Is there an issue? Send a MessageReason:
None
Added DiffLines:
-> "For being the Number 1, [[SuperSpeed speed]] alone is not enough. You need [[DrivesLikeCrazy style]], too."\\
'''Series tagline.'''
'''Series tagline.'''
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* LevelGrinding: ''3'' suffered from this. While grinding for money wasn't a big deal at all, the real problem was Kudos grinding.
to:
* LevelGrinding: ''3'' suffered from this. While grinding for money MoneyGrinding wasn't a big deal at all, all (one can acquire the [[GameBreaker Ferrari F50 GT]] within a few hours of playing!), the real problem was Kudos grinding.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CharacterTiers: InvokedTrope. The series constantly divides cars into classes. Here are the car classes in ''4'', with a few examples:
** Class G: old and new city cars (Austin Mini Cooper, Mazda MX-5, [[BackToTheFuture DeLorean DMC-12]])
** Class F: old sport cars (Aston Martin [=DB4=], Lamborghini Miura, Lancia Stratos)
** Class E: new high-end cars and old supercars (Ferrari 250 GTO, Audi [=RS4=], [[LethalJokeCharacter Subaru Impreza]])
** Class D: mid-end supercars (Aston Martin [=V8=] Vantage, Lamborghini Diablo, Audi [=R8=])
** Class C: recent supercars (Ford GT, Ferrari 599, Lamborghini Gallardo)
** Class B: exotics (Lamborghini Murcielago, Ferrari Enzo, Maserati [=MC12=])
** Class A: hypercars and race cars ([[InfinityMinusOneSword Mclaren F1 LM]], [[AwesomeYetPractical Mercedes-Benz CLK-GTR Supersport]], [[GameBreaker Ferrari F50 GT]])
** Class G: old and new city cars (Austin Mini Cooper, Mazda MX-5, [[BackToTheFuture DeLorean DMC-12]])
** Class F: old sport cars (Aston Martin [=DB4=], Lamborghini Miura, Lancia Stratos)
** Class E: new high-end cars and old supercars (Ferrari 250 GTO, Audi [=RS4=], [[LethalJokeCharacter Subaru Impreza]])
** Class D: mid-end supercars (Aston Martin [=V8=] Vantage, Lamborghini Diablo, Audi [=R8=])
** Class C: recent supercars (Ford GT, Ferrari 599, Lamborghini Gallardo)
** Class B: exotics (Lamborghini Murcielago, Ferrari Enzo, Maserati [=MC12=])
** Class A: hypercars and race cars ([[InfinityMinusOneSword Mclaren F1 LM]], [[AwesomeYetPractical Mercedes-Benz CLK-GTR Supersport]], [[GameBreaker Ferrari F50 GT]])
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* InfinityMinusOneSword: In ''3'', the Mclaren [=F1=] LM, the Mercedes-Benz CLK-GTR Supersport and the Panoz Esperante GTR-1 are this to the [[GameBreaker godlike]] Ferrari [=F50=] GT.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NamesToRunAwayFromReallyFast: There is a car in ''3'' and ''4'' called the Callaway '''Sledgehammer''' Twin Turbo. The thing is essentially a tuned fourth-gen Corvette: [[DifficultButAwesome it is really, really fast, but has very touchy handling.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 42 (click to see context) from:
* TheDevTeamThinksOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game.
to:
* TheDevTeamThinksOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game. The feature has been dropped in ''4'' for unknown reasons.
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
* LevelGrinding: Subverted. In some cases, you earn enough kudos to buy certain car packs containing a set amount of cars including Ferrari FXX, Lamborghini Murcielagos, and even a FREAKING Mclaren F1!
to:
* LevelGrinding: Subverted. In ''3'' suffered from this. While grinding for money wasn't a big deal at all, the real problem was Kudos grinding.
** Fixed in ''4''. The championships in the Career mode can net you several thousands of Kudos, and in some cases, you earn enoughkudos Kudos to buy certain car packs containing a set amount of cars including the Ferrari FXX, Lamborghini Murcielagos, Murcielago, and even a FREAKING Mclaren F1!
