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The first game in the ''VideoGame/ProPinball'' series is ''Pro Pinball: The Web''. It was originally released in 1996 for the UsefulNotes/IBMPersonalComputer, then later ported to the UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation, and UsefulNotes/SegaSaturn.
to:
The first game in the ''VideoGame/ProPinball'' series is ''Pro Pinball: The Web''. It was originally released in 1996 for the UsefulNotes/IBMPersonalComputer, Platform/IBMPersonalComputer, then later ported to the UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation, Platform/AppleMacintosh, Platform/PlayStation, and UsefulNotes/SegaSaturn.
Platform/SegaSaturn.
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** After a Super Jackpot and the following normal Jackpot have been collected during Space Station Frenzy, shooting the left hole will award a [[EverythingsBetterWithCows Cow Jackpot]] with an animation of a cow being fired at the Space Station as a missile. Scoring wise, this is the same as a Triple Jackpot.
to:
** After a Super Jackpot and the following normal Jackpot have been collected during Space Station Frenzy, shooting the left hole will award a [[EverythingsBetterWithCows Cow Jackpot]] Jackpot with an animation of a cow being fired at the Space Station as a missile. Scoring wise, this is the same as a Triple Jackpot.
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* EverythingsBetterWithCows: Along with the aforementioned Cow Jackpot EasterEgg, the Explosion random award can sometimes award a cow moo.
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* {{Blipvert}}: An interesting variation occurs at the end of a successful Ultimate Showdown where the display starts showing random animations from the game and playing random quotes before awarding the billion. The quotes and video clips quickly begin to overlap and get cut off by each other at a faster and faster pace.
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** After a Super Jackpot and the following normal Jackpot have been collected during Space Station Frenzy, shooting the left hole will award a [[EverythingsBetterWithCows Cow Jackpot]] with an animation of the Station firing a cow as a missile. Scoring wise, this is the same as a Triple Jackpot.
to:
** After a Super Jackpot and the following normal Jackpot have been collected during Space Station Frenzy, shooting the left hole will award a [[EverythingsBetterWithCows Cow Jackpot]] with an animation of a cow being fired at the Space Station firing a cow as a missile. Scoring wise, this is the same as a Triple Jackpot.Jackpot.
* TheElevatorFromIpanema: The music that plays during "Sky Scraper Raid".
* TheElevatorFromIpanema: The music that plays during "Sky Scraper Raid".
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* EverythingsBetterWithCows: Along with the aforementioned Cow Jackpot EasterEgg, the Explosion random award can sometimes award
to:
* EverythingsBetterWithCows: Along with the aforementioned Cow Jackpot EasterEgg, the Explosion random award can sometimes award a cow moo.
* FissionMailed: The game pretends to shut down following the defeat of the Dark Queen at the end of [[WizardMode Ultimate Showdown]], leading into the {{Blipvert}} mentioned above.
* FissionMailed: The game pretends to shut down following the defeat of the Dark Queen at the end of [[WizardMode Ultimate Showdown]], leading into the {{Blipvert}} mentioned above.
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* GoingCritical: One of the Missions requires stopping a runaway reactor.
to:
* GoingCritical: One of the Missions "Reactor Critical" requires stopping a runaway reactor.
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* ShoutOut: The playfield mostly resembles Pinball/StarTrekTheNextGeneration, with additional things, like the Magna-Flip feature from {{Pinball/Rollergames}}.
to:
* ShoutOut: ShoutOut:
** The playfieldmostly resembles and some of the rules like the ramp multiplier targets largely resemble Pinball/StarTrekTheNextGeneration, with additional things, like a result of the game originally being intended as a digital recreation of it. Additional elements include the Magna-Flip feature from {{Pinball/Rollergames}}.{{Pinball/Rollergames}}.
** Like in [[Pinball/BlackKnight Black Knight 2000]], the extra ball off of continuous upper loop shots is only lit for a short time. Both games also reward Bonus Held after three loops in a row.
