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* ''R.C. Pro-Am'' (UsefulNotes/NintendoEntertainmentSystem, 1988)
* ''Super R.C. Pro-Am'' (UsefulNotes/GameBoy, 1991)
* ''Championship Pro-Am'' (UsefulNotes/SegaGenesis, 1992)
* ''R.C. Pro-Am II'' (UsefulNotes/NintendoEntertainmentSystem, 1992)

to:

* ''R.C. Pro-Am'' (UsefulNotes/NintendoEntertainmentSystem, (Platform/NintendoEntertainmentSystem, 1988)
* ''Super R.C. Pro-Am'' (UsefulNotes/GameBoy, (Platform/GameBoy, 1991)
* ''Championship Pro-Am'' (UsefulNotes/SegaGenesis, (Platform/SegaGenesis, 1992)
* ''R.C. Pro-Am II'' (UsefulNotes/NintendoEntertainmentSystem, (Platform/NintendoEntertainmentSystem, 1992)



* NintendoHard: The game is likely to be seen as this if the locations of oil slicks and pop-up walls haven't been memorized.



* RubberBandAI

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* %%* RubberBandAI
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* DifficultyByAcceleration

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* %%* DifficultyByAcceleration
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* MyRulesAreNotYourRules[[spoiler: -- The yellow car.]]
* NintendoHard -- especially if the locations of oil slicks and pop-up walls haven't been memorized.

to:

* MyRulesAreNotYourRules[[spoiler: -- The MyRulesAreNotYourRules: [[spoiler:The yellow car.]]
* NintendoHard -- especially NintendoHard: The game is likely to be seen as this if the locations of oil slicks and pop-up walls haven't been memorized.

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''R.C. Pro-Am'' is a series of remote-controlled racing games produced by Creator/{{Rare}}. ''R.C. Pro-Am'' is notable that it is one of the first racing games to feature {{vehicular combat}}.

to:

''R.C. Pro-Am'' is a series of remote-controlled racing games produced by Creator/{{Rare}}. ''R.C. Pro-Am'' is notable in that it is one of the first racing games to feature {{vehicular combat}}.



* ''R.C. Pro-Am'' (UsefulNotes/NintendoEntertainmentSystem, 1987)

to:

* ''R.C. Pro-Am'' (UsefulNotes/NintendoEntertainmentSystem, 1987)1988)
* ''Super R.C. Pro-Am'' (UsefulNotes/GameBoy, 1991)



* ''Super R.C. Pro-Am'' (UsefulNotes/GameBoy, 1992)
* ''R.C. Pro-Am II'' (UsefulNotes/NintendoEntertainmentSystem, 1993)

to:

* ''Super R.C. Pro-Am'' (UsefulNotes/GameBoy, 1992)
* ''R.C. Pro-Am II'' (UsefulNotes/NintendoEntertainmentSystem, 1993)1992)



* AwesomeButImpractical: In ''II'' the best motor in the game the, Mega Motor, lets the purchaser move as fast as humans can. CPU opponents however can easily move [[TheComputerIsACheatingBastard faster than that solely if they want to]] making some lesser motor such as the hyper or even the black more practical and better spending money on cheaper Scooper tires to take better turns and manuever better than the opponents.

to:

* AwesomeButImpractical: In ''II'' the best motor in the game the, game, the Mega Motor, lets the purchaser move as fast as humans can. CPU opponents however can easily move [[TheComputerIsACheatingBastard faster than that solely if they want to]] to]], making some lesser motor such as the hyper Hyper or even the black Black more practical and better spending money on cheaper Scooper tires Tires to take better turns and manuever maneuver better than the opponents.



* GangUpOnTheHuman: The bomber planes in ''II''. The CPU racers in the same game will ONLY start firing their picked up weapons if the human is in front for the missiles or behind them for the bombs.

to:

* GangUpOnTheHuman: The bomber planes in ''II''. The CPU racers in the same game will ONLY start firing their picked up weapons if the human is in front for of the missiles or behind them for the bombs.



