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** In the first game the Baron's daughter Elsa turns out to be [[spoiler: the leader of the brigands]] and literally impossible to defeat in combat. While there her skill could be explained by magical enhancements, she returns in the fifth game and is still kicking ass in her own right.

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** In the first game the Baron's daughter Elsa turns out to be [[spoiler: the leader of the brigands]] and literally impossible to defeat in combat. While there Although in that case her skill could be explained by magical enhancements, she returns in the fifth game and is still kicking ass in her own right.
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** As Aziza mentions at the beginning of QFG3, Ad Avis' death released his life energy and caused enough of a "disturbance in the force" for demons to return to Tarna.

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** As Aziza mentions at the beginning of QFG3, [=QFG3=], Ad Avis' death released his life energy and caused enough of a "disturbance in the force" for demons to return to Tarna.



** In the backstory of QFG4, Erana had used up her life energy to power a DyingCurse against the Dark One. Because her life energy was expended deliberately, wizards such as Zara and Erasmus weren't able to sense the moment of her death.

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** In the backstory of QFG4, [=QFG4=], Erana had used up her life energy to power a DyingCurse against the Dark One. Because her life energy was expended deliberately, wizards such as Zara and Erasmus weren't able to sense the moment of her death.
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* LifeEnergy: All living beings have life energy; magic users tend to have more than non-magic users, as they exercise it to cast their spells.
** As Aziza mentions at the beginning of QFG3, Ad Avis' death released his life energy and caused enough of a "disturbance in the force" for demons to return to Tarna.
** The demons themselves feed off of the life energy of any living being, as well as using magic to power the Gate Orb that keeps the portal to their own dimension open.
** In the backstory of QFG4, Erana had used up her life energy to power a DyingCurse against the Dark One. Because her life energy was expended deliberately, wizards such as Zara and Erasmus weren't able to sense the moment of her death.
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Downplayed in that they serve mostly as a secondary score (apart from Puzzle Points) and are not tied to gaining experience levels. With regards to the player's stats, these are improved by performing them, which again can be done outside of combat in many cases.

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** Downplayed in that they serve mostly as a secondary score (apart from Puzzle Points) and are not tied to gaining experience levels. With regards to the player's stats, these are improved by performing them, which again can be done outside of combat in many cases.
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TRS has renamed Our Elves Are Better to Our Elves Are Different. Link changed accordingly.


* WizardsLiveLonger And Are OlderThanTheyLook: Erasmus is implied to be over 100 years old (having built his house on Zauberberg a century ago), while Ad Avis first met the Dark Master 70 years ago and was presumably already an adult at the time, making him roughly 90 years old. Most other wizards' ages are [[OurElvesAreBetter justified]] [[HalfHumanHybrid one way]] [[OurVampiresAreDifferent or another.]]

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* WizardsLiveLonger And Are OlderThanTheyLook: Erasmus is implied to be over 100 years old (having built his house on Zauberberg a century ago), while Ad Avis first met the Dark Master 70 years ago and was presumably already an adult at the time, making him roughly 90 years old. Most other wizards' ages are [[OurElvesAreBetter [[OurElvesAreDifferent justified]] [[HalfHumanHybrid one way]] [[OurVampiresAreDifferent or another.]]
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* NoSuchThingAsDehydration: While running out of food rations can cause death in any of the games, in 4 out of the 5 games there is no corresponding need to keep track of water (or any other beverage) while traveling in the monster infested wilderness. Only the second game, which takes place in an ArabianNightsDays setting and features plenty of treks [[ThirstyDesert out into the desert]], requires you to actually keep your own water supply or to explicitly drink water at any time.
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** The fan-remake of the second game adds another one: [[spoiler:if you request Katrina as your sponsor for the WIT exams, the wizards are so incensed that they teleport you to the Mordavian swamps, with your HaveANiceDeath message informing you that you aren't strong enough to survive because you skipped a game.]]

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** The fan-remake of the second game adds another one: [[spoiler:if you request Katrina as your sponsor for the WIT exams, the wizards are so incensed that they teleport you to the Mordavian swamps, with your HaveANiceDeath message informing you that you aren't strong enough to survive because you skipped a game. It even comments on how the third game was originally going to take place there.]]
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That's not true at all. Because of how earlier games handle the Paladin abilities (the character is granted the Magic skill) he can gain all spells. And use them in combat.


* ArmorAndMagicDontMix: Played with. In the first 4 games, wearing a chainmail doesn't affect your ability to cast spells. In the fifth however, it will lower your magic attribute, making your spells weaker. On the other hand, because of the game mechanics, having a low attribute means it will raise quicker when you use it. This makes armor perfect for StatGrinding magic. However, with the odd exception of the fourth game, it is outright impossible to cast spells while wearing a shield. (Or, in the fifth game, while wielding a weapon larger than a dagger.)

