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* ChubbyChef: An overweight/obese Survivor with the Chef or Burger Flipper occupation is this.

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* ChubbyChef: An overweight/obese Survivor with the Chef or [[BurgerFool Burger Flipper Flipper]] occupation is this.
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* PerpetualBeta: The game has been in development since 2011, with the ending nowhere in sight. In fact, the status of endless beta became ''part of the marketing'' since 2021, when the game was already in dev for a decade.
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* DisabilitySuperpower: Downplayed. Being deaf means your character [[CaptainObvious can't hear anything]], including stuff like alarms, the helicopter or similar, but picking this trait during char-gen offers 12 character points. Nothing comes even close to this value. That's enough to pick a wide variety of expensive traits and rank up various stats, offering a significant buff, both short- and long-term. Done right, deaf characters are absolute juggernauts, but it ''also'' requires extensive knowledge of game rules.
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* ImpromptuFortress: The bread and butter of any survival lasting longer than the first two-three weeks is building quite elaborate fortifications, and using as many pre-existing (and preferably indestructible) fixtures in the process as feasible. This might range from boarding the windows to setting up a multi-layered stockade. And of course, every single two-story (or higher) building can become an impenetrable fortress as long as your character is carrying a sledgehammer to demolish the stairs.

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Trope was cut/disambiguated due to cleanup


** The [[DropTheHammer sledgehammer]], at least as far as being a weapon. It deals massive damage but its weight makes it impractical to carry around. Its main use is to break down walls and doors, and it is the only way to access some locations and hidden loot.

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** The [[DropTheHammer sledgehammer]], sledgehammer, at least as far as being a weapon. It deals massive damage but its weight makes it impractical to carry around. Its main use is to break down walls and doors, and it is the only way to access some locations and hidden loot.



* DropTheHammer: You can fight with several flavours of hammers, from basic clawhammers to heavy duty sledgehammers. All are essential for [[MundaneUtility more hammery tasks]], but they can also make productive holes in zombie skulls.



* ImprovisedWeapon: This can be considered a core of the game, since very few of the combat-ready items were meant to be weapons, firearms excepted. [[BatterUp Baseball bats]], a [[DropTheHammer hammer]], and [[TwoByFore boards of wood]] can be used as weapons. Get some nails, and you can have yourself a spiked bat (more damage, but it'll break faster). Get an empty bottle, a rag, a torn sheet, or a sock, along with some gasoline, and you have a MolotovCocktail.

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* ImprovisedWeapon: This can be considered a core of the game, since very few of the combat-ready items were meant to be weapons, firearms excepted. [[BatterUp Baseball bats]], a [[DropTheHammer hammer]], hammer, and [[TwoByFore boards of wood]] can be used as weapons. Get some nails, and you can have yourself a spiked bat (more damage, but it'll break faster). Get an empty bottle, a rag, a torn sheet, or a sock, along with some gasoline, and you have a MolotovCocktail.
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[[caption-width-right:350:Oh, it's such a perfect day...]]

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[[caption-width-right:350:Oh, it's such [[caption-width-right:350:Tip 1 - Don't be a perfect day...hero.]]



''Project Zomboid'' is an isometric real-time zombie survival WesternRPG being developed for [[UsefulNotes/IBMPersonalComputer PC]] by The Indie Stone, a British and Canadian team of four developers. It takes inspiration from games like ''VideoGame/SurvivalCrisisZ'' and ''VideoGame/{{XCOM}}''. The team was at first known for [[http://projectzomboid.com/blog/index.php/2011/10/project-zomboid-burglary-statement/ having]] [[http://projectzomboid.com/blog/index.php/2011/04/warning-how-google-checkout-screwed-project-zomboid/ extremely]] [[http://projectzomboid.com/blog/index.php/2011/04/warning-how-destiny-and-webhosting-screwed-project-zomboid/ bad]] [[http://projectzomboid.com/blog/index.php/2011/05/things-can-only-get-better-surely/ luck]] as it rushed to meet the schedule to release a [[http://projectzomboid.com/blog/index.php/2011/06/free-public-demo-released/ demo]] in 2011. On 8th November, 2013, the game secured an Early Access launch on UsefulNotes/{{Steam}}, and it remains actively worked on in Early Access to this day. In December 2021 it received a major update reimplementing online multiplayer, which gave it a ''significant'' resurgence in popularity.

