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The creative team behind the game followed with a ''Franchise/TheWalkingDead'' LicensedGame called ''VideoGame/TheWalkingDeadBetrayal'' with similar gameplay that is subtitled as ''A Project Winter Game''.
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redundant since it's in the pic


[[caption-width-right:350:Betray your friends.]]

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[[caption-width-right:350:Betray your friends.]]\n%%


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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


''Project Winter'' is a multiplayer game published by Other Ocean Group. It is a survival game where players must gather enough resources to survive the winter. Up to 8 players have different roles to play, and must finish tasks for maintenance. However, up to three of them are Traitors, whose objective is to impede the Survivors' progress, [[KillEmAll kill every survivor]], or simply screw them over to win by putting resources in traitor boxes.

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''Project Winter'' is a multiplayer game published by Other Ocean Group. It is a survival game where players must gather enough resources to survive the winter. Up to 8 players have different roles to play, and must finish tasks for maintenance. However, up to three of them are Traitors, whose objective is to impede the Survivors' progress, [[KillEmAll kill every survivor]], survivor, or simply screw them over to win by putting resources in traitor boxes.



* KillEmAll: For the Traitors, successfully killing or sabotaging the Survivors earns their win. Even if all Traitors are killed, it still becomes their win if Survivors don't have enough resources to make their escape and if the blizzard kills them or they kill themselves.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: An axe is a craftable item. It can be used as a tool, murder weapon, or both.
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Compare with ''VideoGame/AmongUs'', a ''TabletopGame/Werewolf1986''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmates' progress.

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Compare with ''VideoGame/AmongUs'', a ''TabletopGame/Werewolf1986''-type ''TabletopGame/Werewolf1997''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmates' progress.
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Compare with ''VideoGame/AmongUs'', a ''TabletopGame/{{Werewolf}}''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmates' progress.

to:

Compare with ''VideoGame/AmongUs'', a ''TabletopGame/{{Werewolf}}''-type ''TabletopGame/Werewolf1986''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmates' progress.
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The game has a single map which generates differently in each new game with the cabin centered in the middle. Survivors are given specific tasks to fulfill to escape the snowy wilderness, but who is a Survivor or Traitor depends on the player. Dead Survivors and Traitors become Ghosts to either help or impede other players. A global event occurs every once in a while, whether a blizzard, throwing players across the map, or put players in bunny suits.

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The game has a single map which generates differently in each new game with the cabin centered in the middle. Survivors are given specific tasks to fulfill to escape the snowy wilderness, but who is a Survivor or Traitor depends on the player. Dead Survivors and Traitors become Ghosts to either help or impede other players. A global event occurs every once in a while, whether a blizzard, throwing players across the map, or put putting players in bunny suits.
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* TakingYouuWithMe: If the blizzard happens before survivors can even call in a rescue vehicle, a Traitor can try to kill everyone else when it happens.

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* TakingYouuWithMe: TakingYouWithMe: If the blizzard happens before survivors can even call in a rescue vehicle, a Traitor can try to kill everyone else when it happens.
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* AsymmetricMultiplayer: Every player has their own specific roles to play.


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* SpotTheImposter: A Detective can check another player's role, which allows them to see if they are a Surivior or Traitor.


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* TakingYouuWithMe: If the blizzard happens before survivors can even call in a rescue vehicle, a Traitor can try to kill everyone else when it happens.
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->''"Betray your friends in this 8 person multiplayer focused on social deception and survival. Communication and teamwork is essential to the survivors’ ultimate goal of escape. Gather resources, repair structures, and brave the wilderness together. Just beware that there are traitors within the group who will be steadily gaining strength as the match progresses. Traitors only goal is to stop the survivors by any means necessary."''

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->''"Betray your friends in this 8 person multiplayer focused on social deception and survival. Communication and teamwork is essential to the survivors’ ultimate goal of escape. Gather resources, repair structures, and brave the wilderness together. Just beware that there are traitors within the group who will be steadily gaining strength as the match progresses. Traitors Traitors’ only goal is to stop the survivors by any means necessary."''



''Project Winter'' is a multiplayer game published by Other Ocean Group. It is a survival game where players must gather enough resources to survive the winter. Up to 8 players have the different roles to play, and must finish tasks for maintenance. However, up to three of them are Traitors, whose objective is to impede the Survivors' progress, [[KillEmAll kill every survivor]], or simply screw them over to win by putting resources in traitor boxes.

The game has a single map which generates differently in each new game with the cabin centered in the middle. Survivors are given specific tasks to fulfill to escape the snowy wilderness, but who is a Survivor or Traitor depends on the player. Dead Survivors and Traitors become Ghosts to either help or impede other players. A global even occurs every once in a while, whether a blizzard, throwing players across the map, or put players in bunny suits.

