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An English version was produced for the European market, but was so obscure that almost all information regarding its release was lost to time; in fact, when UsefulNotes/{{MAME}}'s contributors first discovered and dumped the game from bootleg hardware, fans assumed that the localization itself was a bootleg, a misconception that lasted all the way until the release of ''Sega Ages Puyo Puyo'' for the UsefulNotes/NintendoSwitch. This English version changes almost all of the character names, replaces the original ''Madou Monogatari 1-2-3'' voice acting with English equivalents, censors Harpy ("Dark Elf" in this version) by removing her angelic wings, and adds a different story where Arle Nadja (now Silvana), battles the Dark Prince (Satan) and his Black Kingdom. The only lasting impact of this version is the {{Bowdleri|se}}zation of Satan to Dark Prince, which extends to most other English releases; the next localized ''Puyo Puyo'' game, the Neo Geo Pocket Color port of ''2'', uses every other characters' original names. Curiously, the Game Gear port has an English version named ''Puzlow Kids'' that appears when the game is loaded into a non-Japanese system, despite the game never officially being released outside of Japan.

to:

An English version was produced for the European market, but was so obscure that almost all information regarding its release was lost to time; in fact, when UsefulNotes/{{MAME}}'s contributors first discovered and dumped the game from bootleg hardware, fans assumed that the localization itself was a bootleg, a misconception that lasted all the way until the release of ''Sega Ages Puyo Puyo'' for the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch. This English version changes almost all of the character names, replaces the original ''Madou Monogatari 1-2-3'' voice acting with English equivalents, censors Harpy ("Dark Elf" in this version) by removing her angelic wings, and adds a different story where Arle Nadja (now Silvana), battles the Dark Prince (Satan) and his Black Kingdom. The only lasting impact of this version is the {{Bowdleri|se}}zation of Satan to Dark Prince, which extends to most other English releases; the next localized ''Puyo Puyo'' game, the Neo Geo Pocket Color port of ''2'', uses every other characters' original names. Curiously, the Game Gear port has an English version named ''Puzlow Kids'' that appears when the game is loaded into a non-Japanese system, despite the game never officially being released outside of Japan.
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Thus the 1992 arcade game ''Puyo Puyo'' came into existence. Built for the Sega System C-2 (think a [[UsefulNotes/SegaGenesis Mega Drive]] with better sound hardware), the game was unique among puzzle games at the time for completely lacking a solo play mode where players survive for as long as possible. Instead, the game's single-player mode involves a gauntlet where players battle 3, 9, or 13 opponents and attempt to outplay them by sending garbage Puyos to their end of the field. Naturally, the game included a PlayerVersusPlayer mode as well. In a further attempt to make the game stand out, Compile decided to delve even further into their roster of ''Madou Monogatari 1-2-3'' characters for more aesthetic flavor; each single-player battle is preceded by a scene where protagonist Arle Nadja engages in silly banter with the upcoming opponent, starting with ''Madou Monogatari'' {{Mooks}} and progressing until reaching primary antagonists Schezo Wegey, Minotauros, Rulue, and Satan.

The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''VideoGame/PuyoPuyo2'', that would put the competitive puzzle sub-genre on the map.

to:

Thus the 1992 arcade game ''Puyo Puyo'' came into existence. Built for the Sega System C-2 (think a [[UsefulNotes/SegaGenesis [[Platform/SegaGenesis Mega Drive]] with better sound hardware), the game was unique among puzzle games at the time for completely lacking a solo play mode where players survive for as long as possible. Instead, the game's single-player mode involves a gauntlet where players battle 3, 9, or 13 opponents and attempt to outplay them by sending garbage Puyos to their end of the field. Naturally, the game included a PlayerVersusPlayer mode as well. In a further attempt to make the game stand out, Compile decided to delve even further into their roster of ''Madou Monogatari 1-2-3'' characters for more aesthetic flavor; each single-player battle is preceded by a scene where protagonist Arle Nadja engages in silly banter with the upcoming opponent, starting with ''Madou Monogatari'' {{Mooks}} and progressing until reaching primary antagonists Schezo Wegey, Minotauros, Rulue, and Satan.