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''Project Zomboid'' is an isometric real-time zombie survival WesternRPG being developed for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] by The Indie Stone, a British and Canadian team of four developers. It takes inspiration from games like ''VideoGame/SurvivalCrisisZ'' and ''VideoGame/{{XCOM}}''. The team was at first known for [[http://projectzomboid.com/blog/index.php/2011/10/project-zomboid-burglary-statement/ having]] [[http://projectzomboid.com/blog/index.php/2011/04/warning-how-google-checkout-screwed-project-zomboid/ extremely]] [[http://projectzomboid.com/blog/index.php/2011/04/warning-how-destiny-and-webhosting-screwed-project-zomboid/ bad]] [[http://projectzomboid.com/blog/index.php/2011/05/things-can-only-get-better-surely/ luck]] as it rushed to meet the schedule to release a [[http://projectzomboid.com/blog/index.php/2011/06/free-public-demo-released/ demo]] in 2011. On 8th November, 2013, the game secured an Early Access launch on UsefulNotes/{{Steam}}, Platform/{{Steam}}, and it remains actively worked on in Early Access to this day. In December 2021 it received a major update reimplementing online multiplayer, which gave it a ''significant'' resurgence in popularity.
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** The Fire Officer profession gives you a boost to your fitness and carrying capacity with no traits points malus, allowing you to make a well-rounded character who can easily change gears in survival strategy.

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** The Fire Officer profession gives you a boost to your fitness fitness, strength, sprint, and carrying capacity with no traits points malus, allowing you to make a well-rounded axe skills, making your character who can easily change gears an all-around effective scavenger and melee fighter from the get-go. Fire Officers also have a chance of spawning in survival strategy.fire stations, giving immediate access to many of the game's most effective weapons and gear.
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** The game will automatically perform certain small manual actions on your behalf, such as inserting a car key into the ignition when you try to start the engine, or automatically chambering the first round of a newly inserted magazine. This saves you from forgetting an important step in a crucial situation, though less crucial actions are still left to the player (removing the key or emptying the chamber, for instance).

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** The game will automatically perform certain small manual actions on your behalf, such as inserting a car key into the ignition when you try to start the engine, or automatically chambering the first round of a newly inserted magazine. This saves you from forgetting an important step in a crucial situation, though less crucial actions are still left to the player (removing the key or emptying the chamber, for instance). But the most obvious feature is the fact that your characters will hydrate themselves on their own, no action needed, as long as there is any kind of drink in the inventory.



** Uninstalling car parts bypasses the usual 50-unit encumbrance limit for the player's inventory, which massively cuts down on the amount of inventory juggling that would otherwise need to be done when working on cars.

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** Uninstalling car parts bypasses the usual 50-unit encumbrance limit for the player's inventory, which massively cuts down on the amount of inventory juggling that would otherwise need to be done when working on cars. Few mods use this feature for their own objects that would be normally flat-out impossible to lug around.
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** Uninstalling car parts bypasses the usual 50-unit encumbrance limit for the player's inventory, which massively cuts down on the amount of inventory juggling that would otherwise need to be done when working on cars.
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* ATeamFiring: Starting without a single rank in Aiming skills means your character only has the default hit chance of the weapon, which tend to be ''at best'' 50%, and that is further slashed by distance from the target. Result? You can blast an entire drum from a revolver into a zed 10 tiles away from you, miss all six shots and get your face eaten out. Oh, and the only way to improve this skill is through practice, which involves spending irreplaceable ammo and making a lot of ruckus, while it only provides experience upon a successful hit.

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* ATeamFiring: Starting without a single rank in Aiming skills means your character only has the default hit chance of the weapon, which tend to be ''at best'' 50%, and that is further slashed by distance from the target. Result? You can blast an entire drum from a revolver into a zed 10 tiles away from you, miss all six shots and get your face eaten out. Oh, and the only way to improve this skill is through practice, which involves spending irreplaceable ammo and making a lot of ruckus, while it only provides experience upon a successful ''successful'' hit.
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** ''Home Invaders 2'' is a parody of ''Film/HomeAlone2''.
** ''Pleistocene Park'' is a parody of ''Film/JurassicPark'' but with mammoths instead of dinosaurs.

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** ''Home Invaders 2'' is a parody of ''Film/HomeAlone2''.
''Film/HomeAlone2LostInNewYork''.
** ''Pleistocene Park'' is a parody of ''Film/JurassicPark'' ''Film/JurassicPark1993'' but with mammoths instead of dinosaurs.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lou_0.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lou_0.jpg]] org/pmwiki/pub/images/game_steam_project_zomboid_cover.jpg]]
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* BroomstickQuarterstaff: A broom count as a long blunt weapon, with predictably awful damage and durability. It's best used for its intended purposes of cleaning.


