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Developed by Creator/{{Dynamix}} and published by Creator/ElectronicArts for the UsefulNotes/{{Commodore 64}} in 1989, ''Project Firestart'' is one of the earliest examples of the SurvivalHorror genre.
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Developed by Creator/{{Dynamix}} and published by Creator/ElectronicArts for the UsefulNotes/{{Commodore Platform/{{Commodore 64}} in 1989, ''Project Firestart'' is one of the earliest examples of the SurvivalHorror genre.
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* MultipleEndings: The ''Prometheus'' presumably self-destructs regardless of what happens onboard, but the player’s actions determine who survives the ordeal. See KillEmAll and RefusalOfTheCall on this page for examples.
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* MultipleEndings: The ''Prometheus'' presumably self-destructs regardless of what happens onboard, but the player’s actions determine who survives the ordeal. See KillEmAll and RefusalOfTheCall on this page for examples.
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* KillEmAll: Depending on the player's actions, it's possible that no one, not even Jon, makes it back to the SSF. [[spoiler:Did you forget to call for pickup before getting into the escape shuttle?]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: The fan remake has weapons firing slower-than-light glowing spheres. In the original game, the player doesn't see the projectiles, only what looks to be some kind of muzzle flash on the guns.
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* FrickinLaserBeams: The fan remake has weapons firing slower-than-light glowing spheres. In the original game, the player doesn't see the projectiles, only what looks to be some kind of muzzle flash on the guns.
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* PressXToNotDie: [[spoiler:In endings where Annar confronts Jon aboard the shuttle, Annar will kill Jon unless you do something about it. Fortunately, you have several seconds, and any input will work.]]