** Fixed in ''4''. The championships in the Career mode can net you several thousands of Kudos, and in some cases, you earn enough
Changed line(s) 32 (click to see context) from:
* NintendoHard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in ''3'': in style challenges (where you have to gain a determined amount of Kudos with certain moves to win), in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much to be NintendoHard. In Platinum? You have to beat an objective which is '''10 TIMES BIGGER''' than the Gold difficulty one!
to:
* NintendoHard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in ''3'': in style challenges (where you have to gain a determined amount of Kudos with certain moves to win), in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much to be NintendoHard. In Platinum? You have to beat an objective which is '''10 '''FROM 3 TO 10 TIMES BIGGER''' than the Gold difficulty one!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** LighterAndSofter: ''4'' has a more colorful and poppy design than ''3''.
* DiscOneNuke: In ''4'', Quick Race mode and the DrivingTest will give you all of the hundreds of cars in the game right off the bat, so you can test them all and find the ones that fit your style... And even test out the [[GameBreaker Ferrari F50 GT.]]
* DiscOneNuke: In ''4'', Quick Race mode and the DrivingTest will give you all of the hundreds of cars in the game right off the bat, so you can test them all and find the ones that fit your style... And even test out the [[GameBreaker Ferrari F50 GT.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 30,31 (click to see context) from:
* NintendoHard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in ''3'': in style challenge, in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much. In Platinum? You have to beat an objective which is '''10 TIMES BIGGER''' than the Gold difficulty one!
to:
* NintendoHard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in ''3'': in style challenge, challenges (where you have to gain a determined amount of Kudos with certain moves to win), in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much. much to be NintendoHard. In Platinum? You have to beat an objective which is '''10 TIMES BIGGER''' than the Gold difficulty one!
one!
Is there an issue? Send a MessageReason:
None
Changed line(s) 28 (click to see context) from:
** While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, PGR4 managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
to:
** While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, PGR4 [=PGR4=] managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
Added DiffLines:
* NintendoHard: Platinum difficulty. Oh god: in this difficulty setting, the AI will always be on the back of your neck, and the objectives in solo challenges require nigh-inhuman skills to beat. The latter example is much stronger in ''3'': in style challenge, in Gold difficulty you sometimes have to reach a few thousand Kudos, but not that much. In Platinum? You have to beat an objective which is '''10 TIMES BIGGER''' than the Gold difficulty one!
Is there an issue? Send a MessageReason:
None
Changed line(s) 38 (click to see context) from:
* TheDevsThinkOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game.
to:
* TheDevsThinkOfEverything: TheDevTeamThinksOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 37 (click to see context) from:
* TheComputerIsACheatingBastard: See Rubber Band AI above.
to:
* TheComputerIsACheatingBastard: See Rubber Band AI above.above.
* TheDevsThinkOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game.
* TheDevsThinkOfEverything: When you listen to your music in ''3'', you can see the song title and the artist appearing in the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* AllOrNothing
to:
* AllOrNothingAllOrNothing: The Arcade challenges provide an example: either you achieve the objective and you gain Kudos (the higher the difficulty, the higher is the Kudos quantity received), or you go home with nuthin'.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BoomTown: Almost all scenarios are actual real life cities such as {{London}}, [[BigApplesauce New York City]], [[VivaLasVegas Las Vegas]] and {{UsefulNotes/Tokyo}}, to name a few.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
[[IReadThatAs Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, if it did, it would be awesome.
to:
[[IReadThatAs Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, [[WhatCouldHaveBeen if it did, it would be awesome.
awesome.]]
Changed line(s) 27,28 (click to see context) from:
** [[LoadsAndLoadsOfCharacters Loads and Loads of Cars]] While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, PGR4 managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
** Alot of these cars have yet to see an appearance in most sim racing games.
** Alot of these cars have yet to see an appearance in most sim racing games.
to:
** [[LoadsAndLoadsOfCharacters Loads and Loads of Cars]] While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, PGR4 managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
** *** Alot of these cars have yet to see an appearance in most sim racing games.
Changed line(s) 32 (click to see context) from:
* ShaggyDogStory: There is a pack in ''4'' which costs 1 million kudos, [[spoiler:which turns out to be a gamer picture, and an achievement]].
to:
* SceneryPorn: The city buildings in [=PGR4=] look absolutely stunning even by today's standards.