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* SinisterScythe: A hand scythe is available as a fast swinging but average damage and low durability weapon. A reasonable effective weapon until something more durable for long term use can be found.
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* BarbellBeating: In addition to barbells been used for their intended purpose of weightlifting, it can also double as a blunt weapon. While it does have high damage and durability, the painfully slow attack speed, tiny range, and high exertion cost for each swing makes it inferior as a weapon to most household items.
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Correcting a mistake made in my edit adding onto the Insurmountable Waist-Height Fence entry.


** Indie Stone has previously had to fix or add zombie behaviors that resulted in players making areas inaccessible with otherwise overly-simplistic means. As mentioned with AbsurdlyIneffectiveBarricade, cars can be used as a method of barricading areas, but this previously resulted in areas becoming inaccessible to zombies as they previously didn't have the ability to crawl under them. This had even happened with TVs and microwaves, as a programming oversight resulted in them being unable to break or walk over them.

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** Indie Stone has previously had to fix or add zombie behaviors that resulted in players making areas inaccessible with otherwise overly-simplistic means. As mentioned with AbsurdlyIneffectiveBarricade, cars can be used as a method of barricading areas, but this previously resulted in areas becoming inaccessible to zombies as they previously didn't have the ability to crawl under them. This had even happened with TVs televisions and microwaves, as a programming oversight resulted in them being unable to break or walk over them.
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** Indie Stone has previously had to fix or add zombie behaviors that resulted in players making areas inaccessible with otherwise overly-simplistic means. As mentioned with AbsurdlyIneffectiveBarricade, cars can be used as a method of barricading areas, but this previously resulted in areas becoming inaccessible to zombies as they previously didn't have the ability to crawl under them. This had even happened with TVs and microwaves, as a programming oversight resulted in them being unable to break or walk over them.
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* NoisyGuns: Although many people still acknowledge how powerful they can be, guns are widely-regarded are being more dangerous to the player than the zombies; as even zombies currently inside of buildings can get attracted to gunshots.

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* NoisyGuns: Although many people still acknowledge Each firearm has separate stats to track how powerful they loud it is and how far the gun report can be, guns are widely-regarded are being more dangerous to the player than the zombies; as even be heard. Thus, gunfire attracts zombies currently inside of buildings can get attracted to gunshots.towards the source - which is ''you''. Done badly or with insufficient ammo, a shooting spree might turn into being DevouredByTheHorde. Said all that, making all that ruckus might be intentional, and killing everything that shows up is perfectly feasible.

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* AKA47: Firearm names in general, and pistols in particular, are clearly stand-ins for real-life models. Some are close enough to their real name you might not even notice it's this trope in action.

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* AKA47: Firearm names in general, and pistols in particular, are clearly stand-ins for real-life models. Some are close enough to their real name you might not even notice it's this trope in action. The only guns in the game that doesn't have a slightly different, legally-distinct name is the M16, M1911, and M14.


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* FishingforSole: Socks and shoes are the two items the player can catch while fishing.


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* NoisyGuns: Although many people still acknowledge how powerful they can be, guns are widely-regarded are being more dangerous to the player than the zombies; as even zombies currently inside of buildings can get attracted to gunshots.
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** Somewhat, at least. The map doesn't reflect the location or cities of real-life Knox County, Kentucky (itself made up of much smaller towns than in the fictional version). The map does, however, give realistic distances for existing (or based off existing areas) in a different region of Kentucky.

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** Somewhat, at least. The map doesn't reflect the location or cities of real-life Knox County, Kentucky (itself made up of much smaller towns than in the fictional version). The map does, however, give realistic distances for existing (or based off existing areas) existing) areas in a different region of Kentucky.
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** Somewhat, at least. The map doesn't reflect the location or cities in real-life Knox County, Kentucky (itself made up of much smaller towns than in the fictional version). Suggestions have been made that the developers simply were unaware that Knox County was a real location.

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** Somewhat, at least. The map doesn't reflect the location or cities in of real-life Knox County, Kentucky (itself made up of much smaller towns than in the fictional version). Suggestions have been made that the developers simply were unaware that Knox County was The map does, however, give realistic distances for existing (or based off existing areas) in a real location.different region of Kentucky.
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**Somewhat, at least. The map doesn't reflect the location or cities in real-life Knox County, Kentucky (itself made up of much smaller towns than in the fictional version). Suggestions have been made that the developers simply were unaware that Knox County was a real location.
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Daylight Horror is a disambiguation


* DaylightHorror: You can get horribly eaten alive and zombified in the daytime just as you can at night!
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* JustBeforeTheEnd: The apocalypse doesn't truly start until one week into the game. At the start, the outbreak is confined to Knox County and everyone outside is still safe. Essential services like water, electricity, and T.V stations continue to function. Eventually, however, the virus will break containment and spread across the world, causing all semblance of modern society to disappear altogether. That being said, right from the start there are already hordes of zombies roaming around, given that you are at the ground zero of the outbreak.

