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The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for UsefulNotes/Xbox360, UsefulNotes/PlayStation3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/PlayStation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.

to:

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for UsefulNotes/Xbox360, UsefulNotes/PlayStation3, Platform/Xbox360, Platform/PlayStation3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. Platform/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/PlayStation2. Platform/PlayStation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS Platform/NintendoDS by Vicarious Visions.



** Plenty of the weapon names are based off past films such as the [[Film/FromRussiaWithLove FRWL]], [[Film/{{Goldfinger}} [=GF17=]]], [[Film/{{Goldfinger}} [=GF18=]]], [[Film/LiveAndLetDie MK3 LLD]], [[Film/{{Moonraker}} A3 Raker]], [[Film/{{Octopussy}} 8-CAT]], [[Film/AViewToAKill V-TAK 31]], [[Film/TheLivingDaylights TLD 22]], [[Film/LicenceToKill LTK Super Magnum]], [[Film/TomorrowNeverDies TND 16]], [[Film/DieAnotherDay D.A.D.-System]], and [[Film/CasinoRoyale2006 CR1911 .45]].

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** Plenty Several of the weapon names are based off past ''Bond'' films such as the [[Film/FromRussiaWithLove FRWL]], [[Film/{{Goldfinger}} [=GF17=]]], [[Film/{{Goldfinger}} [=GF18=]]], GF17, GF18]], [[Film/LiveAndLetDie MK3 LLD]], [[Film/{{Moonraker}} A3 Raker]], [[Film/{{Octopussy}} 8-CAT]], [[Film/AViewToAKill V-TAK 31]], [[Film/TheLivingDaylights TLD 22]], [[Film/LicenceToKill LTK Super Magnum]], [[Film/TomorrowNeverDies TND 16]], [[Film/DieAnotherDay D.A.D.-System]], and [[Film/CasinoRoyale2006 CR1911 .45]].

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* AKA47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions. Bond's Walther [=P99=] is a noteable exception, being given its real name (perhaps to better explain why it has replaced his iconic [=PPK=]).

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* AdaptationInducedPlotHole: Due in part to the odd development resulting in the game being more of a ''Casino Royale'' adaptation than a ''Quantum of Solace'' one, there are a few plot points that are brought up in cutscenes but completely ignored in gameplay - for instance, Bond guns down several identical mooks at the opera with no indication any of them are any more important than the rest, but the following cutscene still acts as though the confrontation that resulted in Bond being framed for the death of a member of Special Branch happened.
* AKA47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions. Bond's versions, with the noteworthy exceptions of the Walther [=P99=] is Arms products, the P99 and [=WA2000=], as well as the M14 for some reason. Interestingly, with a noteable exception, being given its real name (perhaps to better explain why it has replaced his iconic [=PPK=]).few exceptions, almost [[ShoutOutThemeNaming all of them are named in reference to]] previous ''Bond'' films, like the [[Film/LicenceToKill LTK Super Magnum]] (S&W Model 500), [[Film/AViewToAKill V-TAK 31]] (Dragunov SVD), [[Film/{{Octopussy}} 8-CAT]] (M60), and [[Film/TomorrowNeverDies TND-16]] ([=M4A1=]).



* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a cyborg eye with electromagnetic magic powers as their central premises).
* LimitedLoadout: You can carry 2 guns, as well as 007's Walther [=P99=] (a more modern 9mm handgun replacing his Cold War era compact [=PPK=] in more modern films). The [=P99=] is always available to you, but you can run out of ammo for it and enemies don't drop ammo for it, so it's best not to use it too much when you can.
* MoreDakka: An M60 machine gun is the biggest, baddest weapon Bond can get his hands on in this game. It has very high rate of fire and ammo capacity, and can kill enemies in 1 shot. It's usually found hidden in out-of-the-way areas as a reward for exploration.

