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Changed line(s) 31 (click to see context) from:
* MultipleEndings: There's a not-as-well-known second ending if you check the train time table at the station and go to the left platform and wait for a train to arrive. You can [[ScrewThisImOuttaHere board the train to escape the killer]], but the ending states that he proceeded to kill the girl and four others. You can also ''not'' board the train and the player will narrate that [[ConscienceMakesYouGoBack he doesn't want to abandon the girl.]] This is rendered moot because doing this (or going onto the left platform without checking the time table first) will [[ControllableHelplessness lock the game into a loss state as either path you take afterwards leads to the killer getting you.]]
to:
* MultipleEndings: There's a not-as-well-known second ending if alternative endings:
** You can simply start your car again and drive away at the start.
**If you check the train time table at the station and go to the left platform and wait for a train to arrive. You can [[ScrewThisImOuttaHere board the train to escape the killer]], but the ending states that he proceeded to kill the girl and four others. You can also ''not'' board the train and the player will narrate that [[ConscienceMakesYouGoBack he doesn't want to abandon the girl.]] This is rendered moot because doing this (or going onto the left platform without checking the time table first) will [[ControllableHelplessness lock the game into a loss state as either path you take afterwards leads to the killer getting you.]]
** You can simply start your car again and drive away at the start.
**If you check the train time table at the station and go to the left platform and wait for a train to arrive. You can [[ScrewThisImOuttaHere board the train to escape the killer]], but the ending states that he proceeded to kill the girl and four others. You can also ''not'' board the train and the player will narrate that [[ConscienceMakesYouGoBack he doesn't want to abandon the girl.]] This is rendered moot because doing this (or going onto the left platform without checking the time table first) will [[ControllableHelplessness lock the game into a loss state as either path you take afterwards leads to the killer getting you.]]
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Added DiffLines:
* GoshDangItToHeck: The narrator uses "sugar" as a stand-in for exclaiming "shit" out of fear on multiple occasions.
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* TomTheDarkLord: In the scene with the Psycho Killer's monologue to himself, he off-handedly mentions his name is Morgan.
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Changed line(s) 18,19 (click to see context) from:
* BigBad: The titular psycho, Morgan James, is the one who kidnaps the girl, making the hero save her and defeat him in the end.
* CarryABigStick: After losing the machete to the flames, you walk around the forest for a bit and then arm yourself with a sufficiently large branch. Which you use in the final battle against the killer.
* CarryABigStick: After losing the machete to the flames, you walk around the forest for a bit and then arm yourself with a sufficiently large branch. Which you use in the final battle against the killer.
to:
* BigBad: The titular psycho, Morgan James, is the one who kidnaps the girl, making leading to the hero save saving her and defeat defeating him in the end.
* CarryABigStick: After losing the machete to the flames, you walk around the forest for a bit and then arm yourself with a sufficiently largebranch. Which branch, which you use in the final battle against the killer.
* CarryABigStick: After losing the machete to the flames, you walk around the forest for a bit and then arm yourself with a sufficiently large
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* EveryCarIsAPinto: If you crash the car at the beginning of the game, it explodes and you die.
to:
* EveryCarIsAPinto: If you crash into the parked car at the beginning of the game, it inexplicably explodes and you die.
Changed line(s) 25 (click to see context) from:
* MacheteMayhem: The killer ambushes you with one while you're trying to cross a bridge, you can kick him in the face and force him to drop it. After that it can be picked up and used to attack the Killer later on, when he has a MolotovCocktail in hand. Although it slips from your hand and gets engulfed in the flames.
to:
* MacheteMayhem: The killer ambushes you with one while as you're trying to cross a bridge, but you can kick him in the face and force him to drop it. After that it can be picked up and used You later use the machete to attack the Killer later on, killer when he has a MolotovCocktail in hand. Although MolotovCocktail, although it slips from your hand and gets engulfed in the flames.flames in the ensuing struggle.
Changed line(s) 27,28 (click to see context) from:
* MolotovCocktail: One of the weapons the killer attempts to use against you. As the developers are British, the player character rightfully identifies it as a "petrol bomb".
