly phase early in the fight. They are triggered by: staying on the left side of the divide (Normal, or "Left-Side"), staying on the right (Hard, or "Right-Side"), pissing the boss off with a Cocoa Bomb during the selection (Extreme), or staying on the right and using a Cocoa Bomb ''while'' the HUD is fading away (Extreme+)[[labelnote:*]](which sounds like an [[invoked]]UrbanLegendOfZelda, but no, this is an intended interaction [[GuideDangIt not listed anywhere]])[[/labelnote]]. While their attack patterns don't change, level spikes and extra buffs are layered on with each difficulty.
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The game was released for PC on January 28, 2016 and is available on Steam, and was ported to to UsefulNotes/PlayStation4 and UsefulNotes/PSVita to follow in October of 2017. A UsefulNotes/NintendoSwitch port including most of the DLC[[note]]The Halloween Update and the ''Is The Order a DLC?'' update are included, with plans to add the ''Before Next Adventure'' DLC[[/note]] was released on October 17, 2019.

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The game was released for PC on January 28, 2016 and is available on Steam, and was ported to to UsefulNotes/PlayStation4 Platform/PlayStation4 and UsefulNotes/PSVita Platform/PSVita to follow in October of 2017. A UsefulNotes/NintendoSwitch Platform/NintendoSwitch port including most of the DLC[[note]]The Halloween Update and the ''Is The Order a DLC?'' update are included, with plans to add the ''Before Next Adventure'' DLC[[/note]] was released on October 17, 2019.
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On 2024, to celebrate the game's 8th anniversary, [=CreSpirit=] announced a Platinum Edition for the Playstation 4 and Switch versions, which includes all the DLC released for the game. A separate DLC will be sold separately for those who already own the game. In addition, a sequel, which will incorporate elements from a separate game called ''Love Bunny'', was announced.
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On February 2023, [=CreSpirit=] announced ''VideoGame/{{TEVI}}'', a SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release in November of 2023.

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On February 2023, [=CreSpirit=] announced ''VideoGame/{{TEVI}}'', a SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release released in November of 2023.
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Bonus Boss is a disambiguation


** Several of the {{Bonus Boss}}es featured in the postgame will heal themselves if you try to eat a food item during their fight. Played straight by [[spoiler:SP Cocoa, Ribbon, Ashuri, and Saya]], who will gain massive temporary buffs if you try to heal.

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** Several of the {{Bonus Boss}}es bosses featured in the postgame will heal themselves if you try to eat a food item during their fight. Played straight by [[spoiler:SP Cocoa, Ribbon, Ashuri, and Saya]], who will gain massive temporary buffs if you try to heal.
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On February 2023, [=CreSpirit=] announced ''VideoGame/{{TEVI}}'', a SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 2023.

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On February 2023, [=CreSpirit=] announced ''VideoGame/{{TEVI}}'', a SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 in November of 2023.
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* BraggingRightsReward: Defeating all 4 {{Superboss}}es of the Before Next Adventure DLC on one file with an S rank or higher will grant an extra donut slot and unlock "Super Quick Charge Ribbon" for that file, causing Ribbon's magic to fully charge almost instantaneously. The latter is obviously PurposelyOverpowered, but considering you've already beaten the EliteFour of the SP bosses with that high of a rank, you really won't have much to use either for.

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* BraggingRightsReward: Defeating all 4 {{Superboss}}es of the Before Next Adventure DLC on one file with an S rank or higher will grant an extra donut slot and unlock [[BeamSpam "Super Quick Charge Ribbon" Ribbon"]] for that file, causing Ribbon's magic to fully charge almost instantaneously. The latter is obviously PurposelyOverpowered, but considering you've already beaten the EliteFour of the SP bosses with that high of a rank, you really won't have much to use either for.
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** The levels of the bosses start getting silly once you get to the post-post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.[[labelnote:However...]]This is mostly just for show, as levels affect different bosses' stat scaling in different ways, particularly when it comes to the SP or DLC bosses compared to the base game ones. For example, even with a visible level several times that of the postgame FinalBoss [[spoiler:Irisu]], many of the SP bosses will generally have less than half her health and only moderately higher damage, while the TrueFinalBoss [[spoiler:Erina]] at a 4-digit level will have only slightly more HP (for each of her MultipleLifeBars) and generally ''lower'' damage.[[/labelnote]]