To win, Survivors must gather every available resource and call in a rescue vehicle, and escape before time runs out. Traitors simply either off a Survivor, or take their resources and let the game's heavily blizzard kill them.

Compare with ''VideoGame/AmongUs'', a ''TabletopGame/{{Werewolf}}''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmember's progress.

to:

''Project Winter'' is a multiplayer game published by Other Ocean Group. It is a survival game where players must gather enough resources to survive the winter. Up to 8 players have the different roles to play, and must finish tasks for maintenance. However, up to three of them are Traitors, whose objective is to impede the Survivors' progress, [[KillEmAll kill every survivor]], or simply screw them over to win by putting resources in traitor boxes.

The game has a single map which generates differently in each new game with the cabin centered in the middle. Survivors are given specific tasks to fulfill to escape the snowy wilderness, but who is a Survivor or Traitor depends on the player. Dead Survivors and Traitors become Ghosts to either help or impede other players. A global even event occurs every once in a while, whether a blizzard, throwing players across the map, or put players in bunny suits.

To win, Survivors must gather every available resource and call in a rescue vehicle, and escape before time runs out. Traitors simply either off a Survivor, or take their resources and let the game's heavily heavy blizzard kill them.

Compare with ''VideoGame/AmongUs'', a ''TabletopGame/{{Werewolf}}''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmember's Crewmates' progress.



** If you still have enough resources, a second rescue vehicle can be summoned if you were left behind. If you ''don't'' have the items required for another rescue vehicle, either the heavy blizzard or Traitor kills you.

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** If you still have enough resources, a second rescue vehicle can be summoned if you were left behind. If you ''don't'' have the items required for another rescue vehicle, either the heavy blizzard or a Traitor kills you.



* BearsAreBadNews: There are two kinds of bears in the game. A brown bear and a polar bear. And they can inflict heavy damaged to an unlucky player with a GroundPound shockwave.
* BodyguardBetrayal: As with AloneWithThePsycho, your bodyguard could be a Traitor and you won't realize it.
* BalanceBuff: The early version of the game weighed heavily on the Traitors, which gives them several benefits. This was fixed that Traitors and Survivors can fight each other at equal ground should they encounter each other.

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* BearsAreBadNews: There are two kinds of bears in the game. A game — a brown bear and a polar bear. And they They can inflict heavy damaged damage to an unlucky player with a GroundPound shockwave.
* BodyguardBetrayal: As with AloneWithThePsycho, your bodyguard could be a Traitor and you won't might not realize it.
it until they make their move.
* BalanceBuff: The early version of the game weighed was weighted heavily on towards the Traitors, which gives giving them several benefits. This was fixed that Traitors and Survivors can fight each other at on equal ground should they encounter each other.



* ChronicBackstabbingDisorder: Should a Traitor feels the other Traitor who was weaken by Survivors, they can invoke YouHaveOutlivedYourUsefulness and kill them with other Survivors.
* CookingMechanics: You can cook food in the cabin's kitchen. While wild berries and herbs are safe to eat, raw meat and hearts gives you health penalty for eating them raw.

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* ChronicBackstabbingDisorder: Should a Traitor feels feel that the other Traitor who was weaken weakened by the Survivors, they can invoke YouHaveOutlivedYourUsefulness and kill them with the other Survivors.
* CookingMechanics: You can cook food in the cabin's kitchen. While wild berries and herbs are safe to eat, raw meat and hearts gives give you a health penalty for eating them raw.



* DividedWeFall: It's best to stay in a group. Stray too far, you could end up getting killed by a Traitor or wildlife.
* DwindlingParty: It's preferred to avoid this as EverythingTryingToKillYou. Staying in groups is beneficial in the event a non-buffed Traitor comes at you with an axe.

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* DividedWeFall: It's best to stay in a group. Stray too far, and you could end up getting killed by a Traitor or wildlife.
* DwindlingParty: It's preferred to avoid this this, as EverythingTryingToKillYou. EverythingTryingToKillYou is in full effect. Staying in groups is beneficial in the event a non-buffed buffed Traitor comes at you with an axe.



* ForegoneVictory: Lack of resources is a Traitor's win. Even if all the Traitors are dead, any lack of resources can screw you over, which will force Survivors to kill each other and themselves.

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* ForegoneVictory: Lack of resources is a Traitor's win. Even if all the Traitors are dead, any lack of resources can screw you over, which will force the Survivors to kill each other and themselves.



* HeelFaceTurn: A Defector's role is to join the Survivors and they have the ability to open Traitor boxes.

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* HeelFaceTurn: A Defector's role is to join the Survivors Survivors, and they have the ability to open Traitor boxes.