** The sequence upon completing Ultimate Showdown is reminiscent of the ending of Final Battle from Pinball/TheShadow.
** The playfield
** Like in [[Pinball/BlackKnight Black Knight 2000]], the extra ball off of continuous upper loop shots is only lit for a short time. Both games also reward Bonus Held after three loops in a row.
** The sequence upon completing Ultimate Showdown is reminiscent of the ending of Final Battle from Pinball/TheShadow.
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** Finishing the mode also starts 6-ball Fast Frenzy as a postscript mode of sorts.
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[[caption-width-right:350:Isn't this a job for Franchise/SpiderMan?]]
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The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown and stop her once and for all... or something like that.
to:
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he they can reach the Ultimate Showdown and stop her once and for all... or something like that.
all...
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* AntiFrustrationFeatures: ''The Web'' has a rather generous ball saver at the launch of each ball.
to:
* AntiFrustrationFeatures: ''The Web'' has a rather generous During the ball saver save timer, the kickback will remain lit even when used.
** One free Magnet shot is lit at thelaunch beginning of each ball.the game.
** One free Magnet shot is lit at the
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* {{Combo}}: Performing at least 15 combos are needed to get Combo Mania. Furthermore, players who shoot a long sequence of combo shots are recognized as the "Combo Champion".
-->ULTRA COMBO!
-->ULTRA COMBO!
to:
* {{Combo}}: Performing at least 15 combos are is needed to get Combo Mania. Furthermore, players who shoot a long sequence of combo shots are recognized as the "Combo Champion".
-->ULTRA COMBO!-->SUPER COMBO!
* EasterEgg:
** Starting Fast Frenzy during Combo Mania will start "Secret Mania" instead, awarding exponential points at all shots for each completion of the drop targets, and allowing you to make progress towards lighting Dock with the safety of Multiball.
** After a Super Jackpot and the following normal Jackpot have been collected during Space Station Frenzy, shooting the left hole will award a [[EverythingsBetterWithCows Cow Jackpot]] with an animation of the Station firing a cow as a missile. Scoring wise, this is the same as a Triple Jackpot.
* EasterEgg:
** Starting Fast Frenzy during Combo Mania will start "Secret Mania" instead, awarding exponential points at all shots for each completion of the drop targets, and allowing you to make progress towards lighting Dock with the safety of Multiball.
** After a Super Jackpot and the following normal Jackpot have been collected during Space Station Frenzy, shooting the left hole will award a [[EverythingsBetterWithCows Cow Jackpot]] with an animation of the Station firing a cow as a missile. Scoring wise, this is the same as a Triple Jackpot.
* EverythingsBetterWithCows: Along with the aforementioned Cow Jackpot EasterEgg, the Explosion random award can sometimes award
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* RampJump: Done with the Bike Ramp.
to:
* RampJump: Done with ShapedLikeItself: One of the Bike Ramp.Explosion random awards is "Explosion Ready".
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* TakeOverTheWorld: The Dark Queen's goal, duh.
to:
* TakeOverTheWorld: The Dark Queen's goal, duh.goal.
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* UpdatedReRelease: The eventual ULTRA Edition. But, in the meantime, [[http://www.vpforums.org/index.php?showtopic=38751 someone made a Visual Pinball version]].
* VideoMode: Available at Power Level 5; various obstacles approach the player, who must use the flipper buttons to shoot down hazards while allowing beneficial items to pass intact.
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum bonus, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner enough times to corner the Dark Queen, then defeat her for a ''one billion'' point bonus.
* VideoMode: Available at Power Level 5; various obstacles approach the player, who must use the flipper buttons to shoot down hazards while allowing beneficial items to pass intact.
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum bonus, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner enough times to corner the Dark Queen, then defeat her for a ''one billion'' point bonus.
to:
* UpdatedReRelease: The eventual ULTRA Edition. But, in the meantime, [[http://www.vpforums.org/index.php?showtopic=38751 someone made a This Visual Pinball version]].
* VideoMode: Available at Power Level 5; various obstacles approach the player, who must use the flipper buttons to shoot down hazards while allowing beneficial items and points to pass intact.