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** The levels of the bosses start getting silly once you get to the post-post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.[[labelnote:However...]]This is mostly just for show, as levels affect different bosses' stat scaling in different ways, particularly when it comes to the SP or DLC bosses compared to the base game ones. For example, even with a visible level several times that of the postgame FinalBoss [[spoiler:Irisu]], many of the SP bosses will generally have less than half her health and only moderately higher comparable damage, while the TrueFinalBoss [[spoiler:Erina]] at a 4-digit level will have only slightly more HP (for each of her MultipleLifeBars) and generally ''lower'' damage.[[/labelnote]]
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** The levels of the bosses start getting silly once you get to the post-post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.[[labelnote:However...]]this is mostly just for show, as levels affect different bosses in different ways. For example, even with a visible level several times that of the postgame FinalBoss [[spoiler:Irisu]], many of the SP bosses will generally have less than half her health and only moderately higher damage, while the ''actual'' TrueFinalBoss [[spoiler:Erina]] at a 4-digit level will have only slightly more HP (for each of her MultipleLifeBars) and generally ''lower'' damage.[[/labelnote]]

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** The levels of the bosses start getting silly once you get to the post-post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.[[labelnote:However...]]this ]]This is mostly just for show, as levels affect different bosses bosses' stat scaling in different ways. ways, particularly when it comes to the SP or DLC bosses compared to the base game ones. For example, even with a visible level several times that of the postgame FinalBoss [[spoiler:Irisu]], many of the SP bosses will generally have less than half her health and only moderately higher damage, while the ''actual'' TrueFinalBoss [[spoiler:Erina]] at a 4-digit level will have only slightly more HP (for each of her MultipleLifeBars) and generally ''lower'' damage.[[/labelnote]]
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** The levels of the bosses start getting silly once you get to the post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.

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** The levels of the bosses start getting silly once you get to the post-game post-post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.[[labelnote:However...]]this is mostly just for show, as levels affect different bosses in different ways. For example, even with a visible level several times that of the postgame FinalBoss [[spoiler:Irisu]], many of the SP bosses will generally have less than half her health and only moderately higher damage, while the ''actual'' TrueFinalBoss [[spoiler:Erina]] at a 4-digit level will have only slightly more HP (for each of her MultipleLifeBars) and generally ''lower'' damage.[[/labelnote]]
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* BraggingRightsReward: Defeating all 4 {{Superboss}}es of the Before Next Adventure DLC on one file with an S rank or higher will grant an extra donut slot and unlock "Super Quick Charge Ribbon" for that file, causing Ribbon's magic to fully charge almost instantaneously. The latter is obviously PurposelyOverpowered, but considering you've already beaten the EliteFour of the SP bosses with that high of a rank, you really won't have much to use either for.

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* RankInflation: The scale for how you're graded on boss performance goes as follows: E, D, C, B, A, S, SS, SSS, MAX. This also determines how big of a damage boost you're getting.

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* RankInflation: RankInflation:
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The scale for how you're graded on boss performance goes as follows: E, D, C, B, A, S, SS, SSS, MAX. This also determines how big of a damage boost you're getting.getting.
** The levels of the bosses start getting silly once you get to the post-game Superbosses. The FinalBoss tops out at level 150 in the main game. The ''easiest'' superboss is around level 360. The TrueFinalBoss can hit levels as high as 1000+ on the highest difficulties.

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* WinsByDoingAbsolutelyNothing: If you make it to Cocoa and Ribbon with no mobility upgrades or hammer by SequenceBreaking, the fight will start as usual...except their HP will deplete to nothing in a few seconds. A no-hammer run would be impossible otherwise.

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* WinsByDoingAbsolutelyNothing: WinsByDoingAbsolutelyNothing:
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If you make it to Cocoa and Ribbon with no mobility upgrades or hammer by SequenceBreaking, the fight will start as usual...except their HP will deplete to nothing in a few seconds. A no-hammer run would be impossible otherwise.otherwise.
** The playable UPRPRC Girl has no means of attack, so in her Boss Rush, all bosses will slowly deplete their HP, leaving the Girl to have to just dodge everything until she wins.
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On February 2023, [=CreSpirit=] announced ''[[https://www.youtube.com/watch?v=ihbpy8udecI TEVI]]'', a SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 2023.

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On February 2023, [=CreSpirit=] announced ''[[https://www.youtube.com/watch?v=ihbpy8udecI TEVI]]'', ''VideoGame/{{TEVI}}'', a SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 2023.
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TRS wick cleanupSurprise Creepy has been split and disambiguated


** When you come to face [[spoiler:Miru]] again, you find her room empty. Next room also has nothing in it. However, [[SurpriseCreepy as soon as you try to go back...]]