** ''R.C. Pro-Am'' and ''Super R.C. Pro-Am'' each require spelling ''NINTENDO''.[[note]]The ''Rare Replay'' version of ''Pro-Am'' changes this to ''CHAMPION'', since the collection is published by Microsoft Studios and not Nintendo.[[/note]]

to:

** ''R.C. Pro-Am'' and ''Super R.C. Pro-Am'' each require spelling ''NINTENDO''.[[note]]The ''Rare Replay'' ''[[CompilationRerelease Rare Replay]]'' version of ''Pro-Am'' changes this to ''CHAMPION'', since the collection is published by [[Creator/XboxGameStudios Microsoft Studios Studios]] and not Nintendo.Creator/{{Nintendo}}.[[/note]]

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* AwesomeButImpractical: In ''II'' the best motor in the game the, Mega Motor, lets the purchaser move as fast as humans can. CPU opponents however can easily move [[TheComputerIsACheatingBastard faster than that solely if they want to]] making some lesser motor such as the hyper or even the black more practical and better spending money on cheaper Scooper tires to take better turns and manuever better than the opponents.



** Got the Mega Motor and Scooper Tires? Watch the CPU still easily outrun you.



* GangUpOnTheHuman: The bomber planes in ''II''.

to:

* GangUpOnTheHuman: The bomber planes in ''II''. The CPU racers in the same game will ONLY start firing their picked up weapons if the human is in front for the missiles or behind them for the bombs.

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Added an image.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/proam550400.jpg]]









* VideogameCrueltyPunishment: If you get too aggressive with your weapons, one opponent [[spoiler:-- the yellow car --]] will go so fast, you will literally have no chance to catch up to it.

to:

* VideogameCrueltyPunishment: VideoGameCrueltyPunishment: If you get too aggressive with your weapons, one opponent [[spoiler:-- the yellow car --]] will go so fast, you will literally have no chance to catch up to it.
it.
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** ''R.C. Pro-Am'' and ''Super R.C. Pro-Am'' each require spelling ''NINTENDO''.

to:

** ''R.C. Pro-Am'' and ''Super R.C. Pro-Am'' each require spelling ''NINTENDO''.[[note]]The ''Rare Replay'' version of ''Pro-Am'' changes this to ''CHAMPION'', since the collection is published by Microsoft Studios and not Nintendo.[[/note]]



* TrophyRoom: In ''R.C. Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score based on the high-score table.

to:

* TrophyRoom: In ''R.C. Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on where your total score based is on the high-score table.
Is there an issue? Send a MessageReason:
None


* ''R.C. Pro-Am'' (NintendoEntertainmentSystem, 1987)
* ''Championship Pro-Am'' (SegaGenesis, 1992)
* ''Super R.C. Pro-Am'' (GameBoy, 1992)
* ''R.C. Pro-Am II'' (NintendoEntertainmentSystem, 1993)

to:

* ''R.C. Pro-Am'' (NintendoEntertainmentSystem, (UsefulNotes/NintendoEntertainmentSystem, 1987)
* ''Championship Pro-Am'' (SegaGenesis, (UsefulNotes/SegaGenesis, 1992)
* ''Super R.C. Pro-Am'' (GameBoy, (UsefulNotes/GameBoy, 1992)
* ''R.C. Pro-Am II'' (NintendoEntertainmentSystem, (UsefulNotes/NintendoEntertainmentSystem, 1993)

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** Getting too aggressive with the weapons in the original will have one computerized jam on the accelerator. By jam on the accelerator, we mean reach a top speed of five hundred kilometers ah hour, making them impossible to beat and possibly the TropeCodifier.
** In ''II'', airplanes will randomly appear to [[GangUpOnTheHuman drop bombs on players]] -- focusing primarily on non-computerized players. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts.