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer was killed via drowning.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer was killed via drowning.
to:
* MolotovCocktail: One of the weapons the killer attempts to use against you. As the developers are British, the player character rightfully identifies it as a "petrol bomb".
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killerwas killed via drowning.is dead.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer
Changed line(s) 35 (click to see context) from:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter how long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is hit him in the face with a stick, which ends up with him landing into the water.
to:
* ZeroEffortBoss: After losing his machete weapon in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter how long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is hit whack him in the face with a stick, which ends up with tree branch, knocking him landing into the water.
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The killer is named Morgan James.
Changed line(s) 18 (click to see context) from:
* BigBad: The killer is the one who kidnaps the girl, making the hero save her and defeat him in the end.
to:
* BigBad: The killer titular psycho, Morgan James, is the one who kidnaps the girl, making the hero save her and defeat him in the end.
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None
* CarryABigStick: After losing the machete to the flames, you walk around the forest for a bit and then arm yourself with a sufficiently large branch. Which you use in the final battle against the killer.
Changed line(s) 24 (click to see context) from:
* MacheteMayhem: The killer ambushed you with one, you can kick him win the face and you can pick it up for yourself to attack the Killer when he has a MolotovCocktail in his hands but it slips.
to:
* MacheteMayhem: The killer ambushed ambushes you with one, one while you're trying to cross a bridge, you can kick him win in the face and you force him to drop it. After that it can pick it be picked up for yourself and used to attack the Killer later on, when he has a MolotovCocktail in his hands but hand. Although it slips.slips from your hand and gets engulfed in the flames.
Changed line(s) 26,27 (click to see context) from:
* MolotovCocktail: One of the weapons the killer attempts to use against you. As the developers are British, the player character identifies it as a "petrol bomb".
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer was killed.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer was killed.
to:
* MolotovCocktail: One of the weapons the killer attempts to use against you. As the developers are British, the player character rightfully identifies it as a "petrol bomb".
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer waskilled.killed via drowning.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end outright states that the killer was
Changed line(s) 34 (click to see context) from:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter how long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is throw him into the water.
to:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter how long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is throw hit him in the face with a stick, which ends up with him landing into the water.
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None
Changed line(s) 34 (click to see context) from:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter hos long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is throw him into the water.
to:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you (and indeed, no matter hos how long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is throw him into the water.
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None
Changed line(s) 34 (click to see context) from:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you, so the only thing left to do is throw him into the water.
to:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you, you (and indeed, no matter hos long you sit on the screen where he's unarmed, all he does is flail around like an idiot), so the only thing left to do is throw him into the water.
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Added DiffLines:
** In an alternative ending, a newspaper headline states that the killer went on to claim five victims.
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Changed line(s) 29 (click to see context) from:
* MultipleEndings: There's a not-as-well-known second ending if you check the train time table at the station and go to the left platform and wait for a train to arrive. You can [[ScrewThisImOuttaHere board the train to escape the killer]], but the ending states that he proceeded to kill the girl and four others. You can also ''not'' board the train and the player will narrate that [[ConscienceMakesYouGoBack he doesn't want to abandon the girl.]] This is rendered moot because doing this (or going onto the left platform without checking the time table first) will lock the game into a loss state as either path you take afterwards leads to the killer getting you.
to:
* MultipleEndings: There's a not-as-well-known second ending if you check the train time table at the station and go to the left platform and wait for a train to arrive. You can [[ScrewThisImOuttaHere board the train to escape the killer]], but the ending states that he proceeded to kill the girl and four others. You can also ''not'' board the train and the player will narrate that [[ConscienceMakesYouGoBack he doesn't want to abandon the girl.]] This is rendered moot because doing this (or going onto the left platform without checking the time table first) will [[ControllableHelplessness lock the game into a loss state as either path you take afterwards leads to the killer getting you.]]
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None
Added DiffLines:
* MultipleEndings: There's a not-as-well-known second ending if you check the train time table at the station and go to the left platform and wait for a train to arrive. You can [[ScrewThisImOuttaHere board the train to escape the killer]], but the ending states that he proceeded to kill the girl and four others. You can also ''not'' board the train and the player will narrate that [[ConscienceMakesYouGoBack he doesn't want to abandon the girl.]] This is rendered moot because doing this (or going onto the left platform without checking the time table first) will lock the game into a loss state as either path you take afterwards leads to the killer getting you.
