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* DressedToPlunder: The [=MakiRinPana=] Pirates event features the title chatacters (Maki, Rin, and Hanayo) in stylized character-themed pirate outfits.

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* RareCandy: Literally. The resident EXP-giving item is a Candy that gives 2000 EXP when fed to a puchi.

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* RareCandy: RareCandy:
**
Literally. The resident EXP-giving item is a Candy that gives 2000 EXP when fed to a puchi.puchi.
** In a more conventional sense, the Skill Parfait item that can be earned from events instantly increases a puchi's Center Skill Level by 1.
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* LethalJokeCharacter: At first glance, "Mirai no Bokura wa Shitteru Yo?" Ruby looks like your average [[UselessUsefulSpell random clear puchi.]] However, if you dig a bit deeper, you will find that she has the same slower skill level growth as "powerful" puchis such as "Snow Halation" Honoka and "Happy Party Train" You rather than the "standard" skill level growth used by other random clear puchis. The reason for this? This particular "random" clear skill will never clear center puchis, so you can combine this clearing behavior with "Bokura wa Ima no Naka de" Kotori supports to make blue and yellow chains with ease. As Ruby's charge requirement is so small, these blue and yellow chains charge Ruby's skill up almost instantly, allowing to use her skill again to make another chai, which charges her skill up again and so on.
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* ProductPlacement: The SEGA UFO Catcher appears twice in the game: once in the opening movie, and in "Hanamaru & Sonic"'s Center Skill, where Hanamaru (as the claw) pulls Sonic out of a mound of Shiitake plushies.

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* ProductPlacement: The SEGA UFO Catcher appears twice in the game: once in the opening movie, and in "Hanamaru & Sonic"'s Center Skill, where Hanamaru (as the claw) pulls Sonic out of a mound of Shiitake and Anko plushies.
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* ShipTease: It's quite subtle, but in the first few bits of the opening movie, the nesoberi are paired up with each other in such a way that it references most of the relevant ships in the series, including Eli & Nozomi, Nico & Maki, and Riko & Yoshiko.
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* NinjaRun: The "Rin & Sonic" puchi's Center is a line conversion that involves Rin running like this with Sonic across the screen twice, turning the puchis they run past into Rings.


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* ProductPlacement: The SEGA UFO Catcher appears twice in the game: once in the opening movie, and in "Hanamaru & Sonic"'s Center Skill, where Hanamaru (as the claw) pulls Sonic out of a mound of Shiitake plushies.
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* {{Crossover}}: With ''Franchise/SonicTheHedgehog'' in a special collaboration event that includes Rin and Hanamaru puchi based on their existing SEGA image girl artwork.


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* LogoJoke: The Rin & Sonic and Hanamaru & Sonic Center Skills both feature the girls saying their VerbalTic to the tune of the classic SEGA jingle.
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* LuckBasedMission: Upgrading Center Skills. Center Skills can only be upgraded if you draw a duplicate of a puchi from the gacha, which is, naturally, luck-based. Normal puchis require a whopping ''50'' extra copies to fully max their Centers, while Event puchis mercifully only require 9 extra to max.
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** Gold Bomb. It's the next bomb tier after your standard Bomb, and increases the amount of Gold you get from popping it... by a measly 10 Gold. It's so underpowered that you're generally better off making several normal Bombs and popping those instead for more Gold.
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* ExperienceBooster: Puchiguru Blade. Using it gives you +30% EXP for 60 minutes, and gives everyone who follows you on Twitter +3% EXP for 60 minutes (assumimg they play, of course).


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* RareCandy: Literally. The resident EXP-giving item is a Candy that gives 2000 EXP when fed to a puchi.
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* TitleScream: Tapping on the title screen to start the game cues any one of the 18 girls to say "Puchiguru Love Live!".
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** The Sky Blue Raincoat event modified the format originally used in the Chocolate Party event slightly to allow overflow Rain Gems to count towards the next target. In Chocolate Party, any overflow Chocolate Balls that were popped were lost if you hit the target for the current stage.

