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The game being free isn't "recent"
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You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its "Awesome Soundtrack"]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for free as of late!).
to:
You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its "Awesome Soundtrack"]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for for free as of late!).
on Steam.
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Placed in an image of better quality (no screen curve) than my previous one for this page
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20211020173251_1_9.jpg]]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/20211020173251_1_9.org/pmwiki/pub/images/20220902185418_1.jpg]]
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The tilting camera is not too inconvenient to the game, for Camera Screw is not in effect.
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* CameraScrew: The grid tilts around axially in a seesaw fashion, especially quickly in later levels, though it's always easy to tell which direction is up.
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** The grid tilts around axially in a seesaw fashion, especially quickly in later levels, though it's always easy to tell which direction is up.
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None
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* HitboxDissonance: {{Averted|Trope}}, making the rectangles rather tough to dodge.
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* NintendoHard: Not even the first level, "Amusement", will go easy on players.
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* NintendoHard: Not even the first level, "Amusement", will go easy on players. Rectangles spawn and move across the grid quickly, and their {{aver|ted trope}}sion of HitboxDissonance makes them even tougher to avoid.
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None
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* AntiFrustrationFeatures: Every time the controls are flipped while "drunk", all onscreen rectangles become intangible.
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None
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* RedIsViolent: The last level (including the title's text above) is red-colored (though it fades into [[DownplayedTrope flashing between magenta, yellow, red, and black]] while played).
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* RedIsViolent: The last level (including the title's text above) is red-colored (though it fades into [[DownplayedTrope flashing between yellow, magenta, yellow, red, and black]] while played).
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None
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* OminousVisualGlitch: Upon crashing into a rectangle.
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None
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* BlueIsCalm: The first level uses such a color scheme.
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* BlueIsCalm: The first (and fittingly easiest) level uses such a color scheme.
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** All of the level's colors are inverted once one lasts at least 60 seconds.
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** All of the level's colors are inverted once one the player lasts at least 60 seconds.
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None
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** The players rank and score distance from 60 seconds for each level is colored.
to:
** The players player's rank and score distance from 60 seconds for each level is colored.
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None
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* AllTheWorldsAreAStage: All of the last level's patterns are borrowed from the previous levels.
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* DamnYouMuscleMemory: Players who get used to rectangle patterns of certain levels and then play less familiar levels can get the movements they developed into second nature turned from strengths into undoings.
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None
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* RainbowSpeak: Uniquely, the last level's title: "[[red:Death-Wish]]".
to:
* RainbowSpeak: Uniquely, RainbowSpeak:
** The players rank and score distance from 60 seconds for each level is colored.
** More uniquely, the last level's title: "[[red:Death-Wish]]".
** The players rank and score distance from 60 seconds for each level is colored.
** More uniquely, the last level's title: "[[red:Death-Wish]]".
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None
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You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for free as of late!).
to:
You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] "Awesome Soundtrack"]] (the latter consisting of music by [=ForeverBound, Valiant, and RollingFacade=]) on Steam (for free as of late!).
Is there an issue? Send a MessageReason:
None
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* GoldColoredSuperiority: The S-rank is colored this way.
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None
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''RFLEX'' is a game developed by Wesley [=LaFerriere=]. Its neo-arcade reflex gameplay involves a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.
to:
''RFLEX'' is a game developed by Wesley [=LaFerriere=]. Its neo-arcade reflex gameplay involves a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level of the five levels takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.
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* BlueIsCalm: The first level uses such a color scheme.
Added DiffLines:
* RedIsViolent: The last level (including the title's text above) is red-colored (though it fades into [[DownplayedTrope flashing between magenta, yellow, red, and black]] while played).
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None
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You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Adhenoid, and RollingFacade=]) on Steam (for free as of late!).
to:
You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Adhenoid, Valiant, and RollingFacade=]) on Steam (for free as of late!).
Is there an issue? Send a MessageReason:
None
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* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher to dodge.
to:
* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher rather tough to dodge.
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None
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* GameplayGrading: An F is given for lasting less than 10 seconds, and the previous letter is given for surviving each of 10 seconds.
to:
* GameplayGrading: An F is given for lasting less than 10 seconds, and the previous letter is given for surviving each of every 10 seconds.
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None
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[[quoteright:350:]]
''RFLEX'' is a reflex game with a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.
''RFLEX'' is a reflex game with a 3x3 grid navigated by a pentagon (whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.
to:
''RFLEX'' is a game developed by Wesley [=LaFerriere=]. Its neo-arcade reflex
You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] (the latter consisting of music by [=ForeverBound, Adhenoid, and RollingFacade=]) on Steam (for free as of late!).
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You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] on Steam (for free as of late!).
