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The game being free isn't "recent"


You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its "Awesome Soundtrack"]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for free as of late!).

to:

You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its "Awesome Soundtrack"]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for for free as of late!).
on Steam.
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Placed in an image of better quality (no screen curve) than my previous one for this page


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20211020173251_1_9.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20211020173251_1_9.org/pmwiki/pub/images/20220902185418_1.jpg]]

Added: 144

Removed: 156

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The tilting camera is not too inconvenient to the game, for Camera Screw is not in effect.


* CameraScrew: The grid tilts around axially in a seesaw fashion, especially quickly in later levels, though it's always easy to tell which direction is up.


Added DiffLines:

** The grid tilts around axially in a seesaw fashion, especially quickly in later levels, though it's always easy to tell which direction is up.

Changed: 138

Removed: 83

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None


* HitboxDissonance: {{Averted|Trope}}, making the rectangles rather tough to dodge.



* NintendoHard: Not even the first level, "Amusement", will go easy on players.

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* NintendoHard: Not even the first level, "Amusement", will go easy on players. Rectangles spawn and move across the grid quickly, and their {{aver|ted trope}}sion of HitboxDissonance makes them even tougher to avoid.
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None

Added DiffLines:

* AntiFrustrationFeatures: Every time the controls are flipped while "drunk", all onscreen rectangles become intangible.
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None


* RedIsViolent: The last level (including the title's text above) is red-colored (though it fades into [[DownplayedTrope flashing between magenta, yellow, red, and black]] while played).

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* RedIsViolent: The last level (including the title's text above) is red-colored (though it fades into [[DownplayedTrope flashing between yellow, magenta, yellow, red, and black]] while played).
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None


* OminousVisualGlitch: Upon crashing into a rectangle.
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None


* BlueIsCalm: The first level uses such a color scheme.

to:

* BlueIsCalm: The first (and fittingly easiest) level uses such a color scheme.
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None


** All of the level's colors are inverted once one lasts at least 60 seconds.

to:

** All of the level's colors are inverted once one the player lasts at least 60 seconds.
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None


** The players rank and score distance from 60 seconds for each level is colored.

to:

** The players player's rank and score distance from 60 seconds for each level is colored.
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None

Added DiffLines:

* AllTheWorldsAreAStage: All of the last level's patterns are borrowed from the previous levels.


Added DiffLines:

* DamnYouMuscleMemory: Players who get used to rectangle patterns of certain levels and then play less familiar levels can get the movements they developed into second nature turned from strengths into undoings.

Added: 144

Changed: 57

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* RainbowSpeak: Uniquely, the last level's title: "[[red:Death-Wish]]".

to:

* RainbowSpeak: Uniquely, RainbowSpeak:
** The players rank and score distance from 60 seconds for each level is colored.
** More uniquely,
the last level's title: "[[red:Death-Wish]]".
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None


You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for free as of late!).

to:

You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] "Awesome Soundtrack"]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for free as of late!).
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None


* GoldColoredSuperiority: The S-rank is colored this way.

Added: 241

Changed: 13

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None


''RFLEX'' is a game developed by Wesley [=LaFerriere=]. Its neo-arcade reflex gameplay involves a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.

to:

''RFLEX'' is a game developed by Wesley [=LaFerriere=]. Its neo-arcade reflex gameplay involves a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level of the five levels takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.


Added DiffLines:

* BlueIsCalm: The first level uses such a color scheme.


Added DiffLines:

* RedIsViolent: The last level (including the title's text above) is red-colored (though it fades into [[DownplayedTrope flashing between magenta, yellow, red, and black]] while played).
Is there an issue? Send a MessageReason:
None


You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Adhenoid, and RollingFacade=]) on Steam (for free as of late!).

to:

You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Adhenoid, Valiant, and RollingFacade=]) on Steam (for free as of late!).
Is there an issue? Send a MessageReason:
None


* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher to dodge.

to:

* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher rather tough to dodge.
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None


* GameplayGrading: An F is given for lasting less than 10 seconds, and the previous letter is given for surviving each of 10 seconds.

to:

* GameplayGrading: An F is given for lasting less than 10 seconds, and the previous letter is given for surviving each of every 10 seconds.