to:

** Getting Get too aggressive with the weapons in these games, and one of the original will have one computerized jam opponents will ''jam'' on the accelerator. By jam on the accelerator, we mean accelerator and reach a top speed of five hundred kilometers ah hour, up to 500 km/h, making them it impossible to beat and possibly the TropeCodifier.
beat. These facets could make ''Pro-Am'' this [[TropeCodifier trope's codifier]].
** In ''II'', airplanes will randomly appear to to drop bombs on the cars -- [[GangUpOnTheHuman drop bombs on players]] -- focusing primarily on non-computerized players.players]]. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts.



* EndlessGame: Possible in the original game. Averted, however, in ''Super R.C. Pro-Am'', since spelling NINTENDO three times -- and finishing a race third or batter -- will result in [[AWinnerIsYou seeing a "congratulations screen]]

to:

* EndlessGame: Possible in the original game. Averted, however, in ''Super R.C. Pro-Am'', since spelling NINTENDO three times -- and finishing a race third or batter -- will result in [[AWinnerIsYou seeing a "congratulations screen]]"congratulations" screen]].



* InstantWinCondition: In the original, the race ends automatically if any car finishes. The player automatically advances if the red car is in second or third place when that happens. This is inverted if the red car is in fourth place, which results in the game ending.



* InstantWinCondition: In the original, the race ends automatically if any car finishes. The player automatically advances if the red car is in second or third when that happens. This is inverted if the red car is in fourth place, which results in an automatic game over.



* MyRulesAreNotYourRules[[spoiler:-- The yellow car.]]

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* MyRulesAreNotYourRules[[spoiler:-- MyRulesAreNotYourRules[[spoiler: -- The yellow car.]]


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* ScoringPoints: Arcade-style scoring is used in the original, ''Super'', and ''Championship'' by picking up items, weapons, shooting opponents, and finishing a race. ''Pro-Am II'' ditches this by using circuit-style scoring based on finishing position.

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** In ''II'', airplanes will randomly appear to drop bombs on players -- focusing primarily on non-computerized players. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts.

to:

** In ''II'', airplanes will randomly appear to [[GangUpOnTheHuman drop bombs on players players]] -- focusing primarily on non-computerized players. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts.



* EndlessGame: Possible in the original game. Averted, however, in ''Super R.C. Pro-Am'', since spelling NINTENDO three times -- and finishing a race third or batter -- will result in [[AWinnerIsYou seeing a "congratulations screen]]
* GangUpOnTheHuman: The bomber planes in ''II''.



* InstantWinCondition: In the original, the race ends automatically if any car finishes. The player automatically advances if the red car is in second or third when that happens. This is inverted if the red car is in fourth place, which results in an automatic game over.



* NintendoHard -- especially if the locations of oil slicks and pop-up walls haven't been memorized.



** Also applies to all vehicles that crash into a wall.
* ObviousRulePatch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but ''Championship'', which has six) to move onto the next race. In the original ''R.C. Pro-Am'', every race automatically ended after the first car finishes the race, automatically assigning the player whatever position he/she is in at the time. This was fixed in every other game:

to:

** Also applies to all vehicles that -- even the player's -- when they crash into a wall.
* ObviousRulePatch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but ''Championship'', which has six) to move onto the next race. In the original ''R.C. Pro-Am'', every race automatically ended after the first car finishes the race, [[InstantWinCondition automatically assigning the player whatever position position]] he/she is in at the time. This was fixed in every other game:



** ''R.C. Pro-Am'' and ''Super R.C. Pro-Am'' requires spelling ''NINTENDO''.

to:

** ''R.C. Pro-Am'' and ''Super R.C. Pro-Am'' requires each require spelling ''NINTENDO''.



* TrophyRoom: In ''R.C. Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score.

to:

* TrophyRoom: In ''R.C. Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score.score based on the high-score table.
Is there an issue? Send a MessageReason:
None


''RC Pro-Am'' is a series of remote-controlled racing games produced by Creator/{{Rare}}. ''RC Pro-Am'' is notable that it is one of the first racing games to feature {{vehicular combat}}.