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximumbonus, bonus multiplier, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner orbits enough times to corner the Dark Queen, then defeat finish her at the center scoop for a ''one billion'' point bonus.
* VideoMode: Available at Power Level 5; various obstacles approach the player, who must use the flipper buttons to shoot down hazards while allowing beneficial items and points to pass intact.
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum
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Updated Visual Pinball link from WIP thread to release thread.
Changed line(s) 35 (click to see context) from:
* UpdatedReRelease: The eventual ULTRA Edition. But, in the meantime, someone's making a Visual Pinball version.[[http://www.vpforums.org/index.php?showtopic=33144]]
to:
* UpdatedReRelease: The eventual ULTRA Edition. But, in the meantime, someone's making a Visual Pinball version.[[http://www.vpforums.org/index.php?showtopic=33144]]php?showtopic=38751 someone made a Visual Pinball version]].
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Added DiffLines:
* PinballScoring: Can eventually become this, provided long ball times. Since there's no {{Cap}} to Jackpots and spinner values, scores can reach the hundreds of billions and even in the trillions. So much so that the game can't handle trillions, and the first digit shown is a letter instead.
Added DiffLines:
* ShoutOut: The playfield mostly resembles Pinball/StarTrekTheNextGeneration, with additional things, like the Magna-Flip feature from {{Pinball/Rollergames}}.
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--> You are a Cyber Biker in the near future. High above the earth in her Space Station sits the evil ruler of The Web, the Dark Queen. You must battle through numerous missions and tasks to earn the chance to defeat her in the Ultimate Showdown.
--> On your way to the Showdown you will do battle in The Web itself (a fast paced 3D video mode), you'll have to find a way to destroy the Space Station in the Space Station Frenzy (a three ball mode), and master combo shots to take on Combo Mania (a special high scoring round).
--> Only when you have completed FIVE special tasks will the Ultimate Showdown (an incredible SIX ball frenzy) be ready for you -- will you be ready for it?
--> On your way to the Showdown you will do battle in The Web itself (a fast paced 3D video mode), you'll have to find a way to destroy the Space Station in the Space Station Frenzy (a three ball mode), and master combo shots to take on Combo Mania (a special high scoring round).
--> Only when you have completed FIVE special tasks will the Ultimate Showdown (an incredible SIX ball frenzy) be ready for you -- will you be ready for it?
to:
--> On
->''On your way to the Showdown you will do battle in The Web itself (a fast paced 3D video mode), you'll have to find a way to destroy the Space Station in the Space Station Frenzy (a three ball mode), and master combo shots to take on Combo Mania (a special high scoring
--> Only
->''Only when you have completed FIVE special tasks will the Ultimate Showdown (an incredible SIX ball frenzy) be ready for you -- will you be ready for
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----
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Work titles should be italicized, but not boldfaced
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The first game in the ''VideoGame/ProPinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the UsefulNotes/IBMPersonalComputer, then later ported to the UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation, and UsefulNotes/SegaSaturn.
to:
The first game in the ''VideoGame/ProPinball'' series is '''''Pro ''Pro Pinball: The Web'''''.Web''. It was originally released in 1996 for the UsefulNotes/IBMPersonalComputer, then later ported to the UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation, and UsefulNotes/SegaSaturn.
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Added DiffLines:
* UpdatedReRelease: The eventual ULTRA Edition. But, in the meantime, someone's making a Visual Pinball version.[[http://www.vpforums.org/index.php?showtopic=33144]]
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Added DiffLines:
--> You are a Cyber Biker in the near future. High above the earth in her Space Station sits the evil ruler of The Web, the Dark Queen. You must battle through numerous missions and tasks to earn the chance to defeat her in the Ultimate Showdown.
--> On your way to the Showdown you will do battle in The Web itself (a fast paced 3D video mode), you'll have to find a way to destroy the Space Station in the Space Station Frenzy (a three ball mode), and master combo shots to take on Combo Mania (a special high scoring round).