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Clear "European"?
Changed line(s) 26 (click to see context) from:
* MolotovCocktail: The Killer tries to kill you with it, but as said above you can take it out of his hands. Due to the clear European, the player character identifies it as a petrol bomb.
to:
* MolotovCocktail: The Killer tries to kill you with it, but as said above you can take it out One of his hands. Due to the clear European, weapons the killer attempts to use against you. As the developers are British, the player character identifies it as a petrol bomb. "petrol bomb".
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None
Changed line(s) 26,27 (click to see context) from:
* MolotovCocktail: The Killer tries to kill you with it, but as said above you can take it out of his hands. Interestingly the main character actually call it by it's correct name Petrol Bomb.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end poutright states that the killer was killed.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end poutright states that the killer was killed.
to:
* MolotovCocktail: The Killer tries to kill you with it, but as said above you can take it out of his hands. Interestingly Due to the main clear European, the player character actually call identifies it by it's correct name Petrol Bomb.
as a petrol bomb.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the endpoutright outright states that the killer was killed.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end
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Fixed "No Name Given" to be slightly more accurate.
Changed line(s) 28 (click to see context) from:
* NoNameGiven: We don't know the names of the hero or the girl. The killer may be named Morgan, due to a weird sequence where a man says "Morgan... Are you too weak to kill?".
to:
* NoNameGiven: We don't know the names of the hero or the girl.girl outside of the end credits. The killer may be named Morgan, due to a weird sequence where a man says "Morgan... Are you too weak to kill?".
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Removed as that's an index and not to be used as a trope.
Deleted line(s) 23 (click to see context) :
* FullMotionVideo: The whole game. It's mostly just a series of edited screenshots from a VHS recording slapped together to provide the illusion of motion.
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Added an example.
Changed line(s) 25 (click to see context) from:
* MacheteMayhem: The killer ambushed you with one, you can kick him win the face and eou can pick it up for yourself to attack the Killer when he has a MolotovCocktail in his hands but it slips.
to:
* MacheteMayhem: The killer ambushed you with one, you can kick him win the face and eou you can pick it up for yourself to attack the Killer when he has a MolotovCocktail in his hands but it slips.
Added DiffLines:
* ZeroEffortBoss: After losing his machete in the final encounter, the killer no longer seems able to do anything to you, so the only thing left to do is throw him into the water.
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None
Changed line(s) 18 (click to see context) from:
* BigBad: The killer is the one who kidnaps the girl, convincing the hero to save her.
to:
* BigBad: The killer is the one who kidnaps the girl, convincing making the hero to save her.her and defeat him in the end.
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Expanded examples, removed repetition.
Changed line(s) 18 (click to see context) from:
* BigBad: The killer.
to:
* BigBad: The killer.killer is the one who kidnaps the girl, convincing the hero to save her.
Changed line(s) 25 (click to see context) from:
* MacheteMayhem: The killer ambushed you with one, you can kick him win the face and eou can pick it up for yourself to attack the Killer when he has a MolotovCocktail in his hands but it slips
to:
* MacheteMayhem: The killer ambushed you with one, you can kick him win the face and eou can pick it up for yourself to attack the Killer when he has a MolotovCocktail in his hands but it slips slips.
* NoNameGiven: We don't know the names of the hero or the girl. The killer may be named Morgan, due to a weird sequence where a man says "Morgan... Are you too weak to kill?".
Changed line(s) 30 (click to see context) from:
* SerialKiller: The killer himself. Though it's kind of an InformedAttribute. He isn't shown killing anyone, but the ending newspaper says he's an escaped killer, so he likely killed other people before the game's events.
to:
* SerialKiller: The killer himself. Though it's kind of an InformedAttribute. He isn't shown killing anyone, but the ending newspaper says he's an escaped killer, so he likely killed other people caused some deaths before the game's events.
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None
Added DiffLines:
Not to be confused with the Music/TalkingHeads song.
