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* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly. Although her rabbit-like ears and antler-like horns could lead to the possiblity she might be [[https://en.wikipedia.org/wiki/Jackalope a jackalope]]. [[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]

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* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly. Although her rabbit-like ears and antler-like horns could lead to the possiblity she might be [[https://en.wikipedia.org/wiki/Jackalope [[FearsomeCrittersOfAmericanFolklore a jackalope]]. [[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]
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* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly.[[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]

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* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly. Although her rabbit-like ears and antler-like horns could lead to the possiblity she might be [[https://en.wikipedia.org/wiki/Jackalope a jackalope]]. [[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]

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* OminousVisualGlitch: The name of the final area of the game, [[spoiler: "Distorted Memory"]] is stylized in game as [[spoiler: "D S T RT ED M M O Y"]] as if ''even the title itself'' is decaying along with the dream.

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* OminousVisualGlitch: The name of the final area of the game, [[spoiler: "Distorted [[spoiler:"Distorted Memory"]] is stylized in game as [[spoiler: "D [[spoiler:"D S T RT ED M M O Y"]] as if ''even the title itself'' is decaying along with the dream.



** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding [=RB=]/Right Click) that can further assist in fighting foes, especially the tougher ones.
** Sybil can throw the Dream Breaker in front of her with [=LB=]/Tab. If you then use the Sun Greaves to kick it in midair, it'll home in on the nearest enemy and deal much more damage.

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** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding [=RB=]/Right RB/Right Click) that can further assist in fighting foes, especially the tougher ones.
** Sybil can throw the Dream Breaker in front of her with [=LB=]/Tab.LB/Tab. If you then use the Sun Greaves to kick it in midair, it'll home in on the nearest enemy and deal much more damage.



* WallRun: The Cling Gem upgrade lets Sybil slide along a wall and around corners up to six times in a row, which she can then wall-jump out of.

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* WallRun: The Cling Gem upgrade lets Sybil slide along a wall and around corners up to six times in a row, which she can then wall-jump out of.of.
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Added the cover image for the page.

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[[quoteright:630:https://static.tvtropes.org/pmwiki/pub/images/pseudoregalia_cover_6.png]]

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* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly.

to:

* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly.[[spoiler:[[LampshadeHanging Even the voice at the end of the game isn't quite sure what she is.]]]]
* OminousVisualGlitch: The name of the final area of the game, [[spoiler: "Distorted Memory"]] is stylized in game as [[spoiler: "D S T RT ED M M O Y"]] as if ''even the title itself'' is decaying along with the dream.
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* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation (which can be disabled to make it smoother) that wouldn't look out of place in a UsefulNotes/Nintendo64 or UsefulNotes/PlayStation game.

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* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation (which can be disabled to make it smoother) that wouldn't look out of place in a UsefulNotes/Nintendo64 or UsefulNotes/PlayStation game.game. It even emulates that system's distinct [[http://filthypants.blogspot.com/2014/12/n64-3-point-texture-filtering-in.html?m=1 3-point texture filtering]], adding to the aesthetic.

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* AFormYouAreComfortableWith: Possibly. One of the goat-people mentions that Sybil has disguised herself--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if he's talking about her outfit (which is visually similar to the ones worn by the other goats) or this trope.


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* PaperThinDisguise: One of the goat-people mentions that Sybil has disguised herself--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if he's talking about her outfit (which is visually similar to the ones worn by the other goats) or [[AFormYouAreComfortableWith her goat-like appearance]].
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* AddedAlliterativeAppeal: A few locations have this, such as the Dilapidated Dungeon, the Listless Library, and the Twilight Theatre.
* AFormYouAreComfortableWith: Possibly. One of the goat-people mentions that Sybil has disguised herself as a goat--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if this is actually the case or if he's making a false assumption.