The games in the ''RC Pro-Am'' series are:

* ''RC Pro-Am'' (NintendoEntertainmentSystem, 1987)

to:

''RC ''R.C. Pro-Am'' is a series of remote-controlled racing games produced by Creator/{{Rare}}. ''RC ''R.C. Pro-Am'' is notable that it is one of the first racing games to feature {{vehicular combat}}.

The games in the ''RC ''R.C. Pro-Am'' series are:

* ''RC ''R.C. Pro-Am'' (NintendoEntertainmentSystem, 1987)



* ''Super RC Pro-Am'' (GameBoy, 1992)
* ''RC Pro-Am II'' (NintendoEntertainmentSystem, 1993)

to:

* ''Super RC R.C. Pro-Am'' (GameBoy, 1992)
* ''RC ''R.C. Pro-Am II'' (NintendoEntertainmentSystem, 1993)



!!''RC Pro-Am'' provides examples of the following tropes:

to:

!!''RC !!''R.C. Pro-Am'' provides examples of the following tropes:



* ObviousRulePatch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but ''Championship'', which has six) to move onto the next race. In the original ''RC Pro-Am'', every race automatically ended after the first car finishes the race, automatically assigning the player whatever position he/she is in at the time. This was fixed in every other game:

to:

* ObviousRulePatch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but ''Championship'', which has six) to move onto the next race. In the original ''RC ''R.C. Pro-Am'', every race automatically ended after the first car finishes the race, automatically assigning the player whatever position he/she is in at the time. This was fixed in every other game:



** ''RC Pro-Am'' and ''Super RC Pro-Am'' requires spelling ''NINTENDO''.

to:

** ''RC ''R.C. Pro-Am'' and ''Super RC R.C. Pro-Am'' requires spelling ''NINTENDO''.



** ''RC Pro-Am II'' rewards a new car to any player who spells out ''PRO AM II''. Unlike the other games in the series, ''Pro-Am II'' awards a new car on a player-by-player basis.
* TrophyRoom: In ''RC Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score.
* UpdatedRerelease: ''Championship'' is essentially a 16-bit upgrade to ''RC Pro-Am''.

to:

** ''RC ''R.C. Pro-Am II'' rewards a new car to any player who spells out ''PRO AM II''. Unlike the other games in the series, ''Pro-Am II'' awards a new car on a player-by-player basis.
* TrophyRoom: In ''RC ''R.C. Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score.
* UpdatedRerelease: ''Championship'' is essentially a 16-bit upgrade to ''RC ''R.C. Pro-Am''.
Is there an issue? Send a MessageReason:
Moving to un-hyphenated title.

Added DiffLines:

''RC Pro-Am'' is a series of remote-controlled racing games produced by Creator/{{Rare}}. ''RC Pro-Am'' is notable that it is one of the first racing games to feature {{vehicular combat}}.

The games in the ''RC Pro-Am'' series are:

* ''RC Pro-Am'' (NintendoEntertainmentSystem, 1987)
* ''Championship Pro-Am'' (SegaGenesis, 1992)
* ''Super RC Pro-Am'' (GameBoy, 1992)
* ''RC Pro-Am II'' (NintendoEntertainmentSystem, 1993)

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!!''RC Pro-Am'' provides examples of the following tropes:

* BonusStage: Present only in ''II''.
* ColorCodedMultiplayer: Present only in ''II'' with red, blue, green, and yellow cars.
* ComebackMechanic: Multiplayer mode in ''II''.
* TheComputerIsACheatingBastard:
** Even without weapons, the computerized racers will become ''extremely'' aggressive in later races.
** Getting too aggressive with the weapons in the original will have one computerized jam on the accelerator. By jam on the accelerator, we mean reach a top speed of five hundred kilometers ah hour, making them impossible to beat and possibly the TropeCodifier.
** In ''II'', airplanes will randomly appear to drop bombs on players -- focusing primarily on non-computerized players. However, this can actually be used advantageously, since the computer-controlled drones are not immune to the blasts.
* CutAndPasteEnvironments: Many of the later courses recycle previous track layouts while rearranging the hazards and item placements.
* DeadlyWalls: Subverted, mainly because any crash involving a wall [[NonLethalKO is really just an annoyance]]. [[OilSlick Oil slicks are often a major cause]]. Other walls pop up in the middle of the road.
* DifficultyByAcceleration
* InvincibilityPowerUp: All four games feature roll cages that grant invincibility to whomever picks them up. This is the only item that is found in every game in the series, in all four games, the player(s) '''and''' drone racers can pick them up.
* IsometricProjection
* LevelScaling: Completing the {{spelling bonus}}es in every game except ''II'' results in you '''and''' your opponents receiving a new vehicle.
* MutuallyExclusivePowerups: In all games but ''II'', picking up a missile replaces your entire bomb stock and vice versa.
* MyRulesAreNotYourRules[[spoiler:-- The yellow car.]]
* NitroBoost:
** All games include chevrons that increase the speed of every car that drives over them.
** ''Pro-Am II'' allows has small canisters of nitro found on several tracks -- which both players and drones can pick up. Nitro packs can also be purchased between races.
* NonLethalKO:
** Shooting any opponent's vehicle only knocks it out for a few seconds.
** Also applies to all vehicles that crash into a wall.
* ObviousRulePatch: In every game in the series, the player has to finish 3rd or better (of four racers in every game but ''Championship'', which has six) to move onto the next race. In the original ''RC Pro-Am'', every race automatically ended after the first car finishes the race, automatically assigning the player whatever position he/she is in at the time. This was fixed in every other game:
** ''Championship'': Each race ends when the player crosses the finish line, or when any three of the five computerized vehicles finish.
** ''Super Pro-Am'' and ''Pro-Am II'' requires the player to cross the finish line to complete each race, even if the other three racers have completed their runs.
* OilSlick: Especially annoying when going into turns and corners, [[DeadlyWalls which can lead to a crash]].
* OneUp:
** An extra continue is awarded for winning five consecutive races in ''Championship''.
** 1-up tokens can be picked up ''Pro-Am II'', but they are not very common. Alternatively, extra lives can be purchased between races, [[AdamSmithHatesYourGuts but the price goes up for every one you buy]].
* PowerUpMotif: A sound plays whenever any racer picks up a roll cage.
* RespawnOnTheSpot: Frequently happens when you crash into a wall.
* RubberBandAI
* ScratchDamage: Computer-controlled racers in ''Pro-Am'' can be shot and stopped. This is averted in ''Championship'' by making enemy vehicles completely invincible to attack after they pick up a roll cage.
* SpellingBonus: Completing specific words awards a new vehicle in each game.
** ''RC Pro-Am'' and ''Super RC Pro-Am'' requires spelling ''NINTENDO''.
** ''Championship Pro-Am'' requires spelling ''CHAMPION''.
** ''RC Pro-Am II'' rewards a new car to any player who spells out ''PRO AM II''. Unlike the other games in the series, ''Pro-Am II'' awards a new car on a player-by-player basis.
* TrophyRoom: In ''RC Pro-Am'' and ''Championship Pro-Am'', finishing a race in first, second, or third will add a trophy to your collection. You even get trophies based on your total score.
* UpdatedRerelease: ''Championship'' is essentially a 16-bit upgrade to ''RC Pro-Am''.
* VideogameCrueltyPunishment: If you get too aggressive with your weapons, one opponent [[spoiler:-- the yellow car --]] will go so fast, you will literally have no chance to catch up to it.

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