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** When you come to face [[spoiler:Miru]] again, you find her room empty. Next room also has nothing in it. However, [[SurpriseCreepy [[SurprisinglyCreepyMoment as soon as you try to go back...]]
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On February 2023, [=CreSpirit=] announced ''[[https://www.youtube.com/watch?v=ihbpy8udecI TEVI]]'', a SpiritualSuccesor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 2023.

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On February 2023, [=CreSpirit=] announced ''[[https://www.youtube.com/watch?v=ihbpy8udecI TEVI]]'', a SpiritualSuccesor SpiritualSuccessor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 2023.
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On February 2023, [=CreSpirit=] announced ''[[https://www.youtube.com/watch?v=ihbpy8udecI TEVI]]'', a SpiritualSuccesor that follows the same gameplay style of ''Rabi-Ribi''. It is set to release on Q3 2023.
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** The "boss" of [[spoiler:System Interior II]] is a pretty clear homage to the Gravitron from [[VideoGame VVVVVV]]. The dialogue before it begins even mentions "WWWWWW".

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** The "boss" of [[spoiler:System Interior II]] is a pretty clear homage to the Gravitron from [[VideoGame [[VideoGame/{{VVVVVV}} VVVVVV]]. The dialogue before it begins even mentions "WWWWWW".
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* DistractedByTheSexy: One of the achievement, "Because this game is non-linear..." is for intentionally doing this, by getting to [[HornyDevils Lilith]] as your first town recruit and beating her [[spoiler:first phase]]. As she's on the other side of your first few marked town recruits, and there's another town recruit in the middle, you really have to go the extra mile to get to her first, especially on a new game. The achievement image have her and Erina with hearts above them.

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* DistractedByTheSexy: One of the achievement, "Because this game is non-linear..." is for intentionally doing this, by getting to [[HornyDevils Lilith]] Lilith as your first town recruit and beating her [[spoiler:first phase]]. As she's on the other side of your first few marked town recruits, and there's another town recruit in the middle, you really have to go the extra mile to get to her first, especially on a new game. The achievement image have her and Erina with hearts above them.
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Dewicked trope


Erina is just a normal, everyday rabbit. She loves her owner Rumi and her life on the peaceful Rabi Rabi Island. But one day, she wakes up in a strange place. What's more, besides her bunny ears and tail, she's become human! Now, with a help of her trusty [[WeaponOfChoice Piko Hammer]] and a [[FairyCompanion cheerful fairy]] named Ribbon, Erina must learn the cause of her transformation, while evading the bunny-obsessed members of the [=UPRPRC=]!

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Erina is just a normal, everyday rabbit. She loves her owner Rumi and her life on the peaceful Rabi Rabi Island. But one day, she wakes up in a strange place. What's more, besides her bunny ears and tail, she's become human! Now, with a help of her trusty [[WeaponOfChoice Piko Hammer]] Hammer and a [[FairyCompanion cheerful fairy]] named Ribbon, Erina must learn the cause of her transformation, while evading the bunny-obsessed members of the [=UPRPRC=]!
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Per TRS, this is YMMV


* DifficultySpike: The game is already NintendoHard to begin with, but the difficulty curve sharpens starting on Chapter 6 with the post-game dungeons, with enemies that can kill you in three or even two hits depending on your current difficulty level. Having to beat four of the hardest bosses in a row in the last level while sometimes not even getting any kind of healing in between (& never getting to restock your items) is so hard that you'd probably have a better chance starting a new file on the next difficulty & getting stuck at the same part than you would of beating that part on whatever difficulty you're already on.

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* ''Before Next Adventure'', which adds new costumes, achievements, and cutscenes, along with 4 gruelingly tough [[BonusBoss Special Bosses]] and a mode where you can [[PromotedToPlayable play as Cocoa]].
* ''Cicini's Halloween'', a free Halloween-themed DLC that adds a new region to the Floating Graveyard, alongside a corresponding BonusBoss.

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* ''Before Next Adventure'', which adds new costumes, achievements, and cutscenes, along with 4 gruelingly tough [[BonusBoss [[{{Superboss}} Special Bosses]] and a mode where you can [[PromotedToPlayable play as Cocoa]].
* ''Cicini's Halloween'', a free Halloween-themed DLC that adds a new region to the Floating Graveyard, alongside a corresponding BonusBoss.boss fight.



* BonusBoss: The SP versions of Cocoa, Ribbon, and Ashuri in the base game. The "incredibly intense" versions of the Halloween and ''Is the Order a DLC?'' bosses. The ''Before Next Adventure'' DLC added an SP version of Irisu, and later added SP versions of Rita, Syaro, and Miru. Good luck trying to beat any of them.



*** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush), Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam, DamageReduction, and endurance phase)[[/labelnote]]

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*** Another Boss Rush consists of the FinalBoss and all of the [[BonusBoss postgame story bosses]] bosses after.[[labelnote:In order]]Miru (with the same conditions as the Boss Rush), Noah (all 3 phases in order), Miriam, Rumi, and Irisu (without her initial debuff spam, DamageReduction, and endurance phase)[[/labelnote]]



*** Erina Boss Rush, which includes all bosses not already battled, such as the initial DLC bosses and the postgame [[BonusBoss SP bosses]]. [[labelnote:In order]]Keke Bunny, Poor Cat Cocoa, Delicious Food Ribbon, Lust for Research Ashuri, Halloween Chocolate/Vanilla, Pillar Saya, Lilli and Pixie, Erina the Forgotten Maiden (without her endurance phase)[[/labelnote]]
*** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (starting from the point when you get Ribbon back, but with no defense drop), Irisu in Wonderland (without her debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]

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*** Erina Boss Rush, which includes all bosses not already battled, such as the initial DLC bosses and the postgame [[BonusBoss SP bosses]].bosses. [[labelnote:In order]]Keke Bunny, Poor Cat Cocoa, Delicious Food Ribbon, Lust for Research Ashuri, Halloween Chocolate/Vanilla, Pillar Saya, Lilli and Pixie, Erina the Forgotten Maiden (without her endurance phase)[[/labelnote]]
*** BNA Boss Rush has you fight all of the [[BonusBoss SP bosses]] bosses added in the DLC, along with a final challenge at the end. [[labelnote:In order]]Sorceress of the Tundra Rita, Glitched Syaro Returns (without the entire first phase), Miru Syndrome (starting from the point when you get Ribbon back, but with no defense drop), Irisu in Wonderland (without her debuff spam/endurance phase), and a heavily buffed Illusion Alius[[/labelnote]]



* OneTimeDungeon: Most areas can be accessed again any time after you enter them, but you can only go to the street in the real world and the hospital in the same area two times each, each time when the plot makes you go there.

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* OneTimeDungeon: Most areas can be accessed again any time after you enter them, but you can only go to the street in the real world and the hospital in the same area two times each, each time when the plot makes you go there. The only way to visit them again after is to defeat [[spoiler:Irisu]] to reset event progress.
* OptionalBoss: [[spoiler:Keke Bunny]] is notable for being the only town member who is not required to enter [[spoiler:the Floating Library]]. She is, however, required for 100% completion and several achievements.



* StoneWall: The DEF trade badge enforces this by giving you 20% damage reduction at the cost of 15% of your damage output.

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* StoneWall: The DEF trade Trade badge enforces this by giving you 20% damage reduction at the cost of 15% of your damage output.output.
* {{Stripperiffic}}: Quite a few of the girls, but Pandora, Kotri, Seana, and Lilith especially come to mind. Kotri, Seana, and Lilith at least justify it by being a dancer, a mermaid, and a succubus, respectively. Pandora has no excuse. Rita actually points out the ChainmailBikini trope, talking about how less clothing equals more protection as if it were common knowledge.
* {{Superboss}}: Special/SP Bosses, unlocked after Chapter 8. They're immensely souped-up versions of existing bosses which don't progress the game nor provide anything of tangible value, and can usually surpass even the {{True Final Boss}}es in difficulty. The base game has SP Cocoa, Ribbon, and Ashuri, and ''Before Next Adventure'' adds SP Irisu, Rita, Syaro, and Miru. [[note]]Pillar Saya and Erina the Forgotten Maiden in the ''Order'' DLC fit the bill on the surface, but are not optional and must be defeated to progress the story[[/note]] ''Good luck trying to beat any of them.''



* {{Stripperiffic}}: Quite a few of the girls, but Pandora, Kotri, Seana, and Lilith especially come to mind. Kotri, Seana, and Lilith at least justify it by being a dancer, a mermaid, and a succubus, respectively. Pandora has no excuse. Rita actually points out the ChainmailBikini trope, talking about how less clothing equals more protection as if it were common knowledge.
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Up To Eleven is a defunct trope


* LuckySeven: There's a badge of the same name[[note]]Some enemies can also apply it to themselves as a buff[[/note]] that causes every seventh attack to deal either 7% or 77% bonus damage. It also has some [[GuideDangIt unlisted secondary effects]]: against bosses, your first and seventh hit deal at least 77 damage, while dealing 77, 777, and 7777 hits causes the respective attacks to deal 777, 7777, and ''[[UpToEleven 77777 minimum damage]]'', the last of which is required to get an achievement.