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None
Changed line(s) 22 (click to see context) from:
* HaveANiceDeath: "So, my name is carved is stone... the ground is my eternal home."
to:
* HaveANiceDeath: "So, "Now my name is carved is stone... the ground is my eternal home."
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Changed line(s) 21 (click to see context) from:
* FullMotionVideo: The whole game.
to:
* FullMotionVideo: The whole game. It's mostly just a series of edited screenshots from a VHS recording slapped together to provide the illusion of motion.
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None
Changed line(s) 23 (click to see context) from:
* MacheteMayhem: The killer's WeaponOfChoice is a machete. You can pick it up for yourself to attack the Killer when he has a Molotov Cocktail in his hjands but it slips
to:
* MacheteMayhem: The killer's WeaponOfChoice is a machete. You killer ambushed you with one, you can kick him win the face and eou can pick it up for yourself to attack the Killer when he has a Molotov Cocktail MolotovCocktail in his hjands hands but it slips
Changed line(s) 25,26 (click to see context) from:
* MolotovCocktail: The Killer tries to kill with it, but as said above you can take it out of his hands.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body.
to:
* MolotovCocktail: The Killer tries to kill you with it, but as said above you can take it out of his hands.
hands. Interestingly the main character actually call it by it's correct name Petrol Bomb.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end poutright states that the killer was killed.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body. Even though the news article in the end poutright states that the killer was killed.
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None
Changed line(s) 23 (click to see context) from:
* MacheteMayhem: The killer's WeaponOfChoice is a machete.
to:
* MacheteMayhem: The killer's WeaponOfChoice is a machete. You can pick it up for yourself to attack the Killer when he has a Molotov Cocktail in his hjands but it slips
Changed line(s) 25 (click to see context) from:
* NeverFoundTheBody: After the killer drowns, it's said they never found his body.
to:
* MolotovCocktail: The Killer tries to kill with it, but as said above you can take it out of his hands.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body.
* NeverFoundTheBody: After the killer supposedly drowns, it's said they never found his body.
Is there an issue? Send a MessageReason:
I've realised he didn't die just because of slipping, so this makes the example shoehorning.
Deleted line(s) 21 (click to see context) :
* TheKlutz: The player character loses the machete because it slips through his fingers, and in one scene he dies only because he slips.
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Added example.
Added DiffLines:
* SchmuckBait: Near the end of the game, there's a rather tempting phone, that seems like a chance for more plot or calling for help... too bad that if you go for it, the killer gets you, saying "Hang up... forever!".
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Changed line(s) 3,4 (click to see context) from:
''Psycho Killer'' is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment, the same people who brought is ''VideoGame/TheTownWithNoName''.
to:
''Psycho Killer'' is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment, the same people who brought is us ''VideoGame/TheTownWithNoName''.
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Changed line(s) 3,4 (click to see context) from:
''Psycho Killer'' is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment.
to:
''Psycho Killer'' is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment.
Entertaiment, the same people who brought is ''VideoGame/TheTownWithNoName''.
Changed line(s) 7,8 (click to see context) from:
The game plays like a PointAndClick AdventureGame, you have to use the directional pad to move the pointer, pick a direction (left, up or right) and see as [=FMVs=] happen. Sometimes it's necessary to click something in time, for example to stop the car or defend yourself from the eponymous killer. There are similarities to ''VideoGame/TheTownWithNoName'', likely since both of these games were made by the same people.
to:
The game plays like a PointAndClick AdventureGame, you have to use the directional pad to move the pointer, pick a direction (left, up or right) and see as [=FMVs=] happen. Sometimes it's necessary to click something in time, for example to stop the car or defend yourself from the eponymous killer. There are similarities to ''VideoGame/TheTownWithNoName'', likely since both of these games were made by the same people.
killer.
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How did I miss that one?
Added DiffLines:
* FullMotionVideo: The whole game.
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I think I've exhausted everything out of the game I could... for now. Page gets created.
Added DiffLines:
[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/psychokillah.jpg]]
->''Once upon a time there was a man who heard strange voices...''
''Psycho Killer'' is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment.