The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''VideoGame/PuyoPuyo2'', that would put the competitive puzzle sub-genre on the map.
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Small fireworks of victory

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* FireworksOfVictory: Completing a match in scenario mode unleashes a small firework display over your screen.
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localization


The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''VideoGame/PuyoPuyoTsu'', that would put the competitive puzzle sub-genre on the map.

An English version was produced for the European market, but was so obscure that almost all information regarding its release was lost to time; in fact, when UsefulNotes/{{MAME}}'s contributors first discovered and dumped the game from bootleg hardware, fans assumed that the localization itself was a bootleg, a misconception that lasted all the way until the release of ''Sega Ages Puyo Puyo'' for the UsefulNotes/NintendoSwitch. This English version changes almost all of the character names, replaces the original ''Madou Monogatari 1-2-3'' voice acting with English equivalents, censors Harpy ("Dark Elf" in this version) by removing her angelic wings, and adds a different story where Arle Nadja (now Silvana), battles the Dark Prince (Satan) and his Black Kingdom. The only lasting impact of this version is the {{Bowdleri|se}}zation of Satan to Dark Prince, which extends to most other English releases; the next localized ''Puyo Puyo'' game, the Neo Geo Pocket Color port of ''Tsu'', uses every other characters' original names. Curiously, the Game Gear port has an English version named ''Puzlow Kids'' that appears when the game is loaded into a non-Japanese system, despite the game never officially being released outside of Japan.

to:

The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''VideoGame/PuyoPuyoTsu'', ''VideoGame/PuyoPuyo2'', that would put the competitive puzzle sub-genre on the map.

An English version was produced for the European market, but was so obscure that almost all information regarding its release was lost to time; in fact, when UsefulNotes/{{MAME}}'s contributors first discovered and dumped the game from bootleg hardware, fans assumed that the localization itself was a bootleg, a misconception that lasted all the way until the release of ''Sega Ages Puyo Puyo'' for the UsefulNotes/NintendoSwitch. This English version changes almost all of the character names, replaces the original ''Madou Monogatari 1-2-3'' voice acting with English equivalents, censors Harpy ("Dark Elf" in this version) by removing her angelic wings, and adds a different story where Arle Nadja (now Silvana), battles the Dark Prince (Satan) and his Black Kingdom. The only lasting impact of this version is the {{Bowdleri|se}}zation of Satan to Dark Prince, which extends to most other English releases; the next localized ''Puyo Puyo'' game, the Neo Geo Pocket Color port of ''Tsu'', ''2'', uses every other characters' original names. Curiously, the Game Gear port has an English version named ''Puzlow Kids'' that appears when the game is loaded into a non-Japanese system, despite the game never officially being released outside of Japan.



** The arcade version only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with ''Tsu'', though they often come with the option to use 5 colors via handicap settings.

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** The arcade version only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with ''Tsu'', ''2'', though they often come with the option to use 5 colors via handicap settings.
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* CallingYourAttacks
** When a player makes a chain of two or more clears, Arle calls out spells in sequence. Inverted when the opponent creates a chain, as Arle will react to getting hit by the opponents' magic.
** Schezo calls out "AREIADO!" (or "AREIAAAAD!" in the English version) as his vocal catchphrase; Areiado is his signature spell in ''Madou Monogatari II''.


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* MythologyGag: ''Madou Monogatari 1-2-3'' prides itself on having a then-unusual amount of voice acting, referring to itself as a "Magical Voice Role Playing Game". This game, in turn, carries over a large portion of ''1-2-3'''s voice acting thanks to the improved audio hardware of the System C-2. The vocal catchphrases that each of the {{Mook}} characters introduce themselves with in this game are the exact same phrases they say before a random encounter with them in ''1-2-3''. Arle's chain phrases are spells from ''1-2-3'', while enemy chain phrases are her reactions to getting hit in ''1-2-3''.
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Added an example from the new trope page.

