Follow TV Tropes

Following

History VideoGame / ProjectIGI

Go To

OR

Is there an issue? Send a MessageReason:
I think this info is a bit outdated


A third installment, ''I.G.I: Origins'' was slated for release in 2023 after several years in DevelopmentHell.

to:

A third installment, ''I.G.I: Origins'' Origins'', was slated for announced by publisher Toadman Interactive in 2019, but so far no release in 2023 after several years in DevelopmentHell.date has been announced.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* RankScalesWithAsskicking: BigBad Colonel Ekk has significantly enhanced health (very unusual for the series), and requires a staggering 10 sniper rifle shots to bring down.
Is there an issue? Send a MessageReason:
None


* ArmsDealer: The original game have Jones investigating Estonian arms merchant, Josef Priboi, who has been kidnapped by his clients who betrayed him and has secret information regarding the stolen warhead. Jones managed to extract Josef, only for Josef to reveal the warhead is with his uncle, Jach Priboi, ''another'' arms merchant.

to:

* ArmsDealer: The original game have Jones investigating Estonian arms merchant, Josef Priboi, who has been kidnapped by his clients who betrayed him and has secret information regarding the stolen warhead. Jones managed to extract Josef, only for Josef to reveal the warhead is with his uncle, Jach Priboi, ''another'' arms merchant. Josef returns in the sequel as well to help Jones investigate the EMP device's theft.



** Enemy soldiers' corpses doesn't immediately dissappear after they're sniped. Expect mooks entering a new area to mindlessly walk ''over'' a dead body of their colleague, without being suspicious.

to:

** Enemy soldiers' corpses doesn't immediately dissappear disappear after they're sniped. Expect mooks entering a new area to mindlessly walk ''over'' a dead body of their colleague, without being suspicious.



* GratuitousForeignLanguage: Due to the sequel's missions being more global in scale, more often than not the mooks will speak in whatever languages they're supposedly native to (Russian, Arabic, Mandarin, etc)... in thick, British accents. With the voice actors being clearly from the UK. More often than not their lines will seep into WelcomeToCorneria territory.

to:

* GratuitousForeignLanguage: Due to the sequel's missions being more global in scale, more often than not the mooks will speak in whatever languages they're supposedly native to (Russian, Arabic, Mandarin, etc)... etc)… in thick, British accents. With the voice actors being clearly from the UK. More often than not their lines will seep into WelcomeToCorneria territory.
Is there an issue? Send a MessageReason:
None


* HollywoodSIlencer: Used in both games, with the sequel's first mission having a silenced pistol as Jones' default equipment as he sneaks into a terrorist base unnoticed.

to:

* HollywoodSIlencer: HollywoodSilencer: Used in both games, with the sequel's first mission having a silenced pistol as Jones' default equipment as he sneaks into a terrorist base unnoticed.

Added: 631

Changed: 1

Is there an issue? Send a MessageReason:
None


* ActionizedSequel: ''Covert Strike'' has around triple the action, with loads and loads of shootouts, more mooks and the stealth-based missions from the previous game downplayed (they're still there, but not as frequently). It even throws in stages where Jones contol heavy machine-guns and blows up entire enemy facilities.

to:

* ActionizedSequel: ''Covert Strike'' has around triple the action, with loads and loads of shootouts, more mooks and the stealth-based missions from the previous game downplayed (they're still there, but not as frequently). It even throws in stages where Jones contol control heavy machine-guns and blows up entire enemy facilities.


Added DiffLines:

* EvilOldFolks: According to Anya, the corrupt General Wu Xing was once a "personal friend to [[UsefulNotes/MaoZedong Chairman Mao]]", whose rise to power was around 1949, during the PRC's establishment. Assuming the game is set in the early 2000s, Wu Xing would be at least over 70 years of age.