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* LuckySeven: There's a badge of the same name[[note]]Some enemies can also apply it to themselves as a buff[[/note]] that causes every seventh attack to deal either 7% or 77% bonus damage. It also has some [[GuideDangIt unlisted secondary effects]]: against bosses, your first and seventh hit deal at least 77 damage, while dealing 77, 777, and 7777 hits causes the respective attacks to deal 777, 7777, and ''[[UpToEleven 77777 ''77777 minimum damage]]'', damage'', the last of which is required to get an achievement.



** Taken UpToEleven with the ''Order'' DLC, [[spoiler:which adds a secret room in speedrun mode that lets you skip from Chapter 1 all the way to ''Chapter 9'' instantly.]] Beating the game this way is required for one of the secret achievements, [[spoiler:Bunny Hop]].

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** Taken UpToEleven Exaggerated with the ''Order'' DLC, [[spoiler:which adds a secret room in speedrun mode that lets you skip from Chapter 1 all the way to ''Chapter 9'' instantly.]] Beating the game this way is required for one of the secret achievements, [[spoiler:Bunny Hop]].
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** Charging the Sunny Beam fires a strong spread shot. Double-charging it makes the spread larger and wider.

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** Additionally, one of the post-game areas (Forgotten Cave II) is a gauntlet solely consisting of consecutive battles against weaker (but [[StatusEffects debuff-spamming]]) copies of every boss you've fought so far (save [[spoiler:Noah and Miriam]]). This culminates in an encounter with Illusion Alius IV before a boss battle with [[spoiler:Rumi]].

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** Additionally, one The Hall of Memory not only [[AllTheWorldsAreAStage mimics the environments of the post-game areas (Forgotten you've previously journeyed through]] but each area contains a {{degraded|Boss}} version of each major boss you've fought. You can just run past these bosses if you want to get to the end quickly to unlock a teleporter and access a fight with [[spoiler:Miriam]].
** The Forgotten
Cave II) II is a gauntlet solely consisting of consecutive battles against weaker (but [[StatusEffects debuff-spamming]]) copies of every boss you've fought so far (save [[spoiler:Noah and Miriam]]).Miriam]]), and unlike the Hall of Memory you must defeat each one to advance. This culminates in an encounter with Illusion Alius IV before a boss battle with [[spoiler:Rumi]].



* CriticalStatusBuff: The Fairy Flute, obtained by beating the first bonus chapter of the DLC, summons Lilli and Pixie to protect you when your health gets low, healing you and dealing very high DPS to enemies for a while. It has a lengthy cooldown, however.

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* CriticalStatusBuff: CriticalStatusBuff:
**
The Fairy Flute, obtained by beating the first bonus chapter of the DLC, summons Lilli and Pixie to protect you when your health gets low, healing you and dealing very high DPS to enemies for a while. It has a lengthy cooldown, however.
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* DistractedByTheSexy: One of the achievement, "Because this game is non-linear..." is for intentionally doing this, by getting to [[HornyDevils Lilith]] as your first town recruit and beating her [[spoiler:first phase]]. As she's on the other side of your first few marked town recruits, and there's another town recruit in the middle, you really have to go the extra mile to get to her first, especially on a new game. The achievement image have her and Erina with hearts above them.

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* BrokenBridge: Some areas of the game can be absolutely inaccessible until the plot tells you to go here.

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* BrokenBridge: Some Although the game is usually pretty lenient with sequence breaking, some areas of the game can be absolutely inaccessible until the plot tells you to go here.



*** [[spoiler:The library]] is TheVeryDefinitelyFinalDungeon, accessible only in Chapter 8 after recruiting almost all town members. It features SpikesOfDoom all over the place which require some ''very'' precise platforming to get around, and culminates with a MarathonBoss of a TrueFinalBoss, [[spoiler:Irisu]].

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*** [[spoiler:The library]] Floating Library]] is TheVeryDefinitelyFinalDungeon, accessible only in Chapter 8 after recruiting almost all town members. It features SpikesOfDoom all over the place which require some ''very'' precise platforming to get around, and culminates with a MarathonBoss of a TrueFinalBoss, [[spoiler:Irisu]].