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* BorderOccupyingDecorations: The ''SEGA AGES'' release has a border with artworks of Arle, Carbuncle, the opponents, and the Puyos.
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** The player can only preview a single Puyo pair, while the rest of the mainline games (that aren't [[{{Retraux}} deliberately calling back to this game's ruleset]]) let the player preview two pairs.
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In 1991, Creator/{{Compile}} released the first ''VideoGame/PuyoPuyo'' game. A simple puzzle game about stacking the ''VideoGame/MadouMonogatari'' series' resident CuteSlimeMook, it released on the [=MSX2=] and as a magazine pack-in for the dying Famicom Disk System and came and went with very little fanfare. By 1992, fighting games had become all the rage thanks to the breakout hit ''[[VideoGame/StreetFighterII Street Fighter II: The World Warrior]]''. Compile, as well as longtime friend of the company Creator/{{Sega}}, saw potential in retooling the simple FallingBlocks affair into a competitive game to capitalize on the fighting game trend.

to:

In 1991, Creator/{{Compile}} released the [[VideoGame/PuyoPuyo1991 very first game]] in the ''VideoGame/PuyoPuyo'' game.series. A simple puzzle game about stacking the ''VideoGame/MadouMonogatari'' series' resident CuteSlimeMook, it released on the [=MSX2=] and as a magazine pack-in for the dying Famicom Disk System and came and went with very little fanfare. By 1992, fighting games had become all the rage thanks to the breakout hit ''[[VideoGame/StreetFighterII Street Fighter II: The World Warrior]]''. Compile, as well as longtime friend of the company Creator/{{Sega}}, saw potential in retooling the simple FallingBlocks affair into a competitive game to capitalize on the fighting game trend.
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** ''Puzlow Kids'' runs into this in its Quest Mode. The mission objectives range from the technically correct but awkwardly-phrased "Eliminate 10 [[DubNameChange p-kids]] at a time" (clear ten Puyo at the same time) to the even more awkwardly-phrased "Eliminate 3 groups of p-kids" (perform a 3-chain), to the flat-out wrong "Let 20 paire [sic] drop in." (Drop 10 pairs; in other words, 20 Puyo.) The Scenario mode endings have correct English, but, as they're based on the English arcade game's endings, [[CutAndPasteTranslation suffer from different issues]].

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** ''Puzlow Kids'' runs into this in its Quest Mode. The mission objectives range from the technically correct but awkwardly-phrased "Eliminate 10 [[DubNameChange p-kids]] at a time" (clear ten Puyo at the same time) to the even more awkwardly-phrased "Eliminate 3 groups of p-kids" (perform a 3-chain), to the flat-out wrong "Let 20 paire [sic] drop in." (Drop 10 pairs; in other words, 20 Puyo.) The Scenario mode endings have correct English, but, as they're based on the English arcade game's endings, [[CutAndPasteTranslation suffer from different issues]].issues.
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Had some revisions done when crosswicking.


* LongSongShortScene: All 3 cutscene themes go for way longer than the game allows.
** The most notorious case is [[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8’s pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds when the song is actually closer to 2 minutes long. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated... only to remove the last bit of the melody.
** [[https://youtu.be/06tH5Qosjrc Brave of Puyo Puyo]]. While shorter than "Memories", the full theme still doesn't play.
** [[https://youtu.be/MzA6G1LSaCs Dark Prince's theme]], which ''almost'' plays the full song, but not quite.