** 3 and 4 both detain a Guinness World Record: "Most Complex Scenery in a Racing Game", with New York City. Just the Brooklyn Bridge ranks up at over a million polygons and an half.
* ShaggyDogStory: There is a pack in ''4'' which costs 1 million kudos, [[spoiler:which turns out to be a gamer picture, and an achievement]]. It counts also as BraggingRightsReward.
** 3 and 4 both detain a Guinness World Record: "Most Complex Scenery in a Racing Game", with New York City. Just the Brooklyn Bridge ranks up at over a million polygons and an half.
* ShaggyDogStory: There is a pack in ''4'' which costs 1 million kudos, [[spoiler:which turns out to be a gamer picture, and an achievement]]. It counts also as BraggingRightsReward.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* CoolCar
to:
* CoolCarCoolCar: The A car class breathes this trope. Nothing else than non-road-legal race cars and hypercars. If you ever race in this class, get ready to see a free-for-all brawl of badass race cars to see who's the best on the track.
Changed line(s) 25 (click to see context) from:
* LoadsAndLoadsOfCharacters: In [=PGR4=], the AI on career mode have human names.
to:
* LoadsAndLoadsOfCharacters: In [=PGR4=], the AI on career mode have human names.names, and they all have different personalities: some are more aggressive and concentrate on pulling out tricks to get more Kudos, others are more focused on true racing.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DarkerAndEdgier: ''3'' has a much darker, more minimalist and more streamlined design than the first two installments.
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
* DrivingTest: The Michelin Test track for trying out any cars in [=PGR4=].
to:
* DrivingTest: The Michelin Test track for trying out any car in [=PGR4=]. From the straightforward oval circuit to the [[ExactlyWhatItSaysOnTheTin Ultimate Test]], the player can measure any of the cars and bikes in [=PGR4=].the game (in this mode, all of the vehicles in the game are available from the very beginning) in three tests: a time trial in any of the five layouts of the test track, a speed run in the oval circuit, and a solo drift contest.
Added DiffLines:
* LevelEditor: ''3'' interpreted it in a different way: there is a special mode called "Route Creator" where the player is able to create his own circuit by putting checkpoints in the various roads in the 4 main scenarios of the game (London, Las Vegas, Tokyo, New York City).
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
''Project Gotham Racing'' is a racing game series developed by Bizarre Creations. All games in the series were published by Creator/MicrosoftStudios. The series is a SpiritualSuccessor to the game ''Metropolis Street Racer'', also developed by Bizarre.
to:
''Project Gotham Racing'' is a racing game series developed by Bizarre Creations.Creator/BizarreCreations. All games in the series were published by Creator/MicrosoftStudios. The series is a SpiritualSuccessor to the game ''Metropolis Street Racer'', also developed by Bizarre.
Is there an issue? Send a MessageReason:
None
Changed line(s) 10,11 (click to see context) from:
Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter.
to:
Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter.
latter. Though it's highly believed that Turn 10 Studios, creator of the ForzaMotorsport series, has picked up PGR and a [=PGR5=] might be in the works.
Is there an issue? Send a MessageReason:
Added some tropes and edited description.
Changed line(s) 1,6 (click to see context) from:
''Project Gotham Racing'' (PGR) is a racing game, the first in its series, developed by Bizarre Creations and published by [[MicrosoftStudios Microsoft Game Studios]] for the {{Xbox}} gaming console, and released on 9th November 2001 in North America, and 14th March 2002 in Europe.
MetropolistStreetRacer, also developed by Bizarre Creations, came out on 2001 for the SegaDreamcast.
The sequels ([=PGR3=], [=PGR4=]) for the series were developed and published for the Xbox360 after [=PGR2=].
MetropolistStreetRacer, also developed by Bizarre Creations, came out on 2001 for the SegaDreamcast.
The sequels ([=PGR3=], [=PGR4=]) for the series were developed and published for the Xbox360 after [=PGR2=].
to:
''Project Gotham Racing'' (PGR) is a racing game, the first in its series, game series developed by Bizarre Creations and Creations. All games in the series were published by [[MicrosoftStudios Microsoft Game Studios]] for Creator/MicrosoftStudios. The series is a SpiritualSuccessor to the {{Xbox}} gaming console, and released on 9th November 2001 in North America, and 14th March 2002 in Europe.