Is there an issue? Send a MessageReason:
None
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* GoldColoredSuperiority: The S-rank is colored this way.
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None
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''RFLEX'' is a reflex game in which a pentagon moves around a 3x3 grid.
to:
''RFLEX'' is a reflex game in which with a 3x3 grid navigated by a pentagon moves around a 3x3 grid.
(whose position instead of motion is determined by the arrow keys) that dodges quick-moving rectangles (briefly telegraphed with thin black lasers) for as long as possible. Each level takes one minute to beat, and has an additional "drunk mode" that messes with the seemingly simple controls.
See also ''VideoGame/SuperHexagon'' for simplistic yet difficult and reflex-oriented gameplay.
See also ''VideoGame/SuperHexagon'' for simplistic yet difficult and reflex-oriented gameplay.
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** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', does this the most wildly!), though this can be disabled to protect those with epilepsy.
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** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', level does this the most wildly!), though this can be disabled to protect those with epilepsy.
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* RainbowSpeak: Uniquely, the last level's title: "[[red:Death-Wish]]".
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None
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''RFLEX'' is a reflex game. (under construction)
to:
''RFLEX'' is a reflex game. (under construction)
game in which a pentagon moves around a 3x3 grid.
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* CameraScrew: The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
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* AmazingTechnicolorBattlefield: The player dodges rectangles amongst a bright and somewhat trippy screen.
* CameraScrew: The grid tilts aroundaxially, axially in a seesaw fashion, especially quickly in later levels, though it's always easy to tell which direction is up.
* CameraScrew: The grid tilts around
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** All of the level's colors are inverted for
* DifficultyByAcceleration:
* DifficultyByAcceleration:
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** All of the level's colors are inverted for
once one lasts at least 60 seconds.
** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', does this the most wildly!), though this can be disabled to protect those with epilepsy.
*DifficultyByAcceleration:DifficultyByAcceleration: The rectangle patterns gradually speed up to further test the player's reflexes.
** The background's color fluctuates more as the level progresses (but the last level, ''"Death-Wish"'', does this the most wildly!), though this can be disabled to protect those with epilepsy.
*
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* GameplayGrading:
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* GameplayGrading:GameplayGrading: An F is given for lasting less than 10 seconds, and the previous letter is given for surviving each of 10 seconds.
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* OminousVisualGlitch: Upon crashing into a rectangle.
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* RankInflation: An S is given for beating the level (lasting at least 60 seconds).
* ScreenShake: Small bouts of this occur at numerous times throughout the game.
* ScreenShake: Small bouts of this occur at numerous times throughout the game.
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None
* CameraScrew: The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
* ColorContrast:
** All of the level's colors are inverted for
* DifficultyByAcceleration:
* ColorContrast:
** All of the level's colors are inverted for
* DifficultyByAcceleration:
* GameplayGrading:
* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher to dodge.
* HitboxDissonance: {{Averted|Trope}}, making the rectangles tougher to dodge.
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** The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
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* OneHitPointWonder: Getting hit once will end the current run.
* RandomlyGeneratedLevels: A series of rectangle patterns fly through the grid as the sole form of attack on the pentagon that the player controls.
* RandomlyGeneratedLevels: A series of rectangle patterns fly through the grid as the sole form of attack on the pentagon that the player controls.
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Added DiffLines:
[[quoteright:350:]]
''RFLEX'' is a reflex game. (under construction)
You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] on Steam (for free as of late!).
----
!!''RFLEX'' provides examples of:
* EndlessGame: Even after the 60-second threshold of beating a level, it can theoretically go on indefinitely.
* InterfaceScrew:
** The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
** The game's "drunk mode" causes the movement controls to repeatedly reverse (not to mention making the screen slightly wobbling around in more unusual ways).
** Two more minor cases exist in later levels: certain rectangles spinning as they move, and the background grid occasionally rotating 90 degrees.
* NintendoHard: Not even the first level, "Amusement", will go easy on players.
----
''RFLEX'' is a reflex game. (under construction)
You can get [[https://store.steampowered.com/app/392020 the game]] and [[https://store.steampowered.com/app/393650 its soundtrack]] on Steam (for free as of late!).
----
!!''RFLEX'' provides examples of:
* EndlessGame: Even after the 60-second threshold of beating a level, it can theoretically go on indefinitely.
* InterfaceScrew:
** The grid tilts around axially, especially quickly in later levels, though it's always easy to tell which direction is up.
** The game's "drunk mode" causes the movement controls to repeatedly reverse (not to mention making the screen slightly wobbling around in more unusual ways).
** Two more minor cases exist in later levels: certain rectangles spinning as they move, and the background grid occasionally rotating 90 degrees.
* NintendoHard: Not even the first level, "Amusement", will go easy on players.
----