--> Only when you have completed FIVE special tasks will the Ultimate Showdown (an incredible SIX ball frenzy) be ready for you -- will you be ready for it?
--> On your way to the Showdown you will do battle in The Web itself (a fast paced 3D video mode), you'll have to find a way to destroy the Space Station in the Space Station Frenzy (a three ball mode), and master combo shots to take on Combo Mania (a special high scoring round).
--> Only when you have completed FIVE special tasks will the Ultimate Showdown (an incredible SIX ball frenzy) be ready for you -- will you be ready for it?
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Namespacing Playstation
Changed line(s) 4,5 (click to see context) from:
The first game in the ''VideoGame/ProPinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the UsefulNotes/IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
to:
The first game in the ''VideoGame/ProPinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the UsefulNotes/IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, UsefulNotes/AppleMacintosh, UsefulNotes/PlayStation, and SegaSaturn.
UsefulNotes/SegaSaturn.
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Changed line(s) 4,5 (click to see context) from:
The first game in the ''VideoGame/ProPinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
to:
The first game in the ''VideoGame/ProPinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the IBMPersonalComputer, UsefulNotes/IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pro-pinball-logo_4929.jpg]]
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Creator/CunningDevelopments (later Silverball Studios, now Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both photorealistic graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which remains among the best available even today.
In 2012, Silverball Studios announced plans to revive the series for today's audiences by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee an authentic pinball experience, it is being created by pinball designer Creator/PatLawlor and artist Creator/JohnYoussi.
The ''Pro Pinball'' series consist of the following games:
* ''Pro Pinball: The Web''
* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]''
* ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]''
* ''Pro Pinball: Fantastic Journey''
----
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Creator/CunningDevelopments (later Silverball Studios, now Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both photorealistic graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which remains among the best available even today.
In 2012, Silverball Studios announced plans to revive the series for today's audiences by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee an authentic pinball experience, it is being created by pinball designer Creator/PatLawlor and artist Creator/JohnYoussi.
The ''Pro Pinball'' series consist of the following games:
* ''Pro Pinball: The Web''
* ''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]''
* ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]''
* ''Pro Pinball: Fantastic Journey''
----
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The first game in the ''Pro Pinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
to:
The first game in the ''Pro Pinball'' ''VideoGame/ProPinball'' series is '''''Pro Pinball: The Web'''''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
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In 2012, Silverball Studios announced plans to revive the series for today's audiences by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee an authentic pinball experience, it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
to:
In 2012, Silverball Studios announced plans to revive the series for today's audiences by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee an authentic pinball experience, it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
Creator/JohnYoussi.
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Changed line(s) 3,4 (click to see context) from:
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Creator/CunningDevelopments (now Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
to:
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Creator/CunningDevelopments (now (later Silverball Studios, now Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
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None
Changed line(s) 3,4 (click to see context) from:
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Cunning Development (now Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
to:
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Cunning Development Creator/CunningDevelopments (now Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
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None
Changed line(s) 3,4 (click to see context) from:
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Cunning Development (now Silverball Studios). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
to:
''Pro Pinball'' is the name for a series of DigitalPinballTables originally developed by Cunning Development (now Silverball Studios).Barnstorm Games). Each game is a single, highly-detailed pinball table, and the series strives for realistic pinball action and deep rulesets, delivering an experience comparable to those in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
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None
Changed line(s) 19,22 (click to see context) from:
The first game in the ''Pro Pinball'' series is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown and finish her once and for all... or something like that.
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown and finish her once and for all... or something like that.
to:
The first game in the ''Pro Pinball'' series is ''Pro '''''Pro Pinball: The Web''.Web'''''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown andfinish stop her once and for all... or something like that.
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown and
Changed line(s) 44 (click to see context) from:
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum bonus, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner enough times to corner the Dark Queen, then [[Franchise/MortalKombat Finish Her]] for a ''one billion'' point bonus.
to:
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum bonus, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner enough times to corner the Dark Queen, then [[Franchise/MortalKombat Finish Her]] defeat her for a ''one billion'' point bonus.