Added: 246

Changed: 850

Removed: 164

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None


[[quoteright:350:]]
''RFLEX'' is a reflex game with a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.

to:

[[quoteright:350:]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20211020173251_1_9.jpg]]

''RFLEX'' is a game developed by Wesley [=LaFerriere=]. Its neo-arcade reflex game with gameplay involves a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.
controls.

You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Adhenoid, and RollingFacade=]) on Steam (for free as of late!).



You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] on Steam (for free as of late!).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GoldColoredSuperiority: The S-rank is colored this way.

Added: 166

Changed: 328

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None


''RFLEX'' is a reflex game in which a pentagon moves around a 3x3 grid.

to:

''RFLEX'' is a reflex game in which with a 3x3 grid navigated by a pentagon moves around a 3x3 grid.
(whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.

See also ''VideoGame/SuperHexagon'' for simplistic yet difficult and reflex-oriented gameplay.



** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', does this the most wildly!), though this can be disabled to protect those with epilepsy.

to:

** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', level does this the most wildly!), though this can be disabled to protect those with epilepsy.


Added DiffLines:

* RainbowSpeak: Uniquely, the last level's title: "[[red:Death-Wish]]".

Added: 480

Changed: 573

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None


''RFLEX'' is a reflex game. (under construction)

to:

''RFLEX'' is a reflex game. (under construction)
game in which a pentagon moves around a 3x3 grid.



* CameraScrew: The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.

to:

* AmazingTechnicolorBattlefield: The player dodges rectangles amongst a bright and somewhat trippy screen.
* CameraScrew: The grid tilts around axially, axially in a seesaw fashion, especially quickly in later levels, though it's always easy to tell which direction is up.



** All of the level's colors are inverted for
* DifficultyByAcceleration:

to:

** All of the level's colors are inverted for
once one lasts at least 60 seconds.
** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', does this the most wildly!), though this can be disabled to protect those with epilepsy.
* DifficultyByAcceleration:DifficultyByAcceleration: The rectangle patterns gradually speed up to further test the player's reflexes.



* GameplayGrading:

to:

* GameplayGrading:GameplayGrading: An F is given for lasting less than 10 seconds, and the previous letter is given for surviving each of 10 seconds.


Added DiffLines:

* OminousVisualGlitch: Upon crashing into a rectangle.


Added DiffLines:

* RankInflation: An S is given for beating the level (lasting at least 60 seconds).
* ScreenShake: Small bouts of this occur at numerous times throughout the game.

Added: 530

Removed: 124

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* CameraScrew: The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
* ColorContrast:
** All of the level's colors are inverted for
* DifficultyByAcceleration:



* GameplayGrading:
* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher to dodge.



** The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.


Added DiffLines:

* OneHitPointWonder: Getting hit once will end the current run.
* RandomlyGeneratedLevels: A series of rectangle patterns fly through the grid as the sole form of attack on the pentagon that the player controls.
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None

Added DiffLines:

[[quoteright:350:]]
''RFLEX'' is a reflex game. (under construction)

You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] on Steam (for free as of late!).

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!!''RFLEX'' provides examples of:
* EndlessGame: Even after the 60-second threshold of beating a level, it can theoretically go on indefinitely.
* InterfaceScrew:
** The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
** The game's "drunk mode" causes the movement controls to repeatedly reverse (not to mention making the screen slightly wobbling around in more unusual ways).
** Two more minor cases exist in later levels: certain rectangles spinning as they move, and the background grid occasionally rotating 90 degrees.
* NintendoHard: Not even the first level, "Amusement", will go easy on players.
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