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* LongSongShortScene: All 3 cutscene themes go for way longer than the game allows.
** The
allows, and all textboxes automatically disappear after a short time, so players cannot naturally hear the songs in full ingame. At least, outside of the sound test.
**The
most notorious case is [[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8’s pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds when the song is actually closer to 2 minutes long. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated... only to remove the last bit of the melody.
** [[https://youtu.be/06tH5Qosjrc Brave of Puyo Puyo]].Puyo]], which is used for Stages 9-12. While shorter than "Memories", the full theme still doesn't play.
** [[https://youtu.be/MzA6G1LSaCs Dark Prince's theme]], theme]] the cutscene before the final boss, which ''almost'' plays the full song, but not quite.

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* LongSongShortScene: [[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8’s pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated...only to remove the last bit of the melody.

to:

* LongSongShortScene: All 3 cutscene themes go for way longer than the game allows.
** The most notorious case is
[[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8’s pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds.seconds when the song is actually closer to 2 minutes long. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated... only to remove the last bit of the melody.melody.
** [[https://youtu.be/06tH5Qosjrc Brave of Puyo Puyo]]. While shorter than "Memories", the full theme still doesn't play.
** [[https://youtu.be/MzA6G1LSaCs Dark Prince's theme]], which ''almost'' plays the full song, but not quite.
Is there an issue? Send a MessageReason:
None

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* CurtainCall: The ending shows the cast of the game one-by-one. This was retained in ''Mean Bean Machine'' and ''Kirby's Avalanche''. In the former's case, it is the only thing that saves the ending from AWinnerIsYou.
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* LongSongShortScene: [[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8 pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated...only to remove the last bit of the melody.

to:

* LongSongShortScene: [[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8 1-8’s pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated...only to remove the last bit of the melody.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LongSongShortScene: [[https://www.youtube.com/watch?v=kyHM6C_z14Y Memories of Puyo Puyo]], which plays during Stage 1-8 pre-battle conversations. The song, which was previously used as the ''Madou Monogatari I'' dungeon theme, is fully remixed; however, almost none of the game's conversations last longer than 15 seconds. Amusingly enough, ''Mean Bean Machine'' features a cover of the song in a place where it can be fully appreciated...only to remove the last bit of the melody.
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None

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* PaletteSwap: In addition to a name change, Harpy had her outfit changed from white to black in the English localization.
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*** Harpy becomes [[{{Bowlderise}}Dark Elf]].

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*** Harpy becomes [[{{Bowlderise}}Dark [[{{Bowdlerise}} Dark Elf]].
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** As for everyone else:
*** Arle Nadja becomes Silvana.
*** Skeleton-T becomes [[ShapedLikeItself Skeleton]].
*** Nasu Grave becomes Blue Ghost. Note that he's supposed to be an ''eggplant''.
*** Draco Centauros becomes [[ShapedLikeItself Dragon Woman]].
*** Suketoudara becomes Goby Captain.
*** Sukiyapodes becomes [[ShapedLikeItself Small Foot]].
*** Harpy becomes [[{{Bowlderise}}Dark Elf]].
*** Sasoriman becomes [[ShapedLikeItself Scorpion Man]].
*** Panotty becomes Johnny.
*** Zoh Daimaoh becomes Elephant Lord.
*** Schezo Wegey becomes Devious.
*** Minotauros becomes Max Minotaur.
*** Rulue becomes Lulu.
*** Satan becomes Dark Prince, which would become his localized name from then on.

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* ArcadePerfectPort: The Mega Drive version ''just'' misses the mark. Almost all of the voice acting had to be cut as it was made possible by the extra sound hardware in the Sega System C-2. Aside from that and a few added features (counter-clockwise rotation, difficulty levels in 2P mode, Endless mode) everything else about the Mega Drive port is the same as it was in the initial release, down to an AI glitch involving a second controller that had required an arcade revision to fix.



** Rulue does not have a vocal catchphrase in any version except ''Puyo Puyo CD'' (which features new voice work) because she [[NonActionBigBad is not actually a boss encounter]] in the original versions of ''Madou Monogatari 1-2-3'', where almost all of the vocal samples come from.