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* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had [[VideoGame/AgentUnderFire evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, clones]], [[VideoGame/{{Nightfire}} space bases]], [[VideoGame/EverythingOrNothing nanomachines]], and [[VideoGame/GoldenEyeRogueAgent a cyborg eye with electromagnetic magic powers powers]] as their central premises).
* LimitedLoadout: You can carry 2 guns, as well as have one slot for 007's Walther [=P99=] (a more modern 9mm handgun replacing his Cold War era compact [=PPK=] in more modern films). The [=P99=] P99, which is always available to you, but you can run out of ammo for it and (but has extremely limited ammo, since enemies don't drop ammo for it, so it's best not to use it too much when you can.
it) and two other slots that can be swapped out for any weapon acquired in the field.
* MoreDakka: An M60 machine gun is One of the biggest, baddest weapon weapons Bond can get his hands on in this game.game is an M60 machine gun. It has very high rate of fire and ammo capacity, and can kill enemies in 1 shot. It's usually found hidden in out-of-the-way areas as a reward for exploration.



* NewWorkRecycledGraphics: The main Treyarch version of the game is built on the same engine as the ''VideoGame/CallOfDuty4ModernWarfare'' series and feels a lot like the ''Call of Duty'' series.

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* NewWorkRecycledGraphics: The main Treyarch version of the game is built on the same engine as the ''VideoGame/CallOfDuty4ModernWarfare'' series and feels a lot like the ''Call of Duty'' series.



* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover.

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* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' ''VideoGame/RainbowSix: Vegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/quantumps2_1658254732936.jpg]]

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Aside from being a third-person shooter with cover mechanics, PS 2 Qo S is very different from Eo N/FRWL.


''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''. It is the first major Bond video game for the Daniel Craig era, the first developed for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]], as well as the first game to be published by Creator/{{Activision}}, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for Xbox 360, Playstation 3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.

Preceded by ''VideoGame/DoubleOhSevenFromRussiaWithLove'' and followed by ''VideoGame/BloodStone''.

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''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''. Royale]]''.

It is the first major Bond video game for the Daniel Craig era, the first developed for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]], as well as the first game to be published by Creator/{{Activision}}, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''.''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for Xbox 360, Playstation 3, UsefulNotes/Xbox360, UsefulNotes/PlayStation3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2.UsefulNotes/PlayStation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.

Preceded Followed by ''VideoGame/DoubleOhSevenFromRussiaWithLove'' ''VideoGame/BloodStone'' and followed by ''VideoGame/BloodStone''.''VideoGame/GoldenEye2010''.



* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a cyborg eye with electromagnetic magic powers as their central premises).

to:

* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a cyborg eye with electromagnetic magic powers as their central premises).



** In the [=PS2=] version, the enemies with helmets and ballistic vests appear similar to Dr. No's medium-armored troops in ''VideoGame/GoldeneyeRogueAgent''.

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** In the [=PS2=] version, the enemies with helmets and ballistic vests appear similar to Dr. No's medium-armored troops in ''VideoGame/GoldeneyeRogueAgent''.''VideoGame/GoldenEyeRogueAgent''.



* ReformulatedGame: While the Wii version is mostly the Xbox 360[=/=]Playstation 3[=/=]PC version modified for the Wii's less powerful hardware and unique nunchuck controls, the Playstation 2 and Nintendo DS versions are completely different games. The Playstation 2 version has the same plot, voice lines, and general level design as the Treyarch version, but completely different controls, map layouts, enemy A.I.[=/=]animations, etc.
* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOhSevenFromRussiaWithLove'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover. The [=PS2=] version's gameplay is somewhat closer to ''Everything or Nothing'' and ''From Russia With Love''.

to:

* ReformulatedGame: While the Wii version is mostly the Xbox 360[=/=]Playstation 3[=/=]PC 360[=/=][=PlayStation 3=][=/=]PC version modified for the Wii's less powerful hardware and unique nunchuck controls, the Playstation 2 [=PlayStation 2=] and Nintendo DS versions are completely different games. The Playstation 2 [=PlayStation 2=] version has the same plot, voice lines, and general level design as the Treyarch version, but completely different controls, map layouts, enemy A.I.[=/=]animations, etc.
* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOhSevenFromRussiaWithLove'' ''[[VideoGame/DoubleOhSevenFromRussiaWithLove From Russia with Love]]'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover. The [=PS2=] version's gameplay is somewhat closer to ''Everything or Nothing'' and ''From Russia With Love''.