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* ThisLooksLikeAJobForAquaman: Random Clear Centers are particularly useful for Missions that require activating a Skill a certain number of times. The relative uselessness of Random Clear is offset by its low activation cost (around low 20s), which makes it very easy to charge and use.

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* ThisLooksLikeAJobForAquaman: ThisLooksLikeAJobForAquaman:
**
Random Clear Centers are particularly useful for Missions that require activating a Skill a certain number of times. The relative uselessness of Random Clear is offset by its low activation cost (around low 20s), which makes it very easy to charge and use.use.
** One popular Event format is racking up a certain quantity of event items by using Bombs or Center Skills to pop said item when it drops into the play field during gameplay. In events like these, it's usually more efficient to forgo strong puchi with powerful Centers for weaker puchi with destructive and Bomb-spawning Centers, like "Sore wa Bokutachi no Kiseki" Maki and "HAPPY PARTY TRAIN" Hanamaru.

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* InstantRunes: Raincoat Yoshiko's Skill animation involves her drawing a black glyph on the screen.

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* InstantRunes: Raincoat Yoshiko's Skill animation involves her drawing creating a black glyph on the screen.screen with her umbrella.
* LevelGrinding: Heavily discouraged once a puchi passes a high enough level. The EXP needed to increase a puchi's level scales ''rapidly'' as the puchi levels up, starting at a few hundred below Lv. 10 and going into a few ''thousand'' past that. Once you pass Lv. 20, puchis require such a ridiculously high amount of EXP per level that attempting to gain any levels from normal gameplay is more or less meaningless. What you're actually supposed to do once your puchi hits high levels is to hoard RareCandy (worth 2000 EXP each) and then cram enormous amounts of the stuff into a single puchi to power level it.
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** "WATER BLUE NEW WORLD" Yoshiko blows a kiss towards the screen, just like during the song's performance in Season 2 Episode 11 of the ''Sunshine!!'' anime.
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* TimeStandsStill: "Snow Halation" Nozomi stops time for a few brief moments (indicated by a ice effect surrounding the screen), during which you can tap as many linked puchis as you can to "freeze" them. When time unfreezes, all affected puchis will pop and create a Bomb in the center of the screen, whose type is based on how many puchis you froze during stopped time.

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* TimeStandsStill: A couple of puchis, like "Snow Halation" Nozomi stops Nozomi, have the ability to stop time for a few brief moments (indicated by a ice effect surrounding the screen), moments, during which you can tap as many linked puchis as you can to "freeze" them. When time unfreezes, all affected puchis will pop and simultaneously. Certain puchis of this type also have the ability to create a Bomb in the center of the screen, whose type is based on how many the number of puchis you froze during stopped time.popped.



* VideoGamePerversityPotential: Camera Mode allows you to rotate the Puchigurus freely, making it very easy to set up a PantyShot.

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* VideoGamePerversityPotential: Camera Mode allows you to rotate the Puchigurus freely, making it very easy to set up a PantyShot. However, they all have white panties anyway and they're plushies, so the point is fairly moot.
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** The "SELF CONTROL!!" set, which was released to celebrate the Hakodate Unit Carnival live show in Hakodate, Japan. The "SELF CONTROL!!" set contains Sarah Kazuno and Leah Kazuno of Aqours' rival group Saint Snow, which is a big surprise and cool in and of itself. However, the two are kinda iffy in actual gameplay; Leah has a pretty terrible Center Skill[[note]]Sarah at least has a saving grace in having one of the best Scores in the game when maxed and has a solid Skill[[/note]], negligible Support Skills, and don't fall under the µ's or Aqours categories, which means they can't get a Group Bonus from any team composition aside from Year and can't be used in any Mission or Score Attack challenge that requires a specific idol group.