Added DiffLines:

* UselessSecurityCamera: Surveillance cameras in enemy territories (especially in the sequel) might as well ''not'' be there at all, what with a glaring, blinking light located right on them allowing the cameras to be spotted from a mile away. It's like painting a massive green bullseye for Jones to help him DestroyTheSecurityCamera.
Is there an issue? Send a MessageReason:
None


--> "''Tā qù nǎ'er''?" [[note]]WHere is he going? [[/note]]\\

to:

--> "''Tā qù nǎ'er''?" [[note]]WHere [[note]]Where is he going? [[/note]]\\
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/projectigi_ign_1680456381133.jpg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wp6845907.jpg]]

''Project I.G.I.'' (released Stateside as '''Project I.G.I.: I'm Going In''') is a {{tactical|shooter}} FirstPersonShooter developed by the short-lived Norwegian company, Innerloop Studios, distributed and released by Creator/EidosInteractive in 2000.

Players assume the role of David Jones, Former British SAS Operative, sent on an assignment to Estonia to track down an arms dealer who has knowledge regarding the theft of a nuclear warhead. Tracking the stolen weapon to an abandoned KGB camp, Jones inevitably realize he'll need to stop the warhead's activation and launch to prevent WorldWarIII.

A sequel, ''I.G.I.-2: Covert Strike'' was released in 2003. David Jones is back, and investigating another superweapons theft; this time being a set of high-tech prototype EMP chips stolen from a US military facility and kept in a terrorist hideout somewhere in the Carpathian mountains. Jones' mission eventually uncovers the terrorists' deals with a rogue Chinese general who intends to use the EMP device to cause chaos and destruction, with Jones tracking the EMP device in missions leading to Libya, Russia, and China.

''I.G.I.-2: Covert Strike'' was noted for it's accuracy and realism, due to having former Special Air Service operative Creator/ChrisRyan as a consultant.