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* ArmorAndMagicDontMix: Played with. In the first 4 games, wearing a chainmail doesn't affect your ability to cast spells. In the fifth however, it will lower your magic attribute, making your spells weaker. On the other hand, because of the game mechanics, having a low attribute means it will raise quicker when you use it. This makes armor perfect for StatGrinding magic. However, with the odd exception of the fourth game, it is outright impossible to cast spells while wearing a shield. (Or, in the fifth game, while wielding a weapon larger than a dagger.)
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** You can also screw yourself by entering the brigands' hideout without collecting the dispel potion from the healer, as there's no other way to deal with Elsa.
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** One particular case: Mages who qualify as Paladins for the third game (after being imported from the second one) MUST acquire the throwing skill, either by [[spoiler:wishing for it from the Djinn at the end of the 2nd game]] or by buying it (at severe cost) at character creation. Winning a throwing event is necessary for the plot to advance in the third game (The leopardman prisoner only appears after you defeated Uhura at the targets), and if the new paladin starts the game without the skill, he will never get the chance to learn it, let alone win the needed challenge, making the game unwinnable from the start! The equivalent plot-advancement quest for mages (acquiring a staff, which causes the game to make the prisoner appear) is not available to Paladins, even if the paladin is a former mage, he cannot make the plot move forward ''at all''.

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** One particular case: Mages who qualify as Paladins for the third game (after being imported from the second one) MUST acquire the throwing skill, either by [[spoiler:wishing for it from the Djinn at the end of the 2nd game]] or by buying it (at severe cost) at character creation. Winning Taking part in a throwing event is necessary for the plot to advance in the third game (The leopardman prisoner only appears after you defeated compete against Uhura at the targets), targets. You don't have to win, but you do have to accept the challenge.), and if the new paladin starts the game without the skill, he will never get the chance to learn it, let alone win take part in the needed challenge, making the game unwinnable from the start! The equivalent plot-advancement quest for mages (acquiring a staff, which causes the game to make the prisoner appear) is not available to Paladins, even if the paladin is a former mage, he cannot make the plot move forward ''at all''.
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** From the third game on, the player's inability to get a "normal" meal. In 3, most of the food looks very strange (though all the meals are described as actually very tasty, just weird and sometimes a bit horrifying looking to the characters' eye). In the 4th game, Mordavians put garlic in everything, including meals that shouldn't traditionally include garlic. In the 5th games, each meal is the result of a catastrophe in the kitchen of Gnome Ann's inn (usually due to the cooks fighting among themselves).

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** From the third game on, the player's inability to get a "normal" meal. In 3, most of the food looks very strange (though all the meals are described as actually very tasty, just weird and sometimes a bit horrifying looking to the characters' eye). In the 4th game, Mordavians put garlic in everything, including meals that shouldn't traditionally include garlic.garlic (except for the gypsies; who serve the hero "a rich spicy stew - with no garlic"). In the 5th games, each meal is the result of a catastrophe in the kitchen of Gnome Ann's inn (usually due to the cooks fighting among themselves).
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** The Fighter gets a second chance to legitimately become a Paladin in the third game, which is somewhat harder to screw up. It actually makes the Fighter lost instead. It's quite easy to accidentally complete all the requirements of becoming a Paladin, even if you didn't want to. And it doesn't give you a choice either. [[spoiler:It may make the difference if the character asks to enter Uhura's hut before entering, once.]]

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** The Fighter gets a second chance to legitimately become a Paladin in the third game, which is somewhat harder to screw up. It actually makes the Fighter lost instead. It's quite easy to accidentally complete all the requirements of becoming a Paladin, even if you didn't want to. And it doesn't give you a choice either. [[spoiler:It may make the difference if the character asks to enter Uhura's hut before entering, once. Flirting with the innkeeper is also believed to disqualify the player, as doing this enough times will eventually reveal her to be a married woman.]]
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** The player can become one as well (in gameplay terms at least), if you buy a ton of daggers and max out your Throwing skill. It's possible to hurl daggers at enemies and kill them before they can close to melee range.