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** The "SELF CONTROL!!" set, which was released to celebrate the Hakodate Unit Carnival live show in Hakodate, Japan. The "SELF CONTROL!!" set contains Sarah Kazuno and Leah Kazuno of Aqours' rival group Saint Snow, which is a big surprise and cool in and of itself. However, the two are kinda iffy in actual gameplay; Leah has a pretty terrible Center Skill[[note]]Sarah at least has a saving grace in having one of the best Scores in the game when maxed and has a solid Skill[[/note]], and both have negligible Support Skills, Skills and don't fall under the µ's or Aqours categories, which means they can't get a Group Bonus from any team composition aside from Year and can't be used in any Mission or Score Attack challenge that requires a specific idol group.
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** The "SELF CONTROL!!" set, which was released to celebrate the Hakodate Unit Carnival live show in Hakodate, Japan. The "SELF CONTROL!!" set contains Sarah Kazuno and Leah Kazuno of Aqours' rival group Saint Snow, which is a big surprise and cool in and of itself. However, the two are quite weak in actual gameplay; both characters have lackluster Center Skills, negligible Support Skills, and don't fall under the µ's or Aqours categories, which means they can't get a Group Bonus from any team composition aside from Year and can't be used in any Mission or Score Attack challenge that requires a specific idol group.

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** The "SELF CONTROL!!" set, which was released to celebrate the Hakodate Unit Carnival live show in Hakodate, Japan. The "SELF CONTROL!!" set contains Sarah Kazuno and Leah Kazuno of Aqours' rival group Saint Snow, which is a big surprise and cool in and of itself. However, the two are quite weak kinda iffy in actual gameplay; both characters have lackluster Leah has a pretty terrible Center Skills, Skill[[note]]Sarah at least has a saving grace in having one of the best Scores in the game when maxed and has a solid Skill[[/note]], negligible Support Skills, and don't fall under the µ's or Aqours categories, which means they can't get a Group Bonus from any team composition aside from Year and can't be used in any Mission or Score Attack challenge that requires a specific idol group.

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* {{Microtransactions}}: You can buy Jewels for real money in packs from the Alpaca Passport shop, which gives you a large quantity of Jewels and certain extra bonuses like Tickets.

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* InstantRunes: Raincoat Yoshiko's Skill animation involves her drawing a black glyph on the screen.
* {{Microtransactions}}: You can buy Jewels for real money in packs from the Alpaca Passport shop, packs, which gives you a large quantity of Jewels and certain extra bonuses like Tickets.Tickets. You can also purchase an Alpaca Passport, which gives you a "premium" subscription that gives you 1000 Jewels up front and 100 extra Jewels every day for 30 days.
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** "Bokutachi wa Hitotsu no Hikari" Honoka shows her blowing a trumpet with doves in the background, just like the first opening for the ''Love Live!'' anime.

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** "Bokutachi "Bokura wa Hitotsu Ima no Hikari" Nakade" Honoka shows her blowing a trumpet with doves in the background, just like the first opening for the ''Love Live!'' anime.

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* AntiFrustrationFeatures: Leaving any unpopped Bombs on the screen or having an unused Center Skill after time runs out triggers Last Bonus, which pops all of your remaining Bombs and clears all of the puchis of your Center if you have an unused Center Skill. There are even certain Support Skills that boost the potency of Last Bonus.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Leaving any unpopped Bombs on the screen or having an unused Center Skill after time runs out triggers Last Bonus, which pops all of your remaining Bombs and clears all of the puchis of your Center if you have an unused Center Skill. There are even certain Support Skills that boost the potency of Last Bonus.Bonus.
** If you try to form a team of characters with similar hair color (Honoka and Chika, for example), which might make the game harder, you will be given a warning at the team formation screen.


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* VideoGamePerversityPotential: Camera Mode allows you to rotate the Puchigurus freely, making it very easy to set up a PantyShot.
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* DifficultySpike: All Stages get much harder after passing the 100 Star mark. The Uki Uki Picnic event also qualifies after passing Mission 50 in a given Area.
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* DagwoodSandwich: Picnic Honoka's Center Skill involves Honoka summoning a ''giant'' sandwich onscreen.
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* GratuitousEnglish: Half of Mari's sound clips. She also segues into GratuitousItalian in Uniform Mari's Center Skill.
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* SocializationBonus:
** Following people allows you to send them an extra Heart once every 24 hours. The same applies vice versa.
** The Puchiguru Blade function allows you to gain a +30% EXP bonus for one hour at the cost of 100 Jewels. However, if you have a Twitter account linked, it will also send out a +3% EXP bonus to everyone who follows you on Twitter. The vice versa also applies; following someone who plays ''Puchiguru'' on Twitter allows you to get an EXP bonus from them if they use Puchiguru Blade.
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*** Anything that auto-pops a certain area of the screen without creating a Bomb in the process usually doesn't help your score at all.

