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* HumanCannonBall: or Armadillo Cannonball; in "Psycho", whenever you shoot the Splash tent, the ball is launched back onto the table with great force while the screen below depicts Psycho getting fired out of a cannon.

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* HumanCannonBall: or Or Armadillo Cannonball; in "Psycho", whenever you shoot the Splash tent, the ball is launched back onto the table with great force while the screen below depicts Psycho getting fired out of a cannon.



** "Trick Or Treat" has "Spook Shoot", where the player has to hit 20 ghosts which pop up in three pre-defined positions.

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** "Trick Or or Treat" has "Spook Shoot", where the player has to hit 20 ghosts which pop up in three pre-defined positions.
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''Psycho Pinball'' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Creator/{{Codemasters}}. It was released in 1994 in Europe and Australia for the Sega UsefulNotes/MegaDrive and UsefulNotes/{{IBM Personal Computer}}s.

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''Psycho Pinball'' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Creator/{{Codemasters}}. It was released in 1994 in Europe and Australia for the Sega UsefulNotes/MegaDrive Platform/MegaDrive and UsefulNotes/{{IBM Platform/{{IBM Personal Computer}}s.



** In the UsefulNotes/MegaDrive version:

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** In the UsefulNotes/MegaDrive Platform/MegaDrive version:



* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the UsefulNotes/MegaDrive version.

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* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the UsefulNotes/MegaDrive Platform/MegaDrive version.
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*FamilyUnfriendlyViolence: When you lose the ball during the Wild West table on the Mega Drive version the scene seems to depict your typical sunset, look to the right, notice something with a very familiar nose ''dangling from a rope and swaying in the breeze''?!?
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* EyeOfNewt: In Trick or Treat you have to collect six ingredients (including TAIL of Newt) to activate “magic mayhem”.

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* EyeOfNewt: In Trick "Trick or Treat Treat" you have to collect six ingredients (including TAIL of Newt) to activate “magic mayhem”.



* NonindicativeName: You'll be forgiven if you were expecting ''Psycho Pinball'' to be an edgier, adult-oriented game than what it actually is.

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* NonindicativeName: NonIndicativeName: You'll be forgiven if you were expecting ''Psycho Pinball'' to be an edgier, adult-oriented game than what it actually is.

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* BankRobbery: The Wild West naturally features one of these.



* EyeOfNewt: In Trick or Treat you have to collect six ingredients (including TAIL of Newt) to activate “magic mayhem”.



* HumanCannonBall: or Armadillo Cannonball; in "Psycho", whenever you shoot the Splash tent, the ball is launched back onto the table with great force while the screen below depicts Psycho getting fired out of a cannon.



* MiniGame: In addition to the {{Video Mode}}s, "Wild West", "The Abyss", and "Psycho" have full-screen minigames, but they differ according to the platform.

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* MiniGame: In addition to the {{Video Mode}}s, "Wild West", "Trick or Treat", "The Abyss", and "Psycho" have full-screen minigames, but they differ according to the platform.



*** "Trick or Treat" features "Escape the Crypt", where you have to memorize a pattern in which four coffins open and close, and then repeat it, and a game where you have to shoot ghosts that appear either left, middle or right of the screen.

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*** "Trick or Treat" features "Escape the Crypt", where you have to memorize a pattern in which four coffins open and close, and then repeat it, and "Spook Shoot", a game where you have to shoot ghosts that appear either left, middle or right of the screen.



*** "The Abyss" features "Blubber Belly", where the player stops a selector for a random prize, and a game that involves catching fish.

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*** "The Abyss" features "Blubber Belly", where the player stops a selector for a random prize, and "Fast Fishing", a game that involves catching fish.


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* WantedPoster: Wild West has one of Psycho the Armadillo, with the letters REWARD above his picture and the value of the jackpot below.

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* FlyingBroomstick: A witch flying on a broomstick can be seen silhouetted against the moon in "Trick or Treat".

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* FlyingBroomstick: A witch flying on a broomstick can be seen silhouetted against the moon in "Trick or Treat". Spelling CAT activates a part of the table that features a flying broom, and grants you more and more points every time you manage to shoot it.