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* AddedAlliterativeAppeal: A few locations have this, such as the Dilapidated Dungeon, '''D'''ilapidated '''D'''ungeon, the Listless Library, '''L'''istless '''L'''ibrary, and the Twilight Theatre.
'''T'''wilight '''T'''heatre.
* AFormYouAreComfortableWith: Possibly. One of the goat-people mentions that Sybil has disguised herself as a goat--badly, herself--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if this is actually the case or if he's making a false assumption.talking about her outfit (which is visually similar to the ones worn by the other goats) or this trope.



* DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]]]

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* DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It itself, and appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]]]
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* DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]

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* DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]]]]]
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* DreamWorld: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]

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* DreamWorld: DreamLand: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]
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* DreamWorld: Castle Sansa is one according to the game's description, though it's hard to tell in the game itself. It appears to be collapsing. [[spoiler:Sybil's job here seems to be causing a DreamApocalypse, but it's ''also'' [[GainaxEnding hard to tell.]]
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* AFormYouAreComfortableWith: Possibly. One of the goat-people mentions that Sybil has disguised herself as a goat--badly, but enough to fool other goats who aren't as smart as he is. It's unclear if this is actually the case or if he's making a false assumption.
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The game jam demo version is available on Itch.io [[https://rittzler.itch.io/pseudoregalia-jam here]], while the full game is available on both [[https://rittzler.itch.io/pseudoregalia Itch.io]] and [[https://store.steampowered.com/app/2365810/Pseudoregalia/ Steam]].

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The game jam demo version is available on Itch.io [[https://rittzler.itch.io/pseudoregalia-jam here]], while the full game is available on both [[https://rittzler.itch.io/pseudoregalia Itch.io]] and [[https://store.steampowered.com/app/2365810/Pseudoregalia/ Steam]].
Steam]]. The game's OST is also available [[https://potatoteto.bandcamp.com/album/pseudoregalia-ost here]].
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* CriticalExistenceFailure: Played straight nearly everywhere... except for one instance. Sybil can sit in chairs to steadily regain health without having to spend magic. The way she sits in chairs matches her health state - if she's got at least 3 health segments, she leans back and crosses one leg over the other in a relaxed fashion. Any lower, and she'll have both feet on the ground while she leans forward in an exhausted slouch.
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* AddedAlliterativeAppeal: A few locations have this, such as the Dilapidated Dungeon, the Listless Library, and the Twilight Theatre.
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** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal exposed backside]] (or just want her to have a full outfit, there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.

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** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal exposed backside]] (or just want her to have a full outfit, outfit), there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.



* MinimalistCast: The only characters of note are Sybil herself, the various butlers found around the world, and the final boss. Even then, Sybil is a HeroicMime, making the cast feel a bit smaller.
* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly.
* PlotCoupon: The five gold Major Keys, which are needed to access the FinalBoss.

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* MinimalistCast: The only characters of note are Sybil herself, the various butlers found around the world, and the final boss.boss, [[spoiler:as well as the voice in the game's ending]]. Even then, Sybil is a HeroicMime, making the cast feel a bit smaller.
* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like long tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly.
* PlotCoupon: The five gold Major Keys, which are needed to access open the way to the FinalBoss.



** Sybil can throw the Dream Breaker in front of her with [=LB=]/Tab. If you use the Sun Greaves after throwing the Dream Breaker to kick it in midair, it'll home in on nearby enemies and deal much more damage.
** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.

to:

** Sybil can throw the Dream Breaker in front of her with [=LB=]/Tab. If you then use the Sun Greaves after throwing the Dream Breaker to kick it in midair, it'll home in on nearby enemies the nearest enemy and deal much more damage.
** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by gold afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.



* StatuesqueStunner: Sybil is not only curvy, but also noticeably taller than your average platformer game protagonist.

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* StatuesqueStunner: Sybil is not only curvy, but also noticeably taller than your average platformer game protagonist.protagonist (not to mention how she towers over the goat butlers).

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* CartoonCreature: Sybil has traits from goats, cats, and rabbits that make her look extremely unique, compared to all the Butlers who look like tiny goat people.



* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like tail behind her, and her eyes have normal pupils.

to:

* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like tail behind her, and her eyes have normal pupils. She also has rabbit-like ears on her head, further muddling what she is exactly.