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** The player can become one as well (in gameplay terms at least), if you buy a ton of daggers and max out your Throwing skill. It's possible to hurl daggers at enemies and kill them before they can close to melee range. It's even possible to one-shot enemies in the second game, if you're sneaking through the desert and manage to hit them before they pass by. (If it doesn't kill them right away, it will at least do pretty good damage to them - making your fight with them easier.)
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** Alternatively, the hero can give her a set of magic seeds acquired from Julanar; which will please Erana greatly.
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** He gives this to you if you are judged worthy to become a Paladin at the end of the second game, or as a fighter at the end of the third game. He recovers it when you've been involuntarily teleported at the end of the third game. Since you will inevitably get another flaming sword in the fourth game (in the same place as one of the plot-critical Rituals, to be exact), Rakeesh will keep Soulforge when you meet him again in the fifth game.

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** He gives this to you if you are judged worthy to become a Paladin at the end of the second game, or as a fighter at the end climax of the third game. He recovers it when you've been involuntarily teleported at the end of the third game. Since you will inevitably get another flaming sword in the fourth game (in the same place as one of the plot-critical Rituals, to be exact), Rakeesh will keep Soulforge when you meet him again in the fifth game.
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* DoesNotLikeShoes: Katrina seems to be barefoot in some scenes.

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* DoesNotLikeShoes: Katrina seems to be go barefoot most of the time. As do the harem girls in some scenes.Shapeir, the innkeeper in Tarna, and the Simbaini and Leopardmen.
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* BrickJoke: The [=QFG3=] documentation lists "Thermonuclear Blast" as a possible spell. It only appears at the end if the [[BigBad demon]] succeeds in opening the gate for the GreaterScopeVillain to pass through. In [=QFG5=], someone finds a scroll enabling the player character to learn the spell, which could be used to defeat the dragon in the final battle.

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* BrickJoke: The [=QFG3=] documentation lists "Thermonuclear Blast" as a possible spell. It only appears at the end if the [[BigBad demon]] succeeds in opening the gate for the GreaterScopeVillain to pass through. In [=QFG5=], someone finds a scroll enabling the player character to learn the spell, which could be used to defeat the dragon in the final battle.battle (though this results in death, as the spell makes the hero blow himself up).
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** You can literally do this by trying to attack Julanar in the second.

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** You can literally do this by trying to attack Julanar in the second.second, with spells or projectiles.
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** Bearmen and Cougarmen in the fifth game, also random enemies. Similar to the pig men, though somewhat tougher and usually encountered at night.
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* ArmorAndMagicDontMix: Played with. In the first 4 games, wearing a chainmail doesn't affect your ability to cast spells. In the fifth however, it will lower your magic attribute, making your spells weaker. On the other hand, because of the game mechanics, having a low attribute means it will raise quicker when you use it. This makes armor perfect for StatGrinding magic. However, with the odd exception of the fourth game, it is outright impossible to cast spells while wearing a shield.

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* ArmorAndMagicDontMix: Played with. In the first 4 games, wearing a chainmail doesn't affect your ability to cast spells. In the fifth however, it will lower your magic attribute, making your spells weaker. On the other hand, because of the game mechanics, having a low attribute means it will raise quicker when you use it. This makes armor perfect for StatGrinding magic. However, with the odd exception of the fourth game, it is outright impossible to cast spells while wearing a shield. (Or, in the fifth game, while wielding a weapon larger than a dagger.)

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* ALoadOfBull: Traditional minotaur, except not quite as bloodthirsty as in mythology.
** Although since we only see ''two'' in the entire series, and the second one (Minos' bodyguard) seems to be quite bloodthirsty, it's hard to say which one is the typical example.



* {{Minotaur}}: Traditional, except not quite as bloodthirsty as in mythology.
** Although since we only see ''two'' in the entire series, and the second one (Minos' bodyguard) seems to be quite bloodthirsty, it's hard to say which one is the typical example.

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* NonCombatExp: There are not experience levels, the skills are improved by performing them.

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* NonCombatExp: There Experience points in the series can be earned via combat, but also through various other actions.
Downplayed in that they serve mostly as a secondary score (apart from Puzzle Points) and
are not tied to gaining experience levels, levels. With regards to the skills player's stats, these are improved by performing them.them, which again can be done outside of combat in many cases.
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* ElementalPowers: From the second game forward, references are made to the classical elements. The second game itself contains Elementals, monsters composed entirely of an element, that the Hero must deal with over the course of his time in Shapeir.
** BizarroElements: A joke in the [[AllThereInTheManual documentation]] of the second game mentions a fifth element: Pizza. This joke graduates to in-universe starting in the fourth game, as chemical formulas are based around the five elements. The FanRemake of the second game also includes the Pizza Elemental as a BonusBoss.
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* GodivaHair: The Rusalka in ''Shadows of Darkness''.