** Some attacks hit you no matter what unless you do the exact thing you're supposed to even if it doesn't make sense. One example is Noah's giant energy balls that seem to be perfectly guided toward you yet you can dodge them by doing a small jump at the last moment so they dart off into the sky.
** The Freeze status effect hurts you if you use any SP-draining moves while you have it. The problem arises when Nixie inflicts Freeze & Ban Skill on you at the same time so you can't attack yet you lose almost all of your health in about a second because Ribbon's preexisting boost attack & the carrot bomb that automatically fell out of you when you got hit are both arbitrarily counted as your attacks.
* CounterAttack: The 99 Reflect (reflects all attacks that do over 99 damage) and 300 Revenge (inflicts the Instant Death debuff, which turns the next attack that hits its recipient into a OneHitKill, after an attack that does over 300 damage) buffs act as this. Illusion Alius has a more standard counter that triggers if you melee her when she has "..." over her head, dealing massive damage in retaliation.

to:

** Some attacks hit you no matter what unless you do the exact thing you're supposed to to, even if it doesn't make sense. One example is Noah's giant energy balls that seem to be perfectly guided toward you yet you can dodge them by doing a small jump at the last moment so they dart off into the sky.
** The Freeze status effect hurts you if you use any SP-draining moves while you have it. The problem arises when Nixie inflicts Freeze & Ban Skill on you at the same time so you can't attack yet you lose almost all of your health in about a second because Ribbon's preexisting boost attack & the carrot bomb that automatically fell out of you when you got hit are both arbitrarily counted as your attacks.
* CounterAttack: The 99 Reflect (reflects all attacks that do over 99 damage) and 300 Revenge (inflicts the Instant Death debuff, which turns the next attack that hits its recipient into a OneHitKill, after an attack that does over 300 damage) buffs act as this. Illusion Alius has a more standard counter that triggers if you melee her when she has "..." over her head, dealing causing her to strike back for massive damage in retaliation.



* EscapeSequence: There's one in the ''Is The Order a DLC?'' expansion. After defeating [[spoiler:Lilli & Pixie in the upper Ravine]], Erina must escape the area within a time limit based on the difficulty.

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* EscapeSequence: There's one in the ''Is The Order a DLC?'' expansion. After defeating [[spoiler:Lilli & Pixie in the upper Ravine]], Erina must escape the area within a time limit based on the difficulty.difficulty, scaling from literally nonexistent in Casual to as little as 4 and a half minutes in Bunny Extinction.



* GreaterScopeVillain: [[spoiler:Cicini's father, who's been trying to find a way to teleport to Rabi Rabi Island, threatening the peace that Noah sacrificed herself to achieve. Fortunately, Cicini's curiosity means that she now has the device he was going to use to get there, and eventually figures out how to seal the island forever. Somewhat subverted, as his motivations are stated to be scientific curiosity rather than outright malice - it's just that the island being discovered could lead to disastrous consequences.]]

to:

* GreaterScopeVillain: [[spoiler:Cicini's father, who's been trying to find a way to teleport to Rabi Rabi Island, threatening the peace that Noah sacrificed herself to achieve. Fortunately, Cicini's curiosity means that she now has the device he was going to use to get there, and eventually figures out how to seal the island forever. Somewhat subverted, as his motivations are stated to be scientific curiosity rather than outright malice - it's just that the island being discovered could lead to a chain of disastrous consequences.]]



** Using a Bunny Amulet charge grants instant and brief invincibility along with stunning and slightly damaging all on-screen enemies.
** The Super Carrot also renders Erina invincible during its effects, but it's a ChargedAttack that takes longer to charge the more it's used in succession. The timing is additionally delayed unlike the Amulet which gives the invincibility frames right away, making it DifficultButAwesome to use.

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** Using a Bunny Amulet charge grants instant and brief invincibility along with stunning and slightly damaging all on-screen enemies. \n It serves as one of your most reliable ways to avoid attacks.
** The Super Carrot also renders Erina invincible during its effects, but it's a ChargedAttack that takes longer to charge the more it's used in succession.succession (while also increasing its damage). The timing is additionally delayed unlike the Amulet which gives the invincibility frames right away, making it DifficultButAwesome to use.



* LastChanceHitPoint: The Survival badge lets Erina survive an otherwise-fatal attack with 1 HP. Being at 1 HP will also disable the healing effects of Ribbon's green magic, requiring Erina to use an item or defeat an enemy to get back above 1 HP. Certain bosses also have this ability, becoming immune to damage for a while after reaching 1 HP so they can launch a final attack or trigger a transition.