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** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal exposed backside]], there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.

to:

** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal exposed backside]], backside]] (or just want her to have a full outfit, there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.



* HalfDressedCartoonAnimal: Sybil wears a vest and bracelets, but by default she only has anklets, leaving her legs and pelvis bare. There is an option to enable pants for her, however.



* MinimalistCast: The only characters of note are Sybil herself, the various butlers found around the world, and the final boss. Even then, Sybil is a HeroicMime, making the cast feel a bit smaller.
* MixAndMatchCritters: Sybil is seemingly this, as while she seems to look like a standard anthro goat of some kind thanks to her horns, closer inspection reveals she has a decidedly un-goat-like tail behind her, and her eyes have normal pupils.



* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation that wouldn't look out of place in a UsefulNotes/Nintendo64 or UsefulNotes/PlayStation game.

to:

* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation (which can be disabled to make it smoother) that wouldn't look out of place in a UsefulNotes/Nintendo64 or UsefulNotes/PlayStation game.

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''Pseudoregalia'' is a 3D {{Metroidvania}} PlatformGame made by IndieGame developer rittzler, initially made for the Metroidvania Month 19 game jam (which it won), before being made into a full game that released in July of 2023.

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself in the dungeons of the desolate Castle Sansa. With no other company besides various obstacles, enemies, and small goat butlers, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.

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''Pseudoregalia'' is a 3D {{Metroidvania}} PlatformGame made by IndieGame developer rittzler, initially made for the Metroidvania Month 19 game jam (which it won), before being made into a full game that released in on July of 28, 2023.

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], goat-bunny-cat lady]], emerges from a mirror to find herself in the dungeons of the desolate Castle Sansa. With no other company besides various obstacles, enemies, and small goat butlers, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.



* GainaxEnding: [[spoiler:After defeating [[FinalBoss the Princess]], the screen fades to white before an unidentified voice begins talking to Sybil, commenting on how the Princess had changed since they knew her, and musing about finding a purpose in the real world, before thanking Sybil for her efforts and promising not to forget her. The game then returns to the title screen.]]



* SequelHook: Besides [[spoiler:the voice in the game's ending remarking that Sybil likely has other people she needs to help]], one book on aquatic life in the Listless Library has the narration note that Sybil would like to see the ocean one day, ending with "Maybe next time."



* ThirdPersonSeductress: Sybil has a very curvy form with [[LegFocus long legs]]. Other outfits accentuate her form, and only a few cover up her shapely backside.

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* ThirdPersonSeductress: Sybil has a very curvy form with [[LegFocus long legs]]. Other outfits accentuate her form, and only a few cover up her shapely backside.backside (which is emphasized with her SupermodelStrut).
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* StatuesqueStunner: Sybil is not only curvy, but also noticeably taller than your average platformer game protagonist.

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In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself in the dungeons of the desolate Castle Sansa. With no other company besides various obstacles, enemies, and various small goat butlers, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.

to:

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself in the dungeons of the desolate Castle Sansa. With no other company besides various obstacles, enemies, and various small goat butlers, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.



* BlackoutBasement: Some areas, such as the Underbelly and some sections of the Dilapidated Dungeon, are fairly dark and hard to see in. Fortunately, the Ascendant Light upgrade helps to brighten the place up.



* KnockbackEvasion: The Aerial Finesse aspect lets Sybil regain her footing after being knocked back by pressing the jump button while in the animation.

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* KnockbackEvasion: The Aerial Finesse aspect lets Sybil regain her footing after being knocked back down by pressing the jump button while in the animation.


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* PlotCoupon: The five gold Major Keys, which are needed to access the FinalBoss.

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In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself in the dungeons of the desolate Castle Sansa. With no other company besides various obstacles, enemies, and the small goat butlers that occasionally point her in the right direction, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.

to:

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself in the dungeons of the desolate Castle Sansa. With no other company besides various obstacles, enemies, and the various small goat butlers that occasionally point her in the right direction, butlers, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.



** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.

to:

** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], exposed backside]], there's a toggle in the accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants to the list of available attire she can wear.