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None
Changed line(s) 7,8 (click to see context) from:
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee an authentic pinball experience, it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
to:
In 2012, Silverball Studios announced plans to revive the series for modern devices, today's audiences by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee an authentic pinball experience, it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
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Changed line(s) 11,12 (click to see context) from:
* ''VideoGame/ProPinballTimeshock''
* ''VideoGame/ProPinballBigRaceUSA''
* ''VideoGame/ProPinballBigRaceUSA''
to:
* ''VideoGame/ProPinballTimeshock''
''[[VideoGame/ProPinballTimeshock Pro Pinball: Timeshock!]]''
*''VideoGame/ProPinballBigRaceUSA''''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]''
*
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Changed line(s) 37 (click to see context) from:
* GoingCritical: One of the Missions.
to:
* GoingCritical: One of the Missions.Missions requires stopping a runaway reactor.
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Changed line(s) 36 (click to see context) from:
-->''"Imbecile."''
to:
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''Pro Pinball'' is the name for a series of DigitalPinballTables, originally developed by Cunning Development (now Silverball Studios). Each game is centered around a single table, and all of the games strove for realistic pinball action and deep rulesets comparable to those found in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both highly detailed graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which was among the best available at the time of their release.
In 2001, ''Timeshock!'', ''Big Race USA'', and ''Fantastic Journey'' were released in a SegaDreamcast compilation under the title "Pro Pinball Trilogy".
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee a genuine [[PhysicalPinballTable arcade pinball experience,]] it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both highly detailed graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which was among the best available at the time of their release.
In 2001, ''Timeshock!'', ''Big Race USA'', and ''Fantastic Journey'' were released in a SegaDreamcast compilation under the title "Pro Pinball Trilogy".
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee a genuine [[PhysicalPinballTable arcade pinball experience,]] it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
to:
''Pro Pinball'' is the name for a series of DigitalPinballTables, DigitalPinballTables originally developed by Cunning Development (now Silverball Studios). Each game is centered around a single single, highly-detailed pinball table, and all of the games strove series strives for realistic pinball action and deep rulesets rulesets, delivering an experience comparable to those found in [[PhysicalPinballTables arcade pinball games]] of TheNineties.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer bothhighly detailed photorealistic graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which was remains among the best available at the time of their release.
In 2001, ''Timeshock!'', ''Big Race USA'', and ''Fantastic Journey'' were released in a SegaDreamcast compilation under the title "Pro Pinball Trilogy".
even today.
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guaranteea genuine [[PhysicalPinballTable arcade an authentic pinball experience,]] experience, it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both
In 2001, ''Timeshock!'', ''Big Race USA'', and ''Fantastic Journey'' were released in a SegaDreamcast compilation under the title "Pro Pinball Trilogy".
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee
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The first ''Pro Pinball'' game is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
to:
The first game in the ''Pro Pinball'' game series is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
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As with other ''Pro Pinball'' games, ''The Web'' uses a CGI playfield pre-rendered in several camera positions, allowing the game to have both fast gameplay and detailed graphics.
''The Web'' was lauded as one of the most realistic digital pinball games ever on its release; subsequent ''Pro Pinball'' titles have eclipsed it with their more complex gameplay, but the game still holds up well today.
''The Web'' was lauded as one of the most realistic digital pinball games ever on its release; subsequent ''Pro Pinball'' titles have eclipsed it with their more complex gameplay, but the game still holds up well today.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 21,22 (click to see context) from:
The first 'Pro Pinball'' game is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
to:
The first 'Pro ''Pro Pinball'' game is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
Is there an issue? Send a MessageReason:
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Added DiffLines:
The ''Pro Pinball'' series consist of the following games:
* ''Pro Pinball: The Web''
* ''VideoGame/ProPinballTimeshock''
* ''VideoGame/ProPinballBigRaceUSA''
* ''Pro Pinball: Fantastic Journey''
* ''Pro Pinball: The Web''
* ''VideoGame/ProPinballTimeshock''
* ''VideoGame/ProPinballBigRaceUSA''
* ''Pro Pinball: Fantastic Journey''
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Changed line(s) 3,4 (click to see context) from:
''Pro Pinball'' is the name for a series of DigitalPinballTables, originally developed by Cunning Development (now Silverball Studios). Each game is centered around a single table, and all of the games strove for realistic pinball action and deep rulesets comparable to those found in [[PhysicalPinballTabls arcade pinball games]] of TheNinties.