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* LastChanceHitPoint: The Survival badge lets Erina survive an otherwise-fatal attack with 1 HP. Being at 1 HP will also disable the healing effects of Ribbon's green magic, requiring Erina to use an item or defeat an enemy to get back above 1 HP. Certain bosses also have this ability, becoming immune to damage for a while after reaching 1 HP so they can launch a final attack or trigger a phase transition.



* LuckySeven: There's a badge of the same name[[note]]Some enemies can also apply it to themselves as a buff[[/note]] that causes every seventh attack to deal either 7% or 77% bonus damage. It also has some [[GuideDangIt unlisted secondary effects]]: against bosses, your first and seventh hit deal at least 77 damage, while dealing 77, 777, and 7777 hits causes the respective attacks to deal 777, 7777, and ''[[UpToEleven 77777 minimum damage]]''.

to:

* LuckySeven: There's a badge of the same name[[note]]Some enemies can also apply it to themselves as a buff[[/note]] that causes every seventh attack to deal either 7% or 77% bonus damage. It also has some [[GuideDangIt unlisted secondary effects]]: against bosses, your first and seventh hit deal at least 77 damage, while dealing 77, 777, and 7777 hits causes the respective attacks to deal 777, 7777, and ''[[UpToEleven 77777 minimum damage]]''.damage]]'', the last of which is required to get an achievement.



* MagikarpPower: The Rainbow shot type starts out weak, but grows stronger as Erina collects more eggs, eventually becoming one of the stronger shot types.

to:

* MagikarpPower: The Rainbow shot type starts out weak, but grows stronger as Erina collects more eggs, eventually becoming one of by far the stronger shot types.most damaging single attack in the game.



* MinimalistRun: [[invoked]] There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent run.
* MirrorBoss: Illusion Alius (AKA Dark Erina and Ribbon), the most RecurringBoss. She forgoes fancy BulletHell pattern in favor of single charged attacks, boost attack, and bum rushing you with her hammer. Just like what you usually do against bosses.

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* MinimalistRun: [[invoked]] There are achievements for completing the game without the Piko Hammer (your main mode of attack) and without getting any items. The game will notably change its level design and boss battles if it sees you don't have certain items, or are outright doing a low-percent low or zero percent run.
* MirrorBoss: Illusion Alius (AKA Dark Erina and Ribbon), the most RecurringBoss. She forgoes fancy BulletHell pattern in favor of single charged attacks, boost attack, attacks, and bum rushing you with her hammer. Just like what you usually do against bosses.



* NewGamePlus: You retain all your items, gain a boost in all your stats, and greatly increase damage bonus from Rank and combos. As a compensation, the enemies and bosses become stronger.

to:

* NewGamePlus: An NPC will allow you to start new loops once you clear the postgame. You retain all your items, gain a boost in all your stats, and greatly increase increased damage bonus bonuses from Rank and combos. combo ranks. As a compensation, the enemies and bosses become stronger.significantly stronger, overall making the game more difficult.



* PlatformHell: The majority of [[spoiler:System Interior II and Library]] comprises a series of very hard platforming sections that require mastery of every single one of your mobility skills.

to:

* PlatformHell: The majority of [[spoiler:System Interior II and the Floating Library]] comprises a series of very hard platforming sections that require mastery of every single one of your mobility skills.



* PostEndGameContent: [[spoiler:Not counting the "post-game" as an actual post-game, the game does offer things to do after defeating the post-game final boss: 3 incredibly difficult bonus bosses to the point of being unfair (and more later teased in the form of DLC and unreleased dungeons), all boss encounters being reset, the Erina and Ribbon badges, and finally the ability to create a NewGamePlus file. This is also the only time you are able to get the last 5 upgrades for each stat.]]
* PowerUpLetdown: HP upgrades eventually become this in modes where you eventually have to fight bosses who can kill you in one or two hits. The extra HP will be of little to no use but each upgrade you have makes all of the bosses level up. The nature orb has the same problem because all it does is make you stronger when your HP is low & having it makes all of the bosses level up.

to:

* PostEndGameContent: [[spoiler:Not counting the "post-game" as an actual post-game, the game does offer things to do after defeating the post-game final boss: 3 incredibly difficult bonus bosses to the point of being unfair (and unfair, DLC content (that adds up to two new areas and 8 more later teased in the form of DLC and unreleased dungeons), bonus bosses), all boss encounters being reset, the Erina and Ribbon badges, and finally the ability to create a access NewGamePlus file. loops. This is also the only time you are able to get the last 5 upgrades for each stat.]]
* PowerUpLetdown: HP upgrades eventually become this in modes where you eventually have to fight bosses who can kill you in one or two hits. The extra HP will be of little to no use but each upgrade you have makes all of the bosses level up. The nature orb has the same problem because all it does is make you stronger when your HP is low & having it makes all of the bosses level up.
stat from Miriam.]]