*** "Wild West" has "Dodge the Express", where Psycho must avoid a series of oncoming trains, and "Big Deal", a higher-or-lower card game.
*** "The Abyss" features "Blubber Belly", where the player stops a selector for a random prize.

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*** "Trick or Treat" features "Escape the Crypt", where you have to memorize a pattern in which four coffins open and close, and then repeat it, and a game where you have to shoot ghosts that appear either left, middle or right of the screen.
*** "Wild West" has "Dodge the Express", where Psycho must avoid a series of oncoming trains, and the casino which features either "Black Jack" or "Big Deal", a Deal" (a higher-or-lower card game.
game).
*** "The Abyss" features "Blubber Belly", where the player stops a selector for a random prize.prize, and a game that involves catching fish.



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''Psycho Pinball'' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Creator/{{Codemasters}}. It was released in 1994 in Europe and Australia for the Sega MegaDrive and UsefulNotes/{{IBM Personal Computer}}s.

to:

''Psycho Pinball'' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Creator/{{Codemasters}}. It was released in 1994 in Europe and Australia for the Sega MegaDrive UsefulNotes/MegaDrive and UsefulNotes/{{IBM Personal Computer}}s.



** In the MegaDrive version:

to:

** In the MegaDrive UsefulNotes/MegaDrive version:



* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive version.

to:

* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive UsefulNotes/MegaDrive version.



* TheWildWest: "Wild West" takes place in TheThemeParkVersion of this, complete with a bank, jail, rodeo, and nearby gold mine.

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* TheWildWest: "Wild West" takes place in TheThemeParkVersion of this, complete with a bank, jail, rodeo, and nearby gold mine.mine.
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Adding deliberate redlink


'''Psycho Pinball''' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Codemasters. It was released in 1994 in Europe and Australia for the Sega MegaDrive and UsefulNotes/{{IBM Personal Computer}}s.

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'''Psycho Pinball''' ''Psycho Pinball'' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Codemasters.Creator/{{Codemasters}}. It was released in 1994 in Europe and Australia for the Sega MegaDrive and UsefulNotes/{{IBM Personal Computer}}s.
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'''Psycho Pinball''' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Codemasters. It was released in 1994 in Europe and Australia for the Sega MegaDrive and {{IBM Personal Computer}}s.

to:

'''Psycho Pinball''' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Codemasters. It was released in 1994 in Europe and Australia for the Sega MegaDrive and {{IBM UsefulNotes/{{IBM Personal Computer}}s.
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* ProtagonistTitle
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*** "Wild West" has "Runaway Train", where Psycho has to run across the top to reach the locomotive, dodging various obstacles.

to:

*** "Wild West" has "Runaway Train", where Psycho has to [[TraintopBattle run across the top to reach the locomotive, locomotive]], dodging various obstacles.



* SpellingBonus: Each table has numerous spelling bonuses, such as C-A-T, S-P-O-O-K, and G-H-O-U-L for "Trick or Treat", R-E-W-A-R-D, G-U-N, and E-N-G-I-N-E on "Wild West", and W-R-E-C-K, L-A-V-A, and T-A-I-L in "The Abyss".

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* SpellingBonus: Each table has numerous spelling bonuses, such as C-A-T, S-P-O-O-K, and G-H-O-U-L for "Trick or Treat", R-E-W-A-R-D, G-U-N, and E-N-G-I-N-E on "Wild West", and W-R-E-C-K, L-A-V-A, L-A-V-A (at least it should be, but it always looks more like L-A-U-A - compare against the V of V-E-N-T-S), and T-A-I-L in "The Abyss".
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** In "Wild West," the player plays a simple game of blackjack.

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** In "Wild West," the player plays a simple game of blackjack.blackjack (or, alternately, an even simpler game of hi-lo).

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* SwallowedWhole[=/=]TooSpicyForYogSothoth: The "Whale's Belly" MiniGame; Psycho escapes by throwing crabs at the whale's ulcers.



* VideoMode: In addition to the full-screen {{Mini Game}}s, each table has a VideoMode similar to those of PhysicalPinballTables.