* ColorMotif: Sybil's outfit has a black/white/gold color motif, with most of her other attire not straying far from those three colors. Some moves also cause her to [[SpeedEchoes trail gold afterimages]].



* DevelopersForesight: The Sun Greaves are meant to be acquired before the Cling Gem (as the latter upgrade's corresponding attire is a variant of the former's), and both upgrades' attire are normally equipped automatically. If you manage to obtain the Cling Gem before the Sun Greaves, its attire won't be automatically equipped, so that Sybil isn't wearing greaves she hasn't found yet.
* DoubleJump: The Ascendant Light upgrade, besides causing the Dream Breaker to glow in dark areas, also lets Sybil perform a variant of this, letting her bounce off enemies or objects she hits for as many times as there's something to smack.

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* DevelopersForesight: The Sun Greaves are meant to be acquired before the Cling Gem (as the latter upgrade's corresponding attire is a variant of the former's), and both upgrades' attire are normally equipped automatically. If you somehow manage to obtain the Cling Gem before the Sun Greaves, its attire won't be automatically equipped, so that Sybil isn't wearing greaves she hasn't found yet.
* DoubleJump: The Ascendant Light upgrade, besides causing letting the Dream Breaker to glow in light up dark areas, also lets Sybil perform a variant of this, letting her bounce off enemies or objects she hits for as many times as there's something to smack.smack.
* FurryReminder: One goat butler near a save crystal remarks that he has the urge to lick it for any minerals it may contain, referencing how mountain goats lick up salt found in cliff faces.



** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.
* SilentProtagonist: While Sybil herself doesn't speak anywhere in the game, the narration when examining certain objects gives some insight towards her personality.

to:

** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.
* SilentProtagonist: While Sybil herself doesn't speak anywhere in the game, the narration when examining certain objects and reading books in the Listless Library gives some insight towards her personality.



* SpeedEchoes: Certain moves, such as backflipping or sliding, will cause Sybil to leave behind yellow afterimages.



* ThirdPersonSeductress: Sybil has a very curvy form, including quite shapely legs. Other outfits can even show more skin, accentuating her form.

to:

* ThirdPersonSeductress: Sybil has a very curvy form, including quite shapely legs. form with [[LegFocus long legs]]. Other outfits can even show more skin, accentuating accentuate her form.form, and only a few cover up her shapely backside.



** "Basic Vest": A black vest and white capelet with gold bracelets and white anklets. Sybil starts the game wearing this attire.

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** "Basic Vest": A black vest and white capelet capelet, with gold bracelets and white anklets. Sybil starts the game wearing this attire.



** "Professional": A black full-body unitard and white bolero jacket with black fingerless gloves. Found behind a locked door in Castle Sansa.

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** "Professional": A black full-body unitard with a CleavageWindow and white bolero jacket with gold cuffs, with black fingerless gloves. Found behind a locked door in Castle Sansa.



* WallRun: The Cling Gem upgrade lets Sybil slide along a wall and around corners, which she can then wall-jump out of.

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* WallRun: The Cling Gem upgrade lets Sybil slide along a wall and around corners, corners up to six times in a row, which she can then wall-jump out of.

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* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, but finding the Sun Greaves and the Cling Gem automatically equips their respective attire, though the Cling Gem attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve and gem.

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* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, but finding the Sun Greaves and the Cling Gem automatically equips their respective attire, though the Cling Gem Sleeve attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve and gem.



* HeartContainer: Life-up pieces, which look like yellow encircled down-chevrons, can be found around the castle to increase Sybil's maximum health. There are also three Clear Mind aspects that do the same for her maximum magic.

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* HeartContainer: Life-up pieces, which look like yellow encircled down-chevrons, can be found around the castle to increase Sybil's maximum health. health by one unit for every three found. There are also three Clear Mind aspects that do the same for her maximum magic.magic after finding all three.



* SavePoint: Large blue crystals serve this purpose, saving your game and setting a checkpoint that you return to upon death upon striking it. If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can also press the healing button when next to a crystal to recover it.