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*** Anything that auto-pops a certain area of the screen without creating a Bomb in the process usually doesn't help your score at all.all.
* YouGottaHaveBlueHair: A lot of the characters have unnatural hair colors. Incidentally, hair color is the easiest way to tell characters apart from each other, and a recommended strategy is to try not to pair up characters with similar hair colors, like Kanan, Yoshiko, and Umi, or You and Kotori.

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* MythologyGag: Some of the animations for Center Skills are directly inspired by certain scenes.
** "Bokutachi wa Hitotsu no Hikari" Honoka shows her blowing a trumpet with doves in the background, just like the first opening for the ''Love Live!'' anime.
** "Snow Halation" Honoka has her performing her signature animation from the anime's version of the song.
** "HAPPY PARTY TRAIN" Hanamaru shows her performing the hand signals that she uses in the music video.
** Uniform Mari is shown riding a helicopter, which is based on the scene from the first episode of ''Sunshine!!''.



* SleepCute: All of the puchiguru fall asleep on the main menu if you wait for a few seconds.

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* SleepCute: All of the puchiguru Puchiguru fall asleep on the main menu if you wait for a few seconds.
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* SecretLevel: Secret Missions, which require fulfilling a hidden condition in an Area's normal Mission Mode stage. Secret Missions give huge Gold prizes for clearing them, but the vast majority of them are NintendoHard and are almost impossible to clear without the use of Tickets.
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* ThisLooksLikeAJobForAquaman: Random Clear Centers are particularly useful for Missions that require activating a Skill a certain number of times. The relative uselessness of Random Clear is offset by its low activation cost (around low 20s), which makes it very easy to charge and use.
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What happens when you cross adorable nesoberi plush dolls with the gameplay of Disney's Tsum Tsums? You get ''Puchiguru! Love Live!'', of course!

''Puchiguru! Love Live!'' is a Japanese "tap puzzle" mobile game released in 2018 as part of the ''Franchise/LoveLive'' franchise, developed by Pokelabo. It is one of three major games in the ''Love Live!'' franchise, the others being ''VideoGame/LoveLiveSchoolIdolFestival'' and ''Love Live! School idol paradise''.

In ''Puchiguru!'', players attempt to pop as many nesoberi, hereon referred to as "puchiguru", as possible on a playing field where puchiguru fall onto the field constantly while backed by popping music from the ''Love Live!'' series. Popping any two connected puchiguru clears them off the field; the more puchiguru you clear at once, the more points you get. Clearing enough puchiguru at once can also earn you Coins as well as create Bombs, which come in various types and can be used to clear a large amount of puchigurus at once. Clearing enough puchiguru will activate Showtime Mode, where puchis pop faster and score is tripled for a limited time.

Teams can be formed out of puchiguru based on the school idol groups of µ's and Aqours ([[MyFriendsAndZoidberg with Saint Snow]]), each with different variations and costumes. Each individual puchiguru has a Support Skill that can be used to augment gameplay, as well as a powerful [[LimitBreak Center Skill]], which can be used after filling up the Skill Gauge by popping puchiguru corresponding to the Center Puchiguru and have powerful effects that can boost your score.

Players can participate in Mission Mode, Score Attack Mode, or Event Mode. In Mission Mode, the player attempts to clear a variety of missions to earn Stars, with each mission awarding prizes for being cleared. Score Attack Mode offers a competitive challenge, where players attempt to get a high score with a specific team, and based on how many points they earn each week, can earn big rewards. Event Mode allows players to participate in special events that can award chances to acquire puchiguru exclusive to the game.