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* MythologyGag: In the [=PS2=] version, the enemies with helmets and ballistic vests appear similar to Dr. No's medium-armored troops in ''VideoGame/GoldeneyeRogueAgent''.

to:

* MythologyGag: MythologyGag:
**
In the [=PS2=] version, the enemies with helmets and ballistic vests appear similar to Dr. No's medium-armored troops in ''VideoGame/GoldeneyeRogueAgent''.''VideoGame/GoldeneyeRogueAgent''.
** Plenty of the weapon names are based off past films such as the [[Film/FromRussiaWithLove FRWL]], [[Film/{{Goldfinger}} [=GF17=]]], [[Film/{{Goldfinger}} [=GF18=]]], [[Film/LiveAndLetDie MK3 LLD]], [[Film/{{Moonraker}} A3 Raker]], [[Film/{{Octopussy}} 8-CAT]], [[Film/AViewToAKill V-TAK 31]], [[Film/TheLivingDaylights TLD 22]], [[Film/LicenceToKill LTK Super Magnum]], [[Film/TomorrowNeverDies TND 16]], [[Film/DieAnotherDay D.A.D.-System]], and [[Film/CasinoRoyale2006 CR1911 .45]].
** The Mantis submachine gun's name is based off the minisub Bond pilots in ''Film/ForYourEyesOnly''.
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* CreatorCameo: Bliss, the drug smuggler who Bond pulls a KillAndReplace on to get into Le Chiffre's poker game, is modeled after the ''Quantum of Solace'' film's director Marc Forster.
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* AKA47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions.

to:

* AKA47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions. Bond's Walther [=P99=] is a noteable exception, being given its real name (perhaps to better explain why it has replaced his iconic [=PPK=]).
Is there an issue? Send a MessageReason:
None


* LimitedLoadout: You can carry 2 guns, as well as 007's signature Walther [=PPK=]. The [=PPK=] is always available to you, but you can run out of ammo for it and enemies don't drop ammo for it, so it's best not to use it too much when you can.

to:

* LimitedLoadout: You can carry 2 guns, as well as 007's signature Walther [=PPK=]. The [=P99=] (a more modern 9mm handgun replacing his Cold War era compact [=PPK=] in more modern films). The [=P99=] is always available to you, but you can run out of ammo for it and enemies don't drop ammo for it, so it's best not to use it too much when you can.
Is there an issue? Send a MessageReason:
None


* MoreDakka: An M60 machine gun is the biggest, baddest weapon Bond can get his hands on in this game. It's usually found hidden in out-of-the-way areas as a reward for exploration.

to:

* MoreDakka: An M60 machine gun is the biggest, baddest weapon Bond can get his hands on in this game. It has very high rate of fire and ammo capacity, and can kill enemies in 1 shot. It's usually found hidden in out-of-the-way areas as a reward for exploration.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MoreDakka: An M60 machine gun is the biggest, baddest weapon Bond can get his hands on in this game. It's usually found hidden in out-of-the-way areas as a reward for exploration.