The game's plot is simple. A woman goes into a car and drives, but suddenly runs into the titular killer. The protagonist also goes driving, but her car blocks the road and he has to stop. After that, we see the woman being kidnapped by the psycho, and our hero goes into the woods to save her.
The game plays like a PointAndClick AdventureGame, you have to use the directional pad to move the pointer, pick a direction (left, up or right) and see as [=FMVs=] happen. Sometimes it's necessary to click something in time, for example to stop the car or defend yourself from the eponymous killer. There are similarities to ''VideoGame/TheTownWithNoName'', likely since both of these games were made by the same people.
A sequel was planned, and apparently it would be "all in your mind", but it was never released.
----
!!This game provides examples of:
* AntagonistTitle: The title obviously refers to the killer, who's the BigBad.
* AxCrazy: The PSYCHO killer.
* BigBad: The killer.
* DamselInDistress: At the start of the game, you see a girl being kidnapped by the killer.
* DontGoInTheWoods: Most of the game takes place in a forest.
* EveryCarIsAPinto: If you crash the car at the beginning of the game, it explodes and you die.
* EvilSoundsDeep: The killer's voice is very deep, almost on an impossible level. The creators might have used an audio filter.
* HaveANiceDeath: "So, my name is carved is stone... the ground is my eternal home."
* TheKlutz: The player character loses the machete because it slips through his fingers, and in one scene he dies only because he slips.
* MacheteMayhem: The killer's WeaponOfChoice is a machete.
* TheManyDeathsOfYou: Downplayed. There's quite a few different death [=FMVs=], but almost all of them are caused by the killer.
* NeverFoundTheBody: After the killer drowns, it's said they never found his body.
* PhotoshopFilterOfEvil: When the killer appears on the screen, the game's colors turn to shades of red.
* SerialKiller: The killer himself. Though it's kind of an InformedAttribute. He isn't shown killing anyone, but the ending newspaper says he's an escaped killer, so he likely killed other people before the game's events.
----
->''Once upon a time there was a man who heard strange voices...''
''Psycho Killer'' is a video game on the Commodore Amiga CDTV and MS DOS, released in 1992, developed by Delta 4 Interactive and published by On-Line Entertaiment.
The game's plot is simple. A woman goes into a car and drives, but suddenly runs into the titular killer. The protagonist also goes driving, but her car blocks the road and he has to stop. After that, we see the woman being kidnapped by the psycho, and our hero goes into the woods to save her.
The game plays like a PointAndClick AdventureGame, you have to use the directional pad to move the pointer, pick a direction (left, up or right) and see as [=FMVs=] happen. Sometimes it's necessary to click something in time, for example to stop the car or defend yourself from the eponymous killer. There are similarities to ''VideoGame/TheTownWithNoName'', likely since both of these games were made by the same people.
A sequel was planned, and apparently it would be "all in your mind", but it was never released.
----
!!This game provides examples of:
* AntagonistTitle: The title obviously refers to the killer, who's the BigBad.
* AxCrazy: The PSYCHO killer.
* BigBad: The killer.
* DamselInDistress: At the start of the game, you see a girl being kidnapped by the killer.
* DontGoInTheWoods: Most of the game takes place in a forest.
* EveryCarIsAPinto: If you crash the car at the beginning of the game, it explodes and you die.
* EvilSoundsDeep: The killer's voice is very deep, almost on an impossible level. The creators might have used an audio filter.
* HaveANiceDeath: "So, my name is carved is stone... the ground is my eternal home."
* TheKlutz: The player character loses the machete because it slips through his fingers, and in one scene he dies only because he slips.
* MacheteMayhem: The killer's WeaponOfChoice is a machete.
* TheManyDeathsOfYou: Downplayed. There's quite a few different death [=FMVs=], but almost all of them are caused by the killer.
* NeverFoundTheBody: After the killer drowns, it's said they never found his body.
* PhotoshopFilterOfEvil: When the killer appears on the screen, the game's colors turn to shades of red.
* SerialKiller: The killer himself. Though it's kind of an InformedAttribute. He isn't shown killing anyone, but the ending newspaper says he's an escaped killer, so he likely killed other people before the game's events.
----