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* SavePoint: Large blue crystals serve this purpose, saving your game and setting a checkpoint that you can return to upon death manually or after dying upon striking it. If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can also press the healing heal button when next to a crystal to recover it.



** If you use the Sun Greaves after throwing the Dream Breaker to kick it in midair, it'll home in on nearby enemies and deal much more damage.

to:

** Although Sybil will automatically target the nearest enemy when attacking, there's also a CameraLockOn (activated by holding [=RB=]/Right Click) that can further assist in fighting foes, especially the tougher ones.
** Sybil can throw the Dream Breaker in front of her with [=LB=]/Tab.
If you use the Sun Greaves after throwing the Dream Breaker to kick it in midair, it'll home in on nearby enemies and deal much more damage.



** "Sun Greaves": A variant of the Basic Vest attire that includes golden greaves. Unlocked by finding the Sun Greaves upgrade.
** "Cling Gem": A variant of the Sun Greaves attire that includes a black sleeve over Sybil's left arm with a blue gem over the back of her hand. Unlocked by finding the Cling Gem upgrade.
* WallJump: The Sun Greaves allow Sybil to kick in midair, which slightly extends her air time but is primarily used for this purpose, as kicking into a wall or object will cause Sybil to jump off in the opposite direction, which can be done up to three times in a row.

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** "Sun Greaves": A variant of the Basic Vest attire that includes golden greaves.greaves over Sybil's legs. Unlocked by finding the Sun Greaves upgrade.
** "Cling Gem": Sleeve": A variant of the Sun Greaves attire that includes a black sleeve over Sybil's left arm with a blue gem over the back of her hand. Unlocked by finding the Cling Gem upgrade.
* WallJump: The Sun Greaves allow Sybil to kick in midair, which slightly extends her air time but is primarily used for this purpose, as kicking into a wall or object will cause Sybil to jump off in the opposite direction, which can be done up to three times in a row.row (four times with the Heliacal Power aspect).

Added: 1067

Changed: 438

Removed: 567

Is there an issue? Send a MessageReason:
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* AndYourRewardIsClothes: While more are planned to be added in the future, currently the only optional attire you can find is the Professional, which replaces Sybil's black vest and white cape with a black full-body unitard and white bolero jacket with black fingerless gloves. The other attire options are unlocked by finding the Sun Greaves and Cling Gem, and enabling the "Give Sybil Pants" toggle in the accessibility options.



** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], there's a toggle in the pause menu's accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the Big Pants (a variant of the default Basic Vest attire that adds a pair of black/gold baggy pants) to the list of available attire she can wear.

to:

** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], there's a toggle in the pause menu's accessibility options (or rather, "option", as this is the only item in said section) to "Give Sybil Pants", which adds the more modest Big Pants (a variant of the default Basic Vest attire that adds a pair of black/gold baggy pants) to the list of available attire she can wear.



* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, which is just a black vest and small white cape with gold bracelets and white anklets, but finding the Sun Greaves causes her to adorn the golden greaves over her legs, while the Cling Gem additionally gives her a black sleeve over her left arm with the blue gem over the back of her hand. These are treated as separate attire that are automatically equipped, though the Cling Gem attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve and gem.

to:

* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, which is just a black vest and small white cape with gold bracelets and white anklets, but finding the Sun Greaves causes her to adorn the golden greaves over her legs, while and the Cling Gem additionally gives her a black sleeve over her left arm with the blue gem over the back of her hand. These are treated as separate attire that are automatically equipped, equips their respective attire, though the Cling Gem attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve and gem.



* MsFanservice: Sybil has a very curvy form, including quite shapely legs. Other outfits can even show more skin, accentuating her form.



** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.

to:

** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution of which is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you retain your gained speed.