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* PunnyName: The M60 machine gun is named the 8-[=CAT=] in this game. In other words, it's the ''Film/{{Octopussy}}''.
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None


* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOohSevenFromRussiaWithLove'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover. The [=PS2=] version's gameplay is somewhat closer to ''Everything or Nothing'' and ''From Russia With Love''.

to:

* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOohSevenFromRussiaWithLove'' ''VideoGame/DoubleOhSevenFromRussiaWithLove'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover. The [=PS2=] version's gameplay is somewhat closer to ''Everything or Nothing'' and ''From Russia With Love''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TakeCover: The game was made after ''VideoGame/GearsOfWar'' and ''VideoGame/RainbowSixVegas'' and takes clear inspiration from them regarding the cover and aiming system, unlike earlier Bond ThirdPersonShooter games like ''VideoGame/EverythingOrNothing'' and ''VideoGame/DoubleOohSevenFromRussiaWithLove'' which had more of an early 2000's ''VideoGame/GrandTheftAutoIII'' control scheme. Cover is pretty important as enemies with assault rifles can shred you in a second if you're out of cover; however, blindfire is ''absurdly'' accurate in this game so it's pretty easy to kill Mooks without even popping out of cover. The [=PS2=] version's gameplay is somewhat closer to ''Everything or Nothing'' and ''From Russia With Love''.
Is there an issue? Send a MessageReason:
None


* CutsceneBoss: Most major opponents such as Mitchell, General Obanno, and Gettler are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.

to:

* CutsceneBoss: Most major opponents such as Mitchell, Bliss, General Obanno, and Gettler are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.
Is there an issue? Send a MessageReason:
None


* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.

to:

* CutsceneBoss: Most major opponents such as Mitchell and Mitchell, General Obanno Obanno, and Gettler are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.
Is there an issue? Send a MessageReason:
None


* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.

to:

* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook (other than being armed with a rare Calico submachine gun) and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.

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* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight.

to:

* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight. Kratt, Le Chiffre's bald bodyguard, also fights you in gameplay at the end of the Barge; he's got 100% accuracy and a machine gun, but doesn't have enhanced health and is also positioned next to a number of explosive barrels. Like Dimitrios, you're apt to kill him so quickly you don't realize he's a named character.



* EliteMooks: Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher and possibly more skilled than regular Mooks, though only able to survive 1 more bullet compared to regular Mooks.

to:

* EliteMooks: EliteMooks:
**
Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher and possibly more skilled than regular Mooks, though only able to survive 1 more bullet compared to regular Mooks.Mooks.
** Regular enemies on certain levels, such as the Barge, have crazy good aim and can mow you down in a split second if you break cover.

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* AdaptationalBadass: Dimitrios, Le Chiffre's bagman for the airport bombing, and Greene's assistant Elvis are both full-on boss fights in the [=PS2=] version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.

to:

* AdaptationalBadass: Dimitrios, AdaptationalBadass:
**
Le Chiffre's bagman for the airport bombing, bombing Dimitrios, and Greene's assistant Elvis are both full-on boss fights in the [=PS2=] version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.version.
** Carter, Bond's incompetent partner in Madagascar during ''Casino Royale'', is slightly more helpful in the game. He still botches the stakeout on the bomb maker, but manages to recover and help Bond in the ensuing chase and shootout.
* AKA47: As is usual for Bond games, the guns are all given "legally distinct" names from their real-life versions.
* BadassBystander: Just like the film, one of the construction workers tries to stop the bomb maker during the ''Casino Royale'' Madagascar chase, and gets a kick to the balls for his trouble.
* ChaseScene: The Siena level is a prolonged chase in which Bond pursues Mitchell through the streets of Italy, while the Madagascar construction site level has Bond chasing the parkour bomb maker through said construction site.


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* LimitedLoadout: You can carry 2 guns, as well as 007's signature Walther [=PPK=]. The [=PPK=] is always available to you, but you can run out of ammo for it and enemies don't drop ammo for it, so it's best not to use it too much when you can.