A third installment, ''I.G.I: Origins'' was slated for release in 2023 after several years in DevelopmentHell.
----
!! "I'm Going In."
* AbandonedMine: In the sequel, which introduces Jones infiltrating a mine where terrorists are stockpiling stolen weapons. It's even titled "Deep in the Mines".
* ActionizedSequel: ''Covert Strike'' has around triple the action, with loads and loads of shootouts, more mooks and the stealth-based missions from the previous game downplayed (they're still there, but not as frequently). It even throws in stages where Jones contol heavy machine-guns and blows up entire enemy facilities.
* AfricanTerrorists: The sequel's Libya mission have Jones dealing with these, although they're just a cog in a much larger terrorist network under General Wu Xing.
* AntiAir: One of the first game's earlier missions is set in a military airbase containing SAM launchers Jones needs to sabotage for his transport to land.
* ArmsDealer: The original game have Jones investigating Estonian arms merchant, Josef Priboi, who has been kidnapped by his clients who betrayed him and has secret information regarding the stolen warhead. Jones managed to extract Josef, only for Josef to reveal the warhead is with his uncle, Jach Priboi, ''another'' arms merchant.
* ArtificialStupidity: AI for mooks in the first game can get ''really'' bad at times.
** Jones can snipe a mook within the presence of his comrades, and as long as Jones' isn't spotted, other mooks will strangely ignore their downed comrade. Players as Jones can gleefully stay on top of a guard tower and take their sweet time picking away at enemies before climbing down.
** Enemy soldiers' corpses doesn't immediately dissappear after they're sniped. Expect mooks entering a new area to mindlessly walk ''over'' a dead body of their colleague, without being suspicious.
** The basement has a ShootingGallery where terrorists are too excited testing out their new minigun on targets, to the point where they fail to realize Jones shooting their heads despite being ''in the same room'' as them. One can argue it's because of the gunfire drowning out Jones' shots, but the mooks are standing in a ''parallel'' line and well within each other's sight.
** There are also parts where Jones gets into shootouts with enemies in a single area (without equipping silencers) and despite the gunfire, enemies in other parts of the base will be completely oblivious to the action. The only way to attract enemy attention is to trigger alarms, because the AI for mooks programmed them to respond ''only'' towards said alarm.
** Mostly averted with the sequel whose enemy AI is improved, though there are occasional moments.
* BackStab: If armed with his dagger, Jones can sneak up behind mooks and stealthily knife them from the back. It's great for saving ammo.
* BaldOfEvil: General Wu Xing from the sequel is bald, and a rogue Chinese official who wants to overthrow his own country with stolen superweapons. He's also the only bald villain and the BigBad.
* BigBad: Commander Ekk in the first game, General Wu Xing in the sequel, both of them {{Hidden Villain}}s whose involvement in the stolen superweapons isn't made clear until halfway through.
* TheCavalry: How the sequel ends: [[spoiler:After killing General Wu Xing and sabotaging the EMP launch site, helicopters containing other I.G.I operatives led by Anya arrives in the island base, thanks to Jones relaying co-ordinates them to battle Wu Xing's soldiers]].
* ColdSniper: Jones' specialty as an SAS Operative is as their sniper, and he's anything ''but'' friendly.
* DestroyTheSecurityCamera: Certain enemy installations will have cameras that raises alarm if Jones is spotted, but he can shoot them either from the sides or a distance away.
* EmptyQuiver: The first game revolves around Jones' effort to retrieve a stolen nuclear warhead. The sequel have an EMP device instead, which is equally bad.
* GratuitousForeignLanguage: Due to the sequel's missions being more global in scale, more often than not the mooks will speak in whatever languages they're supposedly native to (Russian, Arabic, Mandarin, etc)... in thick, British accents. With the voice actors being clearly from the UK. More often than not their lines will seep into WelcomeToCorneria territory.
** The "Chinese" guards in Wu Xing's base, for instance, have 70% of their dialogue limited to:
--> "''Tā qù nǎ'er''?" [[note]]WHere is he going? [[/note]]\\
"''Tā zài nà biān!'' [[note]]He's over there![[/note]]"\\
"Bǎohù nǐ zìjǐ. [[note]]Protect yourself [[/note]]"
* HollywoodSIlencer: Used in both games, with the sequel's first mission having a silenced pistol as Jones' default equipment as he sneaks into a terrorist base unnoticed.
* ImprovisedZipline: In both games, most guard towers will conveniently contain angled ziplines from their sides, for Jones to slide across (if the player doesn't want to climb down) for a shortcut to another part of enemy base.
* IslandBase: "Island Assault" from the second game is set on Wu Xing's private island headquarters, somewhere in the South China Sea. There's an Oriental Palace behind the beach where Wu Xing is waiting for his EMP device.
* LocomotiveLevel:
** The first game has "Missile Trainyard", where Jones infiltrates a train filled with terrorists.
** In the sequel, Jones exits the mine shaft via a train, and needs to swap lead with mooks on adjacent rails.
* MissionControl: Rebecca Anya, Jones' Pentagon handler, serves this role in the original game, providing him briefing and clues via intercom before and during stages. The sequel replaces her with his new mission director, Phillip White.
* OneHitPolykill: In both games, Jones' sniper can mow down two (in rarer occasions, ''three'') enemies standing in a straight line when in scope mode. It's one of the most overpowered snipers in FPS history.
* ShootOutTheLock:
** Averted when it comes to locked doors, safes, and vaults. Jones needs to pick the lock, in a short cutscene where he's vulnerable to enemy mooks if any shows up.
** This trope only applies if Jones is attempting to bypass padlocked fences. It takes at least three shots if he's using his dinky pistol, though.
* SniperRifle: Jones' preferred weapon in both installments, him being an SAS Elite and all that. There's more than one SnipingMission where Jones is tasked with infiltrating the top of a guard tower and using his sniper to take down enemy patrol before proceeding.
* YellowPeril: In ''Covert Strike'', the main villain, Wu Xing, is a rogue Chinese general who's behind the theft of the EMP chips, seeking to overthrow his own government before targeting the west.
* YouHaveOutlivedYourUsefulness: General Wu Xing have his co-conspirator and fellow traitor, [[spoiler:director Phillip White]] executed after receiving the stolen EMP chips.
--> ''' Wu Xing''' "The chips got here and appear intact. Your men is not important. Officers at his level are always expendable."\\
"...had him killed? I can get rid of irritating officers by myself." [''shoots [[spoiler:Philip]]]''
----

Top