to:
''Pro Pinball'' is the name for a series of DigitalPinballTables, originally developed by Cunning Development (now Silverball Studios). Each game is centered around a single table, and all of the games strove for realistic pinball action and deep rulesets comparable to those found in [[PhysicalPinballTabls [[PhysicalPinballTables arcade pinball games]] of TheNinties.
TheNineties.
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Changed line(s) 13,14 (click to see context) from:
[[caption-width-right:350:Isn't this a job for Character/SpiderMan?]]
to:
[[caption-width-right:350:Isn't this a job for Character/SpiderMan?]]
Franchise/SpiderMan?]]
Is there an issue? Send a MessageReason:
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Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/pro-pinball-logo_4929.jpg]]
''Pro Pinball'' is the name for a series of DigitalPinballTables, originally developed by Cunning Development (now Silverball Studios). Each game is centered around a single table, and all of the games strove for realistic pinball action and deep rulesets comparable to those found in [[PhysicalPinballTabls arcade pinball games]] of TheNinties.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both highly detailed graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which was among the best available at the time of their release.
In 2001, ''Timeshock!'', ''Big Race USA'', and ''Fantastic Journey'' were released in a SegaDreamcast compilation under the title "Pro Pinball Trilogy".
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee a genuine [[PhysicalPinballTable arcade pinball experience,]] it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pro-pinball-the-web_6481.jpg]]
[[caption-width-right:350:Isn't this a job for Character/SpiderMan?]]
The first 'Pro Pinball'' game is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown and finish her once and for all... or something like that.
As with other ''Pro Pinball'' games, ''The Web'' uses a CGI playfield pre-rendered in several camera positions, allowing the game to have both fast gameplay and detailed graphics.
''The Web'' was lauded as one of the most realistic digital pinball games ever on its release; subsequent ''Pro Pinball'' titles have eclipsed it with their more complex gameplay, but the game still holds up well today.
----
!!''Pro Pinball: The Web'' demonstrates the following tropes:
* AntiFrustrationFeatures: ''The Web'' has a rather generous ball saver at the launch of each ball.
* BugWar: Presumably, this is the Dark Queen's plan.
* CollisionDamage: Done in the "Biker Challenge" mission, where you must repeatedly make key shots to bump your opponent off the road.
* {{Combo}}: Performing at least 15 combos are needed to get Combo Mania. Furthermore, players who shoot a long sequence of combo shots are recognized as the "Combo Champion".
-->ULTRA COMBO!
* ExcusePlot: The official story is rather vague, and the actual tasks you perform don't really fit into any coherent narrative, so just roll with it.
* FixedCamera
* FrenchJerk: The Dark Queen comes across like this at times, particularly with her indecipherable accent.
-->''"Imbecile."''
* GoingCritical: One of the Missions.
* GotTheWholeWorldInMyHand: The Dark Queen is seen clutching the world with both hands on the backglass.
* RampJump: Done with the Bike Ramp.
* SkillShot: Shoot the Dock ramp after launch for the Skill Shot. Alternately, shoot the Loop and then the Dock Ramp for a Super Skill Shot.
* TakeOverTheWorld: The Dark Queen's goal, duh.
* TimedMission: All of the Missions.
* VideoMode: Available at Power Level 5; various obstacles approach the player, who must use the flipper buttons to shoot down hazards while allowing beneficial items to pass intact.
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum bonus, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner enough times to corner the Dark Queen, then [[Franchise/MortalKombat Finish Her]] for a ''one billion'' point bonus.