!!''Puchiguru! Love Live!'' contains examples of:

* AntiFrustrationFeatures: Leaving any unpopped Bombs on the screen or having an unused Center Skill after time runs out triggers Last Bonus, which pops all of your remaining Bombs and clears all of the puchis of your Center if you have an unused Center Skill. There are even certain Support Skills that boost the potency of Last Bonus.
* ArbitraryMissionRestriction: The Missions that use CharacterSelectForcing. Also Score Attack Mode.
* AwesomeButImpractical:
** Making a Score Bomb manually. Activating a Score Bomb triples the score you would normally have gotten for popping a normal Bomb, which makes it incredibly potent during Showtime due to effectively giving you 9x Score for popping it. However, creating a Score Bomb by hand requires a whopping ''26 puchis'' by default, which takes too long to create without wasting a whole lot of time that could be spent racking up more score with normal Bombs.
** The "SELF CONTROL!!" set, which was released to celebrate the Hakodate Unit Carnival live show in Hakodate, Japan. The "SELF CONTROL!!" set contains Sarah Kazuno and Leah Kazuno of Aqours' rival group Saint Snow, which is a big surprise and cool in and of itself. However, the two are quite weak in actual gameplay; both characters have lackluster Center Skills, negligible Support Skills, and don't fall under the µ's or Aqours categories, which means they can't get a Group Bonus from any team composition aside from Year and can't be used in any Mission or Score Attack challenge that requires a specific idol group.
* BoringButPractical:
** Uniform Hanayo pops all of her own puchis on the screen on Center Skill activation and prevents puchis of herself from dropping for a brief period of time. This is essentially a controlled 6>5, which is surprisingly potent with an actual 6>5 Ticket and helps create big groups. Uniform Hanayo is considered the best starter character in the game because of her Center Skill.
** "Snow Halation" Honoka pops every puchi on the board that isn't linked. This enables massive chain setups due to removing useless junk and only leaving existing chains on the board.
* CharacterSelectForcing: Invoked with certain Missions and Score Attack Mode, which require you to bring a Center or a Team belonging to one or more specific Group, including Idol Group, Subunit, or Year.
* GirlsLoveChocolate: The Chocolate Party event, which features Chika, Riko, and You in chocolate-themed outfits.
* InsistentTerminology: The game would like to remind you that they aren't nesoberi, they're ''puchiguru''.
* {{Microtransactions}}: You can buy Jewels for real money in packs from the Alpaca Passport shop, which gives you a large quantity of Jewels and certain extra bonuses like Tickets.
* NoPlotNoProblem: Unlike its sister game ''School idol festival'', there's no story mode. The entire game runs on RuleOfCute.
* SetBonus: The game gives a stacking +10% boost to Score for all units in the Team if all members in the Team belong to the same Group. Any given team can reach up to +20% bonus.
* SleepCute: All of the puchiguru fall asleep on the main menu if you wait for a few seconds.
* SuperDeformed: All of the characters on the character screens for each puchiguru.
* TimeStandsStill: "Snow Halation" Nozomi stops time for a few brief moments (indicated by a ice effect surrounding the screen), during which you can tap as many linked puchis as you can to "freeze" them. When time unfreezes, all affected puchis will pop and create a Bomb in the center of the screen, whose type is based on how many puchis you froze during stopped time.
* UselessUsefulSpell:
** Certain Support Skills.
*** Gold+ is generally considered pointless for most content, since its effect is relatively weak and doesn't do anything to help your score.
*** Anything that applies in the first or last 10 seconds generally has limited application compared to stuff that activates during Showtime.
*** Last Bonus effects are also quite useless since there are generally no other benefits for leaving unpopped Bombs on the board on purpose or not using your Center Skill towards the end. Showtime also automatically cancels after the timer runs out, so you don't get a benefit from that either.
** Certain Centers suffer from this as well.
*** Random Clear in general is not a good Center Skill, since it doesn't link any of the popped puchis and just counts every puchi popped by the Skill as individual. Chocolate Party Riko is ''marginally'' better since her Random Clear Skill also auto-generates free Bombs on use.
*** Uniform Kotori lets you pop puchis by dragging your finger across the screen. Just like Random Clear, every popped puchi is also unlinked, making it barely better than Random Clear; more akin to a controlled Random Clear.
*** Anything that auto-pops a certain area of the screen without creating a Bomb in the process usually doesn't help your score at all.

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