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* GodivaHair: The Rusalka in ''Shadows of Darkness''.Darkness'', who is nude except for her very long hair covering her naughty bits.
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* MacGuffinBlindness: there's a thief-specific subplot running through the series regarding the search for a legendary blackbird statue, a ShoutOut to Literature/TheMalteseFalcon. In the second, third, and fourth games you can find a fake blackbird, and in the fifth you finally find the real one. However, the real bird also appears in the first game, but you can't pick it up because your character doesn't know what it is yet.

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* MacGuffinBlindness: there's a thief-specific subplot running through the series regarding the search for a legendary blackbird statue, a ShoutOut to Literature/TheMalteseFalcon. In the second, third, and fourth games you can find a fake blackbird, and in the fifth you finally find the real one. However, the real bird also appears in the first game, but you can't pick it up because your character doesn't know what it is yet.yet (and is busy eluding the Brigands anyway).
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%%* OldSaveBonus:

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%%* OldSaveBonus:* OldSaveBonus: Upon completion of an entry, you can save a file that can be loaded in the next instalment that will pick up where that particular playthrough left off, keeping stats, equipment, and potentially PrestigeClass from the previous game.
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*** In the magic shop in Quest for Glory II, there is a hand puppet resembling [[VideoGame/KingsQuestIV Rosella]], and some [[VideoGame/SpaceQuestIII Orats-on-a-Stick]]. In the WIT, you are quick to note Erana's resemblance to [[VideoGame/KingsQuestIV Genesta]] as well, and to note that [[VideoGame/ConquestsOfCamelot Merlin]] looks much different. The astrologer has a model of a planetary system from VideoGame/SpaceQuest, and apparently [[VideoGame/ConquestsOfCamelot King Arthur]] died of thirst in the desert (though that turns out to be just a mirage).

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*** In the magic shop in Quest for Glory II, there is a hand puppet resembling [[VideoGame/KingsQuestIV Rosella]], and some [[VideoGame/SpaceQuestIII Orats-on-a-Stick]]. In the WIT, you are quick to note Erana's resemblance to [[VideoGame/KingsQuestIV Genesta]] as well, and to note that [[VideoGame/ConquestsOfCamelot Merlin]] looks much different. The astrologer has a model of a planetary system from VideoGame/SpaceQuest, and apparently [[VideoGame/ConquestsOfCamelot King Arthur]] ([[VideoGame/KingsQuestV King Graham]] in the fan remake) died of thirst in the desert (though that turns out to be just a mirage).
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** Strangely enough, there is one point on which Mordavia is less "cursed" than Spielburg is: The ghosts in their respective graveyards. In Spielburg, the graveyard at night is impossible to navigate without brushing up against the many ghosts that haunt the place, requiring the use of an undead-repelling unguent to survive. In Mordavia, however, there are only one or two ghosts haunting the graveyard at night [[spoiler:namely Ligeia Poe and, if you're a Paladin, Janos]], and while they are as deadly as any Wraith and require similar undead-repelling magic to survive, they won't bother you unless you go out of your way to bother them first.
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* ReplacedWithReplica: A key plot-point if you're a thief looking for the Black Bird. He who owns the Black Bird is a legend among thieves. It is said that the bird is filled with gems, but it's mostly treated as a status of power for thieves and criminals. However, at the same time that the original bird (made of ebony) was made three similar but lighter forgeries were made to create confusion. Eventually you must swap a forgery for the real one a la Indiana Jones. This tricks the previous owner of the real Black Bird long enough to declare victory.

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* ReplacedWithReplica: A key plot-point if you're a thief looking for In V, the Black Bird. He who owns the Black Bird is a legend among thieves. It is said that the bird is filled with gems, but it's mostly treated as a status of power for thieves and criminals. However, at the same time that the original bird (made of ebony) was made three similar but lighter forgeries were made Thief Hero has to create confusion. Eventually you must swap a forgery for give the real one a la Indiana Jones. This tricks Blackbird statue to Ferrari to progress the previous owner of story. If they want to win the Chief Thief competition, they then have to steal it back while replacing it with a fake[[note]]You can have Wolfie make a copy if you show him the real Black Bird long enough to declare victory.thing, but you imported your character from IV, you begin V with the fake Blackbird from the monastery in your inventory[[/note]] so he won't suspect anything up until the end of the contest.
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* ChekhovsBoomerang: In QFG 3, Kreesha will warn a Wizard character never to cast the Trigger spell on their staff, since it will activate all the spells stored within at once and explode in spectacular fashion. During the final battle the Demon Wizard will use Fetch to steal your staff, which lets you OneHitKill him by casting Trigger; the trick comes back in QFG 5 where you have to face Centaur Wizards who have their own staves, and it's just as effective against them.

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