MetropolistStreetRacer,game ''Metropolis Street Racer'', also developed by Bizarre Creations, came out on 2001 for the SegaDreamcast.
The sequels ([=PGR3=], [=PGR4=]) for the series were developed and published for the Xbox360 after [=PGR2=].
Bizarre.
MetropolistStreetRacer,
The sequels ([=PGR3=], [=PGR4=]) for the series were developed and published for the Xbox360 after [=PGR2=].
Changed line(s) 9,16 (click to see context) from:
* PGR (2001)
* [=PGR2=] (2003)
* [=PGR3=] (2005)
* [=PGR4=] (2007)
* [=PGR2=] (2003)
* [=PGR3=] (2005)
* [=PGR4=] (2007)
to:
* PGR (2001)
(2001, {{Xbox}})
* [=PGR2=](2003)
(2003, {{Xbox}})
* [=PGR3=](2005)
(2005, {{Xbox 360}})
* [=PGR4=](2007)
(2007, {{Xbox 360}})
Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter.
[[IReadThatAs Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, if it did, it would be awesome.
* [=PGR2=]
* [=PGR3=]
* [=PGR4=]
Unfortunately, the series' fate is [[LeftHanging uncertain]], due to Creator/{{Activision}} buying Bizarre Creations, and the eventual closing of the latter.
[[IReadThatAs Despite the name]], the game has no connection to [[Franchise/{{Batman}} Gotham City]]. Although, if it did, it would be awesome.
Changed line(s) 19 (click to see context) from:
!! Examples of Tropes:
to:
* DrivesLikeCrazy: InvokedTrope - you are ''encouraged'' to do powerslides and grab air.
Changed line(s) 29 (click to see context) from:
* RealityIsUnrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns, etc.
to:
* RareVehicles: The Caparo T1 in ''4''. The thing is a street-legal ''FormulaOne'' car, basically. Only 25 are churned out a year. As of 2012, only 16 have been sold.
* RealityIsUnrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns,etc.etc.
* ShaggyDogStory: There is a pack in ''4'' which costs 1 million kudos, [[spoiler:which turns out to be a gamer picture, and an achievement]].
* SpiritualSuccessor: To ''Metropolis Street Racer'', as noted above.
* TheComputerIsACheatingBastard: See Rubber Band AI above.
* RealityIsUnrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns,
* ShaggyDogStory: There is a pack in ''4'' which costs 1 million kudos, [[spoiler:which turns out to be a gamer picture, and an achievement]].
* SpiritualSuccessor: To ''Metropolis Street Racer'', as noted above.
* TheComputerIsACheatingBastard: See Rubber Band AI above.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
The sequels (PGR3, PGR4) for the series were developed and published for the Xbox360 after PGR2.
to:
The sequels (PGR3, PGR4) ([=PGR3=], [=PGR4=]) for the series were developed and published for the Xbox360 after PGR2.
[=PGR2=].
Changed line(s) 11,16 (click to see context) from:
* PGR2 (2003)
* PGR3 (2005)
* PGR4 (2007)
* PGR3 (2005)
* PGR4 (2007)
to:
* PGR2 [=PGR2=] (2003)
*PGR3 [=PGR3=] (2005)
*PGR4 [=PGR4=] (2007)
*
*
Changed line(s) 22 (click to see context) from:
* DrivingTest: The Michelin Test track for trying out any cars in PGR4.
to:
* DrivingTest: The Michelin Test track for trying out any cars in PGR4.[=PGR4=].
Changed line(s) 25 (click to see context) from:
* LoadsAndLoadsOfCharacters: In PGR4, the AI on career mode have human names.
to:
* LoadsAndLoadsOfCharacters: In PGR4, [=PGR4=], the AI on career mode have human names.
Is there an issue? Send a MessageReason:
None
Changed line(s) 19 (click to see context) from:
Provides examples of:
to:
Is there an issue? Send a MessageReason:
Minor edit.