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* OptionalStealth: Many levels can be stealthed through, but if that fails you can still just shoot your way through.
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* AdaptationalBadass: The airport bomber and Greene's assistant Elvis are both full-on boss fights in the [=PS2=] version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.
* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss.

to:

* AdaptationalBadass: The Dimitrios, Le Chiffre's bagman for the airport bomber bombing, and Greene's assistant Elvis are both full-on boss fights in the [=PS2=] version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.
* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss. Averted with Dimitrios, who fights you in normal gameplay, but is no tougher than any other Mook and goes down to a short burst of automatic fire, with so little fanfare you might not even realize he was the dude from the film. In the [=PS2=] version he's a full boss fight.



* EliteMooks: Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher than regular Mooks, though only able to survive 1-2 more bullets.
* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a mechanical eye with electromagnetic magic powers as their central premises).

to:

* EliteMooks: Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher and possibly more skilled than regular Mooks, though only able to survive 1-2 1 more bullets.
bullet compared to regular Mooks.
* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a mechanical cyborg eye with electromagnetic magic powers as their central premises).
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* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' or the Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a mechanical eye with electromagnetic magic powers as their central premises).

to:

* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' or the preceding [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames 6th generation]] Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a mechanical eye with electromagnetic magic powers as their central premises).

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JustForFun/TheOneWith two Bond film adaptations in one video game.



* EliteMooks: Enemies wearing body armor show up if you trigger an alarm, and are slightly tougher than regular Mooks, though only able to survive 1-2 more bullets.

to:

* EliteMooks: Enemies wearing balaclavas and body armor show up if you trigger an alarm, and are slightly tougher than regular Mooks, though only able to survive 1-2 more bullets.


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* MythologyGag: In the [=PS2=] version, the enemies with helmets and ballistic vests appear similar to Dr. No's medium-armored troops in ''VideoGame/GoldeneyeRogueAgent''.
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''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''. It is the first major Bond video game for the Daniel Craig era, the first developed for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]], as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Creator/Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for Xbox 360, Playstation 3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.

to:

''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''. It is the first major Bond video game for the Daniel Craig era, the first developed for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]], as well as the first game to be published by Creator/Activision, Creator/{{Activision}}, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Creator/Treyarch Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for Xbox 360, Playstation 3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.



* AdaptationalBadass: The airport bomber and Greene's assistant Elvis are both full-on boss fights in the PS2 version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.

to:

* AdaptationalBadass: The airport bomber and Greene's assistant Elvis are both full-on boss fights in the PS2 [=PS2=] version. Also in the [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenreShift: Like the films it's based on, the game is grittier and more realistic than ''VideoGame/DoubleOhSevenFromRussiaWithLove'' or the Brosnan-era games (which had evil clones, [[JustForFun/RecycledINSPACE SPAAAAAACE]], nanomachines, and a mechanical eye with electromagnetic magic powers as their central premises).
Is there an issue? Send a MessageReason:
None


''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Creator/Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]] and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.

to:

''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale2006 Casino Royale]]''. It is the first major Bond video game for the Daniel Craig era, the first developed for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]], as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Creator/Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]] Xbox 360, Playstation 3, and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.
Is there an issue? Send a MessageReason:
None


''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale]2006 Casino Royale]''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

to:

''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''[[Film/CasinoRoyale]2006 ''[[Film/CasinoRoyale2006 Casino Royale]''.Royale]]''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returns to reprise their roles, including Daniel Craig as the voice and face of 007.

Added: 187

Changed: 101

Is there an issue? Send a MessageReason:
None


''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''Film/CasinoRoyale''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. It has most of the cast of the films returning to reprise their roles, including Daniel Craig as the voice and face of 007.

to:

''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''Film/CasinoRoyale''.''[[Film/CasinoRoyale]2006 Casino Royale]''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/DoubleOhSevenFromRussiaWithLove''. It has The game was developed concurrently with the ''Quantum of Solace'' film and most of the cast of the films returning returns to reprise their roles, including Daniel Craig as the voice and face of 007.