* KillEmAll: For the Traitors, successfully killing or sabotaging the Survivors earns their win. Even if all Traitors are killed, it hinges on their win if Survivors don't have enough resources to make their escape and if the blizzard kills them or they kill themselves.

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* KillEmAll: For the Traitors, successfully killing or sabotaging the Survivors earns their win. Even if all Traitors are killed, it hinges on still becomes their win if Survivors don't have enough resources to make their escape and if the blizzard kills them or they kill themselves.



* SurvivalHorror: An update called ''Blackout'' gives the game this feel. Literally everything is trying to kill you, you, the map is darker, and Traitors can convert Survivors into other Traitors. There's even a role to use DemonicPossession on an unlucky Survivor.

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* SurvivalHorror: An update called ''Blackout'' gives the game this feel. Literally everything is trying to kill you, you, the map is darker, and Traitors can convert Survivors into other Traitors. There's even a role to use DemonicPossession on an unlucky Survivor.
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* ChronicBackstabbingDisorder: Should a Traitor feels the other Traitor who was weaken by Survivors, they can invoke YouHaveOutlivedYourUsefulness and kill them with other Suvivors.

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* ChronicBackstabbingDisorder: Should a Traitor feels the other Traitor who was weaken by Survivors, they can invoke YouHaveOutlivedYourUsefulness and kill them with other Suvivors.Survivors.



* FaceHeelTurn: In the ''Blackout'' DLC, each game begins with only one Traitor, but the Traitor can convert other survivors. One Traitor role, the Whisperer, can send out a pulse that reaches other players within a visible radius, slowly influencing them. How close they are to converting is shown by a meter above each player, and the Whisperer can charge the meter faster by gathering resources. Conversion by the Demon is more along the lines of FaceMonsterTurn.



* ReforgedIntoAMinion: In ''Blackout'', the Demon converts by picking up downed players. Converted Traitors are implied to be minions working under the Demon to impede other survivors. The message to all Traitors upon a new conversion is "Our legions grow further", and if the Demon dies, everyone transformed by the Demon dies.



* SurvivalHorror: An update called ''Blackout'' gives the game this feel. Literally everything is trying to kill you, you, the map is darker, and Traitors can convert Survivors into other Traitors. There's even a role to use DemonicPossession on an unlucky Survivor.

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* SurvivalHorror: An update called ''Blackout'' gives the game this feel. Literally everything is trying to kill you, you, the map is darker, and Traitors can convert Survivors into other Traitors. There's even a role to use DemonicPossession on an unlucky Survivor.Survivor.
* VengefulGhost: In ''Blackout'', a 3-minute-long global event called Witching Hour "revives" all dead animals as ghosts which attack players, and living animals become hostile as well. The ghosts disappear when the event ends.
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* BearsAreBadNews: There are two kinds of bears in the game. A brown bear and w polar bear. And they can inflict heavy damaged to an unlucky player with a GroundPound shockwave.

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* BearsAreBadNews: There are two kinds of bears in the game. A brown bear and w a polar bear. And they can inflict heavy damaged to an unlucky player with a GroundPound shockwave.


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* KillAndReplace: You can kill your hapless victim and steal their clothes and identity. However, it's a PaperThinDisguise if your character's body type is overweight.
* KillEmAll: For the Traitors, successfully killing or sabotaging the Survivors earns their win. Even if all Traitors are killed, it hinges on their win if Survivors don't have enough resources to make their escape and if the blizzard kills them or they kill themselves.
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!!Betray these tropes!
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* SnowMeansDeath: It ''is'' in the title. It takes place in a snowy wilderness.

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* SnowMeansDeath: It ''is'' in the title. It takes place in a snowy wilderness.wilderness.
* SurvivalHorror: An update called ''Blackout'' gives the game this feel. Literally everything is trying to kill you, you, the map is darker, and Traitors can convert Survivors into other Traitors. There's even a role to use DemonicPossession on an unlucky Survivor.
Is there an issue? Send a MessageReason:
None