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* VideoMode: In addition to the full-screen {{Mini Game}}s, each table has a VideoMode similar to those of PhysicalPinballTables.VideoMode:
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* UnderTheSea: "The Abyss" table takes place entirely underwater.
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* ButtonMashing: Done in the "Strong Arm" MiniGame of the DOS version.
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* HauntedHouse: One appears in the top of "Trick or Treat"; entering it enables extra bonuses.

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* HauntedHouse: One appears in on the top of "Trick or Treat"; entering it enables extra bonuses.Treat" table as an elevated playfield.
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* AmusementPark: "Psycho" takes place in one, complete with thrill rides, clowns, and attraction tents that lead to the other tables.

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* AmusementPark: "Psycho" takes place in one, complete with thrill rides, clowns, and attraction tents that (that lead to the other tables.tables).
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*** Wild West" has "Runaway Train", where Psycho has to run across the top to reach the locomotive, dodging various obstacles.

to:

*** Wild "Wild West" has "Runaway Train", where Psycho has to run across the top to reach the locomotive, dodging various obstacles.
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* TheWildWest: "Wild West" takes place in a town, complete with a bank, jail, and nearby gold mine.

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* TheWildWest: "Wild West" takes place in a town, TheThemeParkVersion of this, complete with a bank, jail, rodeo, and nearby gold mine.
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* MascotWithAttitude: Psycho, who's almost never seen without a smirk.



* TheWildWest: "Wild West" takes place in a town, complete with a bank, jail, and nearby gold mine.

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* TheWildWest: "Wild West" takes place in a town, complete with a bank, jail, and nearby gold mine.
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* EvilRedhead: The witch of "Trick or Treat" has a thick head of (unkempt) red hair.
* FlyingBroomstick: A witch flying on a broomstick can be seen silhouetted against the moon in "Trick or Treat".


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* WickedWitch: The witch of "Trick or Treat", complete with large nose, missing teeth, and a pointy black hat.
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* AmusementPark: "Psycho" takes place in one, complete with thrill rides, clowns, and attraction tents that lead to the other tables.


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* TheWildWest: "Wild West" takes place in a town, complete with a bank, jail, and nearby gold mine.

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While the first three playfields could be played on their own, "Psycho" was only available in the Multi-Table Game; in that mode, the ball starts on the "Psycho" table, but by activating certain jumpers and then launching it into a circus tent, would be transported to the other tables, and returned after draining.

to:

While the The first three playfields tables are oversized "multitables", with extra flippers to facilitate playing the upper areas. While they could be played on their own, "Psycho" was only available in the Multi-Table Game; "Multi-Table Game"; in that mode, the ball starts on the "Psycho" table, but by activating certain jumpers and then launching it into a circus tent, would be transported to the other tables, and returned after draining.



* AmazingTechnicolorWildlife: "Psycho" has a pair of pink elephants prancing near the bottom of the table, while "The Abyss" has pink octopi and a large pink whale.



* MiniGame[=/=]VideoMode: "Wild West", "The Abyss", and "Psycho" have minigames, but they differ according to the platform.
** "Wild West":
*** The MegaDrive version has "Runaway Train", where Psycho has to run across the top to reach the locomotive, dodging various obstacles.
*** The DOS version has "Dodge the Express", where Psycho must avoid a series of oncoming trains.
** "The Abyss":
*** The MegaDrive version has "Whale's Belly", with Psycho capturing the crabs and throw them into the whales' ulcers to escape.
*** The DOS version has "Blubber Belly", where the player stops a selector for a random prize.

to:

* MiniGame[=/=]VideoMode: ChekhovsVolcano: "The Abyss" has an underwater volcano that erupts to shoot the pinball up the playfield.
* HauntedHouse: One appears in the top of "Trick or Treat"; entering it enables extra bonuses.
* MiniGame: In addition to the {{Video Mode}}s,
"Wild West", "The Abyss", and "Psycho" have full-screen minigames, but they differ according to the platform.
** "Wild West":
*** The
In the MegaDrive version version:
*** Wild West"
has "Runaway Train", where Psycho has to run across the top to reach the locomotive, dodging various obstacles.
*** The "The Abyss" has "Whale's Belly", with Psycho jumping across floating rings to throw crabs at the whales' ulcers.
*** "Psycho" offers "Moonsquares", where Psycho must travel from one rocket to another across a set of disappearing platforms.
** In the
DOS version version:
*** "Wild West"
has "Dodge the Express", where Psycho must avoid a series of oncoming trains.
**
trains, and "Big Deal", a higher-or-lower card game.
***
"The Abyss":
*** The MegaDrive version has "Whale's Belly", with Psycho capturing the crabs and throw them into the whales' ulcers to escape.
*** The DOS version has
Abyss" features "Blubber Belly", where the player stops a selector for a random prize.prize.
*** "Psycho" has "Strong Arm", with Psycho arm-wrestling a circus strongman.



* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive version.

to:

* SpellingBonus: Each table has numerous spelling bonuses, such as C-A-T, S-P-O-O-K, and G-H-O-U-L for "Trick or Treat", R-E-W-A-R-D, G-U-N, and E-N-G-I-N-E on "Wild West", and W-R-E-C-K, L-A-V-A, and T-A-I-L in "The Abyss".
* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive version.version.
* VideoMode: In addition to the full-screen {{Mini Game}}s, each table has a VideoMode similar to those of PhysicalPinballTables.
** In "Wild West," the player plays a simple game of blackjack.
** "Trick Or Treat" has "Spook Shoot", where the player has to hit 20 ghosts which pop up in three pre-defined positions.
** "The Abyss" has "Fast Fishing", where the player must time button presses to catch fish swimming by a hook.
** "Psycho" has a shell game where the player must track the letter "P" under three moving cups.
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* MiniGame[=/=]VideoMode: "Wild West", "The Abyss", and "Psycho" have minigames, but they differ according to the platform.
** "Wild West":
*** The MegaDrive version has "Runaway Train", where Psycho has to run across the top to reach the locomotive, dodging various obstacles.
*** The DOS version has "Dodge the Express", where Psycho must avoid a series of oncoming trains.
** "The Abyss":
*** The MegaDrive version has "Whale's Belly", with Psycho capturing the crabs and throw them into the whales' ulcers to escape.
*** The DOS version has "Blubber Belly", where the player stops a selector for a random prize.
* NonindicativeName: You'll be forgiven if you were expecting ''Psycho Pinball'' to be an edgier, adult-oriented game than what it actually is.
* NonIronicClown: Seen on the "Psycho" table.



* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive version.

to:

* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive version.
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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/psycho-pinball_6581.gif]]
[[caption-width-right:320:Because nothing says "psycho" like a circus clown.]]

'''Psycho Pinball''' is a [[DigitalPinballTables pinball video game]] developed by Atoll Soft and published by Codemasters. It was released in 1994 in Europe and Australia for the Sega MegaDrive and {{IBM Personal Computer}}s.

The "Psycho" in the title is Psycho the Armadillo, the mascot of this collection of four DigitalPinballTables:
* "Wild West"
* "The Abyss"
* "Trick or Treat"
* "Psycho"

The playfields are presented with an overhead view, scrolling vertically to follow the ball, with a display superimposed over the action. Each table also offered multiball and various VideoMode minigames for skilled players, along with several difficulty levels.

While the first three playfields could be played on their own, "Psycho" was only available in the Multi-Table Game; in that mode, the ball starts on the "Psycho" table, but by activating certain jumpers and then launching it into a circus tent, would be transported to the other tables, and returned after draining.

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!!''Psycho Pinball'' demonstrates the following tropes:

* {{Cap}}: The score display rolls over after 999,999,999 points, requiring players to track the number of billions manually.
* NumericalHard: Harder difficulty modes started you with fewer free markers and letters, requiring more shots to activate features. On "Psycho", for instance, the easier modes spotted you one or two of the lights needed to activate each table's warp tent.
* TraintopBattle: Done in "Runaway Train", the "Wild West" VideoMode in the MegaDrive version.

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