* PyramidPower: Golden Pyramid zone.
* RankInflation: The scale for how you're graded on boss performance goes as follows: E, D, C, B, A, S, SS, SSS, MAX.

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* PyramidPower: The Golden Pyramid zone.
Pyramid, home of Pandora.
* RankInflation: The scale for how you're graded on boss performance goes as follows: E, D, C, B, A, S, SS, SSS, MAX. This also determines how big of a damage boost you're getting.



* RedHerring: [[spoiler:The UPRPRC aren't involved with the main plot at all. They're not even responsible for the Bunny Phenomenon, though they may be a byproduct of it.]]

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* RedHerring: [[spoiler:The [[spoiler:Despite being introduced as one of the main antagonists, the UPRPRC aren't involved with the main plot at all. They're not even responsible for the Bunny Phenomenon, though they may be a byproduct of it.]]



* ScriptBreaking: Going hand in hand with SequenceBreaking, it is possible to trigger Chapter 8 early -- even before completing two of the postgame dungeons prior to [[spoiler:[[TheVeryDefinitelyFinalDungeon the library]]]] -- through a difficult jump in [[spoiler:System Interior to System Interior II]], before the game requires you to go there and removes an obstacle preventing you from getting there the intended way. After completing this area, the Chapter 8 intro scenes will play out. Downplayed, as you can't enter [[spoiler:the library]] until you've recruited all non-bunny town members, including [[spoiler:Noah, Miru, Miriam, and Rumi]], all of which are end-chapter bosses, so while you will experience the story out-of-order, you won't miss any of it. [[DevelopersForesight There's an achievement for breaking the sequence in this manner.]]
** Taken UpToEleven with the ''Order'' DLC, [[spoiler:which adds a secret room that lets you skip from Chapter 1 all the way to ''Chapter 9'' instantly.]] Beating the game this way is required for one of the secret achievements, [[spoiler:Bunny Hop]].

to:

* ScriptBreaking: Going hand in hand with SequenceBreaking, it is possible to trigger Chapter 8 early -- even before completing two of the postgame dungeons prior to [[spoiler:[[TheVeryDefinitelyFinalDungeon the library]]]] -- through a difficult jump in [[spoiler:System Interior to System Interior II]], before the game requires you to go there and removes an obstacle preventing you from getting there the intended way. After completing this area, the Chapter 8 intro scenes will play out. Downplayed, as you can't enter [[spoiler:the library]] until you've recruited all non-bunny town members, including [[spoiler:Noah, Miru, Miriam, and Rumi]], all of which are end-chapter bosses, so while you will experience the story out-of-order, out-of-order (and have to fight all unfought bosses significantly overleveled), you won't miss any of it. [[DevelopersForesight There's an achievement for breaking the sequence in this manner.]]
** Taken UpToEleven with the ''Order'' DLC, [[spoiler:which adds a secret room in speedrun mode that lets you skip from Chapter 1 all the way to ''Chapter 9'' instantly.]] Beating the game this way is required for one of the secret achievements, [[spoiler:Bunny Hop]].



** [[spoiler:Using the Bunny Memory also give one for Erina and Erina.]]

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** [[spoiler:Using the Bunny Memory Memories also give gives one for Erina and Erina.Erina!Noah.]]



* TooAwesomeToUse: Downplayed. The Gold Carrot found [[spoiler:in a secret area at the top of the Icy Summit]], is the only food item in the game that will fully restore your HP when consumed. Only one of them exists, but it'll respawn at its original location if you eat it, meaning that you'll need to run all the way back to its resting place if you ate it and want another one.

to:

* TooAwesomeToUse: Downplayed. The Gold Carrot found [[spoiler:in a secret area at the top of the Icy Summit]], is the only food item in the game that will fully restore your HP when consumed. Only one of them exists, but it'll respawn at its original location if you eat it, meaning that you'll need to run all the way back to its resting place if you ate it and want another one.one, but otherwise are not withheld from getting more of them.



* TurnsRed: Many bosses will bust out new and more dangerous attacks the closer they are to defeat. This is also one of the features of Hell difficulty and up; when near death, bosses gain buffs to attack, defense, and speed.

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* TurnsRed: Many In general, most bosses will bust out new and more dangerous attacks the closer they are to defeat. This is also one of the features of Hell difficulty and up; when near death, bosses gain buffs to attack, defense, and speed.

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