Added DiffLines:

* ThirdPersonSeductress: Sybil has a very curvy form, including quite shapely legs. Other outfits can even show more skin, accentuating her form.
* VirtualPaperDoll: There is a selection of various Attire that Sybil can change between at any time after unlocking them, with more planned to be added in the future:
** "Basic Vest": A black vest and white capelet with gold bracelets and white anklets. Sybil starts the game wearing this attire.
** "Big Pants": A variant of the Basic Vest attire that includes baggy black/gold pants. Unlocked by enabling the "Give Sybil Pants" toggle in the accessibility options.
** "Professional": A black full-body unitard and white bolero jacket with black fingerless gloves. Found behind a locked door in Castle Sansa.
** "Sun Greaves": A variant of the Basic Vest attire that includes golden greaves. Unlocked by finding the Sun Greaves upgrade.
** "Cling Gem": A variant of the Sun Greaves attire that includes a black sleeve over Sybil's left arm with a blue gem over the back of her hand. Unlocked by finding the Cling Gem upgrade.

Added: 590

Changed: 302

Removed: 259

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* {{BFS}}: The Dream Breaker is a large cross-shaped sword/club that Sybil carries and swings like an oversized tonfa, and [[ThrowingYourSwordAlwaysWorks she can also throw it at enemies]] and use some her magic energy to [[HealThyself heal herself]] with it.



* CarryABigStick: The Dream Breaker is a large cross-shaped club that's almost as big as Sybil herself, which she carries and swings like an oversized tonfa, and [[ThrowingYourSwordAlwaysWorks she can also throw it at enemies]] and use some her magic energy to [[HealThyself heal herself]] with it.



* LeParkour: As the game is relatively light on combat, most of it centers around Sybil's platforming acrobatics as she traverses the castle.

to:

* HeartContainer: Life-up pieces, which look like yellow encircled down-chevrons, can be found around the castle to increase Sybil's maximum health. There are also three Clear Mind aspects that do the same for her maximum magic.
* KnockbackEvasion: The Aerial Finesse aspect lets Sybil regain her footing after being knocked back by pressing the jump button while in the animation.
* LeParkour: As the game is relatively light on combat, most of it centers around Sybil's platforming acrobatics athletics as she traverses the castle.



** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you conserve your speed.

to:

** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality (successful execution is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you conserve retain your gained speed.
Is there an issue? Send a MessageReason:
None


* MsFanservice: Sybil has a very curvy form, including quite [[ShesGotLegs shapely legs]]. Other outfits can even show more skin, accentuating her form.

to:

* MsFanservice: Sybil has a very curvy form, including quite [[ShesGotLegs shapely legs]].legs. Other outfits can even show more skin, accentuating her form.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MsFanservice: Sybil has a very curvy form, including quite [[ShesGotLegs shapely legs]]. Other outfits can even show more skin, accentuating her form.

Added: 423

Changed: 320

Is there an issue? Send a MessageReason:
None


In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself inside a dream of the desolate Castle Sansa. With no other company besides various obstacle, enemies, and the small goat butlers that occasionally point her in the right direction, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.

to:

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself inside a dream in the dungeons of the desolate Castle Sansa. With no other company besides various obstacle, obstacles, enemies, and the small goat butlers that occasionally point her in the right direction, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.



* AndYourRewardIsClothes: While more are planned to be added in the future, currently the only optional attire you can find is the Professional, which replaces Sybil's black vest and white cape with a black full-body unitard and white bolero jacket with black fingerless gloves.

to:

* AndYourRewardIsClothes: While more are planned to be added in the future, currently the only optional attire you can find is the Professional, which replaces Sybil's black vest and white cape with a black full-body unitard and white bolero jacket with black fingerless gloves. The other attire options are unlocked by finding the Sun Greaves and Cling Gem, and enabling the "Give Sybil Pants" toggle in the accessibility options.



** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], there's a toggle in the accessibility options menu (or rather, "option", as this is the only item in said menu) to "Give Sybil Pants", which adds the Big Pants (a variant of the default Basic Vest that adds a pair of black/gold baggy pants) to the list of available attire she can wear.
** A later patch added a map that can be viewed at any time, helping to ease the struggle of losing one's way around the massive castle.

to:

** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], there's a toggle in the pause menu's accessibility options menu (or rather, "option", as this is the only item in said menu) section) to "Give Sybil Pants", which adds the Big Pants (a variant of the default Basic Vest attire that adds a pair of black/gold baggy pants) to the list of available attire she can wear.
** A later patch added will add a map that can be viewed at any time, helping to ease the struggle of losing one's way around the massive castle.Castle Sansa.
* AscendedGlitch: Bunny-hopping after a slide-jump, an unintentional technique which lets Sybil keep the speed from the slide-jump, was later given a unique animation.



* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, which is just a black vest and small white cape with gold bracelets and white anklets, but finding the Sun Greaves causes her to adorn the golden greaves over her legs, while the Cling Gem additionally gives her a black sleeve over her left arm with the blue gem over the back of her hand. These are treated as separate attire that are automatically equipped, though the Cling Gem attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve.

to:

* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, which is just a black vest and small white cape with gold bracelets and white anklets, but finding the Sun Greaves causes her to adorn the golden greaves over her legs, while the Cling Gem additionally gives her a black sleeve over her left arm with the blue gem over the back of her hand. These are treated as separate attire that are automatically equipped, though the Cling Gem attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve.sleeve and gem.



* LeParkour: As the game is relatively light on combat, most of it centers around Sybil's platforming acrobatics as she traverses the castle.



* SavePoint: Large blue crystals serve this purpose, saving your game and setting a checkpoint that you return to upon death upon striking it. If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can press the healing button next to a crystal to recover it.

to:

* SavePoint: Large blue crystals serve this purpose, saving your game and setting a checkpoint that you return to upon death upon striking it. If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can also press the healing button when next to a crystal to recover it.



** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality. Bunny-hopping after a slide-jump also lets you conserve your speed.

to:

** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality.verticality (successful execution is indicated by yellow afterimages and an audio cue). Bunny-hopping after a slide-jump also lets you conserve your speed.



* SpeedEchoes: Certain moves, such as backflipping or sliding, will cause Sybil to leave behind yellow afterimages.



* WallJump: The Sun Greaves allow Sybil to kick in midair, which slightly extends her air time but is primarily used for this purpose, as kicking into a wall or object will cause Sybil to jump off in the opposite direction, which can be done up to three times.

to:

* WallJump: The Sun Greaves allow Sybil to kick in midair, which slightly extends her air time but is primarily used for this purpose, as kicking into a wall or object will cause Sybil to jump off in the opposite direction, which can be done up to three times.times in a row.
Is there an issue? Send a MessageReason:
None


In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[AmbiguousSpecies goat/rabbit/cat thing]], emerges from a mirror to find herself inside a dream of the desolate Castle Sansa. With no other company besides various obstacle, enemies, and the small goat butlers that occasionally point her in the right direction, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.

to:

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[AmbiguousSpecies [[CartoonCreature goat/rabbit/cat thing]], emerges from a mirror to find herself inside a dream of the desolate Castle Sansa. With no other company besides various obstacle, enemies, and the small goat butlers that occasionally point her in the right direction, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Pseudoregalia'' is a 3D {{Metroidvania}} PlatformGame made by IndieGame developer rittzler, initially made for the Metroidvania Month 19 game jam (which it won), before being made into a full game that released in July of 2023.

In the world of dreams, Sybil, an [[FunnyAnimal anthropomorphic]] [[AmbiguousSpecies goat/rabbit/cat thing]], emerges from a mirror to find herself inside a dream of the desolate Castle Sansa. With no other company besides various obstacle, enemies, and the small goat butlers that occasionally point her in the right direction, she must find the princess of this castle if she has any hope of freeing both herself and those trapped within this dream.

The game jam demo version is available on Itch.io [[https://rittzler.itch.io/pseudoregalia-jam here]], while the full game is available on both [[https://rittzler.itch.io/pseudoregalia Itch.io]] and [[https://store.steampowered.com/app/2365810/Pseudoregalia/ Steam]].