----
''Pro Pinball'' is the name for a series of DigitalPinballTables, originally developed by Cunning Development (now Silverball Studios). Each game is centered around a single table, and all of the games strove for realistic pinball action and deep rulesets comparable to those found in [[PhysicalPinballTabls arcade pinball games]] of TheNinties.
All of the originally ''Pro Pinball'' games used pre-rendered playfields, giving the player a choice of several predefined camera positions. This allowed the games to offer both highly detailed graphics and fast action, but at the expense of any sort of dynamic camera. The series has been praised by pinball enthusiasts for its highly realistic physics engine, which was among the best available at the time of their release.
In 2001, ''Timeshock!'', ''Big Race USA'', and ''Fantastic Journey'' were released in a SegaDreamcast compilation under the title "Pro Pinball Trilogy".
In 2012, Silverball Studios announced plans to revive the series for modern devices, by "remastering" all of the original games with fully modeled three-dimensional tables for all modern gaming platforms. On top of that, a new game is under development for the series; to guarantee a genuine [[PhysicalPinballTable arcade pinball experience,]] it is being created by pinball designer Creator/PatLawlor and artist John Youssi.
----
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/pro-pinball-the-web_6481.jpg]]
[[caption-width-right:350:Isn't this a job for Character/SpiderMan?]]
The first 'Pro Pinball'' game is ''Pro Pinball: The Web''. It was originally released in 1996 for the IBMPersonalComputer, then later ported to the AppleMacintosh, SonyPlayStation, and SegaSaturn.
The nominal story of ''The Web'' casts the player as a motorcycle rider who has been sent out to challenge the "Dark Queen". This enigmatic woman is out to TakeOverTheWorld by [[SpidersAreScary infesting everything with her spiders.]] Now the player must [[ExcusePlot stop her by racing bikes, stopping a shuttle, raiding skyscrapers, and doing various other odd tasks]] until he can reach the Ultimate Showdown and finish her once and for all... or something like that.
As with other ''Pro Pinball'' games, ''The Web'' uses a CGI playfield pre-rendered in several camera positions, allowing the game to have both fast gameplay and detailed graphics.
''The Web'' was lauded as one of the most realistic digital pinball games ever on its release; subsequent ''Pro Pinball'' titles have eclipsed it with their more complex gameplay, but the game still holds up well today.
----
!!''Pro Pinball: The Web'' demonstrates the following tropes:
* AntiFrustrationFeatures: ''The Web'' has a rather generous ball saver at the launch of each ball.
* BugWar: Presumably, this is the Dark Queen's plan.
* CollisionDamage: Done in the "Biker Challenge" mission, where you must repeatedly make key shots to bump your opponent off the road.
* {{Combo}}: Performing at least 15 combos are needed to get Combo Mania. Furthermore, players who shoot a long sequence of combo shots are recognized as the "Combo Champion".
-->ULTRA COMBO!
* ExcusePlot: The official story is rather vague, and the actual tasks you perform don't really fit into any coherent narrative, so just roll with it.
* FixedCamera
* FrenchJerk: The Dark Queen comes across like this at times, particularly with her indecipherable accent.
-->''"Imbecile."''
* GoingCritical: One of the Missions.
* GotTheWholeWorldInMyHand: The Dark Queen is seen clutching the world with both hands on the backglass.
* RampJump: Done with the Bike Ramp.
* SkillShot: Shoot the Dock ramp after launch for the Skill Shot. Alternately, shoot the Loop and then the Dock Ramp for a Super Skill Shot.
* TakeOverTheWorld: The Dark Queen's goal, duh.
* TimedMission: All of the Missions.
* VideoMode: Available at Power Level 5; various obstacles approach the player, who must use the flipper buttons to shoot down hazards while allowing beneficial items to pass intact.
* WizardMode: After completing all of the Missions and getting Combo Mania, Power Level 8, the maximum bonus, and the Ultra Jackpot, the game starts "Ultimate Showdown", a six-ball multiball mode with a 30-second ball saver. Hit the spinner enough times to corner the Dark Queen, then [[Franchise/MortalKombat Finish Her]] for a ''one billion'' point bonus.
----