Changed line(s) 24 (click to see context) from:
* LevelGrinding: Subverted. In same cases, you earn enough kudos to buy certain car packs containing a set amount of cars including Ferrari FXX, Lamborghini Murcielagos, and even a FREAKING Mclaren F1!
to:
* LevelGrinding: Subverted. In same some cases, you earn enough kudos to buy certain car packs containing a set amount of cars including Ferrari FXX, Lamborghini Murcielagos, and even a FREAKING Mclaren F1!
Is there an issue? Send a MessageReason:
None
Added DiffLines:
** Alot of these cars have yet to see an appearance in most sim racing games.
Is there an issue? Send a MessageReason:
Continuing on the revival page here. :3
Changed line(s) 5,6 (click to see context) from:
There are also ''MetropolisStreetRacer'', ''PGR 2'', ''PGR 3'', ''PGR 4'', ''PGR Mobile'', and ''PGR: Ferrari Edition''.
to:
List of PGR games released:
* PGR (2001)
* PGR2 (2003)
* PGR3 (2005)
* PGR4 (2007)
Is there an issue? Send a MessageReason:
MetropolistStreetRacer, also developed by Bizarre Creations, came out on 2001 for the SegaDreamcast.
Changed line(s) 10,12 (click to see context) from:
* DrivingTest: The Michelin Test track for trying out any cars in PGR4
* CoolCar: Class A in PGR4
* RacingGame: Well this is Project Gotham Racing after all.
* CoolCar: Class A in PGR4
* RacingGame: Well this is Project Gotham Racing after all.
to:
* DrivingTest: The Michelin Test track for trying out any cars in PGR4
PGR4.
*CoolCar: Class A in PGR4
CoolCar
* LevelGrinding: Subverted. In same cases, you earn enough kudos to buy certain car packs containing a set amount of cars including Ferrari FXX, Lamborghini Murcielagos, and even a FREAKING Mclaren F1!
* LoadsAndLoadsOfCharacters: In PGR4, the AI on career mode have human names.
** [[LoadsAndLoadsOfCharacters Loads and Loads of Cars]] While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, PGR4 managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
* RacingGame: Well this is Project Gotham Racing afterall.all.
* RealityIsUnrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns, etc.
*
* LevelGrinding: Subverted. In same cases, you earn enough kudos to buy certain car packs containing a set amount of cars including Ferrari FXX, Lamborghini Murcielagos, and even a FREAKING Mclaren F1!
* LoadsAndLoadsOfCharacters: In PGR4, the AI on career mode have human names.
** [[LoadsAndLoadsOfCharacters Loads and Loads of Cars]] While the Project Gotham Racing didn't contain as much cars as Gran Turismo and Forza had, PGR4 managed to make wade variety of car production years with more than 130 cars from the 1950s to 2008.
* RacingGame: Well this is Project Gotham Racing after
* RealityIsUnrealistic: Almost every game in this series warned players that the depictions of the game is unrealistic despite the fact that each game showed semi-realism such as breaking for turns instead of speed-turns, etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5 (click to see context) from:
NeedsWikiMagicLove.
to:
------------------------------------------------
Provides examples of:
* DynamicDifficulty: On normal and hard difficulty, beating the AI will be nearly impossible if you mess up too much in career mode.
** RubberBandAI: On the other hand, you have to be nearly perfect to beat most of the AI in higher difficulty if you want to win the races.
* DrivingTest: The Michelin Test track for trying out any cars in PGR4
* CoolCar: Class A in PGR4
* RacingGame: Well this is Project Gotham Racing after all.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
''Project Gotham Racing'' (PGR) is a racing game, the first in its series, developed by Bizarre Creations and published by [[MicrosoftStudios Microsoft Game Studios]] for the {{Xbox}} gaming console, and released on 9th November 2001 in North America, and 14th March 2002 in Europe.
There are also ''MetropolisStreetRacer'', ''PGR 2'', ''PGR 3'', ''PGR 4'', ''PGR Mobile'', and ''PGR: Ferrari Edition''.
NeedsWikiMagicLove.
There are also ''MetropolisStreetRacer'', ''PGR 2'', ''PGR 3'', ''PGR 4'', ''PGR Mobile'', and ''PGR: Ferrari Edition''.
NeedsWikiMagicLove.