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** Rulue does not have a vocal catchphrase in any version except ''Puyo ''[[UsefulNotes/TurboGrafx16 Puyo CD'' Puyo CD]]'' (which features new voice work) work across the board) because she [[NonActionBigBad is not actually a boss encounter]] in the original versions of ''Madou Monogatari 1-2-3'', where almost all of the vocal samples come from.



* DubNameChange: The English arcade version changes everyone's names except Mummy, Zombie, Witch, and Carbuncle.



** The first arcade game only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with ''Tsu'', though they often come with the option to use 5 colors via handicap settings.

to:

** The first arcade game version only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with ''Tsu'', though they often come with the option to use 5 colors via handicap settings.


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** In ''Puyo Puyo CD'', every character uses the same spells as Arle during chains. This includes Rulue, who is explicitly an UnSorcerer in later games.


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* SuperTitle64Advance: ''Super Puyo Puyo'' for the Super Famicom, ''Puyo Puyo CD'' for the PC-Engine CD.

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* EasyModeMockery: Once you clear the Beginner course, Dark Prince dismisses the accomplishment before flying off.

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* EasyModeMockery: Once you clear the Beginner course, Dark Prince dismisses the accomplishment before flying off. Inverted in the PC Engine CD's ''Puyo Puyo CD'', where the player is rewarded for playing the hardest difficulty with extended pre-battle scenes that are exclusive to that version.
* EnemyRollCall: The ending shows off and names each character in the game, including Arle, Carbuncle, and all of the bosses.


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* NonIndicativeName: The only noteworthy difference between the Normal and Difficult courses is that Normal starts the player at Stage 1 (Draco Centauros) while Difficult starts the player at Stage 4 (Harpy). The actual difficulty settings are located in the Options menu.
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* EasyModeMockery: Once you clear the Beginner course, Dark Prince dismisses the accomplishment before flying off.
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* CharacterizationMarchesOn: Several personalities were not quite ironed out yet:
** Draco does not challenge Arle to a BeautyContest, ''Arle challenges Draco'' and Draco turns her down after laughing at her.
** Suketoudara is a {{Jerkass}} who yells at Arle for trying to talk to him while he's dancing.
** Harpy is not a terrible singer, just one who is too absorbed into it to notice Arle.
** The Dark Prince is a largely calm-and-collected {{Troll}} (when Arle's not mislabeling him "Santa" instead of "Satan") who doesn't show any noteworthy affection towards Arle or Carbuncle, instead of being a total goofball who is obsessed towards one or both of them.
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The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''Puyo Puyo Tsu'', that would put the competitive puzzle sub-genre on the map.

to:

The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''Puyo Puyo Tsu'', ''VideoGame/PuyoPuyoTsu'', that would put the competitive puzzle sub-genre on the map.
Is there an issue? Send a MessageReason:
None

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* WakeUpCallBoss: Either Harpy (whose stage features the first drop speed increase) or Sasoriman (who doesn't use Harpy's gimmick AI). In fact, choosing "Difficult" on the main menu will jump straight to Harpy's battle.
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None


In 1991, Creator/{{Compile}} released the first ''VideoGame/PuyoPuyo'' game. A simple puzzle game about stacking the ''VideoGame/MadouMonogatari'' series' resident CuteSlimeMook, it released on the [=MSX2=] and as a magazine pack-in for the dying Famicom Disk System and came in went with very little fanfare. By 1992, fighting games had become all the rage thanks to the breakout hit ''[[VideoGame/StreetFighterII Street Fighter II: The World Warrior]]''. Compile, as well as longtime friend of the company Creator/{{Sega}}, saw potential in retooling the simple FallingBlocks affair into a competitive game to capitalize on the fighting game trend.

to:

In 1991, Creator/{{Compile}} released the first ''VideoGame/PuyoPuyo'' game. A simple puzzle game about stacking the ''VideoGame/MadouMonogatari'' series' resident CuteSlimeMook, it released on the [=MSX2=] and as a magazine pack-in for the dying Famicom Disk System and came in and went with very little fanfare. By 1992, fighting games had become all the rage thanks to the breakout hit ''[[VideoGame/StreetFighterII Street Fighter II: The World Warrior]]''. Compile, as well as longtime friend of the company Creator/{{Sega}}, saw potential in retooling the simple FallingBlocks affair into a competitive game to capitalize on the fighting game trend.
Is there an issue? Send a MessageReason:
None

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/puyo_92_box.jpg]]
[[caption-width-right:250:When FallingBlocks games meet {{Fighting Game}}s.]]
In 1991, Creator/{{Compile}} released the first ''VideoGame/PuyoPuyo'' game. A simple puzzle game about stacking the ''VideoGame/MadouMonogatari'' series' resident CuteSlimeMook, it released on the [=MSX2=] and as a magazine pack-in for the dying Famicom Disk System and came in went with very little fanfare. By 1992, fighting games had become all the rage thanks to the breakout hit ''[[VideoGame/StreetFighterII Street Fighter II: The World Warrior]]''. Compile, as well as longtime friend of the company Creator/{{Sega}}, saw potential in retooling the simple FallingBlocks affair into a competitive game to capitalize on the fighting game trend.

Thus the 1992 arcade game ''Puyo Puyo'' came into existence. Built for the Sega System C-2 (think a [[UsefulNotes/SegaGenesis Mega Drive]] with better sound hardware), the game was unique among puzzle games at the time for completely lacking a solo play mode where players survive for as long as possible. Instead, the game's single-player mode involves a gauntlet where players battle 3, 9, or 13 opponents and attempt to outplay them by sending garbage Puyos to their end of the field. Naturally, the game included a PlayerVersusPlayer mode as well. In a further attempt to make the game stand out, Compile decided to delve even further into their roster of ''Madou Monogatari 1-2-3'' characters for more aesthetic flavor; each single-player battle is preceded by a scene where protagonist Arle Nadja engages in silly banter with the upcoming opponent, starting with ''Madou Monogatari'' {{Mooks}} and progressing until reaching primary antagonists Schezo Wegey, Minotauros, Rulue, and Satan.

The game would become a hit, especially once it was ported to the Mega Drive and [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], and [[AdaptationDisplacement completely supplanted the 1991 game as the one commonly referred to as the "first" game]]. More importantly, it would set the stage for a sequel, ''Puyo Puyo Tsu'', that would put the competitive puzzle sub-genre on the map.

An English version was produced for the European market, but was so obscure that almost all information regarding its release was lost to time; in fact, when UsefulNotes/{{MAME}}'s contributors first discovered and dumped the game from bootleg hardware, fans assumed that the localization itself was a bootleg, a misconception that lasted all the way until the release of ''Sega Ages Puyo Puyo'' for the UsefulNotes/NintendoSwitch. This English version changes almost all of the character names, replaces the original ''Madou Monogatari 1-2-3'' voice acting with English equivalents, censors Harpy ("Dark Elf" in this version) by removing her angelic wings, and adds a different story where Arle Nadja (now Silvana), battles the Dark Prince (Satan) and his Black Kingdom. The only lasting impact of this version is the {{Bowdleri|se}}zation of Satan to Dark Prince, which extends to most other English releases; the next localized ''Puyo Puyo'' game, the Neo Geo Pocket Color port of ''Tsu'', uses every other characters' original names. Curiously, the Game Gear port has an English version named ''Puzlow Kids'' that appears when the game is loaded into a non-Japanese system, despite the game never officially being released outside of Japan.