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* JustBeforeTheEnd: The apocalypse doesn't truly start until one week into the game. At game, with the start, the outbreak is infection still confined only to Knox County and everyone the outside is world still safe. Essential services like water, electricity, and T.V stations still work and will continue to function. work for at least another month. Eventually, however, the virus will break containment and spread across to the rest of the world, causing all semblance of modern society to disappear altogether. That being said, right from the start there are already hordes of zombies roaming around, given that you are at the ground zero of the outbreak.
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Comment out a Zero Context Example.


* OneWomanWail: The soundtrack as a whole is rife with these, just a few examples being the title theme and the death theme

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* %%* OneWomanWail: The soundtrack as a whole is rife with these, just a few examples being the title theme and the death theme
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* OneWomanWail: The music that plays when you die features one of these if you listen for a short while, and the title theme has one too.

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* OneWomanWail: The music that plays when you die features one of these if you listen for soundtrack as a short while, and whole is rife with these, just a few examples being the title theme has one too.and the death theme
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First trope folder not opening

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* OneWomanWail: The music that plays when you die features one of these if you listen for a short while.

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* OneWomanWail: The music that plays when you die features one of these if you listen for a short while.while, and the title theme has one too.
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* OneWomanWail: The music that plays when you die features one of these if you listen for a short while.
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** A wooden frame for walls isn't stopping the zombies in any meaningful way... but it still works like a fence, tripping them over, while not slowing the player in any real way during crossing and not risking injuries like in case of fence-jumping. This allows you to use them as an additional defense measure, since it's far easier and safer to kill zombies that are on the ground than those still walking toward you. A wooden frame is also ''far'' more durable than a fence, so there is far less risk of it breaking down when a horde pours over it

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** A wooden frame for walls isn't stopping the zombies in any meaningful way... but it still works like a fence, tripping them over, while not slowing the player in any real way during crossing and not risking injuries like in case of fence-jumping. This allows you to use them as an additional defense measure, since it's far easier and safer to kill zombies that are on the ground than those still walking toward you.you - and you can also use firearms against anything ''before'' the frame "wall", having clear line of fire. A wooden frame is also ''far'' more durable than a fence, so there is far less risk of it breaking down when a horde pours over it

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Branches only scratch you when running


* RunDontWalk: Inverted. The character used to be only able to walk, until the developers realized the game wouldn’t be so dark running around like Benny Hill.

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* RoomFullOfZombies: ''Any'' room can potentially be this. And in most cases, there is no way to tell, unless you open the door. One of the very first things new players have to learn is "door flashing": opening and instantly closing doors for a brief flash of the room, while whatever is inside stays there, or at least is slowed down for a few seconds by the door itself. Beware the zombies that were standing on the tile ''behind'' the opened door, giving you the impression the room is safe, and then being grabbed the second you crossed the threshold.
* RunDontWalk: Inverted. The character used to be only able to walk, until the developers realized the game wouldn’t wouldn't be so dark running around like Benny Hill.Hill.
* SafeZoneHopeSpot: You can encounter buildings with their windows and doors already boarded up. Despite giving the appearance of being safe, [[RoomFullOfZombies they are already overrun]]. However, if you deal with the zombies inside or simply ''bait them outside'', there is a SurvivalistStash made by people who originally secured the building, which at worst will contain a cardboard box full of seeds, and might as well be loaded with more weapons and ammo than you can carry.



** Walk right next to an innocuous looking tree? The branches can scratch you up and cause bleeding.

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** Walk Run right next to an innocuous looking tree? tree or a thicket of them? The branches can scratch you up and cause bleeding.



** For a further aversion, one can also enable the starter kit setting, in which case you'll start with a baseball bat and hammer (both being decent weapons, with the latter necessary for carpentry), chips and a water bottle, and a school bag to store your stuff.

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** For a further aversion, one can also enable the starter kit setting, in which case you'll start with a baseball bat and hammer (both being decent weapons, with the latter necessary for carpentry), chips and a water bottle, and a school bag to store your stuff. Despite sounding like nothing, this ''significantly'' helps your survival for the first few days, especially on higher difficulties or when applying lower spawning rates.

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