Compare with VideoGame/AmongUs, a ''TabletopGame/{{Werewolf}}''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmember's progress.
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Compare with VideoGame/AmongUs, ''VideoGame/AmongUs'', a ''TabletopGame/{{Werewolf}}''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmember's progress.
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* AloneWithThePsycho: You could be traveling with a Traitor and not realize it. Or you're the Traitor and ready to kill your hapless victim.
* AnAxeToGrind: An axe is a craftable item. It can be used as a tool, murder weapon, or both.
* AndShowItToYou: You can steal a heart from a dead player and show them you literally possess their heart.
* AntiFrustrationFeatures:
** Dead players can still participate even if they are dead. They can either help or impede other players with special abilities as a Ghost.
** If you still have enough resources, a second rescue vehicle can be summoned if you were left behind. If you ''don't'' have the items required for another rescue vehicle, either the heavy blizzard or Traitor kills you.
** Communication is set by the in-game radio. If you have a radio with the same color, you can easily communicate with each other. Traitors have their own radio for their use, but they can also grab a Survivor radio.
** There are crates containing stat-boosting items. Traitor have their own boxes while Survivors have their own.
* ArbitraryHeadcountLimit: Every lobby allows 8 players to join.
* BearsAreBadNews: There are two kinds of bears in the game. A brown bear and w polar bear. And they can inflict heavy damaged to an unlucky player with a GroundPound shockwave.
* BodyguardBetrayal: As with AloneWithThePsycho, your bodyguard could be a Traitor and you won't realize it.
* BalanceBuff: The early version of the game weighed heavily on the Traitors, which gives them several benefits. This was fixed that Traitors and Survivors can fight each other at equal ground should they encounter each other.
* BigBad: The remaining Traitor will be this. Especially if they used stat-boosting items to prepare killing Survivors.
* BigBadDuumvirate: Two Traitors per game, but this can also be set to ''three''.
* CharacterCustomization: The characters you play can be customized to your liking. Including their gender, weight, and clothes.
* ChronicBackstabbingDisorder: Should a Traitor feels the other Traitor who was weaken by Survivors, they can invoke YouHaveOutlivedYourUsefulness and kill them with other Suvivors.
* CookingMechanics: You can cook food in the cabin's kitchen. While wild berries and herbs are safe to eat, raw meat and hearts gives you health penalty for eating them raw.
* CoolDown: Survivors and Traitors have their own abilities based on their roles.
* DifficultButAwesome: Killing every Survivor ''by yourself'' is a feat not everyone can do. As ''WebAnimation/{{hololive}}'' demonstrates with their talents, [[https://youtu.be/gNtW2SssBCo?t=78 it IS possible]] depending how much the Traitor buffs themselves.
* DividedWeFall: It's best to stay in a group. Stray too far, you could end up getting killed by a Traitor or wildlife.
* DwindlingParty: It's preferred to avoid this as EverythingTryingToKillYou. Staying in groups is beneficial in the event a non-buffed Traitor comes at you with an axe.
* EverythingTryingToKillYou: If a Traitor doesn't kill you, wildlife and blizzards will.
* ExactTimeToFailure: All matches have a 20-minute time limit. If that clock hits zero, it goes into overtime to give you more time to collect any resources you might have left. If you don't or take too long, a heavy blizzard kills you.
* ForegoneVictory: Lack of resources is a Traitor's win. Even if all the Traitors are dead, any lack of resources can screw you over, which will force Survivors to kill each other and themselves.
* GameLobby: A lobby is set next to the cabin. To help pass time, players who join in can participle in a snowball fight while waiting other players to join.
* HeelFaceTurn: A Defector's role is to join the Survivors and they have the ability to open Traitor boxes.
* ItemCrafting: All food and items are to be crafted in the cabin where it has a workshop to craft your tools and weapons.
* SnowMeansDeath: It ''is'' in the title. It takes place in a snowy wilderness.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/project_winter.jpg]]
[[caption-width-right:350:Betray your friends.]]

->''"Betray your friends in this 8 person multiplayer focused on social deception and survival. Communication and teamwork is essential to the survivors’ ultimate goal of escape. Gather resources, repair structures, and brave the wilderness together. Just beware that there are traitors within the group who will be steadily gaining strength as the match progresses. Traitors only goal is to stop the survivors by any means necessary."''
-->--The website's official description

''Project Winter'' is a multiplayer game published by Other Ocean Group. It is a survival game where players must gather enough resources to survive the winter. Up to 8 players have the different roles to play, and must finish tasks for maintenance. However, up to three of them are Traitors, whose objective is to impede the Survivors' progress, [[KillEmAll kill every survivor]], or simply screw them over to win by putting resources in traitor boxes.

The game has a single map which generates differently in each new game with the cabin centered in the middle. Survivors are given specific tasks to fulfill to escape the snowy wilderness, but who is a Survivor or Traitor depends on the player. Dead Survivors and Traitors become Ghosts to either help or impede other players. A global even occurs every once in a while, whether a blizzard, throwing players across the map, or put players in bunny suits.

To win, Survivors must gather every available resource and call in a rescue vehicle, and escape before time runs out. Traitors simply either off a Survivor, or take their resources and let the game's heavily blizzard kill them.

Compare with VideoGame/AmongUs, a ''TabletopGame/{{Werewolf}}''-type style game and its variations based on finishing tasks and having traitors called Impostors to impede the Crewmember's progress.
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