This game is the source of two {{Dolled Up Installment}}s: ''VideoGame/DoctorRobotniksMeanBeanMachine'', where Sega's American branch decided to have the game redone with ''WesternAnimation/AdventuresOfSonicTheHedgehog'' villains, and ''VideoGame/KirbysAvalanche'', where Creator/{{Nintendo}} had the game fitted with ''VideoGame/{{Kirby}}'' characters.
----
!! Tropes that appear in 1992 ''Puyo Puyo'':

* AmericanKirbyIsHardcore: The English version has this in spades, changing the loose plot to Silvana protecting her home from the forces of the Black Kingdom, making Silvana have a lot more [[BadassBoast Badass Boasting]], and changing several of the characters to become more ObviouslyEvil.
* TheArtifact:
** Rulue does not have a vocal catchphrase in any version except ''Puyo Puyo CD'' (which features new voice work) because she [[NonActionBigBad is not actually a boss encounter]] in the original versions of ''Madou Monogatari 1-2-3'', where almost all of the vocal samples come from.
** Garbage Puyos drop in sets of 30 because 30 Puyos was the original garbage cap in the [=MSX2=] and Famicom Disk System versions of the game.
* BlindIdiotTranslation:
** Like many of Sega's early '90s bilingual arcade flyers, the English text on the first game's flyers vary from overly literal to nearly gibberish.
-->"In addition to the thrilling feeling when you erase the [=PUYO PUYOs=], the action of sending them to your adversary's side to obstruct him in this highly competitive videogame further increases the excitement."
** ''Puzlow Kids'' runs into this in its Quest Mode. The mission objectives range from the technically correct but awkwardly-phrased "Eliminate 10 [[DubNameChange p-kids]] at a time" (clear ten Puyo at the same time) to the even more awkwardly-phrased "Eliminate 3 groups of p-kids" (perform a 3-chain), to the flat-out wrong "Let 20 paire [sic] drop in." (Drop 10 pairs; in other words, 20 Puyo.) The Scenario mode endings have correct English, but, as they're based on the English arcade game's endings, [[CutAndPasteTranslation suffer from different issues]].
* EarlyInstallmentWeirdness:
** There's no ability to offset waiting garbage Puyos, creating RocketTagGameplay at higher skill levels.
** The first arcade game only utilizes one button (though pretty much all of its ports add counter-clockwise rotation) and reduces the color count to five. The games default to four colors starting with ''Tsu'', though they often come with the option to use 5 colors via handicap settings.
** Even putting aside that the original arcade version only has one rotation button, the game and its ports are slightly tougher to control than later games thanks to less developed rotation quirks. The most notable omission is the lack of the "double rotation" mechanic that allows you to flip the controlled Puyo pair 180 degrees if you're locked into a tight space. It doesn't seem like much on paper, but ''will'' lose you at least a couple of matches that you wouldn't lose in other games.
* ExcusePlot:
** The original plot, [[AllThereInTheManual only added retroactively through the instruction booklets of the console ports]], has Arle learn a spell that allows her to turn groups of four or more Puyos into energy, and plans to use this spell to defeat Satan.
** The English plot, which does vaguely appear in the actual game, has Silvana go on a journey to defend her home against the Dark Prince and his Black Kingdom.
* FakeDifficulty: Having a single rotation button in the arcade version comes off as this; not only is its Mega-Drive-in-a-cabinet hardware more than capable of handling extra buttons, two-way rotation is included in literally every ''Puyo'' game before or after. Including the nearly 1:1 Mega Drive port that was released no more than two months later.
* {{Retool}}: The 1991 ''Puyo Puyo'' is a fairly straight take on ''Tetris'' (through its Endless Mode) and to a lesser extent ''VideoGame/DrMario'' (via Mission mode). The 1992 ''Puyo Puyo'' took the game's rudimentary versus mode and made it the main focus of the game while also including very light story content.
* SpellMyNameWithAnS:
** Sukiyapodes (a transliteration of "sciapods") is incorrectly rendered as "Sukiyapotes", likely due to the similarity between "t" and "d" katakana in Japanese.
** Initials on the default high score table that are clearly intended to be Rulue's are rendered as [[JapaneseRanguage LUL]].
* TrashTalk: Happens before each match in the single player mode of the first arcade game. The English version dials this up a notch, though not to the level of ''Mean Bean Machine's'' HurricaneOfPuns.
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