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* DiesDifferentlyInAdaptation: Bond straight up kills Greene by pumping him full of lead instead of interrogating him for his knowledge on Quantum before leaving him to die in the desert.
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* AdaptationalBadass: The airport bomber and Greene's assistant Elvis are both full-on boss fights in the PS2 version. Also in the PS2 version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.

to:

* AdaptationalBadass: The airport bomber and Greene's assistant Elvis are both full-on boss fights in the PS2 version. Also in the PS2 [=PS2=] version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.
Is there an issue? Send a MessageReason:
None


''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the PS2 version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''Film/CasinoRoyale''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/FromRussiaWithLove''. It has most of the cast of the films returning to reprise their roles, including Daniel Craig as the voice and face of 007.

to:

''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the PS2 [=PS2=] version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''Film/CasinoRoyale''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/FromRussiaWithLove''.''VideoGame/DoubleOhSevenFromRussiaWithLove''. It has most of the cast of the films returning to reprise their roles, including Daniel Craig as the voice and face of 007.



Preceded by ''VideoGame/FromRussiaWithLove'' and followed by ''VideoGame/BloodStone''.

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Preceded by ''VideoGame/FromRussiaWithLove'' ''VideoGame/DoubleOhSevenFromRussiaWithLove'' and followed by ''VideoGame/BloodStone''.

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[[redirect:Film/QuantumOfSolace]]

to:

[[redirect:Film/QuantumOfSolace]]''Quantum of Solace'' is a 2008 FirstPersonShooter (ThirdPersonShooter for the PS2 version) adaptation of the Creator/DanielCraig era Film/JamesBond films ''Film/QuantumOfSolace'' and ''Film/CasinoRoyale''. It is the first major Bond video game for the Daniel Craig era, as well as the first game to be published by Creator/Activision, who took over the Bond video game license from Creator/ElectronicArts after 2005's ''VideoGame/FromRussiaWithLove''. It has most of the cast of the films returning to reprise their roles, including Daniel Craig as the voice and face of 007.

The "main" version of the game is a FirstPersonShooter with third-person cover shooting developed by Creator/Treyarch (of ''VideoGame/CallOfDuty'' fame, whose engine was used for the game) for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 7th Generation consoles]] and the PC. A modified port of the Treyarch version was developed by Beenox for the less powerful hardware and unique control system of the UsefulNotes/{{Wii}}. A completely separate ThirdPersonShooter was developed by Eurocom for the UsefulNotes/Playstation2. Another separate ThirdPersonShooter was made for the UsefulNotes/NintendoDS by Vicarious Visions.

Preceded by ''VideoGame/FromRussiaWithLove'' and followed by ''VideoGame/BloodStone''.
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!! Tropes present in this game include:
* AdaptationalBadass: The airport bomber and Greene's assistant Elvis are both full-on boss fights in the PS2 version. Also in the PS2 version, Greene himself is a much longer shootout boss, in contrast to the much shorter PuzzleBoss he is in the main Treyarch version.
* CutsceneBoss: Most major opponents such as Mitchell and General Obanno are [[PressXToNotDie Quick Time Event]] fights, with the only normal gameplay boss fight being Greene himself in the Treyarch version, and even then he's more of a short PuzzleBoss.
* EliteMooks: Enemies wearing body armor show up if you trigger an alarm, and are slightly tougher than regular Mooks, though only able to survive 1-2 more bullets.
* NewWorkRecycledGraphics: The main Treyarch version of the game is built on the same engine as the ''VideoGame/CallOfDuty4ModernWarfare'' series and feels a lot like the ''Call of Duty'' series.
* ReformulatedGame: While the Wii version is mostly the Xbox 360[=/=]Playstation 3[=/=]PC version modified for the Wii's less powerful hardware and unique nunchuck controls, the Playstation 2 and Nintendo DS versions are completely different games. The Playstation 2 version has the same plot, voice lines, and general level design as the Treyarch version, but completely different controls, map layouts, enemy A.I.[=/=]animations, etc.
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Added DiffLines:

[[redirect:Film/QuantumOfSolace]]

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