!!This game contains examples of:
* AndYourRewardIsClothes: While more are planned to be added in the future, currently the only optional attire you can find is the Professional, which replaces Sybil's black vest and white cape with a black full-body unitard and white bolero jacket with black fingerless gloves.
* AntiFrustrationFeatures:
** For those who may [[MaleGaze get distracted]] by Sybil's [[HalfDressedCartoonAnimal lack of pants]], there's a toggle in the accessibility options menu (or rather, "option", as this is the only item in said menu) to "Give Sybil Pants", which adds the Big Pants (a variant of the default Basic Vest that adds a pair of black/gold baggy pants) to the list of available attire she can wear.
** A later patch added a map that can be viewed at any time, helping to ease the struggle of losing one's way around the massive castle.
* {{BFS}}: The Dream Breaker is a large cross-shaped sword/club that Sybil carries and swings like an oversized tonfa, and [[ThrowingYourSwordAlwaysWorks she can also throw it at enemies]] and use some her magic energy to [[HealThyself heal herself]] with it.
* BigOlEyebrows: Sybil has an impressively thick pair of dark grey eyebrows.
* ChargeAttack: The Strikebreak move lets Sybil stand in place to charge a stronger attack that can break down tougher walls. The Soul Cutter upgrade further enhances this attack with a long-range projectile in exchange for some magic energy.
* CostumeEvolution: Sybil starts the game wearing the Basic Vest attire, which is just a black vest and small white cape with gold bracelets and white anklets, but finding the Sun Greaves causes her to adorn the golden greaves over her legs, while the Cling Gem additionally gives her a black sleeve over her left arm with the blue gem over the back of her hand. These are treated as separate attire that are automatically equipped, though the Cling Gem attire is treated as a variant of the Sun Greaves attire; there currently is no version with just the black sleeve.
* DevelopersForesight: The Sun Greaves are meant to be acquired before the Cling Gem (as the latter upgrade's corresponding attire is a variant of the former's), and both upgrades' attire are normally equipped automatically. If you manage to obtain the Cling Gem before the Sun Greaves, its attire won't be automatically equipped, so that Sybil isn't wearing greaves she hasn't found yet.
* DoubleJump: The Ascendant Light upgrade, besides causing the Dream Breaker to glow in dark areas, also lets Sybil perform a variant of this, letting her bounce off enemies or objects she hits for as many times as there's something to smack.
* GroundPound: The Sunsetter technique lets Sybil do this by plunging her Dream Breaker down into the ground. She can jump upon hitting the ground for more height than what side-flips and backflips give, and also cancel out of the plunge with a backflip, which is useful for getting onto ledges after wall-jumping off the wall underneath.
* {{Retraux}}: The game has a blocky, low-poly aesthetic with intentionally choppy animation that wouldn't look out of place in a UsefulNotes/Nintendo64 or UsefulNotes/PlayStation game.
* SavePoint: Large blue crystals serve this purpose, saving your game and setting a checkpoint that you return to upon death upon striking it. If you happen to have lost your Dream Breaker throwing it around or having it knocked out of reach by an enemy, you can press the healing button next to a crystal to recover it.
* SecretArt: There are a few moves Sybil can perform that the game doesn't tell you about, such as:
** If you use the Sun Greaves after throwing the Dream Breaker to kick it in midair, it'll home in on nearby enemies and deal much more damage.
** After obtaining the Solar Wind upgrade, if you side-flip right when you land from a slide-jump, Sybil will perform an extra-high jump that eclipses any of the other leaps she can otherwise perform in verticality. Bunny-hopping after a slide-jump also lets you conserve your speed.
* SilentProtagonist: While Sybil herself doesn't speak anywhere in the game, the narration when examining certain objects gives some insight towards her personality.
* SlideAttack: The Slide move lets Sybil slide along the ground, gaining a boost of speed and allowing her to squeeze under low walls and dodge attacks. The Solar Wind upgrade gives her the ability to perform a long-distance jump out of the slide.
* ThemeNaming: Some of the moves and upgrades Sybil obtains throughout the game have a sun/light theme to them.
* WallJump: The Sun Greaves allow Sybil to kick in midair, which slightly extends her air time but is primarily used for this purpose, as kicking into a wall or object will cause Sybil to jump off in the opposite direction, which can be done up to three times.
* WallRun: The Cling Gem upgrade lets Sybil slide along a wall and around corners, which she can then wall-jump out of.

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